Aimer - Brave Shine

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Topic Starter
-Nya-

Thievley wrote:

Hello

[Insane]

  1. 00:16:576 (6) - this would look better as a straight slider, having the stream all straight and then all of a sudden a curve slider is kind of weird Hmm, I'll wait for more opinions.
  2. 00:27:628 (2) - feels kind of off having a slider end on the downbeat like that (white tick), would be better as a circle followed by a 1/2 slider ^
  3. 00:31:313 (1,2) - this looks very scrunched, I don't think (2) even needs that much distance from (1), but i think lessening the curve on 1 would make it look a less cramped Lessened the curve a bit
  4. 00:42:190 (5,6) - these can be separated a little more Ok~
  5. 00:44:471 (2,3) - blanket would look nice here Nah, I want bigger spacing there
  6. 00:49:207 (3,7) - stack? No, I want it between (4) and (5)
  7. 01:10:611 (1,2) - this overlap is meh, fix if you can It's fine. Better flow.
  8. 01:11:664 (4,5) - ctrl+g the rhythm here, sounds better that way imo Followed your suggestion
  9. 01:20:085 (4,5) - ctrl+g ^
  10. 01:54:821 (3,4,5,6,7,1,2,3) - nice in terms of structure Thanks~
  11. 01:57:453 (4) - ending the slider on a downbeat is awkward, since, if you're not following vocals, downbeats should be made clickable the majority of the time Will wait for more opinions
  12. 01:59:734 (1) - moving this to stack with 4 would look cleaner Keep as is for now
  13. 01:59:383 (4,2) - and then blanketing these ^
  14. 02:01:137 (1,2,3) - i would make these less curved I think the curves are fine
  15. 02:04:295 (2,3,4) - not completely sure about this placement Will wait for more opinions
  16. 02:13:418 (4) - this would be better as a circle followed by a 1/2 slider (followed by a circle, ofc), like what you have here 02:16:225 (4,5,1) - Followed your suggestion
  17. 02:22:014 (5,6) - ctrl+g Fixed
  18. imo the way you place objects can be structured a lot better, but it's pretty decent
Thanks for the mod~! :D
Akitoshi
w

Insane
  1. 00:10:786 (3,4) - vs 00:10:962 (4,5,6,1) - uhm, just personal preference. I think 00:11:488 (5,6,1) - can be put further how you did on 00:10:786 (3,4) - since the guitar(?)'s pitch keeps going higher.
  2. 00:27:628 (2,3) - Ctrl + G the rhythm? 00:27:804 - deserves to be clickable imo.
  3. 00:30:085 (1) - I'm not sure with this extended slider, I can clearly hear something on 00:30:260 - , unlike on 00:28:506 (1) - .
  4. 00:50:611 - its not about the map itself but the audio, is it really buzzed? xd
  5. 01:01:137 (2,4,5) - Ctrl + G the rhythm I guess, at 01:01:313 - vocals wants to say sth xd
  6. 01:09:207 (5,1,2) - ^ the claps on 01:09:383 - makes a bit awkward when it's a slidetail.
  7. 01:30:786 (3,4,5) - uhm, the transition on 01:30:786 (3,4) - is a bit weird, try this pattern?
  8. 01:37:102 (1) - how about extend this to 1/1? Maybe can be done more smooth with vocals.
  9. 02:23:944 (2) - add clap?
  10. 02:24:295 (4) - clap on tail, not head i guess
  11. 02:25:699 (3) - add clap?
  12. 02:27:628 (5,6) - Ctrl + G for vocals?


uh m
sorry for short mod, I can't really point since we have different way to map high diffs ;w;)
why no fullver oTL
=v=)/★
Topic Starter
-Nya-

Akitoshi wrote:

w

Insane
  1. 00:10:786 (3,4) - vs 00:10:962 (4,5,6,1) - uhm, just personal preference. I think 00:11:488 (5,6,1) - can be put further how you did on 00:10:786 (3,4) - since the guitar(?)'s pitch keeps going higher. Hmm, I'll wait for more opinions
  2. 00:27:628 (2,3) - Ctrl + G the rhythm? 00:27:804 - deserves to be clickable imo. Ok, fixed
  3. 00:30:085 (1) - I'm not sure with this extended slider, I can clearly hear something on 00:30:260 - , unlike on 00:28:506 (1) - . I'm gonna wait for more opinions
  4. 00:50:611 - its not about the map itself but the audio, is it really buzzed? xd Yeah, I guess, because the other ranked versions of this song is also buzzed. It must be the mp3 itself.
  5. 01:01:137 (2,4,5) - Ctrl + G the rhythm I guess, at 01:01:313 - vocals wants to say sth xd I don't really think it matters here. Keeping the current pattern
  6. 01:09:207 (5,1,2) - ^ the claps on 01:09:383 - makes a bit awkward when it's a slidetail. Uhhr, I understand, but I'll wait for more opinions. I personally don't think all the claps have to be a circle or sliderhead.
  7. 01:30:786 (3,4,5) - uhm, the transition on 01:30:786 (3,4) - is a bit weird, try this pattern? Followed your suggestion
  8. 01:37:102 (1) - how about extend this to 1/1? Maybe can be done more smooth with vocals. Will wait for more opinions
  9. 02:23:944 (2) - add clap? No, I don't think it fits
  10. 02:24:295 (4) - clap on tail, not head i guess I think my claps are fine
  11. 02:25:699 (3) - add clap? Yeah, this one fits nicely
  12. 02:27:628 (5,6) - Ctrl + G for vocals? Fixed


uh m
sorry for short mod, I can't really point since we have different way to map high diffs ;w;)
why no fullver oTL
=v=)/★
Thanks so much for the mod~! :D
Log Off Now
Ticket

[Easy]

00:08:857 (1) - I think this slider end can be rotated to the right more for a better flow going into 00:09:909 (2) - (maybe try x232 y240)
00:21:488 (3) - Same comment as before
00:53:769 (5) - NC? (only reason for this because you have one here 02:06:751 (1) - )
01:03:243 (2,3) - Blanket here can be improved
02:09:558 (1,3) - Maybe make the straight sections of these sliders parallel to each other?
02:26:400 - I would prefer it if this downbeat was clickable since it has a strong sound and is the start of a new stanza (like you did in the first kiai time)
02:29:207 - ^

[Normal]

00:39:734 (1,2,3,4,5) - I would prefer it if this section followed the vocals since it adds consistency to this section, as you have followed the vocals for the rest of this part of the music
01:10:260 (7) - Maybe make this a 1/2 slider? A drag note on the snare starts on the blue tick and I think it'd work well making it playable (it would also be consistent with 01:15:874 (6) - )
01:17:804 (5,6,7) - I would change this to something like this, since the first drum hit is different note/tone to the rest of them in this fill, and would accent your hitsounding better

nice

[Hard]

00:53:769 (1) - Maybe turn this into a jump? These two notes are some of the strongest in the whole song
01:02:892 (3,1) - This shape is kinda ugly imo, maybe try and make it more obvious that this isn't a blanket (maybe a straight slider on (1)?)
01:04:909 - Missing circle (every other drag note is a triple except this one :p )
02:20:435 (6) - Ctrl + H then Ctrl + G?

also nice

[Insane]

00:53:944 (2) - I would personally stack this under 00:53:418 (4) - since I usually correlate back and forth jumps with repeated notes in the music, since these are different I would stack it under a different note whilst keeping a similar shape. Since this also increases the spacing, it also adds a bit of extra emphasis aswell
01:00:962 (1,2) - I would swap these two notes around, since a strong vocal starts on the blue tick and is being ignored since it's a slider end and doesn't really fit your current rhythm patterns
01:24:295 (5,6) - Use the same DS as you did for 01:23:944 (3,4) - since it feels a bit uncomfortable for me to play atm (also 6 is the start of a build up to a big note, so the DS should reflect this better)
01:24:558 (7) - There is no sound here that warrants a triple, a jump between 6 - 1 would fit better imo
01:29:032 (2,3,4,5,6) - The stream continues onto this note 01:29:471 -
01:37:979 (4) - I would prefer it if the red tick this ends on was clickable, since it is the start of a new vocal stanza
02:06:927 (2) - Same comment as 00:53:944 (2) - although I would this on 02:06:400 (5) - instead

[]

gl!
Time Capsule
Ticket Slot
Topic Starter
-Nya-

Log Off Now wrote:

Ticket

[Easy]

00:08:857 (1) - I think this slider end can be rotated to the right more for a better flow going into 00:09:909 (2) - (maybe try x232 y240) Fixed
00:21:488 (3) - Same comment as before Fixed
00:53:769 (5) - NC? (only reason for this because you have one here 02:06:751 (1) - ) Fixed
01:03:243 (2,3) - Blanket here can be improved Fixed
02:09:558 (1,3) - Maybe make the straight sections of these sliders parallel to each other? Fixed
02:26:400 - I would prefer it if this downbeat was clickable since it has a strong sound and is the start of a new stanza (like you did in the first kiai time) Fixed
02:29:207 - ^ ^

[Normal]

00:39:734 (1,2,3,4,5) - I would prefer it if this section followed the vocals since it adds consistency to this section, as you have followed the vocals for the rest of this part of the music Followed your suggestion
01:10:260 (7) - Maybe make this a 1/2 slider? A drag note on the snare starts on the blue tick and I think it'd work well making it playable (it would also be consistent with 01:15:874 (6) - ) Ok, fixed
01:17:804 (5,6,7) - I would change this to something like this, since the first drum hit is different note/tone to the rest of them in this fill, and would accent your hitsounding better Followed your suggestion

nice

[Hard]

00:53:769 (1) - Maybe turn this into a jump? These two notes are some of the strongest in the whole song Added in a small jump
01:02:892 (3,1) - This shape is kinda ugly imo, maybe try and make it more obvious that this isn't a blanket (maybe a straight slider on (1)?) Hmm, I don't think it's that ugly, but I'll wait and see what others say
01:04:909 - Missing circle (every other drag note is a triple except this one :p ) Made a triple
02:20:435 (6) - Ctrl + H then Ctrl + G? Ok

also nice

[Insane]

00:53:944 (2) - I would personally stack this under 00:53:418 (4) - since I usually correlate back and forth jumps with repeated notes in the music, since these are different I would stack it under a different note whilst keeping a similar shape. Since this also increases the spacing, it also adds a bit of extra emphasis aswell Followed your suggestion
01:00:962 (1,2) - I would swap these two notes around, since a strong vocal starts on the blue tick and is being ignored since it's a slider end and doesn't really fit your current rhythm patterns Good idea. Fixed
01:24:295 (5,6) - Use the same DS as you did for 01:23:944 (3,4) - since it feels a bit uncomfortable for me to play atm (also 6 is the start of a build up to a big note, so the DS should reflect this better) Fixed
01:24:558 (7) - There is no sound here that warrants a triple, a jump between 6 - 1 would fit better imo I can hear a beat in the background when I listen to it at 25%. I will wait for more opinions though
01:29:032 (2,3,4,5,6) - The stream continues onto this note 01:29:471 - Fixed the stream
01:37:979 (4) - I would prefer it if the red tick this ends on was clickable, since it is the start of a new vocal stanza I'll wait for more opinions
02:06:927 (2) - Same comment as 00:53:944 (2) - although I would this on 02:06:400 (5) - instead Fixed

[]

gl!
Thanks so much for the helpful mod~ :D
Nyukai
I really love this song, good luck <3
Topic Starter
-Nya-

Nyu-chan wrote:

I really love this song, good luck <3
Thanks, Nyu-nyan~ <3
Irohas
tohsaka best grill

general
  1. uncheck widescreen support since there's no SB


insane
00:11:488 (5) - mmh maybe add a clap here as there's a clap sound imo
00:14:120 (3,4) - It seems too close to me, maybe try a bit as 00:08:506 (4,5) -
00:25:172 (3,1) - overlap doesn't look good as much
00:27:102 (6,1) - I don't really know if it's really an issue, but flow is not good here, I think it's better to move (6) to the right of (5). It'll shows better the emphasize using this kind of circular pattern
00:30:085 (1) - same rhythm than 00:18:857 (1,2) - ? I think following the vocal is a better choice since you did it for 00:29:558 (4,5) -
00:57:628 (4,5,1) - emphasize should be on (1) not on (5) imo as 02:13:418 (4,5) -
01:00:962 (1) - 01:02:014 (5) - 01:07:453 (5,6) - 02:18:155 (1) - 02:19:558 (2) - clap is missing
01:04:909 - how about not skipping the sound at this time ? as 01:10:435 (5,6,1) -
02:23:769 (1) - how about using drum-hitclap at this time ?

hard
00:00:786 (2) - a copypaste of 00:00:436 (1) - would be great
01:33:418 - this break feels a bit weird when playing
02:31:137 (4,5) - I think it's not really necessary to increase the spacing here as there's not really loud clap in order to emphasize, as you did before (hope you understand)

normal
00:17:278 (1,2) - inconsistency with 00:22:892 (1) -
00:27:102 - it feels empty to me, you should map this as there's same sound than 00:26:751 (3) -
01:44:295 (1) - mmh how about stopping this on the red tick?

aihunya
00:06:050 (1) - add a green line here to increase the volume it's too low
00:22:190 (3) - drum-hitclap is needed imo
01:29:558 (4,1) - 02:23:593 (1,2) - overlap is not recommanded in easy diffs, I think
[]
that's all for me, good luck!
Topic Starter
-Nya-

MugiwaraSekai wrote:

tohsaka best grill

general
  1. uncheck widescreen support since there's no SB I added a lyrics SB


insane
00:11:488 (5) - mmh maybe add a clap here as there's a clap sound imo It's more a drum sound and I don't want to add hitsounds on those
00:14:120 (3,4) - It seems too close to me, maybe try a bit as 00:08:506 (4,5) - Ok, increased the spacing
00:25:172 (3,1) - overlap doesn't look good as much I don't see an overlap there..
00:27:102 (6,1) - I don't really know if it's really an issue, but flow is not good here, I think it's better to move (6) to the right of (5). It'll shows better the emphasize using this kind of circular pattern I stacked the (6) on 00:26:576 (4) - instead
00:30:085 (1) - same rhythm than 00:18:857 (1,2) - ? I think following the vocal is a better choice since you did it for 00:29:558 (4,5) - I'll wait for more opinions
00:57:628 (4,5,1) - emphasize should be on (1) not on (5) imo as 02:13:418 (4,5) - I'll wait for more opinions
01:00:962 (1) - 01:02:014 (5) - 01:07:453 (5,6) - 02:18:155 (1) - 02:19:558 (2) - clap is missing Fixed one
01:04:909 - how about not skipping the sound at this time ? as 01:10:435 (5,6,1) - Added a note there
02:23:769 (1) - how about using drum-hitclap at this time ? I don't hear much in the music to support this

hard
00:00:786 (2) - a copypaste of 00:00:436 (1) - would be great I did copy paste here >.<
01:33:418 - this break feels a bit weird when playing Added a note
02:31:137 (4,5) - I think it's not really necessary to increase the spacing here as there's not really loud clap in order to emphasize, as you did before (hope you understand) Ok, decreased the spacing

normal
00:17:278 (1,2) - inconsistency with 00:22:892 (1) - The music/vocals isn't the same, they differ
00:27:102 - it feels empty to me, you should map this as there's same sound than 00:26:751 (3) - Will wait for more opinions
01:44:295 (1) - mmh how about stopping this on the red tick? Good idea. Fixed

aihunya
00:06:050 (1) - add a green line here to increase the volume it's too low Nice catch. Fixed
00:22:190 (3) - drum-hitclap is needed imo
01:29:558 (4,1) - 02:23:593 (1,2) - overlap is not recommanded in easy diffs, I think
[]
that's all for me, good luck!
Thanks so much for the mod~ :D The parts that I didn't respond to in the Easy is Aihuro's part so I'll wait for her to respond.
Aihuro

MugiwaraSekai wrote:

tohsaka best grill
aihunya
00:22:190 (3) - drum-hitclap is needed imo Fixed~
01:29:558 (4,1) - 02:23:593 (1,2) - overlap is not recommanded in easy diffs, I think Yeah, fixed~
[]
that's all for me, good luck!
Thanks for the mod MugiwaraSekai~!
CuteFunnyCat
Soory nothing looked wrong in my eyes.
Topic Starter
-Nya-

CuteFunnyCat wrote:

Soory nothing looked wrong in my eyes.
No worries. Thanks for checking~ :D
Underdogs
from my qu-

ok straight to the point this map has nothing wrong

have 2 stars instead
Topic Starter
-Nya-

Underdogs wrote:

from my qu-

ok straight to the point this map has nothing wrong

have 2 stars instead
Thanks for the stars and for checking~! :D
Underforest
place for ticket response nvm gratz
Wishkey
Hey again!

General
  1. minor but maybe change 'second' into '2nd' in the tags, I think most people will prob search for '2nd' instead of 'second' if they forget the song title. Could also add 'op' and 'season' to the tags for kinda similar reason


Insane
  1. Hitsound thingys will prob apply for lower diffs aswell
  2. 00:07:102 (4,5,6) - the leadin to this pattern didnt really feel that natural to me compared to the rest of the map, maybe go for a bit less linear flow leadin by placing 00:06:050 (1,2) - a bit up so this pattern plays more natural or moving 00:06:751 (3) - a bit down for better leadin
  3. 00:10:260 (5,1) - start NC on (5) instead here? bit more consistent with your NC pattern and having a followpoint for that jump couldnt hurt
  4. 00:22:014 (2) - would place near x216/y108 ish to make that triangle with 00:21:839 (1,2,4) - and make 00:21:488 (6,1,2) - flow nicer since that mini jump kinda looks a bit weird here when the flow is linearish
  5. 00:22:190 (3) - missing clap?
  6. 00:23:593 (4) - not really digging that slider here, missing a pretty strong blue tick here and the slider ends on a new vocal sentence, would be cool if that start of the sentence was clickable like 1/2 slider+ circle would do good here imo
  7. 00:30:085 (1) - strong vocal and drum/guitar in the middle, wouldn't skip this would circle+ 1/2 seems fitting here
  8. 00:38:506 (1,5) - blanket a bit off, curve looked slightly rounder but yeah minor stuff but might aswell fix since it might be brought up again
  9. 00:42:541 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3) - kinda find it a strange drum hitsound pattern here tbh I dont really hear what your following in the music with the drum sample its consistent tho so might just be me, like 00:43:243 (3,4) - (4) seems to me much stronger in all instruments then (3) but the hitsound is on (3) so bit odd
  10. 00:46:225 - a note here would be nice, not that weak of a note and the 1/2 gap plays a lot better then 3/4
  11. 01:05:699 (3) - clap aswell here since it has snare sound you use for the claps
  12. 01:06:751 (2,3) - control g these? bit of smoother transtion from 01:06:225 (5,1,2,3) -
  13. 01:07:102 (4) - whisles comes kinda out of nowhere here, why not change it into a clap like in the next kiai here 02:20:085 (6) -
  14. 01:09:207 (5) - only clap that isnt clickable in the kiai, feels a bit off, would swap the rythm of (4,5) since the white tick seems too weak here to make clickable
  15. 01:22:541 (5) - clap aswell here, will sound much better feedback wise like these similar music patterns 01:26:050 (5,1,2,3,4) -
  16. 01:23:243 (8,1,2) - felt kinda weird to play here, bit different flow then the rest of the kiai and (8) is really weak here didnt expect the 4 circles tbh, maybe change 01:23:067 (7,8) - into a slider? will solve the flow aswell an makes that clap on 01:23:418 (1) - stand out more from the rest
  17. 01:25:699 (4,5) - would rythm swap here aswell since 5 is definitly the weakest of the 3 I don't think it deserves to clickable and It sounds better swapped aswell imo
  18. 01:55:699 (2,3) - swap rythm here? making that clap clickable 3 would be good here bc it sounds a bit off now with the music
  19. 01:58:330 (1) - missing clap here judging from the pattern like 01:55:523 (1) - 02:01:137 (1) -
  20. 02:09:207 (2,1) - maybe increase the ds here a bit too 00:56:225 (2,1) - that may be misread as a 1/2 since its not that much difference and bit more consistent with this
  21. 02:18:681 (4) - clap aswell here
  22. 02:20:260 (7,8,9) - same ds here? same intensity of claps
  23. 02:30:435 (5,6) - would swap rythm again here, only clap thats not clickalbe in this kiai aswell (also maybe people could misread this for slider leniency into stream since its kinda close together)
  24. nice diff!


Hard
  1. OD 5.5-6 wouldnt hurt here since its a 3.5x hard diffwith ar 8
    00:00:436 (1,2,3,4,5,6,7,8) - the mixed following of intruments in the same combo here makes this play kinda off, I'd jsut stick to 1 instrument here like the drums or that soft guitar thingy and not mix it
  2. 00:03:769 (2,3) - 1.5ds?
  3. 00:15:699 (5) - pretty strong middle beat your skipping would consider mapping it like maybe a return slider or something else since this sounds really different then 00:15:172 (4) - in the music but same sliders so doesnt really fit imo
  4. 00:53:243 (3,4) - control + g? (5) seems to be the weakest here to so bit odd that the jump is there and it'll also make this flow a bit smoother for a hard diff, would control + j 00:53:769 (1) - afterwards if you agree
  5. 00:56:050 (1,2) - control + g would make the 1/1 prob easier to read since its the same visual distance now like you did at 02:09:032 (1,2) -
  6. 01:07:453 (3) - few pixels down left to make it straight line
  7. 01:29:909 (6) - insane diff is the only one wihtout a drum sample here so might be mistake in that diff
  8. 01:39:734 (3,1) - rythm gap feels a bit off here with still some strong sounds going on, would maybe make 01:39:734 (3) - a return instead since you start your return with the sound that you skip at 01:38:681 (1) -
  9. 02:16:225 (4,5,6) - same ds ?


Normal
  1. HP4 and OD4 would be better for the spread imo since its quite big gap from easy diff atm and hp is really close to hard diff
  2. 00:53:418 (7) - could maybe change this into a circle since the ending doesnt have that drum, so it makes 00:53:769 (1) - stand out more from the rest
  3. 01:38:681 (1) - would map the middle here aswell bit too strong of a drum too ignore and the vocal kinda fades inbetween here aswell and you have mapped weaker beats like 01:35:523 - and 01:37:102 - before so would do it definity here
  4. 01:39:734 (3) - same as hard
  5. digging this normal, really consistent!


Easy
  • 00:56:576 (1,1) - swapping the lenghts of the sliders would sound alot better imo with the clap hitsounds and the sliders would begin on stronger sounds since 00:57:979 (1) - is kinda weak beginning atm
  1. 01:16:225 (1) - control h would be nice here for a bit better flow into the slider from 01:15:874 (4,1) - , rest will play the same
  2. 01:33:067 (1,2,3) - minor stuff but you could make the visual distance between these the same so you have that triangle thingy
  3. 02:10:611 (2,3,4) - I'd keep the rythm density the same as you did here 00:56:576 (1,1) - since its identical, so maybe change (2-3) into a slider to have a different rythm still but the same density
  4. If you use hitsoundcopier might wanna check if Nya changed some hitsounds before updating, solid easy diff


thats about it srry it took a few days but had some unexpected stuff to do :/
gl with set! The more Aimer the better :D
Time Capsule
nyaa, this worth?

  • Easy

  1. 00:14:471 (1,2) - i dont play much easy diff but personally this flow is a bit awkward, try to move the (1) angle more close to the end of slider instead
  2. 00:56:576 (1) - this not aabsorbing the vocal change perfectly, what it need is more curve on the rest after angle https://gyazo.com/e6ab014a28d5d375534c9cab12bfe635 (smth like that, im not monstrata which can mae beautifull slider lol)
  3. 01:11:313 (3) - angle to middle of slider instead
  4. 01:39:734 (2,3) - this applying pf rhytm is a bit weird, try ctrl+g for rhytm
  5. 01:55:172 (3,4) - ^ priorities mayor beat bro
  6. 02:04:997 (2,3) - ^
  7. 02:23:593 (1,2) - purpose overlap?
  8. 02:31:839 - what this timing point do?
  • Normal

  1. 00:10:260 (4) - this angle is just too much, the beat not even that highly jumping over there. just make it lighter
  2. 00:31:313 (1) - maybe not your style, but i feel that it still acceptable to make it blanket curve slider with (2) instead
  3. 00:34:821 (2,1) - blanket?
  4. 00:41:664 (5) - this miss emphasing, the angle should be around 00:42:014 - imo
  5. 01:15:874 (6) - make it as light up curve slider instead, the rhytm is repeating 01:13:418 - which will be better to give opposite slider flow
  6. 01:33:067 (1,2) - i would use that earlier 3/4 slider to applied here as well, it still in the same line of rhytm
  7. 01:58:330 (1) - ehem, add a bit more pls
  8. 02:16:400 (4,5,6) - this kinda bother me a bit, make (5) reversing to opposite direcion and avoid overlap (4,6) would be pretier to look
  • Hard

  1. 01:07:102 (1,2,3,4) - meant to make straight line?
  2. 02:32:014 (1) - instead of make it break, just continue the flow, stack at end of (5) or smth like that
  • Insane

  1. 00:14:471 (1) - always miss read here, maybe the factor of you applying triangle jump at earlier part then also make me think this pattern is so as well (or maybe i just sucks). ctrl+g?
  2. 00:19:558 - i would prefet to empty this, eventhrough theres a minor beat that worth to map, that ds on (2,4) is already show that a gap is deserve there
  3. 00:36:050 (2) - overlapped?
  4. 00:48:681 (2) - ctrl+j
  5. 01:01:312 (2) - better stack this at end of previous long slider, better flow to (3)
  6. 01:11:137 (2) - if this meant to half overlap its not, 1~2 gridd further
  7. 01:49:032 (3) - well stack at start of (4) to make previous pattern more like 1-2 1-2?

overall good, or I just getting bad at modding lol
good luck
Topic Starter
-Nya-

Wishkey wrote:

Hey again!

General
  1. minor but maybe change 'second' into '2nd' in the tags, I think most people will prob search for '2nd' instead of 'second' if they forget the song title. Could also add 'op' and 'season' to the tags for kinda similar reason Alright~


Insane
  1. Hitsound thingys will prob apply for lower diffs aswell
  2. 00:07:102 (4,5,6) - the leadin to this pattern didnt really feel that natural to me compared to the rest of the map, maybe go for a bit less linear flow leadin by placing 00:06:050 (1,2) - a bit up so this pattern plays more natural or moving 00:06:751 (3) - a bit down for better leadin Moved (3) downwards a bit
  3. 00:10:260 (5,1) - start NC on (5) instead here? bit more consistent with your NC pattern and having a followpoint for that jump couldnt hurt Hmm, I feel the current NC is better
  4. 00:22:014 (2) - would place near x216/y108 ish to make that triangle with 00:21:839 (1,2,4) - and make 00:21:488 (6,1,2) - flow nicer since that mini jump kinda looks a bit weird here when the flow is linearish Followed your suggestion
  5. 00:22:190 (3) - missing clap? Yep, nice catch
  6. 00:23:593 (4) - not really digging that slider here, missing a pretty strong blue tick here and the slider ends on a new vocal sentence, would be cool if that start of the sentence was clickable like 1/2 slider+ circle would do good here imo The current slider is fine as well
  7. 00:30:085 (1) - strong vocal and drum/guitar in the middle, wouldn't skip this would circle+ 1/2 seems fitting here Followed your suggestion more or less
  8. 00:38:506 (1,5) - blanket a bit off, curve looked slightly rounder but yeah minor stuff but might aswell fix since it might be brought up again Did something
  9. 00:42:541 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3) - kinda find it a strange drum hitsound pattern here tbh I dont really hear what your following in the music with the drum sample its consistent tho so might just be me, like 00:43:243 (3,4) - (4) seems to me much stronger in all instruments then (3) but the hitsound is on (3) so bit odd Will wait for more opinions on this
  10. 00:46:225 - a note here would be nice, not that weak of a note and the 1/2 gap plays a lot better then 3/4 Rather keeping my current slider
  11. 01:05:699 (3) - clap aswell here since it has snare sound you use for the claps I rather want to keep the finish on the head
  12. 01:06:751 (2,3) - control g these? bit of smoother transtion from 01:06:225 (5,1,2,3) - Yeah, fixed
  13. 01:07:102 (4) - whisles comes kinda out of nowhere here, why not change it into a clap like in the next kiai here 02:20:085 (6) - I agree. fixed
  14. 01:09:207 (5) - only clap that isnt clickable in the kiai, feels a bit off, would swap the rythm of (4,5) since the white tick seems too weak here to make clickable Followed your suggestion
  15. 01:22:541 (5) - clap aswell here, will sound much better feedback wise like these similar music patterns 01:26:050 (5,1,2,3,4) - I rather want the finish there
  16. 01:23:243 (8,1,2) - felt kinda weird to play here, bit different flow then the rest of the kiai and (8) is really weak here didnt expect the 4 circles tbh, maybe change 01:23:067 (7,8) - into a slider? will solve the flow aswell an makes that clap on 01:23:418 (1) - stand out more from the rest Keeping the current rhythm. Will wait for more opinions
  17. 01:25:699 (4,5) - would rythm swap here aswell since 5 is definitly the weakest of the 3 I don't think it deserves to clickable and It sounds better swapped aswell imo Ok, done
  18. 01:55:699 (2,3) - swap rythm here? making that clap clickable 3 would be good here bc it sounds a bit off now with the music Followed your suggestion
  19. 01:58:330 (1) - missing clap here judging from the pattern like 01:55:523 (1) - 02:01:137 (1) - Fixed
  20. 02:09:207 (2,1) - maybe increase the ds here a bit too 00:56:225 (2,1) - that may be misread as a 1/2 since its not that much difference and bit more consistent with this Hmm, doubt it. Keeping my current pattern
  21. 02:18:681 (4) - clap aswell here I rather want the finish
  22. 02:20:260 (7,8,9) - same ds here? same intensity of claps I agree. Fixed
  23. 02:30:435 (5,6) - would swap rythm again here, only clap thats not clickalbe in this kiai aswell (also maybe people could misread this for slider leniency into stream since its kinda close together) Fixed
  24. nice diff! Thanks~


Hard
  1. OD 5.5-6 wouldnt hurt here since its a 3.5x hard diffwith ar 8 Changed to 5.5
    00:00:436 (1,2,3,4,5,6,7,8) - the mixed following of intruments in the same combo here makes this play kinda off, I'd jsut stick to 1 instrument here like the drums or that soft guitar thingy and not mix it It's fine to follow different instruments so rather keeping it as it is for now
  2. 00:03:769 (2,3) - 1.5ds? Ok
  3. 00:15:699 (5) - pretty strong middle beat your skipping would consider mapping it like maybe a return slider or something else since this sounds really different then 00:15:172 (4) - in the music but same sliders so doesnt really fit imo Keeping the current slider. Will wait for more opinions
  4. 00:53:243 (3,4) - control + g? (5) seems to be the weakest here to so bit odd that the jump is there and it'll also make this flow a bit smoother for a hard diff, would control + j 00:53:769 (1) - afterwards if you agree Followed your suggestion
  5. 00:56:050 (1,2) - control + g would make the 1/1 prob easier to read since its the same visual distance now like you did at 02:09:032 (1,2) - Yeah, fixed
  6. 01:07:453 (3) - few pixels down left to make it straight line Fixed
  7. 01:29:909 (6) - insane diff is the only one wihtout a drum sample here so might be mistake in that diff Fixed
  8. 01:39:734 (3,1) - rythm gap feels a bit off here with still some strong sounds going on, would maybe make 01:39:734 (3) - a return instead since you start your return with the sound that you skip at 01:38:681 (1) - Ok, done
  9. 02:16:225 (4,5,6) - same ds ? Fixed


Normal
  1. HP4 and OD4 would be better for the spread imo since its quite big gap from easy diff atm and hp is really close to hard diff Fixed
  2. 00:53:418 (7) - could maybe change this into a circle since the ending doesnt have that drum, so it makes 00:53:769 (1) - stand out more from the rest Followed your suggestion
  3. 01:38:681 (1) - would map the middle here aswell bit too strong of a drum too ignore and the vocal kinda fades inbetween here aswell and you have mapped weaker beats like 01:35:523 - and 01:37:102 - before so would do it definity here Did something
  4. 01:39:734 (3) - same as hard Fixed
  5. digging this normal, really consistent!


Easy
  • 00:56:576 (1,1) - swapping the lenghts of the sliders would sound alot better imo with the clap hitsounds and the sliders would begin on stronger sounds since 00:57:979 (1) - is kinda weak beginning atm Followed your suggestion
  1. 02:10:611 (2,3,4) - I'd keep the rythm density the same as you did here 00:56:576 (1,1) - since its identical, so maybe change (2-3) into a slider to have a different rythm still but the same density Followed your suggestion.
  2. If you use hitsoundcopier might wanna check if Nya changed some hitsounds before updating, solid easy diff


thats about it srry it took a few days but had some unexpected stuff to do :/
gl with set! The more Aimer the better :D
Thanks for the helpful mod~ :D
Topic Starter
-Nya-

Time Capsule wrote:

nyaa, this worth?

  • Easy

  1. 00:14:471 (1,2) - i dont play much easy diff but personally this flow is a bit awkward, try to move the (1) angle more close to the end of slider instead Ok, did something
  2. 00:56:576 (1) - this not aabsorbing the vocal change perfectly, what it need is more curve on the rest after angle I made a change there from the previous mod, so it doesn't apply anymorehttps://gyazo.com/e6ab014a28d5d375534c9cab12bfe635 (smth like that, im not monstrata which can mae beautifull slider lol)
  3. 02:31:839 - what this timing point do? It's for the end of kiai
  • Normal

  1. 00:10:260 (4) - this angle is just too much, the beat not even that highly jumping over there. just make it lighter I actually think it follows the music nicely but will wait for more opinions
  2. 00:31:313 (1) - maybe not your style, but i feel that it still acceptable to make it blanket curve slider with (2) instead Current slidershape is fine as well
  3. 00:34:821 (2,1) - blanket? Not really necessary since the (2) can't be seen anymore
  4. 00:41:664 (5) - this miss emphasing, the angle should be around 00:42:014 - imo Followed your suggestion
  5. 01:15:874 (6) - make it as light up curve slider instead, the rhytm is repeating 01:13:418 - which will be better to give opposite slider flow Current slider is fine as well
  6. 01:33:067 (1,2) - i would use that earlier 3/4 slider to applied here as well, it still in the same line of rhytm Will wait for more opinions
  7. 01:58:330 (1) - ehem, add a bit more pls Current slider is fine as well >.<
  8. 02:16:400 (4,5,6) - this kinda bother me a bit, make (5) reversing to opposite direcion and avoid overlap (4,6) would be pretier to look Yeah, good idea. Fixed
  • Hard

  1. 01:07:102 (1,2,3,4) - meant to make straight line? Yeah, already fixed this
  2. 02:32:014 (1) - instead of make it break, just continue the flow, stack at end of (5) or smth like that I wanna give the end note more of a jump so keeping the current placement
  • Insane

  1. 00:14:471 (1) - always miss read here, maybe the factor of you applying triangle jump at earlier part then also make me think this pattern is so as well (or maybe i just sucks). ctrl+g? I think the current pattern is fine, but I'll wait for more opinions
  2. 00:19:558 - i would prefet to empty this, eventhrough theres a minor beat that worth to map, that ds on (2,4) is already show that a gap is deserve there I'm rather gonna keep that note there for now
  3. 00:36:050 (2) - overlapped? ?
  4. 00:48:681 (2) - ctrl+j Ok, done
  5. 01:01:312 (2) - better stack this at end of previous long slider, better flow to (3) Ok, fixed
  6. 01:11:137 (2) - if this meant to half overlap its not, 1~2 gridd further Fixed
  7. 01:49:032 (3) - well stack at start of (4) to make previous pattern more like 1-2 1-2? Keeping my current pattern, otherwise the jump will be too far.

overall good, or I just getting bad at modding lol
good luck
Thank you~! :D
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