forum

Ceui - Centifolia

posted
Total Posts
34
show more
Topic Starter
Lanturn

Sonnyc wrote:

Don't forget diraimur's kudosu!

~Easy~
  1. 01:08:704 (1,2) - These sliders are pretty different in curve rate. Making them consistent (perhaps also the slider shape) would make it work better as a completed pattern. I lowered the slider a bit, but I personally wanted to keep these slider shapes the way they are. I like that they're a bit inconsistent actually. Call me strange.
~Normal~
  1. 00:39:821 (2,1) - This spacing should be 0.8x according to your 1/1 rhythm spacings. Fixed
Fine map.
Thanks for reminding me and thnks for the mod.
Jonarwhal
No KD

In Easy, 00:49:629 (4) - this is a little high. It almost touches the hp bar, which is rankable, but doesn't look nice.
In Normal, 00:35:206 (2,3) - improve this blanket.

Good Luck~!!
Topic Starter
Lanturn
Thanks for looking at the map!
Hollow Wings
m4m

sorry for my really huge delay... ;w;

Hard

  1. 00:21:071 (3,4,1) - still think this pattern is a bit too hard to express the pattern in the song... not that strong beat at 00:22:225 (1) - imo, big distance + anti-flow is a bit overdone to me. i think some part like 00:24:533 (5,1) - or other downbeat part may be more fit to patterns like that, and will work better to it, too.
  2. 00:35:783 (5,2) - maybe avoid this overlap? rorate 00:37:225 (2) - a bit with blanket kept.
  3. 01:11:877 (4) - i'm pretty sure that the slider's end is not snapped to the sound's tick, here i think you need addtional red line to time it.
  4. thou i know you mainly follow vocal track in this diff, still think it's a pity to skip drum's beats like 00:41:985 which can express another interesting rhythm track... well, still a fine map to me.
nothing to say about lower diffs... and cute sb~ (uh, without any letters? :3

good luck
Topic Starter
Lanturn
Thanks for the mod. I'll get to it asap.
Froskya
Hi!~ NM from my queue!~

Easy

  1. 01:11:011 (2) - maybe copy 01:08:704 (1) and ctrl + H + G?
  2. 00:42:129 (2) - add whistle (I just use for example Normal difficulty)
  3. 00:45:591 (1) - ^
  4. 00:47:898 (3) - ^
  5. 00:51:360 (2) - ^
  6. 01:01:745 (3) - ^
  7. Or delete whistle in Normal, using for example Easy. Just it some confusing me

Normal

  1. 00:54:821 (1,2,3,4,5) - I think flow can be better here


Hard

  1. 00:43:283 (1,2,3) - looks not good

Good Luck!~ :-)
Topic Starter
Lanturn

Hollow Wings wrote:

m4m

sorry for my really huge delay... ;w;

Hard

  1. 00:21:071 (3,4,1) - still think this pattern is a bit too hard to express the pattern in the song... not that strong beat at 00:22:225 (1) - imo, big distance + anti-flow is a bit overdone to me. i think some part like 00:24:533 (5,1) - or other downbeat part may be more fit to patterns like that, and will work better to it, too. Dumbed it down tons then.
  2. 00:35:783 (5,2) - maybe avoid this overlap? rorate 00:37:225 (2) - a bit with blanket kept. oh nice. Changed.
  3. 01:11:877 (4) - i'm pretty sure that the slider's end is not snapped to the sound's tick, here i think you need addtional red line to time it.I guess I'll add an additional timing point here and map it with a circle instead of a slider end. On normal as well.
  4. thou i know you mainly follow vocal track in this diff, still think it's a pity to skip drum's beats like 00:41:985 which can express another interesting rhythm track... well, still a fine map to me. Yeah, I didn't want to make this too too dense so I was sticking with the vocals. Normal could be considered way too easy at this point.
nothing to say about lower diffs... and cute sb~ (uh, without any letters? :3

good luck

Revialink wrote:

Hi!~ NM from my queue!~

Easy

  1. 01:11:011 (2) - maybe copy 01:08:704 (1) and ctrl + H + G? I actually didn't want to aim for symmetry here so i'm going to keep it as is.
  2. 00:42:129 (2) - add whistle (I just use for example Normal difficulty)
  3. 00:45:591 (1) - ^
  4. 00:47:898 (3) - ^
  5. 00:51:360 (2) - ^
  6. 01:01:745 (3) - ^ Fixed a bunch of these to make them more consistent.
  7. Or delete whistle in Normal, using for example Easy. Just it some confusing me

Normal

  1. 00:54:821 (1,2,3,4,5) - I think flow can be better here changed this up then.


Hard

  1. 00:43:283 (1,2,3) - looks not good I'll change this up as well.

Good Luck!~ :-)
Thank you both for the mods!

Also <3 Moway for the star awhile back. I miss you!

Oh and Hollow Wings. I guess I'll add some SB Lyrics in ;)
Froskya

Lanturn wrote:

Thank you both for the mods!

Also <3 Moway for the star awhile back. I miss you!

Oh and Hollow Wings. I guess I'll add some SB Lyrics in ;)
Please rank that, i like that song *o* <3
Topic Starter
Lanturn
Because t/516427 has passed. I can safely revive and rank this now! Big thanks to the council for passing the storyboard max picture size rule!
iLaskee
Hexagon jumps in "Sweet Blue Flowers" are a little bit unsettling/uncomfortable for the hand, try making them smaller?
Topic Starter
Lanturn
I'm going to get a couple more opinions about it, but thanks for the suggestion and the test plays. I also saw a couple jumps that might be a bit exaggerated from it.
Renumi
as per the

(´・◡・`) Modding Queue™



Hello, thanks for choosing us! You said you wanted the last difficulty modded but I'd still mod the rest, just to be nicer~
My mods tend to be extremely nitpicky but keep in mind that most of the suggestions are personal things that bug me, in my opinion. Anything that's not, I will point out.

[ General]
  1. Preview Point doesn't need to necessarilly be snapped, but it looks cleaner in a map.
  2. Cute storyboard~


[ Easy]
  1. 00:10:975 (1,2,1) - Place the second '1' to create a triangle with the other two sliders (with the sacrifice of moving a few other sliders and whatnot to fit Dsitance Snapping, obviously enough)?
  2. 00:17:898 (2,1) - Maybe you could try to blanket these a bit by moving the nodes on 00:20:206 (1) - this slider a little?
  3. 00:27:129 (2) - Tiny distance snapping error (of 1.02x with the previous slider).
  4. 00:27:129 (2,1) - Stack? I see no use for such a specific placement here.
  5. 00:31:745 (2,1) - This would come at the cost of some slider changes, but I'd curve '1' to look more symmetrical with '1' (which would turn to edit 00:29:437 (1) - too, obviously enough).
    Suggestion
    http://puu.sh/t7ZW3/52858a0ee8.jpg
    or something along those lines.
  6. 00:34:052 (1) - Add a curve on sliderend for more comfortable movement to the next slider? Movement like this is super vital in such a slow song like so.
  7. 00:43:283 (3) - This is a long shot, but maybe curve the slider to the direction the previous slider is going (again, at the cost of a bit of remapping a few parts onward)?or
  8. 00:47:898 (3) - Move to x:484|y:183 so the following note isn't so high on the playfield?
  9. 00:52:514 (3,1) - These could be blanketed better.
  10. 01:04:052 (1) - Small DS error here too,,
  11. 01:08:704 (1,2) - Why not make these look symmetrical? It's just my opinionm, but it would look neater and would go better with the song in hand.

sorry for changing skins in between mods that's super unprofessional adfsf


[ Normal]
  1. 00:12:706 (3) - This is just personal, but move down a bit?
  2. 00:20:206 (1,2) - This was kinda hard to read at first play since every other slider before it was a 1/2. Might be a bit hard to sightread, but shoooould be fine; I probably just suck at the game ;w;
  3. 00:21:360 (2,3) - One could argue that the direction of where 00:21:360 (2) - this slider going is kind of inconsistent in relation with the direction of the sliders before it, on the grounds that each and every one ends facing the next slider or note, providing comfortable flow (such as; 00:19:052 (6,1) - or 00:14:437 (6,1) - ). Maybe have '2' face towards '3' basically?
  4. 00:32:610 (4,1) - Same, kind of.
  5. 00:39:821 (2,1) - Was this distance intentional? If so, can I get a response as to why?
  6. 00:40:975 - I really like the patterns here onward, good job! c:
  7. 00:55:687 (2,3) - Unstack for consistency with 00:55:687 (2,3) - (make sure to fix 00:57:129 (5,6) - and reblanket if you do so!!!!)
  8. 01:08:091 - Could have a neater blanket, although this is rather optional.
  9. 01:08:704 (1,2) - Why not blanket these instead? This is more of a personal suggestion, though.


[ Hard]
  1. 00:12:995 (5,4) - This is extremely personal, as these touch (even though it's not visible in-game) and it gives me the impression of... bad positioning. Maybe move some notes around to stack?
  2. 00:15:302 (4,1) - At the very least blanket these ;-;
  3. 00:17:610 (1) - Jump is a bit too big, even for a Hard in my opinion.
  4. 00:18:475 (2,3) - I don't know well new players should be able to read this, as well that it looks inconsistent with your other uses of this mechanic, such as 00:30:302 (2,3) - here.
  5. 00:21:071 (3) - This skips over a pretty important strum, to the point where it's even stronger than that of where the slider starts. I recommend replacing or something along those lines; maybe have slider tick 2 (would go too for 00:22:225 (1) -
  6. 00:35:783 (5,1) - Blanket opportunity?
  7. 00:43:283 (1,3) - ^?
  8. 00:55:975 (3) - Pretty big x-x
  9. 01:01:745 (1,2) - Maybe do something like this for these?
  10. 01:09:569 (2,3) - I don't think these should be so far apart since this is arguably the softest section in the song.
  11. 01:10:146 (3,1) - Would be good if these were spaced apart with some DS. 1.20x maybe?

[ Sweet Something]
  1. 00:10:975 (1) - Maybe start off the center?
  2. 00:21:071 (4,1) - Again, these land on something reaaally clickable imo.
  3. 00:24:821 (1) - Flip this vertically?
  4. 00:31:745 (1,2,3,4) - This is all too big for the songs' pacing, in my opinion. Reduce deistance?
  5. 00:36:360 (1,2) - Could have a better blanket, would also look a bit good with the slider that follows it.
  6. 00:41:841 (4,5,6,7,1) - Flow here feels pretty weird, maybe ctrl+g 00:42:706 (6,7) - these?
  7. 00:53:379 (3) - CTRL+G for flow (at the cost of remapping maybe)?
  8. 01:06:360 (1) - Super personal but use a lower sv maybe? x.x

I also agree about the hexagon jumps in the last diff, feels kinda weird to hit >.<
the rest is ok (the last diff was super rushed im sorry >.<
you're a better mapper than me so probably a lot of these suggestions were useless, but take as you'd like ;w;7
CSLM
hi, m4m

General

  1. The "W.jpg" image it doesn't have to be 1366x768 lel. You can use a small square and scale it. Not of big deal, I just wanted you to know lel

Cutie flowers :3

  1. 00:13:860 (2) - This object doesn't flow really well if you ask me, because 00:12:995 (1) - it's going left, and 00:13:860 (2) - it's on the right. I, personally would add the next object following the course of the before one. What do you think about this pattern of jumps? Since they play really nice and you don't have to change so much
  2. 00:15:014 (6,4) - Stack? Or if you try to attempt a overlap, try to separe them a little like 00:16:456 (4,2) - , now it's kinda unattractive Imo
  3. 00:42:129 (5) - What about to make this a rect slider? I think it would flow better since the angle of the slider with the node makes a strange and unfitting flow. Or, you can change the angle of the slider 30° more, of that way makes a nice mouse movement and looks more attractive. Btw *nazi*, the node it's not completly at the centre xD
  4. 00:44:148 (3) - Please, the flow it's screaming you: "CTRL-G!!!". With 00:43:283 (1,2,3) - pattern the thing you're doing it's making the players go down (00:43:283 (1) - ), go up (00:43:860 (2) - ) for then star down again with this one, and it's a really flow breaker uwu (I note it when i was playing it). Ctrl-G make a lot more smooth and soft mouse movement.
  5. 00:46:456 (2,3) - I think this jump it's unnecesary, because the intensity it's the same here and 00:45:591 (1,2) - here. With 00:46:456 (2) - in x227 y144 makes a better distribution of the intensity if you ask me
  6. 00:48:475 (2) - 1) It is really necessary the overlap with 00:47:898 (1) - on head and tail? Because a blanket with no overlap on the tail of 00:47:898 (1) - would look so much better imo. 2) Ctrl-G? 00:47:898 (1) - it's a slider with 2 arcs, both are going left, but 00:48:475 (2) - it's going right. Usually, that would be correct, since the mouse it's making a wave-move. But in this case 00:48:475 (2) - it's horizontal, so makes an unfitting flow. Anothe suggestion would be rotate this 90° clockwise, of that way it's vertical, and make a cool movement with 00:49:052 (3) - 7w7
  7. 00:49:052 (3,4) - If you're following the vocals, I really think 00:49:485 - should be emphatizated. Why not a triplet like 00:46:745 (3,4,5) - ?
  8. 00:52:514 (1) - Change the curvature. 00:51:360 (5) - It's going left, so 00:52:514 (1) - going right seems kinda abrupt and flow breaking Imo
    Note: if you did the thing of above, Ctrl-G to 00:53:379 (3) - would be cool, since 00:53:091 (2) - it's down. How it is now plays fine also, but with Ctrl-G makes a bigger space between 00:53:379 (3,4) - and seems more consistent with 00:53:956 (4,5,6) -
  9. 00:56:841 (4,1) - This space it's unconssistent. In the song it's the same intensity that 00:55:687 (2,3) - That why a jump plays weird imo
  10. 01:06:360 (1) - The curve of this slider can be improved don't you think? with the 3 last points on this spots: x17 y255, x4 y150, and x81 y122 respectively, it would look cleaner Imho.

I hope it helps, nothing of big deal that I could find
And about this: 00:27:129 (1,2,3,4,5,6,7,8) - hexagon pattern, if you ask me they play fine, but i think it would be better make an octagon instead, stacking object would lose intensity Imo
GL with rank
choo choo~
Topic Starter
Lanturn
Hey guys. thanks for the mods. I'll be replying to them as soon as I can. This is what I got done yesterday from them, but I've been too busy and now tired to finish the rest tonight.. I'll try to get the rest of the replies done tomorrow. :3 Edit: another busy day, then a FFIV race. zzz Already 9pm so I'll do it tomorrow =/

Renumi wrote:

as per the

(´・◡・`) Modding Queue™



Hello, thanks for choosing us! You said you wanted the last difficulty modded but I'd still mod the rest, just to be nicer~
My mods tend to be extremely nitpicky but keep in mind that most of the suggestions are personal things that bug me, in my opinion. Anything that's not, I will point out. I really do appreciate any input, even if I don't end up using some :)

[ General]
  1. Preview Point doesn't need to necessarilly be snapped, but it looks cleaner in a map. It's actually snapped to 1/8. The reason behind this is that the BPM is too low to properly capture the vocals at the start without a delay, so I went with 1/8 instead. When the preview point comes up, it flows nicely into the first word.
  2. Cute storyboard~ Thank you very much!


[ Easy]
  1. 00:10:975 (1,2,1) - Place the second '1' to create a triangle with the other two sliders (with the sacrifice of moving a few other sliders and whatnot to fit Dsitance Snapping, obviously enough)? Alright, I move the one slider over slightly.
  2. 00:17:898 (2,1) - Maybe you could try to blanket these a bit by moving the nodes on 00:20:206 (1) - this slider a little?I did something quite a bit different here for a blanket result.
  3. 00:27:129 (2) - Tiny distance snapping error (of 1.02x with the previous slider). DS errors of around 0.03 or even 0.04 off aren't really an issue. If I was stacking this on the tail end of 00:23:668 (3) - then I would fix it, but it isn't the case here.
  4. 00:27:129 (2,1) - Stack? I see no use for such a specific placement here. I do this quite a bit in my maps. A small movement like this gives off that nice anti-jump feeling where it works as a small transition into the next section.
  5. 00:31:745 (2,1) - This would come at the cost of some slider changes, but I'd curve '1' to look more symmetrical with '1' (which would turn to edit 00:29:437 (1) - too, obviously enough). More of a personal preference I guess. I like your suggestion, but I'd rather keep it currently how it is. I'm not too much for the parallel approach for these two sliders.
  6. 00:34:052 (1) - Add a curve on sliderend for more comfortable movement to the next slider? Movement like this is super vital in such a slow song like so.
  7. 00:43:283 (3) - This is a long shot, but maybe curve the slider to the direction the previous slider is going (again, at the cost of a bit of remapping a few parts onward)? I just went and put an S slider here on my own preference. I'm not too worried about flow or anything at this spot.
  8. 00:47:898 (3) - Move to x:484|y:183 so the following note isn't so high on the playfield?
  9. 00:52:514 (3,1) - These could be blanketed better.
  10. 01:04:052 (1) - Small DS error here too,, As I mentioned before, you don't need to worry about the small DS difference here. I generally like to give at least 0.05 or even 0.10 before I start worrying about them.
  11. 01:08:704 (1,2) - Why not make these look symmetrical? It's just my opinionm, but it would look neater and would go better with the song in hand. Symmetry is never a must, and I just don't like the idea of using it here because my idea here is for it to flow nicely back into itself. I did move it down a little though.

sorry for changing skins in between mods that's super unprofessional adfsf I actually really liked the flower skin, and it kinda fit with this map XD

[ Normal]
  1. 00:12:706 (3) - This is just personal, but move down a bit? For here, I want to leave a good amount of space for the upcoming notes, so it's better if this note is as high as it can go without looking terrible. I don't want 00:13:283 (4,5,6) - to be somewhat overlapping where the previous notes would be (even though it wouldn't due to the time between the notes)
  2. 00:20:206 (1,2) - This was kinda hard to read at first play since every other slider before it was a 1/2. Might be a bit hard to sightread, but shoooould be fine; I probably just suck at the game ;w; This is a choice between vocals and the instruments I guess. The idea is that I skip it at 00:17:610 - so it basically tells the players that the vocals aren't the main thing being followed here. I follow more of the instruments in this map actually minus a few points, but usually there is some instrument to back it up (or the instrument isn't powerful enough to be noted)
  3. 00:21:360 (2,3) - One could argue that the direction of where 00:21:360 (2) - this slider going is kind of inconsistent in relation with the direction of the sliders before it, on the grounds that each and every one ends facing the next slider or note, providing comfortable flow (such as; 00:19:052 (6,1) - or 00:14:437 (6,1) - ). Maybe have '2' face towards '3' basically? I like how they kind of stand out here. They're powerful vocal and piano notes and the sharp angles plus the lack of flow make them feel important to a point. I did flip the earlier (1) though.
  4. 00:32:610 (4,1) - Same, kind of. This is fine how it is.
  5. 00:39:821 (2,1) - Was this distance intentional? If so, can I get a response as to why? When the upcoming note uses a SVM change, the DS will change to reflect the new speed. If you remove the SV change, you'll notice it go back to the proper amount!
  6. 00:40:975 - I really like the patterns here onward, good job! c: thanks ><
  7. 00:55:687 (2,3) - Unstack for consistency with 00:55:687 (2,3) - (make sure to fix 00:57:129 (5,6) - and reblanket if you do so!!!!) The vocals here kinda have this held feeling to it, so it makes sense to stack this at least.
  8. 01:08:091 - Could have a neater blanket, although this is rather optional. not worried about blanketing this.
  9. 01:08:704 (1,2) - Why not blanket these instead? This is more of a personal suggestion, though. Didn't blanket, but changed the direction of one note.


[ Hard]
  1. 00:12:995 (5,4) - This is extremely personal, as these touch (even though it's not visible in-game) and it gives me the impression of... bad positioning. Maybe move some notes around to stack? As you mentioned, it isn't visible in game, and even when playing I don't really see anything wrong.
  2. 00:15:302 (4,1) - At the very least blanket these ;-; These aren't really meant to be blanketed at all lol.
  3. 00:17:610 (1) - Jump is a bit too big, even for a Hard in my opinion. Hmm. It's the same as the previous jumps actually. (2,3) for example.
  4. 00:18:475 (2,3) - I don't know well new players should be able to read this, as well that it looks inconsistent with your other uses of this mechanic, such as 00:30:302 (2,3) - here. If players can't read this on a Hard level difficulty, then they shouldn't be playing hards. This is pretty simple to read and play.
  5. 00:21:071 (3) - This skips over a pretty important strum, to the point where it's even stronger than that of where the slider starts. I recommend replacing or something along those lines; maybe have slider tick 2 (would go too for 00:22:225 (1) - These strums are slightly off beat, which is why I ignore them in all my diffs.
  6. 00:35:783 (5,1) - Blanket opportunity? doesn't really work for a blanket, and isn't needed in this combo.
  7. 00:43:283 (1,3) - ^? Not really here either.
  8. 00:55:975 (3) - Pretty big x-x It's a 1.9 jump like the earlier part of the map, just with higher SVM actually. Should be fine for a finale to the end of the Kiai.
  9. 01:01:745 (1,2) - Maybe do something like this for these? The "LAs" here are a bit sharp, like these sliders.
  10. 01:09:569 (2,3) - I don't think these should be so far apart since this is arguably the softest section in the song. Moved them slightly closer, but I still want to emphasize on the violin.
  11. 01:10:146 (3,1) - Would be good if these were spaced apart with some DS. 1.20x maybe? They're 1.17 apart, so it shouldn't be that much of a difference.

[ Sweet Something]
  1. 00:10:975 (1) - Maybe start off the center? Should be ok as is >_<
  2. 00:21:071 (4,1) - Again, these land on something reaaally clickable imo. As mentioned in Hard, these don't land on anything solid so I had to map around them.
  3. 00:24:821 (1) - Flip this vertically? I think this would really disrupt the flow if I did so.
  4. 00:31:745 (1,2,3,4) - This is all too big for the songs' pacing, in my opinion. Reduce deistance? a little bit
  5. 00:36:360 (1,2) - Could have a better blanket, would also look a bit good with the slider that follows it. Tried to make it look a little more blanketed.
  6. 00:41:841 (4,5,6,7,1) - Flow here feels pretty weird, maybe ctrl+g 00:42:706 (6,7) - these? Made some changes with CSLMs mod. It should be better now.
  7. 00:53:379 (3) - CTRL+G for flow (at the cost of remapping maybe)? Did some other thing for now.
  8. 01:06:360 (1) - Super personal but use a lower sv maybe? x.x SV should be fine imo. It could go a little slower, but I don't want the next section to be too big of a surprise since it's still moving fast.

I also agree about the hexagon jumps in the last diff, feels kinda weird to hit >.< Gonna keep as is for now. ty though.
the rest is ok (the last diff was super rushed im sorry >.<
you're a better mapper than me so probably a lot of these suggestions were useless, but take as you'd like ;w;7

CSLM wrote:

hi, m4m

General

  1. The "W.jpg" image it doesn't have to be 1366x768 lel. You can use a small square and scale it. Not of big deal, I just wanted you to know lel Ah yes. I was just lazy and grabbed a white image from another one of my maps lol.

Cutie flowers :3

  1. 00:13:860 (2) - This object doesn't flow really well if you ask me, because 00:12:995 (1) - it's going left, and 00:13:860 (2) - it's on the right. I, personally would add the next object following the course of the before one. What do you think about this pattern of jumps? Since they play really nice and you don't have to change so much very nice.
  2. 00:15:014 (6,4) - Stack? Or if you try to attempt a overlap, try to separe them a little like 00:16:456 (4,2) - , now it's kinda unattractive Imo Hmm, I went and moved (1,2) down a bit. Hopefully this works out better.
  3. 00:42:129 (5) - What about to make this a rect slider? I think it would flow better since the angle of the slider with the node makes a strange and unfitting flow. Or, you can change the angle of the slider 30° more, of that way makes a nice mouse movement and looks more attractive. Btw *nazi*, the node it's not completly at the centre xD I went with a lazy curve plus blanket lol.
  4. 00:44:148 (3) - Please, the flow it's screaming you: "CTRL-G!!!". With 00:43:283 (1,2,3) - pattern the thing you're doing it's making the players go down (00:43:283 (1) - ), go up (00:43:860 (2) - ) for then star down again with this one, and it's a really flow breaker uwu (I note it when i was playing it). Ctrl-G make a lot more smooth and soft mouse movement. Hmm, did the control+G plus some movement and slider changes. should be better hopefully?
  5. 00:46:456 (2,3) - I think this jump it's unnecesary, because the intensity it's the same here and 00:45:591 (1,2) - here. With 00:46:456 (2) - in x227 y144 makes a better distribution of the intensity if you ask me Reduced the distance a bit.
  6. 00:48:475 (2) - 1) It is really necessary the overlap with 00:47:898 (1) - on head and tail? Because a blanket with no overlap on the tail of 00:47:898 (1) - would look so much better imo. 2) Ctrl-G? 00:47:898 (1) - it's a slider with 2 arcs, both are going left, but 00:48:475 (2) - it's going right. Usually, that would be correct, since the mouse it's making a wave-move. But in this case 00:48:475 (2) - it's horizontal, so makes an unfitting flow. Anothe suggestion would be rotate this 90° clockwise, of that way it's vertical, and make a cool movement with 00:49:052 (3) - 7w7 Whenever I play this, I don't actually play the little bump part on (1) so it flows more naturally into (2) for me. IDK. I kinda made the whole inside of the slider overlap now though, so hopefully it'll play a bit better.
  7. 00:49:052 (3,4) - If you're following the vocals, I really think 00:49:485 - should be emphatizated. Why not a triplet like 00:46:745 (3,4,5) - ? Sure. It makes it consistent with the other ones.
  8. 00:52:514 (1) - Change the curvature. 00:51:360 (5) - It's going left, so 00:52:514 (1) - going right seems kinda abrupt and flow breaking Imo So for here, you're holding your mouse in place because of the triple. It's a fairly common technique to change flow on the fly as you aren't moving your mouse for that extra little bit.
    Note: if you did the thing of above, Ctrl-G to 00:53:379 (3) - would be cool, since 00:53:091 (2) - it's down. How it is now plays fine also, but with Ctrl-G makes a bigger space between 00:53:379 (3,4) - and seems more consistent with 00:53:956 (4,5,6) -
  9. 00:56:841 (4,1) - This space it's unconssistent. In the song it's the same intensity that 00:55:687 (2,3) - That why a jump plays weird imo I wanted the idea that it calms down a bunch here, but you might be right that it's kinda sudden. I'll space these out just a bit more and make it ease in a little more.
  10. 01:06:360 (1) - The curve of this slider can be improved don't you think? with the 3 last points on this spots: x17 y255, x4 y150, and x81 y122 respectively, it would look cleaner Imho. Done coord for coord. Thanks!

I hope it helps, nothing of big deal that I could find
And about this: 00:27:129 (1,2,3,4,5,6,7,8) - hexagon pattern, if you ask me they play fine, but i think it would be better make an octagon instead, stacking object would lose intensity Imo Hexagons for life! I actually didn't want to use the boring perfect shape here, so I thought it'd be cool to use that perfect shape, but have it go back into itself.. idk if that makes sense, becuase it doesn't for me.
GL with rank thank you :3
choo choo~
Sorry it took so long, thanks for the mods both of you! Updated
Lily Bread
wow
Topic Starter
Lanturn
thank you for the stars Lily Bread! :D
Natsu
hi

Sweet Blue Flowers
[]
  1. 00:18:764 (3,4) - the spacing is really short compared with 00:18:475 (2,3) - 00:19:052 (4,5) - and tbh the beats in the music sounds almost the same, I'd just:
  2. 00:19:629 (6,1) - nazi blanket
  3. 00:32:610 (4,5) - this blanket can be improved, also can you make the spacing the same at 00:32:610 (4,5,6) -
  4. 00:34:341 (2,3) - spacing is too shoort, 1,20 atleast
  5. 01:13:893 (1) - reduce the volume at the end, sounds really loud atm
Hard
[]
  1. 00:34:918 (2,3,4,5,6) - this is an unnecessary difficulty spike, just reduce the jump, maybe you can use the same spacing as 00:27:129 (1,2,3,4,5,6) -
  2. 01:13:893 (1) - same as insane
Normal
[]
  1. 00:54:821 (1,2) - spacing (blame stack leniency)
  2. 01:13:893 (1) - same as insane
Easy
[]
  1. 01:13:893 (1) - same as insane
let me know 8-)
Topic Starter
Lanturn

Natsu wrote:

hi

Sweet Blue Flowers
[]
  1. 00:18:764 (3,4) - the spacing is really short compared with 00:18:475 (2,3) - 00:19:052 (4,5) - and tbh the beats in the music sounds almost the same, I'd just: Done. And I did (not as much) the same with the later one at 00:23:668 (3,4,5,6) -
  2. 00:19:629 (6,1) - nazi blanket ok
  3. 00:32:610 (4,5) - this blanket can be improved, also can you make the spacing the same at 00:32:610 (4,5,6) - Did some rotation and made them all evenly spaced
  4. 00:34:341 (2,3) - spacing is too shoort, 1,20 atleast ok. changed spacing, moved it out further, still flows good at this DS into the next notes
  5. 01:13:893 (1) - reduce the volume at the end, sounds really loud atm Done for all diffs. went with 50%->30%
Hard
[]
  1. 00:34:918 (2,3,4,5,6) - this is an unnecessary difficulty spike, just reduce the jump, maybe you can use the same spacing as 00:27:129 (1,2,3,4,5,6) - I just used a 1.1 DS snap here and removed the jumps since it is six circles in a row. I also did the same thing with 27 and removed the jumps. I guess they kind of look like flowers now, so that's cool.
  2. 01:13:893 (1) - same as insane
Normal
[]
  1. 00:54:821 (1,2) - spacing (blame stack leniency) did spacing based on stacked for this.
  2. 01:13:893 (1) - same as insane
Easy
[]
  1. 01:13:893 (1) - same as insane
let me know 8-)
Thanks :3 I nerfed Hard a little bit more with the overdone spacing on 00:47:177 (4,1,2) -
Natsu
nice
Xinely
placeholder a a a ceui is love

General :
- u suck

Easy :
- 00:52:514 (3) - maybe u want to fix that 0,95x spacing
- 00:54:821 (1,2) - maybe copy paste to make mirror pattern?

Normal :
- use for ur timing lines S:C1 :p
- 00:37:225 - maybe whistle for vocal?
- 01:02:177 - ^
- 01:12:850 (1) - ^ (for piano)
(hitsounds work for all diffs)

Hard :
- 00:12:995 (5) - nazi, 352,228 for smoother flow?

Sweet Lanturn :
- 00:10:975 (1,2) - maybe mvove them 252,52 for better design based on symmetrical with 3,4?
- 00:16:456 (4,1) - blanket is off
- 00:31:745 (1) - the spacing looks bad here. maybe move to 137,158 for stacked with 00:30:302 (2) - 's tail?
- 00:46:600 - im expecting for map the vocal since you do for rest vocal but up to you
- 01:07:514 - maybe whistle with lower volume for the piano?
Topic Starter
Lanturn

Xinely wrote:

placeholder a a a ceui is love

General :
- u suck :C

Easy :
- 00:52:514 (3) - maybe u want to fix that 0,95x spacing Fix
- 00:54:821 (1,2) - maybe copy paste to make mirror pattern? It actually is a mirror pattern, but I had to move them both down a little... sneaky sneaky me.

Normal :
- use for ur timing lines S:C1 :p I am a dumb baka?
- 00:37:225 - maybe whistle for vocal? I'm a baka dumb?
- 01:02:177 - ^ I feel like it'll be too heavy with whistles if I put one here.
- 01:12:850 (1) - ^ (for piano) done, and lowered volume to 30.
(hitsounds work for all diffs)

Hard :
- 00:12:995 (5) - nazi, 352,228 for smoother flow? okay!

Sweet Lanturn :
- 00:10:975 (1,2) - maybe mvove them 252,52 for better design based on symmetrical with 3,4? I wanted to use an even spacing for (1,2,3) here actually. Moving it would make (2,3) a little too close.
- 00:16:456 (4,1) - blanket is off Did something here to fix it, by moving the (4) slider down a bit.
- 00:31:745 (1) - the spacing looks bad here. maybe move to 137,158 for stacked with 00:30:302 (2) - 's tail? Yes. This was an error I noticed and fixed already. One of those two fixes I was talking about XD. It's on the tail now.
- 00:46:600 - im expecting for map the vocal since you do for rest vocal but up to you I feel like 00:47:177 (4) - is more important here and I don't really want to overload on the 1/4 notes in this diff.
- 01:07:514 - maybe whistle with lower volume for the piano? I feel like the whistle would be too much here. I personally just like it as a soft.
Thanks Xinely and Natsu!

Some additional changes is the ending of Normal, a slider edit at 00:12:995 (1) - in SBF, and an applause.mp3 file was added.
Xinely
kurukuru (ノ>∨<)ノ
Topic Starter
Lanturn
Yay:D

Ty Xinely!

For you metaderpa hunters. There is no tv size release. Sweet ver is what plays on the applause.mp3 and isn't the tvsize. Romanization can be found on theCD cover there is two of them, with the capital C and all lowercase.

Hope this helps.
Lily Bread
gratz
Please sign in to reply.

New reply