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Happy Clover - Ashita de Ii kara

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kunka
Hi.
From your request.
General

  1. Unnecessary Inherrited points is set. The same setting is not necessary. Please remove it. 00:23:559 - 01:16:559 - http://puu.sh/pR8gs.png
  2. The suggestion of the hitsounds is effective in all diff.
Insane

  1. 00:03:252 (7) - The end point thinks that 00:03:598 - is good imo. The 00:03:713 - isn't bad. However, It seems slightly unnatural. And the NC is different from hard diff. I think that NC of the hard diff is right.
  2. 00:07:636 (1) - I think that the NC is not necessary.
  3. 00:32:444 - I think that hit object is necessary here. But it becomes difficult to playing when it add a circle. Therefore, I suggest it as follows. http://puu.sh/pR3WH.jpg
  4. 00:41:790 - There is a sound. Would you add a circle?
  5. 00:44:559 (5) - It is rhythm same as 00:44:098 (2,3,4) - and 00:45:021 (6,7,1) - . I recommend the same triple to make a flow.
  6. 01:00:309 (6,7,1,2) - Rhythm is strange tbh. try this pls http://puu.sh/pR4zA.jpg I recommend that I pick up the sound of the snare with a slider.
  7. 01:02:059 (5) - This is overmap. Because, there is no sound here. You change the playback rate to 25%, and please hear it. Therefore, I suggest it as follows. http://puu.sh/pR4WK.jpg
  8. 01:07:059 (1) - finish to head.
  9. 01:07:559 (2) - ^
  10. 01:08:434 (6) - ^ I think that this is not necessary. (overmap)
  11. 01:11:059 (1) - finish to head.
  12. 01:12:559 (1,2) - swap NC.
  13. 01:14:559 (1,3) - ^
  14. 01:16:559 (1) - Because a sound is strong, I recommend a jump. And I think that the NC is not necessary. I think that you should make it the same as hard diff. and pls add finish.
  15. 01:18:059 (1) - I think that the NC is not necessary.
  16. 01:19:059 (1) - finish to head.
  17. 01:20:559 (1) - ^
  18. 01:22:059 (1,5) - swap NC.
  19. 01:23:059 (5) - finish to head.
  20. 01:24:059 (1) - I think that the NC is not necessary.
Hard

  1. 00:03:252 (1) - It is the same as Insane diff. http://puu.sh/pR69l.jpg
  2. 00:49:175 (1,2) - I recommend ctrl+G. http://puu.sh/pR6n1.jpg
  3. 01:00:309 (6,7,1,2) - It is the same as Insane diff.
  4. 01:00:811 (1) - unsnapping error
  5. 01:06:934 - I think that the sound of this snare is necessary. Would you add a circle?
Normal

  1. I think that AR is low. I recommend 4.5 or 5.0. Hard diff and balance improve by changing it.
  2. 00:03:252 (3,4) - Please remove overlap. How about this? http://puu.sh/pR6Mg.jpg
  3. 00:21:713 (4,5) - Snapping of 1/6 is difficult for normal diff. It can substitute it with a reverse slider. http://puu.sh/pR7dS.jpg
  4. 00:41:098 (5) - unsnapping error
  5. 00:42:944 (2) - ^
  6. 00:46:636 (2,3,4) - fmm,,A flow is a straight line. I hope for the change of the flow personally. For example http://puu.sh/pR7rN.jpg
  7. 01:16:059 (3) - This doesn't have any problem. However, The 01:16:559 - is a very strong sound. So I think that hit object is good. How about this? http://puu.sh/pR7N0.jpg
GL ;)
Mafumafu
[Normal]
00:11:098 (5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - TOO MANY FINISHES
00:03:252 (3) - This is pretty off-beat, especially for the end of the slider.

[Hard]
00:03:021 (5,6,1) - This sounds bad ;w; Also it makes the gap between Normal and Hard too large.
00:52:406 (5,6) - put them further from each other, it looks like 1/4.
01:13:809 (3,4) - http://puu.sh/pVNxk/0f65784aa3.jpg
01:26:059 (3,1) - Too far

[Insane]
00:18:482 (2) - 1/2 slider plays better here, otherwise it feels too empty
00:39:252 (3,4) - Too far
00:40:175 (5,7) - Stack
Rhythms are well.
-------------------------
Seems there needs improvement in Insane about pattern and layout.
Hard and Normal are ok though.

Good luck!
missa1912
hi! mod from my queue :3

Normal

  1. 00:15:252 (5) - move it a bit up, so it flows better from 4
  2. 00:24:482 (2,3) - those sliders feel a bit off, try end those on blue thick, and add a note in 00:25:175 - like: http://puu.sh/pRfn7/86098d5880.jpg
  3. 00:28:175 (2,3) - ^
  4. 00:31:867 (2,3) - ^
  5. 00:55:809 (2) - i think this need to start at the blue thick next like: http://puu.sh/pRhml/7bc6a3451c.jpg
  6. 01:11:809 (2) - ^
  7. 01:18:809 - add a note(?

Hard

  1. CS 3.5(? cause normal is 3, insane is 4 and it fits very well imo
  2. 00:10:175 (5,6) - what about this: https://osu.ppy.sh/ss/5545042 cause a pause there doesnt fit very well (following vocal)
  3. 01:18:934 - triple(?
  4. 01:07:934 - note here(?

Insane

  • 00:06:713 (5,1,2,3,4) - ugly star ;A; make it with ctrl+shift+d
Topic Starter
ekafjr

Regraz wrote:

[Normal]
00:11:098 (5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5) - TOO MANY FINISHES
00:03:252 (3) - This is pretty off-beat, especially for the end of the slider. consider it I cant think about other rhythm

[Hard]
00:03:021 (5,6,1) - This sounds bad ;w; Also it makes the gap between Normal and Hard too large.
00:52:406 (5,6) - put them further from each other, it looks like 1/4.oke

Continue later
Topic Starter
ekafjr

missa1912 wrote:

hi! mod from my queue :3

Normal

  1. 00:15:252 (5) - move it a bit up, so it flows better from 4
  2. 00:24:482 (2,3) - those sliders feel a bit off, try end those on blue thick, and add a note in 00:25:175 - like: http://puu.sh/pRfn7/86098d5880.jpg reserve slider change
  3. 00:28:175 (2,3) - ^ ^
  4. 00:31:867 (2,3) - ^ ^
  5. 00:55:809 (2) - i think this need to start at the blue thick next like: http://puu.sh/pRhml/7bc6a3451c.jpg consider
  6. 01:11:809 (2) - ^ ^
  7. 01:18:809 - add a note(?

Hard

  1. CS 3.5(? cause normal is 3, insane is 4 and it fits very well imo no its not problem
  2. 00:10:175 (5,6) - what about this: https://osu.ppy.sh/ss/5545042 cause a pause there doesnt fit very well (following vocal) fix
  3. 01:18:934 - triple(? no
  4. 01:07:934 - note here(? consider

Insane

  • 00:06:713 (5,1,2,3,4) - ugly star ;A; make it with ctrl+shift+d
cisphobia
hello! m4m from my queue
my map: https://osu.ppy.sh/s/472474

Insane


00:05:098 (1,2) - Make the followpoint straight; move 1 to x:220 y:308

00:06:713 (5) - NC, and take off 00:06:944 (1) 's NC to get rid of slow followpoint

00:07:406 (4) - Move this a bit to the left to make an upside-down star shape?

00:13:636 (1) - NC cause big pause in the song

00:26:559 (4) - Move to the left a bit to make the triangle look less crooked, atm its leaning more to the right

00:30:482 (6,7,8) - Move more to the left so that the followpoint is in the same direction as the triplet

00:37:175 (4) - Move down 3 grid spaces or to y:200, to make it even with the first note of the triangle

01:07:934 (3,4) - These aren't following the slider, they're a bit lower

01:08:059 (4,5) - Make the followpoint straight

01:11:059 (1) - I think you should make this curve with 01:10:559 (6,7,8,9) , rather than going straight down

Hard


00:13:636 (6) - NC, big pause

00:14:098 (1) - If you do this^, take off NC

00:31:406 (2,3,4,1) - All 4 of these sliders overlap in some way, and they look crowded. Space them out a bit

00:45:482 (1,2,3) - Make this straighter

01:16:559 (5,1) - Touching, doesn't look that great

Normal


No problems with this diff ;o

This map is already really good, and I think ready for ranking.
Good luck! ;) ;)
Topic Starter
ekafjr
Any thinks fix Thanks for mod
Dailycare
okay
^^b
2016-07-06 16:49 ekafjr: ACTION is listening to [https://osu.ppy.sh/b/1016935 Happy Clover - Ashita de Ii kara]
2016-07-06 16:49 ekafjr: my second map i hope this can be ranked lol
2016-07-06 16:49 Dailycare: lol hope you rank it xd
2016-07-06 16:49 Dailycare: oh
2016-07-06 16:49 Dailycare: song sounds cute xd
2016-07-06 16:50 ekafjr: rip engglish wkwkkw
2016-07-06 16:51 Dailycare: lol xd
2016-07-06 16:51 ekafjr: ahh rip acc
2016-07-06 16:51 Dailycare: i'm not good at DT :p
2016-07-06 16:51 ekafjr: is bad or not ?
2016-07-06 16:51 ekafjr: ohh
2016-07-06 16:51 ekafjr: i see :v
2016-07-06 16:51 Dailycare: TwT
2016-07-06 16:51 Dailycare: um
2016-07-06 16:52 Dailycare: i think it's not bad but
2016-07-06 16:52 Dailycare: it would be more better if you could improve some patterns
2016-07-06 16:53 Dailycare: some notes seem to be put randomly imo x.x
2016-07-06 16:53 Dailycare: btw is it your second map?
2016-07-06 16:53 ekafjr: yeah
2016-07-06 16:54 Dailycare: awesome
2016-07-06 16:54 ekafjr: all note on my map always keep ds :v
2016-07-06 16:54 Dailycare: i know xd
2016-07-06 16:55 Dailycare: but..
2016-07-06 16:55 Dailycare: 00:03:944 (2,3,4) -
2016-07-06 16:55 Dailycare: such notes make players a bit confused TwT
2016-07-06 16:55 ekafjr: `ahhh :v
2016-07-06 16:55 Dailycare: anyway
2016-07-06 16:56 Dailycare: i think you have an ability to rank it
2016-07-06 16:56 ekafjr: how i can get better :V
2016-07-06 16:56 Dailycare: um
2016-07-06 16:56 ekafjr: 00:03:944 (2,3,4) - its really suck kwkwkwwk
2016-07-06 16:57 Dailycare: lol or
2016-07-06 16:57 Dailycare: what about decreasing the spacing between (3,4)?
2016-07-06 16:58 Dailycare: http://osu.ppy.sh/ss/5548859
2016-07-06 16:58 ekafjr: ahh my star :v
2016-07-06 16:58 Dailycare: lol
2016-07-06 16:58 ekafjr: oke i try
2016-07-06 16:58 Dailycare: :D
2016-07-06 17:00 ekafjr: 00:06:713 (5,1,2,3) - it same
2016-07-06 17:01 Dailycare: yea it's similar
2016-07-06 17:01 Dailycare: but it's not a big issue xd
2016-07-06 17:02 Dailycare: just change them if you want
2016-07-06 17:02 ekafjr: lol no change :v
2016-07-06 17:02 Dailycare: k cool xd
2016-07-06 17:02 Dailycare: and..
2016-07-06 17:02 Dailycare: 00:12:944 (7,1) -
2016-07-06 17:02 Dailycare: it made me little confused too TwT
2016-07-06 17:03 Dailycare: 00:15:252 (1) - what about moving it to (432,28)?
2016-07-06 17:04 ekafjr: why :3
2016-07-06 17:04 Dailycare: https://osu.ppy.sh/ss/5548881
2016-07-06 17:04 Dailycare: for better shape :p
2016-07-06 17:05 Dailycare: also you can reject it
2016-07-06 17:07 ekafjr: oke
2016-07-06 17:08 Dailycare: um.
2016-07-06 17:08 Dailycare: 01:13:559 (1,1) -
2016-07-06 17:09 Dailycare: why did you set NCs here?
2016-07-06 17:09 ekafjr: new sound XD
2016-07-06 17:10 Dailycare: hm it seems like NC spams..
2016-07-06 17:10 ekafjr: remove it lol
2016-07-06 17:10 Dailycare: c,cool
2016-07-06 17:11 Dailycare: also consider removing NC at 01:20:559 (1) -
2016-07-06 17:12 ekafjr: cymbal cant to nc ?
2016-07-06 17:13 Dailycare: actually that NC setting is not bad
2016-07-06 17:15 Dailycare: if you want to keep it then sure, you can keep it
2016-07-06 17:15 Dailycare: anyway
2016-07-06 17:15 Dailycare: 01:18:934 -
2016-07-06 17:15 ekafjr: change lol :V
2016-07-06 17:15 Dailycare: oh o.o
2016-07-06 17:16 Dailycare: why didn't you put a circle here..?
2016-07-06 17:16 Dailycare: for emphasizing 01:19:059 (1) - ?
2016-07-06 17:16 ekafjr: vocal it so strong :v
2016-07-06 17:16 ekafjr: i m prefer follow vocal
2016-07-06 17:17 Dailycare: yea it's better imo
2016-07-06 17:18 Dailycare: could you increase the spacing between 01:24:059 (1,2) - slightly?
2016-07-06 17:19 ekafjr: oke
2016-07-06 17:19 Dailycare: nice
2016-07-06 17:19 Dailycare: oh hey
2016-07-06 17:20 Dailycare: 00:05:559 (2,3) - you should increase this
2016-07-06 17:20 ekafjr: nani :v
2016-07-06 17:20 ekafjr: ahh my blanket :v
2016-07-06 17:20 Dailycare: um
2016-07-06 17:21 Dailycare: https://osu.ppy.sh/ss/5548923
2016-07-06 17:21 Dailycare: what about this?
2016-07-06 17:21 Dailycare: that blanket is also not bad to see...
2016-07-06 17:22 ekafjr: oke change it
2016-07-06 17:22 Dailycare: yea
2016-07-06 17:22 Dailycare: rest seem fine
2016-07-06 17:23 ekafjr: can i ask
2016-07-06 17:24 Dailycare: um?
2016-07-06 17:24 ekafjr: why this 01:06:184 (5,6) -
2016-07-06 17:24 ekafjr: and this 01:07:934 (3,4) -
2016-07-06 17:24 ekafjr: and 01:10:184 (4,5) -
2016-07-06 17:25 ekafjr: its really hard to get good acc :v
2016-07-06 17:25 ekafjr: why ?
2016-07-06 17:25 ekafjr: overmap ?
2016-07-06 17:25 Dailycare: um maybe they are kinda hard to play lol
2016-07-06 17:25 Dailycare: slider-circle-circle
2016-07-06 17:26 Dailycare: it's little hard for me
2016-07-06 17:26 ekafjr: no no you re good play my map
2016-07-06 17:26 Dailycare: hehe
2016-07-06 17:27 Dailycare: but some players may be hard to play it well
2016-07-06 17:27 ekafjr: yeah
2016-07-06 17:27 ekafjr: its so hard lol
2016-07-06 17:27 Dailycare: yea TwT
2016-07-06 17:28 ekafjr: first time play this map acc just a 92 with dt lol
2016-07-06 17:28 ekafjr: pp 5000 :v
2016-07-06 17:28 Dailycare: oh ;w;
2016-07-06 17:28 ekafjr: for first time you re really good :3
2016-07-06 17:29 Dailycare: xD
2016-07-06 17:29 Dailycare: glad to hear that xd
2016-07-06 17:30 ekafjr: lol and this my problem i m really not understand why my map it so hard to get good acc :V
2016-07-06 17:30 ekafjr: btw thanks alot daily care :v
2016-07-06 17:30 Dailycare: ehh
2016-07-06 17:30 Dailycare: np XD
2016-07-06 17:31 Dailycare: but it's not a big problem that it's hard to get better acc x.x
2016-07-06 17:31 Dailycare: don't care about it lol
2016-07-06 17:31 ekafjr: hahahaha
2016-07-06 17:31 Dailycare: just do your best hehe
2016-07-06 17:32 ekafjr: thanks :V
2016-07-06 17:32 Dailycare: np~
Izzywing
Hi, this is a NM from my queue :)

[Insane]

00:06:713 (5,1,3) - maybe put these the same distance apart so it looks neater

00:20:329 (2,6,7,8) - reposition so these don't overlap maybe

00:38:329 (1,2) - I think this looks nice if they have the same amount of curve, right now 2 is very flat and it looks kinda weird

00:47:559 (1) - space this note out more I think, its a downbeat and a loud vocal sound

00:47:559 (1,3) - very slight overlap

00:53:097 (7) - new combo

That's all from me. Good luck! nice song.
Topic Starter
ekafjr

Hobbes2 wrote:

Hi, this is a NM from my queue :)

[Insane]

00:06:713 (5,1,3) - maybe put these the same distance apart so it looks neater

00:20:329 (2,6,7,8) - reposition so these don't overlap maybe

00:38:329 (1,2) - I think this looks nice if they have the same amount of curve, right now 2 is very flat and it looks kinda weird

00:47:559 (1) - space this note out more I think, its a downbeat and a loud vocal sound i thinks its not problem

00:47:559 (1,3) - very slight overlap

00:53:097 (7) - new combo

That's all from me. Good luck! nice song.
Fix thanks for mod
Wyatt
Insane

00:03:252 (1) - I'd cut this down to the red tick. It doesn't really take away anything but i feel that most players will miss this first try just because its odd to hold a slider to blue tick.

00:35:790 (5,6) - DS here is kinda weird. If play testers find an issues id change.

00:39:252 (3,4) - This reads a little weird. I'd angle 3 more towards 4.

00:45:482 (2,3,4) - Have these be exactly the same DS no reason to have them off by .1 or something.

00:46:636 (6) - This could use NC.

00:54:320 (1) - Nice slider

01:09:559 (2,3) - This doesn't really look like its streaming into each other. If play testers also have issues id just adjust slightly.

Just a warning that anything below 3.75* is technically a hard. That might cause issues with ranking.

Hard

00:35:790 (5,6) - Same complaint as with insane.
01:10:559 (8) - ^

00:41:098 (3) - Nice slider

00:45:482 (1,2,3,4) - This gets a little messy with the ar you have.
Really good hard. Please add spinner at the end.

Normal

Looks pretty good.

Overall: you hitsound you really well. Your map is really good. GL!
M4M:https://osu.ppy.sh/s/476450
Topic Starter
ekafjr

Wyatt wrote:

Insane

00:03:252 (1) - I'd cut this down to the red tick. It doesn't really take away anything but i feel that most players will miss this first try just because its odd to hold a slider to blue tick. I'd cut this down to the red tick,It seems slightly unnatural

00:35:790 (5,6) - DS here is kinda weird. If play testers find an issues id change. i think need more emphasize at here

00:39:252 (3,4) - This reads a little weird. I'd angle 3 more towards 4. change it

00:45:482 (2,3,4) - Have these be exactly the same DS no reason to have them off by .1 or something. need more emphasize

00:46:636 (6) - This could use NC. no its fine

00:54:320 (1) - Nice slider thanks

01:09:559 (2,3) - This doesn't really look like its streaming into each other. If play testers also have issues id just adjust slightly.

Just a warning that anything below 3.75* is technically a hard. That might cause issues with ranking.consider it

Hard

00:35:790 (5,6) - Same complaint as with insane. keep
01:10:559 (8) - ^ ^

00:41:098 (3) - Nice slider >,<

00:45:482 (1,2,3,4) - This gets a little messy with the ar you have.
Really good hard. Please add spinner at the end. fine for me

Normal

Looks pretty good.

Overall: you hitsound you really well. Your map is really good. GL!
M4M:https://osu.ppy.sh/s/476450
Thanks for mod
Meyrink
IRC Mod
13:31 ekafjr: hi senpai :V
13:31 Meyrink: hi
13:32 ekafjr: can you try my map :3
13:32 Meyrink: oh i cant play :c ! but i can just see in editor
13:33 ekafjr: ahh really :3
13:33 ekafjr: thanks
13:33 ekafjr: this my map/np
13:33 *ekafjr is listening to [https://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara]
13:34 ekafjr: i really want to rank this map lol
13:36 Meyrink: let's see :3
13:36 ekafjr: whoaa >,<
13:38 Meyrink: is this ur first map ?
13:39 ekafjr: no this my second map :3
13:39 ekafjr: my first map its really bad wkwkkww
13:42 Meyrink: it's good map as a second map u did
13:43 ekafjr: thanks :3
13:43 ekafjr: but my pattern its really bad :3
13:43 Meyrink: ah dont worry about that u'll get used to mapping
13:44 Meyrink: and u'll get more ideas the more time u make maps
13:44 Meyrink: rhythm is good
13:45 Meyrink: also hitsounds
13:45 Meyrink: u cuz add more hs tho
13:45 Meyrink: like 00:03:598 (2) - u can add whistle for head ! these sounds in song fits with whistle soft
13:45 ekafjr: ahh i not reakky understand about hitsound lol
13:46 Meyrink: basically just do finish when u hear crash ! and clap is easy
13:46 Meyrink: whistles is kinda hard since it's free style! everyone do it as he like
13:46 Meyrink: but mostly u wanna do it for sounds like piano and high pitch
13:47 ekafjr: yeah :v
13:47 Meyrink: 00:11:098 (1) -
13:47 ekafjr: i just put hs on high pitch :3
13:48 Meyrink: here u cud start the slider here better 00:11:329 -
13:48 Meyrink: it just feels 00:11:559 - empty but i guess it's ok if u want it like that
13:49 Meyrink: u can nc 00:10:406 (6) -
13:49 Meyrink: and remove nc from 00:11:098 (1) - then nc 00:12:482 (6) -
13:50 ekafjr: oke
13:51 Meyrink: then remove nc from 00:13:636 (1) - and nc this one 00:14:098 (5) -
13:51 ekafjr: wow rhythm its better :3
13:51 ekafjr: sasuga mastah wkwkkw
13:51 Meyrink: and remove this 00:15:252 (1) - nc
13:51 Meyrink: lol
13:51 ekafjr: done
13:52 Meyrink: 00:15:252 (4) - u can add whistle hitsound for this one
13:52 Meyrink: and this 00:15:944 (9) -
13:54 ekafjr: at here 00:15:943 (9) -
13:54 Meyrink: sounds like 00:24:021 - and 00:24:829 - u need to clap them instead of whistle
13:54 ekafjr: the sound its a weired :3
13:55 Meyrink: as i said whistles is free style u can do anywhere u want
13:55 Meyrink: for some peopole it sounds wierd and for some it sounds good xd
13:55 ekafjr: ahhh sorry
13:55 ekafjr: i not really understand :3
13:55 Meyrink: but most important is how it sounds for u
13:55 Meyrink: if it sounds good then ! put whistle there ! if wierd dont do it
13:56 Meyrink: 00:26:559 (4,6) - remove finish
13:56 Meyrink: 00:37:175 (4) - clap
13:57 ekafjr: done
13:58 Meyrink: 00:54:320 (1) - finish
13:59 Meyrink: ah u can also make the volum there higher
13:59 ekafjr: oke
13:59 Meyrink: 40% is so low ! maybe 60% and make it same in all diffs
13:59 ekafjr: ahh i m prefer low :3
14:00 ekafjr: i really like sound of vocal lol
14:00 Meyrink: ok :3
14:00 ekafjr: really cute :v
14:01 Meyrink: 01:05:559 (3) - clap
14:01 Meyrink: maybe there's more missing claps u can check them
14:02 ekafjr: oke
14:02 ekafjr: ahh oke
14:02 Meyrink: 01:27:059 (1) - nc
14:03 ekafjr: hmm i forget
14:04 Meyrink: this look a bit off 00:25:175 (5,1) - ! u may stack it good
14:06 ekafjr: stack oke
14:07 Meyrink: shud be good !
14:08 ekafjr: ahh :3
14:08 Meyrink: oh just one thing !
14:08 Meyrink: u mapped hard with same sv as insane
14:09 Meyrink: insane shud be like 1.7 if u used 1.6 in hard
14:09 ekafjr: yeah
14:09 Meyrink: u cant change it now ! just do it for next map
14:09 ekafjr: oke i consider it :v
14:10 *Meyrink is editing [http://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara [Hard]]
14:10 Meyrink: 01:12:559 (1) -
14:10 Meyrink: remove nc and nc 01:13:059 (2) -
14:11 ekafjr: oke
14:12 Meyrink: 00:10:406 (6) - nc
14:12 Meyrink: 00:11:098 (1) - remove nc
14:12 Meyrink: 00:12:482 (6) - add nc
14:13 Meyrink: 00:13:636 (1) - remove ! 00:14:098 (4) - add
14:13 ekafjr: oke
14:14 Meyrink: 01:02:559 (1) - remove nc and ! 01:03:059 (2) - nc this
14:15 Meyrink: 01:08:809 (1) - nc
14:15 ekafjr: done
14:16 Meyrink: the hard is good
14:16 ekafjr: hmm thanks
14:16 ekafjr: normal its really bad lol
14:16 ekafjr: i cant make this diff :V
14:17 ekafjr: its really hard
14:17 Meyrink: xD
14:17 Meyrink: cuz u used 1.3 sv
14:18 ekafjr: ahh :c
14:18 ekafjr: remap it :v
14:18 ekafjr: can i used 1,4 for normal or not
14:18 Meyrink: this is wherd 00:03:482 (3) -
14:18 Meyrink: shud be like
14:19 Meyrink: http://puu.sh/pUDBG.jpg
14:19 Meyrink: oh no not 1.4 that s to much
14:19 Meyrink: normal should be from 1.1 or 1.2
14:19 Meyrink: depends on bpm !
14:20 ekafjr: ohh :3
14:20 Meyrink: if bpm is low like this one u can use 1.2 ! if for example 180 bpm ! u can use 1.1
14:21 ekafjr: oke
14:21 Meyrink: 00:46:636 (2,3,4) - this hard for normal u can for exampel just make it a 1/1 slider with repeat
14:22 Meyrink: http://puu.sh/pUDL8.jpg
14:22 Meyrink: like this
14:22 Meyrink: because if you add alot of 1/2 in normal ! u'll have to map Easy !
14:23 ekafjr: oke
14:24 Meyrink: you know why ?
14:25 ekafjr: yeah its really hard for new player maybe :v
14:26 Meyrink: yeah and QAT will not let it go ranked
14:26 Meyrink: because of difficulty spread
14:26 Meyrink: ifu want to make NHI (normal - hard - insane ) the normal should be easy a bit !
14:27 Meyrink: but if it's hard and have alot of 1/2 u have to do ENHI
14:27 Meyrink: that's it ! wanna me post in forum ? for kd xD

good luck for rank
Blizs
IRC mod
18:49 Blizs: mau irc apa post forum ?
18:51 Blizs: oit
18:51 ekafjr: irc aja deh
18:51 Blizs: woke deh
18:51 *Blizs is editing [https://osu.ppy.sh/b/1016935 Happy Clover - Ashita de Ii kara [Insane]]
18:52 ekafjr: irc ntar pake bhasa inggris lagi pusing ane wkkwkw
18:52 ekafjr: forum maksudnya :V
18:52 Blizs: b indo aja biar santai
18:52 Blizs: sebenernya ane lebih pilih irc juga sih
18:53 ekafjr: wwkwkwk
18:53 Blizs: soalnya bisa langsung musyawarah fixnya
18:53 ekafjr: iya enak irc
18:53 Blizs: njir bahasa ane :v
18:53 ekafjr: wkwkwkw gila :v
18:54 Blizs: 00:29:444 - rasanya agak aneh kalo snare nya di ignore
18:55 ekafjr: aihh kelewat :V
18:56 Blizs: bilang kalo udah fix ;)
18:56 ekafjr: gak tau ane klo ada suara disini
18:56 Blizs: wkwkwk
18:56 Blizs: gpp human error
18:56 Blizs: ane juga sering :v
18:59 Blizs: udah ?
19:00 ekafjr: malah tambah ane wkwkkw
19:01 ekafjr: klo snarenya di pake :V
19:02 Blizs: gimana kalo kayak gini
19:02 Blizs: http://puu.sh/pUvaN/4c84bfad39.jpg
19:02 Blizs: (1) ane stack sama slidernya
19:03 Blizs: terus (2) sama (3) sama bagian snare nya ane stack
19:04 Blizs: gimana ?
19:04 ekafjr: gini aja deh http://puu.sh/pUvf3.PNG
19:05 Blizs: berarti di in=gnore vokalnya 1 ?
19:05 Blizs: ignore*
19:06 ekafjr: iya sih gitu kedengerannya :V
19:06 Blizs: nggak apa apa sih
19:06 Blizs: nanti juga ane hitsound kelar dimod :v
19:07 Blizs: jadi patternnya lebih jelas
19:07 Blizs: oke... lanjut next mod ?
19:07 ekafjr: eh klo yg itu gmana bang bingung ane
19:07 Blizs: yang mana ?
19:07 ekafjr: yg ini http://puu.sh/pUvaN/4c84bfad39.jpg
19:07 ekafjr: 1nya di stack sama slider
19:07 ekafjr: gak kejauh tu jump
19:08 Blizs: emphasis nya mendukung kok
19:09 ekafjr: nah terus
19:09 ekafjr: di bikin triple
19:09 Blizs: ya
19:10 ekafjr: sip dah lanjut
19:10 Blizs: wkwk jadi ngikut pattern ane ?
19:11 ekafjr: iya wkwkwk
19:11 Blizs: oke deh lanjut
19:11 Blizs: 00:39:252 (3) -
19:11 Blizs: lengkungan di akhirnya keliatan mencurigakan
19:11 Blizs: :v
19:11 Blizs: agak aneh maksudnya
19:12 Blizs: hapus node terakhirnya ?
19:13 ekafjr: oke
19:13 Blizs: sip
19:13 Blizs: 00:40:175 (1,2) -
19:14 ekafjr: itu knapa
19:14 Blizs: overlapnya entah kenapa ane ngerasa pengen ngemod aja :v
19:15 ekafjr: aihh enak" aja kok di gituin
19:15 Blizs: (2) nya di blanket ke tail nya (1) ? keliatannya lebih enak :3
19:15 Blizs: http://puu.sh/pUvDa/50bad99ad2.jpg
19:15 Blizs: lebih rapi juga
19:17 ekafjr: oke deh kwkwkw
19:17 ekafjr: ini 00:46:636 (6) - perlu di nc gak
19:18 Blizs: sebenernya sih penempatan NCnya 00:45:251 (1) - yang missed
19:18 Blizs: mustinya di 00:45:713 (3) -
19:19 ekafjr: wah bisa" nyampe 11 klo gitu
19:19 Blizs: iya nggak masalah
19:19 Blizs: namanya juga all circle xd
19:19 ekafjr: oke
19:19 Blizs: ada kok yang full stream sampe 16 xd
19:20 ekafjr: jadi aneh liatnya kwwkkwwk
19:21 Blizs: gimana ? umumnya sih nggak masalah
19:22 ekafjr: oke deh :v
19:22 ekafjr: ntar coba dulu :V
19:22 ekafjr: klo kna mod lagi ane ubh :v
19:22 Blizs: oke
19:22 Blizs: lanjut
19:22 Blizs: 00:51:944 (1,2) -
19:23 Blizs: vokalnya menurut ane butuh note yang panjang
19:23 Blizs: soalnya vokalnya panjang disini
19:23 Blizs: emphasisnya juga kayaknya mendukung
19:23 Blizs: jadi ane saranin hapus (2) terus panjangin sampe 00:52:406 -
19:23 ekafjr: oke deh 2 off beat kyaknya
19:27 ekafjr: dah bang
20:29 Blizs: 00:52:982 (5) -
20:30 Blizs: ane nggak yakin kalo ada clickable sound disitu
20:30 ekafjr: nah bener bang ane juga agak ragu wkwkwkw
20:30 ekafjr: tapi klo gak di stream malah gak enak
20:30 Blizs: ane saranin hapus itu terus ganti 00:52:867 (5) - jadi 1/4 slider
20:31 Blizs: kurang lebih kayak http://puu.sh/pUyDK/3f731338a3.jpg
20:31 Blizs: gimana ?
20:32 ekafjr: sip
20:33 Blizs: 01:05:309 (2,3) -
20:33 Blizs: ctrl+g ?
20:33 Blizs: biar emphasis di 01:05:809 (4) - dapet jump lebih gede
20:33 ekafjr: oke deh
20:35 ekafjr: lanjut bang
20:35 Blizs: 01:26:059 (3,4,5) - pake 1/2 slider kayak gini rasanya agak over disini
20:35 Blizs: soalnya disini cuma fokus suara vokal aja
20:36 Blizs: ane saranin paka reversed 3/4 slider yang biasa aja
20:36 ekafjr: ehh itu enak padahal
20:37 Blizs: nggak masalah sih sebenernya xd
20:37 Blizs: cuma personal thinking aja
20:37 Blizs: nggak diganti juga nggak apa"
20:37 Blizs: gimana ?
20:37 ekafjr: oke deh yg ini keep aja :V
20:38 Blizs: oke last 01:27:059 (1) -
20:38 Blizs: long vokalnya rasanya nggak enak banget kalo dianggurin :v
20:38 Blizs: ane saranin ganti ni circle jadi slider sampai 01:28:059 -
20:39 Blizs: SV nya udah support kok itu
20:39 Blizs: terus kalo emang mau diterapin yang ini, di diff lain juga perlu diterapin
20:40 ekafjr: ohh gitu yah oke deh
20:41 ekafjr: gini bagus gak bang http://puu.sh/pUz2X.PNG
20:41 Blizs: mantep tuh pake slider art :3
20:42 Blizs: udah ?
20:43 ekafjr: gini aja deh http://puu.sh/pUz7S.PNG
20:43 ekafjr: wkwkwk
20:43 ekafjr: dah
20:43 Blizs: oke lanjut
20:43 *Blizs is editing [https://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara [Hard]]
20:44 ekafjr: oke
20:44 Blizs: 00:15:252 (6,7) - suara drumnya agak aneh rasanya kalo di ignore
20:44 Blizs: soalnya kedengeran jelas
20:45 Blizs: 00:15:252 (6,7) - ganti jadi http://puu.sh/pUzem/368c0de1b8.jpg ?
20:46 ekafjr: njirr detail amat :V
20:47 Blizs: namanya juga mod :v
20:47 Blizs: gimana ?
20:48 ekafjr: bntar
20:50 ekafjr: ncnya disini 00:16:175 (1,2) -
20:50 ekafjr: atau disini 00:16:636 (9) - :V
20:50 ekafjr: bingung ane
20:50 Blizs: udah bener kok itu nc nya
20:50 Blizs: emphasisnya disana
20:51 ekafjr: ampe 12 :v
20:51 Blizs: jangan di remove NC nya :v
20:51 Blizs: biarin aja
20:53 ekafjr: ehh pantesan ane bingung reserved slidernya di bluetic wwkwk
20:54 Blizs: wkwkwk
20:54 ekafjr: sip dah beres
20:56 Blizs: 01:07:059 (1,2,3,4,5,6,7,8) - nggak kepanjangan nih combonya :?
20:57 ekafjr: dah pas kok
20:57 Blizs: itu combonya sampe 8 beat lho
20:57 ekafjr: mayan consistent itu combonya :V
20:58 ekafjr: hmm sebenrnya mau di nc disini cuman rada aneh :v 01:08:809 (5) -
20:59 Blizs: yaudah untuk sekarang biarin aja dulu kayak gitu
20:59 Blizs: nanti kalo ada mod disitu lagi baru pertimbangin
20:59 ekafjr: siap deh
20:59 Blizs: 00:31:406 (2,3,4,1) -
21:00 Blizs: penempatan notenya terkesan "sempit"
21:00 Blizs: mungkin gara" overlapnya 00:31:406 (2,1) -
21:01 ekafjr: wkwkwk emng rada maksa bang :v
21:01 ekafjr: ane males ngubah" ds soalnya
21:02 Blizs: gimana kalo ngubah 00:30:944 (1,2) - aja ?
21:02 Blizs: http://puu.sh/pUzXS/25fd2c35ca.jpg ?
21:02 ekafjr: bisa sih
21:04 Blizs: gimana ?
21:05 ekafjr: sip dah
21:05 Blizs: 01:27:059 (1) - seperti yang ane bilang di insane tadi
21:06 Blizs: dah itu last buat hardnya
21:06 Blizs: udah bagus sih :v
21:06 ekafjr: ehh kirain bkalan lama :3
21:06 Blizs: gimana udah yang terakhir tadi ?
21:07 Blizs: kalo udah langsung gas
21:07 *Blizs is editing [https://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
21:09 ekafjr: dah bang
21:10 Blizs: oke
21:10 Blizs: 00:03:252 (3) -
21:10 Blizs: rasanya ane agak aneh sama 1/2 ini
21:10 Blizs: serasa nggak pas sama lagunya
21:10 ekafjr: wah normal ancur dah ni diff wkwkwkw
21:11 Blizs: wkwkwk
21:11 Blizs: 00:03:252 (3,4) -
21:11 Blizs: ane saranin hapus 4
21:11 ekafjr: iyah sihh itu offbeat yah bang
21:11 Blizs: terus reverse pointnya (3) taruh di 00:03:944 -
21:12 ekafjr: hapus 4
21:12 Blizs: serasa lebih pas untuk normal diff
22:28 ekafjr: siap
22:30 Blizs: 00:04:636 - tambah circle ? ada sedikit emphasis di vokalnya disini
22:30 Blizs: sama juga untuk 00:08:329 -
22:31 ekafjr: ini buat normal aneh gak slidernya bang 01:27:059 (6) -
22:31 Blizs: lengkungan akhirnya rada tajem xd
22:32 ekafjr: wkwkwwk
22:32 Blizs: kalo buat Normal mending nggak usah diturunin SV nya
22:32 ekafjr: waduh ane malah di suruh di turunin bang svnya
22:33 Blizs: wkwkwk dilema berkepanjangan xd
22:33 ekafjr: udh terlanjur wkkwwk
22:33 Blizs: tapi kayaknya nggak apa" soalnya ini slider terakhir xd
22:35 ekafjr: oke deh klo gitu
22:37 ekafjr: lanjut bang
22:37 Blizs: yang pertama ane mod tadi gimana ?
22:38 ekafjr: udh ane ubh
22:40 Blizs: 00:18:482 (4) - ganti jadi 1 circle ?
22:40 Blizs: fyi di insane 00:18:713 - nggak ada note
22:41 ekafjr: yg ini keep deh kyaknya 00:18:482 (4) -
22:41 Blizs: kenapa ?
22:41 ekafjr: ada piano suar piano
22:42 Blizs: di Insane aja itu di ignore xd
22:43 ekafjr: hmm oke deh di ganti
22:44 Blizs: 00:53:098 - tambah circle ? biar sama kayak diff lainnya
22:45 ekafjr: oke
22:45 ekafjr: perlu di nc gak sih
22:46 ekafjr: combo ampe 7 kok kyak yg aneh yah wkwkkww
22:46 Blizs: 6 mz ==
22:47 ekafjr: ohh iya wkwkkw
22:47 ekafjr: ini ane ngambil ncnya 2/2 :v
22:48 Blizs: kalo Normal emang bagusnya setiap 2 big white tick
22:49 ekafjr: 1/1 combonya kedeketan wkwkkwkw
22:49 Blizs: iya emang wkwkwk
22:53 ekafjr: dah beres nih bang
22:53 Blizs: dah ntu aja :v
22:54 ekafjr: ehh oke deh thanks bnget bang :3

GL!!
Topic Starter
ekafjr
Update Insane
Startrick
.
Mafumafu
No kudosu.

[Normal]
00:06:021 (2) - Should be 1/2 longer.

[Insane]
Inconsistency in spacing:
00:15:712 (7,8,9) -
00:24:482 (3,4,5) - 1/4 with different spacing.

Rhythm:
00:32:444 (6) - plays weird because vocal is in the middle of the reverse slider, that's not good
01:16:559 (1) - Not nice to leave the vocal unmapped.

Good luck!
Topic Starter
ekafjr

Regraz wrote:

No kudosu.

[Normal]
00:06:021 (2) - Should be 1/2 longer. fix

[Insane]
Inconsistency in spacing:
00:15:712 (7,8,9) - fix
00:24:482 (3,4,5) - 1/4 with different spacing. its fine for me and really easy to read

Rhythm:
00:32:444 (6) - plays weird because vocal is in the middle of the reverse slider, that's not good fix
01:16:559 (1) - Not nice to leave the vocal unmapped. fix

Good luck!

sorry for spam kudosu :)
Xinnoh
Love this song so I'll add my two cents

Normal
SPOILER
Distance snap everything. Easy/low normal difficulties need to teach newcomers the correlation between distance and timing.

00:04:636 (4) - Add another note somewhere, doesn't feel like it's part of the beat

00:27:252 (1) - Map something after it, pause is awkward.
Hard
SPOILER
00:02:675 (4) - Awkward to hit

00:03:021 (5) - Seems a bit too hard for this diff, either distance snap, stack less closer or change

00:10:867 (6) - Needs a note before it, probably on the white bar

00:33:021 (2) - Slider direction implies a u-turn, but most other directions don't look as nice :/

00:42:482 (2) - I suggest not putting that on the slider end, doesn't look too nice imo.

00:15:598 (6), 00:22:059 (2), 00:35:444 (3), 00:45:136 (4) and 01:06:184 (3) - Use distance snap, I keep getting 100s on these notes specifically.

00:06:713 (5) After playing through a couple more times, notes that look like that should probably also use distance snap.
Insane
SPOILER
00:03:252 (1) - Turn the slider around, could delete note before it and add 1 more reverse

00:03:944 (3) - Move just a bit to the left for smoother flow

00:12:021 (5,6,7) - Use distance snap on all the other streams, I keep tapping too fast. Use zig-zag streams on longer ones to preserve space

01:02:934 (1) - Distance snap
General
SPOILER
My accuracy is in the 80s for Insane and low 90s for Hard which is much lower than usual for the * level and I'm keeping a full combo. I initially thought it was a timing issue, but it just needed distance snapping. Do that and acc should rise.

Also going to agree with Azu that the red looks ugly, making it lighter would fix it.

I swear I kept hearing skype notifications throughout this song, should probably put a warning about it in your description in case it gets ranked.
Topic Starter
ekafjr

Sinnoh wrote:

Love this song so I'll add my two cents

Normal
SPOILER
Distance snap everything. Easy/low normal difficulties need to teach newcomers the correlation between distance and timing.

00:04:636 (4) - Add another note somewhere, doesn't feel like it's part of the beat

00:27:252 (1) - Map something after it, pause is awkward.
Hard
SPOILER
00:02:675 (4) - Awkward to hit

00:03:021 (5) - Seems a bit too hard for this diff, either distance snap, stack less closer or change

00:10:867 (6) - Needs a note before it, probably on the white bar

00:33:021 (2) - Slider direction implies a u-turn, but most other directions don't look as nice :/

00:42:482 (2) - I suggest not putting that on the slider end, doesn't look too nice imo.

00:15:598 (6), 00:22:059 (2), 00:35:444 (3), 00:45:136 (4) and 01:06:184 (3) - Use distance snap, I keep getting 100s on these notes specifically.

00:06:713 (5) After playing through a couple more times, notes that look like that should probably also use distance snap.
Insane
SPOILER
00:03:252 (1) - Turn the slider around, could delete note before it and add 1 more reverse

00:03:944 (3) - Move just a bit to the left for smoother flow

00:12:021 (5,6,7) - Use distance snap on all the other streams, I keep tapping too fast. Use zig-zag streams on longer ones to preserve space

01:02:934 (1) - Distance snap
General
SPOILER
My accuracy is in the 80s for Insane and low 90s for Hard which is much lower than usual for the * level and I'm keeping a full combo. I initially thought it was a timing issue, but it just needed distance snapping. Do that and acc should rise.

Also going to agree with Azu that the red looks ugly, making it lighter would fix it.

I swear I kept hearing skype notifications throughout this song, should probably put a warning about it in your description in case it gets ranked.

offset its not wrong maybe my rhythm its hard to play :o

thanks for mod
micchi_chi
Hey, quick testplay
I sucked so bad @-@

mod pendek sekalian deh buat Insane
no kudos pls

yang bikin agak susah itu transisi 1/4 patternya itu loh
00:02:329 (3,4) - bagian sini misalnya, karena distancenya ga terlalu beda kayak 00:01:406 (1,2) - jadi keliatan kayak normal 1/1 pattern jadi aku ngekliknya agak telat. Kalo bisa dibikin lebih simple kayak gini aja http://puu.sh/pYVA7/eb3a2d4b65.jpg ato kayak gini 00:06:021 (3,4) - , yang penting ada jembatan buat pindah rhythm biar ngga mislead. Aku sih lebih prefer ke yang pertama soalnya lebih simple, cocok buat bagian ini soalnya juga masih lebih tenang.
00:03:252 (1,2) - terus bagian ini juga. gapapa sih pake jump buat 1/4, tpi anglenya agak terlalu tajem jadinya keliatan agak berantakan. Kalo mau 00:03:252 (1) - dibikin ngadep keatas aja http://puu.sh/pYVKn/25b35a19c7.jpg biar lebih gampang buat di read. Udah berapa kali aku putus combo di bagian ini doang :v
00:24:482 (3,4,5) - Kalo mau pattern kayak gini dibikin sama jaraknya. Kalo jaraknya beda, kesannya kayak rhythmnya juga beda padahal sama2 1/4. Terus ini 00:24:482 (3,4) - kayaknya agak kejauhan jadi kayak 1/2 pattern. http://puu.sh/pYVQl/7343f9260b.jpg kalo jaraknya sama walaupun 1/4 pattern pake jump, bakal lebih gampang buat di read. Sama buat pattern2 lainnya, agak bingung mainnya di bagian itu.
00:43:867 (1,2,3,4,5,6,7,8,9,10,11) - Bagian ini juga agak susah sih flownya, tpi keanya ini sih akunya aja yang n00b xD

itu aja sih kayaknya masalah utamanya, kalo bisa di fix ya :3
terus add video soalnya tv size

Good luck~
Topic Starter
ekafjr

hanyuu_nanodesu wrote:

Hey, quick testplay
I sucked so bad @-@

mod pendek sekalian deh buat Insane
no kudos pls

yang bikin agak susah itu transisi 1/4 patternya itu loh
00:02:329 (3,4) - bagian sini misalnya, karena distancenya ga terlalu beda kayak 00:01:406 (1,2) - jadi keliatan kayak normal 1/1 pattern jadi aku ngekliknya agak telat. Kalo bisa dibikin lebih simple kayak gini aja http://puu.sh/pYVA7/eb3a2d4b65.jpg ato kayak gini 00:06:021 (3,4) - , yang penting ada jembatan buat pindah rhythm biar ngga mislead. Aku sih lebih prefer ke yang pertama soalnya lebih simple, cocok buat bagian ini soalnya juga masih lebih tenang.
00:03:252 (1,2) - terus bagian ini juga. gapapa sih pake jump buat 1/4, tpi anglenya agak terlalu tajem jadinya keliatan agak berantakan. Kalo mau 00:03:252 (1) - dibikin ngadep keatas aja http://puu.sh/pYVKn/25b35a19c7.jpg biar lebih gampang buat di read. Udah berapa kali aku putus combo di bagian ini doang :v
00:24:482 (3,4,5) - Kalo mau pattern kayak gini dibikin sama jaraknya. Kalo jaraknya beda, kesannya kayak rhythmnya juga beda padahal sama2 1/4. Terus ini 00:24:482 (3,4) - kayaknya agak kejauhan jadi kayak 1/2 pattern. http://puu.sh/pYVQl/7343f9260b.jpg kalo jaraknya sama walaupun 1/4 pattern pake jump, bakal lebih gampang buat di read. Sama buat pattern2 lainnya, agak bingung mainnya di bagian itu.
00:43:867 (1,2,3,4,5,6,7,8,9,10,11) - Bagian ini juga agak susah sih flownya, tpi keanya ini sih akunya aja yang n00b xD

itu aja sih kayaknya masalah utamanya, kalo bisa di fix ya :3
terus add video soalnya tv size

Good luck~
Makasih ya bang modnya
-NanoRIPE-
aduh malah lupa di savelog kwkwkwk xd
kalau mau kasih kudosu silahkan aja (kalau tidak yahh nggk apa2 kwkwwk)
yf_bmp
[I]
00:08:790 (1,3) - a little closed
00:14:098 (1) - remake this slider
00:14:098 (1,4) - it's better not be overlapped
00:23:559 (1,2,3) - make them farther, since your sliders like 00:25:406 (1,2,3) - have a similar visual distance
00:34:290 (6,1) - make them farther

[H]
01:04:059 (4,6,1) - make them clearer

[NM]
01:27:059 (1) - looks not that good..

just some small points
gl~
Topic Starter
ekafjr

yf_bmp wrote:

[I]
00:08:790 (1,3) - a little closed
00:14:098 (1) - remake this slider
00:14:098 (1,4) - it's better not be overlapped
00:23:559 (1,2,3) - make them farther, since your sliders like 00:25:406 (1,2,3) - have a similar visual distance
00:34:290 (6,1) - make them farther

[H]
01:04:059 (4,6,1) - make them clearer

[NM]
01:27:059 (1) - looks not that good..

just some small points
gl~

All fix thanks for mod
Electoz
Hi, from my modding queue, sorry for the late~


[General]

  1. Wave hitsounds with possible delay > 5ms:
    1. soft-hitfinish2.wav
    2. soft-hitfinish.wav
[Normal]

  1. 00:10:406 - Since you seemed to follow vocal earlier, I suggest ctrl+g 00:10:175 (3,4) so there will be something on 00:10:406 which vocal landed there.
  2. 00:29:098 (3) - Optional but you can map vocal normally instead of going for a blue tick here, anyways the hitsound on 00:29:444 is missing, I recommend using the same hitsound as 00:25:752 .
  3. 00:33:482 (4) - Unsnapped.
  4. 00:51:944 - The sound here is very strong and should be clickable. How about a circle + 1/1 slider instead of 00:51:713 (4,5) ?
  5. 01:13:809 (5) - It's not that necessary to be a repeat slider I think? Since you didn't do the same on 00:57:809 (5) which has a similar rhythm, also 01:13:059 (4,5,6,1) looks cramp with DS tbh.
  6. 01:23:059 (1,2) - Blanket is off like 1 millimetre but who cares
[Hard]

  1. 00:15:598 (6,7,1) - Is it really necessary to make a spacing this high? I think it's too big because the song is still in the calm section, also the objects 00:16:175 (1,2,3,4,5) are kinda cramped because 00:16:175 (1) was placed so high up in the screen, in my opinion 1.5 DS on 00:15:713 (7,1) would fit nicely here considering that players have to handle a jump after a repeat slider.
  2. 00:30:944 (1,2) - Plays fine but spacing should be consistent with 00:23:559 (1,2) - 00:27:252 (1,2) - 00:34:636 (1,2) .
  3. 00:31:867 (3) - DS is a bit off here.
  4. 00:44:790 (3,4) - Same as above, I assume it should be 0.5 DS here.
  5. 00:35:790 (5,6,1) - Could have been a triangle like what you did in Insane, since this part 00:35:559 (4,5,6,1,2,3,4) didn't follow your usual DS so there's no reason to make a 1.0 DS on 00:36:021 (6,1) right?
  6. 00:51:021 (1,4) - Minor but how about using the same shape? It's more appealing that way.
  7. 01:10:059 (3) - Can you make this a triplet or come up with a different rhythm on this? It's very confusing with 01:10:059 (3,4) because they have a different number of kicks, if you can't then I recommend NC'ing 01:10:559 (4) for readability.
  8. 01:21:559 (2,3) - This stack doesn't play well since the stronger sound 01:21:559 (2) is on top of the stack so it doesn't give a proper emphasis, I recommend unstacking this since you didn't have a 1/2 stack in kiai so far.
[Insane]

  1. 00:07:175 (2,4) - 00:08:329 (6,1) - Better do the same thing here on both of these, either overlapping or stacking.
  2. 00:09:713 (3,4,5) - Please use a smaller spacing on these, it's kinda overdone for a calm section like this, at least nerf 00:09:944 (4,5) so 00:09:713 (3,4,5) will become sth like a triangle.
  3. 00:14:098 (1) - Kinda curious, why did you hitsound a sliderbody?
  4. 00:29:098 (1,2,3) - Better move 00:29:559 (3) down to y:292 for a perfect triangle, this way will make a spacing on 00:29:559 (3,4) a bit inconsistent but it's kinda worth it cuz visual stuff has a higher priority in this diff.
  5. 00:29:790 (4) - How about something like this for a better flow to 00:30:252 (5) ? (In the pic I also rotated 00:29:790 (4) about 5 degrees.)
  6. 00:33:136 (2) - 2 circles on 00:33:136 - 00:33:252 is better since the music kinda faded out on 00:33:252 so it will give sth like a 1/2 pause this way.
  7. 00:36:944 (3) - Should be placed at x:325 y:251 for a better blanket with 00:36:252 (1) . You might have to adjust DS on 00:36:713 (2,3,4) a bit though.
  8. 00:55:059 (2) - NC I guess.
  9. 01:04:809 (6,7,1) - Inconsistent spacings.
  10. I'm kinda curious why you used different spacing for 1/4 circles in kiai, like, you have 0.7 DS on 00:57:809 (3,4,5) - 00:59:809 (3,4,5) . 0.6 on 01:02:559 (6,7,1) and then 0.5 on 01:06:184 (5,6) which is kinda unappealing, should have used the same spacing for consistency throughout kiai.
Really nice mapset! Good luck!
HootOwlStar
m4m. really sorry for being late anyway.

[General]
  1. consider change your current .mp3 file to a better one with fade out since the music just stops suddenly at the end
  2. just a quick complaint. the bg is rather blank since there's too much whiteness and the color scheme is too light. not like I can find a better one so yah please just ignore this
[Normal]
  1. 00:08:790 (1,2,3,4,5,6) - in my opinion following the drums and neglecting the vocals in this part is a rather bad idea to be honest since the vocals are more visible. and especially in 00:09:252 (2,3,4,5) - it feels a little bit too off sync. consider following the rhythm indicated in the timeline in the screenshot https://osu.ppy.sh/ss/5621607
  2. 00:21:713 (4,1) - move (4) to the right of slider (3) for a better flow, make the slider (3) curve a little and make the sliders (4) and (1) parallel for some aesthetics improvement imo
  3. 00:33:482 (4) - unsnapped note
  4. 00:23:559 (1,2) - the current one appears to be like out-of-place blankets or sth. consider to place them as blankets or as of suggestion anyway https://osu.ppy.sh/ss/5621724
  5. 00:51:713 (4,5) - please make them parallel btw
  6. 01:07:059 (1,2) - ^ or try out https://osu.ppy.sh/ss/5621815
  7. 01:16:559 (4) - music is best represented by a circle instead of a slider
[Hard]
  1. 00:01:406 (1,2,3) - make them equidistant to follow the distance-time concept
  2. 00:07:406 (2,3,4) - suggestion https://s31.postimg.org/vbl3318ij/time.jpg
  3. 00:34:636 (1,2,3,4,5,6) - suggestion again https://osu.ppy.sh/ss/5621935
  4. 00:37:175 (4) - suggest move to below 3 to make a flow like parallelogram
  5. 00:51:021 (1,2,3,4) - 01:00:309 (6,7,1,2,3,4) - the distance spacing is relatively smaller and it's unreasonable to do so
  6. 01:14:559 (1,2) - swap combos
  7. 01:25:059 (1) - lift up a little. it is too out of grid
can't mod insane so that's all. hope that I can help at least a little.
find me in game if you don't understand my mod. gl tho
Topic Starter
ekafjr
All fix thanks for mod
Chihara Minori
irc nm for yahh

normal
18:36 ekafjr: om kapan nih mau irc wkwkkww
18:36 eclipselotus: lah lunya ditunggu gak pm pm ww
18:36 eclipselotus: mau sekarang?
18:37 ekafjr: njir kapan emng nge pm gak kebaca kyaknya kwwkkw
18:37 ekafjr: gomen :V
18:37 eclipselotus: :V
18:37 ekafjr: ya udah sekarang aja ath :v
18:38 eclipselotus: ganti bg teruss
18:38 ekafjr: wkwkkw iya ada yg mirip soalnya
18:38 eclipselotus: ranked ga?
18:38 eclipselotus: kalo masih berjuang ya cepet"ana aja
18:39 eclipselotus: ww
18:39 *eclipselotus is editing [http://osu.ppy.sh/b/1016936 Happy Clover - Ashita de Ii kara [Normal]]
18:39 ekafjr: belum nih gak masih belum bisa katanya kwkwkw
18:39 ekafjr: dapet bubble aja masih gak bisa
18:41 eclipselotus: 00:03:252 (3) - musiknya gak datar ini, mending agak digeser kebawah end slidernya terus tambahin light up curve sebanyak (1)
18:42 ekafjr: light up curve kek gmana bentuknya :v
18:42 eclipselotus: 00:04:636 (4~) - kalo gu sih lebih prefer ini di x388 y264 dan setelah"nya nyesuaiin
18:42 eclipselotus: [http://puu.sh/q9fnb/55c0384163.jpg yang tadi]
18:45 eclipselotus: 00:06:944 (3) - ini slider ini makan 3 suku kata lho (ki-me-ta) tapi slider lurus? mending ini jadiin lighr right curve, dan biat lebih ngeflow buat (4) dibikin up curve instead
18:45 ekafjr: itu buat blanket sbernya
18:45 eclipselotus: blanket yang mana?
18:46 ekafjr: 00:05:098 (1) - ini
18:46 eclipselotus: ya ngikut itunya
18:46 eclipselotus: nyesuaiin sama perpindahan (4)
18:46 eclipselotus: (2) nya kan tinggal geser kekiri dikit
18:47 eclipselotus: 00:08:790 (1,2) - ini maksudnya blanket kah? kalo iya coba sempurnain lagi
18:48 ekafjr: pelan" bang wkwwk ane ngeberinnya agak lama
18:48 eclipselotus: www
18:48 eclipselotus: gu lanjut aja dulu, ntar kalo ada yang bingung/mau ngomentarin tinggal potong aja
18:50 eclipselotus: 00:13:867 (3) - ini ngilangin beat yang kuat yang ada di red tick sebenrnya (kemakan slider). mending pakai ritem ini [http://puu.sh/q9fHD/eff213d43e.jpg pic]
18:51 eclipselotus: 00:15:252 (6,7) - tuker ritem, karena disini 00:15:944 - lebih penting buat jadi clickable
18:52 eclipselotus: 00:16:636 (1,2) - bikin slight blanket aja, biar juga terkesan ngulang flow (6,7) sebelumnya
18:52 eclipselotus: 00:17:559 (3,4) - rasanya agak terlalu maksa w
18:53 eclipselotus: 00:18:944 - pakai ritem yang sama kyk di 00:15:252 - karena itu identik beatnya
18:54 eclipselotus: 00:20:329 (2) - ini circle aja gpp sebenrnya
18:55 eclipselotus: 00:20:790 (3,4) - flow breaker serius, cobba (4) dikasih left curve secukupnya terus pindahin ke x356 y184
18:56 eclipselotus: 00:25:406 (3) - terlalu patah di tempat yang gak seharusnya, coba geser 2~4 grip keatas
18:56 ekafjr: 00:15:713 (6,7) - klo yg ini aneh rasanya klo di tuker
18:56 eclipselotus: yang itu ga dituker pak .-.
18:57 eclipselotus: oh dutuker ding
18:57 eclipselotus: di gu udah dituker soalnya ww
18:57 ekafjr: wkwkkw
18:58 eclipselotus: wait itu shortnya duluan apa panjangnya?
18:58 ekafjr: shortnya duluan
18:59 eclipselotus: ohh iya biarin aja deh gpp itu w
18:59 ekafjr: clickable klo menurut ane disini 00:15:713 (6) -
19:00 eclipselotus: 00:09:944 - missing note
19:01 eclipselotus: 00:21:482 - ^
19:02 ekafjr: klo ini 00:09:944 (3) - di isi
19:02 eclipselotus: 00:27:252 (1,2) - sempurnain blanketnya
19:02 eclipselotus: 00:09:944 - disini maksudnya
19:02 ekafjr: 00:10:290 (4) - ini juga harus ane isi :3
19:02 ekafjr: iya di situ :3
19:03 ekafjr: ada same note di bluetic :3
19:03 eclipselotus: 00:29:098 (3) - upcurve instead
19:03 ekafjr: jadi ane keep aja
19:03 eclipselotus: 00:31:867 (2) - ditambah upcurve sebanyak slider (4)
19:04 eclipselotus: 00:35:790 (2,3,4) - improve flow?
19:04 eclipselotus: 00:39:252 (2,3) - sempurnain blanket
19:05 eclipselotus: 00:46:636 (2) - terlalu tajem transisinya dari (1) - pindahin ke x252 y240 imo
19:05 eclipselotus: note selanjutnya menyesuaikan
19:06 eclipselotus: 00:49:175 - strong beat sriusan, jadi menurutku missing note
19:06 eclipselotus: 00:52:406 (6,7) - tuker ritem
19:07 eclipselotus: 00:54:320 (1) - sebenernya perfect flow aja ga masalah berhubung agak kesentak disitu. pindahin end slidernya sekitar 2~3 grip kebawah
19:08 eclipselotus: 00:55:934 (2) - slidernya mestinya mulai disini, selesai di tempat yang sama
19:14 eclipselotus: 00:57:934 (5) - ^
19:14 eclipselotus: 01:01:934 (5) - ^
19:14 eclipselotus: ^ buat yang ini tambah note di red tick sebelumnya
19:15 eclipselotus: 01:03:059 - ritemnya gini [http://puu.sh/q9gT3/fceaa82cc5.jpg pic]
19:16 eclipselotus: 01:05:809 (5,6) - pindahin ke atas sekitar 3~4 grip
19:16 eclipselotus: 01:09:059 (3) - tambahin light up curve tapi usahain gak overlap sama (2)
19:17 eclipselotus: terus (4) diubah jadi left curve
19:17 eclipselotus: 01:11:934 (2) - mulai disini slidernya
19:17 eclipselotus: 01:12:559 (3) - digeset 2~3 grip kekanan
19:17 ekafjr: ini missing note ya bang 00:49:175 (6) -
19:18 eclipselotus: mhm
19:18 ekafjr: berarti ini juga sama 00:45:482 (7) - missing note
19:19 eclipselotus: 00:45:482
19:19 eclipselotus: itu kan maksudnya
19:20 eclipselotus: 01:13:934 (5) - mulai slidernya disini
19:21 eclipselotus: 01:16:059 (3,4) - ini (3) dijadiin 1/1 slider aja terus (4) dihapus
19:22 eclipselotus: 01:17:934 (5) - sama seperti sebelumnya
19:22 eclipselotus: 01:22:059 (5) - mirroring dari (4) lebih dari cukup kok
19:23 ekafjr: 01:16:059 (3,4) - 4 strong beat bang
19:23 eclipselotus: mending bikin variasei jadi (3) fokus ke musik downbeatnya
19:24 eclipselotus: 01:23:559 - ritemnya kusaranin gini [http://puu.sh/q9hgE/f6b6abe357.jpg pic]
19:25 eclipselotus: 01:26:059 - dan disini kek gini ritemnya [http://puu.sh/q9hjj/1eb3819253.jpg pic]
19:26 eclipselotus: 01:28:059 - timing point terakhir pindahin pas end slider aja, toh downbeatnya disini
19:26 eclipselotus: sekian buat normalnya
19:28 ekafjr: 01:26:059 (5,6) - ini vocal follow
19:29 eclipselotus: mending ngikut musiknya aja berhunung kiai masuknya
19:29 eclipselotus: 1
19:32 ekafjr: duh sial crash gak ke save lagi wkwkw
19:32 eclipselotus: lololololololo

hard
21:57 *eclipselotus is editing [http://osu.ppy.sh/b/1016934 Happy Clover - Ashita de Ii kara [Hard]]
21:58 ekafjr: hard yah
21:58 eclipselotus: 00:05:098 - menurutku ritemnya samain kyk pas mulainya, berhubung ini masih pengulangan beat dari yang awal
21:58 eclipselotus: kan kemarin udah nornal (baru)
21:59 ekafjr: pas awal ?
21:59 ekafjr: yg ini 00:04:406 (3) -
22:00 eclipselotus: mhm
22:02 eclipselotus: 00:10:175 - dibikin vertikal aja, toh flownya lanjut kebawah
22:03 eclipselotus: 00:14:098 (1) - agak flow breaker rasanya, mungkin pindahin sedikit keatas
22:03 ekafjr: vertikal kek gmana kwkwkw
22:03 ekafjr: ane gak tau arah vertikal kemana
22:03 eclipselotus: vertikal - atas ke bawah
22:05 eclipselotus: 00:19:867 (1,2) - buat kyk gini flownya 00:12:482 (1,2) -
22:05 ekafjr: ohh enggak deh square pattern soalnya
22:07 eclipselotus: 00:23:098 (5,1,2) - [http://puu.sh/qbGSG/0aeaedd2ab.jpg phis flow way better]
22:08 eclipselotus: 00:27:713 (2) - ini ku saranin straight aja, lebih enak ngejarnya dari (1) dibanding yang ada curvenya
22:09 eclipselotus: (2,3,4) terus dirapiin lagi biar lurus
22:10 eclipselotus: 00:28:175 (4) - tmbah left curve fs, straight kebawah terus lanjut curve kekiri rasanya tuh maksain pattern kalo di hard
22:11 eclipselotus: 00:29:098 (1,2,3,4) - ini (1,2,3) maksudnya lurus kah? terus (4) ngeblanket
22:12 eclipselotus: 00:30:252 (5,6,7) - [http://puu.sh/qbH5q/7c8e301aec.jpg jadiin jump sekalian]
22:12 eclipselotus: 00:31:406 (2) - ini agak digeser ke kanan bawah sekitar 2 grip, jadi jarak antara (1,2,3) sama, lebih nove looking
22:13 eclipselotus: 00:34:636 - kentara banget ini janggalnya, di improve
22:14 eclipselotus: 00:35:098 (2,3,4) - rapiin lagi
22:15 eclipselotus: 00:39:252 (3) - kalau mau lebih catchy coba jadiin upcurve aja
22:15 eclipselotus: 00:40:636 (2) - cie kopian www, left curve atau straight instead
22:16 eclipselotus: 00:45:944 (2) - kalu ini naik ke atas jadi pattern (6,1,2) mirip v lebih bisa diterima
22:17 eclipselotus: tapi kalo yang itu positif flow breaker
22:18 eclipselotus: 00:49:175 - ini kan piano hitnya repeating, jadi lebih pas kalo di stack menurutku. tapi patternya yaa jadi mesti dirubah sih ~
22:19 eclipselotus: 00:52:406 (6) - slider yang rotate 90* gini lebih pas kalau dibuat melingkar, simply naikin lagi aja posisi slidernya
22:20 eclipselotus: 00:55:434 (2,3,1) - kalau emang ini pattern yang mau diterapin buat hard usahain penggunaannya lebih konsisten
22:21 eclipselotus: misal disini dibuat sama 00:58:559 -
22:21 eclipselotus: 01:02:559 -
22:22 eclipselotus: 01:04:809 (6) - ini ekornya diangkat aja sekalian jadi bentuknya mirip \
22:23 eclipselotus: 01:05:809 (2) - highly reccomend ganti jadi 1/1 slider, kenapa? karena bagian ini tuh vibrasi vokal dari "ga~"
22:25 eclipselotus: 01:07:059 - di bait ini masuknya bagus, tapi pas mulai blanket"an kok rasanya jadi kurang nyaman ya ~
22:25 eclipselotus: dah itu aja buat hardnya
22:26 eclipselotus: kalo mau lanjut insane sekalian kabarin

insane
22:38 ekafjr: insanenya lannut
22:38 ekafjr: lanjut :v
22:40 eclipselotus: 00:03:598 (2) - pindahin ke x448 y114
22:40 ekafjr: knapa ?
22:41 eclipselotus: biar rapi lah
22:41 eclipselotus: =3=
22:41 eclipselotus: 00:07:175 (2,3,4) - this is soo mee w
22:42 ekafjr: oke
22:42 ekafjr: knapa lagi tuh :V
22:42 eclipselotus: 00:17:675 (6) - ini gak ngekopi slider (2) terus di mirror aja?
22:43 eclipselotus: gpp yang itu, gu banget aja stylenya w
22:43 ekafjr: enggak deh
22:44 ekafjr: mirror 00:18:021 (1,2) - aja
22:44 eclipselotus: 00:24:482 (3) - ctrl + g
22:44 eclipselotus: ^please
22:44 eclipselotus: ^ i beg you :v
22:45 ekafjr: wanjir kejauhan ntar kwkwkw
22:46 eclipselotus: patternnya lebih bagus
22:46 eclipselotus: lebih kebaca
22:47 eclipselotus: 00:28:867 (6) - x8 y188
22:48 eclipselotus: 00:39:252 (3,4) - sebenernya ini ngekopi (1,2) aja cukup sih
22:48 eclipselotus: 00:45:252 (10) - NC
22:49 eclipselotus: 00:48:713 (4,5,6) - (4,5) di ctrl+g terus yang (6) distack sama (3)
22:50 eclipselotus: 00:55:934 (3) - why flow breaker ;_;
22:51 eclipselotus: 01:08:559 (6) - tanggung amat jumpnya 320 y108
22:52 eclipselotus: 01:11:559 (2) - lebih prefer downcurve sih
22:53 eclipselotus: 01:13:934 - [http://puu.sh/qbIYR/ffa8a61070.jpg this dlow better]
22:54 eclipselotus: 01:17:059 (2) - geser ke kiriiii
22:55 eclipselotus: dah itu aja insanenya
22:55 ekafjr: sip dah makasih yah
22:55 eclipselotus: yoo

dont give me kds untili done all diff mod ~
good luck
Modem
Hey, as promised~ />w</

Surprise Box
General


* Di dalem map foldernya ada cover.png yang udah nggak dipake lagi soalnya backgroundnya udah diganti sama yang jpeg. Jadi didelete aja yang png buat ngurangi size di mapsetnya. Soalnya yang Cover.png itu sizenya 1.5 mb

* Kalau bisa ditambah soft.sliderslide ya, buat ngilangin suara berisik dari slider nya :3

* Soalnya backgroundnya udah diganti, gimana kalo combo colornya juga diganti, biar matching sama backgroundnya ;) . Soalnya aku sudah bolak-balik ngeliat kasus diskualifikasi map soalnya combo color yang dipilih nggak fit sama warna backgroundnya. Jadi, pendapatku, mending combo colornya diganti sama ini :
[Colours]
Combo1 : 147,201,255
Combo2 : 249,224,166
Combo3 : 88,0,176
Combo4 : 188,130,253
Combo5 : 255,128,255
Combo6 : 255,0,128
Tinggal di copy-paste aja di osu.notepad di semua diffs ;)

* Others seems pretty fine~

Normal


* Soalnya ini difficulty yang paling mudah di mapset ini, mending AR (Approach Rate) nya diganti jadi 4 aja daripada 4,5 soalnya beginner players juga pasti main difficult yang ini :3

* Ada distance snap error (dari AiMod) yang nggak bakal dibolehin di difficult ini, soalnya ini difficult yang paling gampang

Cara perbaikinya:
- Pindahkan note ini -> 00:51:713 (4) ke x:84 y:192
- Selanjutnya, tinggal pindahkan slider ini -> 00:51:944 (5) ke x:64 y:136
Tampilan akhirnya seperti gambar di bawah :


* 00:01:867 (1,2) - Ini bakalan bagus kalo dibikin blanket kayak gini :

Nggak bakal ngebikin distance snap error kok ;)

* 00:14:329 (3,5) - Ini blanket juga bisa diimprove. Tinggal geser point akhir yang ada di ekor kerangka slider ini -> 00:15:482 (5) satu grid ke kanan kayak gini :


* 00:27:713 (1,2) - Blanket ini juga bisa diimprove ;)

* 00:39:713 (2,3) - Blanket ini bisa diimprove. Tinggal geser point tengah sama point akhir dari kerangka slidernya satu grid ke bawah kayak gini :

Terus pindahin 00:40:867 (4) sama 00:41:098 (5) ke x:156 y:116 trus geser point akhir dari kerangka slider ini -> 00:41:098 (5) 1 grid ke kanan kayak gini:

Biar nggak ada distance snap errornya :3

* 00:42:482 (1,2) - Um, yakin nggak mau ngebikin 2 slider ini jadi blanket?

* 01:08:559 (2) - Add finish + clap di ekor slidernya :3

* 01:09:059 (3) - Add finish juga di kepala slider ini biar bisa ngemphasize cymbal dari musik utamanya

* 01:21:559 (4,5) - Improve blanket please >w</

* Nice diff owo/

Hard


* Approach Circle (AR) nya mending diganti jadi 6 aja, biar gap difference nya sama Normal diff nggak terlalu besar & buat ngebalance spread dari mapsetnya

* 00:28:521 (5,1) - Blanket ini bisa diimprove kayak gini :


* 00:29:444 - Ada drum beat dari musik utamanya yang kena skip di sini. Jadi, mending add a note + clap aja di sini, soalnya beat kayak gini itu pantes dimap di Hard diff kok ^^. Placementnya bisa kayak gini :


* 00:30:713 (7,1) - Improve this blanket like this :


* 01:08:059 (3) - Buat slider ini sedikit lebih curvy buat ngimprove blanketnya

* 01:27:059 (1) - Bentuk dari slider ini bisa diimprove, jadi salah satu sisinya ngebikin blanket sama 01:26:059 (3) kayak gini :


Insane


* Menurut pendapatku, mending di difficult ini pake 4 Stack Leniency aja

Soalnya kalo pake 4 Stack Leniency, nanti stack kayak 00:09:482 (2,4) , 00:13:521 (2,1) , etc bisa lebih rapi :3. Pake 4 Stack Leniency diijinin kok di Insane diff ;)

* 00:12:944 (2) - Gimana kalo slider ini dibikin lebih curvy? Buat nambah nilai estetikanya ;)


* 00:25:752 (2,3,5) - Blanket them like this please :



* 00:38:329 (1,2) - Improve this blanket a little bit like this :


* 00:40:175 (5,6) - Improve the blanket like this :

Okay, that's all~
Bahasanya campur-campur wkwkwkwk
Anyway, mapsetnya udah bagus banget kok. Good job owob

Good Luck in rank ekafjr ~ />w</
Topic Starter
ekafjr
All fix thanks for mod :) :) :) :) :) :)
Eni
hi m4m

what happened to the old background? this one has text in it...

[General]
  1. Where is the video? This is a TV size, and as such, many players expect a video to go with it. If you don't know how to make video, ask Lanturn for one of his Super HD Videos.
  2. Two of your file names are .WAV. They should be .wav instead.
[Normal]
  1. 00:38:329 (1,2,3) - You could make these sliders flow better. Slider 1 curves up, but your slider 2 is below the curve. Fix this by moving slider 2 up a bit, and adjusting slider 3 as necessary.
  2. 00:48:021 (3,4,5) - It's best to make this a perfect triangle by using the "Create Polygon Circles" feature. Remember to re-apply the hitsounds when finished.
  3. 01:15:059 (1,2,3,4,5,6,7) - This pattern is a bit too long since Normal is the easiest difficulty. Try adding a 1/1 wait somewhere or decreasing the object density.
  4. 01:25:059 (3) - Try x:64 y:256 or some other variant instead. Going back to the same place in the pattern 01:23:059 (1,2,3) - feels weird IMO, and it can be spiced up by making a triangle with the objects. Of course, you have to re-arrange the next few objects as well.
[Hard]
  1. 00:05:098 (1,2,3) - Take a second to look at this pattern. Does it look visually pleasing to you? Maybe, but a lot of things can be done here to improve the quality of this part. For example, the flow from slider 1 to 2 doesn't really make sense. You can make it better by moving slider 2 slightly to the right. You should never sacrifice playability for a blanket, such as how slider 2 blankets with slider 3. In comparison, 00:06:944 (1,2) - is a more acceptable blanket since slider 1 curves into slider 2.
  2. 00:10:406 - Here is a hold in the vocal, and as such, the player should also hold a slider during this time for emphasis of the song. Since you mapped the vocal at 00:14:098 (1) -, you must follow the same pattern here as well.
  3. 00:19:867 (1,2) - For this and all similar patterns, please remember what I said about flow. Are you using the default skin to map? If so, switch to it. Look at how the slider tail looks and then look at where the arrows are pointing. Try moving slider 2 to the right to make it flow better.
  4. 00:34:175 (5,1) - This pattern does not look very appealing. I suggest that you ctrl+j 00:34:636 (1) - and move the objects accordingly.
  5. 00:42:482 (2,4) - You can't do this since the slider tail of 4 appears before 2 is pressed. You must not overlap the objects like this, otherwise, it's an unrankable issue.
  6. 01:24:559 (6,7,1) - You should make this symmetrical about the y-axis.
[Insane]
  1. 00:17:098 (3,4,5,6) - You need to use the "Create Polygon Circles" here in order to make a perfect triangle. Right now, there is too much height and not enough base for the triangle. Same for 00:35:559 (4,5,6) -. Do not stack here. It is better to have an enjoyable map with reasonable spacing than stacks that affect spacing negatively.
  2. 00:51:944 (1) - It looks like this slider is using an older version of the osu format. Try making a new slider that looks similar to it and delete the old slider to fix this.
  3. 00:54:320 (1) - You should make this slider symmetrical across the y-axis.
Good luck!
Topic Starter
ekafjr

Project Railgun wrote:

hi m4m

what happened to the old background? this one has text in it...

[General]
  1. Where is the video? This is a TV size, and as such, many players expect a video to go with it. If you don't know how to make video, ask Lanturn for one of his Super HD Videos.
  2. Two of your file names are .WAV. They should be .wav instead.
[Normal]
  1. 00:38:329 (1,2,3) - You could make these sliders flow better. Slider 1 curves up, but your slider 2 is below the curve. Fix this by moving slider 2 up a bit, and adjusting slider 3 as necessary.
  2. 00:48:021 (3,4,5) - It's best to make this a perfect triangle by using the "Create Polygon Circles" feature. Remember to re-apply the hitsounds when finished.
  3. 01:15:059 (1,2,3,4,5,6,7) - This pattern is a bit too long since Normal is the easiest difficulty. Try adding a 1/1 wait somewhere or decreasing the object density.
  4. 01:25:059 (3) - Try x:64 y:256 or some other variant instead. Going back to the same place in the pattern 01:23:059 (1,2,3) - feels weird IMO, and it can be spiced up by making a triangle with the objects. Of course, you have to re-arrange the next few objects as well.
[Hard]
  1. 00:05:098 (1,2,3) - Take a second to look at this pattern. Does it look visually pleasing to you? Maybe, but a lot of things can be done here to improve the quality of this part. For example, the flow from slider 1 to 2 doesn't really make sense. You can make it better by moving slider 2 slightly to the right. You should never sacrifice playability for a blanket, such as how slider 2 blankets with slider 3. In comparison, 00:06:944 (1,2) - is a more acceptable blanket since slider 1 curves into slider 2.
  2. 00:10:406 - Here is a hold in the vocal, and as such, the player should also hold a slider during this time for emphasis of the song. Since you mapped the vocal at 00:14:098 (1) -, you must follow the same pattern here as well.
  3. 00:19:867 (1,2) - For this and all similar patterns, please remember what I said about flow. Are you using the default skin to map? If so, switch to it. Look at how the slider tail looks and then look at where the arrows are pointing. Try moving slider 2 to the right to make it flow better.
  4. 00:34:175 (5,1) - This pattern does not look very appealing. I suggest that you ctrl+j 00:34:636 (1) - and move the objects accordingly.
  5. 00:42:482 (2,4) - You can't do this since the slider tail of 4 appears before 2 is pressed. You must not overlap the objects like this, otherwise, it's an unrankable issue.
  6. 01:24:559 (6,7,1) - You should make this symmetrical about the y-axis.
[Insane]
  1. 00:17:098 (3,4,5,6) - You need to use the "Create Polygon Circles" here in order to make a perfect triangle. Right now, there is too much height and not enough base for the triangle. Same for 00:35:559 (4,5,6) -. Do not stack here. It is better to have an enjoyable map with reasonable spacing than stacks that affect spacing negatively.
  2. 00:51:944 (1) - It looks like this slider is using an older version of the osu format. Try making a new slider that looks similar to it and delete the old slider to fix this.
  3. 00:54:320 (1) - You should make this slider symmetrical across the y-axis.
Good luck!
Thanks for mod > :D sorry you earned 2 kodusu
just 1 kd for you please reject it
Abe Nana
Hi. From M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. '1365x768' is wallpaper size. isn't formal in OSU. I sugguest adjust this resolution to '1366x768'
  2. adjust in tags 'anne happy' -> 'Anne-Happy'
[Normal]
  1. 00:51:713 (4,5,6,7) - it so hard for Normal players 00:51:713 (4,5,6) - especially is this. 00:34:636 (1,2) - how about like this?
[Hard]
  1. 00:35:559 (4,5,6) - three issues in here. triple after slider, irregular, non-regular spacing jump. it so very difficult for Hard players, and the best of them is 00:35:559 (4,5) - so many peoples find it hard click the stream after jump.
  2. 00:45:136 (4,5,6,1,2) - it can be likened^. click the stream after 1/2 of straight line
[Insane]
  1. is faultless
Topic Starter
ekafjr
Alll fix thanks Update :)
Topic Starter
ekafjr
Video Added :) :) :) :)
Lanturn
offset for that video is about 420ish
Topic Starter
ekafjr

Lanturn wrote:

offset for that video is about 420ish
Whoaa thanks
Lami
H

00:51:021 (1,2,3,4) - this beats are so strong, but become suddenly small DS.
but it's smaller than 00:48:482 (3,4,5,6) - . even if they have enough strong beat.

I

00:21:367 (7,1) - it can more fluid shape with each other.

I little worried about Normal - Hard gap.
Topic Starter
ekafjr

Lami wrote:

H

00:51:021 (1,2,3,4) - this beats are so strong, but become suddenly small DS.
but it's smaller than 00:48:482 (3,4,5,6) - . even if they have enough strong beat. fixed

I

00:21:367 (7,1) - it can more fluid shape with each other. change a little

I little worried about Normal - Hard gap.
Thanks for mod
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