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Ellie Rage - OH YEAH MR KRABS

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Chibi Maruko
from my queue

MH
  1. Change hard diff to advanced or light hard bcs your style are not very same like hard :p
  2. 00:03:760 (1) - After this means the slider starts at big white tick are end at white tick. So, this slider should be too
  3. the rest is fine

eggplant
  1. 00:18:525 (4,5,1) - I think this is bad triple. Stack them
  2. 00:23:916 (3) - Since you put nc at important sounds means the white tick. So, nc here
  3. 00:27:666 (3) - ^
  4. 00:31:416 (3) - ^
  5. The rest is fine

nice anime cartoon
if my mod wasn't help or don't have any fix, ask me and i'll shoot kudosu stars a twice
MasterHerobrine

Chibi Maruko wrote:

MH
  1. Change hard diff to advanced or light hard bcs your style are not very same like hard :p I have already asked about it, but we stopped on Hard are fine.
  2. 00:03:760 (1) - After this means the slider starts at big white tick are end at white tick. So, this slider should be too. RagingKirby accindentally changed offset from 0 to 10? ._. It's already was on Big white tick. =/
  3. the rest is fine Cool!

nice anime cartoon
if my mod wasn't help or don't have any fix, ask me and i'll shoot kudosu stars a twice
No changes from mod but changed some things because Kirby changed offset?
diff v1.0.42
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3750
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:OH YEAH MR KRABS
TitleUnicode:OH YEAH MR KRABS
Artist:Ellie Rage
ArtistUnicode:Ellie Rage
Creator:RagingKirby77
Version:MH's Hard
Source:
Tags:PONPONPON Kyary Pamyu Pamyu MasterHerobrine Eggplant
BeatmapID:1145186
BeatmapSetID:476360

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
Video,-615,"Mr.Krabs.mp4"
0,0,"krabs.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0.000340556147799376,468.75,4,1,0,60,1,0
3750,-66.6666666666667,4,1,0,60,0,0
18750,-66.6666666666667,4,1,0,80,0,1
31640,-66.6666666666667,4,1,0,80,0,0
33750,-100,4,1,0,5,0,0


[Colours]
Combo1 : 255,255,34
Combo2 : 29,252,40
Combo3 : 6,255,255
Combo4 : 255,100,255

[HitObjects]
16,112,3750,6,4,L|176:72,1,150.000005722046
360,168,4687,1,0,0:0:0:0:
280,248,4921,1,0,0:0:0:0:
168,240,5156,1,0,0:0:0:0:
32,296,5625,5,4,0:0:0:0:
96,192,5859,1,4,0:0:0:0:
72,80,6093,5,4,0:0:0:0:
200,200,6328,1,4,0:0:0:0:
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256,192,33750,12,0,36562,0:0:0:0:
Topic Starter
Kirby

MasterHerobrine wrote:

No changes from mod but changed some things because Kirby changed offset?
Sorry, I forgot to say I changed the offset on all the diffs from 0 to 10 since Eggplant told me it was better. >.<

I'll change the offset on you diff for you Herobrine.

Updated. :lol:
MasterHerobrine

RagingKirby77 wrote:

MasterHerobrine wrote:

No changes from mod but changed some things because Kirby changed offset?
Sorry, I forgot to say I changed the offset on all the diffs from 0 to 10 since Eggplant told me it was better. >.<

I'll change the offset on you diff for you Herobrine.

Updated. :lol:
0 is better really, because beats are on some millyseconds at the end are earlier than beat on timing kickslider :!:

Also, we can starting to find BN?
inhe
(just a random stopping by)
MH's Hard

00:10:322 (3) - You could remove the slider and add 3 notes so the "ter" in mister is a note and not skipping it.

Other then that its a solid difficulty.
MasterHerobrine

Geospeople wrote:

(just a random stopping by)
MH's Hard

00:10:322 (3) - You could remove the slider and add 3 notes so the "ter" in mister is a note and not skipping it.

Other then that its a solid difficulty.
I wanted to change it but forget this. Thanks for reminding that.
Topic Starter
Kirby

MasterHerobrine wrote:

0 is better really, because beats are on some millyseconds at the end are earlier than beat on timing kickslider :!:

Also, we can starting to find BN?
I don't think it makes that much of a difference but oh well. .3.

About the BN, i'll see if I can find one soon ;3;
Topic Starter
Kirby
oops double post lol
Affirmation
Q

[Easy]
00:08:916 (2,4) - this stack could be hard to read for beginners, avoid stack.
00:24:853 (4,5) - blanket

[Normal]
00:04:931 - you added beat in Easy diff, add a beat in here, too.

GL
Topic Starter
Kirby

Neoskylove wrote:

Q

[Easy]
00:08:916 (2,4) - this stack could be hard to read for beginners, avoid stack. I guess you're right, fixed
00:24:853 (4,5) - blanket Got it

[Normal]
00:04:931 - you added beat in Easy diff, add a beat in here, too. Now that I think about it, its not that bad to add a beat there :p

GL
<3
Shunao

OH YEAH MY MOD!~

  • [General]


    Wow you're lucky!~

  • [Easy]
  1. 00:04:697 (2) - Why there is a slider renverse here but not here: 00:08:447 - or 00:12:197 - and 00:15:947 - ? You need to make the same pattern but for me the slider renverse sound better.
  2. 00:07:510 (1,4) - Bad overlap..
  3. 00:08:916 (2,4) - They contact, I tell you that because we can see it so it's not very beautiful.
  4. 00:16:885 (3,4) - Imperfect blanket, look here
  • [Normal]
  1. 00:06:572 (3) - Can you straight this slider because you curved this sliders 00:05:635 (1,2) - so for a better aesthetic I suggest to make this.
  2. 00:12:666 (3,1) - Imperfect blanket, here
  3. 00:17:822 (2,2) - Bad overlap.
  4. 00:21:572 (3) - Can you straight this slidier, like I said above.
  5. 00:25:322 (2,1) - Imperfect blanket, you can see yourself
  • [MH's Hard]
  1. 00:06:338 (2,1) - They contact..
  2. 00:07:510 (1,4) - ^
  3. 00:26:728 (1,4) - You can stack them tbh it's should be better.
  4. 00:30:947 (1,3) - Imperfect blanket, here
  • [Eggplant's Insane]
  1. It's pretty good~

That's all for me!
GOOD LUCK FOR YOUR MAP!
Topic Starter
Kirby

ShogunMoon wrote:


OH YEAH MY MOD!~

  • [General]


    Wow you're lucky!~ Yup xd

  • [Easy]
  1. 00:04:697 (2) - Why there is a slider renverse here but not here: 00:08:447 - or 00:12:197 - and 00:15:947 - ? You need to make the same pattern but for me the slider renverse sound better. I've noticed that before but never really thought of changing it. I replaced that slider with 2 circles instead.
  2. 00:07:510 (1,4) - Bad overlap.. I'm not entirely sure if this really matters so I'm just gonna keep it like that until other people point it out :?
  3. 00:08:916 (2,4) - They contact, I tell you that because we can see it so it's not very beautiful. Fixed I think
  4. 00:16:885 (3,4) - Imperfect blanket, look here Fixed hopefully
  • [Normal]
  1. 00:06:572 (3) - Can you straight this slider because you curved this sliders 00:05:635 (1,2) - so for a better aesthetic I suggest to make this. I think you forgot to add a link there? Anyways, I'm gonna keep it the ay it its because it looks good imo
  2. 00:12:666 (3,1) - Imperfect blanket, here I think i fixed it?
  3. 00:17:822 (2,2) - Bad overlap. Umm, I'm still not sure if this matters but i moved 00:19:697 (2) - on top of 00:17:822 (2) -
  4. 00:21:572 (3) - Can you straight this slidier, like I said above. ^
  5. 00:25:322 (2,1) - Imperfect blanket, you can see yourself Fixed?

That's all for me!
GOOD LUCK FOR YOUR MAP!
Thanks for the mod! :)
jack5osu
Here are all of the changes I would make:

I have a funny feeling that one of the maps treats its video differently to other difficulties. If this is the case, choose a single video/storyboard to use in every single map, avoid any differences.

Easy and Normal don't have any problems, though in order to separate Normal's difficulty from Easy a bit, increase the Circle Size setting by 1 and add circles at 00:33:056; 00:33:525; 00:33:642 and 00:33:760.

MH's Hard I feel is the most troubling difficulty. Notes are spaced too far apart, and time-wise, it isn't much different from Normal. Add some 1/4 step circles in some places, and instead of relying on "OH YEAH MR KRABS" for where you should place circles and sliders, listen to the bass in the background. It has a little variation to it, playing off-beat throughout the song while the voice is on beat.

I am not experienced enough to mod Insane.

That's everything, can't wait to see this map updated.
Topic Starter
Kirby

jack5osu wrote:

Here are all of the changes I would make:

I have a funny feeling that one of the maps treats its video differently to other difficulties. If this is the case, choose a single video/storyboard to use in every single map, avoid any differences. No need to worry about that. If the video was different in one of the diffs, it would show up in AiMod

Easy and Normal don't have any problems, though in order to separate Normal's difficulty from Easy a bit, increase the Circle Size setting by 1 and add circles at 00:33:056; 00:33:525; 00:33:642 and 00:33:760. As for the the increase in CS, I don't think its necessary to increase the setting by 1. Same goes for adding those circles in too, but I may change 00:32:822 (3,4) - into a slider instead depending on what others think about that part.

I am not experienced enough to mod Insane. It's alright :p

That's everything, can't wait to see this map updated.
Thanks!
Rizen
any way to add in a fade in at the beginning of the mp3?

Easy
  1. 00:05:635 (4,5) - could blanket these better ;-;
  2. 00:07:510 (1,4) - try stacking these for neatness. right now, 00:08:916 (2,4) - overlaps because circle 2 enlarges as it's clicked, making it look kinda sloppy
  3. 00:20:635 (4,5) - anti flow doesn't really work here, it would work better at 00:22:041 (5,1) - as you have done. perhaps you can recurve the second half of 00:20:635 (4) - so it looks something like this
  4. 00:33:760 - maybe gradually reduce volume until 5% at slider end? should still have the spinner spin hitsound playing imo for feedback
Normal
  1. 00:24:385 (1,1) - maybe stack these for aesthetics
  2. 00:29:541 (3) - I think a circle will work here better since there are 3 vocal strain points at 00:29:072 (2,3) - . also to keep consistency with 00:21:572 (3) - where the second red tick isn't mapped
  3. 00:33:760 (1) - same thing I mentioned about spinner volume in easy
MH's Hard
  1. 00:05:635 (1,2,1,2) - I think the finish hitsounds are rather excessive here, perhaps remove then from the circle 2's?
  2. 00:05:635 (1) - I'ld space this circle a bit more since the distance to 00:05:166 (4) - is pretty similar to the distance at 00:04:697 (2,3) -
  3. 00:06:338 (2) - shouldn't this be equidistance between the previous and next object? compared to 00:13:135 (1,2,3,4,5) - , 00:13:135 (1,2,3,4,5) - , etc.
  4. 00:15:947 (2) - perhaps a 1/2 repeat slider will fit with the vocals better (as you have mapped each vocal point of "mr krabs" each time it comes up)
  5. 00:24:385 (1,2) - perhaps move these to somewhere like x:158 y:189 so the slider is not with the circles. imo the slider should not be coupled with the circles and the sound being played during the slider is... unique..
  6. 00:26:260 (6,1) - swap NCs around since the new line starts on the downbeat
  7. 00:33:760 (1) - same thing I mentioned about spinner volume in easy
Eggplant's Insane
  1. 00:07:041 (7) - perhaps you can silence these extended sliders with 5% timing points. if applying, apply to other occurences too
  2. 00:10:205 (5) - I can't really hear anything on this tick, making this circle overmapped (I may not be right due owning terribad headphones). a triplet would fit in a place like 00:10:674 - where there is those xylophone sounds in the music
  3. 00:18:291 (3) - perhaps you can readjust the position of this circle so it's a line with the other circles
  4. 00:18:525 (4,2) - rather aesthetically unpleasing overlap. perhaps you can readjust the position of circle 4
  5. 00:23:447 (1,3) - ^
  6. 00:33:760 (1) - same thing I mentioned about spinner volume in easy
good luck-
Topic Starter
Kirby

Rizen wrote:

any way to add in a fade in at the beginning of the mp3? I guess I can edit the mp3 myself and add a fade but i'll think about it for now

Easy
  1. 00:05:635 (4,5) - could blanket these better ;-; I think I made it look better now
  2. 00:07:510 (1,4) - try stacking these for neatness. right now, 00:08:916 (2,4) - overlaps because circle 2 enlarges as it's clicked, making it look kinda sloppy I somehow managed to stack them lol
  3. 00:20:635 (4,5) - anti flow doesn't really work here, it would work better at 00:22:041 (5,1) - as you have done. perhaps you can recurve the second half of 00:20:635 (4) - so it looks something like this I see what you mean, recurved it to look like your example. looks nice too :p
  4. 00:33:760 - maybe gradually reduce volume until 5% at slider end? should still have the spinner spin hitsound playing imo for feedback Added the gradually reducing volume, but what do you mean by the spinner spin hitsound?
Normal
  1. 00:24:385 (1,1) - maybe stack these for aesthetics Stacked
  2. 00:29:541 (3) - I think a circle will work here better since there are 3 vocal strain points at 00:29:072 (2,3) - . also to keep consistency with 00:21:572 (3) - where the second red tick isn't mapped Nice catch, I blanketed the circle with 00:30:010 (1) - so hopefully it looks better now
  3. 00:33:760 (1) - same thing I mentioned about spinner volume in easy Added

good luck-
Thanks!! >u<
vipto
as much as i like the song, the spread is a little fucked between Hard and Insane. Gap is too big.
Topic Starter
Kirby

viptwo wrote:

as much as i like the song, the spread is a little fucked between Hard and Insane. Gap is too big.
I somewhat agree with what you're saying. I spoke with eggplant regarding this and he said he'll be nerfing the jumps on his diff. So hopefully that fixes the problem.
Topic Starter
Kirby
Oops double post again


Edit: Updated Eggplant's diff
vipto
cool, if you remind me tomorrow or something I'll mod it
Topic Starter
Kirby

viptwo wrote:

cool, if you remind me tomorrow or something I'll mod it
Oh really? Thanks! :)
MasterHerobrine
I'll answer all mods at the weekend.
huu
Hi.
From my mod queue.
Keep in mind that this is opinionated, so feel free to deny anything as you see fit.

Eggplant's Insane:
00:18:642 (5) - This circle is unnecessary here.
00:27:197 (1,3) - 1 should stack on 3

Pretty short mod, I know, but not much to mod when the song is about 30 seconds in length.
Good luck!
Topic Starter
Kirby
Here's Eggplant's response,


Eggplant wrote:

huu wrote:

Hi.
From my mod queue.
Keep in mind that this is opinionated, so feel free to deny anything as you see fit.

Eggplant's Insane:
00:18:642 (5) - This circle is unnecessary here. I'd prefer to keep this. it gives a bit of emph asis for the first beat of kiai.
00:27:197 (1,3) - 1 should stack on 3 Kept it not stacked, but moved a bit so it lines up with 2 and 3.


Pretty short mod, I know, but not much to mod when the song is about 30 seconds in length.
Good luck!
Thanks for the mod!
Shyotamaze
Hi, from my modding queue

General
  1. 00:01:895 The offset should be here instead since there is no actual beat at your current offset (don't forget to resnap objects and stuff)
Normal
  1. 00:24:385 (1,2) - Try to move 2 a bit to the right so the sliders will blanket each other properly and then you'll be able to stack 00:26:260 (1) - on 00:24:385 (1) - 's end
MH's Hard
  1. 00:26:260 (6,1) - Swap NCs
  2. 00:26:728 (1,2) - Make a slider instead since there is no sound on 00:26:963 (2) -
  3. 00:30:947 (1) - Unnecessary NC
Eggplant's Insane
  1. 00:05:869 (2) - Stack it with 00:07:510 (1) - 's end for better structure
  2. 00:05:869 (2,6) - That little overlap could be avoided if you move 6 a bit to the left
  3. 00:11:728 (2,4) - A bit too close imo, move 4 a bit to the left
  4. 00:11:728 (2,4) - Stack them with 00:11:260 (1) - 's end for better structure
  5. 00:19:697 (1) - Unnecessary NC, same for 00:23:447 (1) - 00:27:197 (1) -
  6. 00:33:291 (1) - The logical and comfortable flow to follow 00:31:885 (1,2,3,4,5,6) - this pattern would be to stack 00:33:291 (1) - on 00:32:119 (2) - instead
Good luck!
Topic Starter
Kirby

Shyotamaze wrote:

Hi, from my modding queue

General
  1. 00:01:895 The offset should be here instead since there is no actual beat at your current offset (don't forget to resnap objects and stuff) Alright I'll change it to that but i'll do it after I get Herobrine's updated diff
Normal
  1. 00:24:385 (1,2) - Try to move 2 a bit to the right so the sliders will blanket each other properly and then you'll be able to stack 00:26:260 (1) - on 00:24:385 (1) - 's end Fixed that

Good luck!
Thanks! <3
Topic Starter
Kirby
Here's Eggplant's response,

Eggplant wrote:

Fixed all except for:
00:11:728 (2,4) - Stack them with 00:11:260 (1) - 's end for better structure.

Thanks for the mod uwu
Rizen
Any chance of getting a reply to my mod for eggplants insane?
Topic Starter
Kirby

Rizen wrote:

Any chance of getting a reply to my mod for eggplants insane?

Uhmm, he's not online atm but i'll ask him if he can reply to your mod. :p
MeeMj
My first SS lol
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