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Happy Clover - Ashita de Ii kara

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yeah

What I want to say is, making Easy diff is far more helpful to be ranked. I got some opinion from another person, he says this map's normal diff isn't enough to be an easiest diff of this map, cuz so many 1/2 is here :)

https://osu.ppy.sh/s/392495 my first ranked map was also 3 diff map, but this map's normal has few 1/2, almost with 1/1 rhythm. so It's enought to be lowest diff. If it wasn't low bpm song, maybe it would be a big issue.

[Normal]
00:08:329 (5,1,2) - can you make it more linear for better look?
00:13:175 (2) - no sound in head, so how about this rhythm? https://osu.ppy.sh/ss/6028623
01:17:059 (4) - remove clap in tail

[Hard]
00:42:021 (1,2) - inconsistent rhythm. 00:42:944 (4,5) - like this pls
01:26:059 (3,1) - bad blanket and actually I don't think this slider is nice.

[Insane]
00:35:098 (2,3,4) - nazi thing, but make DS same pls
00:52:636 (4,5,6) - ^
00:42:021 (1,2,3,4,5) - make rhythm consistent with 00:38:329 (1,2,3,4) -

good luck!
moonlightleaf
yaho~

[Normal]

00:13:175 (2) - change to a note at 00:13:636 -

00:17:098 (3,4) - better to flow like this


[Hard]

00:20:559 (2,3,4,5) - do you like this

00:29:098 (1,2,3,4,5) - try this

[Insane]

00:17:098 (3,4) - use silder

00:20:329 (2,3,4,5,6) - how about pentagon

00:45:944 (2) - how about put(248,80)

01:04:809 (6,7,1,2,3) - maybe
Misure
from in-game
hello :D
[Insane]
  1. 00:02:675 (4,5,6,1,2) - - since the slider (and flow) is not straight, maybe placing circles like this better for flow
  2. 00:06:713 (5,1) - a little far and sudden compared with things around, maybe a maxinum of 2.0x
  3. 00:07:175 (2,4) - place 4 under 2 rather than right maybe better for flow of 2-3-4
  4. 00:12:944 (2) - 312|28 to make a blanket or something?
  5. 00:26:790 (5,6,1) - the flow not fit here, I mean reverse flow like this
  6. 00:28:867 (6,1) - the same like 00:06:713 (5,1), distance like this fit better imo
  7. 00:30:482 (6,7) - since the slider is like this, placing them on 0|184 could flow better imo
  8. 00:49:867 (3,4) - flow maybe be better if it's something like this
  9. 01:16:059 - NC like this to emphazise the change of rhythm?
  10. 00:09:252 - unused inherited point
[Hard]
  1. 00:02:329 (3,1,2) - kinda awkward since distance not matched with rhythm. I can accept 3-1 but plz place 2 farther cautz it makes a bad feeling imo, just as your 1.4x is ok
  2. 00:20:790 (3,4) - ctrl+G better imo. It makes 4 to 5 father but you can have a better flow
  3. 00:21:713 (1,2,3) - better like this for flow
  4. 00:29:098 (1,2,3,4,5,6,7) - may be tidier like this, then you have to replace the slider followed
  5. 00:36:021 (5,1) - no need to increase the distance here imo, cautz the slider starts at red kick which may be kinda sudden
  6. 01:06:809 (1) - 248|348 to have a better flow as 3-4-1
  7. 01:16:559 (4) - make it straight to emphazise the increased distance better
  8. 00:09:252 - 01:16:559 - unused inherited points
[Normal]
  1. 00:46:636 (2,3,4,5,1) - maybe you can try this, which is tidier imo
  2. also check the unused inherited points plz
Just suggestions
In fact no important things from me, the mapset is nice
Good luck! :)
Topic Starter
ekafjr

Left wrote:

yeah

What I want to say is, making Easy diff is far more helpful to be ranked. I got some opinion from another person, he says this map's normal diff isn't enough to be an easiest diff of this map, cuz so many 1/2 is here :)

https://osu.ppy.sh/s/392495 my first ranked map was also 3 diff map, but this map's normal has few 1/2, almost with 1/1 rhythm. so It's enought to be lowest diff. If it wasn't low bpm song, maybe it would be a big issue.

[Normal]
00:08:329 (5,1,2) - can you make it more linear for better look? oke
00:13:175 (2) - no sound in head, so how about this rhythm? https://osu.ppy.sh/ss/6028623
01:17:059 (4) - remove clap in tail

[Hard]
00:42:021 (1,2) - inconsistent rhythm. 00:42:944 (4,5) - like this pls oke
01:26:059 (3,1) - bad blanket and actually I don't think this slider is nice. change it

[Insane]
00:35:098 (2,3,4) - nazi thing, but make DS same pls fix
00:52:636 (4,5,6) - ^ fix
00:42:021 (1,2,3,4,5) - make rhythm consistent with 00:38:329 (1,2,3,4) - oke

good luck!

moonlightleaf wrote:

yaho~

[Normal]

00:13:175 (2) - change to a note at 00:13:636 - change rtythm

00:17:098 (3,4) - better to flow like this oke


[Hard]

00:20:559 (2,3,4,5) - do you like this ahh i like it


00:29:098 (1,2,3,4,5) - try this chnge little

[Insane]

00:17:098 (3,4) - use silder nope i prefer circle

00:20:329 (2,3,4,5,6) - how about pentagon no

00:45:944 (2) - how about put(248,80)

01:04:809 (6,7,1,2,3) - maybe

Thanks for mod :)
Topic Starter
ekafjr

Misure wrote:

from in-game
hello :D
[Insane]
  1. 00:02:675 (4,5,6,1,2) - - since the slider (and flow) is not straight, maybe placing circles like this better for flow change a little
  2. 00:06:713 (5,1) - a little far and sudden compared with things around, maybe a maxinum of 2.0x oke
  3. 00:07:175 (2,4) - place 4 under 2 rather than right maybe better for flow of 2-3-4 change a pattern
  4. 00:12:944 (2) - 312|28 to make a blanket or something? no
  5. 00:26:790 (5,6,1) - the flow not fit here, I mean reverse flow like this ?
  6. 00:28:867 (6,1) - the same like 00:06:713 (5,1), distance like this fit better imo oke
  7. 00:30:482 (6,7) - since the slider is like this, placing them on 0|184 could flow better imo hmm consider still maybe
  8. 00:49:867 (3,4) - flow maybe be better if it's something like this oke
  9. 01:16:059 - NC like this to emphazise the change of rhythm? no nc on cymbal its better
  10. 00:09:252 - unused inherited point fix
[Hard]
  1. 00:02:329 (3,1,2) - kinda awkward since distance not matched with rhythm. I can accept 3-1 but plz place 2 farther cautz it makes a bad feeling imo, just as your 1.4x is ok fix
  2. 00:20:790 (3,4) - ctrl+G better imo. It makes 4 to 5 father but you can have a better flow oke
  3. 00:21:713 (1,2,3) - better like this for flow oke
  4. 00:29:098 (1,2,3,4,5,6,7) - may be tidier like this, then you have to replace the slider followed change a little
  5. 00:36:021 (5,1) - no need to increase the distance here imo, cautz the slider starts at red kick which may be kinda sudden oke
  6. 01:06:809 (1) - 248|348 to have a better flow as 3-4-1 fix
  7. 01:16:559 (4) - make it straight to emphazise the increased distance better oke
  8. 00:09:252 - 01:16:559 - unused inherited points oke
[Normal]
  1. 00:46:636 (2,3,4,5,1) - maybe you can try this, which is tidier imo fix
  2. also check the unused inherited points plz oke
Just suggestions
In fact no important things from me, the mapset is nice
Good luck! :)
thanks for mod
Topic Starter
ekafjr
Update!! Added easy diff from Mako Sakata :)
Lobelia
M4M from Mako Sakata's queue
[ Mako's Easy ]
00:59:059 (1,2) - This distance is a little large
nice diff!

[ Normal ]
00:02:329 (2,4) - i think this overlap not really good
00:12:482 - i think when there is a strong beat on the big white line prefer not to keep it with a slider tail.So..how about make this place clickable?
00:17:790 (4) - ↑
nice diff~

[ Hard ]
00:06:021 (3,1) - overlap on the arrow is not good
00:27:713 (2) - there is a strong beat on the line but this slider is a little close to the previous~
00:29:098 (1,2,3,4,5,6,7) - Though there are no problems but i think its not really a nice pattern
00:46:636 (3,4,5,6) - this flow seems not good?

[ Insane ]
00:12:944 (2) - 00:39:252 (3,4) - this distance is different from the other parts,like00:38:329 (1,2) - 00:40:175 (1,2) -
00:55:559 (2,3,4) - why 2and3 is differnt from 3and4 when they are the same rhythm?
CodeS


Hey! M4M Request from your Q!

Here's my mod!





00:10:406 (3) - This should be curved to the other side to make it flow better to the next slider http://i.imgur.com/pwWfw6X.png and while yes, it might seem kinda pointless for an experienced player, remember, this is an easy we're talking about.

00:16:175 (1,2) - Try curving them a bit so they don't look so "off", as most sliders in this part were curve these 2 being straight lines feels weird. http://i.imgur.com/b524YAJ.png

00:21:713 (3) - Lower it to be more in line with 00:20:790 (2) - so it can flow better, it feels off with (3) being so up when you were starting an oval flow from the past 2 sliders. http://i.imgur.com/wiDC3jr.png

01:05:809 (4) - Dangerously out of grid, nothing serious, but again, this is an easy, I would avoid this, especially because is annoying for low resolutions

01:13:059 (3) - http://i.imgur.com/Cpz2tiC.png maybe?

01:19:059 (1) - same as 01:05:809 (4) , actually, I would just move it to the upper area, that way you can avoid the ugly overlap happening with 01:17:059 (4) - , you could even try a blanket, point is, there's no reason for this to be in such an awkward position almost out of grid in the lower area.


Cute and clean diff






OD+1 I mean, why does this diff have the same OD as the easy?
CS: + 0.5 Some patterns look really crowded because of the CS, also, is the same as easy, this would bring closer the gap to the Hard and keep a nice spread.

00:06:944 (3) - Small suggestion to improve flow, move it a bit up to follow the curve of 00:06:021 (2) - better http://i.imgur.com/tnAUzVy.png

00:05:098 (1) - A bit of nazi here, move the third anchor to X:320 Y:68 to make a perfect blanket

http://i.imgur.com/EeOZa5K.png >>>> http://i.imgur.com/DthOP4A.png (I CTR G the 4 for reference)

00:20:790 (3) - Blanket with 00:21:713 (4) - ? http://i.imgur.com/wntncWc.png a straight line and then going up for a curve feels really weird, a blanket could improve the flow

01:20:059 (3) - same suggestion as before, try curving this in direction to 01:21:059 (4) - to improve the flow

Nothing much to say here, as the diff is already very clean.



Pure optional:

AR +0.5
mostly because AR6 does feel kinda... slow? I would preffer AR 7 but that's putting the spread on risk, I believe 6.5 AR would fit better and would still keep it close to the Insane and not so far from the normal, but still, if you wanna keep the NM 4 HR 6 IN 8 is fine too. this is just personal preference


00:29:098 (1,2,3,4) - i see what you're trying to do, but in the way it plays feels... awkward? , try making these note spam a bit more "triangle like"

00:35:329 - The start of this reverse is overmapped, there's literally NOTHING here to click as a beat, this is where the voice ends, but ends in a faint vol, if anything, 00:35:098 (2) - this should be a 1/2 slider, because it makes more sense for a slider to end in 00:35:329 -
00:42:483 (2) - Curve it like you did with 00:40:636 (2) - , curve it in direction of 00:42:944 (3) - (also, this blanket could be improved by moving the third anchor a bit up) http://i.imgur.com/dss9kVB.png


00:51:944 (4) - Nothing too important, but this ALMOST touches the ingame overlay, I would put it a bit higher just to be safe,. http://i.imgur.com/6HMH5af.jpg

Very good diff!




Nothing to say!
This diff is ready to go in my honest opinion, feels good to play

As extra, I would search for someone to double check the Offset, it feels late in some parts

As in all, this is a very clean and awesome map, so there's not much to say here!
Go for ranked!

Sorry if an imgur link doesn't work or a timeline copypaste doesn't fit.

kanor
[easy]
01:00:059 (2,3) - DS warning in the Aimod
00:51:252 (3,1) - blanket can be better
01:17:059 (4,5) - ^

[Normal]
how about cs3.2 ? maybe cs3 is a little big and similar with easy and cs3.2 may have a better cs spread for the whole mapset><

GOOD SONG AND NICE MAP! >W<
Shoot !
Hope it can rank! :)
Ryuusei Aika
hi from mako's q~

Mako's Easy
  • 00:03:252 (3) - blanket can be improved
    00:51:252 (3) - ^
    01:17:059 (4) - ^ but here im not sure if u mean to not make a blanket lol
    00:47:559 (3) - stack?
Normal
  • 00:10:406 (4) - try nc here?
    00:12:021 (7) - blanket can be improved
    00:27:252 (1) - ^ just move its tail a little bit down
Hard
  • 00:02:329 (3) - also blanket
    00:28:175 (3) - ^
    01:26:059 (3) - ^
    00:30:252 (5) - since here is a different part with the previous, try to set nc here to avoid probable reading problems would be better
couldnt really find any problems in insane, its good enough imo

overall a nice map! if u would like to fix some aesthetical problems, those low diffs would be better!

gl for rank~
Topic Starter
ekafjr
Abhor

[ Abhor ] wrote:

M4M from Mako Sakata's queue

[ Normal ]
00:02:329 (2,4) - i think this overlap not really good fixed
00:12:482 - i think when there is a strong beat on the big white line prefer not to keep it with a slider tail.So..how about make this place clickable?
00:17:790 (4) - ↑ hmm i will consider it
nice diff~

[ Hard ]
00:06:021 (3,1) - overlap on the arrow is not good oke
00:27:713 (2) - there is a strong beat on the line but this slider is a little close to the previous~
00:29:098 (1,2,3,4,5,6,7) - Though there are no problems but i think its not really a nice pattern XD maybe if you not like this pattern please give suggestion XD
00:46:636 (3,4,5,6) - this flow seems not good? nope seem fine for me

[ Insane ]
00:12:944 (2) - nope
00:39:252 (3,4) - this distance is different from the other parts,like00:38:329 (1,2) - 00:40:175 (1,2) - oke
00:55:559 (2,3,4) - why 2and3 is differnt from 3and4 when they are the same rhythm? i m not understand senpai XD

kanor

kanor wrote:

[Normal]
how about cs3.2 ? maybe cs3 is a little big and similar with easy and cs3.2 may have a better cs spread for the whole mapset>< oke

GOOD SONG AND NICE MAP! >W<
Shoot !
Hope it can rank! :)


Neanmoins

Neanmoins wrote:

hi from mako's q~

Normal
  • 00:10:406 (4) - try nc here? nope
    00:12:021 (7) - blanket can be improved fixed
    00:27:252 (1) - ^ just move its tail a little bit downalready blanket


Hard
  • 00:02:329 (3) - also blanket already blanket
    00:28:175 (3) - ^ fixed
    01:26:059 (3) - ^ already blanket
    00:30:252 (5) - since here is a different part with the previous, try to set nc here to avoid probable reading problems would be better
couldnt really find any problems in insane, its good enough imo

overall a nice map! if u would like to fix some aesthetical problems, those low diffs would be better!

gl for rank~

Thanks for mod
Zaphkael
Also from mako's queue xd

mako ez
00:38:329 (1) - wouldnt these fit better as 1/2 returns? its going to be hard to hit so many notes in a row correctly

this mod is worthless so i dont blame you if you dont mod back
nice one

normal
00:09:252 (2) - could you move this one a bit to the left and play around with some stuff to make ds fit? it looks off to me because 00:08:329 (5,1,2) - i dont like straight lines in maps

00:10:175 (3,4) - is there a reason you stack these but not 00:11:790 (6,7) - these?

00:15:252 (4) - I think this fits the music better but its up to you (just the rhythm, not the mapping itself)
http://osu.ppy.sh/ss/6183788

nice

hard
00:17:098 (3,4,5) - this doesnt really follow the music imo, you have the..what is it, synth? that plays the double note

01:16:559 (4) - you could do a little jump here to emphasise it even more

insane
00:09:944 (4) - this note feels out of place since there is nothing to support it

00:15:482 (5,6,7,8,9) - where does this come from?

00:17:098 (3,4,5,6) - there is that nice background rhythm that you ignore to place 1/2 stuff...why?

really good map, good luck!
Topic Starter
ekafjr

Zaphkael wrote:

Also from mako's queue xd

normal
00:09:252 (2) - could you move this one a bit to the left and play around with some stuff to make ds fit? it looks off to me because ehh really but it not looks off for me
00:08:329 (5,1,2) - i dont like straight lines in maps but i like this

00:10:175 (3,4) - is there a reason you stack these but not 00:11:790 (6,7) - these? hmm it just my style

00:15:252 (4) - I think this fits the music better but its up to you (just the rhythm, not the mapping itself)
http://osu.ppy.sh/ss/6183788

nice

hard
00:17:098 (3,4,5) - this doesnt really follow the music imo, you have the..what is it, synth? that plays the double note fine for me

01:16:559 (4) - you could do a little jump here to emphasise it even more already emphasize

insane
00:09:944 (4) - this note feels out of place since there is nothing to support it

00:15:482 (5,6,7,8,9) - where does this come from? drum

00:17:098 (3,4,5,6) - there is that nice background rhythm that you ignore to place 1/2 stuff...why? i prefer circle

really good map, good luck!
O-Moei
Filthy modder appeared :3
SPOILER
19:07 ekafjr: om stuff artinya apaan sih
19:07 O-Moei: barang2
19:07 O-Moei: alat2
19:08 O-Moei: gimana kalimatnya ?
19:09 ekafjr: there is that nice background rhythm that you ignore to place 1/2 stuff...why?
19:09 O-Moei: ada ritme belakang yg kau lewatkan untuk menempatkan 1/2 (ritme tadi)...kenapa ?
19:09 O-Moei: xd
19:10 *O-Moei jadi google translator
19:11 ekafjr: gak ngerti ane om wkwkkw
19:12 O-Moei: mngkin ada cara ngemap yg ga sama
19:12 O-Moei: entah
19:13 ekafjr: enggak sih kyaknya itu emng maunya tu modder
19:14 O-Moei: oh ntu modder wkwk
19:15 ekafjr: iya bang wkkwkw
19:19 ekafjr: om
19:19 O-Moei: uy
19:20 ekafjr: ane mau konsultasi wkwkkww
19:20 O-Moei: njer wkwk
19:20 O-Moei: ke spa?
19:21 ekafjr: ehh
19:21 ekafjr: ke lu lah :v
19:24 ekafjr: ayolah om
19:24 O-Moei: aku melihat kok V:
19:33 ekafjr: wkwkw ayo dah om
19:34 O-Moei: mana
19:34 ekafjr: check map ane yg normal
19:34 O-Moei: ngomong juga kagak
19:34 ekafjr: kwkwkw
19:34 *ekafjr is editing [https://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
19:35 O-Moei: solat dlu bntar
19:35 O-Moei: ane lagi spek org
19:35 ekafjr: oke lagi solat sambil ngespek orang ? wkwkkww
19:38 O-Moei: bukan
19:38 O-Moei: ane solat skalian ni ditinggal nge spek orang, bisi curiga >:V
19:39 O-Moei: wait
19:39 O-Moei: masih dl njerr >:V
19:39 ekafjr: jwjwjwjwj
19:39 ekafjr: lama bner njer :v
19:46 O-Moei: done :3
19:47 O-Moei: diapain ni?
19:47 ekafjr: bntar ya om
19:47 O-Moei: ah tae >:V
19:49 ekafjr: sok om wkwkkw
19:49 ekafjr: ini si blizs nannya mulu kwkwkw
19:49 O-Moei: okei
19:49 O-Moei: xd
19:51 O-Moei: ummm
19:51 ekafjr: 00:15:252 (4,5) - aneh gak bang
19:51 O-Moei: tes tes 1 2 3
19:51 ekafjr: rrhythmnya
19:51 ekafjr: dc dc wwwkkw
19:51 O-Moei: enggak
19:51 ekafjr: 00:15:252 (4,5) - ane gak rhythmnya
19:52 ekafjr: klo ane jadiin gini gmna 00:15:252 (4,5) -
19:52 ekafjr: https://osu.ppy.sh/ss/6183788
19:52 O-Moei: hmm wait
19:53 O-Moei: LOL aku baru mau nyaranin itu XDXD
19:53 O-Moei: iya, gitu lebih pas, kyk ada beat di biru gitu soalnya
19:54 ekafjr: wkwkwk
19:54 ekafjr: oke
19:54 ekafjr: sekarang hard om
19:54 O-Moei: 00:31:867 (2) - mirip ini jadinya
19:54 O-Moei: okei
19:55 O-Moei: what's the problem(s) sir ? :3
19:56 ekafjr: 00:17:098 (3,4,5) - aneh kah
19:56 O-Moei: kalo diliat dari cara eka ngemap sih ga masalah
19:57 O-Moei: wait
19:57 O-Moei: 00:25:406 (1,2,3,4) - kan mirip ini gap nya
19:59 O-Moei: yep, ga masalah, emng beatnya gitu wktu ane denger didelete juga
19:59 ekafjr: sip dah
20:00 O-Moei: adalagi
20:00 O-Moei: ?
20:00 ekafjr: insane sekarang om
20:00 O-Moei: biarkutebak
20:00 O-Moei: pasti masih sekitar itu
20:01 ekafjr: this note feels out of place since there is nothing to support it
20:01 ekafjr: 00:09:944 (4) - ane gak ngerti maksudnya apaan wkwkw
20:01 O-Moei: yg mana ?
20:02 ekafjr: 00:09:944 (4) - ini
20:02 O-Moei: nothing to suppport? biasanya maksudnya delete
20:03 O-Moei: oooh ane ngerti
20:03 ekafjr: jadi maksudenya gmana tuh om
20:03 O-Moei: coba periksa di tiap diff
20:03 O-Moei: insane 00:09:944 (4) -
20:04 O-Moei: Hard 00:09:944 -
20:04 O-Moei: normal 00:09:944 -
20:04 O-Moei: di diff normal dan hard ga ada circle, cuma di insane yg ada, brarti note (4) di insane itu termasuk "extra note"
20:05 O-Moei: note yg tidak diperlukan
20:05 O-Moei: but wait
20:06 ekafjr: duh malah off wkwkwk
20:07 O-Moei: jadi maksud dia mah, biar konsisten aja
20:07 O-Moei: dc tadi XDXD
20:07 ekafjr: di apus gitu
20:07 ekafjr: biar konsisten sama diff lain maksudnya
20:08 O-Moei: ya, kecuali paling enggak hard diisi juga disitu, prasaa ane denger sesuatu disitu
20:08 O-Moei: prasaan
20:09 ekafjr: aneh pdahal dah konsisten ane selalu jadiin circle tiap suara itu keluar
20:09 ekafjr: 00:09:944 (4,4,4) -
20:09 ekafjr: 00:10:290 (6) -
20:09 ekafjr: 00:12:136 (6) -
20:10 O-Moei: 00:10:175 (5,6,1) - ini bener kyk gini ?
20:10 ekafjr: ya bener
20:10 O-Moei: prasaan sama kyk ini 00:17:559 (5,6,1) - suaranya
20:10 ekafjr: beda bang
20:11 O-Moei: 00:10:406 - ga denger apa2 disini wktu didelete
20:11 ekafjr: suara drum emng sama
20:11 ekafjr: cuman disini 00:10:406 (1) - ada vocal
20:11 O-Moei: okei, leh uga
20:11 ekafjr: klo ane ignore gak enak wkwkkw
20:12 ekafjr: dah bereskan yah :v
20:12 O-Moei: okei fine
20:12 O-Moei: XDXD
20:12 ekafjr: sip
20:12 O-Moei: i need reward kyknya :V
20:13 ekafjr: terus ini 00:10:406 (1) -
20:13 ekafjr: eh salah ini 00:15:482 (5,6,7,8,9) -
20:13 O-Moei: wait
20:13 ekafjr: where does this come from? kan kampret klo nanya gini
20:13 O-Moei: 01:26:809 (5) - ga di overlap aja ama 01:26:434 (4) -
20:14 ekafjr: oke
20:14 O-Moei: 00:15:482 (5,6,7,8,9) - biarin aja, ini overmapnya pas kok
20:14 O-Moei: gila ntu org :V
20:15 ekafjr: itu suara kenceng gitu padahal kwkwkw
20:15 O-Moei: yeah absolutely :V
20:15 ekafjr: sama ini om
20:15 ekafjr: 00:17:098 (3,4,5,6) -
20:15 ekafjr: there is that nice background rhythm that you ignore to place 1/2 stuff...why? ane gak ngerti dah
20:16 O-Moei: yg tadi wkwkw
20:16 ekafjr: eh udah wkwkwkw
20:16 O-Moei: apa ya, mksudnya jga kurang ngerti
20:16 O-Moei: bukannya udh fixing tadi ?
20:17 ekafjr: ohh iya
20:17 ekafjr: balk lagi ke normal om wkwk
20:17 O-Moei: lah XDXD
20:17 ekafjr: wkwkwk
20:17 ekafjr: ane masih bimbang sama yg ini 00:15:252 (4,5,1) - wkwkkw
20:18 O-Moei: wait, masih insane 01:18:934 - mayan add circle buat overmap, overmapnya udh kebanyakan lagian
20:18 O-Moei: wkwkw
20:18 O-Moei: oke normal
20:19 ekafjr: gak ada suara disitu wkwkwk
20:19 O-Moei: ya namanya juga overmap, dimana2 udh banyak mayan biar keche :V
20:21 O-Moei: normal : 01:26:059 (5,1) - swap nc
20:21 ekafjr: wkwkwk jangan dah om :v
20:21 O-Moei: klo normal ga perlu nc last note buat penutupan soalnya
20:21 ekafjr: swap itu di tuker apa gmana sih wkwkw
20:21 O-Moei: ya
20:22 O-Moei: percaya deh :VV ane terlalu berpengalaman ngemodding NC :VV
20:22 ekafjr: ehh beneran
20:22 ekafjr: ane malah itu di saranin sama mako
20:22 ekafjr: jadi ane harus percaya yg mana wkwkkw
20:23 O-Moei: nc mah bisa variasi sih
20:24 O-Moei: bisa ngikut 2 measure, klo ane biasanya variasi
20:24 ekafjr: ohh pantes ane pusing gitu wkwk
20:24 O-Moei: oh ente ngikut 2 measure njerrr
20:24 O-Moei: ywdah ga usah wkwk
20:25 O-Moei: kirain ane variasi wkwk
20:25 ekafjr: jadi ini gmana om 00:15:252 (4,5,1) - wkwkwk
20:25 ekafjr: lah baru nyadar lu kwkwkw
20:25 *O-Moei kebingungan XDXD
20:25 ekafjr: jadi gmana nih 00:15:252 (4,5,1) - wkwkkw
20:26 O-Moei: iya sih rasanya jadi aneh klo pake reverse gitu
20:27 O-Moei: klo kata ane sih tetep aja
20:27 ekafjr: coba deh bayangin klo ane ubah itu jadi reverse
20:27 ekafjr: blue tick jadi ke map
20:27 O-Moei: ga usah dibayangin, udh ane coba :V
20:28 ekafjr: wkwkwkw ntar kesananya ana juga harus map itu suara :v
20:28 O-Moei: ga usah di reverse dah
20:28 ekafjr: sipp dahh
20:28 O-Moei: jadi umm
20:29 O-Moei: apa yg berubah ?
20:29 ekafjr: dah beres ane ignore semua mod wkwkkwkw
20:29 O-Moei: ane jadi merasa ga ngapa2in >:'V
20:29 ekafjr: enggak kok ngebantu bnget om wkkwkww
20:30 O-Moei: oke np
20:31 O-Moei: ane cuma ngebantu b inggris doang prasaan wkwk
20:32 ekafjr: enggak om wkwkkw
20:32 ekafjr: makasih dah om :v
Mir
From my queue!

Let's get into it.~

Hard

Beats and Notes

  1. All good!

Flow and Gameplay

  1. All good!

Aesthetics and Hitsounding

  1. 00:04:406 (2,3) – Blanket!
  2. 00:06:944 (1,2) - ^
  3. 00:09:713 (2,1) - ^
  4. 00:46:175 (2,3) - ^
  5. 00:48:021 (2,3) – This isn’t linear.~
  6. 01:26:059 (3,1) – I think if you blanketed this like https://puu.sh/ryEMc/74dfc4bb6b.png it would look better.

Insane

Beats and Notes

  1. All good!

Flow and Gameplay

  1. All good!

Aesthetics and Hitsounding

  1. 00:14:098 (1,3) – Blanket!
  2. 00:24:482 (3,4) - ^
  3. 00:25:752 (2,3) - ^
  4. 00:38:329 (1,2) - ^
  5. 00:43:867 (1,2) - ^
  6. I'd recommend a blanket check.
Agatsu
qqqqqqq

  • Insane

  1. 00:17:675 (6) - if you uncurve this slider a bit, i think it will look better :)
  2. 00:47:559 (1,2) - ^
  3. 00:21:713 (1,2) - you could blanket these two
  4. 00:39:252 (3,4) - blanket could be better owo

    Normal

  5. 00:40:175 (3) - make this slider similiar to 00:38:329 (1,2) -
  6. 00:42:021 (1) - ctrl+j?
  7. 00:52:636 (1) - ^

so sorry that was a short mod :[[[[
Topic Starter
ekafjr

Miryle wrote:

From my queue!

Let's get into it.~

Hard

Beats and Notes

  1. All good!

Flow and Gameplay

  1. All good!

Aesthetics and Hitsounding

  1. 00:04:406 (2,3) – Blanket! fix
  2. 00:06:944 (1,2) - ^ not for blanket
  3. 00:09:713 (2,1) - ^ fix
  4. 00:46:175 (2,3) - ^already blanket
  5. 00:48:021 (2,3) – This isn’t linear.~ fix
  6. 01:26:059 (3,1) – I think if you blanketed this like https://puu.sh/ryEMc/74dfc4bb6b.png it would look better. [color=#808000]whoaa nice :v[/color]

Insane

Beats and Notes

  1. All good!

Flow and Gameplay

  1. All good!

Aesthetics and Hitsounding

  1. 00:14:098 (1,3) – Blanket! not for blanket
  2. 00:24:482 (3,4) - ^ fix
  3. 00:25:752 (2,3) - ^ already blanket
  4. 00:38:329 (1,2) - ^ ^
  5. 00:43:867 (1,2) - ^ fix
  6. I'd recommend a blanket check.
Thanks for mod
Topic Starter
ekafjr

Agatsu wrote:

qqqqqqq

  • Insane

  1. 00:17:675 (6) - if you uncurve this slider a bit, i think it will look better :) oke
  2. 00:47:559 (1,2) - ^ nope
  3. 00:21:713 (1,2) - you could blanket these two ^
  4. 00:39:252 (3,4) - blanket could be better owo ^

    Normal

  5. 00:40:175 (3) - make this slider similiar to 00:38:329 (1,2) - hmm change a little
  6. 00:42:021 (1) - ctrl+j? oke
  7. 00:52:636 (1) - ^ nope

so sorry that was a short mod :[[[[
thanks for mod
Kyouren
As request! :3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Inconsistent values in video! (Check Mako's Easy diff because in her diff, the video offset is 0 but other diff is 420)
[Easy]
  1. 00:51:252 (3,1) - Maybe you can fix a bit that blanket (karena blanketnya agak miring sedikit).
  2. 01:17:059 (4,5) - ^
[Normal]
  1. 00:04:406 (4,1) - Same in Easy diff, blanketnya agak miring sedikit.
[Hard]
  1. 00:01:867 (2,3,1) - Same in Easy diff! blanketnya agak miring sedikit.
  2. 00:04:406 (2,3) - ^
  3. 00:05:559 (4,5) - ^
  4. 00:08:790 (1,2) - For me, this flow is confused :(
  5. 00:22:867 (2,3) - Mungkin ini juga digeser ke kanan sedikit agar blanket terlihat bagus.
  6. 00:50:329 (3) - Bagaimana kalau slider ini juga ikut lurus seperti slider yang 1 dan 2.
  7. 00:55:059 (1,2) - Blanketnya diperbaiki, (slider 2 itu digeser ke atas sedikit).
  8. 00:57:559 (2,3) - Blanketnya agar miring sedikit.
  9. 01:07:559 (3,4) - ^
  10. 01:11:559 (2,3) - ^
[Insane]
  1. 00:19:867 (1,2) - Spacing is too far and not good for player with doubletime mod.
  2. 00:36:252 (1,3) - Blanket
  3. 00:38:329 (1,2) - ^
  4. 00:40:175 (1,2) - ^
  5. 00:42:021 (1,2) - ^
  6. 00:43:867 (1,2) - Click Here!
  7. 00:48:482 (3) - Circlenya hampir kena slider head (1), gimana kalau biar jarak sedikit?
  8. 00:49:175 (6) - Flownya gak terlalu bagus. Coba taruh ditengah circle (3,4,5), nanti hasilnya jadi triangle flow.
Overall is good, mungkin hanya perlu diperbaiki blanketnya di hard diff :3

No Kudosu if my mod is not fixed all!

Good Luck~
melon boy
[Insane]
  1. 00:06:944 (1,2,3,4,5,6,7,1) - This is spacing ends up about the same as the spacing you use in the kiai. I'd suggest reducing it here to make the chorus stand out more. Also, just generally reducing the spacing (and note density?) of this first calm part.
  2. 00:22:867 (1) - NC could fit here.
  3. 00:44:329 (2) - You may want to make this slider go through the middle of (1)?
  4. 01:26:059 (1) - NC here could also be nice.
  5. 01:27:059 (1) - Playing a bit more with the slidershape could make it look nicer. Suggestion
[Hard]
  1. 00:51:944 (4) - NC
  2. Looks good. Not much to say at all
Lastly, OD3 and HP3 on an easy of this low star rating is unusually high and I suggest reducing them to 2 instead. Additionally, since the normal has a low sr as well, you might want to reduce some of those settings as well. Though I think reducing the HP to 3 should be fine.

Sorry I'm late. Here's the mod ^^
Topic Starter
ekafjr

KittyAdventure wrote:

As request! :3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Inconsistent values in video! (Check Mako's Easy diff because in her diff, the video offset is 0 but other diff is 420) fix
[Easy]
  1. 00:51:252 (3,1) - Maybe you can fix a bit that blanket (karena blanketnya agak miring sedikit).
  2. 01:17:059 (4,5) - ^
[Normal]
  1. 00:04:406 (4,1) - Same in Easy diff, blanketnya agak miring sedikit fix.
[Hard]
  1. 00:01:867 (2,3,1) - Same in Easy diff! blanketnya agak miring sedikit. dah pas ini om
  2. 00:04:406 (2,3) - ^ ^
  3. 00:05:559 (4,5) - ^ ^
  4. 00:08:790 (1,2) - For me, this flow is confused :( keep aja deh masih enak kok flownya
  5. 00:22:867 (2,3) - Mungkin ini juga digeser ke kanan sedikit agar blanket terlihat bagus. blanketnya ini udah pas om
  6. 00:50:329 (3) - Bagaimana kalau slider ini juga ikut lurus seperti slider yang 1 dan 2. ini dah lurus
  7. 00:55:059 (1,2) - Blanketnya diperbaiki, (slider 2 itu digeser ke atas sedikit).fix
  8. 00:57:559 (2,3) - Blanketnya agar miring sedikit. dah pas
  9. 01:07:559 (3,4) - ^ fix
  10. 01:11:559 (2,3) - ^ keep
[Insane]
  1. 00:19:867 (1,2) - Spacing is too far and not good for player with doubletime mod. keep fine for dt player i am test it
  2. 00:36:252 (1,3) - Blanket yeah its blanket
  3. 00:38:329 (1,2) - ^ fix
  4. 00:40:175 (1,2) - ^ dah blanket
  5. 00:42:021 (1,2) - ^ ^
  6. 00:43:867 (1,2) - Click Here!
  7. 00:48:482 (3) - Circlenya hampir kena slider head (1), gimana kalau biar jarak sedikit? fix
  8. 00:49:175 (6) - Flownya gak terlalu bagus. Coba taruh ditengah circle (3,4,5), nanti hasilnya jadi triangle flow .
Overall is good, mungkin hanya perlu diperbaiki blanketnya di hard diff :3

No Kudosu if my mod is not fixed all!

Good Luck~
Makasih modnya bang
Topic Starter
ekafjr

Fuccho wrote:

[Insane]
  1. 00:06:944 (1,2,3,4,5,6,7,1) - This is spacing ends up about the same as the spacing you use in the kiai. I'd suggest reducing it here to make the chorus stand out more. Also, just generally reducing the spacing (and note density?) of this first calm part. oke
  2. 00:22:867 (1) - NC could fit here. oke
  3. 00:44:329 (2) - You may want to make this slider go through the middle of (1)? yeah
  4. 01:26:059 (1) - NC here could also be nice. oke
  5. 01:27:059 (1) - Playing a bit more with the slidershape could make it look nicer. Suggestion oke
[Hard]
  1. 00:51:944 (4) - NC oke
  2. Looks good. Not much to say at all
Lastly, OD3 and HP3 on an easy of this low star rating is unusually high and I suggest reducing them to 2 instead. Additionally, since the normal has a low sr as well, you might want to reduce some of those settings as well. Though I think reducing the HP to 3 should be fine.

Sorry I'm late. Here's the mod ^^
All fix thanks for mod :)
-NanoRIPE-
rip :>
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