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Aimer - Brave Shine

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Karen
Insane
  1. 00:25:699 (1,3) - it's very annoying to play, try to avoid this kind of random stacks unless you make them consistent
  2. 01:55:172 (4,5,6,7) - overmapping in a slow part is not recommended
  3. 02:32:014 - hmm i can't get why you don't unable the kiai here, there's only a spinner (for all diffs)
Hard
  1. 01:34:295 (1,2,3) - the rhythm is hard to handle for new players, try to make 01:35:172 (3) - this a slider or something
  2. 01:36:576 (2,1) - ugly overlap
well, simple set, call me back for bubble
Topic Starter
-Nya-

Karen wrote:

Insane
  1. 00:25:699 (1,3) - it's very annoying to play, try to avoid this kind of random stacks unless you make them consistent I don't really understand what's wrong with them. I usually stack for neatness reasons to avoid ugly overlaps with other objects
  2. 01:55:172 (4,5,6,7) - overmapping in a slow part is not recommended Yeah, did something else
  3. 02:32:014 - hmm i can't get why you don't unable the kiai here, there's only a spinner (for all diffs) Fixed
Hard
  1. 01:34:295 (1,2,3) - the rhythm is hard to handle for new players, try to make 01:35:172 (3) - this a slider or something I don't think you are necessarily a new player if you play a Hard diff and I doubt this is too hard. I've seen other Hards with long streams
  2. 01:36:576 (2,1) - ugly overlap Made a curved slider instead.
well, simple set me cry, call me back for bubble
Thanks~ :D
Karen
"simple set" doesnt mean its bad lol
osu needs more pretty songs, bubbled.
Topic Starter
-Nya-

Karen wrote:

"simple set" doesnt mean its bad lol
osu needs more pretty songs, bubbled.
Thank you~ :D
_handholding

Insane
  1. 00:05:348 (1) - Hitsound this slider? I firmly believe all heavily emphasized objects should be hitsounded in someway so maybe a whistle?
  2. 00:25:172 (3,1) - when you enable stacking in the editor you can see the blanket is off https://osu.ppy.sh/ss/6638752 So turn on stacking to fix the blanket
  3. 01:44:997 (3) - personally I think it would flow and look better if you used ctrl +h
  4. 02:14:997 (7,8,1) - it feels like higher spacing is needed to give this the emphasis it deserves, how about moving it down/right a bit? when you enable stacking you can see it doesn't go on top of 02:14:295 (3) anyways so it doesn't break the visual structure (when playing)

Hard
  1. 00:05:172 (6,7) - stacking these would play well imo and I do feel that this pattern would need something a bit different to it than the rest of the pattern in the beginning rather just a curve. Also if you add a hitsound like I suggested in the Insane diff make sure to remember to add it here
  2. 00:28:506 (1,2) - personally I think it would look better to blanket these (1) over (2) especially since 00:29:207 (3) is blanketed. It would just make for better structure imo
  3. 00:53:769 (1) - I try not to impose my ideas too much on someone else's map but how about something like this? https://osu.ppy.sh/ss/6638918 Because these are really strong beats as well as starting on the downbeat I feel like you have to break away from the triangular flow from 00:53:243 (3,4,5) . I also don't believe a curved slider fits the music but that's just me :v
  4. 01:07:102 (1,2,3,4) - The linear flow is really, really hard to play especially when using mods like DT or HR (I know that you should map for mods but I still think it's worth mentioning). I think a step pattern or something similar would be ideal but this would of course require you to move things around a bit
  5. 01:40:435 (1,2,3,4,5) - I don't like this one either more because of how it feels forced to fit to the music to me
  6. 02:30:786 (2,3,4,5) - I think a more circular pattern like what you did at 01:29:558 (4,5,6,7) would look better

Normal
  1. 01:34:997 (4) - how about this rhythm? https://osu.ppy.sh/ss/6639060 it matches the vocals better as well as making the drum snare at 01:35:172 cliackable
  2. 01:38:681 (1,2) - blanket could be a bit better
  3. 02:06:050 (5) - I think ending this 1/4 of a beat earlier would give 02:06:751 (1) a much better emphasis

Easy
  1. 01:05:699 - I don't agree with skipping this finish, it just creates such an empty feeling for me. You've mapped all the other finishes in the song so I don't see a reason to skip this one out
  2. 01:48:506 (3) - a bit nazi but blanket could do with a small fix
  3. 02:24:295 (2) - imo very small overlaps like these don't look pretty. Either increase the amount of overlap or get rid of it
  4. Looking at the SB this appears to be a collab, if so rename the diff to collab easy?
[]
Good map, if you're mapping something in the future let me know pls so I can gd or mod it :v

GL!
[]
edit: wow this got bubbled when I was in the middle of modding it, I feel kinda silly now ;;
Karen
lol it's ok
reply that and i'll rebubble
Topic Starter
-Nya-

Kisses wrote:

Insane
  1. 00:05:348 (1) - Hitsound this slider? I firmly believe all heavily emphasized objects should be hitsounded in someway so maybe a whistle? Nothing really supports a whistle sound here and I like that it's a quiet slider cause it supports the music imo
  2. 00:25:172 (3,1) - when you enable stacking in the editor you can see the blanket is off https://osu.ppy.sh/ss/6638752 So turn on stacking to fix the blanket Fixed
  3. 01:44:997 (3) - personally I think it would flow and look better if you used ctrl +h I feel the current placement is better
  4. 02:14:997 (7,8,1) - it feels like higher spacing is needed to give this the emphasis it deserves, how about moving it down/right a bit? when you enable stacking you can see it doesn't go on top of 02:14:295 (3) anyways so it doesn't break the visual structure (when playing) Ok, followed your suggestion

Hard
  1. 00:05:172 (6,7) - stacking these would play well imo and I do feel that this pattern would need something a bit different to it than the rest of the pattern in the beginning rather just a curve. Also if you add a hitsound like I suggested in the Insane diff make sure to remember to add it here Ok
  2. 00:28:506 (1,2) - personally I think it would look better to blanket these (1) over (2) especially since 00:29:207 (3) is blanketed. It would just make for better structure imo Current pattern is fine as well
  3. 00:53:769 (1) - I try not to impose my ideas too much on someone else's map but how about something like this? https://osu.ppy.sh/ss/6638918 Because these are really strong beats as well as starting on the downbeat I feel like you have to break away from the triangular flow from 00:53:243 (3,4,5) . I also don't believe a curved slider fits the music but that's just me :v Followed your suggestion
  4. 01:07:102 (1,2,3,4) - The linear flow is really, really hard to play especially when using mods like DT or HR (I know that you should map for mods but I still think it's worth mentioning). I think a step pattern or something similar would be ideal but this would of course require you to move things around a bit I feel the linear flow looks neater and imo it's easier to play, lol
  5. 01:40:435 (1,2,3,4,5) - I don't like this one either more because of how it feels forced to fit to the music to me ^
  6. 02:30:786 (2,3,4,5) - I think a more circular pattern like what you did at 01:29:558 (4,5,6,7) would look better Yeah, ok

Normal
  1. 01:34:997 (4) - how about this rhythm? https://osu.ppy.sh/ss/6639060 it matches the vocals better as well as making the drum snare at 01:35:172 cliackable Followed your suggestion
  2. 01:38:681 (1,2) - blanket could be a bit better Tried something
  3. 02:06:050 (5) - I think ending this 1/4 of a beat earlier would give 02:06:751 (1) a much better emphasis Ok, done

Easy
  1. 01:05:699 - I don't agree with skipping this finish, it just creates such an empty feeling for me. You've mapped all the other finishes in the song so I don't see a reason to skip this one out Yeah, mapped it out
  2. 01:48:506 (3) - a bit nazi but blanket could do with a small fix Done
  3. 02:24:295 (2) - imo very small overlaps like these don't look pretty. Either increase the amount of overlap or get rid of it Fixed
  4. Looking at the SB this appears to be a collab, if so rename the diff to collab easy? Our names are combined and that's fine. I'll just add "collab" in tags.
[]
Good map, if you're mapping something in the future let me know pls so I can gd or mod it :v Will do that. I already have 2 pending maps, another one pending soon

GL!
[]
edit: wow this got bubbled when I was in the middle of modding it, I feel kinda silly now ;; No worries~ Any help is welcome
Thanks so much~! :D
Lasse
short irc log
2016-11-23 19:55 Lasse: just for metadata clarifiation, this is cut by you from the full version?
2016-11-23 19:56 -Nya-: Yeah, I already asked IamKwaN for metadata clarification and he said it's fine.
2016-11-23 19:56 Lasse: yeah, cause current is fine then
2016-11-23 19:56 -Nya-: But yeah, it's cut by me
2016-11-23 19:56 -Nya-: :)
2016-11-23 19:58 Lasse: ACTION is editing [https://osu.ppy.sh/b/1015986 Aimer - Brave Shine [Insane]]
2016-11-23 19:59 Lasse: 00:38:944 (2,3) - placement doesn't look intentional like that lol. could move it a bit to make things more balanced here http://i.imgur.com/794nJpz.jpg
2016-11-23 20:00 -Nya-: Ok
2016-11-23 20:00 Lasse: also movement on 00:13:769 (2,3,4) - felt pretty forced when I played it, cause you have this slight downwards movement, then up just to go down with much more momentum again http://i.imgur.com/c00lw29.jpg
2016-11-23 20:02 Lasse: i don't really know what to do there, but maybe something like http://i.imgur.com/prrKTDT.jpg ? or moving 3+4
2016-11-23 20:02 -Nya-: Ok, did something different there
2016-11-23 20:02 -Nya-: I did do something like that
2016-11-23 20:02 -Nya-: Just less spacing
2016-11-23 20:06 Lasse: 02:14:295 - is the song supposed to sound like that lol
2016-11-23 20:06 Lasse: so much clipping here
2016-11-23 20:07 -Nya-: Not sure, lol
2016-11-23 20:08 Lasse: http://i.imgur.com/IbRCwHG.jpg this look okay though
2016-11-23 20:08 -Nya-: Oh, cool
2016-11-23 20:09 Lasse: 02:30:435 (5,6,1) - can you angle this more? it's quite annoying to play cause you change momentum so often on a nearly straight line. could just take 02:30:962 (1,2,3,4,1,2,3,4,1) - and move it a bit
2016-11-23 20:09 Lasse: like http://i.imgur.com/MI0HKvR.jpg
2016-11-23 20:10 -Nya-: Ok, done
2016-11-23 20:10 Lasse: hard could probably od6 cause <6 is quite really low for this
2016-11-23 20:11 -Nya-: Ok
2016-11-23 20:14 Lasse: hard seems fine
2016-11-23 20:15 Lasse: ACTION is editing [https://osu.ppy.sh/b/1020302 Aimer - Brave Shine [Normal]]
2016-11-23 20:16 Lasse: 01:17:979 (6,7,8,1) - this seems pretty dense compared to all your other rhythm cause of the many 1/4 sliders
2016-11-23 20:17 Lasse: 01:18:681 (8) - could probably just be a circle
2016-11-23 20:17 Lasse: so you get a 1/2 gap
2016-11-23 20:18 -Nya-: Ok~
2016-11-23 20:21 Lasse: 00:03:243 - would be good to add the 30% timing line from insane here for all other diffs too
2016-11-23 20:21 Lasse: cause at 20 hitsounding is nearly inaudible
2016-11-23 20:21 Lasse: with the song getting louder
2016-11-23 20:22 -Nya-: Yeah, whoops, my bad. Done
2016-11-23 20:23 Lasse: should be all then, easy looks fine
2016-11-23 20:24 -Nya-: Cool~ I will update
2016-11-23 20:24 -Nya-: Done
Karen
q
Akitoshi
oh
gratz :D
Topic Starter
-Nya-
Thanks~! :D
Kyouren
Gratzz, -Nya- >w</
Kaitjuh
you misspelled my name xD, but I think someone else can change the tags without dq right?
at least I think something like that happened before.

Congrats though!
Topic Starter
-Nya-

Kaitjuh wrote:

you misspelled my name xD, but I think someone else can change the tags without dq right?
at least I think something like that happened before.

Congrats though!
Whoops, so sorry >.< I fixed your name in the description. Will poke a QAT to fix the tags.
JBHyperion
Tags can be edited on the web listing without DQ, but not for in-game searching. Mapper wanted to fix both so DQ upon request to fix this.
Topic Starter
-Nya-
I feel dumb. Fixed
JBHyperion
re-q
Topic Starter
-Nya-

JBHyperion wrote:

re-q
Thanks, JB~! :D
Kyouren

KittyAdventure wrote:

Gratzz, -Nya- >w</
HabiHolic
Aimer Aimer!!!

Congratz!!!!!
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