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LUZE & Emew. - Unmeiron [OsuMania]

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DeletedUser_259972
hoyl firetruck coconut milk intensifies
Aruel
Wonder where you get this romanised title.
It should be Unmeiron in right Japanese -> English translation.

And as you said to me before, let me just check your map, seems you will be really hard to get qualify BN. (Became more harder due to new rule)

Please reply on this post~
Topic Starter
snoverpk_old

Fresh Chicken wrote:

Wonder where you get this romanised title.
It should be Unmeiron in right Japanese -> English translation.
since i can't read japanese, i got it from google translate which displays it as unmei-ron
another website i used displayed unmei and ron as 2 separate words so i have a feeling both could be correct(?)

And as you said to me before, let me just check your map, seems you will be really hard to get qualify BN. (Became more harder due to new rule)

Please reply on this post~
whoops i already asked juankristal but he's busy right now and seems that you're not so i'll see what happens
Aruel
Google translate never shows right romanised title, they shows just speech. Like Unmei-ron is speech like mei ~ ron, that is why that has -,
I'm 100% sure for this.

And some confirmation from Japanese too. Popped.

Aruel
OK metadata has fixed and I've checked some patterns (only unrankable things)
Please uncheck Widescreen Support on Valedict's Another. That's all
Snapping from BMS confirmed. I don't think this map need more improvement so let's be simple.
Topic Starter
snoverpk_old
fixed that and confirmed romanization with actual official documents because i was curious
Aruel
it should be fine
Evening
e
Jinjin
運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論運命論

grats
living yell
omg grats :o
DDMythical
Conductor


01:14:430 (74430|2) - ghost note

01:17:959 (77959|2) - ghost note

01:20:077 (80077|3) - ghost note

02:05:017 (125017|0) - ghost note

02:15:106 (135106|2) - should be a jump, every other sound like this is mapped that way
Topic Starter
snoverpk_old

DDMythical wrote:

Conductor


01:14:430 (74430|2) - ghost note

01:17:959 (77959|2) - ghost note

01:20:077 (80077|3) - ghost note

02:05:017 (125017|0) - ghost note
none of those are ghost notes

DDMythical wrote:

02:15:106 (135106|2) - should be a jump, every other sound like this is mapped that way
i don't think it matters but i'll have to ask anyway

edit: feerum said it's ok
_underjoy
wouldn't want to have issues with the map I got a GD in but there's one thing I'm unsure of:

The highlighted quad (and others following exact sound) shouldn't imo be a quad because it's not the clap sounds every other quad is mapped to. The sound here is exactly the same as the [34] chord on 00:30:724 - .
This being said, I would rather go for 3-chords (at most), and you can also use that to map 1/4 hihat you skipped due to making the quads smooth.
It also fits with making the intro a little less intense.
Topic Starter
snoverpk_old
dammit are you people trying to dq this

edit: i catched up to myself and realized i layered this map in a completely different way does this mean i can ignore you now
Sandalphon
What can you expect from a overnote map
Topic Starter
snoverpk_old

SanadaYukimura wrote:

What can you expect from a overnote map
daiuchuu stage
DoNotMess
i just witnessed the future of osu mania!
Protastic101
Ok, I normally don't say anything about qualified maps, but personally, I'd like to hear your reasoning on some of the rhythms in the last diff cause I don't quite understand them

Conductor
00:20:224 (20224|2,20577|2,20930|3,21283|0,21636|2,21989|2,22342|3,22694|3) - I've listened to this entire burst a couple times now but I can't really hear any sound for these notes. What I assume you begin following is the hihat + background synths (or whatever the sound is, the stuff like at 00:21:459 - for example), but it still follows a simple 1/4 triplet structure, with that synth sound lasting 1/2 at places like 00:20:842 - 00:21:194 - . The music isn't a continuous 1/4 burst here is basically what I'm saying, and so I think the notes that I've highlighted are ghosts.

00:20:136 (20136|0,20136|3,20136|1) - This hand doesn't make that much sense to me either. Is there any special emphasis on the upbeat here? The music stays the same intensity/speed throughout this entire introduction section, so shouldn't this only be a jump? It's a closed hat sound like 00:19:430 (19430|2,19430|3) - or 00:19:783 (19783|0,19783|3) - is, so to use a hand all of a sudden is pretty confusing in my opinion.

00:24:194 - Starting here is when I just don't understand the chord structure at all. For example, here you have a quad at 00:24:547 (24547|2,24547|0,24547|3,24547|1) - for the snare, which, while I'd have personally favored a triple because the sound isn't as loud and accented compared to the music, is still ok. But then at 00:25:606 (25606|0,25606|1,25606|3,25606|2) - , you use a quad for a kick? So I might think that you're using quads for both, which is also probably ok, but then there's 00:25:077 (25077|3,25077|2) - which you used a jump to represent the kick here. It's pretty inconsistent how you sized your chords for certain sounds. Another example is how you mapped closed hats like at 00:24:371 (24371|1,24371|0) - with jumps too. Basically, you vary the chord sizes kind of randomly for the kicks in my opinion. The snares are all quads which is fine I guess. Examples of inconsistent kicks
  1. 00:25:077 (25077|2,25077|3) - jump
  2. 00:25:606 (25606|0,25606|1,25606|3,25606|2) - quad
  3. 00:26:489 (26489|0,26489|3) - jump
  4. 00:27:018 (27018|2,27018|1,27018|3,27018|0) - quad
  5. 00:27:900 (27900|0,27900|2) - jump
  6. 00:28:430 (28430|3,28430|1,28430|0,28430|2) - quad
  7. 00:34:783 (34783|2,34783|0,34783|3) - hand
  8. 00:34:959 (34959|3,34959|2) - jump
00:24:900 (24900|0,24900|2,24900|3) - 00:26:312 (26312|1,26312|3,26312|0) - 00:27:724 (27724|0,27724|2,27724|1) - 00:29:136 (29136|0,29136|1,29136|3) - and etc. I'm not getting why these are hands when they're just part of that same 1/4 synth. If anything, the hats at places like 00:28:606 (28606|0,28606|2) - or 00:28:959 (28959|1,28959|0) - are louder, yet they're only jumps, which is understandable if you want to maintain consistency, so then why are there hands for a single synth? I know it stands out a bit more from the lower pitched synth, but compared to the other sounds, is a hand really appropriate for something like this? Also, if you map only a single part of the synth as a triple, shouldn't the 1/4 beat before, and especially the 1/2 beat after like 00:24:812 - 00:25:077 - for example, be triples? Maybe not the 1/4 before since that'd be really difficult, but at least the 1/2 after like at 00:26:489 - 00:27:900 - to be consistent with how you chord certain sounds.

00:46:253 (46253|1,46253|0,46430|0) - This is more just a comfort thing than anything, but I think it might be better to put the LN in 1 and the short notes on the other hand since it's kind of difficult right now because the middle finger relies on the index finger for strength, and tethering the index down with an LN makes it considerably harder to hit notes on the same hand and weaker fingers. Maybe this would be better? https://osu.ppy.sh/ss/6898532

00:46:783 - Beginning here, you just start using only jumps for the kicks, but that's not really a big deal since this section is now a full on 1/4 quadstream, so the overall density makes up for it.

00:54:459 - to 00:54:900 - This is what really confuses me the most tbh. Are you trying to map the vocalist's vibrato? Cause if so, the pitch alters in intervals of 1/4, not 1/8, so basically notes like 00:54:503 (54503|2,54592|3,54680|0,54768|2,54856|1) - are ghosts. What you could do instead to try and represent the vibrato is by using a more trill based pattern like this https://osu.ppy.sh/ss/6898552

00:57:283 - to 00:57:636 - The same kind of vocal vibrato happens here, so why didn't you map this using 1/8 similar to the above to make it consistent? Or, if you take my above suggestion, you can again go for a trill based kind of thing.

01:02:665 - to 01:03:018 - Again, vocal vibrato. If you choose to keep the 1/8, please make it consistent with the other times that the vocalist vibros in their singing, like at 01:04:430 - or 01:05:753 -

01:09:371 (69371|0,69371|1) - Is a jump necessary for a sound that is pretty close to silent? I think that's too much for a measure that's pretty low in chord density since the sound is kind of broken and sliced up.

01:32:842 - Not really that important, but shouldn't there be a 1/2 LN here since there's a reverse cymbal or whatever it is here? The sound is pretty much the same as 00:46:253 (46253|0) -

01:45:106 (105106|2,105283|2,105430|2) - Little bit of a nitpick here, but I think some players might read this as a simple 1/2 spaced stack, so maybe using a more roll like pattern such as this may be better

01:58:165 (118165|2,118165|1) - 01:58:517 (118517|0,118517|1) - Could you please explain to me why these are jumps when 01:59:223 (119223|0) - is the exact same synth+hat combination, but is mapped as a single note? 01:56:753 (116753|1) - Is also mapped as a single but is the exact same sound as 01:57:106 (117106|1,117106|2) - . I think what you were trying to get at was using jumps for the synths which might be a little too much imo, but if that's the case, you should make those single notes I highlighted into jumps to be consistent with the rest of the section.

02:41:664 (161664|2,161664|0) - Not as significant, but this is a different pitch from 02:41:488 (161488|2,161488|0,161576|0,161576|2,161753|0,161753|2) - , so it might be better to make this chord [24] instead.

I hope what I wrote made sense. Overall, I think the patterns play well, and those snaps are really accurate so props to that. I just think that this might be a little overdone though, in terms of the quadstreams and how some sounds are way over emphasized. Anyways, hope this helps, I look forward to seeing your reasoning behind some of the things I said~
Topic Starter
snoverpk_old

Protastic101 wrote:

00:20:224 (20224|2,20577|2,20930|3,21283|0,21636|2,21989|2,22342|3,22694|3) - I've listened to this entire burst a couple times now but I can't really hear any sound for these notes. What I assume you begin following is the hihat + background synths (or whatever the sound is, the stuff like at 00:21:459 - for example), but it still follows a simple 1/4 triplet structure, with that synth sound lasting 1/2 at places like 00:20:842 - 00:21:194 - . The music isn't a continuous 1/4 burst here is basically what I'm saying, and so I think the notes that I've highlighted are ghosts.
continuous 1/4 kick sound

Protastic101 wrote:

00:20:136 (20136|0,20136|3,20136|1) - This hand doesn't make that much sense to me either. Is there any special emphasis on the upbeat here? The music stays the same intensity/speed throughout this entire introduction section, so shouldn't this only be a jump? It's a closed hat sound like 00:19:430 (19430|2,19430|3) - or 00:19:783 (19783|0,19783|3) - is, so to use a hand all of a sudden is pretty confusing in my opinion.
this was a mistake and there's another minor layering mistake in the kiai but feerum said it was fine

Protastic101 wrote:

00:24:194 - Starting here is when I just don't understand the chord structure at all. For example, here you have a quad at 00:24:547 (24547|2,24547|0,24547|3,24547|1) - for the snare, which, while I'd have personally favored a triple because the sound isn't as loud and accented compared to the music, is still ok. But then at 00:25:606 (25606|0,25606|1,25606|3,25606|2) - , you use a quad for a kick? So I might think that you're using quads for both, which is also probably ok, but then there's 00:25:077 (25077|3,25077|2) - which you used a jump to represent the kick here. It's pretty inconsistent how you sized your chords for certain sounds. Another example is how you mapped closed hats like at 00:24:371 (24371|1,24371|0) - with jumps too. Basically, you vary the chord sizes kind of randomly for the kicks in my opinion. The snares are all quads which is fine I guess. Examples of inconsistent kicks
  1. 00:25:077 (25077|2,25077|3) - jump
  2. 00:25:606 (25606|0,25606|1,25606|3,25606|2) - quad
  3. 00:26:489 (26489|0,26489|3) - jump
  4. 00:27:018 (27018|2,27018|1,27018|3,27018|0) - quad
  5. 00:27:900 (27900|0,27900|2) - jump
  6. 00:28:430 (28430|3,28430|1,28430|0,28430|2) - quad
  7. 00:34:783 (34783|2,34783|0,34783|3) - hand
  8. 00:34:959 (34959|3,34959|2) - jump
00:24:900 (24900|0,24900|2,24900|3) - 00:26:312 (26312|1,26312|3,26312|0) - 00:27:724 (27724|0,27724|2,27724|1) - 00:29:136 (29136|0,29136|1,29136|3) - and etc. I'm not getting why these are hands when they're just part of that same 1/4 synth. If anything, the hats at places like 00:28:606 (28606|0,28606|2) - or 00:28:959 (28959|1,28959|0) - are louder, yet they're only jumps, which is understandable if you want to maintain consistency, so then why are there hands for a single synth? I know it stands out a bit more from the lower pitched synth, but compared to the other sounds, is a hand really appropriate for something like this? Also, if you map only a single part of the synth as a triple, shouldn't the 1/4 beat before, and especially the 1/2 beat after like 00:24:812 - 00:25:077 - for example, be triples? Maybe not the 1/4 before since that'd be really difficult, but at least the 1/2 after like at 00:26:489 - 00:27:900 - to be consistent with how you chord certain sounds.

00:46:253 (46253|1,46253|0,46430|0) - This is more just a comfort thing than anything, but I think it might be better to put the LN in 1 and the short notes on the other hand since it's kind of difficult right now because the middle finger relies on the index finger for strength, and tethering the index down with an LN makes it considerably harder to hit notes on the same hand and weaker fingers. Maybe this would be better? https://osu.ppy.sh/ss/6898532

00:46:783 - Beginning here, you just start using only jumps for the kicks, but that's not really a big deal since this section is now a full on 1/4 quadstream, so the overall density makes up for it.
it's too difficult for me to explain everything that's going on here sorry

Protastic101 wrote:

00:54:459 - to 00:54:900 - This is what really confuses me the most tbh. Are you trying to map the vocalist's vibrato? Cause if so, the pitch alters in intervals of 1/4, not 1/8, so basically notes like 00:54:503 (54503|2,54592|3,54680|0,54768|2,54856|1) - are ghosts. What you could do instead to try and represent the vibrato is by using a more trill based pattern like this https://osu.ppy.sh/ss/6898552

00:57:283 - to 00:57:636 - The same kind of vocal vibrato happens here, so why didn't you map this using 1/8 similar to the above to make it consistent? Or, if you take my above suggestion, you can again go for a trill based kind of thing.

01:02:665 - to 01:03:018 - Again, vocal vibrato. If you choose to keep the 1/8, please make it consistent with the other times that the vocalist vibros in their singing, like at 01:04:430 - or 01:05:753 -
the first vibrato sounds much more computerized and sounds like 1/8 to me but the 2nd one doesn't sound like it had any special effects put into it at all, there's a reason it's mapped like that

Protastic101 wrote:

01:09:371 (69371|0,69371|1) - Is a jump necessary for a sound that is pretty close to silent? I think that's too much for a measure that's pretty low in chord density since the sound is kind of broken and sliced up.
it sounds like a minor kick so it fits

Protastic101 wrote:

01:32:842 - Not really that important, but shouldn't there be a 1/2 LN here since there's a reverse cymbal or whatever it is here? The sound is pretty much the same as 00:46:253 (46253|0) -
meh

Protastic101 wrote:

01:45:106 (105106|2,105283|2,105430|2) - Little bit of a nitpick here, but I think some players might read this as a simple 1/2 spaced stack, so maybe using a more roll like pattern such as this may be better
i don't think any person at that level would read it like that

Protastic101 wrote:

01:58:165 (118165|2,118165|1) - 01:58:517 (118517|0,118517|1) - Could you please explain to me why these are jumps when 01:59:223 (119223|0) - is the exact same synth+hat combination, but is mapped as a single note? 01:56:753 (116753|1) - Is also mapped as a single but is the exact same sound as 01:57:106 (117106|1,117106|2) - . I think what you were trying to get at was using jumps for the synths which might be a little too much imo, but if that's the case, you should make those single notes I highlighted into jumps to be consistent with the rest of the section.
synth + hat = jump
this applies for most of the kiai except a couple of minor mistakes (the first "mistake" you pointed out doesn't even have a synth sound like you thought)
this is not too hard

Protastic101 wrote:

02:41:664 (161664|2,161664|0) - Not as significant, but this is a different pitch from 02:41:488 (161488|2,161488|0,161576|0,161576|2,161753|0,161753|2) - , so it might be better to make this chord [24] instead.
there's also a very high pitched sound that is exactly the same and BMS does the same 4 note jack anyway

Protastic101 wrote:

I hope what I wrote made sense. Overall, I think the patterns play well, and those snaps are really accurate so props to that. I just think that this might be a little overdone though, in terms of the quadstreams and how some sounds are way over emphasized. Anyways, hope this helps, I look forward to seeing your reasoning behind some of the things I said~
overmapping doesn't exist, nothing in this map is over-emphasized
i mapped every note that there is and there's nothing wrong with that
Bad Apple

snoverpk wrote:

it's too difficult for me to explain everything that's going on here sorry

snoverpk wrote:

does this mean i can ignore you now
Hey snover!
First of all I'd like to say that I greatly respect you as a mapper and as an individual of our community.
That being said, I've followed the way this thread is going for a while now and in all honesty, I think that some statements might come off the wrong way.

As someone who hasn't modded your map but modded a fair bit myself, even I feel some kind of arrogant and passive-aggressive vibe behind some of your mod replies. I understand your attitude, since some people here are clearly trying to DQ this map or just hating around with no reasoning behind their opinions, it's not up to me to judge whether or not their claims are justified.

However; if you're not going to explain "everything that's going on here", how are people supposed to give actual constructive criticism? How is the QATeam supposed to know whether or not something should be DQ'd or not? If you won't explain it, who will? This passive-aggressive stance makes it hard for both modders and mappers to find a solution that both sides are happy with and will inevitably lead to a DQ, a shitstorm or both.

Also, as mentioned, those comments might come off as the typical cliche "elitish" SM mapper that makes people hate the SM community (and its maps, for that matter) without even knowing it/them, which I find to be kinda sad, since I see myself as a SM player rather than an Osu!player and since I think most of the hate for SM is unfounded at best.

I hope my comment didn't come over as offensive, because it definitely wasn't meant this way.
Good luck with this map!

Edit: text stuff
Topic Starter
snoverpk_old

Sakura Kyoko wrote:

snoverpk wrote:

it's too difficult for me to explain everything that's going on here sorry

snoverpk wrote:

does this mean i can ignore you now
Hey snover!
First of all I'd like to say that I greatly respect you as a mapper and as an individual of our community.
That being said, I've followed the way this thread is going for a while now and in all honesty, I think that some statements might come off the wrong way.

As someone who hasn't modded your map but modded a fair bit myself, even I feel some kind of arrogant and passive-aggressive vibe behind some of your mod replies. I understand your attitude, since some people here are clearly trying to DQ this map or just hating around with no reasoning behind their opinions, it's not up to me to judge whether or not their claims are justified.

However; if you're not going to explain "everything that's going on here", how are people supposed to give actual constructive criticism? How is the QATeam supposed to know whether or not something should be DQ'd or not? If you won't explain it, who will? This passive-aggressive stance makes it hard for both modders and mappers to find a solution that both sides are happy with and will inevitably lead to a DQ, a shitstorm or both.

Also, as mentioned, those comments might come off as the typical cliche "elitish" SM mapper that makes people hate the SM community (and its maps, for that matter) without even knowing it/them, which I find to be kinda sad, since I see myself as a SM player rather than an Osu!player and since I think most of the hate for SM is unfounded at best.

I hope my comment didn't come over as offensive, because it definitely wasn't meant this way.
Good luck with this map!

Edit: text stuff
i grew up around toxic people and i'm surrounded by them which consequently makes me a toxic person as well, and it's hard not to be in a shitty mood when everyone complains about "overmapping" which i consider a completely fucking stupid and invalid idea, + most of the points in the mods aren't even valid to me in general since when i was mapping it it made perfect sense to me (which is also why i can't explain the quadstream part in the intro well)

other people also complain about the patterns which is nonsense to me because i spent hours triple-checking them, if they feel awkward to someone they literally need to get better at the game (even a tiny bit of stamina loss can make the patterns really difficult to play and control)

i know my attitude right now is horrible but it's definitely justified if you consider i have pain when sitting down and i'm almost constantly tired + i actually have to look at long mods and try to not be completely aggressive when i get accused of """""overmapping"""""

i can't think rationally anyway and i'm not even trying to be aggressive but it's a lot easier to be aggressive than calm so don't take any offense
Akasha-
Not much I want to mod this, but I have to.

[Tidek's Beginner]
00:22:077 (22077|3) - should be stop on 00:22:783 - due to the next up sound was just fading cym
00:24:900 (24900|0) - so basically you found the instrument sound thing or just hihat? if you follow that bg sound then it would be better to left it on 00:24:812 - because it start right from here because it's really hard to catch the rhythm correctly on that timing
from that till 00:35:489 -

01:53:136 (113136|0,113842|1,114547|2) - this is fine but pretty much not recomended on beginner difficulties, holding 3 long notes at the same time
01:59:488 (119488|0,120900|1) - should be end on 02:01:959 - for vocal
02:05:135 (125135|3,126547|2) - on 02:07:606 -
02:10:782 (130782|3,132194|0) - on 02:13:253 -
02:16:429 (136429|0,137135|1,137841|2,138547|3) - ???? this is an uncommon pattern, which also not recomended on any beginner diff,know it's limit
I'm sure every beginners want to enjoy this difficult will not able to pass this section
Eventhough you want to keep it, then it should be end on 02:18:900 - because it's a beginner diff, it would be too hard to end that long notes with distance of next up notes with 1/2 snap only
02:22:076 (142076|0,143488|1) - on 02:24:547 -
02:27:723 (147723|3,149135|2) - on 02:29:841 -
02:33:370 (153370|3,154782|0) - on 02:35:841 -
02:39:017 (159017|0,159723|1,160429|2,161135|3) - ...

[_UJ's Normal]
01:21:371 (81371|0) - it's quite confused to me after you follow many piano sound but now you added a note just for bell sound and you didn't add it on 01:32:665 - , remove for the best
02:18:547 (138547|0,138635|1,138723|2,138812|3,138900|0,138988|1,139076|2,139165|3) - while you did follow all kick sound on here so why not do it like that on 02:17:841 - (suggestion: http://puu.sh/t2fJn/a48fefff75.jpg)

[Hyper]
From normal to hyper was quite a gap, don't you think?
I'm not talking about the star rating, I'm talking about the pattern itself



It was quite unfair, meanwhile the distance from Hyper to Another is close enough



01:15:136 (75136|3,75253|2,75371|0,75489|1,75606|2,75724|3,75842|1,75959|2,76077|1,76194|3,76312|2,76430|1,76547|0,76665|2) - while following piano, it's really really annoying to continue it with harp sound, 01:16:547 (76547|0,76665|2,76783|0,76959|2) - like people could tell the different of harp and piano only
If you follow piano, the piano only
If you follow harp sound then harp sound only
If you follow both (polyrhythm) then it should be both

Solution:
1. remove all the harp notes
2. remove 01:16:547 (76547|0,76665|2) -

Remaining till 01:33:371 -


01:55:253 - Hyper -> Normal

It's too hard to be a hyper difficult ever again
Please reconsider, the gap from normal to hyper is unreasonable

[Valedict's Another]
00:20:577 (20577|0) - Are you sure on here have sound? To me, it's a ghost note
00:20:930 (20930|2) -

01:32:812 (92812|1) - What is with this? If it's harp sound, then it definitely 1/3


01:33:371 (93371|3,93459|2,93547|1,93636|0,93724|3,93812|2,93900|1,93989|0) - after 1/3 breaktime, but with now 1/4 snap, which is fine but now 1/6 01:34:077 (94077|3,94136|2,94194|1) - snap with same pattern (432) may cause confused tho

Upper diffs are out of my judgement because it's out of ability
Actually, I can mod it, but it's pointless to me because I know you will rejected all as always, heh
So I will point this map's snap (because just look at it)
I used BMS chart to compare with it, it's the most accurate snaps and it's official chart so I believe it can works perfectly

[Snap]
Based on CONTRUCTOR

01:34:077 - not fully 1/6
(Snap on 01:34:077 -
01:34:136 - (1/12)
01:34:209 - (1/16)
01:34:283 - (1/12)

01:34:724 - where the sound came from for you to add 1/6 here? ghost note

01:36:371 - not 1/6 either
01:36:400 - 1/12
01:36:459 - 1/2
01:36:481 - 1/16
01:36:525 - 1/16

01:36:783 (96783|0,96842|1) - this one is too early
normally I can hear it's 1/8 but on 01:36:812 - 01:36:856 -

01:36:989 - check snap http://puu.sh/t2hyO/abad7e6060.jpg
01:37:459 (97459|0) - should too early, should be on 1/16 01:37:452 -
01:37:489 (97489|3) - somehow ghost, somehow it's just an echo, but it's not worth adding
01:37:540 (97540|1) - check thought this, it's too late to put it on 1/16, definitely 1/4, BMS also used 1/4 here

From BMS:
01:37:724 (97724|0) - too late, move to 01:37:717 -
01:37:842 (97842|1,97900|0) - too early, move to 01:37:849 - 1/16 01:37:915 - 1/8

01:38:194 (98194|3) - still early, move to 01:38:202 - 1/16
01:38:430 (98430|2) - suppose to be on 1/8, 4 piano notes with same distance sound

01:38:533 - on here http://puu.sh/t2hV5/d688cd4ed4.jpg
01:38:577 (98577|2) - should be: 01:38:555 - (too late) /

01:38:753 (98753|0,98783|1,98812|2) - definitely not 1/12 either
snap on: 01:38:753 - 01:38:775 - (1/16) 01:38:812 - (1/12)

01:38:900 (98900|1,98930|2) - i'm sure it's also 1/8 , harp sound goes with same distance, it's easy to tell it's 1/8, snap on 01:38:886 -

01:39:136 (99136|1,99253|2,99842|3,99959|2,100312|2) - randomly used 1/3 for harp sound, I would recomended to fulfill it with 1/3 if you determinated it with 1/3 harp sounds too

01:40:547 (100547|1,100606|0,100636|3,100665|2,100694|1) - it's not correct, you can hear the sound way longer than that 1/6, snap:
01:40:547 (100547|1) - move to 01:40:577 - 1/12 / 01:40:606 (100606|0,100665|2,100694|1) - remove due to ghost notes (Correct snap: http://puu.sh/t2j0H/667f77c9c4.png)

01:40:900 (100900|0,100959|1,101018|2,101077|3,101136|2,101194|1,101253|0,101312|3,101371|1,101430|0,101489|2,101547|1,101577|3,101621|2,101665|1,101709|3,101753|0) - according to BMS snaps: 01:40:900 (100900|0) - should be on here 1/12 and have a sound on 01:40:989 - too
01:41:018 (101018|2) - move to 1/16 on 01:41:025 -

01:41:136 - continuting, http://puu.sh/t2j6z/48d2929645.jpg
snap: 01:41:194 (101194|1) - move to 01:41:180 - / 01:41:253 (101253|0) - move to 01:41:224 - (1/8)
01:41:371 (101371|1) - move to 1/8 on 01:41:356 - / 01:41:430 (101430|0) - 1/16 on 01:41:422 - / 01:41:444 - have sound / 01:41:489 (101489|2) - move to 01:41:467 - 1/16
01:41:518 - 1/12 have sound
01:41:577 (101577|3) - move to 1/16 on 01:41:599 - / 01:41:665 (101665|1) - move to 1/12 on 01:41:694 -

While I believe it only have sound on 01:41:694 - 01:41:753 - but you can move 01:41:709 (101709|3) - to 1/12 on 01:41:724 - due to harp sound delayed (but if you are not then just remove it, the current snap are wrong either)

01:42:253 (102253|2,102312|1) - can be sure this harp sound isn't 1/6, it's 1/4 fully
(passed over BMS chart, it's not 1/6 either)

01:42:518 (102518|2) - according to BMS, it should be on 1/16 01:42:525 -

01:43:342 (103342|2,103386|3,103430|0,103474|1,103489|2,103547|3) - http://puu.sh/t2jlX/976ee566a8.png
snap: move 01:43:386 (103386|3) - to 01:43:400 - / 01:43:474 (103474|1,103489|2) - ghost
piano definitely on 01:43:518 -
01:43:547 (103547|3) - ghost
01:43:665 (103665|1) - too early, should be on 01:43:672 - 1/16

01:43:724 (103724|0) - on 01:43:739 - / 01:43:783 (103783|3) - on 01:43:805 - / 01:43:842 (103842|1) - ghost

01:44:194 (104194|1) - ghost

01:44:400 (104400|3) - too late, move to 01:44:378 - 1/16, it was easily to notice without BMS
01:44:430 (104430|1) - should be on 01:44:444 -
01:44:489 (104489|0) - should be on 01:44:511 - (both are 1/16)

01:44:547 (104547|2) - ghost
(It was for harp sound)

01:45:489 (105489|2,105547|1) - normally it was too early and 1/6 isn't correct, 01:45:489 (105489|2) - should be on 1/16 01:45:503 - and 01:45:547 (105547|1) - on 01:45:577 - 1/12

01:46:018 (106018|3) - no sound on here, considered as ghost, you can move it to 01:45:989 - 1/12 for that cym sound

01:46:900 (106900|2) - it start off early so it can't be 1/6 tho, move it to 01:46:893 - 1/16

01:47:724 (107724|0,107783|3) - not 1/6 either
snap: 01:47:724 (107724|0) - move to 01:47:694 - 1/12 / 01:47:783 (107783|3) - move to 1/16 01:47:775 -
01:47:753 - harp sound also on 1/2
01:47:842 (107842|2) - on 01:47:819 - 1/16

01:47:930 (107930|0) - move to 01:47:886 - 1/8

01:47:959 (107959|2) - move to 1/16 01:47:952 -

01:48:077 (108077|3) - move to 01:48:047 - 1/12
01:48:136 (108136|2) - move to 01:48:165 - 1/12
01:48:106 - also have harp sound

01:48:312 (108312|1) - move to 1/8 01:48:327 -
01:48:342 (108342|2) - move to 1/16 01:48:349 -

01:48:371 (108371|3) - should be on 01:48:415 -
01:48:430 (108430|1) - move to 1/16 01:48:437 -

01:48:592 (108592|2) - move to 1/12 01:48:606 -
01:48:680 (108680|0) - move to 1/12 01:48:694 -

01:48:724 (108724|2) - ghost, 01:48:753 (108753|3) - move to 1/16 01:48:746 -

01:49:018 (109018|3) - move to 1/16 01:49:011 - more accurate

01:49:827 (109827|0,109871|1) - snap 01:49:871 (109871|1) - move to 01:49:849 - 1/16 move accurate
01:50:077 (110077|2,110106|1,110136|0,110194|3) - that harp sound start on 01:50:047 - which means: 01:50:077 (110077|2) - move to 01:50:047 - 1/16 01:50:106 (110106|1) - move to 01:50:069 - 1/16
01:50:106 - echoed but accecptable on 1/12
01:50:194 (110194|3) - move to 1/8 01:50:180 - ; this harp sound have same distance 1/8 snap to be correct

01:50:400 (110400|0,110430|2,110489|3,110547|1,110577|0,110665|3,110753|1,110842|3,110930|0,111018|1,111106|2,111136|0,111194|3,111253|1,111371|2,111459|1,111547|2,111606|1,111636|3) - same reason with 01:39:018 -

01:51:900 (111900|3) - no sound and it was too early for 01:51:842 (111842|2) - so it to 01:51:871 - 1/12

01:51:959 (111959|1) - considered as ghost note, not really an echo tho
01:52:077 (112077|0) - move to 01:52:047 - on 1/12
01:52:077 (112077|0,112136|1,112194|3,112253|2,112312|1,112371|0,112430|1,112489|2,112547|3,112606|0,112665|2,112724|3,112783|1,112842|2,112871|0,112915|1,112959|2) - according to BMS http://puu.sh/t2ktw/555c9c515a.jpg

Snap:
01:52:055 - 1/16
01:52:099 - 1/16
01:52:143 - 1/16
01:52:165 - 1/16
01:52:224 - 1/12
01:52:253 - 1/2
01:52:283 - 1/12
01:52:319 - 1/16
01:52:371 - 1/12
01:52:430 - 1/1
01:52:474 - 1/8
01:52:489 - 1/12
01:52:518 - 1/4
01:52:547 - 1/12
01:52:577 - 1/12
01:52:628 - 1/16
01:52:650 - 1/16
01:52:717 - 1/16
01:52:739 - 1/16
01:52:761 - 1/16
01:52:812 - 1/12
01:52:842 - 1/12
01:52:893 - 1/16
01:52:915 - 1/8
01:52:989 - 1/12
01:53:047 - 1/2 (and it end here)

01:53:092 (113092|1) - no sound as all, ghost note

01:53:194 (113194|3) - on 1/8 01:53:180 -
01:53:253 (113253|2) - on 1/8 01:53:268 -
01:53:371 (113371|3) - on 1/8 01:53:356 -
01:53:547 (113547|1) - on 1/8 01:53:533 -
01:53:606 (113606|2) - on 1/8 01:53:621 -
01:53:724 (113724|1) - on 1/8 01:53:709 -
01:54:077 (114077|2) - on 1/16 01:54:084 -
01:54:136 (114136|3) - on 1/16 01:54:172 -
01:54:312 (114312|1) - on 1/16 01:54:305 -
01:54:489 (114489|0) - harp sound end on 01:54:459 - with one loud and so on this one is ghost note

01:55:959 (115959|1) - end on 01:56:268 - 1/8 for accurate

====

02:01:841 (121841|1,121900|2) - in before you said it's not 1/8, and it's not 1/6 either
so it is more accurate with BMS snap I believe (4 harps sound) so it should be correct: snap on 02:01:812 - 1/12 / 02:01:870 - 1/2 / 02:01:900 - also snap on 1/6

02:13:076 - work the same way with this one

02:18:606 (138606|2,138665|1,138782|0,138841|2,138959|2,139017|0,139135|3,139194|1) - why it's 1/6 here? even with harp sound so it's still 1/4 to me + kick sound on here

02:19:488 (139488|3,139547|1) - i can only heard 1/8 on 02:19:473 -

02:19:665 (139665|1,139723|0,139841|1,139900|0) - 02:20:017 (140017|2,140076|3) - ghost
02:20:370 (140370|3,140429|2,140547|1,140606|0) - ghost

02:20:723 (140723|3,140782|1,140900|3,140959|0,141076|0,141135|2,141253|1,141312|0,141488|3) - somekind of ghosts due to harp sounds are too low to hear

02:22:017 (142017|2) - definitely ghost

02:21:959 (141959|1) - move to 1/8 02:21:944 -
02:22:135 (142135|0,142194|1,142488|3,142664|2,142723|3,143076|2) - ghost
for harp sound, one note should be on 1/12 02:22:753 -

02:23:017 (143017|1,143076|2) - i cant hear 1/6 here
02:23:194 (143194|1,143253|3,143370|0,143429|3) -

02:23:547 (143547|2) - should be on 1/8
02:23:606 (143606|1) - 1/16 02:23:598 -
02:23:723 (143723|0) - 1/16 02:23:731 -
02:23:753 (143753|1) - 1/4 02:23:797 -

02:23:900 (143900|1) - 02:23:959 (143959|2) - ghost

02:24:017 (144017|0) - should be on 1/16 02:23:995 -
02:24:076 (144076|1) - 1/16 02:24:039 -
02:24:106 (144106|2) - 1/16 02:24:084 -
02:24:135 (144135|3) - 1/4 02:24:106 -

02:24:253 (144253|2) - 1/8 02:24:238 -
02:24:312 (144312|0) - 1/4 02:24:326 -
02:24:370 - snap just like 02:13:076 -

02:24:782 (144782|3,144841|2) - ghost, harp on 1/4

02:26:554 (146554|1,146606|2) - it's too early, should be on 1/8 for harp 02:26:576 - 02:26:620 -

02:28:282 (148282|2) - move to 02:28:275 - from BMS

02:28:488 (148488|2) - late, should be on 02:28:451 - 1/16

02:28:841 (148841|1) - move to 02:28:848 - 1/16

02:30:429 (150429|2,150488|0) - no harp sound here, 1/4 also existed too

02:31:370 (151370|1) - move to 1/8 on 02:31:385 -

02:32:606 (152606|3) - ghost

02:33:657 (153657|2) - should be on 02:33:635 -

02:33:789 (153789|3) - on 02:33:812 - 1/4

02:34:017 (154017|2) - 1.8 more accurate 02:34:032 -

02:34:723 (154723|2) - ghost

02:35:488 - 1/8 here according to BMS

02:35:995 (155995|1) - move to 02:35:988 - 1/12

02:37:782 - this is 1/8 to me

02:39:253 (159253|1) - move to 02:39:238 - 1/8

02:39:429 (159429|1) - 1/8 on 02:39:414 -

02:39:525 (159525|3) - on 02:39:517 - 1/12

02:39:782 (159782|1) - 1/16 02:39:789 - and 02:39:841 (159841|0) - 1/8 on 02:39:856 - according to BMS

02:40:297 - 1/8 more accurate

02:41:664 (161664|2,161664|0) - different pitch from 02:41:488 (161488|0,161488|2,161576|0,161576|2,161753|0,161753|2) - made this jack is kinda nonsenses

Well, That's all! Don't bite me, okay?
Most snaps are from BMS so I'm trust it's snap
Some snaps are physical check from me

Most of the mods are suggestion so it's your choice to keep or change
With all of that sum up, good luck!
Trosk-
Yo calm down pls ^^

--

So, let's try to not cause pointless drama in here, please, for the well being of the beatmap's thread :>

Any more drama posts in here or another parts of the forum will have their consequences, so please don't do it

Poke me or any member of the GMT if you want this thread unlocked.
Feerum
Hello.

This beatmap got reported for a disqualify by the community. After looking at it, the points of Kuo seems valid for me.
There are snapping problems in the beatmap, please reply to his mod properly.

As next to all here:
Please everyone calm down. If you aren't here to help please avoid provoking any kind of further drama.

To snover: I have to agree with what Sakura Kyoko did post before. You have to reply to EVERY single point of a mod properly. We need to know if you accept it or not. Saying something like:
it's too difficult for me to explain everything that's going on here sorry
Doesn't help you, doesn't help us and any kind of modder here.
Please take a look at the Code of Conduct: Modding and Mapping
You have to follow this as same as i do and any other Mapper/Modder too.

With this being said. Keep up the discussion on a polite way.

Disqualified for now
ac8129464363
Hello there
EYA-
RIP((((((
[Crz]Nixo
DON'T GIVE UP
Shinsekai-
Kuo Kyoka SO SALTY DUDE
Cra Dow

[_Chichinya_] wrote:

Kuo Kyoka SO SALTY DUDE
We all know that mods are meant to help...

Kuo Kyoka wrote:

[Hyper]
From normal to hyper was quite a gap, don't you think?
I'm not talking about the star rating, I'm talking about the pattern itself



It was quite unfair, meanwhile the distance from Hyper to Another is close enough



01:15:136 (75136|3,75253|2,75371|0,75489|1,75606|2,75724|3,75842|1,75959|2,76077|1,76194|3,76312|2,76430|1,76547|0,76665|2) - while following piano, it's really really annoying to continue it with harp sound, 01:16:547 (76547|0,76665|2,76783|0,76959|2) - like people could tell the different of harp and piano only
If you follow piano, the piano only
If you follow harp sound then harp sound only
If you follow both (polyrhythm) then it should be both

Solution:
1. remove all the harp notes
2. remove 01:16:547 (76547|0,76665|2) -

Remaining till 01:33:371 -


01:55:253 - Hyper -> Normal

It's too hard to be a hyper difficult ever again
Please reconsider, the gap from normal to hyper is unreasonable
I think an adition of a difficulty named Hard between normal and hyper would be better than nerfing hyper.

Upper diffs are out of my judgement because it's out of ability
Actually, I can mod it, but it's pointless to me because I know you will rejected all as always, heh
So I will point this map's snap (because just look at it)
I used BMS chart to compare with it, it's the most accurate snaps and it's official chart so I believe it can works perfectly
Well snap is snap...
Well, That's all! Don't bite me, okay?
Most snaps are from BMS so I'm trust it's snap
Some snaps are physical check from me

Most of the mods are suggestion so it's your choice to keep or change
With all of that sum up, good luck!
ANYWAYS... SNOVERPK if you have given up please reconsider, this map and all people that have loved this map depend on you. :cry:
Deep Sea
and still, we hope that this map will return to the rank section :(
Shima Rin
yes. plz revive it
Umo-

Tofu1222 wrote:

yes. plz revive it
BanchoBot
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