1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
show more
posted

Insane

  1. 01:02:714 (5,6,7,1) - Something like this instead, perhaps? i want to make those part not connected due to changed vocals
  2. 01:49:914 (2,3) - I'd recommend ctrl+g-ing this so you hit the circle on the "ri" syllable and it actually sounds better! :Di prefer current rhythm, i made it same for all words made of 3 syllables in this part so i don't want to break the consistency

Easy


>Kyubey
  1. 01:55:514 (2,3) - rip blanketerino but there's nothing wrong with it?
posted
had to deny everything due to lack of importance ("doesn't change a thing"), and weird hitsound @ Hard is already fixed
posted

Kyubey wrote:

mod
[Insane]
no problems overall, below will just be some suggestions
00:21:514 (5,6,7,8) - how about changing this to a 1/2 slider - circle - 1/2 slider for some variation? (purely suggestion
(if the above is accepted i think nc'ing the first slider would be needed)
01:23:514 (8,1) - doesn't really look too good when stacked together imo, maybe move the slider a bit to the right
01:44:314 (6,7,1) - looks better aesthetically this way, plus it doesn't really change the direction flow too much http://cdn.shigetora.pw/i/fquhivs.jpg
02:00:314 (2) - ctrl g, would suit the calm ending of the music better through smoother flow here

[Normal]
01:48:514 (2,3) - spacing issue

that's it I guess, nice set overall!

thanks for pp /s
posted
Fixed spacing in Normal.
I'll keep that flow in Lunatic, it looks more interesting in that way, just as in previous part before spinner.
posted
I am sorry, but.. yeah. And 01:23:514 (8,1) aren't stacked at all.

TicClick wrote:

had to deny everything due to lack of importance ("doesn't change a thing")
posted
Why TicClick is the sad Sekibanki and Kyubey the happy one ? Both can be happy ? ;w;

[General :]
  1. Metadata : Do you have anything for it ? ;w;
  2. Timing : Ok
  3. AiMod : Ok
  4. SB : Ok
  5. Other: /
[Mapping / Rhythm :]

- Normal Collab :

  1. 00:13:514 (1,2,1,2,1) - Why only them have a 1.00x spacing when all other have 1.30x ?
    01:48:514 (2,3) - Dunno but the moment from this pattern looks a little akward. I would do smth more evident to follow like http://puu.sh/pMXIZ/b7fb96620b.jpg .


- Hard Collab :

  1. AR is ridiculously high! The map is not that hard, and the BPM make it except more smth like AR7 or 7.5 imo.
    00:46:914 (5,1,2) - & 00:49:514 (3,4) - I don't really understand why you choose to use this higher spacing for them. You never did before. I think you should keep the same (1.40x) until the song grow in intensity at 00:51:914 - to use some minor jumps / spacing changes.
    01:37:114 (3,4,5) - Don't stack them pls. It make it really hard to read for this diff, and you could miss 01:37:414 (4) - easily.
    About spread questions from other mods, I think you could reduce some huge jumps (like all above 2.50x spacing) and reduce a lot of streams, because you pass from a diff with 0 jumps and simple rhythm to a Hard with quite strong jumps for this BPM and long streams like 01:14:314 (1,2,3,4,5,1,2,3,4,5) - who is not so easy imo.

Beautiful.
Mukyu~
posted
applied all to my parts of collab/s, and Kyubey said he likes that pattern on Normal as it is, the curve looks more appealing.
as for metadata, #5 of http://homepage3.nifty.com/shibayan/stal1302/ where nachi is 坂上なち (Sakaue Nachi)
posted
We got some discussions about spread, and should be fine~

Have my bub for this beautiful song :3
posted
Уиииии
как быстро! о:
posted
from m4m

General:
- maybe STR 1 for easy and normal to not make spam with ticks?

Easy :
- 00:23:114 (1) - maybe add whistle to head as i still hear the bell sound
- 00:26:314 - whistle for consistency from what you did in Lunatic
- 01:37:514 - maybe supposed to has whistle there?
- 01:46:314 (2) - 1,33x looks inconsistency here

Normal :
- 00:45:114 (4) - i think flow feels better if the tail points to next slider's head example http://puu.sh/pRL2L/3b1c7fe308.jpg
- 01:01:314 (5) - 100,352 for more natural flow?
- 01:04:314 (5,1) - same as 00:45:114 (4) -, example http://puu.sh/pRLb9/d817eacbd7.jpg
- 01:35:514 - i think this sound feels important to be mapped, how about shorten the slider end to this time at circle at 01:35:714 - ?

Hard :
- 00:22:314 (4) - somehow i feel weird to see the slider goes to rightward again when 00:20:714 (2) - was in leftward, try http://puu.sh/pRLns/a5c0758870.jpg instead?
- 01:09:714 (2) - somehow i dont understand why a high jump for this? both music and vocal arent strong so i think normal spacing works better
- 01:15:114 (1,2,3,4) - would be nicer if they were 1/4 slider repeats, its hard imo for some players who still learning to play hard. normal diff also only a spinner which is easy
- 01:37:914 (6) - ctrl+g i guess? after did 1/4 triplet, i think a 1/2 jumps for twice would be a bit hard for some players
- 01:42:714 (5,6) - use them 1,8x as their normal spacing? just 2x spacing looks like jump that imo its not time for doing jumps
- 01:56:314 (2) - 116,216 i guess? to keep consistent spacing and from the design itself it looks neater
- 01:58:314 (1,2,3,4) - same as 01:15:114 (1,2,3,4) -

Lunatic :
- 00:22:714 (8) - maybe make it like http://puu.sh/pRM26/b79c6a20c2.jpg? so at least it looks a bit same with 00:21:514 (5,6) -
- 00:45:514 (1) - somehow the curve looks a bit too curvy, how about move node of head to 432,304?
- 01:11:514 (2) - maybe 224,88 to make the spacing keep consistent?
- 01:58:114 (3) - aaa 0,78x spacing is inconsistency here i guess
- 01:58:414 (2) - i guess in here should use 1,0x instead?
- 01:58:814 (2) - 0,94x is inconsistency too i guess?
- 01:59:214 (2,4) - 1,17x and 1,04x here too
posted
on the Lunatic Collab I found 00:26:114 (1,1) - this kinda strange to play (maybe because the "charging sound" is still on at 00:26:114 -), if you remove 00:26:114 (1) - and make the spinner longer there it's more "flowy"

(not that it really does counts, map is fine in this state, I just wanted to note that)
posted
Before this gets qualified,

~General~
  1. Is it only me who experience audability issue in normal-hitnormal only hitsounded objects? I'm not pretty sure if they are giving a proper feedback of the gameplay.
  2. A color change of "Kyubey" appears around 00:57:514 due to the following code. Is this an intended setting? If so, I strongly believe this color change was sudden since there wasn't a major change in this part of the song to demand such effect. It isn't even consistently used through this song, only to end as a one-time effect.
     C,9,57514,58314,207,71,112,255,255,255

~Hard Collab~
  1. 00:50:914 (1) - I can see there was a sv change here behind this new combo, but since the effect wasn't that drastic, using a new combo felt awkward in appearance. The rhythm is already readable due to the slider tick settings. Consider removing this new combo.
  2. 01:17:514 (1) - Unlike Lunatic, the length itself is really similar with 01:16:714 (1,2) to discern it's rhythm properly. Mind using a sv that is little faster than now?

~Lunatic~
  1. 01:09:514 (1,2,3,4,5,6,7) - This pattern seems to lack structure imo. Spacings of (1,2), and (3,4) are inconsistent each. The clap of (1,3) aren't expressed along a jump, while (5) was having a big jump. The playability of the flow of (3,4,5,6) was questionable compared to the overall map. I think you can make some adjustment here.
posted

Xinely wrote:

General:
- maybe STR 1 for easy and normal to not make spam with ticks? but it exactly matches the background ticks

Easy :
- 00:23:114 (1) - maybe add whistle to head as i still hear the bell sound ok
- 00:26:314 - whistle for consistency from what you did in Lunatic ok
- 01:37:514 - maybe supposed to has whistle there? ok
- 01:46:314 (2) - 1,33x looks inconsistency here going from 1.33x to something 1.4-ish means I have to move (2) four osu!pixels to the top. Is it of any importance, really?

Normal :
- 00:45:114 (4) - i think flow feels better if the tail points to next slider's head example http://puu.sh/pRL2L/3b1c7fe308.jpg it's what's in the map right now
- 01:35:514 - i think this sound feels important to be mapped, how about shorten the slider end to this time at circle at 01:35:714 - ? I was trying to add more diversity to the rhythm, but okay

Hard :
- 00:22:314 (4) - somehow i feel weird to see the slider goes to rightward again when 00:20:714 (2) - was in leftward, try http://puu.sh/pRLns/a5c0758870.jpg instead? don't like it
- 01:09:714 (2) - somehow i dont understand why a high jump for this? both music and vocal arent strong so i think normal spacing works better uhh.. the last ぴょん (pyon) is special due to lower pitch
- 01:15:114 (1,2,3,4) - would be nicer if they were 1/4 slider repeats, its hard imo for some players who still learning to play hard. normal diff also only a spinner which is easy okay
- 01:37:914 (6) - ctrl+g i guess? after did 1/4 triplet, i think a 1/2 jumps for twice would be a bit hard for some players believe me, sliders are VERY, very lenient. Have you tested this pattern yourself? But alright, I reversed it
- 01:42:714 (5,6) - use them 1,8x as their normal spacing? just 2x spacing looks like jump that imo its not time for doing jumps ...okay
- 01:56:314 (2) - 116,216 i guess? to keep consistent spacing and from the design itself it looks neater honestly, they are equally "neat", but okay, changed

Lunatic :
- 00:22:714 (8) - maybe make it like http://puu.sh/pRM26/b79c6a20c2.jpg? so at least it looks a bit same with 00:21:514 (5,6) - looks worse than it is now, besides, it was meant to look more like 00:20:714 (3,4) where the second slider makes an almost 90° turn
- 00:45:514 (1) - somehow the curve looks a bit too curvy, how about move node of head to 432,304? ok
- 01:11:514 (2) - maybe 224,88 to make the spacing keep consistent? changed in another way
- 01:58:114 (3) - aaa 0,78x spacing is inconsistency here i guess not really, just the whole stream has increasing spacing, yet it's approx. of the same value (0.8 -- 1.0 -- 1.2)
- 01:58:414 (2) - i guess in here should use 1,0x instead? that's for a smoother loop
- 01:58:814 (2) - 0,94x is inconsistency too i guess? see my reply before the previous
- 01:59:214 (2,4) - 1,17x and 1,04x here too respaced the whole section to APPROXIMATELY 1.2

felys wrote:

on the Lunatic Collab I found 00:26:114 (1,1) - this kinda strange to play (maybe because the "charging sound" is still on at 00:26:114 -), if you remove 00:26:114 (1) - and make the spinner longer there it's more "flowy" well yeah, but someone has asked me to add a note for vocals, and I'd rather not change it back and forth

Sonnyc wrote:

~General~
  1. Is it only me who experience audability issue in normal-hitnormal only hitsounded objects? I'm not pretty sure if they are giving a proper feedback of the gameplay. there are two hitnormals. If you talk about the one that ticks, it's audible enough and well-distinguishable from the corresponding sample from the song; if you mean the one I used on streams.. well, that's debatable, but from what I've managed to get from people who played the map, onlky one of them said that streams weren;'t giving enough feedback
  2. A color change of "Kyubey" appears around 00:57:514 due to the following code. Is this an intended setting? If so, I strongly believe this color change was sudden since there wasn't a major change in this part of the song to demand such effect. It isn't even consistently used through this song, only to end as a one-time effect. yes, it is intended, I decided to keep it after removing the rest of the storyboard because the very last ふわ (fuwa) apparently differs from the rest of the line and is accented
     C,9,57514,58314,207,71,112,255,255,255

~Hard Collab~
  1. 00:50:914 (1) - I can see there was a sv change here behind this new combo, but since the effect wasn't that drastic, using a new combo felt awkward in appearance. The rhythm is already readable due to the slider tick settings. Consider removing this new combo. thanks for noticing, I managed to remove all such NCs but this one
  2. 01:17:514 (1) - Unlike Lunatic, the length itself is really similar with 01:16:714 (1,2) to discern it's rhythm properly. Mind using a sv that is little faster than now? I'll just remove the inherited offset and that's it

~Lunatic~
  1. 01:09:514 (1,2,3,4,5,6,7) - This pattern seems to lack structure imo. Spacings of (1,2), and (3,4) are inconsistent each. The clap of (1,3) aren't expressed along a jump, while (5) was having a big jump. The playability of the flow of (3,4,5,6) was questionable compared to the overall map. I think you can make some adjustment here. 1 has nothing to do with 2, and 3 is barely connected with 4, the whole 01:09:714 (2,3,4) - triangle is spaced from (1) due to vocals, the same goes for the slider 01:10:314 (5) - after it, and the not-so-sudden stop 01:10:714 (6,7) - is made that way because of vocals, too. Best I can do here is reduce the spacing between the stack and 01:10:314 (5,1) - which I already did

thanks to you three for the mod
posted
Actually (+) (-) was cool too lol
posted
except it was barely readable and meant to be replaced just before I post
posted
o almost ranked soon sweet
posted
Normal :
- 01:01:314 (5) - 100,352 for more natural flow? i don't think the way how player moves their cursor will change significantly here, and since i'm more satifsied with current shape, i'll leave it
- 01:04:314 (5,1) - same as 00:45:114 (4) -, example http://puu.sh/pRLb9/d817eacbd7.jpg i'd better leave it too, shape with slider pointing to the head of another slider here looks pretty boring for me, because music changes here, so something like changed direction looks more fitting

Hard :
- 01:58:314 (1,2,3,4) - same as 01:15:114 (1,2,3,4) - changed

Thanks!
posted
Qualified ~
posted
weee
posted
weee
show more
Please sign in to reply.