Piggy wrote:
When will the mappool be released? And will per-song offset be allowed?
Live Drawings: 31 Jul 2016 14:00 UTC+0
Yes, per-song offset is allowed
Piggy wrote:
When will the mappool be released? And will per-song offset be allowed?
Wtf this is even worse!Loctav wrote:
Hello!
Sorry for the delay. Travelling to Spain took some time, so please give it some understanding here.
We altered the MWC4K ruleset to reflect our planned balance changes.The MWC4K has the unfortunate position of overlapping with my only 2 weeks in a year where I get my vacations. So my apologies for the delay in this matter and that it took a while to announce that. We needed to figure out first, if HardRock submits properly, which took a bit.
- The FreeMod bracket makes you either choose between Flashlight or HardRock
- You can now activate Hidden or FadeIn at any beatmap. These mods do not count into the FreeMod requirement
I agree that FI should be treated the same/similar as FL, but thats something to discuss in the V2 thread (i already made a post there). Right now we should just leave them as a free choice instead of forcing them on the players because no matter what that won't end up fair.Tidek wrote:
Why fade in is removed from freemods since both FL and FI are forcing players to lower scroll speed (FI requires to lower your scroll by around 50% and FL around 40%) and FL is actually easier for most players because of stable vision area. That is pretty nonsense in my opinion.
Adding HR atm is pretty bad at the moment since it doesnt change too much at all, it doesnt put players out from their comfort zone.
Actually, I liked the most the first idea where:
- freemod bracket - one of the players must choose FI or FL (without score multipliers), rest of players can play HD or nomod
- normal bracket - players are playing nomod or with HD
Now its getting worse and worse :/
I was actually looking for people who do like it in particular because I am interested in pro-arguments, but i honestly wasn't able to find ANYONE. The only opinion that somewhat goes into that direction is rohen04's "it could be interesting" (which you find on this thread).-Kamikaze- wrote:
I can understand not liking the changes, you may have valid reasoning for that as well, but requesting a revert to old set of rules because some people dislike it is uncalled for in my opinion. How about just play along and see how it goes so we can learn from it and adjust the rules to be better for the next MWC?
Maybe !faq douche? I dont really know.LastExceed wrote:
I was actually looking for people who do like it in particular because I am interested in pro-arguments, but i honestly wasn't able to find ANYONE. The only opinion that somewhat goes into that direction is rohen04's it could be interesting (which you find on this thread).-Kamikaze- wrote:
I can understand not liking the changes, you may have valid reasoning for that as well, but requesting a revert to old set of rules because some people dislike it is uncalled for in my opinion. How about just play along and see how it goes so we can learn from it and adjust the rules to be better for the next MWC?
The thing is that its not SOME people who don't like it, but EVERYONE. I can't even find any pro arguments, seems like this really IS a devs playground for testing. And theres even set up a 1900$ price pool for it wtf.
I've been looking forward to this forever, there's no way I'm gonna resign now.
Btw why has my post been removed and why wasn't i notified?
Ok forget that example i made. Though i have trouble understanding yours...FrenzyLi wrote:
Reply to LastExceed:
"Raw skill will edge out in the end is plain wrong" is plain wrong, because neither you nor the person you reference is really at the end. You forgot to take the limits. (Jakads hope you pardon my savage, but) even jakads and j<beep> is not in the end.
Sorry if my arguments are not good enough btw, I have trouble forming them at this hour (also my mind is more on the mappicking and other various stuff atm)LastExceed wrote:
If you want me to stop posting, then provide a single solid argument, because
- "it's too late now" is just the result of not giving an argument for a long enough time Is a result of not having enough time to properly test everything, arguments were given even before the thread was made iirc
- "we need to test v2 somewhere" has nothing to do with an official tournament. If you make a new weapon, testing it on a shooting range will not give you enough data about it, you need to test it in actual combat (even if improvised). That's exactly the case here, the format is being tested in practice to see how well it does and to take lessons from it so it can be refined and polished for the next one.
- "raw skill will edge out in the end" is plain wrong (/u/lEdelWeiss and me are the perfect example: He has excellent accuracy which is why have no chance on easy maps against him, while I usually beat him on hard maps. Now who's the better one?) EdelWeiss has a raw skill advantage on easier stages and you have on later stages, in a tournament setting that makes you equal assuming that the diffrences between you are similar. Teams consist of 6 players, if you have players who can do good and edge out opposition on specific stages, then they are still going to win even with those new rules. As stated before (somewhere): the world champions should be able to play absolutely everything by themselves or as a team.
Thank you. I'm gonna go for now and try to calm down.FrenzyLi wrote:
Reply to LastExceed:
From my point of view, the single argument against your "rage posts" (posts containing rage) at the current time could be:There is no argument against you posting ordinary non-rage posts at the current time. I think you're still welcomed in this discussion as long as you do not express rage; for example, I like to read your post in the scorev2 thread.
- Just don't rage due to the fact that this is a dev test ground with prizes.
Oh so that's why. Yeah forgot about that.FrenzyLi wrote:
Also, respect privacy rights of other people. I would exercise caution when I post chat logs, for example.
Not only that, you have to be a supporter as well.Halogen- wrote:
Somewhat tangential, but also somewhat related... is there going to be anyway to play/practice on Score v2 outside of multiplayer before the tournament? I find this to be a bit of a hurdle for getting accustomed to the new changes, and I don't particularly enjoy having to play with others when I want to practice on my own. I can't control my targeted sessions that way. =/
Nope, scoreV2 is also available on the beta stream which is free for everyone.rohen04 wrote:
Not only that, you have to be a supporter as well
Just tested it, didn't work (I might've messed up something tho, idk, needs confirmation)LastExceed wrote:
Nope, scoreV2 is also available on the beta stream which is free for everyone.rohen04 wrote:
Not only that, you have to be a supporter as well
ok first of all I wanna apologize for my rude behaviour, I was upset and acted carelessly.juankristal wrote:
As Kamikaze said we will do some testings tomorrow to see what can we do. I still think changing stuff now is a nope for the low amount of time that we do have but worth the shot.
How about if you also try to give some data and input related to that? Like people already said, your post was just some images telling how bad this is without real arguments and if I have to guess thats why it was deleted.
We will see what do we find tomorrow
Okay so:LastExceed wrote:
ok first of all I wanna apologize for my rude behaviour, I was upset and acted carelessly.
Second, I think I mentioned enough con-arguments, but I can list the main ones again:
- since some people see visual mods as handicap while others find them helpful it would strongly depend on the type of player a country is represented by instead of their actual skill
- banning mods in the default bracket makes no sense other than upsetting players who prefer them since they can be skinned anyway so you can just leave them in
- mod multipliers are very unbalanced atm and overall yet to be discussed
- it makes no sense to give a choice between 2 mods that have different multipliers
- the absolute majority of players doesn't like this system overall (its your choice whether you make this tournament for the community or for development purposes)
I'd rather say it's your turn to give some pro-arguments. the only one I recall atm is "we need to test scoreV2 somehow", which brings us back to con-argument #5.
Also, what about the testing results you mentioned?
EDIT: btw am I allowed to pick HD/FI ADDITIONALLY in the mod bracket when I decide to pick HR?
Aaah this is the kind of reply i've been looking for all the time, thank you so much-Kamikaze- wrote:
Okay so:LastExceed wrote:
ok first of all I wanna apologize for my rude behaviour, I was upset and acted carelessly.
Second, I think I mentioned enough con-arguments, but I can list the main ones again:
- since some people see visual mods as handicap while others find them helpful it would strongly depend on the type of player a country is represented by instead of their actual skill
- banning mods in the default bracket makes no sense other than upsetting players who prefer them since they can be skinned anyway so you can just leave them in
- mod multipliers are very unbalanced atm and overall yet to be discussed
- it makes no sense to give a choice between 2 mods that have different multipliers
- the absolute majority of players doesn't like this system overall (its your choice whether you make this tournament for the community or for development purposes)
I'd rather say it's your turn to give some pro-arguments. the only one I recall atm is "we need to test scoreV2 somehow", which brings us back to con-argument #5.
Also, what about the testing results you mentioned?
EDIT: btw am I allowed to pick HD/FI ADDITIONALLY in the mod bracket when I decide to pick HR?
#1 - That is fine in my opinion because 1) that's still a part of tactics around the tournament to either get a player to learn the mod or pick one who already can do the mod 2) people who find those mods to be helpful more often than not will struggle on nomod so you have a drawback either way
#2 - Those mods are banned (or moved to nomod rather) exactly because they can be skinned away and the effects of them can be neglected or neutralized by a decent amount. While I personally would leave FI in, that's staff's decision and I understand it
#3 - They are not yet to be discussed, they have been discussed and after I've tested some things (p/5317537 and presented it to smoogi he said the multipliers will be adjusted
#4 - That's arguable, while that is a valid point, I personally think that the harshness of the timing windows on OD10 + HR (+/- 24,5ms for 300, +/- 11,5ms for a max) warrants a slightly bigger multiplier to reward top tier accuracy more
#5 - I don't find that argument, or at least the back half of it a good excuse to just abandon all changes. People are afraid of changes, especially when you're changing something that has roots VERY deep in the community. I also can bet that half of the players hating on the changes didn't test it and just saw screens of the first version with 500k S score and other type of broken things alongside, while they may not be aware of all the changes and adjustments that have been done to v2 since then
And yes, you can use HD/FI alongside HR (since HD/FI and FL cancel out eachother) in freemod, they just count the same as nomod.
I still dont understand how that would eliminate the visual handucap because your screen would still be covered. Adding a skinned cover would even increase the handicap since that way you have maximum shadow ALL THE TIME. I do understand the judgement line thing you mentioned for FI though.-Kamikaze- wrote:
You can completely nullify the effect of cover increasing wiith combo and tbh you don't even need a skin for it, you can use your shirt, a piece of paper or whatever, and due to mods not being tied to hitposition of the skin, you can lower hitposition to the very bottom of your screen for FI and gain a lot more room to read.
The shadow distance is not the largest inhibitor for everyone - it's the shadow changing position that turns out to be an issue.LastExceed wrote:
I still dont understand how that would eliminate the visual handucap because your screen would still be covered. Adding a skinned cover would even increase the handicap since that way you have maximum shadow ALL THE TIME. I do understand the judgement line thing you mentioned for FI though.-Kamikaze- wrote:
You can completely nullify the effect of cover increasing wiith combo and tbh you don't even need a skin for it, you can use your shirt, a piece of paper or whatever, and due to mods not being tied to hitposition of the skin, you can lower hitposition to the very bottom of your screen for FI and gain a lot more room to read.
But even if it was possible to completely remove the shadow and regain full vision, why is that a reason to bann the mod? Theres no advantage to it