Updated with hitsounds
MoChoChiMi wrote:
EruJazz's Normalgood luck !00:13:577 (1) - rnc, this is the final note in the broken chord and should be a part of the combo, even if that means extending the combo to span 2 measures . Not agree, even if this is not at measure start, NC here is preferable.
00:14:577 (2) - the timing of the start of this slider isn't intuitive. you've been following the downbeats, so starting the slider a 1/4 before the downbeat doesn't fit. it would be better to just map it starting on the downbeat instead of 1/4 before it, particularly with a 3/4 reverse slider, but there are other ways to map it, so it's up to you. I understand your point, but I am following voice here, in fact, slider head was bad placed. right time is at 1/6. Thanks!
00:17:577 (2) - this is really just a stylistic comment, but mapping this phrase here as such doesn't do it justice. this is a very strong, very emphasized rhythm, so elaborating in any way on the current slider would be a definite improvement, but there's nothing wrong with the way it is right now. true, but I chose this way bc spread.
havkz wrote:
from my m4m queue
normal
- 00:14:577 (2) - why does this slider start on a blue tick? it should be on the white one That was a mistake Thanks!
- 00:23:354 (2) - remove circle why??, I dont understand why remove this circle will improve the map :/
- 00:26:243 (1,2) - this looks bad, remake the sliders eehh??, what?, Looks bad this??? http://puu.sh/qcmzV/587783fca9.jpg no way D:
- 00:48:466 (2) - ctrl + g for better flow mm... sorry, I dont want it.
- 00:53:577 (2) - better I dont found diference =.=, sorry.
- 01:03:132 (3) - id not curve this slider This is not noticeable in game play.
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.7999994
[Metadata]
Title:Sharanran feat. 96 Neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun
BeatmapID:1017917
BeatmapSetID:474713
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OverallDifficulty:5
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Real thanks for the mod!CaffeAmericano wrote:
NM from queueEasy
- 00:12:021 (1) - 01:21:354 (1) - This seem to be a rule that nobody cares about (perhaps outdated?), but 2-4 measures are recommended for spinner lengths for easy. These spinners are only 3 1/2 beats long are you confusing a rule with a guideline? as long as there's a 4 full beats or more difference between the spinner end and the next circle, using it is fine
00:44:910 (2,4) - Stack seems to be bit off and is indeed, off!
00:10:243 (1,2) - 00:04:021 (1,3) - These are good blankets that doesn’t have to be fixed, but still could be improved lol made them a bit "rounded"
00:15:577 (1,2,3,4) - I think adding claps for there would be more consistent. Maybe reduce hitsound volume to differentiate from part starting 00:19:132 - I prefer to keep the hitsounds as they are, as I believe they are perfect, also, not using claps here improves the emphasis on places where is used later.Insane The mapset looks solid~ my mod is mostly me wondering out when I don't understand your intention or when I see potential room for improvement.
- 00:12:021 (1,2,3,1,2,3) - I feel like these could have been emphasized more. They have very strong beats, and sudden change in music. I think what you’ve done works fine. There’s half-hearted flow break and anti-jumps, but it still feels bit plain. Changed for more DS and flow
00:17:577 (1,2,3,4,5,6,7) - Same as easy. I also think it would be better to capture the claps at 00:16:021 - 00:16:466 - 00:16:910 - 00:17:354 -, since you’re hit sounding the claps later on. Also makes the triple at 00:17:577 (1,2,3) - feel bit less abrupt for players. I added notes, but I won't add claps, they sound better if being accompanied with others hitsounds to make everything sounds richer, the background is already a clap, adding them alone is kinda pointless
00:45:354 (1,2,3,4,5) - Clap at 00:45:354 (1) - is unusually loud, maybe larger DS could be used for emphasis. Also, I think sharper angle at 00:45:354 (1,2) - could emphasize sudden change of vocal tone better actually the difference would be between the slider and the first note of the triangles, as there's the emphasis, the triangle small jump would be the same, also, made them cleaner
00:48:910 (1,2,3,1,2) - ^
00:47:132 - I’m grumpy the loud clap is missed > < consider a repeat slider? prefer to the "duum" to keep the constant pattern there
01:04:021 (2,3,1,2,3,4,1,2,3,4,1,2,3) - Interesting rhythm in the song, but I don’t understand what beat in the music you are following here. A lot of interesting drum beats in bluetick are ignored, and consistent 1/2 circles doesn’t seem to follow the vocal very well either. I'm following both to create a nice singletap section for players who enjoy them, also I believe it fits the part fairly well, mapping it with Bluestick in the most eficient way would mean using sliders, and I don't want that because I haven't been using those sliders (bluetick ending) in the entire map
01:15:910 - I don’t think this clap should be left out because you’re following drum really well here
gotta keep it this way, I don't feel is strong enough to warrant a clap
01:21:354 (1,2,3,1,2,3) - Pretty big change in music, but pattern is almost same as 01:20:021 (2,3,4,5,6) - . I think you can make this more interesting~ changed things a bit
Good luck!
Changed Tags and title, thanks <3Lanturn wrote:
Missing Flying Witch and OP Opening tags. Please.
MORE CLAPS No :<!
ps I'm stealing your mp3 thanks
Also your title is wrong, It's Shanranran and preferably 96neko in the romanization.
_IxApplePie_ wrote:
M4M from Railgun's queue!
My map --> https://osu.ppy.sh/s/479175General
- Disable widescreen support Done!
Broom
- 00:01:355 (1,2) - flow here not too ideal :/ 2 curve sliders who follow each other? That's good flow xD
Easy
- 00:02:243 (2,3) - blnaket? But theres a blanket there o_o
I'll continue modding ltr lol, need to rush to someplace now!
That's all. Not such a good mod lol :c Sorry!
GL!!
Thanks for mod, although please focus on playability rather than searching for random things like "blanket" that won't be noticeable by most players in your future mods. As a rule of thumb, if you play the map and you don't notice it, then it probably isn't a major issue.yaleufeu wrote:
Railgun's Hard
00:08:021 (4,2) - Asymmetric Good enough. This doesn't affect gameplay at all and making it perfectly symmetrical may have negative consequences imo.
00:08:021 (4,1) - Space the 1 more since you did a greater spacing there on the same sound 00:05:243 (2,3) - 00:08:688 (2,3) I spaced based on the vocal not the insturment. I don't think increasing spacing here would be helpful to gameplay. I moved 00:09:354 (3) - to make it similar. Hope this helps.
00:10:021 (5,1) - Same as above I feel like the curved slider makes up for change in spacing.
00:12:910 (5,6,7) - Make them have the same distance I did this intentionally (second part of mini vocal).
00:15:688 - Break ? This is not a break. If it was, the arrows indicating the break was over would show up immediately. Since it is a TV size, breaks are a no-go. Look at the other difficulties.
00:21:354 (2,3,4) - Irregular spacing Done intentionally. Look at my other patterns.
00:22:021 (4,1) - Blanket Already blanket
00:22:021 (4,3) - Same
00:24:466 (1,2,3) - Irregular spacing
00:39:132 (3,4,5,6,7) - Not aligned
00:42:021 (5,1) - Blanket Already blanket
00:44:021 (1,2,3) - Irregular spacing
00:51:132 (1,2,3) - Same
00:53:354 - I think you should make a single note there, and make a slider there 00:53:577 till it reaches here 00:54:688 This is for consistency with the other difficulties. IMO, I like the wait.
01:03:910 (2,3,4) - Irregular spacing
01:09:354 (1,2,3) - You should do the same spacing I think
01:20:466 (3,4,5) - Not aligned This is a direct ctrl+c ctrl+v ctrl+g, so I'm pretty sure it's aligned. Please don't make things up when you mod just to make the mod look longer. Please find information that is significant to the map, things that will improve the playability of the map. It does not help when you mod things that no player will notice.
Nice mapping !
MoChoChiMi wrote:
hi, m4m! from railgun's queue .
Railgun's Hard
00:08:466 (1,2) - the same spacing as 00:09:354 (3,4) should be used here . Why? Vocal calls for more emphasis here IMO
00:13:688 (1) - there should be a break after this slider or just map the consistent 1/1 beats if you want to keep it as simple as possible . Cool idea done!
00:21:799 (3,4,5) - normalize the spacing between . Done intentionally (00:22:021 (4,5) - is separate)
00:30:688 (4,1) - neater if they were parallel, currently a bit off . How does this improve playability? No one will notice this.
00:39:132 (3,4,5) - slight crooked . How is it crooked? Plays fine to me.
00:40:466 (1,2,3) - vertical spacing between these is inconsistent . Spacing looks fine to me, how is it inconsistent?
00:43:799 (7,1) - the spacing between this 1/2 spacing looks too similar to 00:42:243 (1,2) with its 1/4 spacing, though if you want to keep it that way, use it at 00:50:688 (4,1) as well to stay consistent. maybe place it directly on top of the slider or take away the intersection . A bit weird when this is stacked, I prefer to keep the current pattern.
00:44:021 (1,2,3) - same as 00:40:466 (1,2,3) . Plays fine to me
00:52:021 (3,4) - the constant ds is broken between these, doesn't play weird but it looks a little weird, especially since you immediately return to the ds you were using for the previous sliders . I noticed this as well, should be fixed now!
00:52:910 (5) - break after the circle . No way, a break here would be ridiculous. Imagine the arrows that show up during the calm part of the song. I did something else instead.
01:06:688 (4,1) - same as 00:43:799 (7,1) . I use this pattern enough, so it should be perfectly playable.
01:08:910 (7,1) - ^
01:20:466 (3,4,5) - same as 00:39:132 (3,4,5) .
good luck !
havkz wrote:
railgun's hard
00:09:354 (3) - place circle in the middle of (2) and (4) Done
00:12:354 (2) - ^ but with (1) and (3) Made these slightly closer, but I want to keep the spacing increase, thanks.
00:15:577 - 00:17:577 - really? nothing here? Added as per popular request
00:22:021 (4,1) - fix blanket Already blanket
00:43:799 (7,1) - why this spacing here? should be normal Antijump follows the song imo, plays fine to me.
00:44:466 (2) - ctrl+g maybe? No, that defeats the purpose!
00:52:910 (5) - here id make a cool slow slider instead of a break Yeah sliders are awesome!! Done
00:56:466 (1) - NAZI ALERT:the ticks in the slider is not in the excact middle ????? how does this affect gameplay ?????
good luck!
_IxApplePie_ wrote:
HardThat's all. Not such a good mod lol :c Sorry!
- 00:08:688 (2) - shouldn't this start on 00:08:799 ? I suppose it should, but I want to keep 1/2 pattern for the slow part of the song (easier to play)
- 00:09:577 (4) - ^ 00:09:688
- 00:10:243 (1,2,3,4) - IF you're following vocals, http://puu.sh/qktAt/2fc04eb255.jpg I'm trying to avoid waits that are offset from blue ticks
- 00:13:132 (6)- change to ---> 00:13:243 I may adjust for the vocal but right now I prefer 1/2 since it is easier to play
- 00:19:132 (1) - end at 00:19:354 and add double note at the blue and white tick to follow bg No way, I prefer the 1/1 hold to a 1/2, especially on a major downbeat like this
- 00:20:688 (1,2) - following bg music http://puu.sh/qkzjP/97def6de06.jpg Similar to above, I want to keep a low object density here.
- 00:22:688 (1) - change to two slider as 00:22:910 has a beat there and delete 00:23:354 (2) - Ah, but I'm not following that beat. 1/1 is done intentionally for the major rhythm in the song.
- 00:43:799 (7,1) - either you keep this spacing or follow 00:47:354 (6,1) spacing. cause it's the same sound They're the same spacing? Plays fine to me.
- 00:51:132 (1,2,3,4,5) - equal spacings? esp. 00:52:021 (3,4) - Should be fixed now
- 01:22:132 (3) - overmapped How? There's a vocal here
- 01:22:466 (5) - wrong beat Similar to above, 1/2 wait is easier to play than 3/4 wait
GL!!
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Shanranran feat. 96neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
BeatmapID:1017917
BeatmapSetID:474713
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Alarido wrote:
From M4M Railgun[General]
* Add "ErunamoJAZZ" to the tags, since it's GD mapper. Done[Easy]I don't think y: 152 is correct... still, changed things a bit seeing your screenshot.
* 01:07:577 (2,3,4,5) - Suggestion for flow and appearance: rotate 01:08:466 (4,5) - by 30º CCW and place them at x:220 y:152, then adjust 01:07:577 (2) - and 01:08:021 (3) - as well, according to distance snap. Result Image: http://puu.sh/qpvKM/cc6efe4042.jpg
Lexis wrote:
[Easy]
00:10:243 (1,2) - Fix blanket a bit (Where is the end of the slider) Done
00:44:910 (2,3) - ^ Done
00:55:132 (1,2) - The second slider makes the pattern very weird. Why trying a shorter blanket ? It's a 1/1 simple slider, there's nothing weird here
[Broom&Witches]
00:24:243 (1,2,3,4,5,6,1,2,3,4,1,2) - The stream don't fit correctly. And that's because the stream is 1/6 . If you don't agree. Just listen the part with a playback rate of 25%
00:38:466 (1,2,3,4,5,6,1,2,3,4,5) - ^
01:08:910 (1,2,3,4,1,2,3,4,5,6,7) - ^
You're right, is 1/6, anyway, I won't map this as 1/6 stream, with this BPM that would be retarded, so changed these with some jumps I feel they fit
End of my mod.
Lexis wrote:
M4M That I requested in your Queue.
Thanks for mod!Lexis wrote:
[Railgun's Hard]
00:06:466 (6,7) - A small 1/4 slider looks better Not sure what you meant here, the long slider is for emphasis. I don't think shortening it would improve playability.
00:11:354 (3) - Move it to x396 and y164, Now the pattern is more visible, we can se better that's parallel lines :3 Tried this but I'd rather keep the playability of 00:12:021 (1,2,3) - near the center than align parallels at 00:10:910 (2,3) -.
00:12:688 (3,4,5,6,7) - Don't exactly fits with the rythm Not exactly, but I think it plays fine.
00:43:354 (6,7,1) - Make the spacing consistant here, It's easy to think that's 1/4 beat enter (7) & (1) I use patterns like this throughout the map, so it shouldn't be an issue. Additionally, none of my play testers mistook this for a 1/4.
00:45:799 (1,2,3,4) - Why not a blanket ? Blanket does not improve playability here at all. Flow is much more important for the player.
01:22:021 (2,3,4,5) - Don't exactly fits with the rythm Same pattern as above!
Thank you!DylanSan wrote:
EruJazz's Normal00:14:614 (2) - maybe try to make this more symmetrical red node is following voice. Sorry but nope.
00:38:688 (1) - maybe adding sound to the slider body to really show audibly what you are trying to map, I tried normal-hitwhistle which sounded fun, but idk Soft-whishtle in slider body feels better
01:03:577 (1,2,1,2) - I really like this pattern, but i think i'd like it even more if the blankets are a little more pronounced nah, como están ahora se adaptan bien a eso que hice. Más curvos quedarían un poco apeñuscados xD
01:16:021 (1) - simplicity is key, i tried removing a red anchor point and making it a white one instead, and that looked kinda cool, but its up to you http://puu.sh/qXitQ.jpg not agree.
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TitleUnicode:シャランラン feat. 96猫
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Creator:Katyusha
Version:EruJazz's Normal
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Thanks for modDylanSan wrote:
[Railgun's Hard]
00:13:243 - maybe making this clickable like you did here 00:12:354 (2) - would fit better. or the other way around, but that'll make it consistent y'know I tried a long slider / 1/2 slider + circle / circle circle here but found it harder to play. I don't think I'll change it unless there's a way to make it play better.
01:11:799 (5) - this feels kinda unfit, maybe making it more like http://puu.sh/qXiKM.jpg Follows 00:57:132 (2,3,4,5) -, I want to map the red tick
really nice diff wow
DylanSan wrote:
NEW PAGE
Hello from my queue, I decided to take a look at all diffs because, well your song is nice and short so why not.Easy00:02:243 (2,3) - step up those blankets mayne Fixed!
01:14:243 (1,2,3) - maybe make these sliders all have the same curve No needBroom&Witchesnice, really couldn't find anything in this diff
Unused inherit points (I think?) Read belowEasy
01:19:577 (3,4,5,6) - maybe use better symmetry here just to be neat: http://puu.sh/rci03/06c920c6cf.jpgNormal
00:55:577 (2,3) - Very minor spacing issue (1.43 DS). Easy fix :3Railgun's Hard
It shows in timing setup there is a repeated inherit point at 00:53:688 - but it's invisible in the editor o_o http://puu.sh/rchlZ/4328d9b6cb.pngBrooms&Witches
00:40:466 - repeating inherit point (unless I am missing something, everything looks the same from the previous one)GL
00:42:243 (3,4) - I suggest these two sliders be the same shape, mainly because they go together, and it will help with recognizability and aesthetics Possible fix is copy/paste 00:42:688 (4) - for combo 3 slider?
00:47:577 (1,2,3) - The spacing here is inconsistent. From 2.03 to 1.99 to 2.13. I have no problem with the spacing before and after this pattern
00:51:132 (1,2,3) - What makes this pattern more spaced out than the previous "3 slider pattern" that you have from above? You have it at 2.3 DS. Not saying it's wrong, but maybe explain?
01:00:688 (3,4) - and 01:01:577 (2,3) - could have triplets here, especially since you mapped the previous ones and it doesn't sound like you are mapping any vocals
01:04:243 (3,1) - and 01:05:132 (4,1) - same ^
01:07:354 (2,3,4) - and here I don't really hear a tripple. If you are mapping it to the vocals, I only hear this rhythm: http://puu.sh/rcgeV/fa43ccfdb6.jpg
01:14:910 - 01:15:799 (2,3) - more possible triples. I'm just listing them so you know where they are. Not sure if it's a "required change" but it makes sense in my own eyes to map them.
01:18:243 (2,3,4) - This triple isn't very clear to me. You don't have any for this rhythm throughout the song and if there's a triple it sounds like it starts on combo 4 red tick 01:18:466 -
Thanks for mod!Ora wrote:
Hello hope this helps a little
GeneralUnused inherit points (I think?) Read belowFixed
Easy01:19:577 (3,4,5,6) - maybe use better symmetry here just to be neat: http://puu.sh/rci03/06c920c6cf.jpgFixed
Brooms&Witches00:40:466 - repeating inherit point (unless I am missing something, everything looks the same from the previous one) Fixed, it was for volGL
00:42:243 (3,4) - I suggest these two sliders be the same shape, mainly because they go together, and it will help with recognizability and aesthetics Possible fix is copy/paste 00:42:688 (4) - for combo 3 slider? Fixed
00:47:577 (1,2,3) - The spacing here is inconsistent. From 2.03 to 1.99 to 2.13. I have no problem with the spacing before and after this pattern Fixed
00:51:132 (1,2,3) - What makes this pattern more spaced out than the previous "3 slider pattern" that you have from above? You have it at 2.3 DS. Not saying it's wrong, but maybe explain? Because I wanted to make it more spaced so it doesn't look crowded with the slider.
01:00:688 (3,4) - and 01:01:577 (2,3) - could have triplets here, especially since you mapped the previous ones and it doesn't sound like you are mapping any vocals Nope, I'm keeping it a constant jump set here, a triple breaks it and I don't like it.
01:04:243 (3,1) - and 01:05:132 (4,1) - same ^ same^
01:07:354 (2,3,4) - and here I don't really hear a tripple. If you are mapping it to the vocals, I only hear this rhythm: http://puu.sh/rcgeV/fa43ccfdb6.jpg Not even close, the voice has a vibration where she changes the pitch, it's clearly there.
01:14:910 - 01:15:799 (2,3) - more possible triples. I'm just listing them so you know where they are. Not sure if it's a "required change" but it makes sense in my own eyes to map them. I know they can be used as triples, but nope, Just because something can be set in a triple, doesn't mean it has to be one, even more if you want to keep a jumpset
01:18:243 (2,3,4) - This triple isn't very clear to me. You don't have any for this rhythm throughout the song and if there's a triple it sounds like it starts on combo 4 red tick 01:18:466 - Fixed
Cerulean Veyron wrote:
Hey there! From queue~
... I owe you lmao, so here is something in-return xdd
[- - Easy - -]
- 00:09:799 (4,3) - Optional objective: It might just be me, but there's some tiny overlapping which doesn't really suit best here tbh. You could try moving circle (3) around x:86|y:135 or somewhere to redo the structure. But it's up to you ofc.
Done!- 00:17:799 (4,1) - Optional objective: Sorry if I'm being a little minor on this one, but you could see this closer that the blanket is a little away from slider (4)'s head. You can fix it by moving the slider (4) a bit down, or in the other way... moving slider (1)'s last two slider points a little few grids up should also work.
Fixed!- 00:26:243 (1,2,3) - 00:35:577 (4,1,2) - 00:41:354 (2,3,4) - Well, I can literally tell that these notes are incorrectly spaced out randomly. I can see 1.1x is the default distance spacing over many tracks, but these kinda ruined some structures in comparison. I probably suggest spacing them out a bit more balanced at least. It wouldn't be that hard though~
I have no idea why the spacing in these is weird, I'm sure I checked them one by one, still, fixed- 00:56:466 (2) - I probably think a new combo could really fit here tbh after the long empty track. I know it starts on 00:55:132 (1) -, but adding one more combo after that space should be implement for the HP drain rate, especially when it's on the long white tick. So I may presume this is necessary.
Done!- 01:18:688 (2,3) - I wonder how this 1.25x spacing shows out of the sudden. I'm pretty sure this might be mistaken or not purposed to do because of the patterning. So yeah, might need a little fix?
Done!
[- - Broom&Witches - -]
- 00:04:466 (4,2) - Not sure, but the stacking here isn't quite correct imo unless you're intending a manual stacking. I mostly suggest completely stacking them because it looks really really odd in gameplay based on the stack leniency.
Should be fixed now- 00:12:910 (1,2,3) - The triangle doesn't seem bad though, I think the placements can be put into another suitable place which would polish them much greater. How about selecting these, moving them a bit more left and up, and centralize it on the previous triangle? Something like this for example, that'd describe much better~
Done!- 00:23:577 (5,1,2) - Well, I probably prefer a higher note density of the jump here should be on (1)&(2) instead of (5)&(1). The structure here is the probably main point that makes this pattern play plainly. On the other hand, this also doesn't emphasize much in the music especially when opposing jumps. I personally believe that none of them have this feeling of "intensity increment". I hope you'll change this into less queer.
CTR G the 00:23:577 (5) - , that should do the trick, also change his shape and fixed the DS- 00:29:799 (4) - This kind of slider doesn't look like you're actually using the middle sliderpoint on this kind of straight slide body. The curve is way too small and barely noticeable. So I suggest deleting it, or either use the sliderpoint by curving this slider and make it identical to 00:30:243 (1) - .
Done!- 00:42:021 (2,4) - The same thing about the stacking.
Done!- 01:08:021 (5,6) - I can see a sudden 0.85x distance spacing here, which is really short tbh. And it's quite confusing as well in spite of using a lot of bigger spacing on the previous tracks. I can literally understand you're making a blanket here, but this shouldn't be the only issue for that. I recommend increasing it for a consecutive structural flowing over this track.
Done!
Quite a good map btw! Still needs a few more polishing~ but hopefully it suffices.
Good Luck!
Ora wrote:
Hello hope this helps a little
Normal00:55:577 (2,3) - Very minor spacing issue (1.43 DS). Easy fix :3 DoneGL
Thank you very much both!Nao Tomori wrote:
hello, m4m from your queue
o shit dad modded this ._.erujazz's normalsame thing here, absolutely nothing i could find lmao lel
01:00:910 (3,4) - this could be confusing since 4 and 3 are the same spacing. you could move 4 up and right a little so that it is more obvious to go to 3. but i dont think it actually makes a big difference ._. https://osu.ppy.sh/ss/6203112 humm.. not agree.
01:09:132 (2,3) - same thing here. i think it happens a few times through the map. same here
01:18:910 (4,5) - you could rotate 5 to make it go straight away from 4. https://osu.ppy.sh/ss/6203105 okay, nice :3
on the spinner, you could end it earlier and copy what the easy difficulty does. the rhythm there is quite strong. lol, sorry, but nope. He made it in easy diff, because long spinnes will be bad idea in easy diffs.
this map looks rankable right now to be honest, don't think you need more mods... since 2 months ago ~_~
osu file format v14
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TitleUnicode:シャランラン feat. 96猫
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Thanks for mod!Nao Tomori wrote:
hello, m4m from your queue
o shit dad modded this ._.brooms&witcheswell first you should put spaces (Broom & Witches) and technically Broom and Witches would be more formal / better looking as a title of a difficulty. changed to Broom & Witches
00:01:355 (1,2) - you could do something like https://osu.ppy.sh/ss/6202985 to make it look better but not much difference tbh
also i think railgun's rhythm makes it easier to do something neat like that, maybe copy it? No, I don't want the player to start in the border of the playfield
00:05:354 (3) - this slider head should definitely be 00:05:243 - , there is nothing under it right now. What
00:07:132 (4) - you could make this into a triple Not what I'm using for triples here
00:10:243 (4) - i think you should space this out more so that there is more emphasis following the strong guitar strums the jump is already here 00:10:021 (3,4) -
00:12:799 - you could make this a triple here too to follow the vocals. I'm not putting emphasis on the voice here
00:23:466 - there could be a note here I'm not even mapping that kind of sounds here <.<
00:31:799 (3) - could be turned the other way > https://osu.ppy.sh/ss/6202999 to make it flow from 2 better. Good idea, changed
00:47:577 (1) - for this it could be better if you rotated them all off of 1 so they faced the same way with the small bends I like the current pattern
this diff seems fine, all my suggestions were pretty much aesthetics. i like the pp triangles :^)
the only thing i could suggest would be to follow the drum lines that got ignored, but it seemed like you consistently followed the guitar over those. i think for a higher diff it makes sense to follow the more rhythmically intense instruments, but that's just preference.easythis map looks rankable right now to be honest, don't think you need more mods... No BNs =(ok i legitimately couldnt find anything other than some pixel blankets...
01:03:132 (5) - you could move 5 to the other side of 4 to make some better "flow" (as if that exists in 1/1 -_-)
https://osu.ppy.sh/ss/6203130 it exist for new players, changed!
yeah thats it sorry
Dynamix wrote:
From queue
Broom & Witches
00:04:910 (1,2) - ignore the vocal is kind of weird Changed to fit the vocals better with a triple.
other things are ok
good luck
Snowy Dream wrote:
Mod request from Snowy Dream's Queue[Easy]
- Red - Important or Issue
- Blue - You'd better fix them
- Black - Normal Suggestions
[Broom & Witches]
- 00:03:132 (3) - (Nazi)You can blanket better by moving the 2nd anchor to x:403 y:130 Fixed
- Finish on 00:15:577 (1), 00:17:354 (3) Fixed
- Clap on 00:15:577, 00:16:021 - , 00:16:466 - , 00:16:910 - , and 00:17:799 (4) - clap is better than whistle maybe. Fixed
- 00:26:243 (1) - Whistle sounds better. Fixed
- 00:26:688 (2,4,1,3,...) - Missing clap? (on 2,4 white ticks) No, there's nothing that makes this have a clap
- 00:33:799 (2) - (Nazi,blanket)2nd anchor x:429 y:119 Fixed
- 00:56:466 (1) - Finish. Fixed
- 01:02:243 - Missing clap here? Fixed
--------------------------------------------------------------------------------------------------
- OD is a bit high, try 7.5 or 8 spread, there's a difference between 2 OD on each diff
- 00:25:577 (4) - Since the music is a falling tone here, Ctrl+G may be a better feeling. Fixed
- 00:47:354 - Unnecessary whistle. not changed
- 01:21:354 (1,2) - DS is a bit small and it may confuse players cuz you use big spacing between 1/2 just now and suddenly the spacing of 3/4 is so small. It can easily make people click out a 100 even 50, especially for the first time [/color]
That's all Wonderful mapset. Hope it is helpful to you
DJ Fish wrote:
Hello from my queueBroom and Withces00:03:132 (5,4) - Avoid overlapping Lol, there's like 3 seconds between them, is fine
00:03:799 (2,4) - This looks slightly not stacked so try fixing it Fixed
00:08:466 (3,4,1) - Blanket is already blanket
00:10:243 (4,4) - Avoid overlapping same as before
00:17:799 (3,4,5,6,7) - These should all have the same DS with each other The gameplay is still fine as it is, some variation isn't bad, also, the music is not really constant here
00:21:577 (5)- This is supposed the start at 00:37:577 to synchronize it with the music better I don't think moving it 15 seconds is right <<
00:25:132 (2) - Fix its stack with 00:26:021 (5) is already at 149 136
00:26:688 (2) - This slider should start at 00:26:910. After moving the slider, put a circle at 00:26:688 and then fix the other objects next to it Nope, I'm mapping the drum beat, not the voice in this slider
00:39:577 (5)- This slider should start at 00:39:355 (4) to fit the vocals better (Since you were emphasizing the vocals earlier) Fixed
00:58:688 (1) - Flip this vertically uh... I don't wanna kill the flow
01:03:132 (5) - Put NC here Fixed
01:03:577 (1) - Remove NC Fixed
01:10:688 (1,2) - Fix blanket Fixed
01:16:910 (3,4,1) - Try moving them away from the slider or just stack them at the slider's start and end to avoid overlapping same as why the overlap doesn't bother as explain before
GL in mapping
Lefia wrote:
From my queue
[box=mod][Easy]
00:10:243 (1,2) improve blanket there's nothing to improve here, the blanket is already on point perfect, further modification would be pointless
00:50:688 (4,1,2,3) how about like this? I like it!
01:08:466 (4,5,6) It'll better if you put the slider (5) at 01:09:354 for better rhythm ( it'll follow the vocal ) , or try smth like this ? Nope, I want to keep this entire voice simple as the player has already plenti to hit in the this part, this works as a small break
01:14:243 (1,2) doesn't look neat ( i think ) I like how it play mostly because of the flow and the direction I want the player to move (circle to the reverse arrow)
01:19:577 (3,4,5,6) block and move it to x:308 :148 I don't think 148 is correct, you're sending the patterns to the corner, still, moved to 308
GL~
Snowy Dream wrote:
Mod request from Snowy Dream's Queue
[EruJazz's Normal]
- 00:25:799 (4) - Sound additions:Drum like 00:25:577 (3) done
- 00:30:577 (2) - It seems you want to follow the vocal, you'd better add a note here overlap the 00:30:688 (3) Vocal start in 00:30:577 - , and this seem inappropriate in a normal diff.
- 00:53:577 (2) - Sliderslide is noisy here. You can try custom sound effect in order to mute it. click here to download it Im not agree to use mute sliderside, sorry. I made a different stuff.
- 00:55:132 (1,2,3) - All whistle maybe sound better? only in (3)
- 00:56:466 (1) - Finish at the beginning. yeah sure,
- 01:06:243 (2,3) - I feel a bit strange cuz you follow the vocal on 01:03:577 (1,2,1), but suddenly you try following the clap while the vocal still continue. Not a big problem here but you'd better change it to a 3/4 slider or one more repeat. Sorry, im not agree. I followed the pattern "vocals but claps at end" in many places (00:47:132 (3) - 00:50:688 (3) - 00:58:243 (1) - 01:02:466 (2) - ).
- 01:09:132 (2) - Redundant note, remove it seems better. Not agree, removing it feels empty.
- 01:20:466 (3,4) - Bad sequence imo, slider first feels better, or you can just use a repeat 1/2 slider instead of it. But its followin the "clap clap". I feel it better like is.
Lefia wrote:
From my queuemodGL~[Normal]
00:03:132 how bout like this? Why?, as it is now is fine too
00:12:688 (2) how about like this? jumm... idk, flow does not feel smooth for me...
00:34:021 (2,3) how about you change the circle (2) with 1/1 slider ( to follow the vocal ) I feel "ikoto motte" feels better with a space imo
00:38:688 (1) i think this long slider should start at 00:38:466 ( the rhythm is already 1/4 at that time ) well, here does not exist any rhythm really xD, I just place this slider to fill some befor 00:39:799 -
00:43:577 strong beat at white thick, how about use 1/2 slider? just like you did at 00:49:354 (1,2,3) but music feels more "passive" here (guitar).
01:00:910 (3) just make a straight slider why?
01:03:132 (3) ctrl+> 2 times and ctrl+g okay, flow is better :3
osu file format v14
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[Metadata]
Title:Shanranran feat. 96neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
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Thanks for helpful mod!Nao Tomori wrote:
[railgun's hard]
zz i can barely find anything that isnt really nazi or purely subjective.
00:06:688 (1) - i think you could break this slider up, there are different pitches in the vocals that can be seen. maybe a repeat slider? For this calm part of the song I prefer something easy to play, such as the long slider. Repeat or other sliders make it feel weird.
00:08:688 (2) - this slider head really technically occurs on the blue tick. there's nothing under the red tick. Technically, yes, but it is much more playable with the 1/2. I won't change it unless you can show me that there is something better to use!
00:13:132 (6) - here the drum sound is under the blue tick. you could make it easier to read by making 5 into a 1/2 slider then starting another one on the blue tick after, that would still make it readable. as of now there's just nothing under the red sliderhead. Done I hope it is better to read
00:44:021 (1) - this is the only time you stack and it isn't 1/1, all the other times are 1/1 when this is done. it could be confusing. Fixed I hope it plays better now
01:22:466 (5) - the same thing happens here as with 00:13:132 Fixed thanks
Thanks for modDynamix wrote:
Hard
00:08:466 (1,2,3,4) - should be 1/3 beats i think I'll keep how it is now since Katyusha also does it this way
00:10:243 (1,2,3) - same Same as above
other things are ok
good luck
Thanks for helpful modSnowy Dream wrote:
Mod request from Snowy Dream's Queue[Railgun's Hard]
- Red - Important or Issue
- Blue - You'd better fix them
- Black - Normal Suggestions
--------------------------------------------------------------------------------------------------
- 00:08:688 (2) - Exactly the vocal starts on 00:08:799 (2), also slider starts here please. I will consider it but I want to be consistent with Katyusha
- 00:09:577 (4,5) - The same problem as above. Merge them to one slider from 00:09:688 to 00:10:021. Same as above
- 00:10:243 (1) - 00:11:466 (3) - Same problem as above. (1)'s end should be short by 1/4 and (3)'s beginning should delay 1/4. Same as above
- 00:12:910 (5,6) - Merge them into one slider, it's end should be at 00:13:243 Remapped this part should be better
- 01:09:354 (1) - Weird spacing, it would make players confused. Stack with 01:08:910 (7) is a good choice. I prefer not stacking here since there is a wait
- 01:21:354 (1) - ^ Kept for consistency
- 01:22:243 (4,5) - Merge them into one slider, it's end should be at 01:22:577 Remapped
That's all Wonderful mapset. Hope it is helpful to you
Thanks for helpful modDJ Fish wrote:
[Railgun's Hard]00:05:799 (3,4,5,6,7) - Fix the shape of the square pattern by moving 00:06:466 (6,7,1) a little to the right while having DS 1.3 Moved it should be fixed
00:11:354 (3) - Move this to the left until you form this kind of slider pattern: Click Me I prefer keeping the DS here
00:23:577 (3) - Move this a little bit to the right to make it look more symmetrical with the slider at 00:22:688 (1) Done should be fixed
00:53:577 (2) - Fix this slider's curve a little bit Fixed? It looks fine to me
00:55:132 (1) - Use another kind of slider shape that would fit with 00:53:577 (2) Already fits?
01:20:466 (3,4,5) - Make it more diagonal by fixing the circles and be sure to not make it look like an obtuse angle Remapped this part
Thanks for modLefia wrote:
[Hard]
HP 6.2 too high, change with 6 or 5.5 Done
00:11:132 make it clickable because strong beat here
00:12:910 (5,6,7) bad rhythm, strong beat at 00:13:243, how about like this? Fixed
00:26:910 (3,4) i think the rhythm isn't suitable, how about like this? I prefer the current pattern, the wait should be there imo
00:50:243 strong beat here, don't ignore it, how about like this? I want this part to be more calm for the vocal
00:17:799 strong beat at 01:18:243, try smth like this I don't understand
01:22:021 Same like 00:12:910, use 3/4 slider with reverse Fixed
GL~