Since mania looks #rip the way things are going with scoreV2, I am "reinventing" mania's scoring system by making my own version of it. This version would be geared more towards VSRGs being simulators rather than games. As such, in this version I am throwing away the discrete scoring system (50, 100, 200, 300, MAX) along with the concept of OD and applying the hit timings to a Gaussian function which determines the acc worth. My question to you is what millisecond range would you consider a miss to be? Also what millisecond range would you consider normal and really good?