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Kaneko Chiharu - Lachryma<Re:Queen'M>

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Topic Starter
Kroytz
Thank you Roxas~! :)

The timing is taken from Fresh Chicken's ranked version so I don't believe it can be wrong since he usually does these sort of SDVX maps quite often and well. Parts of instruments seem to linger a bit off throughout the song so if they occur, that can't be helped ^^;
Battle


I'm so triggered
Topic Starter
Kroytz
there's only so many difficulty names to use Battle... ;_;
Izzywing
Modding this stuff is hard because i cant play it lul

[General]

unused hitsounds

normal-hitclap3.wav
soft-hitclap3.wav
soft-hitfinish2.wav
soft-hitwhistle2.wav

[Battle's BASIC]

00:03:728 (1,3) - blanket here would actually look pretty cool
00:05:254 (3) - looks like you had a decent curve here and then ctrl+g'd it or smth cos this looks pretty ugly. the slider right after looks fine.
00:07:542 (3) - starting here there's a lot of sliders in a row, and for the easiest diff its best to avoid long slider only sections. would either have a pause or a circle somewhere to make it easier
00:20:508 - two timing lines with inconsistent kiai settings
00:40:846 (3) - the wave portion of this slidershape can be improved, looks a bit messed up right after the second red node
00:54:321 (3) - mm this bpm is pretty fast so im not a big fan of 1/2 sliders for the easiest diff. for this part of the music you can do a red tick rhythm like this - http://imgur.com/a/wMD3m
01:09:319 (3) - combing should reset here since its beginning of a new phrase
01:32:200 (1,2) - this might cause some reading confusion, while the DS is proper, the circle is still kinda close to 01:32:200 (1) - itself, so a player might misinterpret this as 1/1

p gud n stuf

btw ill finish my hard for you soon lol

[Ametrin's NOVICE]

00:24:448 (5,1) - would not use 1/2 stacks in this map. Earlier you were using 1/1 stacks, using both in the same map in a pretty similar area of the map can be very confusing.
00:28:643 (1) - this combo has too much 1/2 in a row for a normal, would tone it down, you could change a 1/2 slider to a circle or find another away to make it less dense
00:38:813 (1,2,3,4,5,6,7) - way way wayyy too much 1/2 in a row for a normal. another problem here is that you only have a 1/1 gap after the spinner when for a normal it's required to have at least 2. And since the BPM is so high, you may even want more. I would scrap this pattern altogether to be honest.
00:40:974 (1,1) - again, you need at least 2 beats of recovery (possibly more) for a normal. same for 01:02:202 (1,1) and 01:50:505 (1,1) -
00:46:948 (4) - increased spacing intentional?
01:33:217 (3,4) - dont like this, the gap is 3/4 but its impossible for the player to read that from the current layout. at best the player might read this as a 1/1 gap and because of slider leneniency might not break combo, but i recommend making 01:33:217 (3) - a reverse
01:37:285 (1,2,3) - ^ maybe it would be better if these weren't overlapping.
01:45:929 (5,6,7) - similar to earlier, not advisable to use 1/2 stacks right after using 1/1 stacks
01:52:538 (1,2,3,4,5,6) - again, way too much 1/2 in a row. simplify this.

[Fizz's ADVANCED]

00:20:508 - two timing lines with inconsistent kiai settings
00:24:194 (2) - eh...dont really like this tbh. I would prefer if 00:24:448 - was a clickable part of the rhythm since its an audible guitar beat. 00:24:194 - could be a 1/2 slider. similar thing for 01:23:683 (2) -
00:38:813 (1,2,3,4,5) - from the way this is mapped and from how the music is playing, 00:39:957 - should be clickable. you could either make 00:39:575 (5) - a reverse or use a circle somewhere in here. Very similar concern for 01:53:301 (3,1,2,3) -
00:54:321 (2) - why a random jump to this note? if anything the jump should be to 00:54:448 (3) - but you havent really done 1/2 jumps in this map so its better to keep the spacing consistent. similar concern with 00:56:355 (2), but i can understand the visual element for this one.
00:59:152 (1,2) - and 01:00:677 (1,2) using a 4peat slider and then a 5peat slider is kinda awkward to play, you could shorten the 5peat to a 4peat and then add a circle on 00:59:829 - instead
01:07:794 (1,2) - any reason not to just space this normally? feels out of place for this area
01:43:640 (1) - starting at 01:44:149 - the music switches to 1/3, so the kickslider extending past it is pretty much overmapping

Making hards for this kinda song is pretty tough but you did a really good job

[Poyoshi's HYPER]

00:18:983 (1,2,3,4,5,6,7,8,9) - this isn't immediatly recognizable as a 1/3 stream, you could NC the white ticks (00:19:237 (4) - and 00:19:491 (7) - ) for readability help
00:32:711 (1,2,3) - maybe a bit minor, but keep the gaps between these objects the same (the distance between the straight parts)
00:38:813 (1,2,3,4) - improper rhythm 00:39:194 - needs to be clickable based on how the music is patterned here, similar to how you set it up in the following measure
00:56:863 (8,9,1) - this overlapping looks kinda out of place with the rest of the map's aesthetics
01:44:149 (5) - should be in 1/3

[Alhk's INFINITE]

00:25:592 (6) - NC
00:27:880 (2,3) - if you're gonna separate that sound into two objects, 00:27:880 - would fit better as a 1/4 slider imo. with a silenced tail at least.
01:02:265 (1,1) - its not objectively wrong to do this but this sound is so cool that spinners dont do it justice. player gets a lot of rest with the following 1/2 slider patterns anyway. same for 01:55:144 (1), the song's just asking for something awesome here!
01:19:489 (1) - NC not necessary

[toybot's GRAVITY]

00:05:254 (1,1) - 00:06:016 (1) - tail and 00:05:254 (1) - dont perfectly overlap, feels like that should be fixed for the benefit of the pattenr
00:09:576 (1) - NC not necessary?
00:17:330 - I can't hear a sound here, so I don't think a hitcircle is necessary here. 00:17:203 (3) - can be a slider
01:05:251 (1) - is this supposed to be noticeably out of position? looks like it's higher than it should be
01:10:591 (3) - think 2 circles would fit the music better (matches the melody like 01:12:116 (5,6) - )
01:44:827 (3,1,2) - ..idk about this lol, seems like its too hard to read. im bad so another opinion would probably help

[SW's MASTER]

00:01:313 (1,1) - vs 00:02:839 (1,2) - inconsistent NCing
00:17:711 (2) - vocal kinda has a held thing starting on 00:17:839 - so a better rhythm would probably be a ctrlg of 00:17:711 (2,3) -
00:22:287 (1,2,3,4,1) - idk if ppl at this diff level can just naturally read this as 1/3 but theres not really any way of distinguishing this from a 1/4 stream

I guess my biggest concern is that the 1/3 streams were just so similar to the 1/4 ones. i feel like because they're slower you can do more with them (like have more streamjumps, space out parts, etc)

[Kroytz]

00:15:423 (2,3) - better flow if you switch these two id say
00:51:779 (13) - dont really like how this is getting more emphasis than 00:52:033 (1) - based on stream shape. it is true that you're kinda stuck in this corner, and im no stream expert so idk how to fix this
01:38:047 (5) - NC for readability
01:54:954 (2) - kickslider instead? 01:55:017 - is an audible sound

this diff is nuts

ill mod exhaust after this is qualified
Fizz
nnnnn

Hobbes2 wrote:

[Fizz's ADVANCED]

00:20:508 - two timing lines with inconsistent kiai settings fixed
00:24:194 (2) - eh...dont really like this tbh. I would prefer if 00:24:448 - was a clickable part of the rhythm since its an audible guitar beat. 00:24:194 - could be a 1/2 slider. similar thing for 01:23:683 (2) - did somethin a lil' spicy here
00:38:813 (1,2,3,4,5) - from the way this is mapped and from how the music is playing, 00:39:957 - should be clickable. you could either make 00:39:575 (5) - a reverse or use a circle somewhere in here. Very similar concern for 01:53:301 (3,1,2,3) - hmm, i can see what you mean but have to disagree; i don't want to put a reverse bounce on a downbeat and the way the melody is broken up into objects is fine. (first part being 3|3|2 and second being 2|2|2|2)
00:54:321 (2) - why a random jump to this note? if anything the jump should be to 00:54:448 (3) - but you havent really done 1/2 jumps in this map so its better to keep the spacing consistent. similar concern with 00:56:355 (2), but i can understand the visual element for this one. actually this is how it was originally before i tried to bump up the SR, changed to this
00:59:152 (1,2) - and 01:00:677 (1,2) using a 4peat slider and then a 5peat slider is kinda awkward to play, you could shorten the 5peat to a 4peat and then add a circle on 00:59:829 - instead yah i like this, suits the vocals better too
01:07:794 (1,2) - any reason not to just space this normally? feels out of place for this area oops fixed
01:43:640 (1) - starting at 01:44:149 - the music switches to 1/3, so the kickslider extending past it is pretty much overmapping i did it to make it more streamlined but fixed

Making hards for this kinda song is pretty tough but you did a really good job many thanks sir =w=b

cccccc
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20254
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6779,14279
DistanceSpacing: 1.42
BeatDivisor: 3
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Lachryma<Re:Queen'M>
TitleUnicode:Lachryma《Re:Queen'M》
Artist:Kaneko Chiharu
ArtistUnicode:かねこちはる
Creator:Kroytz
Version:Fizz's ADVANCED
Source:SOUND VOLTEX III GRAVITY WARS
Tags:SDVX Grace The 5th KAC Original Song Contest KONAMI BEMANI Battle Ametrin Fizz Ponoyoshi Alheak toybot Smoothie World
BeatmapID:1236683
BeatmapSetID:475629

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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115081,-100,4,2,1,55,0,1
118131,-100,4,2,1,55,0,0


[Colours]
Combo1 : 70,70,255
Combo2 : 255,62,62
Combo3 : 255,137,81
Combo4 : 0,174,174
Combo5 : 0,101,202

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209,154,94996,2,0,L|203:190,2,36.6666666666667,10|2|2,0:0|0:0|0:0,0:0:0:0:
321,187,95251,6,0,L|361:181,2,36.6666666666667,14|2|2,0:0|0:0|0:0,0:0:0:0:
271,259,95505,2,0,L|231:265,2,36.6666666666667,10|2|2,0:0|0:0|0:0,0:0:0:0:
358,270,95759,2,0,L|350:314,2,36.6666666666667,10|2|2,0:0|0:0|0:0,0:0:0:0:
436,222,96013,2,0,L|442:185,2,36.6666666666667,10|2|2,0:0|0:0|0:0,0:0:0:0:
407,103,96268,6,0,B|351:111|351:111|307:90|307:90|254:108|254:108|194:87,1,220,6|2,0:0|1:2,0:0:0:0:
354,127,98302,6,0,P|311:118|275:115,1,65.9999979858399,12|0,0:0|0:0,0:0:0:0:
421,71,98556,1,8,0:0:0:0:
421,71,98683,2,0,P|430:114|433:150,1,65.9999979858399,0|8,0:0|0:0,0:0:0:0:
374,230,98937,1,0,0:0:0:0:
374,230,99064,6,0,L|441:224,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
237,285,99318,2,0,L|304:279,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
447,311,99573,2,0,L|381:316,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
226,350,99827,6,0,P|231:317|237:285,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
253,144,100081,1,8,0:0:0:0:
253,144,100208,2,0,P|257:176|263:209,1,65.9999979858399,0|8,0:0|0:0,0:0:0:0:
111,205,100463,1,0,0:0:0:0:
111,205,100590,6,0,P|143:209|176:217,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
125,86,100844,2,0,P|148:108|170:133,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
288,48,101098,2,0,P|255:53|223:61,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
253,144,101352,6,0,P|286:149|318:157,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
466,130,101607,1,8,0:0:0:0:
466,130,101734,2,0,P|433:135|401:143,1,65.9999979858399,0|8,0:0|0:0,0:0:0:0:
371,224,101988,1,0,0:0:0:0:
371,224,102115,6,0,L|383:315,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
276,329,102369,2,0,L|267:263,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
166,224,102624,2,0,L|157:289,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
217,133,102878,6,0,P|179:118|154:113,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
290,83,103132,2,0,P|328:68|353:63,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
294,174,103386,2,0,P|309:212|314:237,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
371,314,103640,6,0,L|363:350,7,32.99999899292,2|0|0|0|2|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
414,300,104149,6,0,P|425:323|437:344,2,43.9999986572266
459,268,104403,6,0,L|455:194,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
443,120,104657,1,2,0:3:0:0:
363,140,104785,2,0,L|290:143,1,65.9999979858399,0|2,0:0|0:3,0:0:0:0:
221,180,105039,1,0,0:0:0:0:
264,253,105166,6,0,P|271:299|272:329,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
145,360,105420,2,0,P|147:327|152:294,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
178,201,105674,2,0,P|145:203|112:208,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
9,175,105929,6,0,P|21:137|37:107,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
35,26,106183,1,2,0:3:0:0:
109,74,106310,2,0,L|175:80,1,65.9999979858399,0|2,0:0|0:3,0:0:0:0:
264,119,106564,1,0,0:0:0:0:
357,83,106691,6,0,L|423:77,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
415,190,106946,2,0,L|349:196,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
341,308,107200,2,0,L|407:302,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
227,306,107454,6,0,P|236:274|253:246,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
198,178,107708,1,2,0:3:0:0:
279,146,107835,2,0,P|328:160|360:170,1,65.9999979858399,0|2,0:0|0:3,0:0:0:0:
415,231,108090,1,0,0:0:0:0:
482,163,108217,6,0,L|488:92,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
361,21,108471,2,0,L|367:92,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
382,259,108725,2,0,L|388:188,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
264,175,108979,6,0,P|219:167|191:164,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
78,101,109234,2,0,P|123:93|151:90,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
286,56,109488,2,0,P|241:48|213:45,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
121,14,109742,6,0,L|76:22,11,32.99999899292,2|2|2|2|2|2|2|2|2|2|2|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
57,20,110505,6,0,B|63:56|53:84|53:84|73:106|73:106|64:141|69:179,1,165,6|0,0:0|0:0,0:0:0:0:
101,206,112538,6,0,P|60:208|38:212,2,55,10|10|10,1:2|1:2|1:2,0:0:0:0:
191,190,112920,2,0,L|184:253,2,55,10|10|10,1:2|1:2|1:2,0:0:0:0:
262,141,113301,2,0,L|255:86,1,55,10|10,1:2|1:2,0:0:0:0:
279,228,113555,6,0,P|321:218|352:216,1,55,10|10,1:2|1:2,0:0:0:0:
417,224,113810,2,0,L|410:278,1,55,10|10,1:2|1:2,0:0:0:0:
388,145,114064,2,0,L|381:90,1,55,10|4,1:2|1:3,0:0:0:0:
459,42,114318,1,4,1:3:0:0:
459,42,114445,1,4,1:3:0:0:
240,79,114954,2,0,L|198:76,1,27.5,4|4,3:0|3:0,0:0:0:0:
136,103,115081,6,0,L|108:101,48,27.5,2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|3:0,0:0:0:0:
Roxas

Kroytz wrote:

Thank you Roxas~! :)

The timing is taken from Fresh Chicken's ranked version so I don't believe it can be wrong since he usually does these sort of SDVX maps quite often and well. Parts of instruments seem to linger a bit off throughout the song so if they occur, that can't be helped ^^;
I actually didn't check the Fresh Chicken version cause I suck so hard at mania even if I'm good at SDVX lmao
I will take a look in these days and maybe mod the map but it's been so long since I modded a map

Good luck!

Edit: take some stars
PoNo

Hobbes2 wrote:

Modding this stuff is hard because i cant play it lul
[Poyoshi's HYPER]

00:18:983 (1,2,3,4,5,6,7,8,9) - this isn't immediatly recognizable as a 1/3 stream, you could NC the white ticks (00:19:237 (4) - and 00:19:491 (7) - ) for readability help Fixed
00:32:711 (1,2,3) - maybe a bit minor, but keep the gaps between these objects the same (the distance between the straight parts) Fixed
00:38:813 (1,2,3,4) - improper rhythm 00:39:194 - needs to be clickable based on how the music is patterned here, similar to how you set it up in the following measure Mhmmm i'm not totally agreed with that, the rythm looks good to play and not hard to hit, also for the moment I will not change it, if too many ppl tell me to change i'll do it
00:56:863 (8,9,1) - this overlapping looks kinda out of place with the rest of the map's aesthetics Fixed
01:44:149 (5) - should be in 1/3 Oops mb
Alheak

Hobbes2 wrote:

Modding this stuff is hard because i cant play it lul

[Alhk's INFINITE]

00:25:592 (6) - NC yes
00:27:880 (2,3) - if you're gonna separate that sound into two objects, 00:27:880 - would fit better as a 1/4 slider imo. with a silenced tail at least. i like the idea, changed
01:02:265 (1,1) - its not objectively wrong to do this but this sound is so cool that spinners dont do it justice. player gets a lot of rest with the following 1/2 slider patterns anyway. same for 01:55:144 (1), the song's just asking for something awesome here! i guess so yes, changed
01:19:489 (1) - NC not necessary indeed
thank you!

update
Anxient
panic button = hit

Requiem

00:00:678 (1,2) - i think the way (2) is positioned is kinda random? like idk why its facing backwards when facing forwards is a more smoother option. i think that doing this would benefit the map better http://puu.sh/uGVIR/37520eb92f.jpg

00:04:364 (3,1) - why dont you stack them like the others? if its for signalling the end of a section i dont think its necessary. plus the sudden jerk movement makes it kinda iffy to play which is unlike the section. if youre still want to keep the not-stacked pattern then at least position it so that it doesnt feel so awkward to play?

00:05:254 (1,2,1) - for the first slider, the choir ends 00:05:762 - yet the slider ends 00:05:889 - here. moreover, 00:05:953 (2) - is an overmap, but im sure you figured that out already. maybe try something like this? http://puu.sh/uGVZw/a70a09a2ad.jpg its not good, but it makes more sense than what you have currently.

00:09:576 (1,2,3,4) - i feel like this is kinda lackluster for a stream part with 2 distinct drum kicks. kicksliders might work? i mean, you kinda did it with 00:10:339 (9,10) - and they have less noticeable beats than the one i mentioned earlier.

00:17:584 (2,3,1) - might be just be me nitpicking tbh, but this 00:17:203 (3,1) - compared to 00:17:711 (1,2) - , the 1st pattern is alot more closer together right? well this isnt really an issue but id appreciate if you made the distance a bit wider so they dont look too close. an aesthetic thing really. 00:17:203 (3) - moving this to x365 y24 fixes the issue.

00:24:766 (1) - i think its a good idea to release the NC on this coz these 00:24:575 (1,1) - two go hand in hand. the same pattern, if i were to say it on my own words. http://puu.sh/uGWdY/2dca7a802c.jpg

00:25:529 (6,1,1,1) - the nod to consistency is a plus but the rhythm in here is different from the one in here 00:24:575 (1,2,1) - . maybe remap so that you can get these parts to be clickable? 00:25:592 - 00:25:719 - 00:25:846 - 00:25:974 - maybe a star pattern would work, or a repeat slider?

00:27:118 (1,2,3,4,5,6,7,1) - i think you should switch the direction of the stream. with the way 00:26:863 (2) - this slider is facing, itll play very awkwardly, same goes for trying to follow. what i came up with is a cheap fix but maybe you can do something like this to this part? its alot better than what we have currently. http://puu.sh/uGWsF/9a2c0d97f9.jpg, nerf'd AR version for better visibility http://puu.sh/uGWxi/e7749bcf4b.jpg

00:32:902 (1) - same as the mod above, NC?

00:33:919 (1) - ^ maybe i should stop mentioning these? xd

00:36:143 (5) - NC coz the guitar changed part.

00:38:304 (1,2) - i seriously think that ctrl g'ing this would make the part play more naturally.

00:50:317 (2) - dont ask me how i pinpointed this note, but i think the way it changes direction is kinda odd, i mean the song doesnt change that much so i dont think a direction shift that would break "flow" isnt the best line of action here. take this screenshot for reference, coordinates are: x441 y154.http://puu.sh/uGWKo/8e19a25eb3.jpg

00:56:482 (1) - here you could either place a flowbreak of this intensity, 00:55:719 (3,4,1) - (meaning pls nerf dis) or make the flowbreak in here 00:55:719 (3,4,1) - as intense as 00:56:228 (2,3,1) - . or reverse the intensity, making this 00:55:974 (1) - break more intense than 00:56:482 (1) - coz 00:55:974 (1) - is clearly more defined than 00:56:482 (1) - . did that make sense?

01:21:776 (4,5,6,7,1) - ok so heres a risk i would take. theres nothing wrong with this. but consider doing this, or something to thay effect. before you disregard this, pls try it out. maybe itll work better? idk man, it feels alot better to me: http://puu.sh/uGX3q/cb6efc8ebc.jpg

01:24:255 (1) - 01:25:272 (1) - didnt i tell myself that id stop linking this?

01:38:047 (5) - NC for notifier than this is a 1/2.

01:43:386 (5,6,1) - idk about this tbh. i think youre better off stacking 6 with 1.

01:52:920 (1,2) - ctrl+g, since it plays more smoothly.

Beverage's (Smoothie World's) MASTER

NC rules apply with the <REQUIEM> diff, so pls look at it as well.

00:01:313 (1) - now i know that you did this for like the entire section but i feel like placing this here is kinda weird, since its kinda hidden. consider stacking? or at least moving it to a place where it wouldnt be so hard to find.

00:07:288 (1,2,3) - mmm, as it is it looks like a deformed circle. try to make it more perfect? ;/ it worked well with this. 00:08:813 (1,2,3) -

00:19:745 (1) - if i were you id place this on a similar fashion as i did with the pattern. something like this? http://puu.sh/uGXyS/2a6cea0c6b.jpg

00:20:254 (1,2,3,4) - 00:21:270 (1,2,3,4) - i think i would prefer them as curved streams because the song part isnt really rigid if that made sense, heres a few examples. http://puu.sh/uGXIs/42e2cd4dcf.jpg, http://puu.sh/uGXJd/c6d8ea80df.jpg. small changes, but i think it carries more life than what we have currently.

00:24:957 (1) - try ctrl g-ing this. i think itll give (1) more impact and help relieve that unecessarily huge DS 00:25:211 (2) -

00:27:626 (9) - not gonna NC this?

00:30:423 (1,2,3,4,1) - i think you could make this stream more neater.

00:34:745 (1,1,1,1) - this is kinda out of place and plays weird as well. id appreciate an explanation as to why this is the way it is lmao. but i still strongly urge you to remap this into something that blends in with the map better.

00:36:651 (7,1) - ouch.

00:44:406 (1,1,1,1) - NC spam? why tho? i think regular combos give it better continuity? i dont think im using the term correctly.

00:47:965 (1) -i suggest a rhythm change. try working with this rhythm http://puu.sh/uGY59/47ac02742b.jpg, i think itll play better and give more life rather than having 2 big 1/4 sliders. also gives me a reason to get rid of this 00:48:919 (3) -

01:02:202 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - compared to 00:59:152 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - i find it weird that the contrast in movement speed of the cursor is so wide lol. like, with the streams its super chill and builduppy, but with the 1/4, suddenly you have to move the cursor at really hihg speeds just to keep up. i think this is an issue. try to find a way to make the part more chill? ofc, what we currently have is fine, its just that its so sudden ya'know?

01:31:183 (1,2,1,2,1,2) - now the movement is too low! compared to the part, this is really slow! http://puu.sh/uGYn5/b194ef97d4.jpg try doing this instead, it fits the mood better. ctrl g ever slider.

01:53:682 (1,2,3) - i think you should at least have this move xd

toybot's GRAVITY

00:02:966 (1,2,3) - wh-why? just have them follow the order that they are positioned in? http://puu.sh/uGYxN/683f662e8d.jpg

00:04:745 (2) - might just be a pet peeve but in accordance to what i said earlier, ctrl g this so we have consistency with this part.

00:08:050 (9) - not gonna NC this?

00:12:627 (9) - and this?

00:25:338 (2,3) - ctrl g this? so that 00:25:592 (1) - gets more impact.

00:48:474 (1,2,1,2) - try ctrl g'ing this part as such http://puu.sh/uGYNI/8653160008.jpg reasoning: 00:48:474 (1,2) - lack of emphasis = same direction. 00:48:728 (1,2) - both have kicks = alternating directions.

01:04:235 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - j-just make this a perfect circle? it looks like a callback from the usatei map that i can never pass :c

01:11:353 (3) - either blanket this with 01:11:226 (2) - or change it so it doesnt look like a blanket.

01:12:116 (5) - NC?

01:44:742 (2,3,1,2,3) - i think its just me but i think you made the curve too early. i think it would be better if you made the curve start from 01:45:166 - instead of 01:44:912 -

01:55:081 - kreygasm.jpg

ALHK's INFNITE (Alheak?)

oh boi cs 3.

00:01:440 (4,4,4) - NC, coz new section?

00:18:983 - i think you should start building up speed from here, coz from 00:20:000 - slow to 00:20:508 - really fast, its really overwhelming. buff the SV, spacing, anything thatll force the player to move faster is a fix.

00:25:592 (6) - forgot to NC?

00:27:880 (2,3) - j-just make one big slider? just make it one big slider, no need with the extra hitcircle

00:34:363 (4) - NC coz new pattern

00:40:846 (1) - i think itll play better if you move it here: x512 y384. the linear movement will make this more defined imo.

01:01:694 (4,7) - NC this maybe? coz stream patterns are a thing ;p makes things neater as well.

01:04:172 - i think you meant to silence this.

01:11:607 (4) - NC dis coz new section.

01:19:235 (1) - with the way the sliders are playing, i really think that its better if you placed this somewhere below. have a bad graph to justify: http://puu.sh/uGZCw/f4036f0732.jpg

01:19:785 (2) - ctrl g this. why is it even like this tho?

01:30:674 (4) - NC coz new pattern.

01:33:598 (3) - ^

EXHAUST

00:01:441 (3,3,3) - NC fam.

00:12:627 (3,4) - NC this, and then ctrl g. itll properly signal the tone shift. http://puu.sh/uH03L/132ced8e83.jpg

00:15:169 (4,4,4) - NC coz the choir changes "lyrics".

00:24:766 (2) - methinks ctrl g works better here. i dont think you need THIS much impact. also keeps movement speed somewhat consistent with 00:25:592 (1,2,3) - .

00:33:346 (4,4) - no NC?

00:52:541 (9) - NC coz new section + pattern

00:52:541 (1,2,3,4) - tbh id suggest this only coz its weird how the kicksliders are facing upwards but youre moving downwards. just feels really weird to me. try to fix?http://puu.sh/uH0eR/d501c814f3.jpg

00:54:830 (4) - 00:56:863 (4) - not gonna NC coz new section?

01:02:202 - 01:06:142 - nice speed buildup.

01:18:218 (1) - ctrl g this and NC 01:18:472 (2) - , coz i feel like 01:18:472 (2,3,4) - is its own pattern. plus ctrl g'ing this 01:18:218 (1) - would make the transition alot more smoother. http://puu.sh/uH0nV/a842b98aa9.jpg

01:34:488 (2) - not gonna NC? it IS a new section.

01:38:047 (5) - same as top diff, NC this so we have a identifier that this is a 1/2.

Poyoshi's HYPER

00:11:355 (4) - forgot to NC?

00:38:813 (1,2,3,4) - for this section, id appreciate it if you remapped this so that 00:38:813 - 00:39:194 - is clickable. it IS part of the main melody after all.

00:53:940 (5) - NC coz new section.

00:54:830 (4) - i suggest a NC. 00:55:338 (1) - this too. the final timeline should look like this http://puu.sh/uH0KY/22d4af41ac.jpg

00:55:974 (4) - same. NC.

00:58:007 (5) - a-and this.

01:15:421 (1,2) - remove overlap or make it overlap more? http://puu.sh/uH0P3/a1092746ba.jpg

01:37:285 (1,2,3) - i think 2 repeat 1/3's + 1 circle is better. consider this? http://puu.sh/uH0Wk/d7c4312d17.jpg

01:50:378 - theres a note here, wanna make use of it?

01:52:920 (3) - whoops no NC?

first big mod after absolute soul orz

rank when?
Topic Starter
Kroytz
I didn't even get a chance to update their diffs ;_;
sdafsf
m4m
requiem
00:02:203 (1,3) - these are a little close for my taste
00:09:576 (1,3) - the kicksliders should be here instead of 00:10:339 (9,10) - here. not sure if this is a measure thing or so, but currently its inconsistent with the music
00:20:254 (3,1) - just minor but this blanket could be cleaner.
00:29:660 (1,3) - not a big fan of this overlap. maybe make 3 be part of the curve of the stream or just dont overlap them
00:31:694 (1,2,1,2,1,2,1,2,1,2,1,2) - i really see why and i know you wont change it cus it fits but i still dont like it^^
00:44:533 (3) - thats not a good blanket with the stream
00:52:541 (1,2,3,4,5,6,7,8,1) - could be slightly higher spaced. you dont see the higher spacing outside the editor and i think this emphesis is important
01:02:202 (1) - again
01:06:142 (1,2,1) - since you would probably aim in the middle of the weird stream i think thats where the slider should start too
01:25:971 (4,5,1) - this spacing is probably resulty of blankets and patterns but i think its too high .make it like .5
01:28:069 (4,1) - dont link how this stream jump isnt used consistently. feels weird when its just once
01:38:047 (5) - maybe nc to make the new snapping clearer
01:51:267 (7,1) - instead of repeat slider a double would be cool imo
01:55:081 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - jeez

smoothie master
00:01:313 (1,1) - id remove one of the 2 ncs. you didnt even nc both here 00:02:839 (1,2) -
00:10:593 (1,2) - not a fan of this overlap. looks bad if you cant see the whole head imo
00:30:423 (1,2,3,4,1) - this curve looks ugly
00:34:999 (1,1,1) - thats a lot of ignored sounds
00:40:846 (5) - nc
00:44:914 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - these curves look ugly to me. looks like someone tried to convert a slider that was partially off screen. make the curve cleaner
00:46:948 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - ^ not sure if its by choice but i dont think it looks nice
00:48:982 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - here its fine
01:01:440 (1,2,3,4,5,6,7) - not sure why the spacing gets lower here again. to me the pitch of the piano only gets higher
01:08:811 (1,2) - i heard the sound on 2 but since you mapped the piano as jumps maybe map this sound with a slider
01:15:675 (2,1) - i tried to bot blanket mod but this one stood out to me too much
01:20:759 (3,4,5,6,1) - not a fan of this curve
01:28:895 (4,1) - missed some sounds here. kicksliders would fit imo
01:53:682 (1,2,3) - i dont feel the anti jumps here
01:54:064 (1,2,3,4) - i think itd be cool if those were just a straight line since the 5th beat is empty and also feel like this. the emphesis on 4 seems out of place.
01:58:131 (3) - nc

toy robot
00:22:414 (8,1) - not a fan of this overlap
00:24:257 (4,5,4) - ^
00:31:949 (1,1,1) - these emphesis seem unjustified to me
01:05:188 (16,1) - looks weird to me... i think this is not lined up correctly


alhk's
dude nice cs
00:15:932 (1,3) - dont like how the heads overlap
00:27:880 (2,3) - this doesnt feel right to me.. should just be 1 slider i think. i heard the sound getting stronger on 3 but its not noticible enough for 2 clicks imo
01:02:265 (1) - silence spinner
01:29:149 (1,2) - i hate overlapping heads like that lol. id tilt the repeat slider downwards

exhausted thats why the mods are getting shorter probably lol
00:13:389 (6,1) - spacing seems a bit large
00:18:898 (2,3,4,5,6,7) - this is kinda off rhythm something like this rather
00:30:677 (1,2) - blanket mod ecks dee
00:38:813 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - thats pretty hard at this bpm for 5.5*
01:24:255 (2,3) - nc like in your other diff.. maybe i missed the previous ones in this diff. but since the sv changes here it should be nc
01:25:272 (2,3) - ^
01:52:538 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - again thats hard af
01:58:131 - circle here'd be cool


hyper
the ar should be 9 imo. i know 9 gets overused in insane diffs but this is really high bpm.. so this should have ar9 instead of our typical tv size insane
00:28:452 (3,4,5,1) - spacing seems high for this bpm and dif
00:56:863 (8,9,1) - this overlap dude
01:58:131 - circle here'd be cool


rest of the diffs are too low for me i dont have much experience with that.

love the song and set. ironically the diffs i found most stuff in are my favourite lol. gl! :D
Alheak

Anxient wrote:

panic button = hit

ALHK's INFNITE (Alheak?)

oh boi cs 3.

00:01:440 (4,4,4) - NC, coz new section? this part is calmer so i only use 1 NC every two bars

00:18:983 - i think you should start building up speed from here, coz from 00:20:000 - slow to 00:20:508 - really fast, its really overwhelming. buff the SV, spacing, anything thatll force the player to move faster is a fix. there really isn't much of a build up in the song, so there isn't one in the map either, plus this would be quite useless considering this part is basically just holds

00:25:592 (6) - forgot to NC? fixed in previous mod

00:27:880 (2,3) - j-just make one big slider? just make it one big slider, no need with the extra hitcircle i think this gives off a nice effect that emphasizes the guitar bend well

00:34:363 (4) - NC coz new pattern whether or not this is a "new pattern" is debatable but i prefer keeping the 1 NC every bar consistent

00:40:846 (1) - i think itll play better if you move it here: x512 y384. the linear movement will make this more defined imo. not really a fan of that idea, there's basically no linear flow in this diff and i'm not sure this is a good place to suddenly add one

01:01:694 (4,7) - NC this maybe? coz stream patterns are a thing ;p makes things neater as well. guess so yes

01:04:172 - i think you meant to silence this. there's a piano note there so no, removed the green line

01:11:607 (4) - NC dis coz new section. calmer part so 1 NC every two bars

01:19:235 (1) - with the way the sliders are playing, i really think that its better if you placed this somewhere below. have a bad graph to justify: http://puu.sh/uGZCw/f4036f0732.jpg those act more like holds, and if i were to place that circle there, it wouldn't emphasize the choir as well as it does now by breaking the flow

01:19:785 (2) - ctrl g this. why is it even like this tho? it acts kinda like a hold, and the slider leniency helps smoothing out the transition to the stream

01:30:674 (4) - NC coz new pattern. prefer consistency

01:33:598 (3) - ^

first big mod after absolute soul orz

rank when?
thaznk yuo

sdafsf wrote:

alhk's
dude nice cs
00:15:932 (1,3) - dont like how the heads overlap fixed
00:27:880 (2,3) - this doesnt feel right to me.. should just be 1 slider i think. i heard the sound getting stronger on 3 but its not noticible enough for 2 clicks imo putting a slider that reflects accurately the guitar here wouldn't play that well because it would be too unexpectedly fast, having a jump helps reprenting the note better while having an emphasis that plays in an anticipable way
01:02:265 (1) - silence spinner changed in another mod
01:29:149 (1,2) - i hate overlapping heads like that lol. id tilt the repeat slider downwards tilting it downwards wouldn't go with the flow, changed in another way which i think is good

love the song and set. ironically the diffs i found most stuff in are my favourite lol. gl! :D
and thank you too!

update
PoNo

Anxient wrote:

panic button = hit

[notice]Poyoshi's HYPER

00:11:355 (4) - forgot to NC? y

00:38:813 (1,2,3,4) - for this section, id appreciate it if you remapped this so that 00:38:813 - 00:39:194 - is clickable. it IS part of the main melody after all. Ok ok reworked

00:53:940 (5) - NC coz new section. k
:x
00:54:830 (4) - i suggest a NC. 00:55:338 (1) - this too. the final timeline should look like this http://puu.sh/uH0KY/22d4af41ac.jpg k

00:55:974 (4) - same. NC. k

00:58:007 (5) - a-and this. Not needed here

01:15:421 (1,2) - remove overlap or make it overlap more? http://puu.sh/uH0P3/a1092746ba.jpg ok

01:37:285 (1,2,3) - i think 2 repeat 1/3's + 1 circle is better. consider this? http://puu.sh/uH0Wk/d7c4312d17.jpg ay

01:50:378 - theres a note here, wanna make use of it? changed

01:52:920 (3) - whoops no NC?[oops/notice]

first big mod after absolute soul orz
Thxxxxxxxxxxxxx
rank when?
hyper
the ar should be 9 imo. i know 9 gets overused in insane diffs but this is really high bpm.. so this should have ar9 instead of our typical tv size insane Why not, i'm ok with it
00:28:452 (3,4,5,1) - spacing seems high for this bpm and dif Not totally agreed, the spacing is not even x1.0 also I think this is okay
00:56:863 (8,9,1) - this overlap dude Already fixed ;;
01:58:131 - circle here'd be cool Why not lol
Thanks
Gokateigo
Hi o/
EXHAUST
  1. 00:02:203 (1,2) - Why didn't you do the same thing than here 00:00:678 (1,2) - but with the shape of the 1 ?
  2. 00:12:118 (1,2) - Ctrl+g these two sliders, the head of the previous sliders start in the pattern and the head was out of it, if you do this you can make something which looks like a flower and the gameplay won't change
  3. 00:28:643 (1) - rotate this a little bit, and overlap the 2 with the tail of the slider (3)
  4. 01:50:505 (1) - Slider for the vocals ?
Good luck ^^
Cryptic
What a shame that you resorted to buffing patterns and changing the circle size just to reach 8*. This map was better before you got greedy, you know just as well as I do that SR doesn't matter, the quality of the map does. I'm honestly disappointed in you as this didn't raise the quality of the map whatsoever...

Good luck, I suppose.
Topic Starter
Kroytz

Cryptic wrote:

What a shame that you resorted to buffing patterns and changing the circle size just to reach 8*. This map was better before you got greedy, you know just as well as I do that SR doesn't matter, the quality of the map does. I'm honestly disappointed in you as this didn't raise the quality of the map whatsoever...

Good luck, I suppose.
And here I thought I was just fixing some outdated patterns and streams to represent my ideas better, silly me :(

Hobbes
00:15:423 (2,3) - better flow if you switch these two id say I think it works either way but I'll keep it how I have because it gives more space to me than abruptly coming back to the same general location as before.
00:51:779 (13) - dont really like how this is getting more emphasis than 00:52:033 (1) - based on stream shape. it is true that you're kinda stuck in this corner, and im no stream expert so idk how to fix this yeah, there's really no way out of this corner, at least it combines itself with the next measure so that they both don't get emphasis I guess.
01:38:047 (5) - NC for readability I don't think it's necessary only because that same sound is collectively part of the combo.
01:54:954 (2) - kickslider instead? 01:55:017 - is an audible sound I actually had it as a kickslider before but I didn't like the way it plays into the (1,2) stream. I found it was easier to mis aim or mis click coming from a kickslider so using a circle might make it snappier enough to not break on the stream.

Thank you very much Hobbes~ <32

Anxient
00:00:678 (1,2) - i think the way (2) is positioned is kinda random? like idk why its facing backwards when facing forwards is a more smoother option. i think that doing this would benefit the map better Well, initially I wanted to hit all 4 sides of the editor for this intro drum part but I only hit 3 sides. I couldn't hit the 4th without sacrificing a lot of flow. So it's not entirely random but I have it that way to increase emphasis, as a snap.

00:04:364 (3,1) - why dont you stack them like the others? if its for signalling the end of a section i dont think its necessary. plus the sudden jerk movement makes it kinda iffy to play which is unlike the section. if youre still want to keep the not-stacked pattern then at least position it so that it doesnt feel so awkward to play? okay, I changed around to stack.

00:05:254 (1,2,1) - for the first slider, the choir ends 00:05:762 - yet the slider ends 00:05:889 - here. moreover, 00:05:953 (2) - is an overmap, but im sure you figured that out already. maybe try something like this? its not good, but it makes more sense than what you have currently. Hm... I dont know if I like yours better tho, I think it is overmap as I have it but it's overmap to fill in the gaps of the vocals so its not entirely incorrect. (time to get more feedback from others)

00:09:576 (1,2,3,4) - i feel like this is kinda lackluster for a stream part with 2 distinct drum kicks. kicksliders might work? i mean, you kinda did it with 00:10:339 (9,10) - and they have less noticeable beats than the one i mentioned earlier. The pitch of the pianos were being toned down so I decreased the spacing of it. The kicks are because the piano goes high note suddenly for a tiny bit.

00:17:584 (2,3,1) - might be just be me nitpicking tbh, but this 00:17:203 (3,1) - compared to 00:17:711 (1,2) - , the 1st pattern is alot more closer together right? well this isnt really an issue but id appreciate if you made the distance a bit wider so they dont look too close. an aesthetic thing really. 00:17:203 (3) - moving this to x365 y24 fixes the issue. if i move that slider then I have to move the others and dont kinda wanna. nitpicky anxient >>;;

00:24:766 (1) - i think its a good idea to release the NC on this coz these 00:24:575 (1,1) - two go hand in hand. the same pattern, if i were to say it on my own words. http://puu.sh/uGWdY/2dca7a802c.jpg hmm I think I originally had it for aesthetic reasons? But I removed the NCs from the other sliders since they are part of the same combo technically.

00:25:529 (6,1,1,1) - the nod to consistency is a plus but the rhythm in here is different from the one in here 00:24:575 (1,2,1) - . maybe remap so that you can get these parts to be clickable? 00:25:592 - 00:25:719 - 00:25:846 - 00:25:974 - maybe a star pattern would work, or a repeat slider? Oh I see what youre saying.. It'd be bad interest to remap for those beats since it goes against the theme I've established for this particular diff.

00:27:118 (1,2,3,4,5,6,7,1) - i think you should switch the direction of the stream. with the way 00:26:863 (2) - this slider is facing, itll play very awkwardly, same goes for trying to follow. what i came up with is a cheap fix but maybe you can do something like this to this part? its alot better than what we have currently. http://puu.sh/uGWsF/9a2c0d97f9.jpg, nerf'd AR version for better visibility http://puu.sh/uGWxi/e7749bcf4b.jpg Oh what an interesting idea. I think yours works just as much as mine works tho. It can go both ways I feel but I'll stick to mine. Nice alternative however.

00:32:902 (1) - same as the mod above, NC? fixed em all

00:33:919 (1) - ^ maybe i should stop mentioning these? xd

00:36:143 (5) - NC coz the guitar changed part. NC wouldn't help the aesthetics

00:38:304 (1,2) - i seriously think that ctrl g'ing this would make the part play more naturally. The way I have it, (2,1,2) plays out like 3 quarters of a square, ctrl g would make the new combo not distance'd far enough. How I have it might be okay, I did try to play around with these on my own tho, maybe I'll find something better down the road.

00:50:317 (2) - dont ask me how i pinpointed this note, but i think the way it changes direction is kinda odd, i mean the song doesnt change that much so i dont think a direction shift that would break "flow" isnt the best line of action here. take this screenshot for reference, coordinates are: x441 y154 Well I mean, there is a grace note there so that was my only reason for changing the direction.

00:56:482 (1) - here you could either place a flowbreak of this intensity, 00:55:719 (3,4,1) - (meaning pls nerf dis) or make the flowbreak in here 00:55:719 (3,4,1) - as intense as 00:56:228 (2,3,1) - . or reverse the intensity, making this 00:55:974 (1) - break more intense than 00:56:482 (1) - coz 00:55:974 (1) - is clearly more defined than 00:56:482 (1) - . did that make sense? That's way too much effort all for placing a flow break lol. I just tried to make things snappy here xP

01:21:776 (4,5,6,7,1) - ok so heres a risk i would take. theres nothing wrong with this. but consider doing this, or something to thay effect. before you disregard this, pls try it out. maybe itll work better? idk man, it feels alot better to me: http://puu.sh/uGX3q/cb6efc8ebc.jpg Its just that yours doesn't improve the flow I have so it feels really snappy to come down inwards to the stream. My stream also blankets the slider's (1) head so I don't wanna give up aesthetics for it.

01:24:255 (1) - 01:25:272 (1) - didnt i tell myself that id stop linking this?

01:38:047 (5) - NC for notifier than this is a 1/2. Well youre the 2nd person so far to mention this but I thought the DS was prominent enough to distinguish between snaps. Since all these circles collectively belong to the same noise it's why I have them on the same combo.

01:43:386 (5,6,1) - idk about this tbh. i think youre better off stacking 6 with 1. To me it helps give emphasis to the higher pitched pianos. It's slow enough to work imo.

01:52:920 (1,2) - ctrl+g, since it plays more smoothly. It plays good both ways but mine continues the counterclock flow. ctrl-g stops the counter clock for a bit so its kinda weird.

Thank you Anxient~! :)

sdafsf
00:02:203 (1,3) - these are a little close for my taste just design things

00:09:576 (1,3) - the kicksliders should be here instead of 00:10:339 (9,10) - here. not sure if this is a measure thing or so, but currently its inconsistent with the music I think its more of a theoretical thing, I lowered down the spacing there because the piano gets weaker, the kicks in the next measure is because it goes higher (and also gets me out of the corner)


00:20:254 (3,1) - just minor but this blanket could be cleaner. fixed.


00:29:660 (1,3) - not a big fan of this overlap. maybe make 3 be part of the curve of the stream or just dont overlap them I think theyll live to see tomorrow.


00:31:694 (1,2,1,2,1,2,1,2,1,2,1,2) - i really see why and i know you wont change it cus it fits but i still dont like it^^ :D :D :D t h e m e s :D :D :D


00:44:533 (3) - thats not a good blanket with the stream It wasn't originally intended to blanket but I lowered some spacing so that the circle can be blanketed now


00:52:541 (1,2,3,4,5,6,7,8,1) - could be slightly higher spaced. you dont see the higher spacing outside the editor and i think this emphesis is important I increase the spacing here

01:02:202 (1) - again ye


01:06:142 (1,2,1) - since you would probably aim in the middle of the weird stream i think thats where the slider should start too I'm actually looking at the relationship between those three objects by and putting it with the rest would play less emphasizing then making it equal spacing apart from each other.


01:25:971 (4,5,1) - this spacing is probably resulty of blankets and patterns but i think its too high .make it like .5 nuuu its part of buildup


01:28:069 (4,1) - dont link how this stream jump isnt used consistently. feels weird when its just once I think it'll be okay. To me, it helps bring the power of those strong drum noises thats why.

01:38:047 (5) - maybe nc to make the new snapping clearer Alright, so youre the 3rd person in a row to tell me to NC this... hm.... maybe I should take the hint and NC it lolz. I'll give my reason as to why I ddint and it's because theyre collectively part of the same sound so they belong together same combo. NC'ing would make it look a bit weird imo. The lower spacing on (6) helps distinguish between snaps.


01:51:267 (7,1) - instead of repeat slider a double would be cool imo It would be interesting. I like how mines can finish off kinda aesthetic tho.


01:55:081 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - jeez :D :D :D

Thank you sdafsf <33

Gokateigo
00:02:203 (1,2) - Why didn't you do the same thing than here 00:00:678 (1,2) - but with the shape of the 1 ? I had thought about it, i just didn't like how off angled it look.

00:12:118 (1,2) - Ctrl+g these two sliders, the head of the previous sliders start in the pattern and the head was out of it, if you do this you can make something which looks like a flower and the gameplay won't change mm, I had my reasons for doing it how I did it but I guess it's smoother when ctrl-g'd so okay.

00:28:643 (1) - rotate this a little bit, and overlap the 2 with the tail of the slider (3) flow would be too angular

01:50:505 (1) - Slider for the vocals ? it's a possible choice, I just didn't choose to.

Thank you Gokateigo~ :3

:) Thank you to everyone who modded~! I really appreciate it :)
Bergy
m4m that u ask 4 !! 1
umm this song is cool xd

my map (even tho u already know): https://osu.ppy.sh/s/480298

requimeme
  1. 00:01:313 (3) - i think this would be better stacked on (2) than the (1) because (2) and (3) are the same sound, yet (3) and (1) are different, so make that distinction
  2. 00:05:254 (1,2,1) - this bugs me how the rhythm is on the white/red/white ticks at 00:05:762 - but you ignored it. i don't even hear a noise on 00:05:953 (2) - , so i think that's totally unnecessary.
  3. why does 00:14:788 (3,4,5) - start a beat before all the other triples do? this one is on the "and" of 2, while the others are on the "and" of 1 - 00:16:059 (2,3,4) -
  4. 00:25:592 (1,2,3) - this rhythm sounds slightly different than the other one for me. i think this rhythm would be acceptable were it just this rhythm, but when the other rhythm is mapped the exact same way i think there should be some sort of distinction. i would map this one like same with ones like 00:33:728 (1,2,3) - , and so on
  5. 00:27:880 (1) - i think you should have this sliderend clickable since it's the beginning of this little piano run
  6. 00:31:694 (1,2,1,2,1,2,1,2,1,2,1,2,1) - um ok
  7. 01:02:202 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ummmmmmmm okkkkkkkkkkkkkkkkkk
  8. the rhythm choice of 01:06:523 (2) - seems unintuitive considering there's a strong sound (snare) on the sliderend of this, but the sliderhead really isn't strong at all. i would personally extend the previous slider to the white tick and make a slider starting on the next red tick.
  9. 01:18:472 (4) - i would prioritize this note for emphasis rather than 01:18:726 (1) - since the (4) is where the phrase's downbeat (i guess you could say that?) is.
  10. 01:49:742 (1,2,3,4,5,6,7,8,9,10,11,12) - this is really weird to me because the drum roll is 1/4 but the piano is 1/3. since you were following the piano before i want to say you should map this 1/3? but i also think it adds emphasis/variation, especially going into a new section.

milkshake universe's matser
  1. 00:34:745 (1,1,1) - if u wanna make this rly cancer but also rly good u could put a circle on the blue tick before every slider and make the sv faster to keep the same length so the sliders loop back on themselves
  2. 00:48:919 (3) - im almost sure no ones gonna read this correctly
  3. 00:52:987 (8) - it would be cool if u put a slow sv slider here
  4. 01:01:440 (1,2,3,4,5,6,7) - this should deeeefinitely be the most spaced since it's the last repetition in the phrase and the loudest
  5. 01:12:116 (5) - space this a little farther to distinguish 1/1 gap before
  6. 01:26:607 (1) - yo u wanna put like sliders or something right here for the irregular rhythm
  7. 01:34:107 (4,5) - you could probably just make this a triple ending on the white tick since theres a loud sound there
  8. 01:38:174 (2) - space these a little closer? or the other ones a little farther idk
toybot's grave titty
  1. 00:14:406 (1) - yo this sounds super picky but if u put the anchor slightly to the right it seems to flow with the stream better
  2. 00:25:592 (1) - you could emphasize this since it's louder than the previous two
  3. 00:27:118 (1,2,3,4,5,6,7,8,1,2) - yo this is hot
  4. 00:55:084 (4) - i would move this a lil more to emphasize it
  5. 01:33:217 (1,2,1) - you should keep this consistent with other times you mapped this - it might sound slightly different but it's not
alh k's infinity
  1. 00:06:779 (1,2,3,4,5) - starting on the blue tick with this stream feels realy weird
  2. 00:15:677 (5) - space these out a little farther to distinguish 1/1?, same with the next one
  3. 00:19:067 (2) - i think this would be a lot easier to play and read if you did a rhythm like
  4. 00:20:317 (3) - start this on the white tick + add another circle before (4)
  5. 00:21:524 (1) - it seems unnecessary to emphasize these notes, it just makes it slightly awkward to play and very awkward to look at
  6. 00:25:719 (2) - yo fix this 5% hitsound thing u had there before thats def unrankable. fix it the other times it does that too
  7. 00:45:741 (10) - idk why you included this circle here, it just makes it really weird to play and read. just extend the reverse slider one more time and leave the other slider there. same with 00:47:774 (3) - and the others
  8. 00:59:660 (7) - , 01:00:423 (7) - , etc.: snap these sliders to 1/3 not 1/4
  9. 01:19:785 (3) - what is this snapping? this should be snapped to the white tick. just snap it like
eggs host
  1. 00:18:728 (1,2,3,4,5,6,7) - i would get rid of the reverses here and just make these doubles starting on each white tick so it's easier to read, pic is in alhk's diff's mod in the first box xd
  2. 00:26:355 (6) - 1/2 slider?
  3. 00:25:592 (1) - same thing i said about requiem xd
  4. 01:06:269 (1) - same thing i said about the requiem diff here too
  5. 01:35:251 (1,2,3,4) - maybe make these doubles with sliders to emphasize, distinguishing from the ones before?
hey lower diffs are doodoo lets not mod those hey


o yea and u definitely changed cs and stuff so u got 8* u squid ass mofo <3
Litharrale
>Custom made BG
>In a non standard low resolution


-Roz
NM from my queueeeee

Battle's BASIC
I feel like this difficulty has way too high of a SV for a basic difficulty. Are you guys thinking about making a difficulty easier then this?

00:23:050 (2) - Maybe tilt 3 degrees?

00:33:474 (2) - Move to x:381 y:236. To me this looks better, and keeps roughly the same distance

00:58:897 (4,1,2,3,4) - Move to x:189 y:148, very slight problem but you might want to change because it keeps the 0.80x spacing

01:09:319 (3,4,1) - Maybe tilt these by 3 degrees. MY STRAIGHT LINE OCD IS GOING AT IT AGAIN cx

Most of the changes here barely matter, but then again the difficulty is near perfect. Very nice job.

Ametrin's Novice
00:09:830 (1,2,3,4,5) - Move down slightly. Maybe to x:71 y:85

00:12:881 (1,2,3,4,1,2) - I feel like something can be done here to improve visuals, but I tried some different things and couldn't find an alternative myself. Maybe you can?

00:25:592 (3) - Move to x:127 y:270

00:30:677 (1,2) - Tilt slightly to the left and right, just preference

00:34:999 (2,3,4) - More 1/2 repeated sliders instead? There's sounds on the red ticks, but if you prefer it undermapped that's okay

00:53:304 to 01:02:202 - For the notes like 00:53:558 (2,3) and 00:55:592 (2,3) throughout the section, maybe use more stacked notes? 00:24:448 (5,1)
and 00:26:482 (4,1) earlier in the song used this, along with some later in the song.

Trying to find things to potentially change with this set is harrrrd! Hope some of these make sense! x.x

Fizz's Advanced
00:00:678 (1) - x:326 y:157

00:04:364 (2,3) - x:460 y:133

00:08:050 (3,4,3,4) - Change to more 1/2 sliders, tapping those feel weirdly odd to me

00:27:880 (1) - change to maybe http://puu.sh/uHRg8/725a856389.png I'm not a fan of the tight curve x3

00:39:575 (5,1,2,3) - Repeated sliders like http://puu.sh/uHRsk/9597921412.png follow the rhythm better imo

01:10:336 (4) - has different curve then 01:10:082 (3) might look better if it was the same

01:22:539 (3,4) - ^

Not my favorite visually, but daaang the rhythm was on point.

Poyoshi's Hyper
00:15:677 (3,1) - Stack instead?

00:18:983 (1,2,3,1,2,3,1,2,3) - I feel like this stream could improve visually, the straight lines don't fit imo

00:24:957 (3) - There's a pitch change in the guitar here, though nothing shows it. Maybe a repeated 1/2 slider instead? Also at 01:24:446 (3)

00:36:779 (1) - Move to x:0 y:166

00:56:863 (7) - Move to x:177 y:341

This is probably the funnest one for me to play. Very good job!

Exhaust
00:11:101 (6) - Give it less curve to blanket the next slider better http://puu.sh/uHSYf/c5fa5e9c60.png

00:18:728 (1,2,3,4,5,6,7) - This doesn't feel right to play... Maybe flip horizontally for 00:19:237 (4,5), and change the position for 00:19:576 (6,7)?

00:23:685 (2) - Maybe move to x:169 y:243 or something of the sorts

00:38:813 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - These are alright how they are, but I would change the pattern myself. http://puu.sh/uHTwI/84ea022451.png Same with 01:52:538 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1)

00:58:389 (2,3,4) - Rotate 3 degrees?

00:59:152 (1,2,3,4) - Make an increasing SV for these, it fits with the piano in the song, unlike 01:02:202 (1,2,3,1)

01:19:997 (1) - Move down slightly to line up, my ocd saw it immediately

01:48:979 (1,2,3,4,5,6,7,8,9) - Increase spacing to show the difference in rhythm, aka 1/3. I know the sliders before help in the transition, but it still might work better with higher spacing.

I swear, I don't get how you make your maps look so good ;w;

Sighhh, I don't have the confidence to mod the higher difficulties, they look perfect to my new modder self. I hope this is enough. x.x
sakebi
From modding queue

BATTLE's BASIC
00:12:881 (1) - dangerously close to the score stuff, should move down
00:18:983 (3) - This is a little hard to hear and would throw a player off since this is a low difficulty
00:27:118 (2) - ^

Ametrin's NOVICE
00:27:118 (2) - This is a little hard to hear and would throw a player off since this is a low difficulty
00:36:715 (1,1) - gap between these two is too short for a 2.5*
00:40:974 (1,1) - ^
01:02:202 (1,1) - ^
01:37:285 (1,2,3) - these would be hard to read for a player at this level
01:50:505 (1,1) - gap between these two is too short for a 2.5*

Fizz's ADVANCED
01:02:202 (1,1) - The buzz slider would be better if it reversed 1 less time, leaving the blue tick right before 01:06:269 (1) - to be empty
01:20:378 (2,3) - to have this have a gap and 01:20:844 (3,1) - these being stacked doesn't really make sense
01:49:742 (1,1) - The buzz slider would be better if it reversed 1 less time, leaving the blue tick right before 01:50:505 (1) - to be empty
01:55:081 (1) - Should be closer to 01:54:954 (6) -

<REQUIEM>
nothing i just wanted to say that these streams are hella sexy
Fizz
repl

-Roz wrote:

00:00:678 (1) - x:326 y:157 yuh

00:04:364 (2,3) - x:460 y:133 yuh

00:08:050 (3,4,3,4) - Change to more 1/2 sliders, tapping those feel weirdly odd to me ah i merely prefer how it is

00:27:880 (1) - change to maybe http://puu.sh/uHRg8/725a856389.png I'm not a fan of the tight curve x3 i like my sliders t h i c c

00:39:575 (5,1,2,3) - Repeated sliders like http://puu.sh/uHRsk/9597921412.png follow the rhythm better imo as explained in the previous mod "i don't want to put a reverse bounce on a downbeat and the way the melody is broken up into objects is fine. (first part being 3|3|2 and second being 2|2|2|2) "

01:10:336 (4) - has different curve then 01:10:082 (3) might look better if it was the same fixed

01:22:539 (3,4) - ^ this one is the same for me

Not my favorite visually, but daaang the rhythm was on point. appreciate it =w=b

lilligantEX wrote:

01:02:202 (1,1) - The buzz slider would be better if it reversed 1 less time, leaving the blue tick right before 01:06:269 (1) - to be empty but the piano doesn't stop there =w=
01:20:378 (2,3) - to have this have a gap and 01:20:844 (3,1) - these being stacked doesn't really make sense i do it consistently and i don't see why it doesn't make sense (and apparently this was snapped incorrectly so i fixed)
01:49:742 (1,1) - The buzz slider would be better if it reversed 1 less time, leaving the blue tick right before 01:50:505 (1) - to be empty same reason
01:55:081 (1) - Should be closer to 01:54:954 (6) - it's the final jump in the map so i think it fits

upd
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Title:Lachryma<Re:Queen'M>
TitleUnicode:Lachryma《Re:Queen'M》
Artist:Kaneko Chiharu
ArtistUnicode:かねこちはる
Creator:Kroytz
Version:Fizz's ADVANCED
Source:SOUND VOLTEX III GRAVITY WARS
Tags:SDVX Grace The 5th KAC Original Song Contest KONAMI BEMANI Battle Ametrin Fizz Ponoyoshi Alheak toybot Smoothie World
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354,127,98302,6,0,P|311:118|275:115,1,65.9999979858399,12|0,0:0|0:0,0:0:0:0:
421,71,98556,1,8,0:0:0:0:
421,71,98683,2,0,P|430:114|433:150,1,65.9999979858399,0|8,0:0|0:0,0:0:0:0:
374,230,98937,1,0,0:0:0:0:
374,230,99064,6,0,L|441:224,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
237,285,99318,2,0,L|304:279,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
447,311,99573,2,0,L|381:316,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
226,350,99827,6,0,P|231:317|237:285,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
253,144,100081,1,8,0:0:0:0:
253,144,100208,2,0,P|257:176|263:209,1,65.9999979858399,0|8,0:0|0:0,0:0:0:0:
111,205,100463,1,0,0:0:0:0:
111,205,100590,6,0,P|143:209|176:217,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
125,86,100844,2,0,P|148:108|170:133,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
288,48,101098,2,0,P|255:53|223:61,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
253,144,101352,6,0,P|286:149|318:157,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
466,130,101607,1,8,0:0:0:0:
466,130,101734,2,0,P|433:135|401:143,1,65.9999979858399,0|8,0:0|0:0,0:0:0:0:
371,224,101988,1,0,0:0:0:0:
371,224,102115,6,0,L|383:315,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
276,329,102369,2,0,L|267:263,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
166,224,102624,2,0,L|157:289,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
217,133,102878,6,0,P|179:118|154:113,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
290,83,103132,2,0,P|328:68|353:63,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
294,174,103386,2,0,P|309:212|314:237,1,65.9999979858399,8|0,0:0|0:0,0:0:0:0:
371,314,103640,6,0,L|363:350,7,32.99999899292,2|0|0|0|2|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
414,300,104149,6,0,P|425:323|437:344,2,43.9999986572266
459,268,104403,6,0,L|455:194,1,65.9999979858399,4|0,0:0|0:0,0:0:0:0:
443,120,104657,1,2,0:3:0:0:
363,140,104785,2,0,L|290:143,1,65.9999979858399,0|2,0:0|0:3,0:0:0:0:
221,180,105039,1,0,0:0:0:0:
264,253,105166,6,0,P|271:299|272:329,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
145,360,105420,2,0,P|147:327|152:294,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
178,201,105674,2,0,P|145:203|112:208,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
9,175,105929,6,0,P|21:137|37:107,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
35,26,106183,1,2,0:3:0:0:
109,74,106310,2,0,L|175:80,1,65.9999979858399,0|2,0:0|0:3,0:0:0:0:
264,119,106564,1,0,0:0:0:0:
357,83,106691,6,0,L|423:77,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
415,190,106946,2,0,L|349:196,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
341,308,107200,2,0,L|407:302,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
227,306,107454,6,0,P|236:274|253:246,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
198,178,107708,1,2,0:3:0:0:
279,146,107835,2,0,P|328:160|360:170,1,65.9999979858399,0|2,0:0|0:3,0:0:0:0:
415,231,108090,1,0,0:0:0:0:
482,163,108217,6,0,L|488:92,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
361,21,108471,2,0,L|367:92,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
382,259,108725,2,0,L|388:188,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
264,175,108979,6,0,P|219:167|191:164,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
78,101,109234,2,0,P|123:93|151:90,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
286,56,109488,2,0,P|241:48|213:45,1,65.9999979858399,2|0,0:3|0:0,0:0:0:0:
121,14,109742,6,0,L|76:22,11,32.99999899292,2|2|2|2|2|2|2|2|2|2|2|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
57,20,110505,6,0,B|63:56|53:84|53:84|73:106|73:106|64:141|69:179,1,165,6|0,0:0|0:0,0:0:0:0:
101,206,112538,6,0,P|60:208|38:212,2,55,10|10|10,1:2|1:2|1:2,0:0:0:0:
191,190,112920,2,0,L|184:253,2,55,10|10|10,1:2|1:2|1:2,0:0:0:0:
262,141,113301,2,0,L|255:86,1,55,10|10,1:2|1:2,0:0:0:0:
279,228,113555,6,0,P|321:218|352:216,1,55,10|10,1:2|1:2,0:0:0:0:
417,224,113810,2,0,L|410:278,1,55,10|10,1:2|1:2,0:0:0:0:
388,145,114064,2,0,L|381:90,1,55,10|4,1:2|1:3,0:0:0:0:
459,42,114318,1,4,1:3:0:0:
459,42,114445,1,4,1:3:0:0:
240,79,114954,2,0,L|198:76,1,27.5,4|4,3:0|3:0,0:0:0:0:
136,103,115081,6,0,L|108:101,48,27.5,2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|3:0,0:0:0:0:
Cryptic

Kroytz wrote:

And here I thought I was just fixing some outdated patterns and streams to represent my ideas better, silly me :(
Updating patterns requires changing the circle size? It was originally 4.5 and 7.97*, but you had to change it to 4.6 just to get that sweet nectar known as an 8* map. That's why I'm disappointed. Ranking a 7.97* map is just as hard as ranking an 8.01* map, and it's just as impressive. There's no reason to change your CS for .04 stars, that's just silly.
Topic Starter
Kroytz
Surely there's no reason to change any part of a map cuz that'll make things worse right *cough* Promethean Kings *cough* . While we're at it, I should probably revert the AR to 10 and the OD back to 10 too right? Whether it's a 5* map, 7* map, or 9* map, ranking a map in itself is impressive no matter the SR; for having undergone the time and commitment in seeing it all the way through is achievement. You should know this by now too. But this is kinda pointless talk Cryptic zzz. Map thread is for improvements now, I don't like having theory discussions on every map I submit anymore, it gets tiring after a while.
Vivyanne
M4M

general
a lot of difficulties have unused green lines, perhaps it'd be better to remove those

battle
00:01:440 (2) - why is this the only slider with a red anchor when 00:02:966 (4,2) - dont but it's the same sound
00:40:846 (3) - NC? to give more emphasis since the vocals here jump in
00:52:796 (4) - i think a 1/1 slider would work better here since the instruments are still very busy at this point and just giving it the short end of the stick feels like a big letdown
01:02:202 (1,1) - eventhough it are 2 spinner right after each other, i still think a 1/4 gap between in them is inappropriate due to the player reaction time not being capable of reacting fast enough. would put it on red tick like the other spinners
01:19:997 (1) - feeling like this is a p inappropriate slider due to the intensity of the song changing while the slider's active and thus emphasis is thrown away. i think in this part emphasising the change is more important than following a guitar. perhaps a rythm like this is better for this situation

ametrin

recommended to fix unless intented
perhaps lower the ar a bit. the current ar feels way too high for the SR you have here. i would recommend something like ar5 or 5.5 to fit the overall difficulty of the map better
00:05:254 (3) - NC to emphasise change in the song?
00:16:694 (4,1) - not sure about the gap between those notes. the you decide to really make the rythm a lot easier, eventhough the part before was way more dense and the easier diff is also more dense. i would recommend mapping some notes perhaps on the white ticks to fit the note density better for the intensity
00:23:558 (4,2) - stackpls
00:36:715 (1) - perhaps start this spinner on the red tick? i think the player needs more time to react to the spinner and you made 00:40:974 (1) - start on a red tick too so it looks inconsistent too
00:46:948 (4) - NC for rythm change?
00:51:016 (5) - why such a long slider? this doesn't fit the note density of the notes beforehand at all. you used 00:48:982 (1,2) - first so why change up things so sudden? also NC cuz change xd
01:33:598 (4) - NC for polarity please? i feel like people will still read this as a 1/1 gap since that's what they are used to, so giving a NC can help the player out in the reading
01:42:878 (5) - NC like in the intro danks

fizz
i think the ar in this diff is also a bit too much for the overall difficulty of the map. perhaps lower it to 7 or 7,5 =w=
00:15:169 (3) - why is this not a straight slider when 00:16:694 (3,3) - are? they play the same sound as well so no reason to make it different imo
00:32:457 - why skip this beat? it has clear instruments going on it so what made you skip it? it makes the rythm gap between 00:31:694 (1,2) - a bit awkward too as it's not a 1/2 gap like the rest before D
00:38:813 (1,2,3,4,5,1,2,3,4,5) - really weird rythm choice imo, there's no clear structure in the 1/2 you are mapping to, making this section feel kinda random as the difference between sliders and circles arent hardly justified by the song itself.
00:52:541 (3) - y u no end on major downbeat and skip it ;w;

ponoyoshi
00:05:254 (1) - imo really lacks emphasis in its current state. i feel like the spacing towards this note should be way higher since it's a major downbeat and a big vocal change but u decide to just ignore that. perhaps some more spacing would be nice to have~
00:15:677 (3) - why is this a single note when 00:17:203 (3) - isnt? makes it inconsistent rythm-wise as the song doesn't undergo real changes but you decide to completely change the note density. perhaps equal them up?
00:28:452 (3) - NC? instrument changes and perhaps it'd be nice to emphasise that
00:36:842 (1,1) - end on an inconsistent note. while 00:36:842 (1) - doesnt end on a downbeat, 00:40:910 (1) - does, which makes the spinners inconsistent. perhaps it'd be nice if you could equal those up to end on consistent notes
01:14:658 (1,2,3) - visual distance between these is inconsistent ;w;
01:54:954 (1) - why not map this as the triple it's supposed to be lo

exhaust
00:19:661 (7) - perhaps it would be better to make two circles out of this instead since now you're ignoring tapping emphasis on a major downbeat
guess there isnt that much wrong here d

alheak
00:04:491 (4,5,6) - why did u stop using sliders here for the same part of music as 00:01:440 (4,5,6,4,5,6) - ? i dont get why you would change the rythm randomly when you did it differently for the rest
00:31:694 (1,2,1,2,1,2,1,2,1,2,1,2,1) - i think the high amount of NCs isn't really needed here. the current amount of NCs gives the player an immense amount of pressure that they didnt recieve before, and by the tapping they already get a lot of pressure, so doing the double thing can be a killing thing. consider removing some NCs here
01:22:666 (4) - feel like some hitcircles would be better here to emphasise more of the guitar with consistent tapping.
01:37:285 (1,1,1,1,1,2) - maybe you could polish this part up a little more? currently it just looks really randomly placed. i think making a pentagon out of this stuff would be better
01:43:895 (5) - NC? you're drasticly changing spacing in the stream so perhaps a NC could help out the player to read it

toybot
00:30:677 (1,2) - feels pretty underwhelming compared to things you used beforehand rythm-wise. you used a lot of dense rythms before so having it slow down like this doesnt feel that nice. i think something like this would be more appropriate
01:54:954 - why not map a 1/4 slider here? it'd be nice to get the triple before the big stream too as it is also in the song d

smoothie world
00:04:491 (1,2,3) - why did u decide to map notes here unlike 00:01:440 (1,2) - ? as far as i know it's the same kind of sound so it'd be nice to have it consistently mapped while it lasts
00:44:406 (1,1,1,1) - where are all these NCs for? i dont rly see them usefull as they dont help reading and dont give any emphasis that's needed

<requiem>
00:53:050 (9) - overmapped? i didnt see other diffs having this note so seeing it here makes it feel weird


idk what to do with the top diffs as they all seem to difficult for me to play and there are no real inconsistencies or w/e so wasn't able to point out much

good luck!
Topic Starter
Kroytz
Anxient
EXHAUST

00:01:441 (3,3,3) - NC fam. I wanted these to be collective together

00:12:627 (3,4) - NC this, and then ctrl g. itll properly signal the tone shift. http://puu.sh/uH03L/132ced8e83.jpg Okay

00:15:169 (4,4,4) - NC coz the choir changes "lyrics". Nuu they are combos together

00:24:766 (2) - methinks ctrl g works better here. i dont think you need THIS much impact. also keeps movement speed somewhat consistent with 00:25:592 (1,2,3) - . yes this works

00:33:346 (4,4) - no NC? doesn't need

00:52:541 (9) - NC coz new section + pattern

00:52:541 (1,2,3,4) - tbh id suggest this only coz its weird how the kicksliders are facing upwards but youre moving downwards. just feels really weird to me. try to fix?http://puu.sh/uH0eR/d501c814f3.jpg

00:54:830 (4) - 00:56:863 (4) - not gonna NC coz new section? don't think necessary here

01:02:202 - 01:06:142 - nice speed buildup.

01:18:218 (1) - ctrl g this and NC 01:18:472 (2) - , coz i feel like 01:18:472 (2,3,4) - is its own pattern. plus ctrl g'ing this 01:18:218 (1) - would make the transition alot more smoother. http://puu.sh/uH0nV/a842b98aa9.jpg I mean, it could work just not needed.

01:34:488 (2) - not gonna NC? it IS a new section.

01:38:047 (5) - same as top diff, NC this so we have a identifier that this is a 1/2. I think I fixed the NC here now


Bergy
I'll get to your m4m soon buddy, I haven't forget
I'll respond to requiem later too.

eggs host
00:18:728 (1,2,3,4,5,6,7) - i would get rid of the reverses here and just make these doubles starting on each white tick so it's easier to read, pic is in alhk's diff's mod in the first box xd I sorta kinda changed this, just the last slider into 3 circles, maybe that's more impactful.
00:26:355 (6) - 1/2 slider? It was to imitate this 00:25:338 (6) - but without the repeat
00:25:592 (1) - same thing i said about requiem xd
01:06:269 (1) - same thing i said about the requiem diff here too
01:35:251 (1,2,3,4) - maybe make these doubles with sliders to emphasize, distinguishing from the ones before? I don't think this one is really needed.

-Roz
00:11:101 (6) - Give it less curve to blanket the next slider better http://puu.sh/uHSYf/c5fa5e9c60.png okay

00:18:728 (1,2,3,4,5,6,7) - This doesn't feel right to play... Maybe flip horizontally for 00:19:237 (4,5), and change the position for 00:19:576 (6,7)? I think it'll play fine here, might just have to be a reading thing.

00:23:685 (2) - Maybe move to x:169 y:243 or something of the sorts I had thought about it but then the spacing from 2->3 becomes too large and that I don't like.

00:38:813 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - These are alright how they are, but I would change the pattern myself. http://puu.sh/uHTwI/84ea022451.png Same with 01:52:538 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) maybe taste, I didnt want mines to be super difficult with the 1/2s

00:58:389 (2,3,4) - Rotate 3 degrees? but I like them straight :c

00:59:152 (1,2,3,4) - Make an increasing SV for these, it fits with the piano in the song, unlike 01:02:202 (1,2,3,1) It's possible but I didnt want to have too many SV changes in a short amount of time (in this case all sliders would be SVd). Besides, I like the later parts svd better than the beginning >>

01:19:997 (1) - Move down slightly to line up, my ocd saw it immediately fixed

01:48:979 (1,2,3,4,5,6,7,8,9) - Increase spacing to show the difference in rhythm, aka 1/3. I know the sliders before help in the transition, but it still might work better with higher spacing. I just bank on the sliders to help with the transition.

Hightec
exhaust
00:19:661 (7) - perhaps it would be better to make two circles out of this instead since now you're ignoring tapping emphasis on a major downbeat oh good point. fixed this

Thank you everyone~ :)
toybot
replies

Hobbes2 wrote:

Modding this stuff is hard because i cant play it lul

[toybot's GRAVITY]

00:05:254 (1,1) - 00:06:016 (1) - tail and 00:05:254 (1) - dont perfectly overlap, feels like that should be fixed for the benefit of the pattenr // pretty sure its plenty readable, and its at the start of the map so its okay
00:09:576 (1) - NC not necessary?
00:17:330 - I can't hear a sound here, so I don't think a hitcircle is necessary here. 00:17:203 (3) - can be a slider // for the sake of triangles
01:05:251 (1) - is this supposed to be noticeably out of position? looks like it's higher than it should be
01:10:591 (3) - think 2 circles would fit the music better (matches the melody like 01:12:116 (5,6) - )
01:44:827 (3,1,2) - ..idk about this lol, seems like its too hard to read. im bad so another opinion would probably help // idk its hard to make another pattern, i might try sth out

ill mod exhaust after this is qualified

Anxient wrote:

toybot's GRAVITY

00:02:966 (1,2,3) - wh-why? just have them follow the order that they are positioned in? http://puu.sh/uGYxN/683f662e8d.jpg // because that's boring

00:04:745 (2) - might just be a pet peeve but in accordance to what i said earlier, ctrl g this so we have consistency with this part. // didnt accept earlier suggestion anyway

00:08:050 (9) - not gonna NC this? // changed nc scheme to make more sense

00:12:627 (9) - and this? // ^

00:25:338 (2,3) - ctrl g this? so that 00:25:592 (1) - gets more impact. // i want contrast btwn the two patterns here (00:25:338 (2,3,1) - & 00:25:592 (1,2,3,4,5) - )

00:48:474 (1,2,1,2) - try ctrl g'ing this part as such http://puu.sh/uGYNI/8653160008.jpg reasoning: 00:48:474 (1,2) - lack of emphasis = same direction. 00:48:728 (1,2) - both have kicks = alternating directions. // this would conflict with 00:47:457 (1,2,1,2) - 's structure

01:04:235 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - j-just make this a perfect circle? it looks like a callback from the usatei map that i can never pass :c

01:11:353 (3) - either blanket this with 01:11:226 (2) - or change it so it doesnt look like a blanket.

01:12:116 (5) - NC? // not rly necessary

01:44:742 (2,3,1,2,3) - i think its just me but i think you made the curve too early. i think it would be better if you made the curve start from 01:45:166 - instead of 01:44:912 - // eh idk i'm going to get opinions on this stream

01:55:081 - kreygasm.jpg

sdafsf wrote:

toy robot
00:22:414 (8,1) - not a fan of this overlap
00:24:257 (4,5,4) - ^
00:31:949 (1,1,1) - these emphesis seem unjustified to me // just makes it more interesting
01:05:188 (16,1) - looks weird to me... i think this is not lined up correctly

rest of the diffs are too low for me i dont have much experience with that.

love the song and set. ironically the diffs i found most stuff in are my favourite lol. gl! :D

Bergy wrote:

m4m that u ask 4 !! 1
umm this song is cool xd

my map (even tho u already know): https://osu.ppy.sh/s/480298

toybot's grave titty
  1. 00:14:406 (1) - yo this sounds super picky but if u put the anchor slightly to the right it seems to flow with the stream better
  2. 00:25:592 (1) - you could emphasize this since it's louder than the previous two // don't want to change this, see anxient's
  3. 00:27:118 (1,2,3,4,5,6,7,8,1,2) - yo this is hot
  4. 00:55:084 (4) - i would move this a lil more to emphasize it // its a slight transition into smaller spacing to reflect the music
  5. 01:33:217 (1,2,1) - you should keep this consistent with other times you mapped this - it might sound slightly different but it's not // but its still a dotted rhythm - which is what im emphasizing
o yea and u definitely changed cs and stuff so u got 8* u squid ass mofo <3

HighTec wrote:

M4M

toybot
00:30:677 (1,2) - feels pretty underwhelming compared to things you used beforehand rythm-wise. you used a lot of dense rythms before so having it slow down like this doesnt feel that nice. i think something like this would be more appropriate // you would've thought i considered this tbh; the mapping is simpler here to reflect the piano in contrast to the guitar, where i bring back those rhythms you suggested
01:54:954 - why not map a 1/4 slider here? it'd be nice to get the triple before the big stream too as it is also in the song d // i feel like that'd be slightly meaner to the player than what i already put lol

idk what to do with the top diffs as they all seem to difficult for me to play and there are no real inconsistencies or w/e so wasn't able to point out much

good luck!

thanks for mods! http://puu.sh/uKUgc/ea0acca30d.osu
Cryptic
@Kroytz: Make sure to respond to HighTec's point on Requiem diff since you only replied to the exhaust.
Topic Starter
Kroytz
Oh, thank you Cryptic-kun I must've overlooked that >A>;;

@HighTec: There is a sound, an audible drum beat. Just.. really soft lol - not sure if it's its own beat or an echo of the former beat. I went back to listen for maybe a minute straight and did hear something on it so uh, I know something exists there lol.

Bergy part 2
00:01:313 (3) - i think this would be better stacked on (2) than the (1) because (2) and (3) are the same sound, yet (3) and (1) are different, so make that distinction I honestly think it could go either way, tried both methods and still same'ish. I don't like how it looks stacked tho.
00:05:254 (1,2,1) - this bugs me how the rhythm is on the white/red/white ticks at 00:05:762 - but you ignored it. i don't even hear a noise on 00:05:953 (2) - , so i think that's totally unnecessary. hmm, I guess I'll just delete this circle since many say its not correct then.
why does 00:14:788 (3,4,5) - start a beat before all the other triples do? this one is on the "and" of 2, while the others are on the "and" of 1 - 00:16:059 (2,3,4) - I see what youre saying. It was a mix of vocal implemented. I can't make an equal rhythm for the first measure since I wanted it to start off as a slider to separate itself from the previous stream. Easing into slider is more comfortable. Still fits to the vocal so this should be fine.
00:25:592 (1,2,3) - this rhythm sounds slightly different than the other one for me. i think this rhythm would be acceptable were it just this rhythm, but when the other rhythm is mapped the exact same way i think there should be some sort of distinction. i would map this one like
this

same with ones like 00:33:728 (1,2,3) - , and so on This what just how I interpreted it at the time. I think the other rhythm can be okay too, just that it wouldn't fit so well with this 1,2,3 theme I got going on. I really tried to do it with the guitar. I don't like how trying to follow different rhythm for a 1/4 guitar beat to make mess with design I have. Both ways are correct I wanna say.
00:27:880 (1) - i think you should have this sliderend clickable since it's the beginning of this little piano run but my slider art :c
00:31:694 (1,2,1,2,1,2,1,2,1,2,1,2,1) - um ok
01:02:202 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ummmmmmmm okkkkkkkkkkkkkkkkkk hell yeahhhhh
the rhythm choice of 01:06:523 (2) - seems unintuitive considering there's a strong sound (snare) on the sliderend of this, but the sliderhead really isn't strong at all. i would personally extend the previous slider to the white tick and make a slider starting on the next red tick. huh? I find it pretty intuitive, and plays well to it too. Maybe it's not the most 100% accurate to the song rhythm but follows the passive background beats since the music is much calmer. not so kill yet.
01:18:472 (4) - i would prioritize this note for emphasis rather than 01:18:726 (1) - since the (4) is where the phrase's downbeat (i guess you could say that?) is. I wanted to collect them altogether as a piano. I could make the first 3 circles as a slider to separate the latter stream, maybe I might do that...
01:49:742 (1,2,3,4,5,6,7,8,9,10,11,12) - this is really weird to me because the drum roll is 1/4 but the piano is 1/3. since you were following the piano before i want to say you should map this 1/3? but i also think it adds emphasis/variation, especially going into a new yeah lol there's two sounds going on at the same time but I chose to follow the 1/4 drums since its more evident than the piano. Makes it more interesting too to let it fade off as a 1/3 than making them both 1/3s and not letting the ending beats get their moment.
rock time
not really a mod just something i noticed

from like 00:21:524 to 00:24:575 objects seem to be just slightly off time (listen at 50% speed)
dont know if its just me or something but maybe look into fixing it

i added a timing point at 00:21:248 and it sounds a lot better
again, dont know if this is just me but i think you should look into it
srry if this was already brought up in a previous mod

good luck
Topic Starter
Kroytz
This is kinda interesting since it sorta works out but it's not really a consistent way of mixing music (usually itd be done on or before the downbeat not in the middle of a measure). And after a couple measures, without having changed anything, the music goes back to sounding more 'normalized' so that's also a bit strange o,o But I had only followed Fresh Chicken's timing since he knows what he's doing when it comes to SDVX music and his version is ranked for mania.
rock time
good point, hope this wont be much of an issue in the future then.

awesome map, GL on ranking!
Musty
hi

requiem:

01:19:997 (3) - can you make this a new combo ? Because basically you are not supposed to know its going to slow THAT down when you're playing the map sightread lol
PoNo
Poyoshi's Hyper
00:15:677 (3,1) - Stack instead? Oke

00:18:983 (1,2,3,1,2,3,1,2,3) - I feel like this stream could improve visually, the straight lines don't fit imo Mhmm, yeah true but i'm lazy to change it, looks actually not totally bad ahah

00:24:957 (3) - There's a pitch change in the guitar here, though nothing shows it. Maybe a repeated 1/2 slider instead? Also at 01:24:446 (3) Mhmmm, Idk that rhythm looks good to me, will change if more ppl want to

00:36:779 (1) - Move to x:0 y:166 k

00:56:863 (7) - Move to x:177 y:341 k

This is probably the funnest one for me to play. Very good job! Thanks bro :D

d
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358,280,112920,5,10,1:2:0:0:
358,280,113048,2,0,L|465:268,1,80,10|10,1:2|1:2,0:0:0:0:
187,198,113301,5,10,1:2:0:0:
187,198,113429,2,0,B|144:186|144:186|80:186,1,80,10|10,1:2|1:2,0:0:0:0:
325,198,113682,5,10,1:2:0:0:
325,198,113810,2,0,B|368:186|368:186|432:186,1,80,10|10,1:2|1:2,0:0:0:0:
174,96,114064,1,10,1:2:0:0:
338,96,114191,1,4,1:3:0:0:
256,256,114318,1,4,1:3:0:0:
256,128,114445,1,4,1:3:0:0:
256,128,114954,5,4,3:0:0:0:
256,256,115081,6,0,L|256:264,47,8,2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,352,118131,5,0,0:0:0:0:
Topic Starter
Kroytz
@Musty: I made all the sliders a NC. I wanted there to be some sort of visual design whether theyre all treated under same combo or different. Thanks for pointing it out. (idk if im supposed to kd you lol it's literally a 'NC' mod)
3312
i forgot to mod it yesterday so xd

[Battle]
01:02:202 (1,1) - idk if new players will not get disorientated by this since they use default skin
01:12:370 (5) - prob should nc here because of the new sound idk
01:14:913 (2,3) - is it just me or did you mess up the blanket abit
01:19:997 (1,2) - idk if new players can read this ¯\_(ツ)_/¯
01:26:607 (2) - this just... doesnt really feel right,idk its probably because its either 1/3 or a 1/2
01:40:590 (4) - idk why did you add a red anchor on this slider, imo its better just to curve it like 01:39:827 (3) - because its the same sound and 01:38:302 (1,2) - ultilizes this too (same slider shape for same sound)

[Ametrin]
00:40:338 (5,6) - this might be unreadable for new players due to the fact that 00:38:813 (1,2,3,4) - uses repeat sliders,they will think that 5 and 6 are repeat sliders too
00:44:914 (1,2) - you could probably shape this up a little bit,since theres like piano sounds in this part
01:08:557 (5) - i dont think new players can read this and it looks kinda ugly tbh :/

[Fizz]
00:03:728 (1,2,3) - imo i prefer it to be like this because its more clean
00:40:592 (4,5,1) - imo since 4 and 5 are same sounds
01:13:896 (1,2) - idk why did you not curve 2 because its the same sound as 1 (like what you did on 01:15:421 (1,2) - )
01:48:217 (1,2,3,1,2,3) - woah whats witht he sudden spacing increase

[Poyoshi / hi speed insane xd]
the start feels too fast foa a hyper imo :/
01:02:202 (1,2,3) - i think the slider length is too small
01:08:175 (2,1) - prob should give some distance to the blanket like 01:09:574 (2,3) - but idk
01:21:013 (1,2) - imo but you prob will need to reposition 01:21:776 (3,4,5,6,1) -
01:45:166 (1,3) - should prob make a blanke t
01:49:488 (3) - imo because the sound is kinda progressive idk
01:58:131 (1) - ds is kinda far for a hyper diff

[exhst]
00:52:541 (9) - imo nc because this feels like a new sound
01:24:064 (1,2,3) - not sightreadable for some people tbh ( ^ victim xd)
01:30:166 (1,2,3,4,5,6) - nice hi speed extra
01:32:963 (5,6) - imo id flip 5 and 6 because it feels better both song-wise and playability-wise

[ALHeaK]
00:30:423 (4,5,6,7) - imo feels better song wish if this stream is curved
01:02:202 (1,1) - ds kinda feel too far tbh
01:34:488 (2,3,4,5,6,7,8) - looks kinda ugly imo

[Toybot]
00:40:338 (1,2,3,4) - idk why but imo
01:53:301 (1,2,1,2) - imo because imo 01:52:538 (1,2) - and 01:53:682 (1,2) - are different sounds and 01:53:682 (1,2) - "pitch" is a bit more lower(?)

[Smoothie]
00:01:313 (1) - why nc? you didnt do the same for 00:02:839 (1,2) -
00:26:863 (2) - imo i prefer it if you use red anchor instead of a normal anchor idk
00:30:423 (1,2,3,4) - why do i feel like this stream is more rough than 00:28:388 (1,2,3,4,1,2,3,4) -
01:01:101 (6,7) - is it just me or did these 2 circles go up by like 1 or 2 y
01:01:440 (1,2,3,4,5,6,7) - why did you use small spacing for this one?
01:31:183 (1,2,1,2,1,2) - this feels really awkward to aim lo (or prob i just suck at osu xd)
01:54:191 (2) - get it down by 1 y? (1 pixel down)
01:58:131 (3) - prob should nc

[<REKTUIEM>]
00:51:715 (12,13,14) - hmm,is it just me,or i think you never did a rough stream like this unless its a new sound or a new combo,which there are none of them in this part
00:55:338 (1,2,3,4,1,2,3) - should prob make the the same like 00:53:304 (1,2,3,4,1,2,3) - (mirrored) because you used finish hitsound on both of them
01:06:269 (1) - this placement seems too weird imo
01:55:081 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - OUCH THAT STREAM HURTS LMAO

sry for bed engles
Atsuro
General
  1. Why are some gders names all caps and others aren't lol
REQUIEM
  1. 00:10:339 (9,10) - I'd reduce the spacing or make these flow more smoothly, it's the first time you do this 1/4 slider thing so i think introducing it in an easier way would be better. Also the slider 10 is on the very edge of the playfield and the most uncomfortable one at that lol.
  2. 00:19:067 (5,6,7,8,9,10,11,12,1) - The drum hitsounds you use in some parts like this one blend too much with the song imo, add something else to give better feedback.
  3. 00:55:719 (3,4,1) - This angle doesn't play that good since you used sharp ones on the other ones, normally you'd be expecting another sharp angle like here 00:53:685 (3,4,1) - or here 00:54:194 (2,3,1) -
  4. 01:18:472 (4) - I think the stream corner + new combo should be here, not only is it a downbeat but also where the song changes and gets more intense.
  5. 01:19:870 (1) - Remove nc? Don't see the reason for it and it makes using it here 01:19:997 (1) - useless for sv change reading.
  6. 01:30:293 (2,3,4,5,6) - Don't really like your rhythm choice here, you map the main melody notes with some slider ends, also on similar parts you make the piano or guitar notes clickable, why not here? 00:30:677 (1,2,3,4,5,6,7,8) - The one you used here worked a bit better.

    This is actually really neat, makes me want to improve my speed to be able to play it ;(
MASTER Smoothie
  1. 00:23:431 (4,1) - I think it's better to map this as a triple or not map the blue tick at all, the guitar isn't perfectly synchronized to this and it's a bit unexpected since you don't use rhythms like this on other parts.
  2. 01:22:920 (4,1) - ^Same thing here (although the guitar sounds better here lol)^
  3. 00:34:745 (1,1,1,1) - This pattern doesn't feel good to play imo, it ignores some of the melody and breaks the fast movement and flow you had on the rest of the map in a not so good way, making it feel a bit forced .
  4. 01:01:440 (1,2,3,4,5,6,7) - Why didn't you keep increasing the spacing like in the other ones and instead returned to the original one? The song is still increasing it's intensity so it looked weird to me.
toybot gravity
  • Finally something i can kind of play
  1. 00:48:474 (1,2,1,2) - This kind of circular flow with sliders plays a bit weird at this bpm and spacing, going with something that makes the player do a snapping motion like this 00:47:457 (1,2,1,2) - might be better.
    Excelent
alheak infinite
  • Finally something i can pass
  1. 00:12:627 (6) - Why not divide this into two 1/4 sliders? The song has two similar "strong" beats on the places that would be clicked so yeah
  2. 00:27:118 (3,4,5) - This needs more feedback from the hitsounds, it actually feels like i'm clicking on nothing lol
  3. 00:31:694 (1,2,1,2,1,2,1,2,1,2,1,2) - This looks cool but aaa it's confusing to aim and breaking is easy :v
  4. 01:18:980 (5) - It feels better to remove this repeat and make this 01:19:235 (1) - a double like the other ones imo, it's more consistent and it feels more fitting for the increasing intensity of the song.
  5. 01:42:878 (1,2,3,4) - It's not clear what you're following here. Map the 1/1 piano rhythm here instead? it's the one that sticks out the most, something like you did here 01:48:979 (1,2,3,4) -
EXHAUST
  1. 00:11:101 (6) - Is this slider end unsnapped?
  2. 00:19:576 (6,7,1) - I see what you were trying but it looks a bit weird and unfitting with the aesthetic of the map with all that symmetry, and doesn't work very well in practice. Try with other patterns.
Hyper Ponoyoshi
  1. This feels like it needs a more ar with the excesive overlaping, stacking and overall bpm of the song, something like 9.2
  2. 00:17:203 (3,1) - I don't normally mod blankets but this one really stands out lol
  3. 00:23:431 (4,1) - This doesn't feel right as a stack, the downbeat loses some of it's impact. Place it somewhere around https://osu.ppy.sh/ss/7625828
  4. 01:23:556 (3) - This repeat is hard to react to due to having it's repeat arrow hidden by another slider, i'd reposition it in order for it to be visible. This may be unrankable or barely rankable (don't know the criteria for this).
  5. 01:30:166 (1,2,3,1,2,3) - This pattern gets too confusing, it's not really good to play, you start with a 1/4 stream so it's natural that if the player sees the same pattern they're going to think it's also a 1/4 gap 01:30:547 (3,1,2,3) - . The low ar doesn't really help too :p

    Please do increase the ar since the map doesn't feel built around difficult to read patterns. The map is actually pretty neat.
Too tired to mod the other ones, the difference in difficulty between advanced and novice did feel a bit big but i'm not the best at judging that :p

Hope this helps, GL
Alheak

Bergy wrote:

m4m that u ask 4 !! 1
umm this song is cool xd

alh k's infinity
  1. 00:06:779 (1,2,3,4,5) - starting on the blue tick with this stream feels realy weird i don't really see why, that's quite common to map streams after a slider on a blue tick
  2. 00:15:677 (5) - space these out a little farther to distinguish 1/1?, same with the next one ok
  3. 00:19:067 (2) - i think this would be a lot easier to play and read if you did a rhythm like i'm passively following the vocals, so this wouldn't fit, and i don't think it is particularly hard to read or play
  4. 00:20:317 (3) - start this on the white tick + add another circle before (4) why
  5. 00:21:524 (1) - it seems unnecessary to emphasize these notes, it just makes it slightly awkward to play and very awkward to look at i don't really share this opinion
  6. 00:25:719 (2) - yo fix this 5% hitsound thing u had there before thats def unrankable. fix it the other times it does that too done
  7. 00:45:741 (10) - idk why you included this circle here, it just makes it really weird to play and read. just extend the reverse slider one more time and leave the other slider there. same with 00:47:774 (3) - and the others reads and plays just fine
  8. 00:59:660 (7) - , 01:00:423 (7) - , etc.: snap these sliders to 1/3 not 1/4 fixed
  9. 01:19:785 (3) - what is this snapping? this should be snapped to the white tick. just snap it like the guitar doesn't play on the white tick

HighTec wrote:

M4M

alheak
00:04:491 (4,5,6) - why did u stop using sliders here for the same part of music as 00:01:440 (4,5,6,4,5,6) - ? i dont get why you would change the rythm randomly when you did it differently for the rest not too sure myself, changed
00:31:694 (1,2,1,2,1,2,1,2,1,2,1,2,1) - i think the high amount of NCs isn't really needed here. the current amount of NCs gives the player an immense amount of pressure that they didnt recieve before, and by the tapping they already get a lot of pressure, so doing the double thing can be a killing thing. consider removing some NCs here wat
01:22:666 (4) - feel like some hitcircles would be better here to emphasise more of the guitar with consistent tapping. that was done on purpose to add a bit of tension here, I think it fits the guitar well
01:37:285 (1,1,1,1,1,2) - maybe you could polish this part up a little more? currently it just looks really randomly placed. i think making a pentagon out of this stuff would be better alright
01:43:895 (5) - NC? you're drasticly changing spacing in the stream so perhaps a NC could help out the player to read it i don't think it's necessary, i prefer keeping the NCs consistent if I can

idk what to do with the top diffs as they all seem to difficult for me to play and there are no real inconsistencies or w/e so wasn't able to point out much

good luck!

3312 wrote:

i forgot to mod it yesterday so xd

[ALHeaK]
00:30:423 (4,5,6,7) - imo feels better song wish if this stream is curved alright
01:02:202 (1,1) - ds kinda feel too far tbh nah its fine
01:34:488 (2,3,4,5,6,7,8) - looks kinda ugly imo idk

sry for bed engles

Atsuro wrote:

alheak infinite
  • Finally something i can pass
  1. 00:12:627 (6) - Why not divide this into two 1/4 sliders? The song has two similar "strong" beats on the places that would be clicked so yeah good idea
  2. 00:27:118 (3,4,5) - This needs more feedback from the hitsounds, it actually feels like i'm clicking on nothing lol i guess so yes
  3. 00:31:694 (1,2,1,2,1,2,1,2,1,2,1,2) - This looks cool but aaa it's confusing to aim and breaking is easy :v literally how
  4. 01:18:980 (5) - It feels better to remove this repeat and make this 01:19:235 (1) - a double like the other ones imo, it's more consistent and it feels more fitting for the increasing intensity of the song. indeed
  5. 01:42:878 (1,2,3,4) - It's not clear what you're following here. Map the 1/1 piano rhythm here instead? it's the one that sticks out the most, something like you did here 01:48:979 (1,2,3,4) - yes changed
Hope this helps, GL
Thanks to all!

update
Ametrin
sorry for late reply... too busy to play osu ;w;
no reply = fixed
hobbes2
Ametrin's NOVICE
00:24:448 (5,1) - would not use 1/2 stacks in this map. Earlier you were using 1/1 stacks, using both in the same map in a pretty similar area of the map can be very confusing. 1/1 and 1/2 stack are at different part
00:28:643 (1) - this combo has too much 1/2 in a row for a normal, would tone it down, you could change a 1/2 slider to a circle or find another away to make it less dense if someone else say it's too intense then i'll change ;w;
00:38:813 (1,2,3,4,5,6,7) - way way wayyy too much 1/2 in a row for a normal. another problem here is that you only have a 1/1 gap after the spinner when for a normal it's required to have at least 2. And since the BPM is so high, you may even want more. I would scrap this pattern altogether to be honest.
00:40:974 (1,1) - again, you need at least 2 beats of recovery (possibly more) for a normal. same for 01:02:202 (1,1) and 01:50:505 (1,1) -
00:46:948 (4) - increased spacing intentional?
01:33:217 (3,4) - dont like this, the gap is 3/4 but its impossible for the player to read that from the current layout. at best the player might read this as a 1/1 gap and because of slider leneniency might not break combo, but i recommend making 01:33:217 (3) - a reverse
music here is clear enough. add a NC here.
01:37:285 (1,2,3) - ^ maybe it would be better if these weren't overlapping. ds here... orz
01:45:929 (5,6,7) - similar to earlier, not advisable to use 1/2 stacks right after using 1/1 stacks want make kiai part more difficult
01:52:538 (1,2,3,4,5,6) - again, way too much 1/2 in a row. simplify this. ^
-Roz
00:09:830 (1,2,3,4,5) - Move down slightly. Maybe to x:71 y:85

00:12:881 (1,2,3,4,1,2) - I feel like something can be done here to improve visuals, but I tried some different things and couldn't find an alternative myself. Maybe you can? can't ;w; just keep the same as 00:09:830 (1,2) -

00:25:592 (3) - Move to x:127 y:270

00:30:677 (1,2) - Tilt slightly to the left and right, just preference

00:34:999 (2,3,4) - More 1/2 repeated sliders instead? There's sounds on the red ticks, but if you prefer it undermapped that's okay it's a normal diff so just make it like this

00:53:304 to 01:02:202 - For the notes like 00:53:558 (2,3) and 00:55:592 (2,3) throughout the section, maybe use more stacked notes? 00:24:448 (5,1) changed some
and 00:26:482 (4,1) earlier in the song used this, along with some later in the song.

Trying to find things to potentially change with this set is harrrrd! Hope some of these make sense! x.x
lilligantEX
00:27:118 (2) - This is a little hard to hear and would throw a player off since this is a low difficulty i think it's ok? still 1/1
00:36:715 (1,1) - gap between these two is too short for a 2.5*
00:40:974 (1,1) - ^
01:02:202 (1,1) - ^
01:37:285 (1,2,3) - these would be hard to read for a player at this level music here is clear enough?
01:50:505 (1,1) - gap between these two is too short for a 2.5*
HighTec
recommended to fix unless intented all follow the ds so i don't know why……
perhaps lower the ar a bit. the current ar feels way too high for the SR you have here. i would recommend something like ar5 or 5.5 to fit the overall difficulty of the map better
00:05:254 (3) - NC to emphasise change in the song?
00:16:694 (4,1) - not sure about the gap between those notes. the you decide to really make the rythm a lot easier, eventhough the part before was way more dense and the easier diff is also more dense. i would recommend mapping some notes perhaps on the white ticks to fit the note density better for the intensity
00:23:558 (4,2) - stackpls
00:36:715 (1) - perhaps start this spinner on the red tick? i think the player needs more time to react to the spinner and you made 00:40:974 (1) - start on a red tick too so it looks inconsistent too all on white tick
00:46:948 (4) - NC for rythm change? no need
00:51:016 (5) - why such a long slider? this doesn't fit the note density of the notes beforehand at all. you used 00:48:982 (1,2) - first so why change up things so sudden? also NC cuz change xd umm...relax here? anyway NC is a good idea
01:33:598 (4) - NC for polarity please? i feel like people will still read this as a 1/1 gap since that's what they are used to, so giving a NC can help the player out in the reading
01:42:878 (5) - NC like in the intro danks
3312
00:40:338 (5,6) - this might be unreadable for new players due to the fact that 00:38:813 (1,2,3,4) - uses repeat sliders,they will think that 5 and 6 are repeat sliders emphasize the tone here
00:44:914 (1,2) - you could probably shape this up a little bit,since theres like piano sounds in this part i don't want to follow the piano here since it is too intense
01:08:557 (5) - i dont think new players can read this and it looks kinda ugly tbh :/ maybe not that hard even in 2.5* diff
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20254
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6779,14279
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Lachryma<Re:Queen'M>
TitleUnicode:Lachryma《Re:Queen'M》
Artist:Kaneko Chiharu
ArtistUnicode:かねこちはる
Creator:Kroytz
Version:Ametrin's NOVICE
Source:SOUND VOLTEX III GRAVITY WARS
Tags:SDVX Grace The 5th KAC Original Song Contest KONAMI BEMANI Battle Ametrin Fizz Ponoyoshi Alheak toybot Smoothie World
BeatmapID:1232526
BeatmapSetID:475629

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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141,325,86607,2,0,P|154:356|181:386,2,67.5,10|10|10,0:2|0:2|0:2,1:2:0:0:
148,276,87115,1,10,0:2:0:0:
218,205,87369,1,10,0:2:0:0:
148,135,87624,1,10,0:2:0:0:
77,205,87878,1,2,3:2:0:0:
148,276,88132,6,0,L|260:268,1,90,6|6,0:0|0:0,0:0:0:0:
285,255,88513,1,0,0:0:0:0:
285,255,88641,2,0,P|295:295|298:345,1,90,4|2,0:0|0:0,0:0:0:0:
386,299,89149,2,0,P|388:254|399:210,1,90,4|2,3:2|3:2,0:0:0:0:
432,173,89530,2,0,L|342:166,1,90,2|0,3:2|3:0,0:0:0:0:
292,168,89912,2,0,P|297:144|298:113,1,45,6|2,3:2|3:2,0:0:0:0:
264,87,90166,6,0,L|283:13,2,67.5,6|2|10,0:0|0:0|0:0,0:0:0:0:
214,111,90674,2,0,L|205:188,2,67.5,2|2|8,0:0|0:0|0:0,0:0:0:0:
172,82,91183,2,0,B|125:82|83:64|83:64|69:117|43:144|43:144|67:165|79:197,1,225,2|2,0:0|0:0,0:0:0:0:
96,221,91946,2,0,P|100:266|99:283,1,45,0|0,3:0|3:0,0:0:0:0:
89,313,92200,6,0,P|55:311|22:320,2,67.5,6|2|6,0:0|0:0|0:0,1:0:0:0:
184,339,92835,2,0,L|188:401,2,45,2|2|2,0:0|0:0|0:0,1:0:0:0:
223,308,93217,2,0,L|232:220,1,67.5,6|2,0:0|0:0,1:0:0:0:
290,197,93598,6,0,P|334:212|387:201,1,90,6|2,0:0|0:0,1:0:0:0:
421,227,93980,2,0,L|447:169,1,45,2|2,0:0|0:0,1:0:0:0:
486,171,94234,5,14,0:0:0:0:
418,67,94488,2,0,P|370:54|316:57,1,90,10|10,0:0|0:0,1:0:0:0:
256,120,94996,2,0,P|244:163|242:221,1,90,10|14,0:0|0:0,1:0:0:0:
298,288,95505,2,0,P|343:305|401:304,1,90,10|10,0:0|0:0,1:0:0:0:
433,298,95886,2,0,P|443:279|452:249,2,45,0|0|0,0:0|0:0|0:0,1:0:0:0:
456,341,96268,1,6,0:0:0:0:
102,158,97285,6,0,L|97:240,1,67.5,2|2,1:2|1:2,1:2:0:0:
93,299,97666,2,0,L|170:303,1,67.5,2|2,1:2|1:2,1:2:0:0:
234,309,98047,2,0,P|235:282|238:253,1,45,2|2,1:2|1:2,1:2:0:0:
215,218,98302,6,0,P|277:214|353:232,1,135,12|0,0:0|0:0,0:0:0:0:
438,273,98937,2,0,P|442:248|456:211,1,45,0|8,0:0|0:0,0:0:0:0:
497,143,99318,1,8,0:0:0:0:
497,143,99573,1,8,0:0:0:0:
416,86,99827,2,0,B|352:94|352:94|268:80,1,135,8|0,0:0|0:0,0:0:0:0:
187,54,100463,2,0,L|191:115,1,45,0|8,0:0|0:0,0:0:0:0:
253,174,100844,1,8,0:0:0:0:
253,174,101098,1,8,0:0:0:0:
254,272,101352,6,0,P|183:254|109:259,1,135,8|0,0:0|0:0,0:0:0:0:
68,340,101988,2,0,L|127:338,1,45,0|8,0:0|0:0,0:0:0:0:
209,359,102369,1,8,0:0:0:0:
209,359,102624,1,8,0:0:0:0:
254,272,102878,6,0,B|265:226|253:182|253:182|273:146|277:75,1,180,8|8,0:0|0:0,0:0:0:0:
373,105,103640,2,0,B|362:151|374:195|374:195|354:231|350:302,1,180,2|2,0:0|0:0,0:0:0:0:
425,346,104403,5,4,0:0:0:0:
425,346,104657,2,0,L|446:245,1,90,2|2,0:3|0:3,1:2:0:0:
370,190,105166,1,2,0:3:0:0:
370,190,105420,2,0,L|351:91,1,90,2|2,0:3|0:3,1:2:0:0:
388,9,105929,2,0,B|317:17|317:17|287:43|287:43|215:51,1,180,2|2,0:3|0:3,1:2:0:0:
172,32,106564,1,0,0:0:0:0:
172,32,106691,2,0,P|180:83|179:143,1,90,2|2,0:3|0:3,1:2:0:0:
273,155,107200,2,0,P|267:180|267:198,1,45,2|0,0:3|0:0,1:2:0:0:
295,239,107454,6,0,L|392:235,2,90,2|2|2,0:3|0:3|0:3,1:2:0:0:
196,246,108217,2,0,L|204:371,2,90,2|2|2,0:3|0:3|0:3,1:2:0:0:
189,147,108979,2,0,L|84:155,2,90,2|2|2,0:3|0:3|0:3,1:2:0:0:
287,138,109742,2,0,L|279:13,2,90,2|2|2,0:0|0:0|0:0,1:2:0:0:
256,192,110505,12,0,112030,0:0:0:0:
287,138,112538,6,0,L|282:55,2,45,10|10|10,1:2|1:2|1:2,0:0:0:0:
224,138,112920,2,0,L|150:100,2,45,10|10|10,1:2|1:2|1:2,0:0:0:0:
193,192,113301,2,0,L|124:237,2,45,10|10|10,1:2|1:2|1:2,0:0:0:0:
224,246,113682,2,0,L|230:329,2,45,10|10|10,1:2|1:2|1:2,0:0:0:0:
287,245,114064,2,0,L|361:283,1,45,10|4,1:2|1:3,0:0:0:0:
318,191,114318,2,0,L|387:146,1,45,4|4,1:3|1:3,0:0:0:0:
256,192,115081,12,8,118131,3:0:0:0:
Topic Starter
Kroytz

3312 wrote:

i forgot to mod it yesterday so xd

[exhst]
00:52:541 (9) - imo nc because this feels like a new sound not needed but I NC'd because the combo was much larger than the others
01:24:064 (1,2,3) - not sightreadable for some people tbh ( ^ victim xd) ehh dont judge off sightread, a map can be played more than once to get used to a pattern, this plays fine for others ive seen.
01:30:166 (1,2,3,4,5,6) - nice hi speed extra thx
01:32:963 (5,6) - imo id flip 5 and 6 because it feels better both song-wise and playability-wise ooh nice one, fixed.

[<REKTUIEM>]
00:51:715 (12,13,14) - hmm,is it just me,or i think you never did a rough stream like this unless its a new sound or a new combo,which there are none of them in this part there's no way to transition well from here but it's a design thing too.
00:55:338 (1,2,3,4,1,2,3) - should prob make the the same like 00:53:304 (1,2,3,4,1,2,3) - (mirrored) because you used finish hitsound on both of them I guess you could do it that way for consistency, i wasn't really focusing on keeping things completely parallel for this.
01:06:269 (1) - this placement seems too weird imo I was looking at (1,2,1) in DS measures so this can get a bit more emphasis, otherwise it'd be even weirder to keep it closer with the stream.
01:55:081 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - OUCH THAT STREAM HURTS LMAO x3

sry for bed engles

Atsuro wrote:

General
  1. Why are some gders names all caps and others aren't lol yeah BATTLE and ALHK stop being edgy xd. On the real, it might look better as "Battle" and "Alheak" but your choice~
REQUIEM
  1. 00:10:339 (9,10) - I'd reduce the spacing or make these flow more smoothly, it's the first time you do this 1/4 slider thing so i think introducing it in an easier way would be better. Also the slider 10 is on the very edge of the playfield and the most uncomfortable one at that lol. what may feel uncomfortable to some people may be comfort to another, but I think this'll be okay.
  2. 00:19:067 (5,6,7,8,9,10,11,12,1) - The drum hitsounds you use in some parts like this one blend too much with the song imo, add something else to give better feedback. I thought they were fitting enough :<
  3. 00:55:719 (3,4,1) - This angle doesn't play that good since you used sharp ones on the other ones, normally you'd be expecting another sharp angle like here 00:53:685 (3,4,1) - or here 00:54:194 (2,3,1) - I guess this is kind of true but I was moreso looking at the direction of where the circles would end up so it moves right-to-left
  4. 01:18:472 (4) - I think the stream corner + new combo should be here, not only is it a downbeat but also where the song changes and gets more intense. this is true. fixed it~
  5. 01:19:870 (1) - Remove nc? Don't see the reason for it and it makes using it here 01:19:997 (1) - useless for sv change reading. a e s t h e t i c s. i'll change if need be.
  6. 01:30:293 (2,3,4,5,6) - Don't really like your rhythm choice here, you map the main melody notes with some slider ends, also on similar parts you make the piano or guitar notes clickable, why not here? 00:30:677 (1,2,3,4,5,6,7,8) - The one you used here worked a bit better. I did it more for intensity purposes. I thought about using triples but idk, this kiai should be more powerful somehow.

    This is actually really neat, makes me want to improve my speed to be able to play it ;(
EXHAUST
  1. 00:11:101 (6) - Is this slider end unsnapped? woops good catch, thx
  2. 00:19:576 (6,7,1) - I see what you were trying but it looks a bit weird and unfitting with the aesthetic of the map with all that symmetry, and doesn't work very well in practice. Try with other patterns. I did it this way only because that last beats gets a big emphasis, I can't copy the other sliders because it'll lack it ;^;

ty ty~!
PoNo

HighTec wrote:

M4M

general
a lot of difficulties have unused green lines, perhaps it'd be better to remove those
ponoyoshi
00:05:254 (1) - imo really lacks emphasis in its current state. i feel like the spacing towards this note should be way higher since it's a major downbeat and a big vocal change but u decide to just ignore that. perhaps some more spacing would be nice to have~ Increased
00:15:677 (3) - why is this a single note when 00:17:203 (3) - isnt? makes it inconsistent rythm-wise as the song doesn't undergo real changes but you decide to completely change the note density. perhaps equal them up? Because the vocals in the background are not doing the same way, like for 00:15:677 (3) - its a clean stop instead of a long vocal at 00:17:203 (3) -
00:28:452 (3) - NC? instrument changes and perhaps it'd be nice to emphasise that Yes
00:36:842 (1,1) - end on an inconsistent note. while 00:36:842 (1) - doesnt end on a downbeat, 00:40:910 (1) - does, which makes the spinners inconsistent. perhaps it'd be nice if you could equal those up to end on consistent notes True but imo that constent rythm is way better for the player to know what he have to tap, If I follow the right rythm here this could be painfull at this difficulty to manage a complex rythmic
01:14:658 (1,2,3) - visual distance between these is inconsistent ;w; huuuh, thats kinda nazi :D
01:54:954 (1) - why not map this as the triple it's supposed to be lo Idk, placing a triple here is pretty hard cause it will hide the reverse and could be a stupid break for the player, also I think its good like that

Atsuro wrote:

General
  1. Why are some gders names all caps and others aren't lol
Hyper Ponoyoshi
  1. This feels like it needs a more ar with the excesive overlaping, stacking and overall bpm of the song, something like 9.2 Ok ok
  2. 00:17:203 (3,1) - I don't normally mod blankets but this one really stands out lol

    3312 wrote:

    i forgot to mod it yesterday so xd Woops
  3. 00:23:431 (4,1) - This doesn't feel right as a stack, the downbeat loses some of it's impact. Place it somewhere around https://osu.ppy.sh/ss/7625828 Agreed
  4. 01:23:556 (3) - This repeat is hard to react to due to having it's repeat arrow hidden by another slider, i'd reposition it in order for it to be visible. This may be unrankable or barely rankable (don't know the criteria for this). Fixed
  5. 01:30:166 (1,2,3,1,2,3) - This pattern gets too confusing, it's not really good to play, you start with a 1/4 stream so it's natural that if the player sees the same pattern they're going to think it's also a 1/4 gap 01:30:547 (3,1,2,3) - . The low ar doesn't really help too :p There is the same rythm on the begin of the map, and I don't really think it must be changed, its hard true, but not unplayable

    Please do increase the ar since the map doesn't feel built around difficult to read patterns. The map is actually pretty neat.
Too tired to mod the other ones, the difference in difficulty between advanced and novice did feel a bit big but i'm not the best at judging that :p

Hope this helps, GL
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