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miwa - Shanranran feat. 96neko -TV Edit Ver.-

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Izzywing
M4M from my queue :)

[Easy]

Your NC's at the start kinda confuse me, I guess you're going off the vocals? I feel like doing it every 2 measures would be better imo. So NC 00:04:910 (3) - instead of 00:04:021 (1), etc etc

00:04:021 (1,3) - Aren't properly blanketed if you want them to be.

00:08:021 (1) - I feel NC should be on 00:08:466 (2) - instead.

00:09:799 - There isn't really an exact sound here so making it a clickable circle doesn't really make sense. Would fit more as a slider-end.
00:11:577 - ^ The same applies here. The vocal happens before this white tick and there's no instrumental sound on it so it probably shouldn't be clickable.

00:17:799 (4,1) - Kind of a tight flow here, you could move 1 up and to the right some to make it more natural - Like this maybe? Could make a triangle https://osu.ppy.sh/ss/6419489

00:29:354 (1) - NC should be on 00:29:799 (2) - to follow the NC every two measures pattern.
00:36:466 (1) - NC should be on 00:36:910 (2) -

00:44:021 (1,2) - Might be better if these are the same shape? They're currently tilted a bit differently and it's kinda weird. Same with 00:40:466 (1,2). If you're going to rotate the second slider a bit, rotate a bit more. Otherwise just use the same shape.

00:55:132 (1,1) - These almost overlap because of the blanket so it looks kinda bad. Maybe find a different shape for 00:56:466 (1) -

01:14:243 (1,2,3) - The gaps between these sliders are not equal so this pattern looks messy.

[Railgun's Hard]

00:09:354 (3) - I like this note having a decent spacing to it, but I don't like the spacing on 00:09:577 (4) - as the sound here doens't deserve any more than the usual 1.3. It is an offbeat slider after all, starting on a red tick.

00:08:466 (1,2) - This rhythm doesn't really make sense. You're ignoring the vocal on 00:08:799, and yeah 3/4 is weird and all but you could use a passive rhythm so it's not confusing to the player. Just a big reverse slider is better than this imo, starting on 00:08:466, with reverse at 00:08:799 -

00:12:021 (1,2,3) - If you're using 3/4 gaps here, why not continue it for 00:12:910 (5,6,7)? Instead of a 1/2 slider for 00:13:132 (6) - just put a circle on 00:13:243. I don't really like 3/4 gaps in hards regardless so reverse sliders are probably better here instead of circles.

00:17:354 (5) - NC should be here

00:22:688 (1) - Kind of a big jump don't you think? Much bigger than anything so far, and I suppose it's a strong downbeat, but is it THAT strong?

00:28:466 (2) - 1.67x spacing to this note makes sense, but 1.67 spacing from this note does not. Lower the spacing for 00:28:688 (3) - as it doesn't need to be emphasized in any way.

00:43:799 (7,1) - This is kinda neat, why not do it again at 00:47:354 (6,1) - ?

00:53:577 (2) - Why does this have two red nodes? The second one makes the big curve look ugly as part of it is randomly straight

01:07:799 (4) - Not a fan of this offbeat slider, 01:08:021 - should be clickable. Maybe make 01:07:799 - a circle then 01:08:021 - a 1/2 slider.

01:12:466 (8) - NC should be here

01:22:466 (5) - As before, I prefer this to involve the sound at 01:22:577 - so you're not switching from using 3/4 gaps to 1/2 ones while the song continues to use the 3/4 gaps.

[Broom]

Same NC concerns as easy, but I guess it's not as big of a deal for this diff as the rhythm is less cookie cutter.

00:12:021 (1) - Would move so its not as close to 00:11:132 (3) -

00:16:466 (2,4) - Why are these spaced differently?

00:32:910 (5,1) - stack? This way the jump is from 00:33:132 (1,2) - which makes much more sense then from 5 to 1.

00:33:354 (2) - Btw, NC should be here, not 00:33:132 (1) -

00:52:910 (6) - NC would fit here! new measure + big jump, so the NC adds on to the emphasis.

I really like how the triangle jump patterns play but I feel you could clean up the aesthetics of them a bit, they feel a bit...messy? I don't really know how to describe it.

Nice mapset overall, good luck!
ErunamoJAZZ
ups... había olvidado corregir unos hitsounds luego de un Ctrl+G
osu file format v14

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AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Shanranran feat. 96neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
BeatmapID:1017917
BeatmapSetID:474713

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Topic Starter
CodeS

Hobbes2 wrote:

M4M from my queue :)

[Easy]

Your NC's at the start kinda confuse me, I guess you're going off the vocals? I feel like doing it every 2 measures would be better imo. So NC 00:04:910 (3) - instead of 00:04:021 (1), etc etc

00:04:021 (1,3) - Aren't properly blanketed if you want them to be. Please, where do you see a non perfect blanket? http://i.imgur.com/CGgnEmR.png

00:08:021 (1) - I feel NC should be on 00:08:466 (2) - instead. No reason gameplay wise, in fact, that would be confusing.

00:09:799 - There isn't really an exact sound here so making it a clickable circle doesn't really make sense. Would fit more as a slider-end.
00:11:577 - ^ The same applies here. The vocal happens before this white tick and there's no instrumental sound on it so it probably shouldn't be clickable. First example you're right, second is voice end and also the start to the "woosh" sound that translates to the spinner, is low, but it's there, changed first to slider

00:17:799 (4,1) - Kind of a tight flow here, you could move 1 up and to the right some to make it more natural - Like this maybe? Could make a triangle https://osu.ppy.sh/ss/6419489 Nope

00:29:354 (1) - NC should be on 00:29:799 (2) - to follow the NC every two measures pattern. I'm clearly not following every two meassures pattern, I'm following the voice change.
00:36:466 (1) - NC should be on 00:36:910 (2) -

00:44:021 (1,2) - Might be better if these are the same shape? They're currently tilted a bit differently and it's kinda weird. Same with 00:40:466 (1,2). If you're going to rotate the second slider a bit, rotate a bit more. Otherwise just use the same shape. and what's the difference gameplay wise? the difference is Minimal.


00:55:132 (1,1) - These almost overlap because of the blanket so it looks kinda bad. Maybe find a different shape for 00:56:466 (1) - Nope, I want to keep the blanket.

01:14:243 (1,2,3) - The gaps between these sliders are not equal so this pattern looks messy. Fixed


[Broom]

Same NC concerns as easy, but I guess it's not as big of a deal for this diff as the rhythm is less cookie cutter.

00:12:021 (1) - Would move so its not as close to 00:11:132 (3) - and why is that? there's no difference gameplay wise, the note follows the slider movement, unless you think an "almost touching note to slider who dissapeared several miliseconds before" would be confusing

00:16:466 (2,4) - Why are these spaced differently? Fixed

00:32:910 (5,1) - stack? This way the jump is from 00:33:132 (1,2) - which makes much more sense then from 5 to 1. Nope, they belong to different music sections.

00:33:354 (2) - Btw, NC should be here, not 00:33:132 (1) - Fixed

00:52:910 (6) - NC would fit here! new measure + big jump, so the NC adds on to the emphasis.

I really like how the triangle jump patterns play but I feel you could clean up the aesthetics of them a bit, they feel a bit...messy? I don't really know how to describe it. This doesn't help, clean up what? the shape? the angle? , also which jumps? the kiai ones? the slow part ones? because they were made with the Poly circle creation, you can't get cleaner than that.

Nice mapset overall, good luck!

Thanks for the mod!

Will mod your map in max 2 - 3 days


-----

Updated Eru's and Railgun's diff
Shunao
Hi!
M4M from my Queue~



  • [Easy]
  1. 00:21:799 (5,1) - Imperfect blanket (on the tail of the slider 1)
  2. 00:21:799 (5,3) - Overlap, if you can't, you need to space it a little more
  3. 00:35:577 (4,3) - Can you blanket this?
  4. 00:36:910 (2,3,4,5,6) - Here I suggest this because you forget big white tick (vocals)
  5. 00:44:910 (2,3) - Imperfect blanket
  6. 00:58:688 (4,1) - Can you blanket this?

  • [EruJazz's Normal]
  1. 00:02:243 (3,1) - Inconsistent spacing
  2. 00:37:577 (2) - I would like to know why this slider are not curved because here 00:34:466 is curved, and this is inconsistent.
  3. 00:53:577 (2,1) - This should be a blanket?

  • [Railgun's Hard]
  1. 00:08:466 (1,2) - Do something similar to what you did at 00:10:243 because this is the same vocals (inconsistent).
  2. 00:42:021 (5,1) - Imperfect blanket (on the tail of the slider 1)
  3. 01:02:243 (2) - Here a triple should be nice because we hear a good instrumental.
  4. 01:16:466 (2) - ^
  5. 01:22:243 (4,5) - Inconsistent spacing, I don't know why your spacing is too high.

  • [Broom & Witches]
  1. I can't find anything (cuz im noob ;w;)
That's all for me!
GOOD LUCK!
Topic Starter
CodeS

ShogunMoon wrote:

Hi!
M4M from my Queue~



  • [Easy]
  1. 00:21:799 (5,1) - Imperfect blanket (on the tail of the slider 1) Fixed
  2. 00:21:799 (5,3) - Overlap, if you can't, you need to space it a little more There's more than 3 sec difference between them lmao, actually, like, 4, this is in no way an issue.
  3. 00:35:577 (4,3) - Can you blanket this? Fixed
  4. 00:36:910 (2,3,4,5,6) - Here I suggest this because you forget big white tick (vocals) Nope, you're asking me to ignore 00:37:354 - which is what I've been mostly mapping in past parts for an slider end, and I don't like that
  5. 00:44:910 (2,3) - Imperfect blanket Fixed
  6. 00:58:688 (4,1) - Can you blanket this? Fixed

That's all for me!
GOOD LUCK!

Thanks for the mod!

I will mod your map back this Wednesday which is my day off from wor!
Pentori
hi!
[General]
this is the tv size version right? metadata should be slightly different then
http://www.flyingwitch.jp/goods/op.html

title: シャンランラン feat.96猫 –TV Edit Ver.-
romanised title: Shanranran feat. 96neko -TV Edit Ver.-

[Broom & Witches]
00:02:243 (2,3) - can you blanket with the stacked note? in gameplay this is more noticeable http://puu.sh/s07KU/485b888f62.jpg
00:09:354 (1,2) - might play better to mush this into 1 slider similar to 00:08:466 (3) - since there isn't and sound worth clicking on 00:09:799
00:13:632 (1) - probably better to snap this spinner to the blue tick on 00:13:688 - so it doesn't appear too early
00:25:354 (3,4) - would probably play better if you ctrl g'ed this rhythm so that the dominant beat on 00:25:799 - can be clicked
00:30:243 (1,2,3) - would play better if you made the rhythm more like this http://puu.sh/s0mcu/b040918118.jpg since there is no sound on 00:30:466 - therefore you should distinguish this from ordinary triplets
00:39:688 - triplet here would be nice
00:54:688 (1) - should be 1/8
00:56:466 (1,2,3,4,5,6,7,8) - this combo is really long compared to others. try find somewhere to break this combo in half
01:08:021 (5) - maybe here as well
01:18:132 - triple here?
01:18:243 (2) - clap

[Railgun's Hard]
00:08:466 (1,2,3,4,5,1,2) - very awkward rhythms here - doesn't really follow the music that well. 00:08:688 (2) - and 00:09:577 (4) - don't land on anything clickable since vocals are on blue ticks so imo it'd be better to build a rhythm around the instruments 00:08:466 (1)
00:10:910 (2) - i dont rly like how the strong beats are on slider ends. maybe you'll rework this from the point above
00:12:688 (3,4,5) - isn't stacked properly. try restack this again http://puu.sh/s0mGr/e2195aad34.jpg
00:19:799 (2) - aye, try make the 2nd half of the slider the same angle as the first half http://puu.sh/s0n0I/9027368a57.jpg
01:03:577 (1,2) - 01:04:688 (4,5) - 01:05:354 (1,2) - 01:08:243 (5,6) - 01:17:799 (1,2) - make these triplets, you're skipping the claps 01:04:021 - 01:04:910 - 01:05:799 - 01:08:466 - 01:18:243 - which is really irritating when playing as it is the heart of the song

[EruJazz's Normal]
01:02:466 (2) - quite awkward imo, originally you built a rhythm around clicking the white tick drums here like at 00:59:132 (2,3) - but here you break that consistency by making the player click the red tick. it might be better to just remove the slider and have a circle on 01:02:688
01:18:243 - clap

[Easy]
00:36:466 (1,2) - swap ncs, creates consistency with how u originally nc'ed downbeats 00:32:910 (6,1)

poke me when ur done and i'll see if want to nominate this
Topic Starter
CodeS

Pentori wrote:

hi!
[General]
this is the tv size version right? metadata should be slightly different then
http://www.flyingwitch.jp/goods/op.html

title: シャンランラン feat.96猫 –TV Edit Ver.-
romanised title: Shanranran feat. 96neko -TV Edit Ver.- Thanks for the metadata! Updated every diff

[Broom & Witches]
00:02:243 (2,3) - can you blanket with the stacked note? in gameplay this is more noticeable http://puu.sh/s07KU/485b888f62.jpg Fixed.... I think

00:09:354 (1,2) - might play better to mush this into 1 slider similar to 00:08:466 (3) - since there isn't and sound worth clicking on 00:09:799 Fixed
00:13:632 (1) - probably better to snap this spinner to the blue tick on 00:13:688 - so it doesn't appear too early Fixed
00:25:354 (3,4) - would probably play better if you ctrl g'ed this rhythm so that the dominant beat on 00:25:799 - can be clicked Fixed
00:30:243 (1,2,3) - would play better if you made the rhythm more like this http://puu.sh/s0mcu/b040918118.jpg since there is no sound on 00:30:466 - therefore you should distinguish this from ordinary triplets 00:30:243 (1) -
00:39:688 - triplet here would be nice Fixed
00:54:688 (1) - should be 1/8 Fixed
00:56:466 (1,2,3,4,5,6,7,8) - this combo is really long compared to others. try find somewhere to break this combo in half Fixed
01:08:021 (5) - maybe here as well Fixed
01:18:132 - triple here? Fixed
01:18:243 (2) - clap Fixed

[Easy]
00:36:466 (1,2) - swap ncs, creates consistency with how u originally nc'ed downbeats 00:32:910 (6,1) Done

poke me when ur done and i'll see if want to nominate this
Pretty much agree to everything as most were things were already on my mind to add but was kinda insecure (mostly the triples) and others were overall better things (like the parts where I didn't notice there was no sound)

Real thanks!


Updated, also called Erunamo and Railgun to answer to the mods.
ErunamoJAZZ

ShogunMoon wrote:

Hi!
M4M from my Queue~
[/color]


  • [EruJazz's Normal]
  1. 00:02:243 (3,1) - Inconsistent spacing fixed
  2. 00:37:577 (2) - I would like to know why this slider are not curved because here 00:34:466 is curved, and this is inconsistent. Why "must be" curved? I understand your point, but it is not inconsistent, its just different, and there ar not problem with change a bit the patterns if its in a consistent way :3
  3. 00:53:577 (2,1) - This should be a blanket? Not agree.
Thanks ShogunMoon n.n

Pentori wrote:

hi! hi hi!

[EruJazz's Normal]
01:02:466 (2) - quite awkward imo, originally you built a rhythm around clicking the white tick drums here like at 00:59:132 (2,3) - but here you break that consistency by making the player click the red tick. it might be better to just remove the slider and have a circle on 01:02:688 I understand your point, but I am not agree. The Claps rhythm is more strong and intuitive here (different to 00:59:132 (2,3) - by example, where voice was more prominent). Clicking in 01:02:466 - feels fine and intuitive since the Clap there feels high, and its like a holding in play for the next slider (to follow the voice again).
01:18:243 - clap added, u r pro, i did not noticed this xD


poke me when ur done and i'll see if want to nominate this
Thank you very much!!

ufff, HD background feels too good!! *¬*
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.7999994

[Metadata]
Title:Shanranran feat. 96neko -TV Edit Ver.-
TitleUnicode:シャンランラン feat.96猫 –TV Edit Ver.-
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
BeatmapID:1017917
BeatmapSetID:474713

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CircleSize:3.5
OverallDifficulty:4.5
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244,136,69354,2,0,L|280:264,1,110,2|2,1:2|1:2,0:0:0:0:
252,316,70021,1,2,0:1:0:0:
328,300,70243,2,0,L|405:279,1,55,4|0,0:0|0:0,0:0:0:0:
456,272,70688,6,0,P|464:292|470:325,2,55,4|0|8,1:2|0:0|1:2,0:0:0:0:
404,212,71354,1,0,0:0:0:0:
352,156,71577,2,0,P|376:104|428:80,1,110,0|8,1:0|1:2,0:0:0:0:
496,100,72243,1,0,0:0:0:0:
507,177,72466,6,0,B|492:232|492:232|455:271,1,110,0|0,1:0|1:0,0:0:0:0:
352,156,73354,1,0,1:0:0:0:
308,304,73799,1,8,1:2:0:0:
204,188,74243,6,0,P|172:144|180:88,1,110,0|8,1:0|1:2,0:0:0:0:
248,124,74910,1,0,0:0:0:0:
296,64,75132,2,0,P|316:88|324:120,2,55,0|0|8,1:0|0:0|1:2,0:0:0:0:
228,32,75799,1,0,0:0:0:0:
152,20,76021,6,0,B|104:48|104:48|48:48|48:48|64:100|64:100|40:148|40:148|88:188|72:260,1,330,0|8,1:0|1:2,0:0:0:0:
224,288,77799,5,0,1:0:0:0:
192,360,78021,1,0,0:0:0:0:
268,352,78243,2,0,P|328:348|388:300,1,110,8|0,1:2|1:0,0:0:0:0:
364,244,78910,1,0,0:0:0:0:
431,280,79132,2,0,L|505:320,1,55,8|0,1:2|0:0,0:0:0:0:
511,235,79577,6,0,B|463:209|463:209|423:158,1,110,0|0,1:0|1:0,0:0:0:0:
465,97,80243,1,8,0:0:0:0:
434,26,80466,2,0,L|378:25,1,55,0|8,1:2|0:2,0:0:0:0:
302,25,80910,1,8,1:2:0:0:
295,179,81354,6,0,L|307:283,2,82.5,4|8|8,1:2|1:2|1:2,0:0:0:0:
217,179,82243,2,0,L|205:283,1,82.5,0|8,1:0|1:2,0:0:0:0:
257,365,82910,6,0,P|178:374|96:297,1,165,12|0,1:2|0:0,0:0:0:0:
96,173,84021,2,0,L|84:69,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,84910,12,10,88021,0:0:0:0:
Eni

Hobbes2 wrote:

[Railgun's Hard]

00:09:354 (3) - I like this note having a decent spacing to it, but I don't like the spacing on 00:0 9:577 (4) - as the sound here doens't deserve any more than the usual 1.3. It is an offbeat slider after all, starting on a red tick. ok I will try to change this part

00:08:466 (1,2) - This rhythm doesn't really make sense. You're ignoring the vocal on 00:08:799, and yeah 3/4 is weird and all but you could use a passive rhythm so it's not confusing to the player. Just a big reverse slider is better than this imo, starting on 00:08:466, with reverse at 00:08:799 - ok I will remap

00:12:021 (1,2,3) - If you're using 3/4 gaps here, why not continue it for 00:12:910 (5,6,7)? Instead of a 1/2 slider for 00:13:132 (6) - just put a circle on 00:13:243. I don't really like 3/4 gaps in hards regardless so reverse sliders are probably better here instead of circles. fixed

00:17:354 (5) - NC should be here no since the song has more emphasis here

00:22:688 (1) - Kind of a big jump don't you think? Much bigger than anything so far, and I suppose it's a strong downbeat, but is it THAT strong? made it smaller by about 0.2x

00:28:466 (2) - 1.67x spacing to this note makes sense, but 1.67 spacing from this note does not. Lower the spacing for 00:28:688 (3) - as it doesn't need to be emphasized in any way. I don't understand why it doesn't make sense? Please clarify

00:43:799 (7,1) - This is kinda neat, why not do it again at 00:47:354 (6,1) - ? Follows the video :)

00:53:577 (2) - Why does this have two red nodes? The second one makes the big curve look ugly as part of it is randomly straight How do I fix it? Can you give me the code?

01:07:799 (4) - Not a fan of this offbeat slider, 01:08:021 - should be clickable. Maybe make 01:07:799 - a circle then 01:08:021 - a 1/2 slider. I follow vocal here

01:12:466 (8) - NC should be here similar to above

01:22:466 (5) - As before, I prefer this to involve the sound at 01:22:577 - so you're not switching from using 3/4 gaps to 1/2 ones while the song continues to use the 3/4 gaps. fixed
Thanks for helpful mod

ShogunMoon wrote:

  • [Railgun's Hard]
  1. 00:08:466 (1,2) - Do something similar to what you did at 00:10:243 because this is the same vocals (inconsistent). no change since I feel like these should be different, at least right now
  2. 00:42:021 (5,1) - Imperfect blanket (on the tail of the slider 1) Looks fine to me
  3. 01:02:243 (2) - Here a triple should be nice because we hear a good instrumental. Thanks for the suggestion but I prefer the sliders here since it's like a break during the claps
  4. 01:16:466 (2) - ^ Similar to above, I use the 1/2 intentionally. I feel like adding more 1/4 reduces playability.
  5. 01:22:243 (4,5) - Inconsistent spacing, I don't know why your spacing is too high Pretty big part of the song imo.
Thanks for mod

Pentori wrote:

[Railgun's Hard]
00:08:466 (1,2,3,4,5,1,2) - very awkward rhythms here - doesn't really follow the music that well. 00:08:688 (2) - and 00:09:577 (4) - don't land on anything clickable since vocals are on blue ticks so imo it'd be better to build a rhythm around the instruments 00:08:466 (1) Give me more time fo fix this, I'll remap it
00:10:910 (2) - i dont rly like how the strong beats are on slider ends. maybe you'll rework this from the point above
00:12:688 (3,4,5) - isn't stacked properly. try restack this again http://puu.sh/s0mGr/e2195aad34.jpg Should be fixed now
00:19:799 (2) - aye, try make the 2nd half of the slider the same angle as the first half http://puu.sh/s0n0I/9027368a57.jpg I'm not sure how good I did but I tried, maybe you can send me code
01:03:577 (1,2) - 01:04:688 (4,5) - 01:05:354 (1,2) - 01:08:243 (5,6) - 01:17:799 (1,2) - make these triplets, you're skipping the claps 01:04:021 - 01:04:910 - 01:05:799 - 01:08:466 - 01:18:243 - which is really irritating when playing as it is the heart of the song Also need more time for this
Thanks for helpful mod

Update: https://0paste.com/9452.txt
Topic Starter
CodeS
Updated Eru's and Railgun diff.


Guess gonna wait for a bit for Railgun fixes before contacting Pentori to see what's gonna happen with the set.
Eni

Pentori wrote:

[Railgun's Hard]
00:08:466 (1,2,3,4,5,1,2) - very awkward rhythms here - doesn't really follow the music that well. 00:08:688 (2) - and 00:09:577 (4) - don't land on anything clickable since vocals are on blue ticks so imo it'd be better to build a rhythm around the instruments 00:08:466 (1)

Remapped, should be fixed

00:10:910 (2) - i dont rly like how the strong beats are on slider ends. maybe you'll rework this from the point above

Should be fixed

01:03:577 (1,2) - 01:04:688 (4,5) - 01:05:354 (1,2) - 01:08:243 (5,6) - 01:17:799 (1,2) - make these triplets, you're skipping the claps 01:04:021 - 01:04:910 - 01:05:799 - 01:08:466 - 01:18:243 - which is really irritating when playing as it is the heart of the song


01:03:577 (1,2) - Fixed
01:04:688 (4,5) - Fixed
01:05:354 (1,2) - Fixed
01:08:243 (5,6) - Fixed
01:17:799 (1,2) - Fixed
01:04:021 - Fixed
01:04:910 - Fixed
01:05:799 - Fixed
01:08:466 - Fixed
01:18:243 - Fixed
Ironed out some parts. It should play a lot better now.

Thanks for helpful mod!

Update: https://0paste.com/9536.txt
Topic Starter
CodeS
Updated
Pentori
changes look fine, here's your bubble
Topic Starter
CodeS

Pentori wrote:

changes look fine, here's your bubble

Thanks <3
ErunamoJAZZ
yey!!, thank you~~~
headphonewearer
nice
Sonnyc
Insane.
00:01:355 (1,2,3) - This could have a consistent spacing.
00:06:577 - You were ignoring a vocal here. Was it to express the instruments? Then why is 00:07:243 - 00:07:466 left unmapped?
00:08:466 (3) - 00:09:354 (1) - Reducing 1/4 so the slider could end at an existing rhythm element of the song (which is the vocal here) would fit the song better than ending at an abstract 1/1 rhythm.
00:10:243 (3,1) - This rhythm is pretty unclear too since the rhythm of (1) is vague. Removing it, and making (3) a 3/4 slider would fit the song better.
00:11:132 (3) - Increase 1/4.
00:23:466 - There is an instrument sound here. Ignoring this didn't felt expressing the song properly.
00:28:688 - 00:35:799 - Ignoring this clear vocal while expressing the vague 00:28:910 didn't felt nice.
00:30:577 - Ignored vocal.
00:38:466 -
00:47:354 - Unlike 00:43:799, there isn't a clear sound here. Using a whistle didn't felt appropriate.
00:55:132 (1,2,3) - I believe this could be more visually balanced. Currently, there is no spacing logic between these three objects, resulting in a random placement.
01:00:354 - 01:01:688 - Ignored vocals.
01:02:354 - 01:02:577 - Ignored instruments.
01:03:577 (2,3) - If you compare the end of (1) and (2), (1) contains a vocal while (2) doesn't. Instead of expressing the vocal of 01:04:021 as a circle, using a 1/1 slider at (2) so the vocals could get equally expressed at the slider end would work more consistently.
01:04:354 - Ignored drum.
01:04:799 - Ignored vocal.
01:05:243 - Ignored instrument.
01:11:354 - 01:11:466 - Ignored claps.
01:15:021 - Ignored clap.
01:16:132 - Ignored vocal.
01:18:577 - Ignored instrument.
01:18:799 - Ignored characteristic vocal.

I do not consider the current rhythm designs in insane suitable for getting ranked. The current rhythm selection is ignoring several major elements of the song, and that decision made the map not fitting for this particular song. Adjust your stuffs so we can meet an agreement, or just simply get 2 extra bns (excluding Pentori) if you disagree with my concerns.

Popped.
Topic Starter
CodeS
Thanks for the mod Sonny

Already talked with you ingame, but will properly answer it tomorrow !
Topic Starter
CodeS

Sonnyc wrote:

Insane.
00:01:355 (1,2,3) - This could have a consistent spacing. Fixed

00:06:577 - You were ignoring a vocal here. Was it to express the instruments? Then why is 00:07:243 - 00:07:466 left unmapped? Fixed

00:08:466 (3) - 00:09:354 (1) - Reducing 1/4 so the slider could end at an existing rhythm element of the song (which is the vocal here) would fit the song better than ending at an abstract 1/1 rhythm. Fixed
00:10:243 (3,1) - This rhythm is pretty unclear too since the rhythm of (1) is vague. Removing it, and making (3) a 3/4 slider would fit the song better. Did something here, should be fixed now

00:11:132 (3) - Increase 1/4. Done

00:23:466 - There is an instrument sound here. Ignoring this didn't felt expressing the song properly. Fixed

00:28:688 - 00:35:799 - Ignoring this clear vocal while expressing the vague 00:28:910 didn't felt nice. Fixed
00:30:577 - Ignored vocal. Fixed
00:38:466 - There's a note already here tho lol
00:47:354 - Unlike 00:43:799, there isn't a clear sound here. Using a whistle didn't felt appropriate. Fixed

00:55:132 (1,2,3) - I believe this could be more visually balanced. Currently, there is no spacing logic between these three objects, resulting in a random placement. For this, I will quote the original modding suggestion I got which in my opinion, makes sense for the spacing logic of this:

yaleufeu wrote:

Broom&Witches
00:55:132 (1,2,3) - 2,3 should have a greater distance than 1,2, since the voice pitch is higher


01:00:354 - 01:01:688 - Ignored vocals.Fixed the first one for the second one, I didn't map this voice because in this part of the video / song / sound, what's focus and important are the hands claps that happens at 01:01:799 (3,4,1,2,3,4) - , mapping this 01:01:688 - would mean that the start of the clapping part would need to be the last note of a triple or end of slider or overall hidden between an overdone pattern, and having after that another note (01:02:021 (4) - ) below would be extremely confusing, I undermap the voice on 01:01:688 - because I want the player to focus mostly on the 2 - 2 claps that happen at 01:01:799 (3,4,1,2) - as an standalone pattern, this answer applies to the next change suggestion


01:02:354 - 01:02:577 - Ignored instruments. Same reason as before https://osu.ppy.sh/ss/6617404 ,I want to focus on the hand clap that's happening

01:03:577 (2,3) - If you compare the end of (1) and (2), (1) contains a vocal while (2) doesn't. Instead of expressing the vocal of 01:04:021 as a circle, using a 1/1 slider at (2) so the vocals could get equally expressed at the slider end would work more consistently. First of all, Your suggestion would make me ignore the cymbal at 01:03:799 - which is what the slider is ending, also, the voice starts at 01:03:910 - , not at 01:03:966 - , so having 01:04:021 - as an slider end wouldn't make sense

01:04:354 - Ignored drum.
01:04:799 - Ignored vocal. so
01:05:243 - Ignored instrument.

Remapped this to use more of the instrument!


01:11:354 - 01:11:466 - Ignored claps. This part makes 100% sense to me because I'm using the slider to put emphasis in the Strong beat and long voice that starts at 01:10:688 - and continues to 01:11:799 (2,3,4,5,6) -

01:15:021 - Ignored clap. Done
01:16:132 - Ignored vocal. Already said the reason on why I want to keep the hand clapping part focused on those especific beats.

01:18:577 - Ignored instrument. I will ignore this, because I do believe this part is already overloaded when it doesn't even belong to the kia, besides, I'm already putting emphasis with the next sec of triples and sliders on the drum / voice combination.

01:18:799 - Ignored characteristic vocal. Remapped

I do not consider the current rhythm designs in insane suitable for getting ranked. The current rhythm selection is ignoring several major elements of the song, and that decision made the map not fitting for this particular song Excuse me? you make it sound like if the entire map was done on silent slider or mofos inverted rhythm when what I did is undermap some sections because A: This is not a full fledged insane, B: I want to keep it simple so the players can focus on key parts / characteristic of the song, I did change the stuff I believe had to be changed, the rest, I didn't because A:Does not fit with what I'm trying to accomplish, B: Do NOT fit with my mapping style, and I won't force something that will feel unnatural and make the player ragequit my map because it will play weird, no one will go and say "OH SNAP! This drum wasn't mapped! better stop playing and delete this beatmap" and I of course, won't force something that does not fit with my style, again, I understand where you come from with the suggestions, so i changed what I felt was neccesary, still, like I said ingame, I do thank you for the mod and hope this doesn't come as a missunderstanding or attack to you, I do appreciate any change I get to improve, just hope you can understand my reasons to denied some of your suggestions"



Thanks for the mod!


On a related note:

-Updated MP3 file and Timing with the already unranked miwa's map. as it's better quality than my MP3
Eni
New mp3 does sound better.

Can't wait to see this ranked!
Topic Starter
CodeS

Project Railgun wrote:

Can't wait to see this ranked!
If IT GETS ranked... :|
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