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xi - Glorious Crown [OsuMania]

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ExPew
http://puu.sh/uNqhT/163848ab68.osu latest

slight remapped on off rhythm part more good to play with music feel

kk plz rehs k thx bye
Topic Starter
Akasha-
updated all

I will wait for Ichi

Ichi said that was Zan's part
but I can't catch Zan to fix so Ichi also allowed me to fix his diff

Reply to YaHao's mod:

00:02:019 (2019|2,2085|1,2551|2,2617|1) - this was for main instrument, going on, 00:02:152 (2152|3,2152|0,2285|2,2285|0,2418|0,2418|1,2551|3) - this was for kick sound, and 1/8 burst on 00:02:684 - so using LN on here to avoid too hard pattern, and on 00:02:152 - doesn't have 1/8 burst, only have kick sound on 1/2 here


Everything should be ready now
Sandalphon
Talked through pew's diff with pew as well
<3
Sandalphon

Classic
Kuron-kun
Nice 👑 mapset, though!
Pachiru
How did you changed the name of the thread D:
Topic Starter
Akasha-
Thank you

But I will just leave it in a tenporality time, I will change it back don't worry
Abraxos
hi

most of these things are individual concerns with the 4K chart, hope youll be able to respond to them

[4k final dimension]
00:44:192 (44192|0,44192|2,44192|1,44258|1,44258|0,44258|2,44391|3,44391|0,44391|2,44458|0,44458|3,44458|2) - these are not the same intensity musically as 00:45:655 (45655|2,45655|3,45722|2,45722|3,45855|1,45855|3,45855|0,45921|3,45921|0,45921|1,46054|3,46054|0,46054|2,46121|3,46121|0,46121|2) -
the second one ill concede - it has some_ justification on the usage of a handjack
but the first one is really out of place - the beats its supposed to be emphasizing isnt as pronounced and striking as the second one (just compare 00:44:192 - to 00:45:655 - ) and i dont get why you would want to represent them as the same thing

00:30:156 (30156|3,30223|3,30955|3,31021|3) - at least not have them be on the same column
00:34:147 (34147|3,34214|3) - same column again?

00:30:156 (30156|3,30223|3) - i dont get the intention of this jack - 00:30:955 (30955|3,31021|3) - i guess i can somewhat understand what you are trying to go for for this one, but 00:30:156 (30156|3,30223|3) - clearly doesnt have the same pitched piano on both beats that 00:30:955 (30955|3,31021|3) - has

and thats disregarding the fact that having minijacks within a wall of handstreams isnt exactly the most comfortable pattern in existence - you can argue that 00:30:955 (30955|3,31021|3) - has merit in that it "follows" the music, but when it comes to density as high as this i dont really feel like i can begin to even understand the nuance you were trying to go for, much less what it emphasizes and whatnot.

00:34:147 (34147|3,34214|3) - these arent even the same piano pitches, why the jack?

00:37:141 - i feel like this section is some similar in terms of musical intensity as with 00:35:544 - , just that its pitched lower - so it kinda feels odd there arent any jumps on the red tick 00:37:274 - 00:37:540 - (not suggesting that you should place them, i actually dislike the whole entire concept of handstreams for literally everything but there should be some level of consistency id expect)

00:38:072 (38072|0,38072|1) - other than the woooosh (which should be better with an LN rather than a chord to represent the wooooosh synth being pulled out) there isnt much indicating for such a beat - just look at 00:35:943 (35943|0,35943|1) - for example, which has a clear piano beat

00:38:471 (38471|3,38604|3,38737|2,38737|3,38870|2,39003|3,39003|2,39136|3,39269|3,39535|3,39668|3,39802|3,39802|2,39935|2,40068|2) - i think handstreams will work better if you at least were somewhat balanced about them - right now the right hand seems to be taking quite a lot of hits
00:40:068 (40068|1,40201|1,40334|1,40467|1,40600|1) - is this intentional?

00:46:254 (46254|1,46254|2,46320|1,46320|2) - it is extremely misleading to me that you would miss out on the very loud synth sounds on 00:46:187 - 00:46:320 - 00:46:453 - (not so much on 00:46:586 - , the quad somewhat signals a stop in layering at least) and jack 00:46:254 (46254|1,46254|2,46320|1,46320|2) - these two, much less pronounced beats

00:46:986 (46986|3,47119|3,47252|3,47385|3,47518|3,47651|3,47784|3) - think this is the longest note anchor in this kiai, i might be dead wrong
nonetheless its things like this that make the chart oddly unbalanced and off putting

00:47:119 (47119|3,47185|2,47252|3,47318|2,47385|3) - i dont get the significance of this trill, if you listen to the music its 00:47:252 - 00:47:318 - 00:47:385 - 00:47:451 - that are repeating and should be trills, not 00:47:119 (47119|3,47185|2,47252|3,47318|2,47385|3) - these bunch of notes
00:48:715 (48715|3,48782|2,48848|3,48915|2,48981|3) - same thing again, on the same hand too

00:50:178 (50178|1,50178|2,50178|0,50267|1,50356|2) - this isnt tooooooooo clear to players playing that theyre 1/3s, but ill let it slide

00:51:176 (51176|2,51243|1,51309|2,51376|1,51442|2,51509|1,51575|2,51642|1) - i dont get the significance of this trill too, 00:51:243 (51243|1,51309|2,51376|1,51442|2) - this set of beats and 00:51:575 (51575|2,51642|1,51708|3) - these set of beats have very clear differences in pitch, yet therye mostly include in the same trill

00:54:103 (54103|1,54170|1) - why jack on the weaker inner finger? i dont think its very comfortable nor welcoming to players trying the chart the first time - people will get mad that you hand them such awkward things after giving them 230 bpm handstreams

00:54:835 (54835|0,54901|1,54968|0) - this is somewhat confusing, the most i can hear on 100% replay is a repeated synth on 00:54:835 - 00:54:901 - (on 25% replay all the synths become audible and having it be on 25% isnt really exactly what the players will experience)

00:55:367 (55367|1,55433|2,55500|1,55566|2,55633|1,55700|2,55766|1,55833|2) - same thing as before, 00:55:500 (55500|1,55500|0,55500|3,55566|2,55633|1,55700|2) - is a completely different set of beats than 00:55:766 (55766|3,55766|0,55766|1,55833|2,55899|0,55966|3) - and 00:55:367 (55367|1,55433|2) - in terms of pitch, so why do they share that trill?

00:57:229 (57229|3,57229|2) - why is this doubled? 00:48:715 - doesnt look doubled to me
00:56:032 - what happened to the structure back at 00:47:518 - ?

00:57:762 (57762|1,57828|0,57895|1,57961|0,58028|1,58028|3,58094|2,58161|3,58227|2,58294|3) - for the record, i think trills like these two are fine(well, a broader definition of fine) because you are limited by the chords, its the things where you have complete freedom to do something else is where i take issue with

00:58:693 (58693|1,58693|2,58782|1,58870|2) - i feel like you couldve at least made this on the other hand, 00:50:178 - the last one is in the same exact column as this one
did you copy paste lol

00:59:225 (59225|2,59225|1,59225|3,59358|3,59358|1,59358|0,59491|3,59491|0,59491|1) - dont think this is tooooo much of a difference in consistency, but check this part with 00:50:711 (50711|3,50711|0,50777|2,50844|0,50844|3,50844|1,50977|0,50977|3,50977|2) -

01:00:023 (60023|0,60156|0,60289|0,60422|0,60555|0,60688|0,60821|0,60955|0,61088|0) - again, my point about balance
also why are all the chords centered on the left hand here?

01:10:400 - why no triple? see 01:11:464 (71464|0,71464|3,71464|2) - for a similar clap that is tripled

01:19:912 (79912|0,79979|1,80045|0,80112|1,80178|0,80245|1,80311|0) - i feel like balance is a big issue in this chart, im very sure such trills like this can be easily avoided - and its trills like this that add to the overall disdain people have playing the chart because of how biased it can be on one hand or the other

01:22:374 (82374|0,82374|2,82906|2,82906|1,83438|2,83438|0,83970|2,83970|1) - whatever happened to differentiating the pitches here?

01:32:484 (92484|1,92617|1,92751|1,92884|2,92884|1,93017|2,93150|2,93283|2) - why did you anchor the patterns on the inner columns? theyre hard to control and are very uncomfortable to hit in general, i dont get why you would do such a thing which also ignores the different pitches of the synths ( see 01:33:283 - 01:33:815 - 01:34:081 - 01:34:347 - )

01:35:145 (95145|0,95278|0,95411|0,95544|0,95677|0) - im sure you can transition better than this, though this is less of an offender

01:36:276 (96276|2,96376|1,96409|2,96476|1,96542|2,96642|2,96675|1,96742|2,96808|1) - the 1/8 transitions are terrible to hit, 01:36:542 (96542|2,96642|2,96742|2) - this just doesnt bid well for players to jumptrill since the entrance to the next 1/8 burst requires a jack on the inner columns at 3

01:37:008 (97008|0,97074|0) - what is this jack for? the pianos and synths arent even the same pitches

01:39:868 (99868|2,99935|2) - same thing about jacking on the inner column here

01:40:600 (100600|3,100600|2,100666|0,100733|3,100733|2) - can you compare this to 00:54:702 - please, aside from the pitches not a lot of things are differnt (including musical intensity hint hint)

yeah ill stop here, ill be repeating myself if i continued

looking at the placements of the trills and chords, i just feel as if such a thing can only be made by a machine - there isnt much thought made into the structure of the streams, and with quite a big chunk of the chart having biases and awkwardness it kinda just reinforces my belief
i dont want to be throwing shade here, but i feel like no one bothered to put in effort into studying the chart (given, i only looked at the highest diff on 4k), much less scrutinizing and editing it; i am basing this off of what ive seen in the chart itself, and i can most definitely be wrong about that
the thing i hope we all can reach to an agreement on is that this chart definitely needs more work before it can even see the light of ranked, and i hope no one pulls emotions into play when deciding such things - it doesnt help in improving anything
_underjoy
just peeking to say that both highest diffs are mediocre, with 4k being extremely random and uncomfortable in patterning and 7k being a spiky doublestairfest with lol ending and too abrupt svs.
Suggesting a DQ and polishing both of them.
Arzenvald
the popular belief in last few year regarding "Hard" 7K mapping makes me a little, confused like at all, resembling every single instrument inside the music, making them a spamchords pattern to polyrhythm everything at once to make a mashing keybutton game, instead of focusing on the main rhythm that could've been monorhythm'd more often with fewer amount of heavy chords while making it 'Hard'

it just me, but i really think the current concept of less-chords & less-polyrhythm on pew's 7K diff is one i really fond for a while compared to the others

but lets the discussion open with no flame & disqus's meme in the thread
Surono
kelakuan nax paino, mengubah titel tritnya wkwkwk :"v
Todestrieb
The layering in the DECADE's 4K FINAL DIMENSION could be improved a lot, there is a lot of random inexplicable anchors of 8-9 notes, and some parts of the jumpstream could have a better "flow". I may try to be more specific and attempt to mod it tomorow.
Lirai
Thank you, i cant wait to get another opinions im sorry that i made such terrible difficulty

guess i will make it much easier
Lirai
Chill out
Topic Starter
Akasha-
I want to say that everyone please chill out
While many things that maybe uncomfortable for you, but things wouldn't be presented directly If you didn't spoke it, if you didn't give the timing where, why, and should. It would be more recomended than just arguging on the map with a long period but ends with nothing.
So please, If you had feedback, please post it.

I'm thank you for your attention, much appreciated.
juankristal
I mean, you should probably stop playing the victim and start looking and what you did. People is being quite chill honestly.

There isnt much to point out if you ask to be specific. Anchors that are random are literally everywhere at least in the 4K difficulty so not real point on mentioning them ALL.


In general, the structure ideal is the problem in my opinion which is not suited to most quality standards. I hope you guys can understand that and if you do, please let us work with you to make this mapset better instead of you forcing us to eat that the mapset is "good in your eyes". People makes mistakes, sure. People has different viewpoints about quality, totally true. But that doesnt mean you have to play the victim, instead, you should be caring about it and actually try to improve.

Arguing about the map is fine for me since the problem (at least for the harder 4K difficulty) is literally the whole difficulty. Not just a little section.

Anyways, my 2 nonsalty cents. I might give a shot on this and try to mod it but to be fair, after talking with the people involved here I would rather let others take care of this.
Lude
Hello KK and Decade! Congratulations for the qualification!
Just got curious of few things, and I'd like to listen to the mapper's opinion

[4K FINAL DIMENSION]
  1. 00:30:156 (30156|3,30223|3) - This feels somehow awkward for me, and the melody of the song is actually at 00:29:824 - / 00:29:890 - / 00:30:023 - / 00:30:090 - respectively, and see no reason for the jack there. Even though it might sound doubled, the sound is too vague for the noticeable jack.
  2. 00:31:686 - 00:31:420 - These parts are quite the same, yet one got triple and double.
  3. 00:32:884 - Missing a note here?
  4. 00:33:615 (33615|3,33649|2,33682|1,33715|0) - I'm not sure of this, the drum sound is very clear, and I can't hear anything else that fits 1/8, instead of the drum
  5. 00:41:930 (41930|3,41930|2,41997|1,41997|0,42063|3,42063|2) - Not sure about the respective sound for each double chords here.
  6. 00:54:702 - 01:40:467 - Are these sections different by purpose? 00:54:835 (54835|0,54901|1,54901|2,54968|0) - Mainly these
  7. 01:06:853 - 01:08:981 - Same sound, yet different notes
  8. 01:37:008 (97008|0,97074|0) - Melody here is definitely different
Even though the song itself is designed for the fast roll of steams and since it's a 4K spread it's inevitable for the repetitive stream, several jacks are not justifiable in my opinion. Differences at some parts are also not consistent, so I'd like to hear if there were any intentions on those patterns.

Good luck, and please don't give up!

EDIT: If any of these points were already discussed before the qualification, feel free to ignore please.
Kyouren
Gratzz! :3
Seiryuu
@KK literally no one is argueing non-stop on your map without telling you what is wrong wtf.

UJ suggested a DQ because the two hardest difficulties are pretty mediocre and require more polishing to do before getting ranked, and Todestrieb said that there were too many unnecessary anchors in the last 4k difficulty and would try to be more specific and mod it.

Stop trying to be the victim to gain sympathy points and fix some stuff my dude. We're all trying to help you, not stop you from getting your maps ranked.
Topic Starter
Akasha-
I know, but my point is: please give me timing, where, saying something too general, DE-CADE and ExPew won't know where to fix/explain it to be honest
And I didn't say we igrone all of your opinion, we will still reply to it. But how we know where to fix if we don't know where to start

I'm not trying to be victim. I'm explaining.
I'm already booked a time to get it DQ, like 12 hours ago, I found an unsnapped note

Once again, If you're modding the hardest tier difficulties, please take a look at lower tier difficulties too, I'm not asking you to mod it as well but just a way to understand how the map is going. It's better to understand the map in many ways, not only in one way throught!

Thank you
Seiryuu
I can understand why ExPew can't fix his difficulty as the 7k modders haven't appeared yet, but DE-CADE should already know how to fix his difficulty as Abraxos has pointed out pretty much where most of the problems lie.

He *does* know where to start.

Edit: And this is where I stop replying. I don't want to unintentionally cause a shitstorm.
Topic Starter
Akasha-
DE-CADE is still busy with his college work
Please give him a time

"Which I mean was, If you got problem about on where, why, and should, you can say it directly on here, I'm fine either ways. But not because of saying something too generally, as for me I'm even hard to figured out what are you guys meaning (English Barrier).

And no, I'm not playing the victim, I think now I'm a victim here, If people keep arguging on the map non-stop without giving me where, which diff, why, to fix the map/explain the map in your point directly.

I didn't said you need to point them all, please, some points are fine.
Ex: 00:00:000 - need to do abc xyz, the whole placement etc. so go on the rest of the map need to fix like that.
(Like Abraxos and Interlude- did)

I'm fine either ways, but I don't understand everything that good If I don't know where to start and where to fix. Please understand me.

(I'm thank you for anyone who want to help here, I'm really appreciated)"

reposted because GMT accidently deleted it (Got confirmed by him/her too)
Blocko
Hi there, I've disqualified this set for the time being so the points raised for DE-CADE's difficulty can be properly discussed.

Make sure to go through all mod posts and address them properly!
Arzenvald
blame dcd xd
Topic Starter
Akasha-
But Blocko, I asked Feerum before :(

Well dont mind, thank you for your help
Another Lie
blame DE-CADE xd [2]
*just joke kk* ajee & i were just joking :D
Topic Starter
Akasha-
Please dont say that, its annoying, at least to him I believe
Ayachi-
wow dede
Topic Starter
Akasha-
Updated

DECADE was looked over the mod and understanding what you guys are meaning
He said he remapped the whole diff! It should be better now! You can recheck if you get free

I'm thank you for your attention!
SpectorDG
nah fuck all lets play dota2 8-)
Topic Starter
Akasha-
Fact: no one seem cares to this map after it got dq-ed.
If you are still mean by "I will mod this later" I can wait for you If you are still willing to do that. Thank you
Tifyron
Now don't take this the wrong way, but the two top 7k diffs are in no way ready.

Personal/subjective note before continuing:
Randomly and arbitrarily making single notes into 1/4th or 1/3rd LN does not make a map more "fun" or "harder to read", I'll not mention these individually since there are too many to list (mostly the piano notes in this particular diff). Excessive LN layering for the sake of inflating SR is something I don't agree with at all but I will not mention something purely for this reason, only if notes are mapped incorrectly on top of this. Lastly as a general suggestion, try adding some pitch relevance in patterns (unless the reversal/symmetry is intentional, then nvm).

Wall of text inc..


7k Extra
00:00:955 to 00:07:074
These stairs don't follow the melody at all, even if you ignore pitch relevance you can break them up at key points. If these are mapped to the barely audible rolling background synth I can only ask, why?

00:02:684 to 00:02:817
00:04:813 to 00:05:079
There are 5 very audible 1/8 kicks here mapped as 3 1/4.

00:07:207 to 00:09:469
I see some double-mapped percussion here that doesn't seem to have a purpose other than to create this weird symmetric pattern, but what are the notes in there not labeled as percussion supposed to be? If you're going for a perc+synth symmetric pattern theres plenty of audible stuff to work with to not have to double up on kicks and such. I'd recommend just leaving all percussion at 1 note each and weaving the synth in there with appropriate patterns instead of symmetry.

00:11:065 (11065|2,11198|0,11331|4,11464|6)
Very unnecessary layering, synth+piano is audible so why not have doubles for those?

00:11:598 to 00:29:158
This is one of the biggest problems in this diff, I'd scrap this entire section and actually map the song. This feels unfinished or like it belongs in a 2* diff, and even then I'd have issues with the patterns. Plus, those last 9 layered LN make me want to punch my monitor.

00:30:755 to 00:31:819
Why the weird layering, this section has very audible 3-note piano patterns that you shove into weirdly layered doubles.

00:29:158 + 00:29:225 + 00:29:292
3 audible kicks

00:29:491
Missing kick

00:30:622
Missing piano note

00:32:152
Missing piano note

00:33:283 to 00:33:416
Missing 3 1/8 piano notes

00:33:416 to 00:33:948
Instead of arbirarily making an acc "trap" by extending piano notes, consider making them singles and mapping the audible kicks in addition to the piano in a polyrhythm.

00:34:879
Potential ghost note

00:35:012 to 01:04:813
If im guessing correctly you're switching between piano and background synth at random at arbitrary intervals with no set pattern. Feels too random to play and hard to judge missing notes in its current form. This is kind of a long section so i'm not going to guess what's missing or not because I don't know exactly what you mapped. As a suggestion for change though:

I don't think its a bad thing to have the rolling background synth as a stair mapped throughout with triple mini-stair piano mixed in, especially in an extra diff and since you already finish the section with a double stair.

00:48:848 (48848|0,49048|1,49247|2)
These make no sense when the synth is a steady stream of 1/8 notes, why are these LN and not just a stair. Also in that case, missing synth notes at the end.

00:52:041 (52041|4,52241|5,52440|6,52573|2,52773|1,52972|0)
Same as above, but why do these exist on top of the already mapped synth?

00:54:702 (54702|0,54702|6,54901|5,54901|1,55101|2,55101|4)
LN percussion, why?

00:56:431 (56431|2)
00:56:963 (56963|2) -
Why are these LN here, when it is just an audible synth stair? On top of that there are missing synth notes at 00:56:498 and 00:57:030
Also why do they have hihat hitsounds?

00:57:362 (57362|0,57562|1,57762|2)
Same as before, this is just a 1/8 synth stair. Same missing synth notes.

01:00:555 to 01:01:620
Same as above multiple times, I suggest just remapping this to make sense rather than having LN that dont match an instrument.

01:01:620 to 01:03:615
This section feels far too basic with only percussion mapped, I suggest just adding the synth to it especially since you swap over to having both right after this. It makes very little sense as a "climax" to the previous section when theres an increased kick frequency you can use to add difficulty.

01:04:813 to 01:09:070
Far too easy and akwardly mapped, I suggest actually following pitch relevancy here for the synth and slowly add notes as the percussion ramps up.

01:10:666 (70666|3,70755|3,70844|3,70932|3)
01:11:731 (71731|3,71819|3,71908|3,71997|3)
Highly suggest not using 4 spacebar jacks, and does one have an LN as the final note when they are audibly identical?

01:12:263 (72263|0,72263|6,72529|1,72529|5,72795|4,72795|2,73061|6,73061|0,73061|3)
I don't think these need gaps between them, I don't hear the sound stopping so this feels like a random accuracy trap for no reason.

01:26:099 to 01:31:819
The second big problem area. I highly suggest re-mapping this section completely to actually follow the synth melody.

The LN for the background organ works, but this one 01:28:759 (88759|2) does not break at 01:29:292 but goes all the way to 01:30:090

Which also leads into why these 01:30:888 (90888|4,91420|6,91420|0) are a terrible choice, when the main synth and piano are so audible.

I highly suggest re-mapping this section completely to follow the main synth more.

01:31:952 (91952|0,91952|6,92085|5,92085|1,92218|2,92218|4,92351|3)
I suggest making these 2/4 in length or keeping them singles, more accuracy traps.

01:33:283 to 01:34:613
Unnecessary layering and highly inaccurate mapping when the melody is a 1/8 stair. There is so much opportunity here with the synth and percussion, why does this terrible section exist?

01:35:278 (95278|0,95278|2,95411|2,95411|0,95544|3,95544|1)
LN percussion again, more accuracy traps.

01:35:677 (95677|4,95677|2)
This is just 4 synth notes, nothing is being held.

01:36:642
Missing kick

01:36:708
Missing kick

01:37:806 (97806|4,98005|5,98205|6,98338|2,98538|1,98737|0)
Same as before, there is nothing here that needs a LN. Ghost notes with hihat hitsounds, I don't even know..

01:40:068 to 01:40:999
Unnecessary layering to inflate SR/difficulty and makes no sense. I'm guessing this is meant as a sort of "climax" of the kiai section, but this is not the way to do it imo.

01:40:467 (100467|0,100467|6,100666|5,100666|1,100866|2,100866|4)
Again with LN percussion, there is no audible difference with other sections so this is again an accuracy trap for no reason.

01:46:320 (106320|2,106520|1,106719|0,106853|4,107052|5,107252|6)
Magical ghost LN, why?

01:50:045 (110045|6,110045|0,110245|1,110245|5,110445|4,110445|2)
More percussion LN, please stahp.

While I think theres quite a lot to be done for this diff, it's not as bad the other one. If this diff gets some more attention I feel that there is no need for that one to exist, since the SR is so close together or it is dramatically changed.

I was experimenting with my own diff while modding, but its still w.i.p at 6.6* and not really comfortable to play.
Topic Starter
Akasha-
Thank you a thousand!

I will be sure to check it soon
Lude
All right, I'm back here

[4K FINAL DIMENSIONS]
  1. 00:08:671 (8671|3,8671|1,8671|0) - You didn't emphasize cymbal sound before (like 00:06:276 - ) but there's a sudden triple here, seemingly a cymbal sound. Any intentions here?
  2. 00:11:065 - These sounds could be LNs
  3. 00:28:892 - There's a clap sound here
  4. 00:38:072 (38072|1,38072|2) - These actually sound ghost for me. Deleting it would give more impact to the next verse, just like 00:46:453 - this
  5. 00:43:926 - Bass sound here. Add note
  6. 00:47:983 (47983|2,47983|3,48050|0,48050|1) - 00:50:112 (50112|2,50178|0,50178|1,50178|3) - Why are these different? Any intentions? 00:58:626 - Same here
  7. 01:04:280 - You could give variations here, by shifting them into 1-4 / 2-3 chordstream, just like you did on next streams 01:51:908 -
  8. 01:06:853 (66853|3,66941|1,66941|0,66941|2) - 01:08:981 (68981|3,68981|2,69070|1,69070|0) - These are different as well
  9. 01:09:868 - I think it'll be better to put extra notes, 01:10:134 - 01:11:731 - , since it's relatively slow at rhythms, and they are insufficient for the high crash cymbal sound
  10. 01:32:218 (92218|0,92218|3,92351|1,92351|2) - These could be better in LNs
  11. 01:55:899 (115899|2,115966|3,116165|1,116232|0,116431|2) - Add extra notes at these? http://osu.ppy.sh/ss/7640353 Kind of suggestion here
Seems much better! Good luck!
Edit: Please point out which suggestions are accepted and not this time! I understand before since it was remapped :)
Ayachi-
lul
Todestrieb

Kuo Kyoka wrote:

Fact: no one seem cares to this map after it got dq-ed.
If you are still mean by "I will mod this later" I can wait for you If you are still willing to do that. Thank you
Sorry I had some important personal issues and faced depression, I started the mod but ended midtrough. I will edit this post with the full thing.
Topic Starter
Akasha-
It's no need if you're busy with in real life issues! Please don't worry, and I'm sorry
Topic Starter
Akasha-

DE-CADE wrote:

[4K FINAL DIMENSIONS]
  1. 00:08:671 (8671|3,8671|1,8671|0) - You didn't emphasize cymbal sound before (like 00:06:276 - ) but there's a sudden triple here, seemingly a cymbal sound. Any intentions here? delet
  2. 00:11:065 - These sounds could be LNs yeah
  3. 00:28:892 - There's a clap sound here yes but not going to map that
  4. 00:38:072 (38072|1,38072|2) - These actually sound ghost for me. Deleting it would give more impact to the next verse, just like 00:46:453 - this
  5. 00:43:926 - Bass sound here. Add note ok
  6. 00:47:983 (47983|2,47983|3,48050|0,48050|1) - 00:50:112 (50112|2,50178|0,50178|1,50178|3) - Why are these different? Any intentions? 00:58:626 - Same here changed
  7. 01:04:280 - You could give variations here, by shifting them into 1-4 / 2-3 chordstream, just like you did on next streams 01:51:908 - delet
  8. 01:06:853 (66853|3,66941|1,66941|0,66941|2) - 01:08:981 (68981|3,68981|2,69070|1,69070|0) - These are different as well ok
  9. 01:09:868 - I think it'll be better to put extra notes, 01:10:134 - 01:11:731 - , since it's relatively slow at rhythms, and they are insufficient for the high crash cymbal sound its not really big problem tho it's amount still acceptable
  10. 01:32:218 (92218|0,92218|3,92351|1,92351|2) - These could be better in LNs
  11. 01:55:899 (115899|2,115966|3,116165|1,116232|0,116431|2) - Add extra notes at these? http://osu.ppy.sh/ss/7640353 Kind of suggestion here removed 1/8, make it easier with 1 34 trill
Seems much better! Good luck!
Edit: Please point out which suggestions are accepted and not this time! I understand before since it was remapped :)
thanks btw


Updated
Topic Starter
Akasha-
The only last mod I got is from Tifyron
One month has passed, no one will come

It's time to move on
Lirai
ssshhh
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