hi m4m
what happened to the old background? this one has text in it...
[General]
[General]
- Where is the video? This is a TV size, and as such, many players expect a video to go with it. If you don't know how to make video, ask Lanturn for one of his Super HD Videos.
- Two of your file names are .WAV. They should be .wav instead.
- 00:38:329 (1,2,3) - You could make these sliders flow better. Slider 1 curves up, but your slider 2 is below the curve. Fix this by moving slider 2 up a bit, and adjusting slider 3 as necessary.
- 00:48:021 (3,4,5) - It's best to make this a perfect triangle by using the "Create Polygon Circles" feature. Remember to re-apply the hitsounds when finished.
- 01:15:059 (1,2,3,4,5,6,7) - This pattern is a bit too long since Normal is the easiest difficulty. Try adding a 1/1 wait somewhere or decreasing the object density.
- 01:25:059 (3) - Try x:64 y:256 or some other variant instead. Going back to the same place in the pattern 01:23:059 (1,2,3) - feels weird IMO, and it can be spiced up by making a triangle with the objects. Of course, you have to re-arrange the next few objects as well.
- 00:05:098 (1,2,3) - Take a second to look at this pattern. Does it look visually pleasing to you? Maybe, but a lot of things can be done here to improve the quality of this part. For example, the flow from slider 1 to 2 doesn't really make sense. You can make it better by moving slider 2 slightly to the right. You should never sacrifice playability for a blanket, such as how slider 2 blankets with slider 3. In comparison, 00:06:944 (1,2) - is a more acceptable blanket since slider 1 curves into slider 2.
- 00:10:406 - Here is a hold in the vocal, and as such, the player should also hold a slider during this time for emphasis of the song. Since you mapped the vocal at 00:14:098 (1) -, you must follow the same pattern here as well.
- 00:19:867 (1,2) - For this and all similar patterns, please remember what I said about flow. Are you using the default skin to map? If so, switch to it. Look at how the slider tail looks and then look at where the arrows are pointing. Try moving slider 2 to the right to make it flow better.
- 00:34:175 (5,1) - This pattern does not look very appealing. I suggest that you ctrl+j 00:34:636 (1) - and move the objects accordingly.
- 00:42:482 (2,4) - You can't do this since the slider tail of 4 appears before 2 is pressed. You must not overlap the objects like this, otherwise, it's an unrankable issue.
- 01:24:559 (6,7,1) - You should make this symmetrical about the y-axis.
- 00:17:098 (3,4,5,6) - You need to use the "Create Polygon Circles" here in order to make a perfect triangle. Right now, there is too much height and not enough base for the triangle. Same for 00:35:559 (4,5,6) -. Do not stack here. It is better to have an enjoyable map with reasonable spacing than stacks that affect spacing negatively.
- 00:51:944 (1) - It looks like this slider is using an older version of the osu format. Try making a new slider that looks similar to it and delete the old slider to fix this.
- 00:54:320 (1) - You should make this slider symmetrical across the y-axis.