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miwa - Shanranran feat. 96neko -TV Edit Ver.-

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DJ Fish
Hello from my queue
Broom and Withces
00:03:132 (5,4) - Avoid overlapping
00:03:799 (2,4) - This looks slightly not stacked so try fixing it :)
00:08:466 (3,4,1) - Fix blanket
00:10:243 (4,4) - Avoid overlapping
00:17:799 (3,4,5,6,7) - These should all have the same DS with each other
00:21:577 (5)- This is supposed the start at 00:21:354 to synchronize it with the music better
00:25:132 (2) - Fix its stack with 00:26:021 (5)
00:26:688 (2) - This slider should start at 00:26:910. After moving the slider, put a circle at 00:26:688 and then fix the other objects next to it
00:39:577 (5)- This slider should start at 00:39:355 (4) to fit the vocals better (Since you were emphasizing the vocals earlier)
00:58:688 (1) - Flip this vertically
01:03:132 (5) - Put NC here
01:03:577 (1) - Remove NC
01:10:688 (1,2) - Fix blanket
01:16:910 (3,4,1) - Try moving them away from the slider or just stack them at the slider's start and end to avoid overlapping

Railgun's Hard
00:05:799 (3,4,5,6,7) - Fix the shape of the square pattern by moving 00:06:466 (6,7,1) a little to the right while having DS 1.3
00:11:354 (3) - Move this to the left until you form this kind of slider pattern: Click Me
00:23:577 (3) - Move this a little bit to the right to make it look more symmetrical with the slider at 00:22:688 (1)
00:53:577 (2) - Fix this slider's curve a little bit
00:55:132 (1) - Use another kind of slider shape that would fit with 00:53:577 (2)
01:20:466 (3,4,5) - Make it more diagonal by fixing the circles and be sure to not make it look like an obtuse angle

GL in mapping :)
Editted made some typos sorry about that :)
Topic Starter
CodeS

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[Easy]
  1. 00:03:132 (3) - (Nazi)You can blanket better by moving the 2nd anchor to x:403 y:130 Fixed
  2. Finish on 00:15:577 (1), 00:17:354 (3) Fixed
  3. Clap on 00:15:577, 00:16:021 - , 00:16:466 - , 00:16:910 - , and 00:17:799 (4) - clap is better than whistle maybe. Fixed
  4. 00:26:243 (1) - Whistle sounds better. Fixed
  5. 00:26:688 (2,4,1,3,...) - Missing clap? (on 2,4 white ticks) No, there's nothing that makes this have a clap
  6. 00:33:799 (2) - (Nazi,blanket)2nd anchor x:429 y:119 Fixed
  7. 00:56:466 (1) - Finish. Fixed
  8. 01:02:243 - Missing clap here? Fixed
[Broom & Witches]
  1. OD is a bit high, try 7.5 or 8 spread, there's a difference between 2 OD on each diff
  2. 00:25:577 (4) - Since the music is a falling tone here, Ctrl+G may be a better feeling. Fixed
  3. 00:47:354 - Unnecessary whistle. not changed
  4. 01:21:354 (1,2) - DS is a bit small and it may confuse players cuz you use big spacing between 1/2 just now and suddenly the spacing of 3/4 is so small. It can easily make people click out a 100 even 50, especially for the first time [/color]
--------------------------------------------------------------------------------------------------
That's all Wonderful mapset. Hope it is helpful to you :)

DJ Fish wrote:

Hello from my queue
Broom and Withces
00:03:132 (5,4) - Avoid overlapping Lol, there's like 3 seconds between them, is fine
00:03:799 (2,4) - This looks slightly not stacked so try fixing it :) Fixed
00:08:466 (3,4,1) - Blanket is already blanket
00:10:243 (4,4) - Avoid overlapping same as before
00:17:799 (3,4,5,6,7) - These should all have the same DS with each other The gameplay is still fine as it is, some variation isn't bad, also, the music is not really constant here
00:21:577 (5)- This is supposed the start at 00:37:577 to synchronize it with the music better I don't think moving it 15 seconds is right <<
00:25:132 (2) - Fix its stack with 00:26:021 (5) is already at 149 136
00:26:688 (2) - This slider should start at 00:26:910. After moving the slider, put a circle at 00:26:688 and then fix the other objects next to it Nope, I'm mapping the drum beat, not the voice in this slider

00:39:577 (5)- This slider should start at 00:39:355 (4) to fit the vocals better (Since you were emphasizing the vocals earlier) Fixed

00:58:688 (1) - Flip this vertically uh... I don't wanna kill the flow
01:03:132 (5) - Put NC here Fixed
01:03:577 (1) - Remove NC Fixed
01:10:688 (1,2) - Fix blanket Fixed
01:16:910 (3,4,1) - Try moving them away from the slider or just stack them at the slider's start and end to avoid overlapping same as why the overlap doesn't bother as explain before

GL in mapping :)

Real thanks guys!

Super good mod, from both of you, thanks <3
Lefia
From my queue

mod
[Easy]

00:10:243 (1,2) improve blanket
00:50:688 (4,1,2,3) how about like this?

01:08:466 (4,5,6) It'll better if you put the slider (5) at 01:09:354 for better rhythm ( it'll follow the vocal ) , or try smth like this ?

01:14:243 (1,2) doesn't look neat ( i think )
01:19:577 (3,4,5,6) block and move it to x:308 :148

[Normal]

00:03:132 how bout like this?

00:12:688 (2) how about like this?

00:34:021 (2,3) how about you change the circle (2) with 1/1 slider ( to follow the vocal )

00:38:688 (1) i think this long slider should start at 00:38:466 ( the rhythm is already 1/4 at that time )
00:43:577 strong beat at white thick, how about use 1/2 slider? just like you did at 00:49:354 (1,2,3)
01:00:910 (3) just make a straight slider
01:03:132 (3) ctrl+> 2 times and ctrl+g

[Hard]

HP 6.2 too high, change with 6 or 5.5

00:11:132 make it clickable because strong beat here
00:12:910 (5,6,7) bad rhythm, strong beat at 00:13:243, how about like this?

00:26:910 (3,4) i think the rhythm isn't suitable, how about like this?

00:50:243 strong beat here, don't ignore it, how about like this?

00:17:799 strong beat at 01:18:243, try smth like this

01:22:021 Same like 00:12:910, use 3/4 slider with reverse
[img][img]https://puu.sh/rKuB9/9d610c36cf.png[/img][/img]

GL~
Topic Starter
CodeS

Lefia wrote:

From my queue

[box=mod][Easy]

00:10:243 (1,2) improve blanket there's nothing to improve here, the blanket is already on point perfect, further modification would be pointless


00:50:688 (4,1,2,3) how about like this? I like it!

01:08:466 (4,5,6) It'll better if you put the slider (5) at 01:09:354 for better rhythm ( it'll follow the vocal ) , or try smth like this ? Nope, I want to keep this entire voice simple as the player has already plenti to hit in the this part, this works as a small break


01:14:243 (1,2) doesn't look neat ( i think ) I like how it play mostly because of the flow and the direction I want the player to move (circle to the reverse arrow)

01:19:577 (3,4,5,6) block and move it to x:308 :148 I don't think 148 is correct, you're sending the patterns to the corner, still, moved to 308

GL~



Thanks <3!!!!!

---------

Also, contacted Railgun and Eru so they apply the last mods.
ErunamoJAZZ

Snowy Dream wrote:

Mod request from Snowy Dream's Queue

[EruJazz's Normal]
  1. 00:25:799 (4) - Sound additions:Drum like 00:25:577 (3) done
  2. 00:30:577 (2) - It seems you want to follow the vocal, you'd better add a note here overlap the 00:30:688 (3) Vocal start in 00:30:577 - , and this seem inappropriate in a normal diff.
  3. 00:53:577 (2) - Sliderslide is noisy here. You can try custom sound effect in order to mute it. click here to download it Im not agree to use mute sliderside, sorry. I made a different stuff.
  4. 00:55:132 (1,2,3) - All whistle maybe sound better? only in (3)
  5. 00:56:466 (1) - Finish at the beginning. yeah sure, :P
  6. 01:06:243 (2,3) - I feel a bit strange cuz you follow the vocal on 01:03:577 (1,2,1), but suddenly you try following the clap while the vocal still continue. Not a big problem here but you'd better change it to a 3/4 slider or one more repeat. Sorry, im not agree. I followed the pattern "vocals but claps at end" in many places (00:47:132 (3) - 00:50:688 (3) - 00:58:243 (1) - 01:02:466 (2) - ).
  7. 01:09:132 (2) - Redundant note, remove it seems better. Not agree, removing it feels empty.
  8. 01:20:466 (3,4) - Bad sequence imo, slider first feels better, or you can just use a repeat 1/2 slider instead of it. But its followin the "clap clap". I feel it better like is.

Lefia wrote:

From my queue
mod
[Normal]

00:03:132 how bout like this? Why?, as it is now is fine too :P

00:12:688 (2) how about like this? jumm... idk, flow does not feel smooth for me...

00:34:021 (2,3) how about you change the circle (2) with 1/1 slider ( to follow the vocal ) I feel "ikoto motte" feels better with a space imo

00:38:688 (1) i think this long slider should start at 00:38:466 ( the rhythm is already 1/4 at that time ) well, here does not exist any rhythm really xD, I just place this slider to fill some befor 00:39:799 -
00:43:577 strong beat at white thick, how about use 1/2 slider? just like you did at 00:49:354 (1,2,3) but music feels more "passive" here (guitar).
01:00:910 (3) just make a straight slider why?
01:03:132 (3) ctrl+> 2 times and ctrl+g okay, flow is better :3
GL~

Thank you both!!

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.7999994

[Metadata]
Title:Shanranran feat. 96neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
BeatmapID:1017917
BeatmapSetID:474713

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sample_abc10681c2a542a5bfa3616d0ecb0d9c.jpg",0,0
Video,-60,"FW.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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26243,-100,4,2,0,25,0,0
33354,-100,4,2,0,35,0,0
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54077,-100,4,2,0,35,0,0
54410,-100,4,2,0,10,0,0
54521,-100,4,2,0,35,0,0
56466,-100,4,2,0,45,0,1
68910,-100,4,2,0,45,0,0
70688,-100,4,2,0,45,0,1
77354,-100,4,2,0,45,0,0


[Colours]
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Combo2 : 187,121,77
Combo3 : 97,99,101
Combo4 : 160,84,105

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Topic Starter
CodeS
Updated Eru's diff


Also updated the BG with one of much better quality
Eni

Nao Tomori wrote:

[railgun's hard]
zz i can barely find anything that isnt really nazi or purely subjective.

00:06:688 (1) - i think you could break this slider up, there are different pitches in the vocals that can be seen. maybe a repeat slider? For this calm part of the song I prefer something easy to play, such as the long slider. Repeat or other sliders make it feel weird.

00:08:688 (2) - this slider head really technically occurs on the blue tick. there's nothing under the red tick. Technically, yes, but it is much more playable with the 1/2. I won't change it unless you can show me that there is something better to use!

00:13:132 (6) - here the drum sound is under the blue tick. you could make it easier to read by making 5 into a 1/2 slider then starting another one on the blue tick after, that would still make it readable. as of now there's just nothing under the red sliderhead. Done I hope it is better to read

00:44:021 (1) - this is the only time you stack and it isn't 1/1, all the other times are 1/1 when this is done. it could be confusing. Fixed I hope it plays better now

01:22:466 (5) - the same thing happens here as with 00:13:132 Fixed thanks
Thanks for helpful mod!

Dynamix wrote:

Hard
00:08:466 (1,2,3,4) - should be 1/3 beats i think I'll keep how it is now since Katyusha also does it this way
00:10:243 (1,2,3) - same Same as above

other things are ok
good luck
Thanks for mod

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[Railgun's Hard]
  1. 00:08:688 (2) - Exactly the vocal starts on 00:08:799 (2), also slider starts here please. I will consider it but I want to be consistent with Katyusha
  2. 00:09:577 (4,5) - The same problem as above. Merge them to one slider from 00:09:688 to 00:10:021. Same as above
  3. 00:10:243 (1) - 00:11:466 (3) - Same problem as above. (1)'s end should be short by 1/4 and (3)'s beginning should delay 1/4. Same as above
  4. 00:12:910 (5,6) - Merge them into one slider, it's end should be at 00:13:243 Remapped this part should be better
  5. 01:09:354 (1) - Weird spacing, it would make players confused. Stack with 01:08:910 (7) is a good choice. I prefer not stacking here since there is a wait
  6. 01:21:354 (1) - ^ Kept for consistency
  7. 01:22:243 (4,5) - Merge them into one slider, it's end should be at 01:22:577 Remapped
--------------------------------------------------------------------------------------------------
That's all Wonderful mapset. Hope it is helpful to you :)
Thanks for helpful mod

DJ Fish wrote:

[Railgun's Hard]00:05:799 (3,4,5,6,7) - Fix the shape of the square pattern by moving 00:06:466 (6,7,1) a little to the right while having DS 1.3 Moved it should be fixed
00:11:354 (3) - Move this to the left until you form this kind of slider pattern: Click Me I prefer keeping the DS here
00:23:577 (3) - Move this a little bit to the right to make it look more symmetrical with the slider at 00:22:688 (1) Done should be fixed
00:53:577 (2) - Fix this slider's curve a little bit Fixed? It looks fine to me
00:55:132 (1) - Use another kind of slider shape that would fit with 00:53:577 (2) Already fits?
01:20:466 (3,4,5) - Make it more diagonal by fixing the circles and be sure to not make it look like an obtuse angle Remapped this part
Thanks for helpful mod

Lefia wrote:

[Hard]

HP 6.2 too high, change with 6 or 5.5 Done

00:11:132 make it clickable because strong beat here
00:12:910 (5,6,7) bad rhythm, strong beat at 00:13:243, how about like this? Fixed

00:26:910 (3,4) i think the rhythm isn't suitable, how about like this? I prefer the current pattern, the wait should be there imo

00:50:243 strong beat here, don't ignore it, how about like this? I want this part to be more calm for the vocal

00:17:799 strong beat at 01:18:243, try smth like this I don't understand

01:22:021 Same like 00:12:910, use 3/4 slider with reverse Fixed


GL~
Thanks for mod
Nozhomi
Easy :
  1. 00:10:521 (1) - Unsnaped holy put at 00:10:243 - yes.
  2. 00:56:466 (1) - Little adjust to do on spacing (+/- 0.05x).
  3. 01:10:243 (6) - I think it would be way more simple to play and flow nice to move it at 289:158.
EruJazz's Normal :
  1. 00:14:614 (2,1) - Spacing pls.
  2. 00:14:614 (2) - I'm a little worried about this 1/6, since all other diffs didn't map it. Would be nice to have some more thoughts about it.
  3. 01:20:466 (3,4) - I would invert them, because I think 01:20:910 - could be clicked since the clap is strong, and the 1/2 slider would fit the vocal more.
Railgun's Hard :
  1. 00:08:688 (2) - This slider start on nothing, since the vocal is on 00:08:799 - . It would be better to do a reverse slider to fit vocal it would be much more logic.
  2. 00:09:577 (4) - ^
  3. 00:10:910 (2,3) - Same problem, and even more since you end 00:10:910 (2) - on a really strong beat.
  4. 00:12:799 (4,6) - Once again they start on nothing. I suggest you this https://puu.sh/rRZC9/a6b634eb87.png .
  5. 00:43:799 (7,1) - Why this spacing ? That makes no sense.
  6. 00:53:577 (2) - What about doing your curve at the end more rounded ?
  7. 00:56:466 - I think kiai could have a higer volume like other diffs (50%). It's really low atm.
Broom & Witches :
  1. 00:21:577 (5) - I find that weird than the movement of the slider goes to the top of the grind when your next slider is above. It just makes the flow a little unconfortable, but maybe it's just me.
  2. 00:23:577 (5,1) - Same here.
  3. 00:59:577 (3,1) - The short spacing could make it confused with a 1/2 rhythm here. It would be better to stack it or put more distance between them.
  4. 01:07:354 (2,3,4) - It's is a messy pattern tbh. If you wanted to use this slider with triplet, this one is better https://puu.sh/rS0fT/c96b02dc81.png .
  5. 01:07:577 (4,6) - Not stacked on purpose ?
  6. 01:10:688 (1) - Tbh CTRL+G would complete the 2nd triangle movement you started here.
  7. 01:10:688 (1,2,3) - Also this angle is pain to play, a smaller angle would be better here.
  8. 01:10:688 (1,4,5,6) - Did you tried to stack it ? It fails because of the stacking. Be careful with that.
  9. 01:26:910 (1,2,3) - I would do a spacing slightlty different since this triplet is mapped on sounds a lot stronger than 01:26:466 (4,5,6) - .
I would suggest you to get some more "nazi aesthetic" mods before pushing the set forward to polish the map a little more.
Good luck~
Topic Starter
CodeS

Nozhomi wrote:

Easy :
  1. 00:10:521 (1) - Unsnaped holy put at 00:10:243 - yes. yeah just noticed that, fixed
  2. 00:56:466 (1) - Little adjust to do on spacing (+/- 0.05x). Fixed
  3. 01:10:243 (6) - I think it would be way more simple to play and flow nice to move it at 289:158. Fixed
Broom & Witches :
  1. 00:21:577 (5) - I find that weird than the movement of the slider goes to the top of the grind when your next slider is above. It just makes the flow a little unconfortable, but maybe it's just me. Fixed
  2. 00:23:577 (5,1) - Same here. Fixed
  3. 00:59:577 (3,1) - The short spacing could make it confused with a 1/2 rhythm here. It would be better to stack it or put more distance between them. put more distance
  4. 01:07:354 (2,3,4) - It's is a messy pattern tbh. If you wanted to use this slider with triplet, this one is better https://puu.sh/rS0fT/c96b02dc81.png . I prefer my current pattern as I try to make a kinda blanket with the past note, I actually moved 01:07:132 (1) - to make more noticeable
  5. 01:07:577 (4,6) - Not stacked on purpose ? Fixed
  6. 01:10:688 (1) - Tbh CTRL+G would complete the 2nd triangle movement you started here. I prefer to do a counterflow here as I this slider kicks in a much stronger / different beat than before. I moved this pattern a bit to make it more confortable to play
  7. 01:10:688 (1,2,3) - Also this angle is pain to play, a smaller angle would be better here. Fixed
  8. 01:10:688 (1,4,5,6) - Did you tried to stack it ? It fails because of the stacking. Be careful with that. Unstacked
  9. 01:26:910 (1,2,3) - I would do a spacing slightlty different since this triplet is mapped on sounds a lot stronger than 01:26:466 (4,5,6) - . First triple is annoying actually after testplaying it, so changed to reverse arrow
I would suggest you to get some more "nazi aesthetic" mods before pushing the set forward to polish the map a little more.
Good luck~ I get what you're saying, but I don't agree with it, aesthetic can be a very subjective thing, as I tend to use normal looking sliders and old arrange of patterns, as I prefer that over some of the techniques used these days, because funny enough, I found them ugly, so, if I start following aesthetic suggestions from people who end telling me to arrange things in a certain way which will conflict with what I'm trying to do, then that will end hurting the map (and my vision) more than helping actually, and will end making this process longer than necessary

Thanks for mod!

-----------------------


Railgun, answer to the mods already.
Our search for BN to push this forward continues.
ErunamoJAZZ
applied.

About 1/6, its not problematic, because its really intutive in play.

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.7999994

[Metadata]
Title:Shanranran feat. 96neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
BeatmapID:1017917
BeatmapSetID:474713

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
Video,-60,"FW.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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33354,-100,4,2,0,35,0,0
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Combo3 : 97,99,101
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Topic Starter
CodeS
Fixed some patterns on the insane, overall aesthetic improvements.

Also updated Eru's diff

Now... where the hell is railgun...
Eni

Nozhomi wrote:

Railgun's Hard :
  1. 00:08:688 (2) - This slider start on nothing, since the vocal is on 00:08:799 - . It would be better to do a reverse slider to fit vocal it would be much more logic. I may or may not change this section, it depends on what Katyusha does
  2. 00:09:577 (4) - ^
  3. 00:10:910 (2,3) - Same problem, and even more since you end 00:10:910 (2) - on a really strong beat.
  4. 00:12:799 (4,6) - Once again they start on nothing. I suggest you this https://puu.sh/rRZC9/a6b634eb87.png . Should be fixed
  5. 00:43:799 (7,1) - Why this spacing ? That makes no sense. Fixed
  6. 00:53:577 (2) - What about doing your curve at the end more rounded ? Not sure what you mean
  7. 00:56:466 - I think kiai could have a higer volume like other diffs (50%). It's really low atm. Fixed
Thanks for helpful mod

Update: https://0paste.com/9422.txt
Izzywing
M4M from my queue :)

[Easy]

Your NC's at the start kinda confuse me, I guess you're going off the vocals? I feel like doing it every 2 measures would be better imo. So NC 00:04:910 (3) - instead of 00:04:021 (1), etc etc

00:04:021 (1,3) - Aren't properly blanketed if you want them to be.

00:08:021 (1) - I feel NC should be on 00:08:466 (2) - instead.

00:09:799 - There isn't really an exact sound here so making it a clickable circle doesn't really make sense. Would fit more as a slider-end.
00:11:577 - ^ The same applies here. The vocal happens before this white tick and there's no instrumental sound on it so it probably shouldn't be clickable.

00:17:799 (4,1) - Kind of a tight flow here, you could move 1 up and to the right some to make it more natural - Like this maybe? Could make a triangle https://osu.ppy.sh/ss/6419489

00:29:354 (1) - NC should be on 00:29:799 (2) - to follow the NC every two measures pattern.
00:36:466 (1) - NC should be on 00:36:910 (2) -

00:44:021 (1,2) - Might be better if these are the same shape? They're currently tilted a bit differently and it's kinda weird. Same with 00:40:466 (1,2). If you're going to rotate the second slider a bit, rotate a bit more. Otherwise just use the same shape.

00:55:132 (1,1) - These almost overlap because of the blanket so it looks kinda bad. Maybe find a different shape for 00:56:466 (1) -

01:14:243 (1,2,3) - The gaps between these sliders are not equal so this pattern looks messy.

[Railgun's Hard]

00:09:354 (3) - I like this note having a decent spacing to it, but I don't like the spacing on 00:09:577 (4) - as the sound here doens't deserve any more than the usual 1.3. It is an offbeat slider after all, starting on a red tick.

00:08:466 (1,2) - This rhythm doesn't really make sense. You're ignoring the vocal on 00:08:799, and yeah 3/4 is weird and all but you could use a passive rhythm so it's not confusing to the player. Just a big reverse slider is better than this imo, starting on 00:08:466, with reverse at 00:08:799 -

00:12:021 (1,2,3) - If you're using 3/4 gaps here, why not continue it for 00:12:910 (5,6,7)? Instead of a 1/2 slider for 00:13:132 (6) - just put a circle on 00:13:243. I don't really like 3/4 gaps in hards regardless so reverse sliders are probably better here instead of circles.

00:17:354 (5) - NC should be here

00:22:688 (1) - Kind of a big jump don't you think? Much bigger than anything so far, and I suppose it's a strong downbeat, but is it THAT strong?

00:28:466 (2) - 1.67x spacing to this note makes sense, but 1.67 spacing from this note does not. Lower the spacing for 00:28:688 (3) - as it doesn't need to be emphasized in any way.

00:43:799 (7,1) - This is kinda neat, why not do it again at 00:47:354 (6,1) - ?

00:53:577 (2) - Why does this have two red nodes? The second one makes the big curve look ugly as part of it is randomly straight

01:07:799 (4) - Not a fan of this offbeat slider, 01:08:021 - should be clickable. Maybe make 01:07:799 - a circle then 01:08:021 - a 1/2 slider.

01:12:466 (8) - NC should be here

01:22:466 (5) - As before, I prefer this to involve the sound at 01:22:577 - so you're not switching from using 3/4 gaps to 1/2 ones while the song continues to use the 3/4 gaps.

[Broom]

Same NC concerns as easy, but I guess it's not as big of a deal for this diff as the rhythm is less cookie cutter.

00:12:021 (1) - Would move so its not as close to 00:11:132 (3) -

00:16:466 (2,4) - Why are these spaced differently?

00:32:910 (5,1) - stack? This way the jump is from 00:33:132 (1,2) - which makes much more sense then from 5 to 1.

00:33:354 (2) - Btw, NC should be here, not 00:33:132 (1) -

00:52:910 (6) - NC would fit here! new measure + big jump, so the NC adds on to the emphasis.

I really like how the triangle jump patterns play but I feel you could clean up the aesthetics of them a bit, they feel a bit...messy? I don't really know how to describe it.

Nice mapset overall, good luck!
ErunamoJAZZ
ups... había olvidado corregir unos hitsounds luego de un Ctrl+G
osu file format v14

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AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.7999994

[Metadata]
Title:Shanranran feat. 96neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
BeatmapID:1017917
BeatmapSetID:474713

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HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.1
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[Events]
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Topic Starter
CodeS

Hobbes2 wrote:

M4M from my queue :)

[Easy]

Your NC's at the start kinda confuse me, I guess you're going off the vocals? I feel like doing it every 2 measures would be better imo. So NC 00:04:910 (3) - instead of 00:04:021 (1), etc etc

00:04:021 (1,3) - Aren't properly blanketed if you want them to be. Please, where do you see a non perfect blanket? http://i.imgur.com/CGgnEmR.png

00:08:021 (1) - I feel NC should be on 00:08:466 (2) - instead. No reason gameplay wise, in fact, that would be confusing.

00:09:799 - There isn't really an exact sound here so making it a clickable circle doesn't really make sense. Would fit more as a slider-end.
00:11:577 - ^ The same applies here. The vocal happens before this white tick and there's no instrumental sound on it so it probably shouldn't be clickable. First example you're right, second is voice end and also the start to the "woosh" sound that translates to the spinner, is low, but it's there, changed first to slider

00:17:799 (4,1) - Kind of a tight flow here, you could move 1 up and to the right some to make it more natural - Like this maybe? Could make a triangle https://osu.ppy.sh/ss/6419489 Nope

00:29:354 (1) - NC should be on 00:29:799 (2) - to follow the NC every two measures pattern. I'm clearly not following every two meassures pattern, I'm following the voice change.
00:36:466 (1) - NC should be on 00:36:910 (2) -

00:44:021 (1,2) - Might be better if these are the same shape? They're currently tilted a bit differently and it's kinda weird. Same with 00:40:466 (1,2). If you're going to rotate the second slider a bit, rotate a bit more. Otherwise just use the same shape. and what's the difference gameplay wise? the difference is Minimal.


00:55:132 (1,1) - These almost overlap because of the blanket so it looks kinda bad. Maybe find a different shape for 00:56:466 (1) - Nope, I want to keep the blanket.

01:14:243 (1,2,3) - The gaps between these sliders are not equal so this pattern looks messy. Fixed


[Broom]

Same NC concerns as easy, but I guess it's not as big of a deal for this diff as the rhythm is less cookie cutter.

00:12:021 (1) - Would move so its not as close to 00:11:132 (3) - and why is that? there's no difference gameplay wise, the note follows the slider movement, unless you think an "almost touching note to slider who dissapeared several miliseconds before" would be confusing

00:16:466 (2,4) - Why are these spaced differently? Fixed

00:32:910 (5,1) - stack? This way the jump is from 00:33:132 (1,2) - which makes much more sense then from 5 to 1. Nope, they belong to different music sections.

00:33:354 (2) - Btw, NC should be here, not 00:33:132 (1) - Fixed

00:52:910 (6) - NC would fit here! new measure + big jump, so the NC adds on to the emphasis.

I really like how the triangle jump patterns play but I feel you could clean up the aesthetics of them a bit, they feel a bit...messy? I don't really know how to describe it. This doesn't help, clean up what? the shape? the angle? , also which jumps? the kiai ones? the slow part ones? because they were made with the Poly circle creation, you can't get cleaner than that.

Nice mapset overall, good luck!

Thanks for the mod!

Will mod your map in max 2 - 3 days


-----

Updated Eru's and Railgun's diff
Shunao
Hi!
M4M from my Queue~



  • [Easy]
  1. 00:21:799 (5,1) - Imperfect blanket (on the tail of the slider 1)
  2. 00:21:799 (5,3) - Overlap, if you can't, you need to space it a little more
  3. 00:35:577 (4,3) - Can you blanket this?
  4. 00:36:910 (2,3,4,5,6) - Here I suggest this because you forget big white tick (vocals)
  5. 00:44:910 (2,3) - Imperfect blanket
  6. 00:58:688 (4,1) - Can you blanket this?

  • [EruJazz's Normal]
  1. 00:02:243 (3,1) - Inconsistent spacing
  2. 00:37:577 (2) - I would like to know why this slider are not curved because here 00:34:466 is curved, and this is inconsistent.
  3. 00:53:577 (2,1) - This should be a blanket?

  • [Railgun's Hard]
  1. 00:08:466 (1,2) - Do something similar to what you did at 00:10:243 because this is the same vocals (inconsistent).
  2. 00:42:021 (5,1) - Imperfect blanket (on the tail of the slider 1)
  3. 01:02:243 (2) - Here a triple should be nice because we hear a good instrumental.
  4. 01:16:466 (2) - ^
  5. 01:22:243 (4,5) - Inconsistent spacing, I don't know why your spacing is too high.

  • [Broom & Witches]
  1. I can't find anything (cuz im noob ;w;)
That's all for me!
GOOD LUCK!
Topic Starter
CodeS

ShogunMoon wrote:

Hi!
M4M from my Queue~



  • [Easy]
  1. 00:21:799 (5,1) - Imperfect blanket (on the tail of the slider 1) Fixed
  2. 00:21:799 (5,3) - Overlap, if you can't, you need to space it a little more There's more than 3 sec difference between them lmao, actually, like, 4, this is in no way an issue.
  3. 00:35:577 (4,3) - Can you blanket this? Fixed
  4. 00:36:910 (2,3,4,5,6) - Here I suggest this because you forget big white tick (vocals) Nope, you're asking me to ignore 00:37:354 - which is what I've been mostly mapping in past parts for an slider end, and I don't like that
  5. 00:44:910 (2,3) - Imperfect blanket Fixed
  6. 00:58:688 (4,1) - Can you blanket this? Fixed

That's all for me!
GOOD LUCK!

Thanks for the mod!

I will mod your map back this Wednesday which is my day off from wor!
Pentori
hi!
[General]
this is the tv size version right? metadata should be slightly different then
http://www.flyingwitch.jp/goods/op.html

title: シャンランラン feat.96猫 –TV Edit Ver.-
romanised title: Shanranran feat. 96neko -TV Edit Ver.-

[Broom & Witches]
00:02:243 (2,3) - can you blanket with the stacked note? in gameplay this is more noticeable http://puu.sh/s07KU/485b888f62.jpg
00:09:354 (1,2) - might play better to mush this into 1 slider similar to 00:08:466 (3) - since there isn't and sound worth clicking on 00:09:799
00:13:632 (1) - probably better to snap this spinner to the blue tick on 00:13:688 - so it doesn't appear too early
00:25:354 (3,4) - would probably play better if you ctrl g'ed this rhythm so that the dominant beat on 00:25:799 - can be clicked
00:30:243 (1,2,3) - would play better if you made the rhythm more like this http://puu.sh/s0mcu/b040918118.jpg since there is no sound on 00:30:466 - therefore you should distinguish this from ordinary triplets
00:39:688 - triplet here would be nice
00:54:688 (1) - should be 1/8
00:56:466 (1,2,3,4,5,6,7,8) - this combo is really long compared to others. try find somewhere to break this combo in half
01:08:021 (5) - maybe here as well
01:18:132 - triple here?
01:18:243 (2) - clap

[Railgun's Hard]
00:08:466 (1,2,3,4,5,1,2) - very awkward rhythms here - doesn't really follow the music that well. 00:08:688 (2) - and 00:09:577 (4) - don't land on anything clickable since vocals are on blue ticks so imo it'd be better to build a rhythm around the instruments 00:08:466 (1)
00:10:910 (2) - i dont rly like how the strong beats are on slider ends. maybe you'll rework this from the point above
00:12:688 (3,4,5) - isn't stacked properly. try restack this again http://puu.sh/s0mGr/e2195aad34.jpg
00:19:799 (2) - aye, try make the 2nd half of the slider the same angle as the first half http://puu.sh/s0n0I/9027368a57.jpg
01:03:577 (1,2) - 01:04:688 (4,5) - 01:05:354 (1,2) - 01:08:243 (5,6) - 01:17:799 (1,2) - make these triplets, you're skipping the claps 01:04:021 - 01:04:910 - 01:05:799 - 01:08:466 - 01:18:243 - which is really irritating when playing as it is the heart of the song

[EruJazz's Normal]
01:02:466 (2) - quite awkward imo, originally you built a rhythm around clicking the white tick drums here like at 00:59:132 (2,3) - but here you break that consistency by making the player click the red tick. it might be better to just remove the slider and have a circle on 01:02:688
01:18:243 - clap

[Easy]
00:36:466 (1,2) - swap ncs, creates consistency with how u originally nc'ed downbeats 00:32:910 (6,1)

poke me when ur done and i'll see if want to nominate this
Topic Starter
CodeS

Pentori wrote:

hi!
[General]
this is the tv size version right? metadata should be slightly different then
http://www.flyingwitch.jp/goods/op.html

title: シャンランラン feat.96猫 –TV Edit Ver.-
romanised title: Shanranran feat. 96neko -TV Edit Ver.- Thanks for the metadata! Updated every diff

[Broom & Witches]
00:02:243 (2,3) - can you blanket with the stacked note? in gameplay this is more noticeable http://puu.sh/s07KU/485b888f62.jpg Fixed.... I think

00:09:354 (1,2) - might play better to mush this into 1 slider similar to 00:08:466 (3) - since there isn't and sound worth clicking on 00:09:799 Fixed
00:13:632 (1) - probably better to snap this spinner to the blue tick on 00:13:688 - so it doesn't appear too early Fixed
00:25:354 (3,4) - would probably play better if you ctrl g'ed this rhythm so that the dominant beat on 00:25:799 - can be clicked Fixed
00:30:243 (1,2,3) - would play better if you made the rhythm more like this http://puu.sh/s0mcu/b040918118.jpg since there is no sound on 00:30:466 - therefore you should distinguish this from ordinary triplets 00:30:243 (1) -
00:39:688 - triplet here would be nice Fixed
00:54:688 (1) - should be 1/8 Fixed
00:56:466 (1,2,3,4,5,6,7,8) - this combo is really long compared to others. try find somewhere to break this combo in half Fixed
01:08:021 (5) - maybe here as well Fixed
01:18:132 - triple here? Fixed
01:18:243 (2) - clap Fixed

[Easy]
00:36:466 (1,2) - swap ncs, creates consistency with how u originally nc'ed downbeats 00:32:910 (6,1) Done

poke me when ur done and i'll see if want to nominate this
Pretty much agree to everything as most were things were already on my mind to add but was kinda insecure (mostly the triples) and others were overall better things (like the parts where I didn't notice there was no sound)

Real thanks!


Updated, also called Erunamo and Railgun to answer to the mods.
ErunamoJAZZ

ShogunMoon wrote:

Hi!
M4M from my Queue~
[/color]


  • [EruJazz's Normal]
  1. 00:02:243 (3,1) - Inconsistent spacing fixed
  2. 00:37:577 (2) - I would like to know why this slider are not curved because here 00:34:466 is curved, and this is inconsistent. Why "must be" curved? I understand your point, but it is not inconsistent, its just different, and there ar not problem with change a bit the patterns if its in a consistent way :3
  3. 00:53:577 (2,1) - This should be a blanket? Not agree.
Thanks ShogunMoon n.n

Pentori wrote:

hi! hi hi!

[EruJazz's Normal]
01:02:466 (2) - quite awkward imo, originally you built a rhythm around clicking the white tick drums here like at 00:59:132 (2,3) - but here you break that consistency by making the player click the red tick. it might be better to just remove the slider and have a circle on 01:02:688 I understand your point, but I am not agree. The Claps rhythm is more strong and intuitive here (different to 00:59:132 (2,3) - by example, where voice was more prominent). Clicking in 01:02:466 - feels fine and intuitive since the Clap there feels high, and its like a holding in play for the next slider (to follow the voice again).
01:18:243 - clap added, u r pro, i did not noticed this xD


poke me when ur done and i'll see if want to nominate this
Thank you very much!!

ufff, HD background feels too good!! *¬*
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.7999994

[Metadata]
Title:Shanranran feat. 96neko -TV Edit Ver.-
TitleUnicode:シャンランラン feat.96猫 –TV Edit Ver.-
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
BeatmapID:1017917
BeatmapSetID:474713

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HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
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376,148,33354,6,0,P|364:212|324:268,1,110,2|0,0:0|1:0,0:0:0:0:
284,300,34021,1,2,0:0:0:0:
232,156,34466,2,0,P|252:128|290:109,1,55,2|0,0:0|1:0,0:0:0:0:
268,40,34910,6,0,P|208:19|144:31,1,110,2|0,0:0|0:0,0:0:0:0:
88,36,35577,1,0,1:0:0:0:
76,112,35799,2,0,P|100:156|96:220,1,110,2|0,0:0|0:0,0:0:0:0:
48,272,36466,1,0,1:0:0:0:
84,340,36688,1,2,0:0:0:0:
160,336,36910,6,0,L|240:328,2,55,2|0|0,0:0|0:0|1:0,0:0:0:0:
162,258,37577,2,0,L|282:246,1,110,2|2,0:0|0:0,0:0:0:0:
296,320,38243,2,0,L|376:312,1,55,0|2,1:0|0:0,0:0:0:0:
428,300,38688,6,2,P|500:192|428:84,1,275,0|4,0:0|2:3,0:0:0:0:
360,48,40021,1,0,1:0:0:0:
304,192,40466,6,0,P|264:244|208:264,1,110,8|8,1:2|0:0,0:0:0:0:
128,140,41354,2,0,P|168:88|224:68,1,110,8|8,0:0|0:0,0:0:0:0:
260,128,42021,1,0,0:0:0:0:
336,120,42243,6,0,P|392:112|448:60,1,110,8|8,0:0|0:0,0:0:0:0:
492,132,42910,2,0,P|470:184|487:258,1,110,0|2,0:0|0:0,0:0:0:0:
328,276,43799,1,2,0:0:0:0:
252,292,44021,6,0,P|200:264|168:212,1,110,8|8,0:0|0:0,0:0:0:0:
324,200,44910,2,0,P|292:155|243:130,1,110,8|8,0:0|0:0,0:0:0:0:
168,144,45577,1,0,0:0:0:0:
112,92,45799,6,0,L|126:29,2,55,8|0|8,0:0|0:0|0:0,0:0:0:0:
94,167,46466,2,0,L|69:275,1,110,2|2,0:0|0:0,0:0:0:0:
48,348,47132,1,0,0:0:0:0:
204,344,47577,6,0,P|256:360|308:344,1,110,8|8,0:0|0:0,0:0:0:0:
204,232,48466,2,0,P|255:216|307:232,1,110,8|8,0:0|0:0,0:0:0:0:
452,288,49354,6,0,P|468:232|452:164,1,110,8|8,0:0|0:0,0:0:0:0:
400,132,50021,2,0,P|344:115|294:66,1,110,0|2,0:0|0:0,0:0:0:0:
248,32,50688,2,0,L|204:92,1,55,0|2,0:0|0:0,0:0:0:0:
152,120,51132,6,0,P|96:104|56:60,1,110,8|8,0:0|0:0,0:0:0:0:
92,220,52021,2,0,P|140:256|160:304,1,110,8|8,0:0|0:0,0:0:0:0:
120,368,52688,1,0,0:0:0:0:
196,372,52910,6,0,P|240:364|304:312,1,110,12|0,0:0|0:0,0:0:0:0:
283,251,53577,2,0,P|192:163|259:56,1,275,2|2,0:0|0:0,0:0:0:0:
388,140,55132,5,0,0:0:0:0:
284,252,55577,1,0,0:0:0:0:
154,168,56021,1,2,0:0:0:0:
260,56,56466,6,0,P|308:36|376:32,1,110,4|8,1:0|1:2,0:0:0:0:
428,74,57132,1,0,0:0:0:0:
388,140,57354,2,0,P|340:160|272:164,1,110,8|8,1:2|1:2,0:0:0:0:
220,120,58021,1,0,0:0:0:0:
156,76,58243,6,0,L|140:8,2,55,0|8|0,1:2|0:0|1:0,0:0:0:0:
180,228,59132,1,0,1:0:0:0:
36,172,59577,1,8,1:2:0:0:
92,316,60021,6,0,P|140:348|211:349,1,110,0|8,1:0|1:2,0:0:0:0:
252,308,60688,1,0,0:0:0:0:
264,232,60910,2,0,P|249:205|243:169,2,55,0|0|8,1:0|0:0|1:2,0:0:0:0:
324,280,61577,1,0,0:0:0:0:
388,324,61799,6,0,P|436:324|488:272,1,110,0|0,1:0|1:0,0:0:0:0:
456,212,62466,2,0,P|432:220|408:248,2,55,8|0|8,0:0|1:0|0:0,0:0:0:0:
457,135,63132,2,0,P|438:115|412:106,1,55,8|0,1:2|0:0,0:0:0:0:
336,92,63577,6,0,P|299:68|269:11,2,82.5,2|2|2,1:2|0:0|0:2,0:0:0:0:
281,149,64466,2,0,P|319:166|360:168,2,82.5,2|2|2,1:2|0:0|0:2,0:0:0:0:
260,224,65354,6,0,P|225:201|201:168,2,82.5,2|2|10,1:2|0:0|0:2,0:0:0:0:
328,256,66243,2,0,P|308:284|279:304,1,55,2|8,1:2|0:0,0:0:0:0:
228,340,66688,1,8,1:2:0:0:
74,340,67132,6,0,P|51:290|64:228,1,110,0|8,1:0|1:2,0:0:0:0:
116,184,67799,1,0,0:0:0:0:
92,112,68021,2,0,P|48:92|20:52,2,82.5,2|2|2,1:2|0:0|0:2,0:0:0:0:
168,124,68910,5,0,1:0:0:0:
220,64,69132,1,2,0:0:0:0:
244,136,69354,2,0,L|280:264,1,110,2|2,1:2|1:2,0:0:0:0:
252,316,70021,1,2,0:1:0:0:
328,300,70243,2,0,L|405:279,1,55,4|0,0:0|0:0,0:0:0:0:
456,272,70688,6,0,P|464:292|470:325,2,55,4|0|8,1:2|0:0|1:2,0:0:0:0:
404,212,71354,1,0,0:0:0:0:
352,156,71577,2,0,P|376:104|428:80,1,110,0|8,1:0|1:2,0:0:0:0:
496,100,72243,1,0,0:0:0:0:
507,177,72466,6,0,B|492:232|492:232|455:271,1,110,0|0,1:0|1:0,0:0:0:0:
352,156,73354,1,0,1:0:0:0:
308,304,73799,1,8,1:2:0:0:
204,188,74243,6,0,P|172:144|180:88,1,110,0|8,1:0|1:2,0:0:0:0:
248,124,74910,1,0,0:0:0:0:
296,64,75132,2,0,P|316:88|324:120,2,55,0|0|8,1:0|0:0|1:2,0:0:0:0:
228,32,75799,1,0,0:0:0:0:
152,20,76021,6,0,B|104:48|104:48|48:48|48:48|64:100|64:100|40:148|40:148|88:188|72:260,1,330,0|8,1:0|1:2,0:0:0:0:
224,288,77799,5,0,1:0:0:0:
192,360,78021,1,0,0:0:0:0:
268,352,78243,2,0,P|328:348|388:300,1,110,8|0,1:2|1:0,0:0:0:0:
364,244,78910,1,0,0:0:0:0:
431,280,79132,2,0,L|505:320,1,55,8|0,1:2|0:0,0:0:0:0:
511,235,79577,6,0,B|463:209|463:209|423:158,1,110,0|0,1:0|1:0,0:0:0:0:
465,97,80243,1,8,0:0:0:0:
434,26,80466,2,0,L|378:25,1,55,0|8,1:2|0:2,0:0:0:0:
302,25,80910,1,8,1:2:0:0:
295,179,81354,6,0,L|307:283,2,82.5,4|8|8,1:2|1:2|1:2,0:0:0:0:
217,179,82243,2,0,L|205:283,1,82.5,0|8,1:0|1:2,0:0:0:0:
257,365,82910,6,0,P|178:374|96:297,1,165,12|0,1:2|0:0,0:0:0:0:
96,173,84021,2,0,L|84:69,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,84910,12,10,88021,0:0:0:0:
Eni

Hobbes2 wrote:

[Railgun's Hard]

00:09:354 (3) - I like this note having a decent spacing to it, but I don't like the spacing on 00:0 9:577 (4) - as the sound here doens't deserve any more than the usual 1.3. It is an offbeat slider after all, starting on a red tick. ok I will try to change this part

00:08:466 (1,2) - This rhythm doesn't really make sense. You're ignoring the vocal on 00:08:799, and yeah 3/4 is weird and all but you could use a passive rhythm so it's not confusing to the player. Just a big reverse slider is better than this imo, starting on 00:08:466, with reverse at 00:08:799 - ok I will remap

00:12:021 (1,2,3) - If you're using 3/4 gaps here, why not continue it for 00:12:910 (5,6,7)? Instead of a 1/2 slider for 00:13:132 (6) - just put a circle on 00:13:243. I don't really like 3/4 gaps in hards regardless so reverse sliders are probably better here instead of circles. fixed

00:17:354 (5) - NC should be here no since the song has more emphasis here

00:22:688 (1) - Kind of a big jump don't you think? Much bigger than anything so far, and I suppose it's a strong downbeat, but is it THAT strong? made it smaller by about 0.2x

00:28:466 (2) - 1.67x spacing to this note makes sense, but 1.67 spacing from this note does not. Lower the spacing for 00:28:688 (3) - as it doesn't need to be emphasized in any way. I don't understand why it doesn't make sense? Please clarify

00:43:799 (7,1) - This is kinda neat, why not do it again at 00:47:354 (6,1) - ? Follows the video :)

00:53:577 (2) - Why does this have two red nodes? The second one makes the big curve look ugly as part of it is randomly straight How do I fix it? Can you give me the code?

01:07:799 (4) - Not a fan of this offbeat slider, 01:08:021 - should be clickable. Maybe make 01:07:799 - a circle then 01:08:021 - a 1/2 slider. I follow vocal here

01:12:466 (8) - NC should be here similar to above

01:22:466 (5) - As before, I prefer this to involve the sound at 01:22:577 - so you're not switching from using 3/4 gaps to 1/2 ones while the song continues to use the 3/4 gaps. fixed
Thanks for helpful mod

ShogunMoon wrote:

  • [Railgun's Hard]
  1. 00:08:466 (1,2) - Do something similar to what you did at 00:10:243 because this is the same vocals (inconsistent). no change since I feel like these should be different, at least right now
  2. 00:42:021 (5,1) - Imperfect blanket (on the tail of the slider 1) Looks fine to me
  3. 01:02:243 (2) - Here a triple should be nice because we hear a good instrumental. Thanks for the suggestion but I prefer the sliders here since it's like a break during the claps
  4. 01:16:466 (2) - ^ Similar to above, I use the 1/2 intentionally. I feel like adding more 1/4 reduces playability.
  5. 01:22:243 (4,5) - Inconsistent spacing, I don't know why your spacing is too high Pretty big part of the song imo.
Thanks for mod

Pentori wrote:

[Railgun's Hard]
00:08:466 (1,2,3,4,5,1,2) - very awkward rhythms here - doesn't really follow the music that well. 00:08:688 (2) - and 00:09:577 (4) - don't land on anything clickable since vocals are on blue ticks so imo it'd be better to build a rhythm around the instruments 00:08:466 (1) Give me more time fo fix this, I'll remap it
00:10:910 (2) - i dont rly like how the strong beats are on slider ends. maybe you'll rework this from the point above
00:12:688 (3,4,5) - isn't stacked properly. try restack this again http://puu.sh/s0mGr/e2195aad34.jpg Should be fixed now
00:19:799 (2) - aye, try make the 2nd half of the slider the same angle as the first half http://puu.sh/s0n0I/9027368a57.jpg I'm not sure how good I did but I tried, maybe you can send me code
01:03:577 (1,2) - 01:04:688 (4,5) - 01:05:354 (1,2) - 01:08:243 (5,6) - 01:17:799 (1,2) - make these triplets, you're skipping the claps 01:04:021 - 01:04:910 - 01:05:799 - 01:08:466 - 01:18:243 - which is really irritating when playing as it is the heart of the song Also need more time for this
Thanks for helpful mod

Update: https://0paste.com/9452.txt
Topic Starter
CodeS
Updated Eru's and Railgun diff.


Guess gonna wait for a bit for Railgun fixes before contacting Pentori to see what's gonna happen with the set.
Eni

Pentori wrote:

[Railgun's Hard]
00:08:466 (1,2,3,4,5,1,2) - very awkward rhythms here - doesn't really follow the music that well. 00:08:688 (2) - and 00:09:577 (4) - don't land on anything clickable since vocals are on blue ticks so imo it'd be better to build a rhythm around the instruments 00:08:466 (1)

Remapped, should be fixed

00:10:910 (2) - i dont rly like how the strong beats are on slider ends. maybe you'll rework this from the point above

Should be fixed

01:03:577 (1,2) - 01:04:688 (4,5) - 01:05:354 (1,2) - 01:08:243 (5,6) - 01:17:799 (1,2) - make these triplets, you're skipping the claps 01:04:021 - 01:04:910 - 01:05:799 - 01:08:466 - 01:18:243 - which is really irritating when playing as it is the heart of the song


01:03:577 (1,2) - Fixed
01:04:688 (4,5) - Fixed
01:05:354 (1,2) - Fixed
01:08:243 (5,6) - Fixed
01:17:799 (1,2) - Fixed
01:04:021 - Fixed
01:04:910 - Fixed
01:05:799 - Fixed
01:08:466 - Fixed
01:18:243 - Fixed
Ironed out some parts. It should play a lot better now.

Thanks for helpful mod!

Update: https://0paste.com/9536.txt
Topic Starter
CodeS
Updated
Pentori
changes look fine, here's your bubble
Topic Starter
CodeS

Pentori wrote:

changes look fine, here's your bubble

Thanks <3
ErunamoJAZZ
yey!!, thank you~~~
headphonewearer
nice
Sonnyc
Insane.
00:01:355 (1,2,3) - This could have a consistent spacing.
00:06:577 - You were ignoring a vocal here. Was it to express the instruments? Then why is 00:07:243 - 00:07:466 left unmapped?
00:08:466 (3) - 00:09:354 (1) - Reducing 1/4 so the slider could end at an existing rhythm element of the song (which is the vocal here) would fit the song better than ending at an abstract 1/1 rhythm.
00:10:243 (3,1) - This rhythm is pretty unclear too since the rhythm of (1) is vague. Removing it, and making (3) a 3/4 slider would fit the song better.
00:11:132 (3) - Increase 1/4.
00:23:466 - There is an instrument sound here. Ignoring this didn't felt expressing the song properly.
00:28:688 - 00:35:799 - Ignoring this clear vocal while expressing the vague 00:28:910 didn't felt nice.
00:30:577 - Ignored vocal.
00:38:466 -
00:47:354 - Unlike 00:43:799, there isn't a clear sound here. Using a whistle didn't felt appropriate.
00:55:132 (1,2,3) - I believe this could be more visually balanced. Currently, there is no spacing logic between these three objects, resulting in a random placement.
01:00:354 - 01:01:688 - Ignored vocals.
01:02:354 - 01:02:577 - Ignored instruments.
01:03:577 (2,3) - If you compare the end of (1) and (2), (1) contains a vocal while (2) doesn't. Instead of expressing the vocal of 01:04:021 as a circle, using a 1/1 slider at (2) so the vocals could get equally expressed at the slider end would work more consistently.
01:04:354 - Ignored drum.
01:04:799 - Ignored vocal.
01:05:243 - Ignored instrument.
01:11:354 - 01:11:466 - Ignored claps.
01:15:021 - Ignored clap.
01:16:132 - Ignored vocal.
01:18:577 - Ignored instrument.
01:18:799 - Ignored characteristic vocal.

I do not consider the current rhythm designs in insane suitable for getting ranked. The current rhythm selection is ignoring several major elements of the song, and that decision made the map not fitting for this particular song. Adjust your stuffs so we can meet an agreement, or just simply get 2 extra bns (excluding Pentori) if you disagree with my concerns.

Popped.
Topic Starter
CodeS
Thanks for the mod Sonny

Already talked with you ingame, but will properly answer it tomorrow !
Topic Starter
CodeS

Sonnyc wrote:

Insane.
00:01:355 (1,2,3) - This could have a consistent spacing. Fixed

00:06:577 - You were ignoring a vocal here. Was it to express the instruments? Then why is 00:07:243 - 00:07:466 left unmapped? Fixed

00:08:466 (3) - 00:09:354 (1) - Reducing 1/4 so the slider could end at an existing rhythm element of the song (which is the vocal here) would fit the song better than ending at an abstract 1/1 rhythm. Fixed
00:10:243 (3,1) - This rhythm is pretty unclear too since the rhythm of (1) is vague. Removing it, and making (3) a 3/4 slider would fit the song better. Did something here, should be fixed now

00:11:132 (3) - Increase 1/4. Done

00:23:466 - There is an instrument sound here. Ignoring this didn't felt expressing the song properly. Fixed

00:28:688 - 00:35:799 - Ignoring this clear vocal while expressing the vague 00:28:910 didn't felt nice. Fixed
00:30:577 - Ignored vocal. Fixed
00:38:466 - There's a note already here tho lol
00:47:354 - Unlike 00:43:799, there isn't a clear sound here. Using a whistle didn't felt appropriate. Fixed

00:55:132 (1,2,3) - I believe this could be more visually balanced. Currently, there is no spacing logic between these three objects, resulting in a random placement. For this, I will quote the original modding suggestion I got which in my opinion, makes sense for the spacing logic of this:

yaleufeu wrote:

Broom&Witches
00:55:132 (1,2,3) - 2,3 should have a greater distance than 1,2, since the voice pitch is higher


01:00:354 - 01:01:688 - Ignored vocals.Fixed the first one for the second one, I didn't map this voice because in this part of the video / song / sound, what's focus and important are the hands claps that happens at 01:01:799 (3,4,1,2,3,4) - , mapping this 01:01:688 - would mean that the start of the clapping part would need to be the last note of a triple or end of slider or overall hidden between an overdone pattern, and having after that another note (01:02:021 (4) - ) below would be extremely confusing, I undermap the voice on 01:01:688 - because I want the player to focus mostly on the 2 - 2 claps that happen at 01:01:799 (3,4,1,2) - as an standalone pattern, this answer applies to the next change suggestion


01:02:354 - 01:02:577 - Ignored instruments. Same reason as before https://osu.ppy.sh/ss/6617404 ,I want to focus on the hand clap that's happening

01:03:577 (2,3) - If you compare the end of (1) and (2), (1) contains a vocal while (2) doesn't. Instead of expressing the vocal of 01:04:021 as a circle, using a 1/1 slider at (2) so the vocals could get equally expressed at the slider end would work more consistently. First of all, Your suggestion would make me ignore the cymbal at 01:03:799 - which is what the slider is ending, also, the voice starts at 01:03:910 - , not at 01:03:966 - , so having 01:04:021 - as an slider end wouldn't make sense

01:04:354 - Ignored drum.
01:04:799 - Ignored vocal. so
01:05:243 - Ignored instrument.

Remapped this to use more of the instrument!


01:11:354 - 01:11:466 - Ignored claps. This part makes 100% sense to me because I'm using the slider to put emphasis in the Strong beat and long voice that starts at 01:10:688 - and continues to 01:11:799 (2,3,4,5,6) -

01:15:021 - Ignored clap. Done
01:16:132 - Ignored vocal. Already said the reason on why I want to keep the hand clapping part focused on those especific beats.

01:18:577 - Ignored instrument. I will ignore this, because I do believe this part is already overloaded when it doesn't even belong to the kia, besides, I'm already putting emphasis with the next sec of triples and sliders on the drum / voice combination.

01:18:799 - Ignored characteristic vocal. Remapped

I do not consider the current rhythm designs in insane suitable for getting ranked. The current rhythm selection is ignoring several major elements of the song, and that decision made the map not fitting for this particular song Excuse me? you make it sound like if the entire map was done on silent slider or mofos inverted rhythm when what I did is undermap some sections because A: This is not a full fledged insane, B: I want to keep it simple so the players can focus on key parts / characteristic of the song, I did change the stuff I believe had to be changed, the rest, I didn't because A:Does not fit with what I'm trying to accomplish, B: Do NOT fit with my mapping style, and I won't force something that will feel unnatural and make the player ragequit my map because it will play weird, no one will go and say "OH SNAP! This drum wasn't mapped! better stop playing and delete this beatmap" and I of course, won't force something that does not fit with my style, again, I understand where you come from with the suggestions, so i changed what I felt was neccesary, still, like I said ingame, I do thank you for the mod and hope this doesn't come as a missunderstanding or attack to you, I do appreciate any change I get to improve, just hope you can understand my reasons to denied some of your suggestions"



Thanks for the mod!


On a related note:

-Updated MP3 file and Timing with the already unranked miwa's map. as it's better quality than my MP3
Eni
New mp3 does sound better.

Can't wait to see this ranked!
Topic Starter
CodeS

Project Railgun wrote:

Can't wait to see this ranked!
If IT GETS ranked... :|
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