wtf its so good
Thanks! and also for the starsLama Poluna wrote:
wtf its so good
thanks! Will update as soon as I get the keysounding doneRyuusei Aika wrote:
from queue
wow i love this bg
Timing otsukare :>
Sinfonia
00:01:379 (3,4) - minor, but blanket can be improved ayy
01:17:879 (1,2,3) - ^ ayy
00:22:594 (1,2) - this overlap looks not quite well, how about changing into this? your link gives me this lol http://puu.sh/ug2gI/d7ddc85896.jpg I use this type of overlap quite frequently at least in the other diff and in another map of mine where I used the same overlap heavy style so Im gonna stay true to that
01:51:308 (1) - how about put this sliderend completely in the trail of 01:51:951 (3) - ? may looks better yes
02:13:594 (1,2,3,4,5) - as the drum beat get stronger, i think ds here should increase instead of decrease I made it decrease to form a contrast to the beginning pattern into the kiai 01:50:237 (1,2,3,4,5) - so it gives the feel of an 'exit' out of the kiai. Imo it works both ways because there is a louder sound here 02:13:808 (2) - which is space emphasized and the remaining circles all have the same drumsound and arent as much spaced to relate to that
04:14:022 (4,5) - change rhythm to 1/2 slider + 1 note would fit the vocal better tru
04:42:737 (5) - maybe it should end at 04:43:487 - ending it on the drum sound at the red tick is good enough
good luck
Thanks!Smokeman wrote:
Sinfonia
00:41:451 (6) - you could change it's direction verticly. https://puu.sh/ujgML/0e69b15529.png . My reasoning being that it just looks more natural to me because it would fit the perfectly beatiful nature of the map. (The slider could use some reshaping tho) yes
00:46:808 (8) - Moving this down a bit, so you have a contrast to the diagonal up-left down-right movement of 00:45:308 (3,4,5,6) - . yes
02:08:665 (6,7,8) - I think putting them in a non-cruved or higher angled pattern would emphasise the drums better by contrasting the "kiai" up till now. It it wierdly felt less rewarding playing than 02:00:951 (6,7,8) - . yes
02:39:308 (4,5) - "curved" xD. Tbh i thnk breaking the pattern a bit and curvig those two a bit more would hilight the flute aswell. i kinda notice ._. yes
03:18:737 (1,2) - kidan cancerous balnket XD yes
04:06:094 (4,5,1,2,3,4,5) - The transition was very awkward to play. Maybe something similar to this 01:48:737 (5,6,7,1) - or 1/2 slider this 04:06:094 (4) - . It is readable but not very nice to play concidering how naise to play the rest of the map is. And imo it doesnt feel like a part which would need such high contrast. did something
04:42:737 (5) - this is kinda random imo. Breaks the whole serenity of the map to follow wierd violin notes. [maybe 2 or 3 1/4 repeats instead :^) ] I will keep this, I dont think it breaks the serenity, I tried doing some other stuff here but putting more than one 1/4 repeat makes it weird and having non repeat 1/4 would cause a weird diffspike cause they never appeared before in the map
04:57:742 (3,4,5) - You could be really cool and highlight the stacks in this part with very slight custom stacks. I kinda like highlighting piano notes like that C: https://puu.sh/ujmxu/b3ff9f6372.png (moved diagonaly down and to the right by 2 "pixels" each) yes
05:24:826 (2,3) - This one especially. https://puu.sh/ujmF0/e66a7cd0bb.png yes
hart
02:10:594 (1) - no NC maybe is fine wanna have nc on the long sliders
02:22:165 (6) - this looks really wierd to me. Mb curve it more or angle this a bit more 02:20:879 (4) - (like - 3°~) would like to have it almost straight like 02:20:879 (4) -
02:34:379 (5,6,7) - kreygasm
03:08:451 (1) - maybe you should just eh.. do only spinners, idunno ye
03:16:165 (1,1,1) - ctrlpaste :^)) want to have some kind of parallels between the diffs dunno
04:16:594 (3,4,5,6) - This felt kinda wierd to play. 04:16:808 (4) - maybeslider this, but slider doesnt feel much better :thinking: hm I like it
05:24:826 (2,3) - same thing with serenity (but only here) yes
didnt check if everything makes sense sooooo... yeah you know where to find me.
This is A+ BG!
I want to sex this BG!
Life is meaningless without this BG!
Can i have this BG?
Ofcourse i can have this BG!
Thanks for BG : )
make
worse
maps
Kappa
make worse mods
kappa
Thanks alot!Rad- wrote:
Hey! From my queueueueueu
General: Your BG appears to be above 1366x768, don't forget to change it. ranking criteria allows up to 1920x1200 for a while now
Normal:
Not sure if a small slider on Normal repeating like this is allowed 04:26:879 (1) and so close to the next object, but still, 04:28:165 (2) - needs a NC for better reading. tbh Im not sure either, will ask some people about it. You right about the nc though overlooked that one
That's all i could find really, it's well mapped.
Hard:
Possible nitpick but 00:20:451 (4,6) - this overlap seems a bit hard to read even for a Hard compared to the rest. yeah moved it up a bit
00:26:451 (1,2) - Another weird overlap but this one is less intense so its fine I like this one tho
01:09:094 (4) - This circle needs to be placed slightly lower as well dunno maybe yea why not
01:46:165 - Don't leave this part in silence? The absence of mapping here felt kinda weird, even thought there would be a spinner at least I initially did have a spinner here but also wanted to have 01:47:665 - mapped so I removed it cause recoverytime after spinner rules bla but put it back again and removed that circle
04:04:379 - You could add another circle here to fill the long pause, and it fits well to the music ofc, you can place it right in the middle of the playfield. dunno why I just didnt do the same here as 01:47:879 -
Sinfonia:
00:30:308 (3) - Ctrl+G? Looks better and flows nicely too tru
Personal opinion again but these patterns: 01:50:237 (1,2,3,4,5) - would be easier and look better if each object had its own color, but its more in the playability sense that i would prefer each having its own combo for better reading. hm nah I think this is fine
02:13:594 (1,2,3,4,5) - Same thing but then you have to remove combo on 02:14:879 (1) - to avoid misclicking and another alternative would be also moving all objects 02:13:594 (1,1,1,1,1) - to be placed last object on top of start of slider 02:14:879 - , again, to avoid misclick if you happened to change the combo colors as i said
04:06:737 (2,3,4,5) - Same as before
04:25:808 (2,3,4,5,6) - ^ Yup
Sorry if the mod is too short, i usually testplay all of the maps that i get for modding but yours is really well done already so it was nothing really missing for me to suggest unless super nitpicky. The overlaps are all pretty well done and since the whole maps follow the same idea theres really nothing to go on about pointing every single one.
Really fun to play though.
Good luck!
thanks alot!ShogunMoon wrote:
Heyo!~
NM from my Q
- General
- maybe finish normal diff like hard and last diff? because bpm don't look similar: normal and hard That shouldnt matter, since the bpm is only differen cause of the piano timing at the end and mapping that in the normal would be too difficult to follow for beginners
- Normal
- 00:22:594 (2,3) - imperfect blanket (i don't know if that's the point) fixed
- 02:35:879 (2,1) - this overlap doesn't look nice imo i suggest maybe at x:74 y:126 fixed
- 02:38:451 (2,1) - :/ https://puu.sh/xes29/67073b1b77.png fixed
- 03:08:451 (1) - idk if this spinner is too short for newbies maybe if it's fine it's okay but if it's not good i suggest to enlarge it until 03:11:022
- 04:02:558 (1,1) - same here ^ should be fine
- 04:24:737 (3,2) - stack them? ya
- Hard
- 04:01:165 (3,4,5) - i don't think this overlap is necessary here wanna keep it in line with the pattern of 03:59:879 (1,2,3) -
- Sinfonia
- 00:14:237 (2,3) - better stacking? ya, damn rounding errors
- 03:05:987 (1,1,1,1,1) - why this is not similar as 04:02:558 (1,1,2,3,4,5,1,2,3,4,5) - i think you can emphasis the 1st part before the break true
- 03:47:022 (1,4) - better stack on sliders tails A
Clean mapset!
gl!~
thank youjosh1024 wrote:
From the queue:
Finally I'm here. Not much of a help tho. sorry.
Normal
01:46:272 (1) and 04:02:558 (1) mapped differently? lol yea made them consistent
04:34:594 (3,4,5) wide angle plus only used once. I'm not quite comfortable w/ this. changed the slider 04:33:951 - to make it flow
better into the angle
Sinfonia
01:34:379 (3,4,5,6,7) drum 03:23:022 (4,5,6,7) no sound but same pattern 03:50:879 (4) drum but no pattern? made first pattern same as last one
03:49:165 (6,7) maybe have larger space before 7 than 6. ya
Smokeman wrote:
i care about low diff marathon spreads C:
General
Meta checks out.
05:05:498 (1) - i think these long sliders are fine with muted slider ticks and slide as the vocals are pretty constant and clean. If you want you could add for just this slider the following quieter soft-sliderslide https://puu.sh/AaUe3/4ecd143417.wav ya
Sinfonia
01:24:951 (1,2,3,1) - This felt kinda excessive. You think you could nerf it a bit? Like reduce 01:25:379 (3,1) - /move 01:25:379 (3) - to 224|64 ya
01:34:594 (4,5,6) - ctrl+g the rhythm ? I know you follow the vocals but the slider ends weird on a the first drum. Followed by the second drum on first of the two following circles. ya
03:41:022 (1,2,3) - space these more out like 01:24:951 (1,2,3,1) - ya
04:30:308 (6) - Have you considered putting this liek so https://puu.sh/AaSKx/911f7207ae.jpg . it looks a bit too close to 04:29:451 (4) - making the pattern looks kinda crammed even tho 04:29:451 (4,5) - are pretty space-y and free-y kinda. nah I dont see how its too crammed or too close to 4, I prefer the circles to have the opposite angle of 5
hard
01:20:237 (5,6) - let this stack in the direction of the slider just like 00:30:737 (4,5,6) - (in other words custom stack it) nah that looks too weird
01:30:737 (1,2,3,4,5,1) - pretty packed but ok
normal
all cool
all looks good!
call me Mr.Back
Nozhomi wrote:
K go[Hard :][Sinfonia :]
- 02:43:594 (4,5,6) - I can't understand why you stacked them when vocal could be emphazied with 02:44:022 (6) - . Also there's better spot to use stack like 02:51:094 (2,3,4,5) - imo. yea true changed that, tho left 02:51:094 (2,3,4,5) - cause the linear movement kinda achieves the same effect
- 00:07:165 (3,4,5,6,7) - Not hitsounded LO whoops
I secretly wish last diff was AR9
Mukyu~