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Yoko Shimomura - The Road is Full of Dangers

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Topic Starter
Hitoshirenu Shourai
This beatmap was submitted using in-game submission on Saturday, April 12, 2014 at 12:46:56 AM

Artist: Yoko Shimomura
Title: The Road is Full of Dangers
Source: Super Mario RPG: Legend of the Seven Stars
Tags: Louis Cyphre lucifer Nintendo Squaresoft
BPM: 104.48
Filesize: 1714kb
Play Time: 01:17
Difficulties Available:
  1. Easy (1.12 stars, 46 notes)
  2. Hard (4.65 stars, 167 notes)
  3. Insane (5 stars, 230 notes)
  4. Normal (3.53 stars, 88 notes)
Download: Yoko Shimomura - The Road is Full of Dangers
Information: Scores/Beatmap Listing
---------------
I was propositioned to create a map to one of the songs from SMRPG, so I made a map. Hope everyone enjoys~
Special thanks to Louis Cyphre for the Light (Easy) mode.
Louis Cyphre
I'll make easy if you want. My works in my ranked maps.
Star'd. Just let me know if i can to do that
Topic Starter
Hitoshirenu Shourai
If you'd like to make an Easy version, feel free. ^^
SapphireGhost
[Normal]
1:00:277 (1,2,3) I know the song so I was fine but stacking was sort of tricky.
[Hard]
I think it's fine
[Insane]
In general, I advise for a couple more sliders with higher slider velocity, and also that the distance spacing should be a little further apart.

I think this beatmap has potential, so I give it a star.
Topic Starter
Hitoshirenu Shourai

SapphireGhost wrote:

[Normal]
1:00:277 (1,2,3) I know the song so I was fine but stacking was sort of tricky.Problem solved.
[Hard]
I think it's fine
[Insane]
In general, I advise for a couple more sliders with higher slider velocity, and also that the distance spacing should be a little further apart. Spacing and slider velocity changed. If you see any good spots for slider conversation, do tell.

I think this beatmap has potential, so I give it a star.
Thanks! ^^
Mastodonio
Star! :)
MoodyRPG
star
Louis Cyphre
here is my difficulty (1.04 Star.)

Download: Yoko Shimomura - The Road Is Full Of Dangers (Hitoshirenu Shourai) [Light].osu

Some modding stuff.

1. Remove Audio Lead-in. It's useless
2. Low volume of hitsounds by 20-40%
3. Get BG with resolution of 800 x 600 ~ 1024 x 768
4. Add Source
5. Add me to the tags all difficulties also add "lucifer" word to the tags too.

Good luck
Infinity_old
star´~
Topic Starter
Hitoshirenu Shourai

Louis Cyphre wrote:

here is my difficulty (1.04 Star.)

[attachment=0:2cb2f]Yoko Shimomura - The Road Is Full Of Dangers (Hitoshirenu Shourai) [Light].osu[/attachment:2cb2f] Thanks! Added your version. ^^

Some modding stuff.

1. Remove Audio Lead-in. It's useless Agreed. I had put it there originally because I thought I was gonna map from the very beginning for Insane, but ended up not doing so.
2. Low volume of hitsounds by 20-40% Lowered by 30% on all difficulties (of mine).
3. Get BG with resolution of 800 x 600 ~ 1024 x 768 I'd prefer to keep the current one, if at all possible.
4. Add Source Done.
5. Add me to the tags all difficulties also add "lucifer" word to the tags too.

Good luck
swish
:D
LuigiHann
Light:
I don't normally mod combos, but there really jumped out at me:
00:23:522 (5) - probably new combo here
00:28:116 (9) - definitely new combo here
00:31:562 (1,2) - remove the new combo from 1 and put it onto 2
00:55:683 (5) - new combo

There are a number of other spots where the combos are kind of inconsistent (the map has some four-beat combos and some eight-beat combos, seemingly at random, despite the song's "phrase length" being pretty consistent) but I just listed the ones that were ridiculous

00:55:683 (5,6,7,8) - I would probably unstack these notes and spread them around a bit, so players can read the spacing.

Really, the difficulty as a whole just has very little going on for it. I suppose it's decent enough slider practice for newcomers.

Normal:
00:18:927 (1,1) - This bit would probably be more fun if you did something with long sliders instead of spinners
00:31:418 (1) - This should almost definitely be a slider. There's just no recovery time and that's not acceptable, especially on a Normal difficulty. The spinner at 00:36:156 (1) is fine, of course.
01:00:277 (1,2,3,1,2,1,2,3,4,5,6) - This part would be more playable if you spread the sliders out instead of stacking them, so players can read the spacing. It feels like you were trying to make it easier by stacking them, but it just makes it confusing.
01:12:912 (1) - same issue as earlier, should be a slider since there's no recovery time

Rhythm-wise, I feel like this whole difficulty would benefit if you mapped the rhythm like you did at 01:00:277 (1,2,3,1,2,1,2,3,4,5,6) more often (aside from the slider stacking issue). I feel like most of Normal should be played with this kind of tempo, and most of Light should be done like this difficulty's 00:46:494 (1,2,1,2) section, if that makes any sense. Just seems like you're really holding back and underestimating players a bit

Hard:
00:18:927 (1,1) and 01:00:277 (1,1) - Same as in normal I think you could map something with long sliders here
00:31:562 (1) and 01:12:912 (1) - Again, recovery time means this should be a slider

Not much to complain about here

Insane:
00:07:011 (6,7) And similar - consider using a clap sound for one or both of these accent beats?
00:18:927 (1,1) and 01:00:277 (1,1) - Once again I think you could map something with long sliders here
I'm curious what other people think about the streams here. They seem crazy to me but they're probably pretty playable so I don't have an issue. They sound cool, anyway
Topic Starter
Hitoshirenu Shourai

LuigiHann wrote:

Light:
I don't normally mod combos, but there really jumped out at me:
00:23:522 (5) - probably new combo here Done.
00:28:116 (9) - definitely new combo here Done.
00:31:562 (1,2) - remove the new combo from 1 and put it onto 2 Done.
00:55:683 (5) - new combo Done.

There are a number of other spots where the combos are kind of inconsistent (the map has some four-beat combos and some eight-beat combos, seemingly at random, despite the song's "phrase length" being pretty consistent) but I just listed the ones that were ridiculous

00:55:683 (5,6,7,8) - I would probably unstack these notes and spread them around a bit, so players can read the spacing. Done.

Really, the difficulty as a whole just has very little going on for it. I suppose it's decent enough slider practice for newcomers.

Normal:
00:18:927 (1,1) - This bit would probably be more fun if you did something with long sliders instead of spinners Done.
00:31:418 (1) - This should almost definitely be a slider. There's just no recovery time and that's not acceptable, especially on a Normal difficulty. The spinner at 00:36:156 (1) is fine, of course. Done.
01:00:277 (1,2,3,1,2,1,2,3,4,5,6) - This part would be more playable if you spread the sliders out instead of stacking them, so players can read the spacing. It feels like you were trying to make it easier by stacking them, but it just makes it confusing. Fixed.
01:12:912 (1) - same issue as earlier, should be a slider since there's no recovery time Done.

Rhythm-wise, I feel like this whole difficulty would benefit if you mapped the rhythm like you did at 01:00:277 (1,2,3,1,2,1,2,3,4,5,6) more often (aside from the slider stacking issue). I feel like most of Normal should be played with this kind of tempo, and most of Light should be done like this difficulty's 00:46:494 (1,2,1,2) section, if that makes any sense. Just seems like you're really holding back and underestimating players a bit It's not so much that I'm underestimating players, I was just trying to keep the difficulty down.

Hard:
00:18:927 (1,1) and 01:00:277 (1,1) - Same as in normal I think you could map something with long sliders here Changed it up.
00:31:562 (1) and 01:12:912 (1) - Again, recovery time means this should be a slider ^

Not much to complain about here

Insane:
00:07:011 (6,7) And similar - consider using a clap sound for one or both of these accent beats? Claps. Rawr.
00:18:927 (1,1) and 01:00:277 (1,1) - Once again I think you could map something with long sliders here The slider gods have spoken.
I'm curious what other people think about the streams here. They seem crazy to me but they're probably pretty playable so I don't have an issue. They sound cool, anyway
Kite
good stuff~
iMuffin
didn't really find anything wrong with this

soooo have a star~
Natteke
:oops:
Yomeiro
Well maps look fine.
Didn't notice anything special and I already pointed some things out ig so have this star^^
Sakura
[General]
All diffs except Insane are lacking a preview point.

[Insane]
Old school mapping o.o first time i get to mod something like this XD
Some patterns would be nice too...
00:18:927 (1) - Not sure that this overlap is rankable as of today's standards.

[Normal]
00:28:116 (1,2,3,1,2,3,1,2,3) - These triplets sound weird to me.
01:00:277 (1,2,3,1,2,1,2,3,4,5) - I would advise using some hitsounds in this section.
01:09:466 (1,2) - With the current approach rate it's hard to tell which slider goes off first.
01:10:614 (1,2) - ^
01:11:763 (1,2) - ^
01:12:481 (3) - New combo to keep the combo pattern.
01:15:209 (1,2) - These sliders are somewhat hidden.

Well that's all i could find, good luck with your map!~
PhantomX_old
good

-----------------------------------

http://osu.ppy.sh/s/26321
Zelos
General:

You should cut down the mp3 cuz a big chunk of it is unmapped. eg fade it out faster than it actually does.

Any mod post of mine is only a suggestion and can be freely ignord.

Normal:

01:08:174 (1,2) - perhaps remove the clap and put the whistle sound instead?

Hard:

00:36:013 (1) - remove new combo? it will match the other beat like this at the end if you do.

Thats all i could really find.

This reminds me of Gens' Star Maze map.

Star for you.
Topic Starter
Hitoshirenu Shourai

Sakura Hana wrote:

[General]
All diffs except Insane are lacking a preview point. Fixed. Forgot that preview didn't carry over. Apologies.

[Insane]
Old school mapping o.o first time i get to mod something like this XD I map how I map~
Some patterns would be nice too... Patterns are nice, but I generally map for sound, not aesthetics.
00:18:927 (1) - Not sure that this overlap is rankable as of today's standards. The slider track is clearly visible. All players should be able to SS that slider.

[Normal]
00:28:116 (1,2,3,1,2,3,1,2,3) - These triplets sound weird to me. They sounded good there to me? Any suggestion to change it? I always have trouble keeping the difficulty down, so I'm unsure as to how I'd change it up.
01:00:277 (1,2,3,1,2,1,2,3,4,5) - I would advise using some hitsounds in this section.
01:09:466 (1,2) - With the current approach rate it's hard to tell which slider goes off first. Changed.
01:10:614 (1,2) - ^^
01:11:763 (1,2) - ^^
01:12:481 (3) - New combo to keep the combo pattern. Fixed.
01:15:209 (1,2) - These sliders are somewhat hidden. Fixed.

Well that's all i could find, good luck with your map!~
Thanks. =3

Zelos wrote:

General:

You should cut down the mp3 cuz a big chunk of it is unmapped. eg fade it out faster than it actually does.

Any mod post of mine is only a suggestion and can be freely ignord.

Normal:

01:08:174 (1,2) - perhaps remove the clap and put the whistle sound instead? Done.

Hard:

00:36:013 (1) - remove new combo? it will match the other beat like this at the end if you do. Good catch, that was an "oops" spot. I had intended to go 1/8 stack, but realized I was mapping Hard, not Insane. ^^;

Thats all i could really find.

This reminds me of Gens' Star Maze map.

Star for you.
Thanks~
ztrot
Irc mod major things was changing the tick rate to two and some other things adjusting the stack lvl
LuPiiTa
star
Soaprman
Light
I think this difficulty could stand to be spiced up a little bit. I know it's Easy, but you can use a little more variety than this. You did a better job toward the end of the map. Maybe that was intentional.

This also punctuates how jarring the clap hitsounds can be next to the other soft samples. Since you're using soft samples, why not replace some with whistles? This is especially noticeable early on where it's something-CLAP-something-CLAP most of the time. If you like them, by all means, leave them. There's nothing wrong with them. I'm just saying that it's something I personally don't care for. :P

Also, why only one break when the other diffs have three? Not a big deal but.

Normal and Hard
No complaints here!

Insane
Mapper identified as: Hitoshirenu Shourai. Welcome back, Hito. This diff is ballin'.

00:18:927 (2,3) - I think a snapping accident happened here. 2 and 3 need resnapped.

--

Overall a nice mapset you got here! ==
Topic Starter
Hitoshirenu Shourai

Soaprman wrote:

Light
I think this difficulty could stand to be spiced up a little bit. I know it's Easy, but you can use a little more variety than this. You did a better job toward the end of the map. Maybe that was intentional. I don't know about Louis's mapping style, but I believe that maps should be best towards the end anyways, so this difficulty doesn't necessarily need editing. Then again, I suck at "Easy" modes, so feel free to ignore me there~

This also punctuates how jarring the clap hitsounds can be next to the other soft samples. Since you're using soft samples, why not replace some with whistles? This is especially noticeable early on where it's something-CLAP-something-CLAP most of the time. If you like them, by all means, leave them. There's nothing wrong with them. I'm just saying that it's something I personally don't care for. :P I changed it up a bit. Most of the claps were turned into whistles, but I felt that at certain parts, claps were more appropriate to stay. By all means, check again when you have the time. =D

Also, why only one break when the other diffs have three? Not a big deal but.

Normal and Hard
No complaints here!

Insane
Mapper identified as: Hitoshirenu Shourai. Welcome back, Hito. This diff is ballin'. Thanks! I look forward to being here more often than once every couple of months. =P

00:18:927 (2,3) - I think a snapping accident happened here. 2 and 3 need resnapped. Nice catch! Totally didn't notice that, thanks. ^^

--

Overall a nice mapset you got here! ==
Topic Starter
Hitoshirenu Shourai
Bumped out of graveyard! Looking forward to bettering this to get it ranked.
Kiddo-Kun
[General]
Perhaps add "SMRPG to the tags"?
Oh yeah about tags. Light doesn't match the rest

[Easy]
00:53:385 (3) - Add a new combo on this to match 00:46:494 (1) & 00:48:791 (1). Also add a finish to the beginning to match those parts as well.

[Normal]
00:36:156 (1) - Move this spinner up to 00:37:305.
01:14:778 (1,1) - Not agreeing with these jumps. They seem too much for a Normal.

[Hard]
00:36:156 (1) - Move this spinner up to 00:37:305, sounds better.

[Insane]

00:07:011 (6,7) - I find this very confusing.
00:09:308 (6,7) - ^

Just some suggestions~ Nice map.
Topic Starter
Hitoshirenu Shourai

Kiddo-Kun wrote:

[General]
Perhaps add "SMRPG to the tags"?
Oh yeah about tags. Light doesn't match the rest Fixed.

[Easy]
00:53:385 (3) - Add a new combo on this to match 00:46:494 (1) & 00:48:791 (1). Also add a finish to the beginning to match those parts as well. Fixed.

[Normal]
00:36:156 (1) - Move this spinner up to 00:37:305. Agreed. It sounds more... "rewarding" like that. You finish the section, and the music goes all chillax again. Nice.
01:14:778 (1,1) - Not agreeing with these jumps. They seem too much for a Normal. Fixed.

[Hard]
00:36:156 (1) - Move this spinner up to 00:37:305, sounds better. Done.

[Insane]

00:07:011 (6,7) - I find this very confusing. Changed it up for ya.
00:09:308 (6,7) - ^ ^

Just some suggestions~ Nice map.
Thanks for the mod! =D
MoodyRPG
Super Mario RPG <3

General
Source: Super Mario RPG: Legend of the Seven Stars

Light
OK

Normal
00:21:225 (1) - I don't like this spinner,map here?
00:25:819 (1) - ^
00:31:562 (1) - Remove new combo?
00:36:156 (1) - Add whistle?
00:53:385 (1) - Finish this spinner in 00:55:683

Hard
00:29:983 (1) - Delete finish

Insane
- Maybe Circle Size: -1?

00:29:983 (1) - Delete finish

Good map and song :)
arien666
[Light]
:3

[Normal]
:3

[Hard]
:3

[Insane]
00:32:423 - Add note here? Since the melody part ends here I guess.



Welcome back to here anyway >_>
And I need to bubble this anyway ;___;

ps. Don't give kudosu for this reply orz I didn't do anything orz
Topic Starter
Hitoshirenu Shourai

MoodyRPG wrote:

Super Mario RPG <3

General
Source: Super Mario RPG: Legend of the Seven Stars Changed! Good idea.

Light
OK

Normal
00:21:225 (1) - I don't like this spinner,map here? Changed. =D
00:25:819 (1) - ^ ^
00:31:562 (1) - Remove new combo? Sure.
00:36:156 (1) - Add whistle? Sure.
00:53:385 (1) - Finish this spinner in 00:55:683 Okay.

Hard
00:29:983 (1) - Delete finish Done.

Insane
- Maybe Circle Size: -1? Bigger circles, you mean? Okay, I can do that.

00:29:983 (1) - Delete finish Done.

Good map and song :)
Thanks for the mod!

arien666 wrote:

[Light]
:3

[Normal]
:3

[Hard]
:3

[Insane]
00:32:423 - Add note here? Since the melody part ends here I guess. Gladly. =3



Welcome back to here anyway >_>
And I need to bubble this anyway ;___;

ps. Don't give kudosu for this reply orz I didn't do anything orz
Thanks!

Fixes complete and uploaded~!
Shohei Ohtani
IT'S DANGEROUS TO GO ALONE. TAKE THIS .
Pereira006
hello~~

imo <- my opinion

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General

I can see you bg is 900x563 i think is unrank i gues rank is only 680x480 or 1024x768 maybe change this but this my IMO
Can i ask why "Louis Cyphre lucifer" is tag ? If he make diff that is add if not have diff you should remove "Louis Cyphre lucifer" for all diffs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[light]

Light can rename to "easy"? IMO

00:48:791 (1) - Remove new combo?
01:07:169 (2,1) - this is little jump is fine with easy? so fix spacing?
01:17:506 (1) - Remove new combo?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Normal]

why slider tick rate is 1 ? put 2

00:23:522 (1,2) - I can see is overlap so only (2) combo get another place If yes try fix spacing at 00:26:968 (3)
00:26:968 (3,1) - Incosiente spacing
00:31:275 (3,4) - anti-junp? so that is incosiente spacing fix?
00:35:008 (1) - Remove new combo?
01:12:481 (1,1) - Incosiente spacing?
01:14:778 (1,1) - that is jump IMO i think need avoid jump only normal and easy so maybe fix spacing?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[hard]

00:18:927 (1,2,3,4,5,1,2,3,4) - nice i like ^^ I feel i lean more you style
00:32:279 (8,7) - ???????? Unrank

I can't find wrong sorry :(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Insane]

Slider tick rate put 2?
I feel Slider tick 2 is fit this song but this just my IMO

Not much find wrong sorry :(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think and sorry my poor english
anyawy STAR !(Star is useless T_T)
and good luck
Topic Starter
Hitoshirenu Shourai

Pereira006 wrote:

hello~~

imo <- my opinion

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General

I can see you bg is 900x563 i think is unrank i gues rank is only 680x480 or 1024x768 maybe change this but this my IMO Confirmed by Derek that it's not too big. Thanks for checking!
Can i ask why "Louis Cyphre lucifer" is tag ? If he make diff that is add if not have diff you should remove "Louis Cyphre lucifer" for all diffs All difficulties of a song have to have the same tags.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[light]

Light can rename to "easy"? IMO Sure.

00:48:791 (1) - Remove new combo? Kay.
01:07:169 (2,1) - this is little jump is fine with easy? so fix spacing? Fixed.
01:17:506 (1) - Remove new combo? Done.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Normal]

why slider tick rate is 1 ? put 2 I was told to reduce the tick rate. Sorry. =(

00:23:522 (1,2) - I can see is overlap so only (2) combo get another place If yes try fix spacing at 00:26:968 (3) The combo isn't completely hidden and is pretty obviously in my opinion, so I don't think it needs changed.
00:26:968 (3,1) - Incosiente spacing I'm not seeing the problem?
00:31:275 (3,4) - anti-junp? so that is incosiente spacing fix? Yes, bad spacing there, good catch.
00:35:008 (1) - Remove new combo? Okay.
01:12:481 (1,1) - Incosiente spacing? Fixed.
01:14:778 (1,1) - that is jump IMO i think need avoid jump only normal and easy so maybe fix spacing? After fixing the previous note, it's no longer a jump.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[hard]

00:18:927 (1,2,3,4,5,1,2,3,4) - nice i like ^^ I feel i lean more you style Thanks! ^^
00:32:279 (8,7) - ???????? Unrank Sometimes when I'm uploading or checking stuff, I accidentally leave it on "circle" instead of "select" and stuff like this happens. Thanks for catching that!

I can't find wrong sorry :(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Insane]

Slider tick rate put 2? Lowered.
I feel Slider tick 2 is fit this song but this just my IMO

Not much find wrong sorry :(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think and sorry my poor english
anyawy STAR !(Star is useless T_T)
and good luck
Thanks for the mod! And don't worry, your English will get better. ^^
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