Update 1.1: I removed the "your combo" box, because of the way Taiko calculates pp, this value can be calculated from the number of misses. Same download link as before. (Also means one less box to fill in :p)

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Topic Starter

I tried to figure out the formulas and came up with this:## _Gezo_ wrote:

https://www.dropbox.com/s/kaqumg6u91yt6hh/ULTIMATE%20OD%20TABLE%20FIXED.pdf?dl=0

There are different formulas but yeah I'll probably try to figure them out again

https://www.dropbox.com/s/p3v6p1oxbqge5 ... .xlsx?dl=0

Maybe try it (?)

NM OD: Initial OD

EZ OD: OD/2

HR OD: OD*1.4

DT OD: ROUND(OD/1.5+5.5) TO 2 DECIMALS

HT OD: ROUND(OD/0.75-5.5) TO 2 DECIMALS

EZ+DT OD: ROUND(EZ OD/1.5+5.5) TO 2 DECIMALS

HR+DT OD: ROUND(HR OD/1.5+5.5) TO 2 DECIMALS

EZ+HT OD: ROUND(EZ OD/0.75-5.5) TO 2 DECIMALS

HR+HT OD: ROUND(HR OD/0.75-5.5) TO 2 DECIMALS

300 Hit window: ROUND(49.5-(OD/0.5)*1.5) TO 1 DECIMAL

Hope it helps

EDIT: Here's the new and better (???) taiko pp calculator (automated 300 hit window calculation based off _Gezo_'s od table): https://www.dropbox.com/s/52mikcnntehqn ... .html?dl=0

Wow, great job. Thank you for sharing this with us.

Topic Starter

Sweet! I thought DT was just the 300 hit window times 2/3, and HT was the 300 hit window times 4/3. I figured out the 300 hit window as 49.5-(3*OD) (edit: actually, that's the exact same as yours, because dividing by 0.5 is equal to multiplying by 2, and then that times 1.5 is 3),## Pohm wrote:

I've finally figured out the formulas in a clean way (these are on the spreadsheet as well):NM OD: Initial OD

EZ OD: OD/2

HR OD: OD*1.4

DT OD: ROUND(OD/1.5+5.5) TO 2 DECIMALS

HT OD: ROUND(OD/0.75-5.5) TO 2 DECIMALS

EZ+DT OD: ROUND(EZ OD/1.5+5.5) TO 2 DECIMALS

HR+DT OD: ROUND(HR OD/1.5+5.5) TO 2 DECIMALS

EZ+HT OD: ROUND(EZ OD/0.75-5.5) TO 2 DECIMALS

HR+HT OD: ROUND(HR OD/0.75-5.5) TO 2 DECIMALS

300 Hit window: ROUND(49.5-(OD/0.5)*1.5) TO 1 DECIMAL

Hope it helps

EDIT: Here's the new and better (???) taiko pp calculator (automated 300 hit window calculation based off _Gezo_'s od table): https://www.dropbox.com/s/52mikcnntehqn ... .html?dl=0

private double GetHitWindow300()

{

string ODstr = map.GetTag("Difficulty", "OverallDifficulty");

if(ODstr.Length > 3)

throw new Exception("Error, OD has more than one decimal place");

double OD = Convert.ToDouble(ODstr);

if(((int)mods & (int)Modifiers.HardRock) > 0)

OD *= 1.4;

else if(((int)mods & (int)Modifiers.Easy) > 0)

OD *= 0.5;

OD = Dewlib.Clamp(OD, 0, 10);

//Calculate the integer part of OD first, then modify later based on the decimal

double window = 49.5 - 3 * Math.Floor(OD);

//If OD has a decimal place

if(OD % 1 != 0)

{

//Avoid precision bugs - round to one decimal place

double ODdecimal = Math.Round(OD - Math.Floor(OD), 1);

if(0.1 <= ODdecimal && ODdecimal <= 0.3)

window -= 1;

else if(0.4 <= ODdecimal && ODdecimal <= 0.6)

window -= 2;

else if(0.7 <= ODdecimal && ODdecimal <= 0.9)

window -= 3;

}

if(((int)mods & (int)Modifiers.DoubleTime) > 0 || ((int)mods & (int)Modifiers.Nightcore) > 0)

window /= 1.5;

else if(((int)mods & (int)Modifiers.HalfTime) > 0)

window /= 0.75;

return window;

}

If anyone needs an explanation I can explain it, but yea, OD is weird when it comes to decimals...

I might add input validation and more CSS later.

http://pp.mon.im/

Awesome :0!!## montymintypie wrote:

Fixed the broken OD calculations by everyone, made some checkboxes pretty, made the calculation realtime, added a nice hosted domain.

I might add input validation and more CSS later.

http://pp.mon.im/

Go for it, no worries

By the way, it looks like you forgot to clamp od after applying the multiplier from HR/EZ

http://puu.sh/rixFO/7e3a6e8060.jpg

Fixed. Also added display of OD with mods applied.