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fourfolium - SAKURA Skip

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Little
B r o k e n

B r o k e n wrote:

00:06:869 (1) - looks a bit uneven compare to 00:06:506 (5) - try to even it out more? I don't understand what you mean here.
00:23:597 (3,4,5,6,7) - I would stack this by making the 3 under the note 2 instead of 7 under it, I personally like it like this more, or does the way it stacks matter at all? haha This doesn't really matter imo.
Lasse

Lasse wrote:

[little]
00:22:687 (2,3,4,5,6,7) - based autostacking + stacking disabled in editor gg
00:24:506 (2,4) - so those are stacks but 00:25:233 (6) - is a jump when the music doesnt really differ
just too put that really unfitting triple it seems Setup for (1) emphasis.
i dont't feel like modding this diff any further it makes me too salty lol
Thanks.
_handholding

Kisses wrote:

Reminder for me to mod
Easy
00:59:597 (2,3,4) - Can you add the default soft whistle to these circles?
01:10:869 (1,2) - visually, the curve that the 2 sliders make together could be smoother, I think it would look nicer that way (lol i hope you understand what I mean)

Normal
same about the circles from easy
01:01:415 (6) - drum clap on head? The drum sound is quite predominant in the whole pre chorus section so I feel some hitsound is needed rather just a sampleset
01:25:415 (1) - add whistle on head? i dont see why not

Mochi
00:46:869 (6,1) - the spacing as well as flow seems unreasonable here considering you are heading into a softer part of the song

Insane
00:00:324 (1,2,3,4,5) - I feel like have this spaced is in order to give it more of flowing sound compared to the stacked triplet at 00:00:869 (1,2,3) -
00:35:597 (8,1) - something about this overlap looks weird to me :v
00:59:415 (2,1,2,1,2,1) - add default soft whistles?

sorry Im too busy to mod all diffs atm ><
Topic Starter
Doormat
B r o k e n

B r o k e n wrote:

my modding queue

[Normal]00:46:687 a single note here fits well with music slider here also fits drums so it's fine the way it currently is

[Insane]00:56:869 (4,5,6) - I would stack the 4 under the note 5, I personally like it this more, or does the way it stacks matter at all? haha i'm assuming you're viewing this with stacking enabled because they're all on the same spot. it's fine the way it currently is; imo having it stack upwards creates an expectation that the next note would be to the upper left somewhere because of the lead in of the notes.

short mod :/ hope this helped, it looks really good to me.

thanks B r o k e n~ (*`ω´)b

Lasse

Lasse wrote:

sry if i sound like an ass, modding this tilted me for various reasons
kicks as whistles in a song that could really use some actual whistles lol i'm terrible at hitsounding tbh. i might change the hitwhistle file if a whistle fits more nicely, but will leave the kick in for now

[g]
lowering ar for the easier insanes a bit more would be nice with how simpel the maps are and low bpm i'll leave this up to the gders

[insane]
00:12:324 (5) - to fit patterning from before nc + spacing change (or at least nc) would be nice here // if you do this also change 01:01:778 (6) - accodingly sure
00:47:142 (7,1) - fix your manual stack lol oops. fixed
00:57:233 (7,8,9,10,1,2,3) - plays like ass. you have a rather circular movement, than 00:57:597 (9,10,1) - forces you to stop and after it you pick up the same movement just slower. could be solved for example with even spacing/fully stacking 00:57:597 (9,10,1,2,3) - (but that would not fit with patterns after) opted to change this rhythm to more simpler 1/2 rhythms because guitar stands out more than drums in retropect.
=>replacing 00:57:597 (9, 10) - with a 1/4 slider would be the best solution here // 01:13:233 (5,6,1) - 01:24:869 (5,6,1) - is kinda similar but plays a bit better at least
as much as I personally like stream patterns like this (you should know cause you modded my kanshou xd) I dont think they work well in this context mm i like the streams as they currently are, but i'm open to changing this if more people have issues with this
01:01:233 - such an important beat would be nice to click i prefer it as a slider end
01:25:415 (1,2,3,4,5,6,7,8) - like one of the largest jump sequences in the map as the song fades out gg 2015/16 gotta disagree here; i don't really think the music is fading out here. yes, it is the outro to the song, but it's just as bombastic as the chorus; the music isn't slowing down or getting quieter, which is why these jumps are pretty large.

generally disliking lots of sliderend rhythms such as 00:06:869 (1) - or 00:05:960 (3) - where significant beats get put on ends for some reason i think these are fine; not every emphasized/significant beat has to be clickable imo :L

[nm]
00:00:324 (1) - 1/2 slider + circle would be great here for cymbal thing sure
00:08:869 (5) - seriously whats witht the random stacks on every diff. other cymbals are all spaced normally it seems looks fine to me? stack is there because of the clap on the previous note
00:45:778 (3,4) - and 01:27:415 (5,6) - are okay cause 2 circles are difficulty enough for normal. but since you have an easy, spacing them normally might be nice too i prefer them as stacked notes; i think having them stacked places more emphasis on the cymbals
00:57:598 (3,4) - ctrlg on this rhythm works nicer since the high pitched sounds are more prominent here sure

[ez]
guess it's fine

gl

thanks Lasse~ (*`ω´)b

Kisses

Kisses wrote:

Easy
00:59:597 (2,3,4) - Can you add the default soft whistle to these circles? the only instrument being played here is the guitar riff, and i don't think kicks would make sense here so i left them blank
01:10:869 (1,2) - visually, the curve that the 2 sliders make together could be smoother, I think it would look nicer that way (lol i hope you understand what I mean) i think i understood what you meant?

Normal
same about the circles from easy mentioned in Easy
01:01:415 (6) - drum clap on head? The drum sound is quite predominant in the whole pre chorus section so I feel some hitsound is needed rather just a sampleset i agree!
01:25:415 (1) - add whistle on head? i dont see why not oops i forgot

Insane
00:00:324 (1,2,3,4,5) - I feel like have this spaced is in order to give it more of flowing sound compared to the stacked triplet at 00:00:869 (1,2,3) - i kind of don't want the player to start off with a fast moving stream so i opted to have them stacked
00:35:597 (8,1) - something about this overlap looks weird to me :v mmm stylistically it looks very similar to the first overlap. overlap is there to help with readability (they're overlapping so this is a 3/4 slider leading into the next note). i'll leave it for now i guess
00:59:415 (2,1,2,1,2,1) - add default soft whistles? mentioned before; i don't think whistles are suited here because they're only guitar riffs

sorry Im too busy to mod all diffs atm >< nah don't worry about it. thanks again!

thanks Kisses~ (*`ω´)b
_handholding
When I said default soft whistle I meant the whistle that plays when no custom hitsounds are added. I thought it would be a match for the vocals
Topic Starter
Doormat

Kisses wrote:

When I said default soft whistle I meant the whistle that plays when no custom hitsounds are added. I thought it would be a match for the vocals
oh oops. in that case i'll think about since i still don't want it to be too noisy s:
Momochikun
hi

electoz : 01:24:506 (3,4) - im keeping this because (4) got higher impact due to the cymbal crash
broken : 01:24:506 (3,4) - i think it's fine with slidertail
lasse : 00:46:869 (6) - it supposed to be easier hard, i think it's okay
01:13:415 (4) - nah it's fun. play it
kisses : you can call that as emphasis due to the usage of slidertail on the previous highvocal while usually used as faster slider on higher diffs

fixed the other things, thanks !

SPOILER
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[Metadata]
Title:SAKURA Skip (TV Size)
TitleUnicode:SAKURAスキップ (TV Size)
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Doormat
Version:Mochi's Hard
Source:NEW GAME!
Tags:Sekaii Sekai-nyan -Sekai- Momochikun Little CloudSplash16 xxdeathx フォーフォリウム ニューゲーム opening op takeda yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hajime 篠田はじめ ayumi takeo 竹尾歩美 iijima yun 飯島ゆん
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447,36,51778,2,0,P|405:135|390:182,1,140,4|0,0:0|0:0,0:0:0:0:
419,246,52324,2,0,L|490:232,1,70,8|0,0:0|0:0,0:0:0:0:
462,324,52687,2,0,L|393:337,1,70,8|0,0:3|0:3,0:0:0:0:
309,349,53051,1,4,0:3:0:0:
309,349,53233,1,0,0:3:0:0:
235,303,53415,6,0,P|193:260|203:173,1,132.999996448517,4|0,0:0|0:0,0:0:0:0:
328,94,54142,2,0,P|263:101|214:61,1,132.999996448517,8|0,0:0|0:0,0:0:0:0:
140,32,54687,1,0,0:0:0:0:
93,97,54869,2,0,L|18:82,2,66.4999982242585,2|8|0,0:0|0:0|0:0,0:0:0:0:
204,216,55597,2,0,B|245:224|284:197|284:197|318:207|329:222,1,132.999996448517,8|8,0:0|0:0,0:0:0:0:
460,322,56324,6,0,P|472:257|494:169,1,140,4|8,0:0|0:0,0:0:0:0:
356,83,57051,2,0,P|344:148|322:236,1,140,2|8,0:0|0:0,0:0:0:0:
283,292,57597,1,4,0:0:0:0:
204,263,57778,2,0,P|170:251|130:244,1,70,0|0,3:0|3:0,0:0:0:0:
107,142,58142,2,0,P|141:154|181:161,1,70,0|0,3:0|3:0,0:0:0:0:
242,109,58506,2,0,L|228:31,1,70,0|0,3:0|3:0,0:0:0:0:
343,93,58869,2,0,L|355:161,1,70,0|0,3:0|3:0,0:0:0:0:
367,245,59233,5,0,1:0:0:0:
442,282,59597,1,0,0:0:0:0:
380,338,59960,1,0,0:0:0:0:
300,309,60324,1,0,0:0:0:0:
300,309,60506,2,0,L|161:277,1,140,2|2,0:0|0:0,0:0:0:0:
91,104,61233,1,0,0:0:0:0:
91,104,61415,2,0,L|166:121,1,70,0|0,3:0|1:0,0:0:0:0:
256,96,61778,1,0,1:0:0:0:
251,206,61960,5,0,1:0:0:0:
240,213,62051,1,0,1:0:0:0:
230,222,62142,2,0,P|167:235|106:172,1,140,4|8,1:0|0:0,0:0:0:0:
40,87,62687,1,0,0:0:0:0:
40,87,62869,2,0,P|103:74|164:137,1,140,2|8,0:0|0:0,0:0:0:0:
239,143,63415,6,0,L|378:110,1,140,6|0,0:0|0:0,0:0:0:0:
458,99,63960,2,0,L|439:170,1,70,8|0,0:0|0:0,0:0:0:0:
503,222,64324,2,0,L|484:293,1,70,2|0,0:0|0:0,0:0:0:0:
416,338,64687,1,8,0:0:0:0:
334,318,64869,1,0,0:0:0:0:
283,251,65051,6,0,P|229:240|155:299,1,140,2|8,0:0|0:0,0:0:0:0:
86,323,65597,1,0,0:0:0:0:
32,258,65778,2,0,P|14:219|22:181,1,70,2|0,0:0|0:0,0:0:0:0:
46,113,66142,1,8,0:0:0:0:
129,55,66324,6,0,L|276:81,1,140,6|0,0:0|0:0,0:0:0:0:
377,142,66869,2,0,L|303:155,1,70,14|0,0:0|0:0,0:0:0:0:
211,243,67233,2,0,L|279:230,1,70,6|0,0:0|0:0,0:0:0:0:
346,282,67597,2,0,P|365:315|367:348,1,70,8|0,0:0|0:0,0:0:0:0:
423,243,67960,6,0,P|397:184|409:105,1,140,4|8,1:0|0:0,0:0:0:0:
463,48,68506,1,0,0:0:0:0:
463,48,68687,2,0,P|402:75|324:78,1,140,2|8,0:0|0:0,0:0:0:0:
242,46,69233,6,0,B|204:89|204:89|228:176,1,140,6|0,0:0|0:0,0:0:0:0:
267,246,69778,1,8,0:0:0:0:
267,246,69960,1,0,0:0:0:0:
185,267,70142,2,0,L|114:252,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
334,343,70869,6,0,B|371:323|371:323|420:340|463:303,1,140,4|8,0:0|0:0,0:0:0:0:
498,227,71415,2,0,L|511:153,1,70,2|4,0:0|0:0,0:0:0:0:
401,29,71960,1,8,0:0:0:0:
320,53,72142,6,0,L|344:190,1,140,4|6,0:0|0:0,0:0:0:0:
286,252,72687,2,0,P|249:235|212:233,1,70,10|2,0:0|0:0,0:0:0:0:
119,312,73051,2,0,P|176:338|234:341,1,105,6|0,0:0|1:0,0:0:0:0:
261,363,73415,2,0,L|308:353,2,35,0|0|0,3:0|1:0|3:0,0:0:0:0:
286,252,73778,6,0,L|302:177,1,70,4|0,1:0|0:0,0:0:0:0:
198,161,74142,2,0,L|182:86,1,70,8|0,0:0|0:0,0:0:0:0:
243,32,74506,1,2,0:0:0:0:
313,76,74687,1,2,0:0:0:0:
362,7,74869,1,8,0:0:0:0:
431,53,75051,6,0,P|478:93|483:181,1,140,6|0,0:0|0:0,0:0:0:0:
425,224,75597,2,0,P|410:260|408:303,1,70,8|0,0:0|0:0,0:0:0:0:
351,353,75960,2,0,B|302:335|249:346|249:346|214:315,1,140,2|8,0:0|0:0,0:0:0:0:
88,205,76687,6,0,P|140:166|225:157,1,140,2|8,0:0|0:0,0:0:0:0:
278,102,77233,1,0,0:0:0:0:
278,102,77415,2,0,P|315:110|351:127,1,70,2|0,0:0|0:0,0:0:0:0:
396,189,77778,5,8,0:0:0:0:
396,189,77960,2,0,L|366:41,1,140,4|0,0:0|0:0,0:0:0:0:
465,19,78506,2,0,L|478:87,1,70,14|0,0:0|0:0,0:0:0:0:
498,169,78869,2,0,L|511:237,1,70,6|0,0:0|0:0,0:0:0:0:
445,314,79233,6,0,P|413:329|375:328,1,70,8|0,0:0|0:0,0:0:0:0:
367,320,79506,1,0,1:0:0:0:
355,311,79597,2,0,P|296:297|232:358,1,140,4|8,1:0|0:0,0:0:0:0:
158,373,80142,1,0,0:0:0:0:
94,317,80324,2,0,B|92:274|66:248|66:248|66:209|100:175,1,140,2|8,0:0|0:0,0:0:0:0:
151,105,80869,6,0,L|292:69,1,140,6|0,0:0|0:0,0:0:0:0:
369,52,81415,2,0,P|387:85|389:123,1,70,8|0,0:0|0:0,0:0:0:0:
348,190,81778,2,0,P|401:198|468:130,1,140,2|8,0:0|0:0,0:0:0:0:
286,70,82506,6,0,L|252:205,1,140,2|8,0:0|0:0,0:0:0:0:
180,249,83051,1,2,0:0:0:0:
180,249,83233,2,0,L|198:322,1,70,2|0,0:0|0:0,0:0:0:0:
265,366,83597,1,8,0:0:0:0:
327,290,83778,6,0,B|376:274|376:274|401:283|401:283|439:265|482:269,1,140,6|6,0:0|0:0,0:0:0:0:
492,190,84324,1,8,0:0:0:0:
430,132,84506,1,2,0:0:0:0:
512,72,84687,1,6,0:0:0:0:
312,37,85051,2,0,L|265:24,2,35,0|0|0,1:0|1:0|3:0,0:0:0:0:
350,112,85415,6,0,P|313:170|307:250,1,140,4|2,0:0|0:0,0:0:0:0:
337,317,85960,1,0,0:0:0:0:
240,293,86142,2,0,L|171:313,1,70,4|0,0:3|0:0,0:0:0:0:
90,295,86506,1,0,1:0:0:0:
175,233,86687,6,0,B|252:212|252:212|289:220|310:244,1,140,6|4,0:0|0:0,0:0:0:0:
393,261,87233,1,2,0:0:0:0:
372,172,87415,1,0,1:0:0:0:
295,122,87597,1,6,0:0:0:0:
Topic Starter
Doormat
updated all diffs to this point
Halfslashed
Let's try this modding thing again.

[General]
Sliders mapped at 00:23:960 (8) and 00:35:233 (4) end at different points between the three Insanes. These should all end at the some point, since the same sound is being mapped.

[Insane]
00:06:869 (1) - Only slider with a sharp point in it. Not really a problem, but it looks out of place.
00:38:142 (5,6) - Should these match?
00:45:233 (4,5,6) - Inconsistent stacking. Looks like you were trying to stack with the flow, but the rest of the map doesn't have this.
00:46:869 (4,5,6,7,1) - Same as above, but you also may want to move this slider down.
00:47:597 (1,2,3,4) - Only time I see a straight slider as part of the blanket.
00:49:415 (2) - Looks out of place among the curved sliders.
01:13:233 (5,6,1,2,3,4,1) - Too short to make a decent wave, try making it a curved stream instead like some of your others.
01:17:960 (1,2) - Is this a blanket?

[Little's Insane]
00:28:324 (6,1) - Might be possible to make a neat blanket here while keeping DS.
00:54:869 (1,2) - Flow is fine, but you should match their angles like over here: 00:38:142 (5,6)
01:13:415 (5,6,7,8) - Change it to curve down or straighten it out.

[Sekai's Insane]
00:06:506 (4,5,6,7,1) - Straighten this out - currently 4 looks misplaced.

Good luck!
Topic Starter
Doormat

Halfslashed wrote:

Let's try this modding thing again.

[General]
Sliders mapped at 00:23:960 (8) and 00:35:233 (4) end at different points between the three Insanes. These should all end at the some point, since the same sound is being mapped. i think this is open to interpretation as to how different mappers want to map this, since different styles and all

[Insane]
00:06:869 (1) - Only slider with a sharp point in it. Not really a problem, but it looks out of place. not really a problem, so not gonna change since i prefer this shape
00:38:142 (5,6) - Should these match? one is intentionally curved and the other is intentionally straight; didn't want it to use too much copy/pasting of sliders. will probably change if more people bring this up
00:45:233 (4,5,6) - Inconsistent stacking. Looks like you were trying to stack with the flow, but the rest of the map doesn't have this. it's inconsistent because auto-stacking would result in flow that movement that is counter-intuitive to flow imo. this is manually stacked
00:46:869 (4,5,6,7,1) - Same as above, but you also may want to move this slider down. same as above; moved it down from a previous mod
00:47:597 (1,2,3,4) - Only time I see a straight slider as part of the blanket. wasn't intended to be a blanket
00:49:415 (2) - Looks out of place among the curved sliders. same reasoning as before; will consider changing if more people bring this up
01:13:233 (5,6,1,2,3,4,1) - Too short to make a decent wave, try making it a curved stream instead like some of your others. gave this one some thought and you're right; changed
01:17:960 (1,2) - Is this a blanket? no, it isn't

Good luck!
thanks Halfslashed~ (*`ω´)b

note: tweaked video offset again; should be 100% in sync now
Little

Halfslashed wrote:

Let's try this modding thing again.

[General]
Sliders mapped at 00:23:960 (8) and 00:35:233 (4) end at different points between the three Insanes. These should all end at the some point, since the same sound is being mapped. This seems fine. The emphasis in each Insane diff is on the same beats.

[Little's Insane]
00:28:324 (6,1) - Might be possible to make a neat blanket here while keeping DS. Not sure what the problem is here. Is my blanket not neat enough?
00:54:869 (1,2) - Flow is fine, but you should match their angles like over here: 00:38:142 (5,6) I prefer horizontal reflection here. It gives nicer flow leading into the next part.
01:13:415 (5,6,7,8) - Change it to curve down or straighten it out. I like the opposite curve here. It gives a stronger emphasis with direction change and curve change at (1).
Thanks.
@Doormat pls add soft-hitnormal16.wav (I hope players don't mind =_=)
Topic Starter
Doormat

Little wrote:

@Doormat pls add soft-hitnormal16.wav (I hope players don't mind =_=)
done zzzz

edit: did a bit of self adjustments on my own diffs, namely some hitsound tweaks and kiai time tweak (kiai time tweak applied to all diffs zzz)
xxdeathx
Sorry Lasse, I don't really like that stack either but I couldn't settle on anything other way to arrange the objects to be aesthetically pleasing
Narcissu
[Normal]
  1. 00:47:597 (1) - e …… maybe you wish keep 1.0 ds
[Sekai's Insane]
  1. 01:24:869 (5,6,7,8,9,10) - just fuck auto stacking

[Little's Insane]
  1. a …… cs:16 without any custom hitsound
  2. 00:07:233 (2,3,4) - i think it's bad only once
[Insane]
  1. https://osu.ppy.sh/ss/5567963 mouse 2pc ,,,
  2. 00:03:597 (7,8,9,10) - i think 1/2 slider or one note better than overmap here
Topic Starter
Doormat
fixed both, Narcissu. thanks~ (*`ω´)b

for cs:16 you might have to redownload.. i added those in not too long ago
Little
There are custom hitsounds.
I think it's ok to use that once, since it's not really hard to understand..
Thanks.
Topic Starter
Doormat
did some irc with deetz regarding hitsounds and the triples/streams.
ac8129464363
i hate anime
2016-07-09 00:21 deetz: SAKURA skip.
2016-07-09 00:22 Doormat: SAKURA Skip
2016-07-09 00:23 deetz: normal whistles
2016-07-09 00:23 deetz: i and all the russians approve
2016-07-09 00:24 Doormat: lo
2016-07-09 00:24 Doormat: no custom hitwhistle though
2016-07-09 00:25 Doormat: debating whether or not to use one
2016-07-09 00:25 Doormat: it's just whatever the user's normal whistle is
2016-07-09 00:27 deetz: would be super cool if u had normal whistles on
2016-07-09 00:27 deetz: 00:16:869 (1) -
2016-07-09 00:27 deetz: just this sliders body
2016-07-09 00:27 deetz: 00:17:415 (2) -
2016-07-09 00:27 deetz: this circle
2016-07-09 00:27 deetz: 00:17:778 (5) -
2016-07-09 00:27 deetz: and this one
2016-07-09 00:27 deetz: sounds sexi to me.
2016-07-09 00:28 deetz: but with first slider the head set to auto while the body is set to normal
2016-07-09 00:28 deetz: lol
2016-07-09 00:28 deetz: w/e u get what i mean i think
2016-07-09 00:30 Doormat: mm idk sounds a little weird to me
2016-07-09 00:30 deetz: im just saying that cuz
2016-07-09 00:30 deetz: le brass
2016-07-09 00:30 Doormat: i think it's dependent on the user's hit whistle
2016-07-09 00:30 Doormat: sounds weird with default
2016-07-09 00:30 deetz: instruments
2016-07-09 00:30 Doormat: but sounds kind of sexi with my skin
2016-07-09 00:30 Doormat: yeah i noticed
2016-07-09 00:30 deetz: no i mean with default skin
2016-07-09 00:30 deetz: to give a similar effect witht he start
2016-07-09 00:31 Doormat: but the start actually has whistles zzz
2016-07-09 00:31 deetz: yea
2016-07-09 00:31 deetz: thats why u set the head to auto
2016-07-09 00:31 deetz: slider body to normal whistle
2016-07-09 00:31 deetz: lo
2016-07-09 00:31 Doormat: i did
2016-07-09 00:31 Doormat: :x
2016-07-09 00:31 deetz: lame
2016-07-09 00:31 deetz: xd
2016-07-09 00:32 deetz: 00:05:597 (2,3) - did u mean to leave teh whistles off
2016-07-09 00:32 Doormat: yeah
2016-07-09 00:33 Doormat: but i might put then on for consistency
2016-07-09 00:33 Doormat: but then again it sounds kind of loud :x
2016-07-09 00:33 deetz: isnt that the point
2016-07-09 00:33 Doormat: i guess
2016-07-09 00:33 deetz: normal whistles r super loud to bring the biggest things out
2016-07-09 00:34 deetz: 00:00:324 (1,2,3,4,5) - you are evil
2016-07-09 00:34 Doormat: u just have to git gud
2016-07-09 00:34 deetz: more so that
2016-07-09 00:34 deetz: theres no music before that
2016-07-09 00:34 deetz: so you have to guess the bpm
2016-07-09 00:34 deetz: in your mind
2016-07-09 00:34 deetz: to stream it accurately
2016-07-09 00:34 deetz: lol
2016-07-09 00:35 Doormat: lol yeahhh
2016-07-09 00:35 Doormat: or you can git gud and read it
2016-07-09 00:35 deetz: how do you read it
2016-07-09 00:35 deetz: '
2016-07-09 00:35 deetz: teach me
2016-07-09 00:35 Doormat: lo
2016-07-09 00:36 deetz: the tears of a thousand hr players
2016-07-09 00:37 Doormat: yeah whistles sound weird to me on 00:05:597 (2,3) - :/
2016-07-09 00:37 Doormat: like it's excessively loud i guess?
2016-07-09 00:38 deetz: ok
2016-07-09 00:38 deetz: ACTION is editing [https://osu.ppy.sh/b/179507 Infected Mushroom - Sa'eed [TicCataline]]
2016-07-09 00:38 deetz: 03:45:141 -
2016-07-09 00:38 deetz: how do these whistles sound to you
2016-07-09 00:39 Doormat: rip hr players
2016-07-09 00:40 Doormat: fuck that actually sounds sexi
2016-07-09 00:40 deetz: they used
2016-07-09 00:40 deetz: their own normal-hitwhistle
2016-07-09 00:40 deetz: lol
2016-07-09 00:41 deetz: quieter i think
2016-07-09 00:42 Doormat: zz fine i'll copy little's hitsounds for those parts then
2016-07-09 00:42 deetz: wat
2016-07-09 00:43 Doormat: basically i put whitles on the 00:05:597 (2,3) -
2016-07-09 00:43 deetz: i like urs more than littles actrually
2016-07-09 00:43 deetz: oh
2016-07-09 00:43 deetz: but im a normal whistle fanatic so xd
2016-07-09 00:43 Doormat: lol
2016-07-09 00:43 Doormat: d
2016-07-09 00:43 Doormat: soft finish on 00:05:960 (3) - slider end okay?
2016-07-09 00:44 Doormat: but yeah i'm also not sure about the 1/4 beats in the song
2016-07-09 00:44 Doormat: e.g. not sure if i overmapped
2016-07-09 00:45 deetz: 00:05:960 (3) - i would just avoid hitsounding the head and the tail the same
2016-07-09 00:45 deetz: i would probably make all the things clickable but as long as you use hitsounds to make them feel different it should be fine
2016-07-09 00:45 Doormat: yeah
2016-07-09 00:45 Doormat: head is normal whistle
2016-07-09 00:45 Doormat: tail is soft finish
2016-07-09 00:45 deetz: 00:11:869 - theres nothing here but i dont think anyone will notice
2016-07-09 00:46 Doormat: eh i'll just get rid of the triples then
2016-07-09 00:47 deetz: which ones
2016-07-09 00:47 Doormat: 00:11:506 (2,5) -
2016-07-09 00:47 deetz: ok
2016-07-09 00:48 deetz: i hear drum sound on 00:19:142 - but not 00:18:960 -
2016-07-09 00:49 Doormat: fixed
2016-07-09 00:49 Doormat: basically moved to stack to the (6) lol
2016-07-09 00:50 deetz: 00:52:597 - there's something here if ur interested
2016-07-09 00:50 deetz: xd
2016-07-09 00:50 Doormat: i think i'll pass
2016-07-09 00:51 deetz: 00:57:687 (10) - dont think theres anything ehrer but it works nicely to let the player rest their hand or something
2016-07-09 00:52 Doormat: hmm ok
2016-07-09 00:52 Doormat: guess i'll leave that in then unless someone else mentions it
2016-07-09 00:52 deetz: 01:02:778 -
2016-07-09 00:52 deetz: u seemed to map all the o ther triples
2016-07-09 00:52 deetz: so d
2016-07-09 00:54 Doormat: mmm i can't find a good way to pattern it
2016-07-09 00:54 Doormat: actually i found a way nbm
2016-07-09 00:56 deetz: lo
2016-07-09 01:06 Doormat: ok updated diff, any better now?
2016-07-09 01:09 deetz: buce
2016-07-09 01:10 Doormat: (y)
2016-07-09 01:12 Doormat: nice
2016-07-09 01:12 Doormat: thanks
Kalibe
i'm sleepy zzzzzzz
00:05 Kalibe: ey duurmat
00:05 Doormat: ey kalibae
00:06 Kalibe: i don't have enough power to mod every diff in this
00:06 *Kalibe is listening to [https://osu.ppy.sh/b/1018952 fourfolium - SAKURA Skip (TV Size)]
00:06 Kalibe: can i just mod your diffs in irc
00:06 Kalibe: ?
00:06 Kalibe: xd
00:06 Doormat: LOL
00:06 Doormat: uhh sure
00:06 Doormat: gimme a minute
00:07 Doormat: kk
00:07 *Doormat is editing [https://osu.ppy.sh/b/1014240 fourfolium - SAKURA Skip (TV Size) [Easy]]
00:09 Kalibe: 00:33:778 (2) - add finish on end?
00:09 Kalibe: since i hear some crash sounds
00:10 Doormat: i think normal sampleset should be fine enough
00:12 Kalibe: 00:56:324 (1) - finish instead of clapo?
00:13 Kalibe: 00:59:233 (1) - clap fits good with this
00:14 Doormat: yeah finish instead of clap on head makes sense
00:15 Doormat: i disagree about the clap though
00:15 Doormat: the only music going on is guitar riff so having them be hitsounded makes it excessively loud imo
00:15 Doormat: actually
00:15 Doormat: clap on only the (1) make a little bit of sense
00:16 Kalibe: so maybe instead of clap just put normal sampleset?
00:17 Doormat: hmm
00:17 Doormat: yeah normal sampleset is better option
00:18 Kalibe: damn your easy is ready i think
00:18 Doormat: ok
00:18 Doormat: applied the hitsounds to the normal and insane as well btw
00:18 Kalibe: okie
00:19 *Doormat is editing [https://osu.ppy.sh/b/1017007 fourfolium - SAKURA Skip (TV Size) [Normal]]
00:20 Kalibe: 00:10:506 (3) - personally i think like normal straight slider could work better for newbies
00:21 Doormat: i prefer the curve because of aesthetics
00:21 Doormat: 00:09:778 (1,2,3) - (3) looks better as a curve when looking at these three together imo
00:24 Kalibe: 00:38:869 (1) - very very minor, move white point in this slider on ~428/301
00:24 Kalibe: it gives mini-better transision with (2) tho
00:25 Doormat: sure
00:26 Kalibe: 00:49:960 (6) - hmm
00:27 Kalibe: well i prefer to add in this repeater since on next beat is also vocal
00:27 Kalibe: but idk if its nessesary
00:29 Kalibe: btw uncheck widescreen
00:29 Kalibe: because its only nessesary for maps who have sb, not video
00:29 Kalibe: which*
00:29 Doormat: what if i have two 1/2 sliders at 00:49:778 (5,6) - instead
00:30 Kalibe: also cool
00:30 Doormat: k
00:30 Doormat: kk two 1/2 sliders it is then http://puu.sh/pWaIj/fa5c300450.png
00:30 Kalibe: yea
00:31 Kalibe: (5) end is quieter than (6) so it doesn't be clickable
00:32 Kalibe: 00:56:324 (1) - maybe add finish?
00:35 Kalibe: ar yu aliv?
00:35 Doormat: yeah
00:35 Doormat: was trying to fix it lol
00:35 Kalibe: xd
00:35 Doormat: i did put finish there
00:35 Doormat: ye
00:35 Kalibe: okie
00:35 Doormat: you suggested on Easy
00:36 Doormat: and i said i applied to Normal/Insane
00:36 Doormat: zzz
00:36 Kalibe: aa
00:36 Kalibe: rip
00:36 Kalibe: 01:11:415 (2,3) -
00:36 Kalibe: i remember what cb says in my tiny lamp set
00:37 Kalibe: so i will say the same thing
00:37 Kalibe: xd
00:38 Kalibe: " this pattern is like "compressed" "
00:38 Kalibe: " could be better if you make it more "long"
00:38 Kalibe: ye
00:39 Doormat: i don't have any "long" patterns throughout the map and introducing one this late into the song would make it look out of place imo
00:39 Doormat: which is why they stacked
00:39 Kalibe: but stack is good but i mean
00:40 Kalibe: 01:10:869 (1,2) -
00:40 Kalibe: this movement
00:40 Doormat: o
00:40 Doormat: movement looks fine to me tbh
00:41 Kalibe: ok then
00:41 Kalibe: 01:12:142 (4,5) - spacing?
00:42 Doormat: says 1x spacing to me
00:42 Doormat: is there something wrong with it?
00:42 Kalibe: idk
00:42 Kalibe: lol
00:42 Doormat: oh i think i see the problem with the (1,2)
00:42 Doormat: it was 0.96x spacing which made it look a little compressed
00:42 Kalibe: when i just move it a bit it moves like 5 pixels
00:43 Kalibe: aah
00:43 Doormat: well it looks fine to me ._.
00:43 Kalibe: but i think bns will notice dat ;w;
00:43 Doormat: the one at (4,5)?
00:44 Kalibe: ye
00:44 Doormat: hmm
00:44 Kalibe: bcs its noticeable
00:44 Doormat: well it says it's 1x spacing so leave it for now
00:44 Kalibe: 01:15:051 (3) - minor move it a little to up, not down
00:45 Kalibe: how about it?
00:45 Doormat: hmm
00:45 Doormat: i like the lead in from the (2) though
00:45 Doormat: because (2) is a repeat slider and then points directly to (3)
00:45 Doormat: i can move the (3) a little upwards though
00:45 Doormat: how's 408 | 244 look?
00:46 Kalibe: sure
00:46 Kalibe: 01:17:415 (2) - hmm
00:46 Kalibe: another hmm
00:47 Doormat: i like the aesthetics of 01:16:687 (1,2) -
00:47 Kalibe: like drum additional whistle on this repeater sounds nice, huh?
00:48 Doormat: sounds out of place to me :/
00:48 Kalibe: :c
00:48 Kalibe: these crash need emphasis ;w;
00:48 Kalibe: es
00:49 Kalibe: 01:24:142 (4,5) - definitely dislike this movement
00:49 Kalibe: like 5
00:50 Kalibe: should be on 439/333
00:50 Kalibe: or sth like dat
00:50 Doormat: i think the stacks actually give the cymbal more emphasis
00:50 Doormat: because same spot
00:50 Kalibe: :/
00:51 Doormat: i do agree that the (5) should be moved though
00:51 Kalibe: xd
00:51 Doormat: maybe move (5) to 460/344?
00:52 Kalibe: yea
00:52 Kalibe: 01:27:415 (5) - tbh normal sampleset is better than whistle one here
00:54 Doormat: yeah
00:55 Kalibe: and thats all in normalo neat one
00:55 Kalibe: :3
00:55 Doormat: kk
00:55 Doormat: applied the normal sampleset at 01:27:415 (5) - to insane as well btw
00:55 Kalibe: time for insanye
00:55 *Doormat is editing [https://osu.ppy.sh/b/1014241 fourfolium - SAKURA Skip (TV Size) [Insane]]
00:55 Kalibe: ye
00:55 Kalibe: first off
00:55 Kalibe: i want to testplay again
00:55 Kalibe: xd
00:55 Doormat: lolk
00:56 *Kalibe is playing [https://osu.ppy.sh/b/1014241 fourfolium - SAKURA Skip (TV Size) [Insane]]
00:56 Doormat: i updated it so yeah
00:56 Doormat: i can't spectate :x
00:58 Kalibe: btw did u uncheck widescreen?
00:58 Doormat: yeah
00:58 Kalibe: ok
00:59 Kalibe: 00:10:142 (2) - i want to see this slider with moar spacing
00:59 Kalibe: cause it hits on loud clap sound tho
01:00 Doormat: how's 232/316?
01:00 Kalibe: good
01:01 Doormat: k
01:01 Kalibe: 00:14:869 (5,6) - are these the same curves?
01:02 Doormat: oop
01:02 Doormat: that's weird
01:02 Doormat: fixed
01:02 Kalibe: 00:15:778 (2) -
01:02 Kalibe: you have two options
01:02 Kalibe: first:
01:02 Kalibe: 00:15:778 (2,6) - blanket
01:02 Kalibe: second:
01:03 Kalibe: 00:15:778 (2,1) - stack on end
01:03 Kalibe: which better?
01:03 Doormat: i stacked on end
01:03 Kalibe: okie
01:04 Doormat: the blanket was on the slider end anyways lo
01:04 Doormat: misplaced it by accident
01:04 Kalibe: 00:22:687 (8,1) - maybe swap ncs?
01:04 Kalibe: since (8) starts a break
01:05 Kalibe: in that pattern
01:05 Doormat: i actually had these ncs swapped before
01:05 Doormat: wasn't sure which i liked better lol
01:05 Kalibe: also (8) starts new stanza
01:05 Doormat: swapped NC yeah
01:07 Kalibe: 00:32:233 - you missed a drumsound ;w;
01:08 Doormat: mmm i think it's okay to undermap here because of the current pattern set up
01:09 Kalibe: 00:40:142 (1) - personally i'd like to ctrl h this
01:09 Kalibe: cause it gets cooler flow from 7 to 1
01:10 Doormat: yeah sure
01:10 Kalibe: 00:46:869 (4,5,6,7) - dayum
01:10 Kalibe: this is perfectly unstacked stream
01:10 Kalibe: :3
01:11 Doormat: it's manually stacked
01:11 Doormat: :x
01:11 Doormat: because auto stacking would result in movement counter-intuitive to flow
01:12 Kalibe: 00:54:869 (1) - looks like u forgot to add clap on end?
01:13 Doormat: yeah i wasn't sure if there was a clap there or not
01:13 Kalibe: definitely it is here
01:13 Kalibe: 00:57:778 (1) -
01:14 Kalibe: tbh nc in the middle of stacked stream
01:14 Kalibe: is like
01:14 Kalibe: :?
01:14 Kalibe: maybe just swap it with 9 ?
01:14 Doormat: moved it to the 9
01:14 Doormat: :x
01:15 Doormat: also put a nc at 00:58:506 (1) -
01:15 Kalibe: ok
01:16 Kalibe: 01:04:869 (1) - idk if you wanna even accept this but
01:16 Kalibe: ctrl g plays fun here
01:16 Kalibe: since this slider click is on not very loud sound
01:16 Doormat: i don't see the justification in the huge distance between 01:04:869 (1,2) - if i use ctrl + g on the (1)
01:17 Kalibe: 01:14:142 (3,6) - blanketttt?
01:18 Kalibe: 01:15:960 (5,1) - and fix this stack
01:19 Doormat: sure
01:19 Doormat: fixed both
01:20 Kalibe: and cool
01:20 Kalibe: thats all i think
01:20 Kalibe: :3
01:20 Doormat: nice
01:20 Kalibe: 1 hour irc nice
01:20 Doormat: holy
01:20 Doormat: updating now
01:20 Kalibe: posting on forum
xxdeathx
Add kunya, moekai, bakai to tags lol
Topic Starter
Doormat
couldn't find a source for (TV Size) so as recommended by Little, i removed it from the song title. please redownload~

xxdeathx wrote:

Add kunya, moekai, bakai to tags lol
uhh what lol

edit: updated tags on July 11, 2016 00:30 UTC

thanks alacat for the stealth star ( ´ ▽ ` )ノ
Makeli
hi!!!!!!
(i think this was the map i was supposed to mod right?)

insane
  1. i would go for that sweet od8 but idk about you (and then i would up little's gd to od7.5
  2. 00:01:051 (3) - not really a big fan of these 1/1 sliders that end on cool sounds. Like 00:03:960 (1) - , 00:05:960 (3) - and 00:10:142 (2) - to name a few
  3. 00:03:597 (7) - this would be cool as a 1/2 slider cause of the extended idk what sound
  4. 00:07:506 (3) - apparently you're going for a more "standard" hitsounding but there is a snare here in the song (also there are a lot of streams missing the claps). Dunno if you wanna do this but just to make sure you know lol
  5. 00:26:869 (5) - i would've at least emphasized that red tick sound with a circle since that's the most powerful sound (yea even more powerful than the snare on the next white tick) tbhtbhtbhtbh. but 1/2 slider would be awesome on that red tick ah and then you could get your nc on the most powerful sound too
  6. 00:29:233 (3,4) - i think this is the first triple you've missed
  7. 00:47:233 (1) - hm kinda unexpected but idk probably fine
  8. 00:59:233 (1,2,1,2,1,2,1,2) - this kinda felt really overspaced for me since it's literally just vocals here. Might be the fact too that i don't really care about vocals in my maps. Also your visual spacing on 01:00:506 (2) - is fkd cause it looks the same as the spacing between 00:59:960 (1,2) -
  9. 01:03:415 (1) - for some reason i was expecting this to be ctrl+g'd
  10. 01:20:869 (1) - imo you could be more consistent with your flowbreaks like at 01:17:960 (1) - there is a super powerful sound but it doesn't even have a flowbreak then this 01:20:869 (1) - gets a flowbreak but is (imo) far less powerful than 01:17:960 (1) -
  11. 01:23:051 (4,5) - triple
  12. yes
little
  1. 00:01:051 (1,2) - i don't really get why this has two circles and then 00:01:960 (5) - is a slider. Like 00:01:960 (5) - has two snares on it and 00:01:233 (2) - is some super silent clap sound idk
  2. 00:01:415 (3,4) - probably skipped this on purpose but i'm still gonna point it out (there are also others but i'm not gonna bother lol)
  3. 00:03:597 (7) - 1/2 slider would've been cool
  4. 00:07:597 (4) - so this doesn't get two circles when 00:10:506 (3,4,5) - this has them (they're kinda similar... kinda ?)
  5. 00:12:687 (1) - ending this slider on this sound was awkward
  6. 00:18:324 (1) - this was also awkward since the powerful sound is now on the white tick right?
  7. 00:37:233 (2) - i was expecting bigger spacing on this but w/e
  8. 01:00:506 (2,1) - these are all same sounds right? the nc on 01:00:869 (1) - is kinda ehh cause of that imo. I would probably make 01:00:506 (2) - a 1/1 repeat slider
  9. 01:07:778 (1) - you too could be more "consistent" with your flowbreaks. Like 01:06:324 (1) - is a super powerful sound and it doesn't have a flowbreak. Then 01:07:778 (1) - has a flowbreak and it's literally just mapping the vocals (rip powerful white tick sound)
  10. g
sekai
  1. 00:01:051 (1) - i disagree with these 1/1 sliders that end on cool sounds
  2. 00:03:233 (3) - this felt kinda awkward as a slider
  3. 00:10:506 (3) - idk you can keep this as a slider since this is an easier insane but make it differ from 00:09:778 (1,2) - somehow since (3) has two sounds on it
  4. 00:11:051 (1) - emphasis pls
  5. 00:15:415 (1) - the powerful sound is on the white tick
  6. 00:21:415 (1,2,3,4) - doing this indicates that all these sliders are the same thing. which they are not. Also making 00:22:506 (4) - sliderend clickable would be cool
  7. 00:25:597 (1) - emphasis pls. Also at 00:28:506 (1) - and 00:32:869 (1) - i probably don't need to point these out anymore
  8. 00:32:869 (1) - this slidershape doesn't really fit the overall theme of your diff since there are literally only two sliders that are this kind. The other one being 01:03:415 (1) -
  9. 00:35:960 (1) - this calm part actually feels more intense cause of the amount of circles you use here
  10. 00:53:415 (1) - wanna make this look like an actualy wave slider lol (not trying to be rude pls no hate)
  11. 00:59:233 (1,2,1,2,1,2,1,2) - felt kinda awkward that you mapped this as a super intense part but it's literally only vocals
  12. 01:16:506 (8,1,2) - this rhythm is kinda ehh since the powerful sound is on that white tick and you end (8) at it
  13. i think that this (might) need some more polishing
i'm gonna stop here since i already burned myself out lol

good luck in your marvelous quest for ranking a tv size!!
Xinely
placeholder from ticket

General :
- missing video on hard

Easy :
- 00:06:324 - imo sound of that trumpet is important and feel weird to skip due other trumpets at 00:05:233 - 00:05:597 - 00:05:960 - , and 00:06:506 - is only drum, i guess just end the slider at that redtick trumpet to follow all of them properly?
- 00:47:233 (4) - somehow i feel drum finish emphasis the drum music better
- 00:54:869 (3) - drum at 00:55:051 - is clearly hear with 100% speed so try map it? i think you can replace this slider to 1/2 slider repeat
- 00:59:233 (1) - imo soft clap fits better than normal sampleset. normal sampleset hear a bit too loud for me
- 01:12:506 - drum clap? just whistle doesnt emphasis it totally imo
- 01:24:142 (3) - ^ (head)

Normal :
- 00:00:687 (2) - try change this to 1/2 slider? drum at 00:00:869 - is so strong qwq
- 00:27:233 (1,2) - try zig zag flow? it feels more comfortable following how previous slider's curve works imo https://osu.ppy.sh/ss/5599548
- 00:33:778 (3) - try curve less the slider http://puu.sh/q0gNY/fcacbf5539.jpg , it feels a bit weird to me see a bit curvy slider with curve on rightward then flow goes to right again for next object
- 00:40:506 - just curious why skip this? that drum is same like 00:37:960 - 00:36:506 -
- 00:55:051 - if you follow vocal then ignore this, i just want to tell the drum is so strong here probably (at least) use 1/2 slider from previous whitetick will feel better
- 00:57:778 - vocal or drum here are strong, its weird to skip this really http://puu.sh/q0h7y/b966e25e6f.jpg
- 01:17:415 (2) - a bit too curvy for me, try smoother it? http://puu.sh/q0hf1/fa76160d10.jpg
- 01:27:415 (5,6) - try unstack? i remember that normal isnt recommended to do circles stack

Hard :
- sak jane kepikiran kok geblek ngene seh AR 7,1 awkawkawk
- 00:02:869 (7,8) - iki kroso rada aneh menurutku moro2 ngemphasis e nang drum tapi pas 00:01:778 (4) - waya e iki kek lebih ignore drum terus emphasis nang trompet e, cobaen ae mari e 1/1 slider circle sek baru 1/2 sliders?
- 00:07:960 (4) - coba 320,12? ben onok jump e sitik gae slider e
- 00:18:869 - lek misal iki sampe di finish gara2 cymbal e lah kok di map tail?
- 00:21:960 (2) - ^
- 00:37:778 (5) - coba ganti circles ae? ben iso triplet nang 00:38:051 - soal e krungu soro drum e
- 00:58:506 (6) - mending 252,108 ben dari design ketok lebih rapi
- 01:13:415 (4) - 1,2x spacing ae? 1,36x kegeden menurutku gae 1/4 an

esudeath :
- 00:00:324 (1) - try move tail to leftside? so last's repeat will point to next object with nicely
- 00:13:324 (3) - clap? the drum is strong uwu
- 00:14:778 - feels weird now if you skip when you mapped it before and after (00:16:233 -)
- 00:20:597 - ^
- 00:35:233 (4) - since your is 2nd hard and seems harder than mochi's then i will say that would be nicer if you make this a bit harder with 00:35:233 - circle and 00:35:415 - triplet here
- 00:46:324 (2) - 00:55:597 (3) - try smoother the slider a bit. too curvy ueee
- 00:52:597 - circle for drum?
- 00:57:233 (3) - tail 64,112 to make it points to next object nicely
- 01:13:778 (1) - why inconsistency spacing here? it will be nicer to keep use 1,2x

Sekai :
- 00:03:597 (4,1) - aaww rip weird flow
- 00:05:597 (1,2) - click them and move all to 356,172 if supposed for blanket with previous slider
- 00:13:415 (3) - weird flow here after previous flow isnt straight slider and here its almost straight
- 00:15:597 - cymbal is skipped? im sure you need to fix it because 00:21:415 - is mapped :C
- 00:18:506 - drum is strong here, i hope you can map it
- 00:26:869 (6) - ctrl+g flow feels better really
- 00:31:233 (5) - 400,176 to keep use 1,7x spacing. lowering spacing feels weird for me
- 00:35:960 (1) - ctrl+g flow feels better
- 00:55:597 (3) - ^
- 01:00:324 (1) - stack for strong music for next is weird, like not emphasis it properly, try move this to 460,200 to make jump
- 01:27:233 (2) - 176,160? so pattern shape of 01:26:506 (6,1,2,3,1) - looks more symmetrical

mod above me is telling already what most i want to say so yeah

good luck ~
Iceskulls
my angel adult loli ?

[general]
  1. just some snapping problem stuff that you may have to take care of them
[easy]
  1. 00:00:324 (1) - waoh that pretty a surprise for a beginner for sure and like this is the only place you use the 1/2 reverse too so i kinda find it weird for that , maybe consider changing this to 1/1 slider , it's ok to skip some beat in easy
  2. 01:00:324 (4) - or you can just make this 1/2 slider for emphasizing 01:00:506 - instead so that the problem with the thing I said above is gone but yea current rhythm is awkward to play tho
[normal]
  1. 00:00:324 (1,2) - still think it a bit too surprise for the player to start with a rhythm like this i would prefer to one you use for easy instead
  2. 00:47:597 (1,2) - well this is just triggered me lol so d , maybe try to place (2) right after (1) slidertail for better flow
  3. 01:20:869 (3,4) - 0.94x , can fix it if u care it just triggered me
  4. 01:27:415 (5,6) - just my opinion but i think that if u do the usual spacing instead of stacking it would express how the song goes intense here better , it like a jumps but in this case it's normal diff so i would prefer spacing them lol
[xxdetahx]
  1. 00:03:960 (1) - pretty weird to see that u map this snare for slider end when u just map it for something clickable here 00:02:869 (2) - and yea with the music here have like the similiar track it make this pretty awkward imo , you can try using this rhythm , i think with the consistency in that thing it would make the rhythm here more natural to play
  2. 00:12:324 (4) - 00:12:415 - sound like 1/6
  3. 01:13:051 (4,5,1) - visually the spacing is a bit kinda inconsistent and make it looks weird for me lol , i think spacing about 1.3x for 01:13:415 (5,1) - would make it looks more k
  4. 00:56:324 (1,2) - thanks to auto stacking now it's make (2) so hard to see in-game with default skin or not transparent circle skin something something idk , i guess manual stack would just sound better for this xd
  5. 00:57:869 - definitely 1/6
  6. 01:02:051 - 01:13:687 - 01:25:142 - 1/6

    kinda wonder why you stop using circle to slider jumps in kiai for a bit when you use it more on not kiai section
[mochi]
  1. 00:05:233 (3) - a potential area to use nc i guess since the beat here kinda start changing its tone so nc would make sense here
  2. 00:21:960 (2) - sound pretty weird that the cymbal is map for sliderend , you can try this rhythm
  3. 01:02:051 - 01:13:687 - 01:25:142 - 1/6
[sekai]
  1. 00:05:142 (6) - mmm sound a bit overmapped here , i think rhythm would play better if you delete this note
  2. 00:12:415 - sound like 1/6
  3. 00:34:324 (1,1,1) - don't think it really need to nc that much the beat here is pretty much sound same here and also spacing is also same so i would stick just delete nc from 00:34:687 (1) - 00:35:051 (1) -
  4. 00:41:233 (5,6) - just my opinion here , i think with the higher spacing here it would make the impact on the snare there feel a bit greater which make the flow here a bit better too , maybe try move 00:41:415 (6) - to around x180 y288 ?
  5. 00:57:869 - definitely 1/6
  6. 01:02:051 - 01:13:687 - 01:25:142 -1/6
[little]
  1. 00:42:687 - kinda weird that you ignore this kick beat when u just map the most of the kick in this section here lol it's also kinda make the rhythm 00:41:778 (1,2,3,4,5) - here feel a bit weird too
  2. 00:57:415 (7,8) - stack on the emphasized cymbal there kinda make the thing here play pretty awkward imo like most of the stack you did previously are work fine but this one i don't think so lol cus that cymbal would just feel a lots better with the jumps more than a stack imo, i would prefer to not stack it
  3. 00:57:869 - definitely 1/6
  4. 00:59:233 (1,1,1) - why nc spam here tho i don't think it really necessary to do that here , i don't if you just want to emphasis the vocal here i think with the regular nc it works better imo and also the vocal just say "1,2,3,4" here so kinda make sense if you use regular nc since the combo will also go "1,2,3,4" with the vocal if you care tho xd
  5. 01:02:051 - 01:13:687 -01:25:142 - 1/6
  6. 01:26:687 (8,1) - kinda wonder tho that why you don't stack these notes when there is a 1/1 break here like you did the stack to emphasis this kind of things in the kiai all the time aaa like this place 01:23:778 (9,1) - and yea i believe this part and 01:26:687 (8,1) - got the similiar feeling on the notes here so would make sense to just use the stack on 01:26:687 (8,1) - to make thing more consistent a bit
[insane]
  1. 00:02:324 (1,2) - mm i guess maybe i feel better if you just nc at 00:02:687 (2) - instead of 00:02:324 (1) - i find (2) fit for the nc more xd
  2. 00:12:415 (2) - sound like 1/6
  3. 00:21:051 (6,1) - should have higher spacing than 00:20:687 (5,6) - it make more sense cus (1) is emphasized cymbal , try move (6) to around x176 y216 ?
  4. 00:22:687 (1,2) - i think little diff did a nc better here , yea i think make more if you just nc 00:23:051 (2) - instead of 00:22:687 (1) - since it would help emphasis how the music change here better like in little diff
  5. 00:26:869 (5,1) - now this just really inconsistent with the others jumps for downbeat or emphasized red tick cus i was expect a jumps here but like well it's not a jumps here which make it plays pretty awkward and really inconsistent , would be better if you do the jumps here that would make thing play more natural a lots
  6. 00:36:324 (2,3,4) - 00:40:142 (1,2,3) - tfw play with default skin or not transparent skin and can't see the notes well cus auto stacking , yea just use manual stack instead lol
  7. 00:46:869 (4,5,6,7,1) - pourquoi? now this is when manual stack not good like auto stack , kinda weird cus it just looks like a very low spacing straight stream rather than an intentional manual stack tbh lol
  8. 00:57:869 - definitely 1/6
  9. 00:58:506 (1) - not see any change in music here so i think nc is not necessary here and also overall pattern doesn't really looks like it need nc for readability much too tho xd
  10. 01:01:778 (1) - simliar ^ why nc when there is nothing change here ? it's just looks weird o:
  11. 01:02:051 - 01:13:687 - 01:25:142 -1/6
  12. 01:13:233 (5,6,1,2,3,4,1) - don't think this kind of pattern would work here , all the beat are pretty much fit for the normal stream more since the beat sound something like moving pattern dunno how to describe tho but like yea using thing like 01:13:233 (5,6,1) - here just make this feel very awkward to play since the beat doesn't really support for the stop movement i guess lol
  13. 01:24:869 (6,7,1,2,3,4,1) - ^ yea same
  14. 01:23:778 (1,2) - 01:26:687 (1,2) - same as 00:22:687 (1,2) -
G.
why this drunk drummer appear on every anime song
Topic Starter
Doormat
thanks for the mods everyone! will get to them soon.

@Celsius I just played through the song like 20 times on 50% speed and I'm 90% certain that those are 1/4 notes and not 1/6 notes, but just in case I'll ask a few others to look into it as well
pkk
and drake said

let there be light

and there was light


mashallah
Little
Maakkeli

Maakkeli wrote:

little
  1. 00:01:051 (1,2) - i don't really get why this has two circles and then 00:01:960 (5) - is a slider. Like 00:01:960 (5) - has two snares on it and 00:01:233 (2) - is some super silent clap sound idk There's slider at that part because I want to put emphasis on the note at the head. It brings out the syncopation in the melody.
  2. 00:01:415 (3,4) - probably skipped this on purpose but i'm still gonna point it out (there are also others but i'm not gonna bother lol) Intentional.
  3. 00:03:597 (7) - 1/2 slider would've been cool Prefer to stop there because it makes the start of the next phrase feel stronger.
  4. 00:07:597 (4) - so this doesn't get two circles when 00:10:506 (3,4,5) - this has them (they're kinda similar... kinda ?) There's no particular reason for this, but I don't think it's necessary to use the exact same rhythms just because it sounds similar. At this part, the circles just make the placement more convenient for the second one.
  5. 00:12:687 (1) - ending this slider on this sound was awkward Long slider for vocal note emphasis.
  6. 00:18:324 (1) - this was also awkward since the powerful sound is now on the white tick right? Syncopation in the vocals is more interesting than the straight drums.
  7. 00:37:233 (2) - i was expecting bigger spacing on this but w/e Current spacing seems reasonable to me.
  8. 01:00:506 (2,1) - these are all same sounds right? the nc on 01:00:869 (1) - is kinda ehh cause of that imo. I would probably make 01:00:506 (2) - a 1/1 repeat slider Slider starts there because of vocals.
  9. 01:07:778 (1) - you too could be more "consistent" with your flowbreaks. Like 01:06:324 (1) - is a super powerful sound and it doesn't have a flowbreak. Then 01:07:778 (1) - has a flowbreak and it's literally just mapping the vocals (rip powerful white tick sound) Not sure what that means, or what I'm supposed to do about it.
  10. g
CelsiusLK

CelsiusLK wrote:

[little]
  1. 00:42:687 - kinda weird that you ignore this kick beat when u just map the most of the kick in this section here lol it's also kinda make the rhythm 00:41:778 (1,2,3,4,5) - here feel a bit weird too I want to put more emphasis to the important beats, so having stack with pause after them helps with that. I'm using basically the same rhythm as the first iteration of the phrase.
  2. 00:57:415 (7,8) - stack on the emphasized cymbal there kinda make the thing here play pretty awkward imo like most of the stack you did previously are work fine but this one i don't think so lol cus that cymbal would just feel a lots better with the jumps more than a stack imo, i would prefer to not stack it Yeah, unstacked.
  3. 00:57:869 - definitely 1/6 Just because the drummer is not perfect (not a robot), doesn't mean we have to map imperfectly too. When listening here, the note occurs between the 1/6 and 1/4, so it is reasonable to assume that it is an error on the part of the drummer. In this context, the composer's intention is obviously 1/4 beat (straight sixteenth notes). I don't see why it should be mapped as 1/6.
  4. 00:59:233 (1,1,1) - why nc spam here tho i don't think it really necessary to do that here , i don't if you just want to emphasis the vocal here i think with the regular nc it works better imo and also the vocal just say "1,2,3,4" here so kinda make sense if you use regular nc since the combo will also go "1,2,3,4" with the vocal if you care tho xd I just think it has nicer visual effect with the combo colour changes. By default, hitcircle numbers would be covered by hitburst anyway.
  5. 01:02:051 - 01:13:687 -01:25:142 - 1/6 No. These are clearly 1/4.
  6. 01:26:687 (8,1) - kinda wonder tho that why you don't stack these notes when there is a 1/1 break here like you did the stack to emphasis this kind of things in the kiai all the time aaa like this place 01:23:778 (9,1) - and yea i believe this part and 01:26:687 (8,1) - got the similiar feeling on the notes here so would make sense to just use the stack on 01:26:687 (8,1) - to make thing more consistent a bit Fair point, but I can't find a nice way to stack it while keeping the visual pattern and nice distance. Will try again when I have time.
Thanks.
http://f.ttle.li/tNvr.zip
Topic Starter
Doormat
MKL

Maakkeli wrote:

hi!!!!!!
(i think this was the map i was supposed to mod right?)

insane
  1. i would go for that sweet od8 but idk about you (and then i would up little's gd to od7.5 lol no; OD8 seems kind of too much for such a short map imo.. maybe if it was longer sure
  2. 00:01:051 (3) - not really a big fan of these 1/1 sliders that end on cool sounds. Like 00:03:960 (1) - , 00:05:960 (3) - and 00:10:142 (2) - to name a few i preffer these longer sliders though; instruments are sort of held here so that's what i was going for
  3. 00:03:597 (7) - this would be cool as a 1/2 slider cause of the extended idk what sound wanted to follow 00:02:324 (1) - 's lead because of the break in the main instruments
  4. 00:07:506 (3) - apparently you're going for a more "standard" hitsounding but there is a snare here in the song (also there are a lot of streams missing the claps). Dunno if you wanna do this but just to make sure you know lol mm not sure, like you said i'm going with some pretty simple hitsounding; including snares here would throw that off, i think. i'll probably play around with this a bit more first before i decide on anything though
  5. 00:26:869 (5) - i would've at least emphasized that red tick sound with a circle since that's the most powerful sound (yea even more powerful than the snare on the next white tick) tbhtbhtbhtbh. but 1/2 slider would be awesome on that red tick ah and then you could get your nc on the most powerful sound too made it clickable
  6. 00:29:233 (3,4) - i think this is the first triple you've missed there are actually quite a few of triples in this song that i skipped over; i just chose to focus on the main instruments this time because i think that gives more emphasis
  7. 00:47:233 (1) - hm kinda unexpected but idk probably fine blame sotarks, he suggested it lol
  8. 00:59:233 (1,2,1,2,1,2,1,2) - this kinda felt really overspaced for me since it's literally just vocals here. Might be the fact too that i don't really care about vocals in my maps. Also your visual spacing on 01:00:506 (2) - is fkd cause it looks the same as the spacing between 00:59:960 (1,2) - mm i think it's a matter of momentum; the jumps between the (2) -> (1) has a higher distance than the (1) -> (2) jump in all cases, so to accommodate for the increase in momentum i also increased the distance by a bit for the next (1) -> (2). this should be fine, i hope.
  9. 01:03:415 (1) - for some reason i was expecting this to be ctrl+g'd i prefer the current orientation; has more of a pull feel than a circular feel and helps to highlight the finish imo
  10. 01:20:869 (1) - imo you could be more consistent with your flowbreaks like at 01:17:960 (1) - there is a super powerful sound but it doesn't even have a flowbreak then this 01:20:869 (1) - gets a flowbreak but is (imo) far less powerful than 01:17:960 (1) - uhh, i don't really get what you're trying to say here.. if it's a flowbreak because it's a long slider that's because of the finish. wanted to really emphasize the trumpet and cymbals here, which is why they're 1/1 sliders
  11. 01:23:051 (4,5) - triple wanted to really focus on vocals here
  12. yes
good luck in your marvelous quest for ranking a tv size!!

Nely

Xinely wrote:

placeholder from ticket

General :
- missing video on hard mmm are you sure? video seems to be present in all diffs when i ran them through s:

Easy :
- 00:06:324 - imo sound of that trumpet is important and feel weird to skip due other trumpets at 00:05:233 - 00:05:597 - 00:05:960 - , and 00:06:506 - is only drum, i guess just end the slider at that redtick trumpet to follow all of them properly? it was mainly because of polarity worries, but you're right; trumpet emphasis is more important
- 00:47:233 (4) - somehow i feel drum finish emphasis the drum music better agree
- 00:54:869 (3) - drum at 00:55:051 - is clearly hear with 100% speed so try map it? i think you can replace this slider to 1/2 slider repeat want to focus on vocals here since it's an Easy
- 00:59:233 (1) - imo soft clap fits better than normal sampleset. normal sampleset hear a bit too loud for me i was debating between normal sample and soft clap lol; changed
- 01:12:506 - drum clap? just whistle doesnt emphasis it totally imo mm drum clap doesn't sound right imo; i think normal sampleset has more emphasis so i'm gonna try that for now
- 01:24:142 (3) - ^ (head)

Normal :
- 00:00:687 (2) - try change this to 1/2 slider? drum at 00:00:869 - is so strong qwq want to focus on finish sound so i think having spacing gap helps with finish emphasis
- 00:27:233 (1,2) - try zig zag flow? it feels more comfortable following how previous slider's curve works imo https://osu.ppy.sh/ss/5599548 changed to something more comfortable but it's not a zig zag
- 00:33:778 (3) - try curve less the slider http://puu.sh/q0gNY/fcacbf5539.jpg , it feels a bit weird to me see a bit curvy slider with curve on rightward then flow goes to right again for next object ok
- 00:40:506 - just curious why skip this? that drum is same like 00:37:960 - 00:36:506 - oops, changed
- 00:55:051 - if you follow vocal then ignore this, i just want to tell the drum is so strong here probably (at least) use 1/2 slider from previous whitetick will feel better yeah ok
- 00:57:778 - vocal or drum here are strong, its weird to skip this really http://puu.sh/q0h7y/b966e25e6f.jpg it was originally something like this; changed back to original pattern because i don't want the clap to be on the repeat part of the slider
- 01:17:415 (2) - a bit too curvy for me, try smoother it? http://puu.sh/q0hf1/fa76160d10.jpg i tried
- 01:27:415 (5,6) - try unstack? i remember that normal isnt recommended to do circles stack since you and celsius suggest, ok

mod above me is telling already what most i want to say so yeah

good luck ~

(K + 273.15)

CelsiusLK wrote:

my angel adult loli ?

[general]
  1. just some snapping problem stuff that you may have to take care of them
[easy]
  1. 00:00:324 (1) - waoh that pretty a surprise for a beginner for sure and like this is the only place you use the 1/2 reverse too so i kinda find it weird for that , maybe consider changing this to 1/1 slider , it's ok to skip some beat in easy ended up going with your next suggestion, so i think it's okay to use 1/2 repeat slider here, especially since it captures drums so well
  2. 01:00:324 (4) - or you can just make this 1/2 slider for emphasizing 01:00:506 - instead so that the problem with the thing I said above is gone but yea current rhythm is awkward to play tho tru
[normal]
  1. 00:00:324 (1,2) - still think it a bit too surprise for the player to start with a rhythm like this i would prefer to one you use for easy instead i think giving the finish some more emphasis by making it clickable works for Hard diff
  2. 00:47:597 (1,2) - well this is just triggered me lol so d , maybe try to place (2) right after (1) slidertail for better flow hoyl how did i not notice this sooner
  3. 01:20:869 (3,4) - 0.94x , can fix it if u care it just triggered me oops
  4. 01:27:415 (5,6) - just my opinion but i think that if u do the usual spacing instead of stacking it would express how the song goes intense here better , it like a jumps but in this case it's normal diff so i would prefer spacing them lol since you and nely suggest, ok
[insane]
  1. 00:02:324 (1,2) - mm i guess maybe i feel better if you just nc at 00:02:687 (2) - instead of 00:02:324 (1) - i find (2) fit for the nc more xd i think better to start nc at finish because new phrase
  2. 00:12:415 (2) - sound like 1/6 played this on like 50% speed a bunch of times and they all sound like 1/4 to me. am going to check with a lot more people though!
  3. 00:21:051 (6,1) - should have higher spacing than 00:20:687 (5,6) - it make more sense cus (1) is emphasized cymbal , try move (6) to around x176 y216 ? nic
  4. 00:22:687 (1,2) - i think little diff did a nc better here , yea i think make more if you just nc 00:23:051 (2) - instead of 00:22:687 (1) - since it would help emphasis how the music change here better like in little diff i actually had this before, but changed because new phrase started on the (1). i think ur write thou
  5. 00:26:869 (5,1) - now this just really inconsistent with the others jumps for downbeat or emphasized red tick cus i was expect a jumps here but like well it's not a jumps here which make it plays pretty awkward and really inconsistent , would be better if you do the jumps here that would make thing play more natural a lots ye fixed when applied maakkeli's mod
  6. 00:36:324 (2,3,4) - 00:40:142 (1,2,3) - tfw play with default skin or not transparent skin and can't see the notes well cus auto stacking , yea just use manual stack instead lol lolk
  7. 00:46:869 (4,5,6,7,1) - pourquoi? now this is when manual stack not good like auto stack , kinda weird cus it just looks like a very low spacing straight stream rather than an intentional manual stack tbh lol increased spacing a bit zzzz
  8. 00:57:869 - definitely 1/6 gonna need to check with more people but i think it's 1/4
  9. 00:58:506 (1) - not see any change in music here so i think nc is not necessary here and also overall pattern doesn't really looks like it need nc for readability much too tho xd oop
  10. 01:01:778 (1) - simliar ^ why nc when there is nothing change here ? it's just looks weird o: oop x2
  11. 01:02:051 - 01:13:687 - 01:25:142 -1/6 yehaj gonna check
  12. 01:13:233 (5,6,1,2,3,4,1) - don't think this kind of pattern would work here , all the beat are pretty much fit for the normal stream more since the beat sound something like moving pattern dunno how to describe tho but like yea using thing like 01:13:233 (5,6,1) - here just make this feel very awkward to play since the beat doesn't really support for the stop movement i guess lol ok just made it into regular stream zzz
  13. 01:24:869 (6,7,1,2,3,4,1) - ^ yea same yehaj sam. actually i think this stream is just a little bit too long anyways so i shortened it lo
  14. 01:23:778 (1,2) - 01:26:687 (1,2) - same as 00:22:687 (1,2) - same
G.
why this drunk drummer appear on every anime song

thanks again everyone~~ ( ´ ▽ ` )ノ
also updated Little's diff
Suimya
@Doormat can you please fix the stuff for me, I can't really use my pc right now, sorry for the delayed reply ></
DeletedUser_6181859
I've tried to make mod for this map for three days.
So late.
Without mod, give get your kudosustars lol.
xxdeathx

Xinely wrote:

placeholder from ticket

General :
- missing video on hard

CloudSplash16 wrote:

As usual, Mochi's Hard is missing video.
esudeath :
- 00:00:324 (1) - try move tail to leftside? so last's repeat will point to next object with nicely i want the repeat slider to be kind of parallel
- 00:13:324 (3) - clap? the drum is strong uwu from now on i'm avoiding recurring claps on these kind of triplets
- 00:14:778 - feels weird now if you skip when you mapped it before and after (00:16:233 -) doesn't matter too much
- 00:20:597 - ^
- 00:35:233 (4) - since your is 2nd hard and seems harder than mochi's then i will say that would be nicer if you make this a bit harder with 00:35:233 - circle and 00:35:415 - triplet here don't want to overmap
- 00:46:324 (2) - 00:55:597 (3) - try smoother the slider a bit. too curvy ueee k
- 00:52:597 - circle for drum? don't hear it
- 00:57:233 (3) - tail 64,112 to make it points to next object nicely k
- 01:13:778 (1) - why inconsistency spacing here? it will be nicer to keep use 1,2x can have larger spacing on strong downbeat
thanks elybaby~

CelsiusLK wrote:

[xxdetahx]
  1. 00:03:960 (1) - pretty weird to see that u map this snare for slider end when u just map it for something clickable here 00:02:869 (2) - and yea with the music here have like the similiar track it make this pretty awkward imo , you can try using this rhythm , i think with the consistency in that thing it would make the rhythm here more natural to play good point
  2. 00:12:324 (4) - 00:12:415 - sound like 1/6 no
  3. 01:13:051 (4,5,1) - visually the spacing is a bit kinda inconsistent and make it looks weird for me lol , i think spacing about 1.3x for 01:13:415 (5,1) - would make it looks more k k
  4. 00:56:324 (1,2) - thanks to auto stacking now it's make (2) so hard to see in-game with default skin or not transparent circle skin something something idk , i guess manual stack would just sound better for this xd dunno what auto or manual stacking is
  5. 00:57:869 - definitely 1/6 you can hear 3 sounds between 00:57:778 to 00:57:960, inclusively, which is 1/4
  6. 01:02:051 - 01:13:687 - 01:25:142 - 1/6 don't see how that's 1/6 either

    kinda wonder why you stop using circle to slider jumps in kiai for a bit when you use it more on not kiai section if you mean the triple stacks, i decided to focus on those instead of ignoring them for jumps in the kiai if you mean why i don't use higher spacing between circle to slider, mostly it's because it would make the overall spacing look inconsistent like if i want to increase the spacing of 01:20:687 (5,1) - then 01:20:324 (4,5,1) - would look inconsistent. i can only do it for ones arranged like 01:17:415 (3,4,1) - where the distance between 01:17:415 (3,1) - can stay the same while increasing the spacing of 01:17:778 (4,1) -
G.
why this drunk drummer appear on every anime song
thanks fahrenheit!

SPOILER
osu file format v14

[General]
AudioFilename: sakura.mp3
AudioLeadIn: 0
PreviewTime: 61869
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:SAKURA Skip
TitleUnicode:SAKURAスキップ
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Doormat
Version:Xxdeathx's Hard
Source:NEW GAME!
Tags:Sekaii Sekai-nyan -Sekai- Momochikun Little CloudSplash16 xxdeathx フォーフォリウム ニューゲーム opening tv size takeda yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hajime 篠田はじめ ayumi takeo 竹尾歩美 iijima yun 飯島ゆん
BeatmapID:1020927
BeatmapSetID:474731

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CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.36
SliderTickRate:1

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VINXIS


ban this video


also 01:03:233 (6,2) - delete ur accoun t
worst fl player
Triggering
Shad0w1and
water check
2016-07-18 17:30 Doormat: ACTION is listening to [https://osu.ppy.sh/b/1017007 fourfolium - SAKURA Skip]
2016-07-18 17:30 Doormat: 00:12:415 - 00:57:869 - 01:02:051 - 01:13:687 - 01:25:142 - are the timestamps where i'm not sure if it's 1/4 or 1/6
2016-07-18 17:30 Doormat: holy my osu glitched so hard that i ended up messaging the wrong person lmao
2016-07-18 17:31 Shad0w1and: 00:58:051 - missing beat
2016-07-18 17:31 Shad0w1and: 1/4
2016-07-18 17:31 Shad0w1and: all 1/4
2016-07-18 17:31 Doormat: yeah had a feeling
2016-07-18 17:32 Doormat: that i was missing a beat there
2016-07-18 17:32 Doormat: thanks again though
2016-07-18 17:32 Shad0w1and: just count beats
2016-07-18 17:32 Shad0w1and: 8 beat then never 1/6 :X
2016-07-18 17:34 Shad0w1and: 01:24:869 - no sound here tbh
2016-07-18 17:34 Shad0w1and: but a sound here 01:25:324 -
2016-07-18 17:35 Doormat: holy
2016-07-18 17:35 Doormat: ok
2016-07-18 17:35 Doormat: thanks
2016-07-18 17:36 Shad0w1and: 00:58:051 - yeas beat 01:13:324 - no beat
2016-07-18 17:36 Shad0w1and: yes*
2016-07-18 17:37 Shad0w1and: ha does not matter actually
2016-07-18 17:37 Shad0w1and: but if only you care about 100% accuracy like me
2016-07-18 17:38 Doormat: lol
2016-07-18 17:38 Shad0w1and: <-25% playback rate mapping guy
2016-07-18 17:38 Doormat: i do though zz
2016-07-18 17:38 Doormat: nice
2016-07-18 17:38 Doormat: i should do that more often lol
2016-07-18 17:38 Doormat: you can post irc in thread for kds
2016-07-18 17:38 Doormat: chances are i'll make the changes tonight
2016-07-18 17:38 Doormat: can't really do right now because laptop
2016-07-18 17:39 Doormat: and too much of a mess to change in a public place
2016-07-18 17:39 Doormat: =w=
2016-07-18 17:39 Shad0w1and: Xd sure I want my 200th kd
Topic Starter
Doormat
@100bit thanks for the stars ( ´ ▽ ` )ノ

@VINXIS hoyl how did i not see that. fixed

@Shad0w will apply changes from irc mod later tonight since I'm not exactly in the most ideal place to make significant changes like that =w=

Updated death's Hard and still gathering a few more opinions on whether those streams are 1/4 or 1/6, although i'm inclined to agree with Little that the drummer's intention was that it's supposed to be 1/4 since a 1/6 snap in the middle of a 1/4 stream plays like ass.

waiting on Mochi to update and also waiting on Sekaii to update since i'm not familiar with her mapping style and don't want to accidentally ruin the map by changing something she might not have wanted
Momochikun

Xinely wrote:

placeholder from ticket

General :
- missing video on hard gak missing coeg-_-


Hard :
- sak jane kepikiran kok geblek ngene seh AR 7,1 awkawkawk loh baru nyadar wkwkwkw AR 7 ae wes
- 00:02:869 (7,8) - iki kroso rada aneh menurutku moro2 ngemphasis e nang drum tapi pas 00:01:778 (4) - waya e iki kek lebih ignore drum terus emphasis nang trompet e, cobaen ae mari e 1/1 slider circle sek baru 1/2 sliders? aku prefer 1/2 soale onok pattern mbe 1/1 e
- 00:07:960 (4) - coba 320,12? ben onok jump e sitik gae slider e woke
- 00:18:869 - lek misal iki sampe di finish gara2 cymbal e lah kok di map tail? iki bareng karo clap dadine gaopo lh lek tail
- 00:21:960 (2) - ^
- 00:37:778 (5) - coba ganti circles ae? ben iso triplet nang 00:38:051 - soal e krungu soro drum e angel engkok, wes kadung paralel karo 1/1 e
- 00:58:506 (6) - mending 252,108 ben dari design ketok lebih rapi ok
- 01:13:415 (4) - 1,2x spacing ae? 1,36x kegeden menurutku gae 1/4 an sip

good luck ~

CelsiusLK wrote:

my angel adult loli ?


[mochi]
  1. 00:05:233 (3) - a potential area to use nc i guess since the beat here kinda start changing its tone so nc would make sense here kinda dont need it as my nc pattern were per 2 downbeat
  2. 00:21:960 (2) - sound pretty weird that the cymbal is map for sliderend , you can try this rhythm done
  3. 01:02:051 - 01:13:687 - 01:25:142 - 1/6 my opinion is kinda same with doormat, will wait for further clarification
G.
why this drunk drummer appear on every anime song
thanks

SPOILER
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Title:SAKURA Skip
TitleUnicode:SAKURAスキップ
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Doormat
Version:Mochi's Hard
Source:NEW GAME!
Tags:Sekaii Sekai-nyan -Sekai- Momochikun Little CloudSplash16 xxdeathx フォーフォリウム ニューゲーム opening tv size takeda yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hajime 篠田はじめ ayumi takeo 竹尾歩美 iijima yun 飯島ゆん
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204,216,55597,2,0,B|245:224|284:197|284:197|318:207|329:222,1,132.999996448517,8|8,0:0|0:0,0:0:0:0:
460,322,56324,6,0,P|472:257|494:169,1,140,4|8,0:0|0:0,0:0:0:0:
356,83,57051,2,0,P|344:148|322:236,1,140,2|8,0:0|0:0,0:0:0:0:
283,292,57597,1,4,0:0:0:0:
204,263,57778,2,0,P|170:251|130:244,1,70,0|0,3:0|3:0,0:0:0:0:
107,142,58142,2,0,P|141:154|181:161,1,70,0|0,3:0|3:0,0:0:0:0:
252,108,58506,2,0,L|238:30,1,70,0|0,3:0|3:0,0:0:0:0:
343,93,58869,2,0,L|355:161,1,70,0|0,3:0|3:0,0:0:0:0:
367,245,59233,5,0,1:0:0:0:
442,282,59597,1,0,0:0:0:0:
380,338,59960,1,0,0:0:0:0:
300,309,60324,1,0,0:0:0:0:
300,309,60506,2,0,L|161:277,1,140,2|2,0:0|0:0,0:0:0:0:
91,104,61233,1,0,0:0:0:0:
91,104,61415,2,0,L|166:121,1,70,0|0,3:0|1:0,0:0:0:0:
256,96,61778,1,0,1:0:0:0:
251,206,61960,5,0,1:0:0:0:
240,213,62051,1,0,1:0:0:0:
230,222,62142,2,0,P|167:235|106:172,1,140,4|8,1:0|0:0,0:0:0:0:
40,87,62687,1,0,0:0:0:0:
40,87,62869,2,0,P|103:74|164:137,1,140,2|8,0:0|0:0,0:0:0:0:
239,143,63415,6,0,L|378:110,1,140,6|0,0:0|0:0,0:0:0:0:
458,99,63960,2,0,L|439:170,1,70,8|0,0:0|0:0,0:0:0:0:
503,222,64324,2,0,L|484:293,1,70,2|0,0:0|0:0,0:0:0:0:
416,338,64687,1,8,0:0:0:0:
334,318,64869,1,0,0:0:0:0:
283,251,65051,6,0,P|229:240|155:299,1,140,2|8,0:0|0:0,0:0:0:0:
86,323,65597,1,0,0:0:0:0:
32,258,65778,2,0,P|14:219|22:181,1,70,2|0,0:0|0:0,0:0:0:0:
46,113,66142,1,8,0:0:0:0:
129,55,66324,6,0,L|276:81,1,140,6|0,0:0|0:0,0:0:0:0:
377,142,66869,2,0,L|303:155,1,70,14|0,0:0|0:0,0:0:0:0:
211,243,67233,2,0,L|279:230,1,70,6|0,0:0|0:0,0:0:0:0:
346,282,67597,2,0,P|365:315|367:348,1,70,8|0,0:0|0:0,0:0:0:0:
423,243,67960,6,0,P|397:184|409:105,1,140,4|8,1:0|0:0,0:0:0:0:
463,48,68506,1,0,0:0:0:0:
463,48,68687,2,0,P|402:75|324:78,1,140,2|8,0:0|0:0,0:0:0:0:
242,46,69233,6,0,B|204:89|204:89|228:176,1,140,6|0,0:0|0:0,0:0:0:0:
267,246,69778,1,8,0:0:0:0:
267,246,69960,1,0,0:0:0:0:
185,267,70142,2,0,L|114:252,2,70,2|0|8,0:0|0:0|0:0,0:0:0:0:
334,343,70869,6,0,B|371:323|371:323|420:340|463:303,1,140,4|8,0:0|0:0,0:0:0:0:
498,227,71415,2,0,L|511:153,1,70,2|4,0:0|0:0,0:0:0:0:
401,29,71960,1,8,0:0:0:0:
320,53,72142,6,0,L|344:190,1,140,4|6,0:0|0:0,0:0:0:0:
286,252,72687,2,0,P|249:235|212:233,1,70,10|2,0:0|0:0,0:0:0:0:
119,312,73051,2,0,P|176:338|234:341,1,105,6|0,0:0|1:0,0:0:0:0:
250,358,73415,2,0,L|297:348,2,35,0|0|0,3:0|1:0|3:0,0:0:0:0:
286,252,73778,6,0,L|302:177,1,70,4|0,1:0|0:0,0:0:0:0:
198,161,74142,2,0,L|182:86,1,70,8|0,0:0|0:0,0:0:0:0:
243,32,74506,1,2,0:0:0:0:
313,76,74687,1,2,0:0:0:0:
362,7,74869,1,8,0:0:0:0:
431,53,75051,6,0,P|478:93|483:181,1,140,6|0,0:0|0:0,0:0:0:0:
425,224,75597,2,0,P|410:260|408:303,1,70,8|0,0:0|0:0,0:0:0:0:
351,353,75960,2,0,B|302:335|249:346|249:346|214:315,1,140,2|8,0:0|0:0,0:0:0:0:
88,205,76687,6,0,P|140:166|225:157,1,140,2|8,0:0|0:0,0:0:0:0:
278,102,77233,1,0,0:0:0:0:
278,102,77415,2,0,P|315:110|351:127,1,70,2|0,0:0|0:0,0:0:0:0:
396,189,77778,5,8,0:0:0:0:
396,189,77960,2,0,L|366:41,1,140,4|0,0:0|0:0,0:0:0:0:
465,19,78506,2,0,L|478:87,1,70,14|0,0:0|0:0,0:0:0:0:
498,169,78869,2,0,L|511:237,1,70,6|0,0:0|0:0,0:0:0:0:
445,314,79233,6,0,P|413:329|375:328,1,70,8|0,0:0|0:0,0:0:0:0:
367,320,79506,1,0,1:0:0:0:
355,311,79597,2,0,P|296:297|232:358,1,140,4|8,1:0|0:0,0:0:0:0:
158,373,80142,1,0,0:0:0:0:
94,317,80324,2,0,B|92:274|66:248|66:248|66:209|100:175,1,140,2|8,0:0|0:0,0:0:0:0:
151,105,80869,6,0,L|292:69,1,140,6|0,0:0|0:0,0:0:0:0:
369,52,81415,2,0,P|387:85|389:123,1,70,8|0,0:0|0:0,0:0:0:0:
348,190,81778,2,0,P|401:198|468:130,1,140,2|8,0:0|0:0,0:0:0:0:
286,70,82506,6,0,L|252:205,1,140,2|8,0:0|0:0,0:0:0:0:
180,249,83051,1,2,0:0:0:0:
180,249,83233,2,0,L|198:322,1,70,2|0,0:0|0:0,0:0:0:0:
265,366,83597,1,8,0:0:0:0:
327,290,83778,6,0,B|376:274|376:274|401:283|401:283|439:265|482:269,1,140,6|6,0:0|0:0,0:0:0:0:
492,190,84324,1,8,0:0:0:0:
430,132,84506,1,2,0:0:0:0:
512,72,84687,1,6,0:0:0:0:
312,37,85051,2,0,L|265:24,2,35,0|0|0,1:0|1:0|3:0,0:0:0:0:
350,112,85415,6,0,P|313:170|307:250,1,140,4|2,0:0|0:0,0:0:0:0:
337,317,85960,1,0,0:0:0:0:
240,293,86142,2,0,L|171:313,1,70,4|0,0:3|0:0,0:0:0:0:
90,295,86506,1,0,1:0:0:0:
175,233,86687,6,0,B|252:212|252:212|289:220|310:244,1,140,6|4,0:0|0:0,0:0:0:0:
393,261,87233,1,2,0:0:0:0:
372,172,87415,1,0,1:0:0:0:
295,122,87597,1,6,0:0:0:0:
Topic Starter
Doormat

Shad0w1and wrote:

SPOILER
water check
2016-07-18 17:30 Doormat: ACTION is listening to [https://osu.ppy.sh/b/1017007 fourfolium - SAKURA Skip]
2016-07-18 17:30 Doormat: 00:12:415 - 00:57:869 - 01:02:051 - 01:13:687 - 01:25:142 - are the timestamps where i'm not sure if it's 1/4 or 1/6
2016-07-18 17:30 Doormat: holy my osu glitched so hard that i ended up messaging the wrong person lmao
2016-07-18 17:31 Shad0w1and: 00:58:051 - missing beat fixed
2016-07-18 17:31 Shad0w1and: 1/4
2016-07-18 17:31 Shad0w1and: all 1/4
2016-07-18 17:31 Doormat: yeah had a feeling
2016-07-18 17:32 Doormat: that i was missing a beat there
2016-07-18 17:32 Doormat: thanks again though
2016-07-18 17:32 Shad0w1and: just count beats
2016-07-18 17:32 Shad0w1and: 8 beat then never 1/6 :X
2016-07-18 17:34 Shad0w1and: 01:24:869 - no sound here tbh there's a sound on the blue tick after it so leaving this blank would make it feel really weird imo
2016-07-18 17:34 Shad0w1and: but a sound here 01:25:324 - i tried a thing since the sound here isn't very distinct
2016-07-18 17:35 Doormat: holy
2016-07-18 17:35 Doormat: ok
2016-07-18 17:35 Doormat: thanks
2016-07-18 17:36 Shad0w1and: 00:58:051 - yeas beat 01:13:324 - no beat fixed first one, but i hear a drum beat on the second one when at 50% playback
2016-07-18 17:36 Shad0w1and: yes*
2016-07-18 17:37 Shad0w1and: ha does not matter actually
2016-07-18 17:37 Shad0w1and: but if only you care about 100% accuracy like me
2016-07-18 17:38 Doormat: lol
2016-07-18 17:38 Shad0w1and: <-25% playback rate mapping guy
2016-07-18 17:38 Doormat: i do though zz
2016-07-18 17:38 Doormat: nice
2016-07-18 17:38 Doormat: i should do that more often lol
2016-07-18 17:38 Doormat: you can post irc in thread for kds
2016-07-18 17:38 Doormat: chances are i'll make the changes tonight
2016-07-18 17:38 Doormat: can't really do right now because laptop
2016-07-18 17:39 Doormat: and too much of a mess to change in a public place
2016-07-18 17:39 Doormat: =w=
2016-07-18 17:39 Shad0w1and: Xd sure I want my 200th kd
applied Mochi's update. going to get a few more opinions on 1/4 and wait for Sekaii to update
Topic Starter
Doormat
updated with new mp3, so please delete/redownload if you have the mapset if you had it before July 20. still waiting on Sekaii's reply-
Topic Starter
Doormat
since Sekaii's currently unavailable and asked me to apply the mods in her stead, I had a talk with Little on how to apply the mods for Sekaii's diff and we tried to apply the mods that wouldn't break the style of the map. hopefully we're good to go?
Iceskulls
Little
whee
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