Rad- wrote:Hey! From my queueueueueu
General: Your BG appears to be above 1366x768, don't forget to change it. ranking criteria allows up to 1920x1200 for a while now
Not sure if a small slider on Normal repeating like this is allowed 04:26:879 (1) and so close to the next object, but still, 04:28:165 (2) - needs a NC for better reading. tbh Im not sure either, will ask some people about it. You right about the nc though overlooked that one
That's all i could find really, it's well mapped.
Possible nitpick but 00:20:451 (4,6) - this overlap seems a bit hard to read even for a Hard compared to the rest. yeah moved it up a bit
00:26:451 (1,2) - Another weird overlap but this one is less intense so its fine I like this one tho
01:09:094 (4) - This circle needs to be placed slightly lower as well dunno maybe yea why not
01:46:165 - Don't leave this part in silence? The absence of mapping here felt kinda weird, even thought there would be a spinner at least I initially did have a spinner here but also wanted to have 01:47:665 - mapped so I removed it cause recoverytime after spinner rules bla but put it back again and removed that circle
04:04:379 - You could add another circle here to fill the long pause, and it fits well to the music ofc, you can place it right in the middle of the playfield. dunno why I just didnt do the same here as 01:47:879 -
00:30:308 (3) - Ctrl+G? Looks better and flows nicely too tru
Personal opinion again but these patterns: 01:50:237 (1,2,3,4,5) - would be easier and look better if each object had its own color, but its more in the playability sense that i would prefer each having its own combo for better reading. hm nah I think this is fine
02:13:594 (1,2,3,4,5) - Same thing but then you have to remove combo on 02:14:879 (1) - to avoid misclicking and another alternative would be also moving all objects 02:13:594 (1,1,1,1,1) - to be placed last object on top of start of slider 02:14:879 - , again, to avoid misclick if you happened to change the combo colors as i said
04:06:737 (2,3,4,5) - Same as before
04:25:808 (2,3,4,5,6) - ^ Yup
Sorry if the mod is too short, i usually testplay all of the maps that i get for modding but yours is really well done already so it was nothing really missing for me to suggest unless super nitpicky. The overlaps are all pretty well done and since the whole maps follow the same idea theres really nothing to go on about pointing every single one.
Really fun to play though.