forum

Happy Clover - Ashita de Ii kara

posted
Total Posts
110
show more
Topic Starter
ekafjr
Video Added :) :) :) :)
Lanturn
offset for that video is about 420ish
Topic Starter
ekafjr

Lanturn wrote:

offset for that video is about 420ish
Whoaa thanks
Lami
H

00:51:021 (1,2,3,4) - this beats are so strong, but become suddenly small DS.
but it's smaller than 00:48:482 (3,4,5,6) - . even if they have enough strong beat.

I

00:21:367 (7,1) - it can more fluid shape with each other.

I little worried about Normal - Hard gap.
Topic Starter
ekafjr

Lami wrote:

H

00:51:021 (1,2,3,4) - this beats are so strong, but become suddenly small DS.
but it's smaller than 00:48:482 (3,4,5,6) - . even if they have enough strong beat. fixed

I

00:21:367 (7,1) - it can more fluid shape with each other. change a little

I little worried about Normal - Hard gap.
Thanks for mod
Euny
log
2016-08-02 23:37 ekafjr: can you test play my map :v
2016-08-02 23:37 Euny: send me
2016-08-02 23:37 ekafjr: ACTION is watching [https://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara [Hard]] |Autoplay|
2016-08-02 23:37 ekafjr: i think you have this map maybe
2016-08-02 23:38 Euny: i dont have it :o
2016-08-02 23:38 Euny: okay
2016-08-02 23:38 Euny: anyways
2016-08-02 23:38 Euny: i dl it :D
2016-08-02 23:38 ekafjr: ahh :V
2016-08-02 23:38 ekafjr: go go
2016-08-02 23:39 Euny: oh
2016-08-02 23:40 Euny: i remember
2016-08-02 23:40 Euny: xD
2016-08-02 23:40 ekafjr: XD lol
2016-08-02 23:40 Euny: you complite set?
2016-08-02 23:40 ekafjr: you remeber my pattern :v
2016-08-02 23:40 Euny: dont care about my gay acc
2016-08-02 23:40 ekafjr: yeah this already complete
2016-08-02 23:40 Euny: i think its really nice flow
2016-08-02 23:40 ekafjr: maybe triplet its very suck :V
2016-08-02 23:42 Euny: hard also feels good
2016-08-02 23:42 Euny: just need to fix some part
2016-08-02 23:42 ekafjr: whoaa thank some fix hmm :v
2016-08-02 23:43 Euny: can i play normal with hr
2016-08-02 23:43 Euny: ?
2016-08-02 23:43 ekafjr: sure
2016-08-02 23:45 Euny: oh xD this set feels so nice
2016-08-02 23:45 Euny: all good flow for play
2016-08-02 23:45 ekafjr: XD :v
2016-08-02 23:45 Euny: good job
2016-08-02 23:45 Euny: get 2 or 3 mods more and call bn
2016-08-02 23:46 ekafjr: really hard to get good modder hahaha
2016-08-02 23:46 ekafjr: can you mod euny just a quick look
2016-08-02 23:47 Euny: okay
2016-08-02 23:47 Euny: ofc xD
2016-08-02 23:47 Euny: let me see hard first!
2016-08-02 23:47 Euny: ACTION is editing [http://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara [Hard]]
2016-08-02 23:47 ekafjr: okay
2016-08-02 23:48 Euny: 00:02:329 (3,4,5) - they
2016-08-02 23:48 Euny: really hard to
2016-08-02 23:48 Euny: read
2016-08-02 23:49 ekafjr: maybe move 00:02:675 (4) - bluetic on here x256 y280
2016-08-02 23:50 Euny: i think,
2016-08-02 23:50 Euny: its first part and
2016-08-02 23:50 Euny: hard to follow vocal sound when first time better to just change like this
2016-08-02 23:50 Euny: http://osu.ppy.sh/ss/5751959
2016-08-02 23:50 Euny: ignore my pattern
2016-08-02 23:50 Euny: just look that time like
2016-08-02 23:50 Euny: line*
2016-08-02 23:51 ekafjr: hmm
2016-08-02 23:51 ekafjr: oke :V
2016-08-02 23:52 Euny: yeah its better believe me
2016-08-02 23:52 ekafjr: hahaha fix it
2016-08-02 23:53 Euny: 00:20:329 (2,5) - they are feels too close try to make them bit far http://osu.ppy.sh/ss/5751984
2016-08-02 23:54 Euny: tell me when fix
2016-08-02 23:56 ekafjr: oke fix
2016-08-02 23:58 Euny: 00:45:713 (1,2,3,4,5,6,7) - lets replace them. bit confuse when play
2016-08-03 00:00 Euny: you can use like this triangle flow http://osu.ppy.sh/ss/5752029
2016-08-03 00:00 Euny: (1),(4) same place and (7),(4) are sameplace
2016-08-03 00:01 ekafjr: i like my pattern :3
2016-08-03 00:01 Euny: okay then
2016-08-03 00:02 Euny: last one for hard,
2016-08-03 00:02 Euny: 01:10:059 (3,1) -
2016-08-03 00:02 ekafjr: why ?
2016-08-03 00:02 Euny: they are confuse when play
2016-08-03 00:02 Euny: 3times/4times
2016-08-03 00:02 ekafjr: yeah
2016-08-03 00:03 Euny: just make (3) to 1/2 slider
2016-08-03 00:03 ekafjr: but i nc at here 01:10:559 (1) -
2016-08-03 00:03 Euny: its fine to dont take all sounds when map hard diff
2016-08-03 00:03 ekafjr: for readability
2016-08-03 00:04 Euny: if you think its fine, dont need to fix i just advice with my cases
2016-08-03 00:04 ekafjr: oke maybe consider it :v
2016-08-03 00:05 Euny: 01:16:559 (5) - try to make same combo term with your insane
2016-08-03 00:06 Euny: your insane 01:16:559 (1) - have nc for here
2016-08-03 00:06 ekafjr: oke fix
2016-08-03 00:06 Euny: but dont need to make same with normal since normal have own term with every 2 big white
2016-08-03 00:10 Euny: 00:08:790 (1,2,3,4,5,6,7,8,9) - put some nc too long combooooo
2016-08-03 00:10 Euny: can i post this on thread?
2016-08-03 00:11 ekafjr: of course
Rieri
Hello~ NM from my queue

Normal
  1. 01:07:059 (1,2) - I think the finishes on the end should be clickable cause it's such a stronk sound
  2. 01:21:059 (4,5) - uhm blanket?
  3. 01:27:059 (1) - uhh is it okay to change velocity o.o just checking

Hard
  1. Okay, so the distance actually varies quite a lot which isn't that great for a hard difficulty. The distance should be equal unless you aren't emphasizing something.
  2. 00:42:021 (1,2,3,4,5) - It's weird how you change to 1/2 mapping when you were mapping with 3/4 sliders before and not to mention that you map with 3/4 sliders again afterwards. Just map this with 3/4 sliders for consistency
  3. 01:05:059 - Shouldn't there be a note here? the NC should be here also
  4. 01:17:059 (1) - Looks like you didn't NC this for the insane difficulty, let's keep consistency and disable NC. But what I really suggest is to not nc on 01:16:559 (1) - and keep it with the previous combo. Same for insane

Insane
  1. 00:42:021 (1,2,3,4,5) - Same thing as I said earlier
  2. 01:12:559 (6,1) - Blanket

Good luck.
O-Moei
Do not fail me, eka ! Lanjut references nanti ye :V

Oke
Topic Starter
ekafjr

ProEzreal wrote:

Hello~ NM from my queue

Normal
  1. 01:07:059 (1,2) - I think the finishes on the end should be clickable cause it's such a stronk sound consider it
  2. 01:21:059 (4,5) - uhm blanket? oke
  3. 01:27:059 (1) - uhh is it okay to change velocity o.o just checking

Hard
  1. Okay, so the distance actually varies quite a lot which isn't that great for a hard difficulty. The distance should be equal unless you aren't emphasizing something.
  2. 00:42:021 (1,2,3,4,5) - It's weird how you change to 1/2 mapping when you were mapping with 3/4 sliders before and not to mention that you map with 3/4 sliders again afterwards. Just map this with 3/4 sliders for consistency i think Rhythm not bad at here, i would say keep
  3. 01:05:059 - Shouldn't there be a note here? the NC should be here also
  4. 01:17:059 (1) - Looks like you didn't NC this for the insane difficulty, let's keep consistency and disable NC. But what I really suggest is to not nc on 01:16:559 (1) - and keep it with the previous combo. Same for insane oke

Insane
  1. 00:42:021 (1,2,3,4,5) - Same thing as I said earlier ^^
  2. 01:12:559 (6,1) - Blanket nope

Good luck.
Rieri

ekafjr wrote:

i think Rhythm not bad at here, i would say keep
Yes, but what I am saying is transition 3/4 to 1/2 sounds really awkward and is inconsistent which could become a problem. Either make it all 3/4 or 1/2, mixing them kinda makes it weird for me.

o yea and kds plz xD
Topic Starter
ekafjr

ProEzreal wrote:

ekafjr wrote:

i think Rhythm not bad at here, i would say keep
Yes, but what I am saying is transition 3/4 to 1/2 sounds really awkward and is inconsistent which could become a problem. Either make it all 3/4 or 1/2, mixing them kinda makes it weird for me.

o yea and kds plz xD
oke sorry to late kds
Chihara Minori

O-Moei wrote:

Do not fail me, eka ! Lanjut references nanti ye :V

Oke
I could try to make 4*+ GD if you want to .w.
*give most innocent face you could imagine*
(telatnya +++++++++++ ya ww)
//digebukin sekampung
Topic Starter
ekafjr

Time Capsule wrote:

O-Moei wrote:

Do not fail me, eka ! Lanjut references nanti ye :V

Oke
I could try to make 4*+ GD if you want to .w.
*give most innocent face you could imagine*
(telatnya +++++++++++ ya ww)
//digebukin sekampung
Nanggung 4* gmana klo 8* aja XD XD XD
O-Moei

ekafjr wrote:

Time Capsule wrote:

I could try to make 4*+ GD if you want to .w.
*give most innocent face you could imagine*
(telatnya +++++++++++ ya ww)
//digebukin sekampung
Nanggung 4* gmana klo 8* aja XD XD XD
Ayolah ka! Ntu si eclip udh mohon mohon wkwk
Banjayy 8* di 130 bpm kyk gimana tuh? Wkwk
Topic Starter
ekafjr
itu si eclip kirain gw bule nyasar wkwkwkwk :)
Electoz
Please answer the mods properly line by line, "all fix" sounds lazy and is not the best way to reply the mods. If you don't then please ask other BNs instead of me for a nomination.
[General]

  1. Unused hitsounds:
    1. drum-hitwhistle2.wav
  2. The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
[Normal]

  1. 00:13:636 (2,3) - Supposed to be moved 1/2 tick later for consistency with 00:10:175 (3,4) . Also don't forget to fix your hitsounding after you moved them.
  2. 00:16:175 - aaa strong downbeat with cymbal should be clickable
  3. 00:29:098 (3) - Either map 00:29:559 instead of 00:29:444 if you're going for vocal or add hitsounds on 00:29:444 . To me it seems like you are following vocal in other diffs but I'm not sure what are you following with this one since there's no hitsound on that repeat arrow.
  4. 00:51:713 (4,5,6) - I suggest using this rhythm instead, so that a strong sound on 00:51:944 will be clickable.
  5. 00:55:059 (1,2) - Could have used the same rhythm from Hard on 00:55:059 (1,2) so you won't miss vocal on 00:55:934 and it's a bit off to make 00:55:809 clickable while there's nothing audible on it. Same applies to 00:57:059 (4,5,6) - 01:11:059 (1,2,3) - 01:13:059 (4,5,6) .
  6. 01:16:059 (2,3,4,5,6) - A long chain of rhythm here compare to the rest of kiai:
    1. I suggest replacing 01:16:559 (3) with a circle because you didn't map 01:00:809 so it's better to keep consistency and also for a better rhythm density by leaving 01:16:809 empty.
    2. 01:17:059 (4) - Optional but can be changed to a 1/2 repeat slider like what you did on 01:01:059 (4) .
  7. 01:23:059 (1,2) - I'm not sure if this is supposed to be a blanket but if it is then it can be improved.
[Hard]

  1. 00:09:713 (3,4,5) - Don't really like how you followed the instruments instead of vocal, why you suddenly switched to instruments when you're following vocal earlier? It's uncomfortable to play since vocal is on 00:10:059 .
  2. 00:24:482 (3) - Why hitsounds on a sliderbody zzz
  3. 00:49:175 (6,1,2) - I would like to see the way you play with the piano 00:45:482 (6,1,2,3) here as well, how about changing 00:49:406 (1) to circles?
  4. 01:00:559 (7,3) - A pixel overlap which can be easily avoided.
  5. 01:13:059 (1,4,5) - Placement can be improved imo, you could've use the advantage of stacking something under 01:13:309 to make things neater.
  6. Spacings throughout the song can be more consistent, there are some inconsistent spacings which they're off by 0.1-0.2 DS in each part of the song, 00:29:790 (4,5) - 00:33:482 (3,4,5,1) - these are the examples where spacings can be 1.2 for consistency, there's more of these so please recheck and fix them.
[Insane]

  1. 00:08:098 (5,6) - Nerf the spacing a bit, feels off to have this bigger than 00:08:559 (7,1) which it should've been vice versa for a proper emphasis on vocals.
  2. 00:56:309 (4,5) - 01:12:309 (5,6) - Yeah they're on the same rhythm so I expect more consistency on both of these in terms of spacing.
  3. 01:01:809 (3,4,5) - 01:17:809 (4,5,6) - Could have used the same rhythm, tbh I prefer the first one cuz it supports vocal better and feels off to have a stronger sound 01:17:934 (5) in the middle of a stack.
  4. 01:02:559 (6,7,1) - 01:18:809 (8,1) - Kinda curious why you mapped these two differently when the rhythm on both of these are pretty much same.
  5. 01:07:559 (2,3,4,5) - How about this rhythm instead? You will get the same rhythms on 01:06:809 (8,9,1,2) - 01:07:934 (3,4,5,6) and with this you can use the advantage of repeating rhythms to create some cool patterns for expressing vocal.
  6. 01:16:559 (1) - True there's a sound on 01:16:934 but better end this on 01:16:809 to follow vocal and also for consistency with 01:00:559 (7) .
Star for now as this mapset has potential but it's not ready for nomination yet. Get 5-6 more mods on Hard and Insane and then you may call me back, good luck~
Topic Starter
ekafjr

Electoz wrote:

Please answer the mods properly line by line, "all fix" sounds lazy and is not the best way to reply the mods. If you don't then please ask other BNs instead of me for a nomination.
[General]

  1. Unused hitsounds:
    1. drum-hitwhistle2.wav
    fix
  2. The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
[Normal]

  1. 00:13:636 (2,3) - Supposed to be moved 1/2 tick later for consistency with 00:10:175 (3,4) . Also don't forget to fix your hitsounding after you moved them. fix
  2. 00:16:175 - aaa strong downbeat with cymbal should be clickable fix
  3. 00:29:098 (3) - Either map 00:29:559 instead of 00:29:444 if you're going for vocal or add hitsounds on 00:29:444 . To me it seems like you are following vocal in other diffs but I'm not sure what are you following with this one since there's no hitsound on that repeat arrow. follow drum at here
  4. 00:51:713 (4,5,6) - I suggest using this rhythm instead, so that a strong sound on 00:51:944 will be clickable. fix
  5. 00:55:059 (1,2) - Could have used the same rhythm from Hard on 00:55:059 (1,2) so you won't miss vocal on 00:55:934 and it's a bit off to make 00:55:809 clickable while there's nothing audible on it. Same applies to 00:57:059 (4,5,6) - 01:11:059 (1,2,3) - 01:13:059 (4,5,6) . fix
  6. 01:16:059 (2,3,4,5,6) - A long chain of rhythm here compare to the rest of kiai: fix
    1. I suggest replacing 01:16:559 (3) with a circle because you didn't map 01:00:809 so it's better to keep consistency and also for a better rhythm density by leaving 01:16:809 empty. fix
    2. 01:17:059 (4) - Optional but can be changed to a 1/2 repeat slider like what you did on 01:01:059 (4) . fix
  7. 01:23:059 (1,2) - I'm not sure if this is supposed to be a blanket but if it is then it can be improved. change this pattern not blanket
[Hard]

  1. 00:09:713 (3,4,5) - Don't really like how you followed the instruments instead of vocal, why you suddenly switched to instruments when you're following vocal earlier? It's uncomfortable to play since vocal is on 00:10:059 . fix
  2. 00:24:482 (3) - Why hitsounds on a sliderbody zzz fix
  3. 00:49:175 (6,1,2) - I would like to see the way you play with the piano 00:45:482 (6,1,2,3) here as well, how about changing 00:49:406 (1) to circles? oke
  4. 01:00:559 (7,3) - A pixel overlap which can be easily avoided. fix
  5. 01:13:059 (1,4,5) - Placement can be improved imo, you could've use the advantage of stacking something under 01:13:309 to make things neater. fix
  6. Spacings throughout the song can be more consistent, there are some inconsistent spacings which they're off by 0.1-0.2 DS in each part of the song, 00:29:790 (4,5) - 00:33:482 (3,4,5,1) - these are the examples where spacings can be 1.2 for consistency, there's more of these so please recheck and fix them.
fix

[Insane]

  1. 00:08:098 (5,6) - Nerf the spacing a bit, feels off to have this bigger than 00:08:559 (7,1) which it should've been vice versa for a proper emphasis on vocals. maybe fix
  2. 00:56:309 (4,5) - 01:12:309 (5,6) - Yeah they're on the same rhythm so I expect more consistency on both of these in terms of spacing. fix
  3. 01:01:809 (3,4,5) - 01:17:809 (4,5,6) - Could have used the same rhythm, tbh I prefer the first one cuz it supports vocal better and feels off to have a stronger sound 01:17:934 (5) in the middle of a stack. fix
  4. 01:02:559 (6,7,1) - 01:18:809 (8,1) - Kinda curious why you mapped these two differently when the rhythm on both of these are pretty much same. i thinks at here drum it so strong 01:02:934 (7) - but at here 01:18:934 (9) - barely audible drum
  5. 01:07:559 (2,3,4,5) - How about this rhythm instead? You will get the same rhythms on 01:06:809 consider no sound at here 01:07:809 (8,9,1,2) - 01:07:934 (3,4,5,6) and with this you can use the advantage of repeating rhythms to create some cool patterns for expressing vocal.
  6. 01:16:559 (1) - True there's a sound on 01:16:934 but better end this on 01:16:809 to follow vocal and also for consistency with 01:00:559 (7) . fix
Star for now as this mapset has potential but it's not ready for nomination yet. Get 5-6 more mods on Hard and Insane and then you may call me back, good luck~
Thanks for star :V
Shiranai
Hello as asked
Sugestion,

Normal
  • Hitsound:
  1. 00:32:790 (3) - Missing clap for drum on slider tail
  2. 00:45:713 (1) - Same, since you have clap on similiar rhythm on 00:49:406 (1) -
  3. 00:55:559 (2) - 00:57:559 (5) - 01:11:559 (2) - and 01:13:559 (5) - Use Normal sampleset on reverse for bass
  4. 01:10:559 (5) - Use auto sampleset instead? the Normal sampleset pretty contradictive with the clap imo, not sounds well

    Blizs if you use hitsound copier don't forget to apply on the rest of diffs as well, aku mager periksa diff lain soalnya

    Gameplay:
  5. 00:07:636 (4,5,1) - The movement of the cursor is too sharp imo, I think you can move 00:08:790 (1) - to x:492 y:240 or you can follow a pattern like this one https://puu.sh/qPbzE/5b7ea5b9d2.jpg to improve the flows there
  6. 00:11:098 (5) - I think better use 1/2 slider there to cover the vocal on 00:11:329 -
  7. 00:21:713 (4) - You can try rotate that 20 degree, to produce a better flow between (3,4)
  8. 00:24:482 (2) - Move up a bit to x:188 y:184, to fix the spacing
  9. 01:03:809 (2,3) - Your stacking slightly off

    Nothing in particular, but since there is no Easy diff on this set, I think you should to reconsider reduce the stacking usage on this diff for the sake of gameplay for beginner
Hard
  1. 00:01:406 (1) - How about move to x:284 y:212 https://puu.sh/qPcHm/6a4b4c0f2f.jpg ? Because a sudden jump on the beginning of the song is somewhat odd in this case since you don't seems use any jump for the intro
  2. 00:10:406 (3) - Based on my testplay this morning, that extended slider not really play good, literally there is no reason to put it on the first place. My sugestion you can just simply use 1/1 slider for better hightlight on the vocal https://puu.sh/qPcyr/239d5381b2.jpg
  3. 00:23:098 (5,1,2) - Umm those pattern seems less organized imo, maybe you can try to readjust the placement into https://puu.sh/qPdih/e940df217c.png ? I think that will plays better
  4. 00:36:713 (2,3,4) - How about rearanged into something like https://puu.sh/qPdya/3b3d491e30.jpg ? they will plays more good
  5. 00:45:252 (5) - Move to x:160 y:180 to readjust the placement of the triplet
  6. 00:53:098 (6) - Forget to Add NC
  7. 01:04:809 (6) - Better be replaced with a triplet imo, so at least the downbeat could be more clickable https://puu.sh/qOG3l/b1eedbeda1.png
  8. 01:06:309 (5) - Try not to stacked the triplet there, seems out of place so far compared on what you did on triplet, try something like https://puu.sh/qPdOW/8a54693e58.jpg
Insane
  1. 00:03:021 (5,6,1,2) - Like I said when testplay, that pattern too tricky to play because at glances this one 00:02:675 (4,5) - visually looks same as 1/2 beat but actually they are on 1/4 beat, aside from that, the placement itself not really neat and can make players hard to distinguish and hit the notes. My sugestion at least maybe you can try to make them neater, something like https://puu.sh/qPegj/7d452dfe63.jpg could work better imo
  2. 00:05:098 (1,2) - Imo better stacked them together, the momentum of the anti jump there not really emphsized well imo, unless 00:04:406 (3,4,5,1) - they have a little jump on them
  3. 00:41:098 (3,4,5,1) - Plays weiird during testplay, it is because the placement of 00:42:021 (1) - rather confusing to play if I say
  4. 00:51:482 (7,1) - Swap your nc, (7) is the one that should be nc'd
  5. 00:53:098 (5) - Also add nc to indicate the jump
Hope that help, kalo ga ngerti tanya lagi aja
Topic Starter
ekafjr

Mako Sakata wrote:

Hello as asked
Sugestion,

Normal
  • Hitsound:
  1. 00:32:790 (3) - Missing clap for drum on slider tail di bluetic kali yah ketutup sama slider
  2. 00:45:713 (1) - Same, since you have clap on similiar rhythm on 00:49:406 (1) - fix
  3. 00:55:559 (2) - 00:57:559 (5) - 01:11:559 (2) - and 01:13:559 (5) - Use Normal sampleset on reverse for bass fix
  4. 01:10:559 (5) - Use auto sampleset instead? the Normal sampleset pretty contradictive with the clap imo, not sounds well oke

    Blizs if you use hitsound copier don't forget to apply on the rest of diffs as well, aku mager periksa diff lain soalnya eh yg pakein hitsound copier aku XD

    Gameplay:
  5. 00:07:636 (4,5,1) - The movement of the cursor is too sharp imo, I think you can move 00:08:790 (1) - to x:492 y:240 or you can follow a pattern like fixthis one https://puu.sh/qPbzE/5b7ea5b9d2.jpg to improve the flows there
  6. 00:11:098 (5) - I think better use 1/2 slider there to cover the vocal on 00:11:329 - consider dulu deh agak ane klo ane ubah jadi 1/2
  7. 00:21:713 (4) - You can try rotate that 20 degree, to produce a better flow between (3,4) fix
  8. 00:24:482 (2) - Move up a bit to x:188 y:184, to fix the spacing fix
  9. 01:03:809 (2,3) - Your stacking slightly off

    Nothing in particular, but since there is no Easy diff on this set, I think you should to reconsider reduce the stacking usage on this diff for the sake of gameplay for beginner
Hard
  1. 00:01:406 (1) - How about move to x:284 y:212 https://puu.sh/qPcHm/6a4b4c0f2f.jpg ? Because a sudden jump on the beginning of the song is somewhat odd in this case since you don't seems use any jump for the intro oke
  2. 00:10:406 (3) - Based on my testplay this morning, that extended slider not really play good, literally there is no reason to put it on the first place. My sugestion you can just simply use 1/1 slider for better hightlight on the vocal https://puu.sh/qPcyr/239d5381b2.jpg oke
  3. 00:23:098 (5,1,2) - Umm those pattern seems less organized imo, maybe you can try to readjust the placement into https://puu.sh/qPdih/e940df217c.png ? I think that will plays better oke
  4. 00:36:713 (2,3,4) - How about rearanged into something like https://puu.sh/qPdya/3b3d491e30.jpg ? they will plays more good oke
  5. 00:45:252 (5) - Move to x:160 y:180 to readjust the placement of the triplet oke
  6. 00:53:098 (6) - Forget to Add NC ahh :v
  7. 01:04:809 (6) - Better be replaced with a triplet imo, so at least the downbeat could be more clickable https://puu.sh/qOG3l/b1eedbeda1.png oke
  8. 01:06:309 (5) - Try not to stacked the triplet there, seems out of place so far compared on what you did on triplet, try something like https://puu.sh/qPdOW/8a54693e58.jpg oke
Insane
  1. 00:03:021 (5,6,1,2) - Like I said when testplay, that pattern too tricky to play because at glances this one 00:02:675 (4,5) - visually looks same as 1/2 beat but actually they are on 1/4 beat, aside from that, the placement itself not really neat and can make players hard to distinguish and hit the notes. My sugestion at least maybe you can try to make them neater, something like https://puu.sh/qPegj/7d452dfe63.jpg could work better imo fix
  2. 00:05:098 (1,2) - Imo better stacked them together, the momentum of the anti jump there not really emphsized well imo, unless 00:04:406 (3,4,5,1) - they have a little jump on them fix
  3. 00:41:098 (3,4,5,1) - Plays weiird during testplay, it is because the placement of 00:42:021 (1) - rather confusing to play if I say fix
  4. 00:51:482 (7,1) - Swap your nc, (7) is the one that should be nc'd oke
  5. 00:53:098 (5) - Also add nc to indicate the jump oke
Hope that help, kalo ga ngerti tanya lagi aja
Deppyforce
hie
[General]
add 'because tomorrow is good' in tags, its the song name in engrish

[Normal]
00:07:636 (4,5,1) - tweak a bit so that 4 actually points to 5 would flow better
00:22:867 - could map this tick lol, follow vocals and dat instrument drop thing
00:36:944 (4) - imo should be 2 circles cuz both sound on head and tail are strong
01:03:809 (2,3) - lol fix stack
01:23:559 (2,3) - fix blanket

[Hard]
this definitely needs a remap
sv is too high and it must be around 1.4 - 1.45 to keep proper spread between n- h - i
and when you change sv u probably need to remap ya
or just fix all slider lengths if youre determined enough to do so xd
(OR ADD ADVANCED DIFF TO SET ALSO WORKS)

[Insane]
00:41:098 (3,4,5,1) - cool idea but with this ar it looks prety confusing maybe change so its more readable? xd
idk i think some patterns are weird and plays a bit bad try ask erectoz
Topic Starter
ekafjr

Deppyforce wrote:

hie
[General]
add 'because tomorrow is good' in tags, its the song name in engrish

[Normal]
00:07:636 (4,5,1) - tweak a bit so that 4 actually points to 5 would flow better already fix
00:22:867 - could map this tick lol, follow vocals and dat instrument drop thing fix
00:36:944 (4) - imo should be 2 circles cuz both sound on head and tail are strong consider it
01:03:809 (2,3) - lol fix stack fix
01:23:559 (2,3) - fix blanket fix

[Hard]
this definitely needs a remap
sv is too high and it must be around 1.4 - 1.45 to keep proper spread between n- h - i
and when you change sv u probably need to remap ya
or just fix all slider lengths if youre determined enough to do so xd
(OR ADD ADVANCED DIFF TO SET ALSO WORKS) Done

[Insane]
00:41:098 (3,4,5,1) - cool idea but with this ar it looks prety confusing maybe change so its more readable? xd
idk i think some patterns are weird and plays a bit bad try ask erectoz oke
Thanks for mod
Iceskulls
[normal]
  1. od 4 would be too much if you want to treat this as the easiest diff , od 3 just make thing a bit more fit for easiest diff
  2. 00:03:252 (3,4) - rhythm here plays pretty awkward imo prob becus the weird rhythm transition there which make 00:04:636 (4) - a bit hard to click it properly , I think this rhythm would make thing plays much more natuaral
[hard]
  1. 00:02:329 (3,1) - 1/2 spacing are very similiar with 1/1 spacing here 00:01:406 (1,2,3) - , it will make the player a bit confuse here imo so try to make spacing a bit different from each others here like 00:02:329 (3,1,2) - , try increase spacing for 00:01:406 (1,2,3) - a bit ?
  2. 00:10:406 (3) - no nc here ? I thought you nc every big white tick here
  3. 00:12:944 (2) - I think if you make this slider a 1/1 slider instead it would make the rhythm here sound a bit better imo
  4. 00:45:482 (6,1) - this fit for jumps more than 00:45:252 (5,6) - tbh lol so try to make jumps here 00:45:482 (6,1) - instead (move (6) to around x232 y124 ) ?
  5. 01:09:559 (2) - cymbal on sliderend , previously i see all you rhythm make the cymbal beat here clickable so this is like the only one place where the cymbal isn't clickable which will make the rhythm here play not really good compare with the preivous one so I think you can try this rhythm instead to make thing play a bit more natural
[insane]
  1. 00:02:675 (4,5) - spacing seems a bit too much and inconsistent with 00:02:329 (3,4) - which make thing play not so good so consider lower spacing here a bit to something like 00:02:329 (3,4) -
  2. 00:10:175 (5) - this 1/4 slider doesn't fit the instrument here , the instrument here doesn't sound that sudden so using 1/4 slider make this feel really weird , i recommend you to use the triplet for this one instead it makes the rhythm play a lots better imo
  3. 00:41:098 (3,4,5) - minor but i think making the 00:41:675 (4,5) - head the same way as 00:41:098 (3) - would make the flow here a little better
  4. 00:43:867 (1,2,3,4,5,6,7,8,9,10,11) - rhythm feel pretty out of place with the previou ones , previous rhythm you use some slider the emphasis the vocal but for this time it seems like you entirely ignore the vocal here which maek this really out of place so it would be better change some rhythm here to slider to emphasis some vocal here so that it make the rhythm here consistent with the previous one and make thing play more natural
  5. 00:45:482 (11,1) - this should have higher spacing than 00:45:251 (10,11) - since (1) sound a lots more emphasized than 00:45:482 (11) - so try this ? (can change (2) placement to your preference)
  6. 00:56:309 (4,5) - doesn't this jumps a bit too much ? it make thing play weird imo , try to lower spacing a bit here so try move (5) to around x172 y128 ( might have to change next note placement too
  7. 01:12:309 (5,6) - similiar to above
spread from normal to hard can be improve a bit imo i think hard diff has too many 1/4 whiel normal is just only full of basic 1/1 and rhythm 1/2 so it would be better to remove some 1/4 element from hard to make spread a bit better , also the spread from hard to insane is not good too cus insane just full of jumpy pattern while hard has very low jumps pattern so basically what you should do here is
1.remove some 1/4 element on hard to fix spread from normal to hard
2.add more jumps on hard so spread from hard to insane will be better
Topic Starter
ekafjr

CelsiusLK wrote:

[normal]
  1. od 4 would be too much if you want to treat this as the easiest diff , od 3 just make thing a bit more fit for easiest diff
  2. 00:03:252 (3,4) - rhythm here plays pretty awkward imo prob becus the weird rhythm transition there which make 00:04:636 (4) - a bit hard to click it properly , I think this rhythm would make thing plays much more natuaral Okay
[hard]
  1. 00:02:329 (3,1) - 1/2 spacing are very similiar with 1/1 spacing here 00:01:406 (1,2,3) - , it will make the player a bit confuse here imo so try to make spacing a bit different from each others here like 00:02:329 (3,1,2) - , try increase spacing for 00:01:406 (1,2,3) - a bit ? increase spacing
  2. 00:10:406 (3) - no nc here ? I thought you nc every big white tick here oke
  3. 00:12:944 (2) - I think if you make this slider a 1/1 slider instead it would make the rhythm here sound a bit better imo
    SPOILER
    [img]http://puu.sh/qQegL/93c8fabc5a.jpg%20oke%20[/img]
  4. 00:45:482 (6,1) - this fit for jumps more than 00:45:252 (5,6) - tbh lol so try to make jumps here 00:45:482 (6,1) - instead (move (6) to around x232 y124 ) ? fix
  5. 01:09:559 (2) - cymbal on sliderend , previously i see all you rhythm make the cymbal beat here clickable so this is like the only one place where the cymbal isn't clickable which will make the rhythm here play not really good compare with the preivous one so I think you can try this rhythm instead to make thing play a bit more natural oke change to circle all fix
[insane]
  1. 00:02:675 (4,5) - spacing seems a bit too much and inconsistent with 00:02:329 (3,4) - which make thing play not so good so consider lower spacing here a bit to something like 00:02:329 (3,4) - fixed
  2. 00:10:175 (5) - this 1/4 slider doesn't fit the instrument here , the instrument here doesn't sound that sudden so using 1/4 slider make this feel really weird , i recommend you to use the triplet for this one instead it makes the rhythm play a lots better imo i thinks its fine and playable but oke i change to triplet
  3. 00:41:098 (3,4,5) - minor but i think making the 00:41:675 (4,5) - head the same way as 00:41:098 (3) - would make the flow here a little better i not understand XD my engglish its bad
  4. 00:43:867 (1,2,3,4,5,6,7,8,9,10,11) - rhythm feel pretty out of place with the previou ones , previous rhythm you use some slider the emphasis the vocal but for this time it seems like you entirely ignore the vocal here which maek this really out of place so it would be better change some rhythm here to slider to emphasis some vocal here so that it make the rhythm here consistent with the previous one and make thing play more natural oke
  5. 00:45:482 (11,1) - this should have higher spacing than 00:45:251 (10,11) - since (1) sound a lots more emphasized than 00:45:482 (11) - so try this ? (can change (2) placement to your preference)
    SPOILER
    [img]http://puu.sh/qQfqK/1cbded407e.jpgahh%20i%20see%20[/img]
  6. 00:56:309 (4,5) - doesn't this jumps a bit too much ? it make thing play weird imo , try to lower spacing a bit here so try move (5) to around x172 y128 ( might have to change next note placement too oke
  7. 01:12:309 (5,6) - similiar to above all fix
spread from normal to hard can be improve a bit imo i think hard diff has too many 1/4 whiel normal is just only full of basic 1/1 and rhythm 1/2 so it would be better to remove some 1/4 element from hard to make spread a bit better , also the spread from hard to insane is not good too cus insane just full of jumpy pattern while hard has very low jumps pattern so basically what you should do here is
1.remove some 1/4 element on hard to fix spread from normal to hard
2.add more jumps on hard so spread from hard to insane will be better hmm make more jump and remove 1/4 slider oke i will try
Thanks for mod :)
Doyak
small IRC mod
23:36 ekafjr: senpai :v
23:36 ekafjr: can i ask ?
23:37 Doyak: ofc
23:39 ekafjr: hmm i really woried about spread on my map :v
23:40 ekafjr: can you look my map
23:40 Doyak: Okay
23:40 *ekafjr is listening to [https://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara]
23:40 Doyak: loooool that song
23:40 ekafjr: ahh wkkwkw
23:41 Doyak: the song I gave my first bubble ever
23:41 Doyak: so what are you specifically worried about
23:41 ekafjr: spread from normal to hard :V
23:42 ekafjr: its realy dangerous :v
23:43 Doyak: http://puu.sh/qRqlU/773b495e67.jpg
23:44 Doyak: I considered watching this anime after bubbling that map
23:44 Doyak: but this score scared me
23:44 Doyak: so not yet watched xD
23:44 ekafjr: eehhh :V
23:44 ekafjr: you must watching this anime :v
23:45 ekafjr: score it bad but this anime its so fun lol
23:46 Doyak: I think the spread is fine
23:46 Doyak: But the lack of overall structure seems to be more of problem
23:46 ekafjr: really
23:47 Doyak: Yeah, Normal already uses enough 1/2s
23:47 Doyak: and Hard isn't like 1/2 jumps or anything
23:47 Doyak: so it's fine
23:48 ekafjr: yeah but on hard it so many 1/4 slider make but normal just use basic 1/2 slider and 1/1
23:49 ekafjr: its make problem spread from normal to hard by celciuslk lol
23:49 Doyak: 1/4 sliders? I see only few of them lol
23:49 Doyak: Some 1/4s is fine on this song
23:49 Doyak: The song is rather slow
23:50 Doyak: so it's not a weird thing to have some on a Hard diff
23:50 ekafjr: ohh
23:50 ekafjr: then how to make hard is better :v
23:51 ekafjr: maybe i will get modder again ahhaha
23:51 Doyak: Yeah get some modders :D
23:51 Doyak: 00:27:252 (1,2) - some jumps like this doesn't make sense imo
23:52 Doyak: 00:42:021 (1,2) - This should be 3/4slider + something as well
23:52 Doyak: like others
23:52 ekafjr: oke i will reduce it
23:52 Doyak: 00:44:790 (3,4,5) - You can ignore some 1/4s like this as it makes too long trains
23:53 Doyak: 00:46:636 (3,4,5,6) - 00:48:482 (3,4,5,6) - Consecutive circles are demanding so you can slightly reduce the difficulty by replacing some of them into sliders
23:53 ekafjr: oke
23:54 ekafjr: hmm oke
23:54 Doyak: 01:22:809 (6,7,1) - 01:23:809 (3,4,5) - This can be nerfed too if you want some nerf
23:54 Doyak: http://puu.sh/qRqTD/cce19738b3.jpg like this
23:56 Doyak: 00:15:252 (5) - 3/4 slider follows the music better
23:56 ekafjr: fixe
23:57 Doyak: And here's my small advice
23:57 Doyak: If you're mapping a slow song, don't hesitate to make an Easy diff
23:57 Doyak: especially on tv sizes
23:57 Doyak: NHI spread is always dangerous if you can't handle them perfectly
23:58 Doyak: By making an Easy, you can make Normal a bit harder
23:58 ekafjr: oke
23:58 Doyak: which will make it easier to make Hard as well without worrying about spread
23:59 ekafjr: haahah yeah but i cant make easy diff :v
23:59 ekafjr: btw thanks alot doyak :v
23:59 ekafjr: if you want kds you can post it
00:00 Doyak: Alright
00:00 Doyak: I needed some kudosu as well xD
Rizen
we talked about the normal in depth for over an hour x)
23:18 *ekafjr is listening to [https://osu.ppy.sh/b/1016935 Happy Clover - Ashita de Ii kara]
23:18 ekafjr: some one tell me my spread on my map its very woried :v
23:19 ekafjr: but i not understand about it
23:23 Rizen: personally
23:23 Rizen: I find the spread fine
23:23 Rizen: did you reduce the number of 1/4's in hard recently?
23:24 ekafjr: hmm can you give me example :v
23:25 Rizen: I meant, did you recently modify the hard to remove some 1/4 rhythm?
23:26 Rizen: I can give a quick mod if you want
23:26 ekafjr: ohh oke
23:26 ekafjr: yeah i want mod :v
23:27 *Rizen is editing [https://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
23:27 *ekafjr is editing [https://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
23:28 Rizen: 00:11:098 (5) - would make it a 1/2 slider instead
23:28 Rizen: the beat at 00:11:329 - is more important than the one at 00:11:559 -
23:28 Rizen: also at 00:11:559 - there isn't really an audible sound for an object
23:29 ekafjr: 00:11:098 (5) -if i change to 1/2 but it make rhythm its weird :v
23:30 Rizen: doesn't change the fact that ending the slider 00:11:559 - is weirder
23:30 ekafjr: ohh i see oke fix
23:30 ekafjr: oke
23:32 Rizen: same can be said at 00:13:867 (3) -
23:33 Rizen: usually for songs, the large white tick has an audible sound that should have an object, but this song has its downbeats at 00:14:098 -
23:33 Rizen: 1/2 earlier than the large white tick
23:35 ekafjr: oke fix
23:35 Rizen: 00:23:098 (5) - consider moving this back to 00:22:867 - and make it repeat once
23:35 Rizen: it would fit the rhythm better imo
23:36 Rizen: it would also remove the 3/2 rhythm gap at 00:21:713 (4,5) -
23:37 ekafjr: fix
23:38 Rizen: 00:52:636 (6) - would move this a little bit more to the bottom right direction
23:39 Rizen: like [http://puu.sh/qTK5O/bbdf389428.jpg this]
23:39 Rizen: to have a little bit of consistency with 00:50:329 (2,3) -
23:40 ekafjr: fix
23:41 Rizen: oh, I have an aesthetics idea
23:41 Rizen: you can totally relate the two slider shapes 00:52:636 (6,1) -
23:41 Rizen: by reusing the slider shape at 00:54:320 (1) - , copying it then ctrl+h
23:41 Rizen: and replace the slider at 00:52:636 (6) - with it
23:42 Rizen: but for it to work (to keep DS the same), you'll have to move 00:51:713 (4,5) - a little more to the bottom left direction
23:42 Rizen: so it looks like [http://puu.sh/qTKm7/ba47be9627.jpg this] overall
23:43 ekafjr: oke
23:44 Rizen: 00:59:059 (1) - would be nice to bring this a little lower (with the distance snap thing enabled) so it appears to blanket the [http://puu.sh/qTKvd/07d1ed434c.jpg previous slider tail]
23:46 ekafjr: oke
23:47 Rizen: 01:01:059 (4,5,6) - imo, using the same rhythm at 00:57:059 (4,5,6) - would be more suitable
23:47 Rizen: it would then cover the audible beat at 01:01:934 -
23:49 ekafjr: fix
23:50 Rizen: 01:17:059 (4,5,6) - can do the same thing
23:51 Rizen: 01:13:559 (5) - could blanket the slider head of 01:15:059 (1) - better
23:52 ekafjr: fix
23:53 Rizen: 01:21:059 (4,5,6) - to be honest, you could probably reuse the structure at 01:19:059 (1,2,3) - and flip 180deg
23:53 Rizen: then rotate 15deg ACW
23:54 Rizen: and then move to somewhere like x:378 y:332
23:55 ekafjr: oke
23:56 Rizen: make sure to adjust the upcoming objects 01:23:059 (1,2,3) - as the DS would of changed
23:56 Rizen: as the spacing would of changed*
23:57 ekafjr: fix
23:59 Rizen: you currently have a file called soft-sliderslide.wav
23:59 Rizen: it only works if you set the hitsounds to Soft1
00:00 Rizen: but you have sections with Soft2 and the slider slide during those sections are audible
00:01 ekafjr: then soft-sliderslide it not used ?
00:01 Rizen: so you could try copying soft-sliderslide.wav and name the copy "soft-sliderslide2.wav"
00:01 Rizen: it is in use
00:02 ekafjr: oke
00:02 Rizen: listen to the sounds during the slider paths of 00:20:790 (3) - vs 00:23:559 (1) -
00:02 Rizen: you can hear that there is a slider-slide sound for the first one but not the second
00:03 ekafjr: ehh :V
00:04 Rizen: so just duplicate "soft-sliderslide.wav" and call it "soft-sliderslide2.wav"
00:04 Rizen: that'll silence all slider slides in the difficulty
00:04 ekafjr: oke senpai :v
00:05 Rizen: 00:33:252 - missing a clap?
00:06 ekafjr: clap ?
00:06 ekafjr: clap on bluetic
00:07 ekafjr: on white tick just a vocal
00:07 Rizen: ah, yeah my bad
00:07 Rizen: my hearing isn't very good
00:09 ekafjr: ahahha its not problem some modder say that it clap :V
00:09 ekafjr: maybe they not use playback rate 25% :v
00:10 Rizen: 01:10:059 - consider moving this inherited timing point to 01:10:309 -
00:10 Rizen: ends the kiai better imo
00:10 Rizen: doesn't really make sense at 01:10:059 - as there's no sounds there
00:11 Rizen: or even at 01:10:559 (5) -
00:11 ekafjr: oke
00:11 Rizen: actually, yeah sounds better ending at 01:10:559 -
00:13 ekafjr: hmm maybe it not big problem where i use end kiai
00:13 ekafjr: rizen can i ask
00:13 Rizen: not a problem as long as it doesn't end at 01:10:059 -
00:14 ekafjr: about it 00:11:098 (5) -
00:14 ekafjr: you say use 1/2 slider :v
00:15 ekafjr: but it make long spacing on timeline
00:15 ekafjr: its make problem or not :v
00:16 ekafjr: yeah i know at here 00:13:867 (3) - spacing same with it
00:17 Rizen: may i suggest a different rhythm choice?
00:18 ekafjr: ahh which on is better ?
00:18 ekafjr: idk about it but some modder same with you hahaah
00:19 Rizen: you can add a circle at 00:11:790 (6) - for vocals
00:19 Rizen: would fit as you have mapped vocals like this earlier in the diff at 00:04:406 (4) -
00:20 ekafjr: oke
00:22 Rizen: and i'll see if I can whip something up for 00:13:867 (3) -
00:23 Rizen: 00:14:559 (4,5,6) - [http://puu.sh/qTMhD/c8780cf3af.jpg try this rhythm]
00:24 ekafjr: ah maybe i m prefer 1/1 slider for it
00:24 ekafjr: ahh but this sound 00:16:175 (1) - its so strong :v
00:25 Rizen: that's still clickable with the rhythm i suggested
00:28 ekafjr: oke
00:28 Rizen: yeah, that's all :P
00:29 ekafjr: ahh thanks :v
William K
Hi :3

[General]

Object isn't snapped at Insane diff, see Aimod.

[Insane]

  1. 00:05:098 (1,2) - I think you could try swapping NCs here. I think it'll be more matching if the NC is swapped.
  2. 00:13:636 (3) - I think there should be less emphasis than 00:13:867 (4) - since number 4 feels stronger, and making it simillar to this emphasis, 00:14:790 (2) - , will be a good thing to do too.
  3. In my opinion, this part, 00:01:406 - , is so calm. Try reducing the DS for jumps, maybe. (The sound is so cute XDDD)
  4. 00:35:790 (5) - How about increasing this spacing a bit more? Since there's cymbal in it.
  5. 00:36:252 (1,3) - These blanket seems off. (I think it's better to fix)
  6. 00:51:482 (1,2) - Same spacing? what about making number 2 has a bigger spacing? And emphasizing 01:05:559 (3) - will be better, I think.
That's all, I think. Good luck in ranking. Bye bye :3
Topic Starter
ekafjr

William K wrote:

Hi :3

[General]

Object isn't snapped at Insane diff, see Aimod. fix XD

[Insane]

  1. 00:05:098 (1,2) - I think you could try swapping NCs here. I think it'll be more matching if the NC is swapped. i think consistance at big white tick it better
  2. 00:13:636 (3) - I think there should be less emphasis than 00:13:867 (4) - since number 4 feels stronger, and making it simillar to this emphasis, 00:14:790 (2) - , will be a good thing to do too. hmm consider still
  3. In my opinion, this part, 00:01:406 - , is so calm. Try reducing the DS for jumps, maybe. (The sound is so cute XDDD) why ?
  4. 00:35:790 (5) - How about increasing this spacing a bit more? Since there's cymbal in it. no before cymbal i have 00:35:444 (3,4) - it can be hard if i increasing spacing
  5. 00:36:252 (1,3) - These blanket seems off. (I think it's better to fix) oke
  6. 00:51:482 (1,2) - Same spacing? what about making number 2 has a bigger spacing? And emphasizing 01:05:559 (3) - will be better, I think.
That's all, I think. Good luck in ranking. Bye bye :3
thanks for mod
Zexous
Very quick lookover

SPOILER
2016-09-05 11:39 ekafjr: senpai
2016-09-05 11:39 ekafjr: can you give sugestion for my map please
2016-09-05 11:40 Zexous: ok
2016-09-05 11:40 ekafjr: aahh thnaks
2016-09-05 11:40 Zexous: do i know you btw
2016-09-05 11:40 ekafjr: this my map
2016-09-05 11:40 ekafjr: ACTION is listening to [https://osu.ppy.sh/b/1016935 Happy Clover - Ashita de Ii kara]
2016-09-05 11:41 ekafjr: ehh you know me Xd
2016-09-05 11:42 ekafjr: gratz fc first try :v
2016-09-05 11:43 Zexous: 00:01:867 (2) - you might want to try spacing this note farther
2016-09-05 11:43 Zexous: because with the current spacing it's easy to confuse these 00:02:329 (3,4,5) - as 1/2 gap
2016-09-05 11:44 ekafjr: hmm oke
2016-09-05 11:45 Zexous: regarding these patterns 00:38:329 (1,2,3,4,1,2) -
2016-09-05 11:45 Zexous: i know they're spaced the same if you look at the raw numbers, but
2016-09-05 11:45 Zexous: 00:39:252 (3,4) - because these are blanketed on the slider body
2016-09-05 11:45 Zexous: it makes it look like the sliders are a lot closer than these 00:38:329 (1,2) - 00:40:175 (1,2) -
2016-09-05 11:45 Zexous: do you understand?
2016-09-05 11:47 Zexous: also some blanket fixes 00:40:175 (1,2) - here00:43:867 (1,2) - and here
2016-09-05 11:47 ekafjr: ahh maybe this closer because them re blanket right :v
2016-09-05 11:47 Zexous: yea
2016-09-05 11:47 ekafjr: yeah
2016-09-05 11:47 Zexous: they look closer cause they're blanketed really tightly on each other
2016-09-05 11:47 Zexous: the DS indicator only tells you the differences between the slider end/head
2016-09-05 11:47 Zexous: but if a player were playing through this
2016-09-05 11:48 ekafjr: ohh incresecing spacing maybe will be better :v
2016-09-05 11:48 Zexous: yea
2016-09-05 11:48 Zexous: or arranging the sliders so they're not so closely blanketed on each other
2016-09-05 11:48 ekafjr: oke
2016-09-05 11:49 Zexous: ok that should be all
2016-09-05 11:49 Zexous: gl with map
2016-09-05 11:49 ekafjr: how about it http://puu.sh/r10hl.jpg
2016-09-05 11:49 ekafjr: ahh XD
2016-09-05 11:49 Zexous: that's better
2016-09-05 11:50 ekafjr: oke thanks senpai
2016-09-05 11:51 ekafjr: btw if you want kds you can post it
2016-09-05 11:53 Zexous: nah i barely suggested anything, this doesn't deserve kd lol
2016-09-05 11:55 ekafjr: ahh but this mod i reallly apperiated for it :v
2016-09-05 11:55 Zexous: haha alright
Left
yeah

What I want to say is, making Easy diff is far more helpful to be ranked. I got some opinion from another person, he says this map's normal diff isn't enough to be an easiest diff of this map, cuz so many 1/2 is here :)

https://osu.ppy.sh/s/392495 my first ranked map was also 3 diff map, but this map's normal has few 1/2, almost with 1/1 rhythm. so It's enought to be lowest diff. If it wasn't low bpm song, maybe it would be a big issue.

[Normal]
00:08:329 (5,1,2) - can you make it more linear for better look?
00:13:175 (2) - no sound in head, so how about this rhythm? https://osu.ppy.sh/ss/6028623
01:17:059 (4) - remove clap in tail

[Hard]
00:42:021 (1,2) - inconsistent rhythm. 00:42:944 (4,5) - like this pls
01:26:059 (3,1) - bad blanket and actually I don't think this slider is nice.

[Insane]
00:35:098 (2,3,4) - nazi thing, but make DS same pls
00:52:636 (4,5,6) - ^
00:42:021 (1,2,3,4,5) - make rhythm consistent with 00:38:329 (1,2,3,4) -

good luck!
moonlightleaf
yaho~

[Normal]

00:13:175 (2) - change to a note at 00:13:636 -

00:17:098 (3,4) - better to flow like this


[Hard]

00:20:559 (2,3,4,5) - do you like this

00:29:098 (1,2,3,4,5) - try this

[Insane]

00:17:098 (3,4) - use silder

00:20:329 (2,3,4,5,6) - how about pentagon

00:45:944 (2) - how about put(248,80)

01:04:809 (6,7,1,2,3) - maybe
Misure
from in-game
hello :D
[Insane]
  1. 00:02:675 (4,5,6,1,2) - - since the slider (and flow) is not straight, maybe placing circles like this better for flow
  2. 00:06:713 (5,1) - a little far and sudden compared with things around, maybe a maxinum of 2.0x
  3. 00:07:175 (2,4) - place 4 under 2 rather than right maybe better for flow of 2-3-4
  4. 00:12:944 (2) - 312|28 to make a blanket or something?
  5. 00:26:790 (5,6,1) - the flow not fit here, I mean reverse flow like this
  6. 00:28:867 (6,1) - the same like 00:06:713 (5,1), distance like this fit better imo
  7. 00:30:482 (6,7) - since the slider is like this, placing them on 0|184 could flow better imo
  8. 00:49:867 (3,4) - flow maybe be better if it's something like this
  9. 01:16:059 - NC like this to emphazise the change of rhythm?
  10. 00:09:252 - unused inherited point
[Hard]
  1. 00:02:329 (3,1,2) - kinda awkward since distance not matched with rhythm. I can accept 3-1 but plz place 2 farther cautz it makes a bad feeling imo, just as your 1.4x is ok
  2. 00:20:790 (3,4) - ctrl+G better imo. It makes 4 to 5 father but you can have a better flow
  3. 00:21:713 (1,2,3) - better like this for flow
  4. 00:29:098 (1,2,3,4,5,6,7) - may be tidier like this, then you have to replace the slider followed
  5. 00:36:021 (5,1) - no need to increase the distance here imo, cautz the slider starts at red kick which may be kinda sudden
  6. 01:06:809 (1) - 248|348 to have a better flow as 3-4-1
  7. 01:16:559 (4) - make it straight to emphazise the increased distance better
  8. 00:09:252 - 01:16:559 - unused inherited points
[Normal]
  1. 00:46:636 (2,3,4,5,1) - maybe you can try this, which is tidier imo
  2. also check the unused inherited points plz
Just suggestions
In fact no important things from me, the mapset is nice
Good luck! :)
Topic Starter
ekafjr

Left wrote:

yeah

What I want to say is, making Easy diff is far more helpful to be ranked. I got some opinion from another person, he says this map's normal diff isn't enough to be an easiest diff of this map, cuz so many 1/2 is here :)

https://osu.ppy.sh/s/392495 my first ranked map was also 3 diff map, but this map's normal has few 1/2, almost with 1/1 rhythm. so It's enought to be lowest diff. If it wasn't low bpm song, maybe it would be a big issue.

[Normal]
00:08:329 (5,1,2) - can you make it more linear for better look? oke
00:13:175 (2) - no sound in head, so how about this rhythm? https://osu.ppy.sh/ss/6028623
01:17:059 (4) - remove clap in tail

[Hard]
00:42:021 (1,2) - inconsistent rhythm. 00:42:944 (4,5) - like this pls oke
01:26:059 (3,1) - bad blanket and actually I don't think this slider is nice. change it

[Insane]
00:35:098 (2,3,4) - nazi thing, but make DS same pls fix
00:52:636 (4,5,6) - ^ fix
00:42:021 (1,2,3,4,5) - make rhythm consistent with 00:38:329 (1,2,3,4) - oke

good luck!

moonlightleaf wrote:

yaho~

[Normal]

00:13:175 (2) - change to a note at 00:13:636 - change rtythm

00:17:098 (3,4) - better to flow like this oke


[Hard]

00:20:559 (2,3,4,5) - do you like this ahh i like it


00:29:098 (1,2,3,4,5) - try this chnge little

[Insane]

00:17:098 (3,4) - use silder nope i prefer circle

00:20:329 (2,3,4,5,6) - how about pentagon no

00:45:944 (2) - how about put(248,80)

01:04:809 (6,7,1,2,3) - maybe

Thanks for mod :)
Topic Starter
ekafjr

Misure wrote:

from in-game
hello :D
[Insane]
  1. 00:02:675 (4,5,6,1,2) - - since the slider (and flow) is not straight, maybe placing circles like this better for flow change a little
  2. 00:06:713 (5,1) - a little far and sudden compared with things around, maybe a maxinum of 2.0x oke
  3. 00:07:175 (2,4) - place 4 under 2 rather than right maybe better for flow of 2-3-4 change a pattern
  4. 00:12:944 (2) - 312|28 to make a blanket or something? no
  5. 00:26:790 (5,6,1) - the flow not fit here, I mean reverse flow like this ?
  6. 00:28:867 (6,1) - the same like 00:06:713 (5,1), distance like this fit better imo oke
  7. 00:30:482 (6,7) - since the slider is like this, placing them on 0|184 could flow better imo hmm consider still maybe
  8. 00:49:867 (3,4) - flow maybe be better if it's something like this oke
  9. 01:16:059 - NC like this to emphazise the change of rhythm? no nc on cymbal its better
  10. 00:09:252 - unused inherited point fix
[Hard]
  1. 00:02:329 (3,1,2) - kinda awkward since distance not matched with rhythm. I can accept 3-1 but plz place 2 farther cautz it makes a bad feeling imo, just as your 1.4x is ok fix
  2. 00:20:790 (3,4) - ctrl+G better imo. It makes 4 to 5 father but you can have a better flow oke
  3. 00:21:713 (1,2,3) - better like this for flow oke
  4. 00:29:098 (1,2,3,4,5,6,7) - may be tidier like this, then you have to replace the slider followed change a little
  5. 00:36:021 (5,1) - no need to increase the distance here imo, cautz the slider starts at red kick which may be kinda sudden oke
  6. 01:06:809 (1) - 248|348 to have a better flow as 3-4-1 fix
  7. 01:16:559 (4) - make it straight to emphazise the increased distance better oke
  8. 00:09:252 - 01:16:559 - unused inherited points oke
[Normal]
  1. 00:46:636 (2,3,4,5,1) - maybe you can try this, which is tidier imo fix
  2. also check the unused inherited points plz oke
Just suggestions
In fact no important things from me, the mapset is nice
Good luck! :)
thanks for mod
Topic Starter
ekafjr
Update!! Added easy diff from Mako Sakata :)
Lobelia
M4M from Mako Sakata's queue
[ Mako's Easy ]
00:59:059 (1,2) - This distance is a little large
nice diff!

[ Normal ]
00:02:329 (2,4) - i think this overlap not really good
00:12:482 - i think when there is a strong beat on the big white line prefer not to keep it with a slider tail.So..how about make this place clickable?
00:17:790 (4) - ↑
nice diff~

[ Hard ]
00:06:021 (3,1) - overlap on the arrow is not good
00:27:713 (2) - there is a strong beat on the line but this slider is a little close to the previous~
00:29:098 (1,2,3,4,5,6,7) - Though there are no problems but i think its not really a nice pattern
00:46:636 (3,4,5,6) - this flow seems not good?

[ Insane ]
00:12:944 (2) - 00:39:252 (3,4) - this distance is different from the other parts,like00:38:329 (1,2) - 00:40:175 (1,2) -
00:55:559 (2,3,4) - why 2and3 is differnt from 3and4 when they are the same rhythm?
CodeS


Hey! M4M Request from your Q!

Here's my mod!





00:10:406 (3) - This should be curved to the other side to make it flow better to the next slider http://i.imgur.com/pwWfw6X.png and while yes, it might seem kinda pointless for an experienced player, remember, this is an easy we're talking about.

00:16:175 (1,2) - Try curving them a bit so they don't look so "off", as most sliders in this part were curve these 2 being straight lines feels weird. http://i.imgur.com/b524YAJ.png

00:21:713 (3) - Lower it to be more in line with 00:20:790 (2) - so it can flow better, it feels off with (3) being so up when you were starting an oval flow from the past 2 sliders. http://i.imgur.com/wiDC3jr.png

01:05:809 (4) - Dangerously out of grid, nothing serious, but again, this is an easy, I would avoid this, especially because is annoying for low resolutions

01:13:059 (3) - http://i.imgur.com/Cpz2tiC.png maybe?

01:19:059 (1) - same as 01:05:809 (4) , actually, I would just move it to the upper area, that way you can avoid the ugly overlap happening with 01:17:059 (4) - , you could even try a blanket, point is, there's no reason for this to be in such an awkward position almost out of grid in the lower area.


Cute and clean diff






OD+1 I mean, why does this diff have the same OD as the easy?
CS: + 0.5 Some patterns look really crowded because of the CS, also, is the same as easy, this would bring closer the gap to the Hard and keep a nice spread.

00:06:944 (3) - Small suggestion to improve flow, move it a bit up to follow the curve of 00:06:021 (2) - better http://i.imgur.com/tnAUzVy.png

00:05:098 (1) - A bit of nazi here, move the third anchor to X:320 Y:68 to make a perfect blanket

http://i.imgur.com/EeOZa5K.png >>>> http://i.imgur.com/DthOP4A.png (I CTR G the 4 for reference)

00:20:790 (3) - Blanket with 00:21:713 (4) - ? http://i.imgur.com/wntncWc.png a straight line and then going up for a curve feels really weird, a blanket could improve the flow

01:20:059 (3) - same suggestion as before, try curving this in direction to 01:21:059 (4) - to improve the flow

Nothing much to say here, as the diff is already very clean.



Pure optional:

AR +0.5
mostly because AR6 does feel kinda... slow? I would preffer AR 7 but that's putting the spread on risk, I believe 6.5 AR would fit better and would still keep it close to the Insane and not so far from the normal, but still, if you wanna keep the NM 4 HR 6 IN 8 is fine too. this is just personal preference


00:29:098 (1,2,3,4) - i see what you're trying to do, but in the way it plays feels... awkward? , try making these note spam a bit more "triangle like"

00:35:329 - The start of this reverse is overmapped, there's literally NOTHING here to click as a beat, this is where the voice ends, but ends in a faint vol, if anything, 00:35:098 (2) - this should be a 1/2 slider, because it makes more sense for a slider to end in 00:35:329 -
00:42:483 (2) - Curve it like you did with 00:40:636 (2) - , curve it in direction of 00:42:944 (3) - (also, this blanket could be improved by moving the third anchor a bit up) http://i.imgur.com/dss9kVB.png


00:51:944 (4) - Nothing too important, but this ALMOST touches the ingame overlay, I would put it a bit higher just to be safe,. http://i.imgur.com/6HMH5af.jpg

Very good diff!




Nothing to say!
This diff is ready to go in my honest opinion, feels good to play

As extra, I would search for someone to double check the Offset, it feels late in some parts

As in all, this is a very clean and awesome map, so there's not much to say here!
Go for ranked!

Sorry if an imgur link doesn't work or a timeline copypaste doesn't fit.

kanor
[easy]
01:00:059 (2,3) - DS warning in the Aimod
00:51:252 (3,1) - blanket can be better
01:17:059 (4,5) - ^

[Normal]
how about cs3.2 ? maybe cs3 is a little big and similar with easy and cs3.2 may have a better cs spread for the whole mapset><

GOOD SONG AND NICE MAP! >W<
Shoot !
Hope it can rank! :)
Ryuusei Aika
hi from mako's q~

Mako's Easy
  • 00:03:252 (3) - blanket can be improved
    00:51:252 (3) - ^
    01:17:059 (4) - ^ but here im not sure if u mean to not make a blanket lol
    00:47:559 (3) - stack?
Normal
  • 00:10:406 (4) - try nc here?
    00:12:021 (7) - blanket can be improved
    00:27:252 (1) - ^ just move its tail a little bit down
Hard
  • 00:02:329 (3) - also blanket
    00:28:175 (3) - ^
    01:26:059 (3) - ^
    00:30:252 (5) - since here is a different part with the previous, try to set nc here to avoid probable reading problems would be better
couldnt really find any problems in insane, its good enough imo

overall a nice map! if u would like to fix some aesthetical problems, those low diffs would be better!

gl for rank~
Topic Starter
ekafjr
Abhor

[ Abhor ] wrote:

M4M from Mako Sakata's queue

[ Normal ]
00:02:329 (2,4) - i think this overlap not really good fixed
00:12:482 - i think when there is a strong beat on the big white line prefer not to keep it with a slider tail.So..how about make this place clickable?
00:17:790 (4) - ↑ hmm i will consider it
nice diff~

[ Hard ]
00:06:021 (3,1) - overlap on the arrow is not good oke
00:27:713 (2) - there is a strong beat on the line but this slider is a little close to the previous~
00:29:098 (1,2,3,4,5,6,7) - Though there are no problems but i think its not really a nice pattern XD maybe if you not like this pattern please give suggestion XD
00:46:636 (3,4,5,6) - this flow seems not good? nope seem fine for me

[ Insane ]
00:12:944 (2) - nope
00:39:252 (3,4) - this distance is different from the other parts,like00:38:329 (1,2) - 00:40:175 (1,2) - oke
00:55:559 (2,3,4) - why 2and3 is differnt from 3and4 when they are the same rhythm? i m not understand senpai XD

kanor

kanor wrote:

[Normal]
how about cs3.2 ? maybe cs3 is a little big and similar with easy and cs3.2 may have a better cs spread for the whole mapset>< oke

GOOD SONG AND NICE MAP! >W<
Shoot !
Hope it can rank! :)


Neanmoins

Neanmoins wrote:

hi from mako's q~

Normal
  • 00:10:406 (4) - try nc here? nope
    00:12:021 (7) - blanket can be improved fixed
    00:27:252 (1) - ^ just move its tail a little bit downalready blanket


Hard
  • 00:02:329 (3) - also blanket already blanket
    00:28:175 (3) - ^ fixed
    01:26:059 (3) - ^ already blanket
    00:30:252 (5) - since here is a different part with the previous, try to set nc here to avoid probable reading problems would be better
couldnt really find any problems in insane, its good enough imo

overall a nice map! if u would like to fix some aesthetical problems, those low diffs would be better!

gl for rank~

Thanks for mod
Zaphkael
Also from mako's queue xd

mako ez
00:38:329 (1) - wouldnt these fit better as 1/2 returns? its going to be hard to hit so many notes in a row correctly

this mod is worthless so i dont blame you if you dont mod back
nice one

normal
00:09:252 (2) - could you move this one a bit to the left and play around with some stuff to make ds fit? it looks off to me because 00:08:329 (5,1,2) - i dont like straight lines in maps

00:10:175 (3,4) - is there a reason you stack these but not 00:11:790 (6,7) - these?

00:15:252 (4) - I think this fits the music better but its up to you (just the rhythm, not the mapping itself)
http://osu.ppy.sh/ss/6183788

nice

hard
00:17:098 (3,4,5) - this doesnt really follow the music imo, you have the..what is it, synth? that plays the double note

01:16:559 (4) - you could do a little jump here to emphasise it even more

insane
00:09:944 (4) - this note feels out of place since there is nothing to support it

00:15:482 (5,6,7,8,9) - where does this come from?

00:17:098 (3,4,5,6) - there is that nice background rhythm that you ignore to place 1/2 stuff...why?

really good map, good luck!
show more
Please sign in to reply.

New reply