But Blocko, I asked Feerum before
Well dont mind, thank you for your help
Well dont mind, thank you for your help
Sorry I had some important personal issues and faced depression, I started the mod but ended midtrough. I will edit this post with the full thing.Kuo Kyoka wrote:
Fact: no one seem cares to this map after it got dq-ed.
If you are still mean by "I will mod this later" I can wait for you If you are still willing to do that. Thank you
thanks btwDE-CADE wrote:
[4K FINAL DIMENSIONS]Seems much better! Good luck!
- 00:08:671 (8671|3,8671|1,8671|0) - You didn't emphasize cymbal sound before (like 00:06:276 - ) but there's a sudden triple here, seemingly a cymbal sound. Any intentions here? delet
- 00:11:065 - These sounds could be LNs yeah
- 00:28:892 - There's a clap sound here yes but not going to map that
- 00:38:072 (38072|1,38072|2) - These actually sound ghost for me. Deleting it would give more impact to the next verse, just like 00:46:453 - this
- 00:43:926 - Bass sound here. Add note ok
- 00:47:983 (47983|2,47983|3,48050|0,48050|1) - 00:50:112 (50112|2,50178|0,50178|1,50178|3) - Why are these different? Any intentions? 00:58:626 - Same here changed
- 01:04:280 - You could give variations here, by shifting them into 1-4 / 2-3 chordstream, just like you did on next streams 01:51:908 - delet
- 01:06:853 (66853|3,66941|1,66941|0,66941|2) - 01:08:981 (68981|3,68981|2,69070|1,69070|0) - These are different as well ok
- 01:09:868 - I think it'll be better to put extra notes, 01:10:134 - 01:11:731 - , since it's relatively slow at rhythms, and they are insufficient for the high crash cymbal sound its not really big problem tho it's amount still acceptable
- 01:32:218 (92218|0,92218|3,92351|1,92351|2) - These could be better in LNs
- 01:55:899 (115899|2,115966|3,116165|1,116232|0,116431|2) - Add extra notes at these? http://osu.ppy.sh/ss/7640353 Kind of suggestion here removed 1/8, make it easier with 1 34 trill
Edit: Please point out which suggestions are accepted and not this time! I understand before since it was remapped
my dream to get modded from him demn you KK, i agree with Tifyron mod on intro part stair doens't follow the music pitch well. you can reverse pattern too if you wantKuo Kyoka wrote:
The only last mod I got is from Tifyron
One month has passed, no one will come
It's time to move on
*no reply = fixedTifyron wrote:
Now don't take this the wrong way, but the two top 7k diffs are in no way ready.
Personal/subjective note before continuing:
Randomly and arbitrarily making single notes into 1/4th or 1/3rd LN does not make a map more "fun" or "harder to read", I'll not mention these individually since there are too many to list (mostly the piano notes in this particular diff). Excessive LN layering for the sake of inflating SR is something I don't agree with at all but I will not mention something purely for this reason, only if notes are mapped incorrectly on top of this. Lastly as a general suggestion, try adding some pitch relevance in patterns (unless the reversal/symmetry is intentional, then nvm).
Wall of text inc..7k Extra00:00:955 to 00:07:074
These stairs don't follow the melody at all, even if you ignore pitch relevance you can break them up at key points. If these are mapped to the barely audible rolling background synth I can only ask, why?
00:02:684 to 00:02:817
00:04:813 to 00:05:079
There are 5 very audible 1/8 kicks here mapped as 3 1/4.
00:07:207 to 00:09:469
I see some double-mapped percussion here that doesn't seem to have a purpose other than to create this weird symmetric pattern, but what are the notes in there not labeled as percussion supposed to be? If you're going for a perc+synth symmetric pattern theres plenty of audible stuff to work with to not have to double up on kicks and such. I'd recommend just leaving all percussion at 1 note each and weaving the synth in there with appropriate patterns instead of symmetry. well this part i follow kick and drum mostly
00:11:065 (11065|2,11198|0,11331|4,11464|6)
Very unnecessary layering, synth+piano is audible so why not have doubles for those?
00:11:598 to 00:29:158
This is one of the biggest problems in this diff, I'd scrap this entire section and actually map the song. This feels unfinished or like it belongs in a 2* diff, and even then I'd have issues with the patterns. Plus, those last 9 layered LN make me want to punch my monitor. i want to make is easy as possible in this part to follow main piano synth, plus taking a little rest to handle the rest of the mapi dont have any ideas here, but if so, i still want to keep this part
00:30:755 to 00:31:819
Why the weird layering, this section has very audible 3-note piano patterns that you shove into weirdly layered doubles. loudy high-pitched piano sound stands on these
00:29:158 + 00:29:225 + 00:29:292
3 audible kicks I ignored kicks on here
00:29:491
Missing kick sound inaudiable
00:30:622
Missing piano note 00:30:688 - tend to fit with next up part
00:32:152
Missing piano note sound hard to recorgnizes
00:33:283 to 00:33:416
Missing 3 1/8 piano notes actually is 1/6 but I don't think it can fit anywhere in this part anymore
00:33:416 to 00:33:948
Instead of arbirarily making an acc "trap" by extending piano notes, consider making them singles and mapping the audible kicks in addition to the piano in a polyrhythm. I think it's easy to recorgnizes them, normal note = kick sound, hold = piano
00:34:879
Potential ghost note
00:35:012 to 01:04:813
If im guessing correctly you're switching between piano and background synth at random at arbitrary intervals with no set pattern. Feels too random to play and hard to judge missing notes in its current form. This is kind of a long section so i'm not going to guess what's missing or not because I don't know exactly what you mapped. As a suggestion for change though: probably piano with half of kick drum sounds
I don't think its a bad thing to have the rolling background synth as a stair mapped throughout with triple mini-stair piano mixed in, especially in an extra diff and since you already finish the section with a double stair. well idk, I dont have any ideas for this, I will just keep it for now
00:48:848 (48848|0,49048|1,49247|2)
These make no sense when the synth is a steady stream of 1/8 notes, why are these LN and not just a stair. Also in that case, missing synth notes at the end. it should be something like 00:11:598 -
00:52:041 (52041|4,52241|5,52440|6,52573|2,52773|1,52972|0)
Same as above, but why do these exist on top of the already mapped synth? hmm, make a little senses, but i feel like this synth sounds need to be presented more effectively
00:54:702 (54702|0,54702|6,54901|5,54901|1,55101|2,55101|4)
LN percussion, why? for cymbal sound, I ignored piano
00:56:431 (56431|2)
00:56:963 (56963|2) -
Why are these LN here, when it is just an audible synth stair? On top of that there are missing synth notes at 00:56:498 and 00:57:030
Also why do they have hihat hitsounds?
00:57:362 (57362|0,57562|1,57762|2)
Same as before, this is just a 1/8 synth stair. Same missing synth notes. i follow main synth on here
01:00:555 to 01:01:620
Same as above multiple times, I suggest just remapping this to make sense rather than having LN that dont match an instrument. same like above, I want to present them by these long notes rather than single 1/4 streamy
01:01:620 to 01:03:615
This section feels far too basic with only percussion mapped, I suggest just adding the synth to it especially since you swap over to having both right after this. It makes very little sense as a "climax" to the previous section when theres an increased kick frequency you can use to add difficulty. I think I would rather follow kick sounds only on here, since the kick is on 1/2 and more loudy on here, plus it's the ending of chorus, I want to make something different than just piano synth
01:04:813 to 01:09:070
Far too easy and akwardly mapped, I suggest actually following pitch relevancy here for the synth and slowly add notes as the percussion ramps up. It was for pitch, and I'm following diff gap, since CS' diff is just blank on here (following kick sound) and Pew's diff is doubled so I'm in the middle (single notes for piano synth + kick)
01:10:666 (70666|3,70755|3,70844|3,70932|3)
01:11:731 (71731|3,71819|3,71908|3,71997|3)
Highly suggest not using 4 spacebar jacks, and does one have an LN as the final note when they are audibly identical? changed that long note, plus this jack is for the stair go by 123 or 765, I think it's good to present jack sound on 4th column, while the 1st and 7th for the kick sound
01:12:263 (72263|0,72263|6,72529|1,72529|5,72795|4,72795|2,73061|6,73061|0,73061|3)
I don't think these need gaps between them, I don't hear the sound stopping so this feels like a random accuracy trap for no reason. it does have stopped sounds
01:26:099 to 01:31:819
The second big problem area. I highly suggest re-mapping this section completely to actually follow the synth melody. added a notes on 01:26:631 - 01:27:695 - to present it more corrently, which mean 1 long note + 1 note for the "pew sound" go along with it each 1/16 and 8/16
The LN for the background organ works, but this one 01:28:759 (88759|2) does not break at 01:29:292 but goes all the way to 01:30:090 well, I'm following the BG sound but still piano here, which is something like 01:21:841 (81841|0,81841|6,82374|2,82374|6,82906|0,82906|6,83438|0,83438|4) -
Which also leads into why these 01:30:888 (90888|4,91420|6,91420|0) are a terrible choice, when the main synth and piano are so audible. to continue the long notes on where i did before. But I added notes for piano
I highly suggest re-mapping this section completely to follow the main synth more.
01:31:952 (91952|0,91952|6,92085|5,92085|1,92218|2,92218|4,92351|3)
I suggest making these 2/4 in length or keeping them singles, more accuracy traps.
01:33:283 to 01:34:613
Unnecessary layering and highly inaccurate mapping when the melody is a 1/8 stair. There is so much opportunity here with the synth and percussion, why does this terrible section exist?
01:35:278 (95278|0,95278|2,95411|2,95411|0,95544|3,95544|1)
LN percussion again, more accuracy traps. I think it's better for this synth sounds
01:35:677 (95677|4,95677|2)
This is just 4 synth notes, nothing is being held. it's feeling like these sounds are a little inaudiable while in 100% playback rate so I think it's better to let it in holds
01:36:642
Missing kick
01:36:708
Missing kick
01:37:806 (97806|4,98005|5,98205|6,98338|2,98538|1,98737|0)
Same as before, there is nothing here that needs a LN. Ghost notes with hihat hitsounds, I don't even know..
01:40:068 to 01:40:999
Unnecessary layering to inflate SR/difficulty and makes no sense. I'm guessing this is meant as a sort of "climax" of the kiai section, but this is not the way to do it imo.
01:40:467 (100467|0,100467|6,100666|5,100666|1,100866|2,100866|4)
Again with LN percussion, there is no audible difference with other sections so this is again an accuracy trap for no reason.
01:46:320 (106320|2,106520|1,106719|0,106853|4,107052|5,107252|6)
Magical ghost LN, why?
01:50:045 (110045|6,110045|0,110245|1,110245|5,110445|4,110445|2)
More percussion LN, please stahp. most of these long notes have their own reason: like for piano synth or cymbal, it's not random at all,
hope you understand
While I think theres quite a lot to be done for this diff, it's not as bad the other one. If this diff gets some more attention I feel that there is no need for that one to exist, since the SR is so close together or it is dramatically changed.
I was experimenting with my own diff while modding, but its still w.i.p at 6.6* and not really comfortable to play.
Time to shoot a little star!Spartan- wrote:
this has potential for a ranked mania pure xi map
we cant let this map die
Kuo Kyoka wrote:
I so want to rank this ... too