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miwa - Shanranran feat. 96neko -TV Edit Ver.-

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Topic Starter
CodeS
updated
Eni
Here's my diff! https://0paste.com/8708

add project_railgun to tags
Alarido
and the corresponding mod for Railgun diff

@Katysha > Don't KD this, wait me for modding the other diffs.

Railgun's Hard
20:06 Project Railgun: hey
20:07 Alarido: hi ^^
20:10 Project Railgun: want to mod 4 mod?
20:10 Alarido: yes
20:12 Project Railgun: https://cdn.rhsjapan.com/ul/miwa%20-%20Sharanran%20feat.%2096%20Neko.osz here is the map
20:27 Alarido: I can do your diff right now (ingame mod), and later the other diffs
20:28 Project Railgun: ok
20:31 Alarido: 00:06:688 (1) - Move 2nd node to x:308 y:40, improve blanket appearance. If yes, adjust 00:07:577 (2,3) - according distance snap.
20:35 Alarido: 00:20:577 (4) - this 1/4 note doesn't make sense (i.e., no triple on music at this point), may be removed.
20:37 Alarido: the rest looks fine
20:37 Project Railgun: ok
20:39 Project Railgun: how do i fix the blanket
20:40 Alarido: 00:06:688 (1) - move the second node (the middle one) to x:308 y:44, and the last node to x:364 y:128 (if yet not)
20:40 Alarido: image → http://puu.sh/pXjfT/7011f5c650.jpg
20:42 Project Railgun: ok thanks it works
Topic Starter
CodeS
Updated with railgun diff

We are ready for mods, hitsounds will be added a bit later

@alarido: ok

Fixed some visual aspect of my diff.
Topic Starter
CodeS
Updated again.

Added a spiner and fixed some visual flaws, waiting for hitsounds now before I search for m4m for this
Kyuukai
ayy, M4M request !
EDIT : From Railgun's queue
Railgun's Hard
00:08:021 (4,2) - Asymmetric
00:08:021 (4,1) - Space the 1 more since you did a greater spacing there on the same sound 00:05:243 (2,3) - 00:08:688 (2,3)
00:10:021 (5,1) - Same as above
00:12:910 (5,6,7) - Make them have the same distance
00:15:688 - Break ?
00:21:354 (2,3,4) - Irregular spacing
00:22:021 (4,1) - Blanket
00:22:021 (4,3) - Same
00:24:466 (1,2,3) - Irregular spacing
00:39:132 (3,4,5,6,7) - Not aligned
00:42:021 (5,1) - Blanket
00:44:021 (1,2,3) - Irregular spacing
00:51:132 (1,2,3) - Same
00:53:354 - I think you should make a single note there, and make a slider there 00:53:577 till it reaches here 00:54:688
01:03:910 (2,3,4) - Irregular spacing
01:09:354 (1,2,3) - You should do the same spacing I think
01:20:466 (3,4,5) - Not aligned

Nice mapping !

Broom&Witches
00:07:132 (4) - 398,177
00:07:577 (5) - If you applied the last mod, 412,244
00:15:577 - Break ?
00:22:021 (1,2,3) - Not the same spacing between 3,2 and 1,2. try to make a isoscele triangle.
00:25:577 (3,4,1) - Make 4,1 blanket with the 3
00:55:132 (1,2,3) - 2,3 should have a greater distance than 1,2, since the voice pitch is higher
01:02:910 (5,1) - Make the end of 1 stack with the 5
01:04:466 (1,2,3) - Make a isoscele triangle
01:15:577 (1,2) - Why the spacing so high ? Reduce it
01:19:577 (1,4) - Blanket
01:20:243 (3,4,5) - Make the same distance between thoses
01:27:354 (1,2,4) - Make the 1 have the same distance as the 2 and 4, so it makes a diamond-shape

Same here, nice mapping !

Good luck !
Topic Starter
CodeS

yaleufeu wrote:

ayy, M4M request !

Broom&Witches
00:07:132 (4) - 398,177 Done
00:07:577 (5) - If you applied the last mod, 412,244 You sure this is right? because it doesn't feel like, oh well, done for now as I'm kinda ok with the change
00:15:577 - Break ? Done
00:22:021 (1,2,3) - Not the same spacing between 3,2 and 1,2. try to make a isoscele triangle. Done[/b]
00:25:577 (3,4,1) - Make 4,1 blanket with the 3 Done
00:55:132 (1,2,3) - 2,3 should have a greater distance than 1,2, since the voice pitch is higher Moved things a bit
01:02:910 (5,1) - Make the end of 1 stack with the 5 Done
01:04:466 (1,2,3) - Make a isoscele triangle Not done as the current one follows a continuous flow of 60 degrees triangles difference on each set of jumps, I don't want to ruin that because I feel it plays well
01:15:577 (1,2) - Why the spacing so high ? Reduce it nerfed a bit
01:19:577 (1,4) - Blanket I don't like the idea of a full blow blanket because it's too far to be appreciated, and it kinda looks lame, but improved the slider shape a bit
01:20:243 (3,4,5) - Make the same distance between thoses Denied, I've been mapping the "claps" with different distance on the entire map, no reason to not do the same here
01:27:354 (1,2,4) - Make the 1 have the same distance as the 2 and 4, so it makes a diamond-shape Fixed

Same here, nice mapping !

Good luck !
Thanks for the mod <3
MoChoChiMi
hi, m4m! from railgun's queue .
Easy
00:24:021 (1) - rnc
00:24:466 (2) - nc
00:29:354 (1) - rnc
00:29:799 (2) - nc
00:30:688 (1) - rnc
00:36:466 (1) - rnc
00:36:910 (2) - nc

the combo changes are to better reflect the fact that you're mapping the syncopation of the rhythm. having nc circle followed by syncopated sliders with another circle at the end of the combo represents the syncopation much better than starting the new combo on the weaker beats of the song .

01:24:910 (1,2,3,4) - this pattern doesn't fit very well since the two reverse sliders don't really emphasize any significant part of the song. the pattern at 00:15:577 (1,2,3,4) fits much better. a slight variation of that pattern can work as well .
EruJazz's Normal
00:13:577 (1) - rnc, this is the final note in the broken chord and should be a part of the combo, even if that means extending the combo to span 2 measures .
00:14:577 (2) - the timing of the start of this slider isn't intuitive. you've been following the downbeats, so starting the slider a 1/4 before the downbeat doesn't fit. it would be better to just map it starting on the downbeat instead of 1/4 before it, particularly with a 3/4 reverse slider, but there are other ways to map it, so it's up to you .
00:17:577 (2) - this is really just a stylistic comment, but mapping this phrase here as such doesn't do it justice. this is a very strong, very emphasized rhythm, so elaborating in any way on the current slider would be a definite improvement, but there's nothing wrong with the way it is right now .
Railgun's Hard
00:08:466 (1,2) - the same spacing as 00:09:354 (3,4) should be used here .
00:13:688 (1) - there should be a break after this slider or just map the consistent 1/1 beats if you want to keep it as simple as possible .
00:21:799 (3,4,5) - normalize the spacing between .
00:30:688 (4,1) - neater if they were parallel, currently a bit off .
00:39:132 (3,4,5) - slight crooked .
00:40:466 (1,2,3) - vertical spacing between these is inconsistent .
00:43:799 (7,1) - the spacing between this 1/2 spacing looks too similar to 00:42:243 (1,2) with its 1/4 spacing, though if you want to keep it that way, use it at 00:50:688 (4,1) as well to stay consistent. maybe place it directly on top of the slider or take away the intersection .
00:44:021 (1,2,3) - same as 00:40:466 (1,2,3) .
00:52:021 (3,4) - the constant ds is broken between these, doesn't play weird but it looks a little weird, especially since you immediately return to the ds you were using for the previous sliders .
00:52:910 (5) - break after the circle .
01:06:688 (4,1) - same as 00:43:799 (7,1) .
01:08:910 (7,1) - ^
01:20:466 (3,4,5) - same as 00:39:132 (3,4,5) .
Broom&Witches
00:06:466 (2,4) - overlap, fixing it may put 00:07:577 (5) in a tight spot, so adjust accordingly .
00:13:632 (1) - break after or just map the 1/1 beats .
00:55:132 (1,2,3) - distance between 2 and 3 is really different from 1 and 2. especially since they're the same shape, bring the distance between these sliders closer together. something like ctrl + g the 3 could work, though there could be better .
01:02:910 (5,1) - overlap .
01:04:021 (2,3,1,2,3,4,1,2,3,4,1,2,3) - since you increment the ds for each triangle, you should change the combos from 1234 to 123, corresponding to the changes in ds, so from 2312341234123 to 1231231231231 .
01:09:466 (3,1) - change the vertex of the stream from 3 to 1 to emphasize the downbeat more .
01:22:243 (1,2,3) - equalize ds between these like you did for 01:21:354 (1,2,3) by increased ds between 1 and 2. you can also make another nice equilateral triangle this way .
01:27:354 (1,4) - increase distance to make a nice rhombus .

just a note, a good number of your combos don't really coincide with measures, so just double check that your combos are exactly where you want them to be. for some i can see why you chose to combo the way you did, whereas i can't say the same for the others .

good luck !
headphonewearer
from my m4m queue

THE MODS
easy

00:02:243 (2,3,1) - this triangle pattern isnt perfect, consider moving (1) a bit to the right

00:08:021 (1) - move to y:80

00:20:910 (1) - make the slider look the same as (2) by moving the tick in the middle a little bit up

00:26:688 (2,3,4) - bad triangle pattern again

00:33:799 (2) - suggestion: maybe make the slider straight?

00:51:132 (1) - make slider same as (2)

00:52:021 (1) - ^

01:04:466 (2,4) - maybe ctrl + g?

01:16:021 (3) - 1 pixel left

01:28:021 (4) - x:160 y:228

normal

00:14:577 (2) - why does this slider start on a blue tick? it should be on the white one

00:23:354 (2) - remove circle

00:26:243 (1,2) - this looks bad, remake the sliders

00:48:466 (2) - ctrl + g for better flow

00:53:577 (2) - better

01:03:132 (3) - id not curve this slider

railgun's hard

00:09:354 (3) - place circle in the middle of (2) and (4)

00:12:354 (2) - ^ but with (1) and (3)

00:15:577 - 00:17:577 - really? nothing here?

00:22:021 (4,1) - fix blanket

00:43:799 (7,1) - why this spacing here? should be normal

00:44:466 (2) - ctrl+g maybe?

00:52:910 (5) - here id make a cool slow slider instead of a break

00:56:466 (1) - NAZI ALERT:the ticks in the slider is not in the excact middle

broom&witches

shouldnt diff name be Broom & Witches instead of it Broom&Witches?

00:07:132 (4) - ctrl+g

00:35:354 (2,3) - bad overlap with slider end

00:40:910 (2) - stack this with 00:43:354 (1)

00:52:466 (4,5,6) - i understand you placed 6 a little bit further from 5 for emphasis i probably spelled it wrong, but it looks weird at this part

00:55:132 (1,2,3) - ^

good luck! my map: https://osu.ppy.sh/s/478130
Topic Starter
CodeS

MoChoChiMi wrote:

hi, m4m! from railgun's queue .
Easy
00:24:021 (1) - rnc Done
00:24:466 (2) - nc Not done, there's not enough of an impact to do a NC here
00:29:354 (1) - rnc Nope, the voice change is here
00:29:799 (2) - nc what, a new combo in the midle of a singletap section on an EASY ?, nope
00:30:688 (1) - rnc Done
00:36:466 (1) - rnc nope
00:36:910 (2) - nc Nope

the combo changes are to better reflect the fact that you're mapping the syncopation of the rhythm. having nc circle followed by syncopated sliders with another circle at the end of the combo represents the syncopation much better than starting the new combo on the weaker beats of the song . an, I don't use that logic on easy, I use voice changes, and hitfollows guide to help new players feel more comfortable with them

01:24:910 (1,2,3,4) - this pattern doesn't fit very well since the two reverse sliders don't really emphasize any significant part of the song. the pattern at 00:15:577 (1,2,3,4) fits much better. a slight variation of that pattern can work as well Good call, changed


.

Broom&Witches
00:06:466 (2,4) - overlap, fixing it may put 00:07:577 (5) in a tight spot, so adjust accordingly . Nope, this will add an unnecesary DS between 00:06:688 (3,4) - that would need a nerf as is coming from the "voice intensity" of the pattern before.
00:13:632 (1) - break after or just map the 1/1 beats . There's a break already after the spinner
00:55:132 (1,2,3) - distance between 2 and 3 is really different from 1 and 2. especially since they're the same shape, bring the distance between these sliders closer together. something like ctrl + g the 3 could work, though there could be better . Nope, there's clearly a voice intensity change in 00:55:577 (2,3) - that allows me to increase the DS
01:02:910 (5,1) - overlap . was done already
01:04:021 (2,3,1,2,3,4,1,2,3,4,1,2,3) - since you increment the ds for each triangle, you should change the combos from 1234 to 123, corresponding to the changes in ds, so from 2312341234123 to 1231231231231 . For what reason? because the pattern and chorus overall starts here 01:03:577 (1) - and I'm using the combos to put emphasis on the bigger DS on each jump set (1 is usually where the change happens)
01:09:466 (3,1) - change the vertex of the stream from 3 to 1 to emphasize the downbeat more . wat
01:22:243 (1,2,3) - equalize ds between these like you did for 01:21:354 (1,2,3) by increased ds between 1 and 2. you can also make another nice equilateral triangle this way . I don't see the reason to do this.
01:27:354 (1,4) - increase distance to make a nice rhombus . I preffer a diamond-

just a note, a good number of your combos don't really coincide with measures, so just double check that your combos are exactly where you want them to be. for some i can see why you chose to combo the way you did, whereas i can't say the same for the others .

good luck !

Thanks for the mod!

havkz wrote:

from my m4m queue

THE MODS
easy

00:02:243 (2,3,1) - this triangle pattern isnt perfect, consider moving (1) a bit to the right moved a bit

00:08:021 (1) - move to y:80 Done

00:20:910 (1) - make the slider look the same as (2) by moving the tick in the middle a little bit up Done

00:26:688 (2,3,4) - bad triangle pattern again Fixed a bit

00:33:799 (2) - suggestion: maybe make the slider straight? Nope, blanket

00:51:132 (1) - make slider same as (2) Done

00:52:021 (1) - ^

01:04:466 (2,4) - maybe ctrl + g? No reason, I really like the current flow of movement that goes with the constant voice

01:16:021 (3) - 1 pixel left For what reason?

01:28:021 (4) - x:160 y:228 Nope


broom&witches

shouldnt diff name be Broom & Witches instead of it Broom&Witches?

00:07:132 (4) - ctrl+g I actually like this idea

00:35:354 (2,3) - bad overlap with slider end But there's no overlap o_o

00:40:910 (2) - stack this with 00:43:354 (1) For what reason? they're more than 2 secs apart, keeping a constant DS on 00:40:466 (1,2,3) - is MUCH MORE important

00:52:466 (4,5,6) - i understand you placed 6 a little bit further from 5 for emphasis i probably spelled it wrong, but it looks weird at this part Not really, because the reason you said here

00:55:132 (1,2,3) - ^ ^

good luck! my map: https://osu.ppy.sh/s/478130
Real thanks for the mod <3
Topic Starter
CodeS
Updated with hitsounds
ErunamoJAZZ

MoChoChiMi wrote:

EruJazz's Normal
00:13:577 (1) - rnc, this is the final note in the broken chord and should be a part of the combo, even if that means extending the combo to span 2 measures . Not agree, even if this is not at measure start, NC here is preferable.
00:14:577 (2) - the timing of the start of this slider isn't intuitive. you've been following the downbeats, so starting the slider a 1/4 before the downbeat doesn't fit. it would be better to just map it starting on the downbeat instead of 1/4 before it, particularly with a 3/4 reverse slider, but there are other ways to map it, so it's up to you. I understand your point, but I am following voice here, in fact, slider head was bad placed. right time is at 1/6. Thanks!
00:17:577 (2) - this is really just a stylistic comment, but mapping this phrase here as such doesn't do it justice. this is a very strong, very emphasized rhythm, so elaborating in any way on the current slider would be a definite improvement, but there's nothing wrong with the way it is right now. true, but I chose this way bc spread.
good luck !

havkz wrote:

from my m4m queue


normal

  1. 00:14:577 (2) - why does this slider start on a blue tick? it should be on the white one That was a mistake :P Thanks!
  2. 00:23:354 (2) - remove circle why??, I dont understand why remove this circle will improve the map :/
  3. 00:26:243 (1,2) - this looks bad, remake the sliders eehh??, what?, Looks bad this??? http://puu.sh/qcmzV/587783fca9.jpg no way D:
  4. 00:48:466 (2) - ctrl + g for better flow mm... sorry, I dont want it.
  5. 00:53:577 (2) - better I dont found diference =.=, sorry.
  6. 01:03:132 (3) - id not curve this slider This is not noticeable in game play.

Thanks both!!!

Katyusha: le agregué algunos hitsounds extras al mío donde sentí que era adecuado, btw, podrías considear un normal-whistle en 01:10:021 - ??

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.7999994

[Metadata]
Title:Sharanran feat. 96 Neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun
BeatmapID:1017917
BeatmapSetID:474713

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sample_abc10681c2a542a5bfa3616d0ecb0d9c.jpg",0,0
Video,0,"op.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1355,444.444444444444,4,2,0,40,1,0
26243,-100,4,2,0,25,0,0
33354,-100,4,2,0,35,0,0
56466,-100,4,2,0,45,0,1
68910,-100,4,2,0,45,0,0
70688,-100,4,2,0,45,0,1
77354,-100,4,2,0,45,0,0


[Colours]
Combo1 : 175,167,105
Combo2 : 187,121,77
Combo3 : 97,99,101
Combo4 : 160,84,105

[HitObjects]
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420,368,30688,2,0,P|459:330|474:278,1,110,0|0,0:0|1:0,0:0:0:0:
424,220,31354,6,0,P|422:165|441:114,1,110,2|2,0:0|0:0,0:0:0:0:
512,76,32021,1,0,1:0:0:0:
448,32,32243,2,0,P|397:13|342:14,1,110,2|2,0:0|0:0,0:0:0:0:
268,40,32910,1,0,1:0:0:0:
376,148,33354,6,0,P|364:212|324:268,1,110,2|0,0:0|1:0,0:0:0:0:
284,300,34021,1,2,0:0:0:0:
232,156,34466,2,0,L|284:100,1,55,2|0,0:0|1:0,0:0:0:0:
268,40,34910,6,0,P|208:19|144:31,1,110,2|0,0:0|0:0,0:0:0:0:
88,36,35577,1,0,1:0:0:0:
76,112,35799,2,0,P|100:156|96:220,1,110,2|0,0:0|0:0,0:0:0:0:
48,272,36466,1,0,1:0:0:0:
84,340,36688,1,2,0:0:0:0:
160,336,36910,6,0,L|240:328,2,55,2|0|0,0:0|0:0|1:0,0:0:0:0:
162,258,37577,2,0,L|282:246,1,110,2|2,0:0|0:0,0:0:0:0:
296,320,38243,2,0,L|376:312,1,55,0|2,1:0|0:0,0:0:0:0:
428,300,38688,6,0,P|500:192|428:84,1,275,0|4,0:0|2:3,0:0:0:0:
360,48,40021,1,0,1:0:0:0:
304,192,40466,6,0,P|264:244|208:264,1,110,8|8,1:2|0:0,0:0:0:0:
128,140,41354,2,0,P|168:88|224:68,1,110,8|8,0:0|0:0,0:0:0:0:
260,128,42021,1,0,0:0:0:0:
336,120,42243,6,0,P|392:112|448:60,1,110,8|8,0:0|0:0,0:0:0:0:
492,132,42910,2,0,P|470:184|487:258,1,110,0|2,0:0|0:0,0:0:0:0:
328,276,43799,1,2,0:0:0:0:
252,292,44021,6,0,P|200:264|168:212,1,110,8|8,0:0|0:0,0:0:0:0:
324,200,44910,2,0,P|292:155|243:130,1,110,8|8,0:0|0:0,0:0:0:0:
168,144,45577,1,0,0:0:0:0:
112,92,45799,6,0,L|126:29,2,55,8|0|8,0:0|0:0|0:0,0:0:0:0:
94,167,46466,2,0,L|69:275,1,110,2|2,0:0|0:0,0:0:0:0:
48,348,47132,1,0,0:0:0:0:
204,344,47577,6,0,P|256:360|308:344,1,110,8|8,0:0|0:0,0:0:0:0:
204,232,48466,2,0,P|255:216|307:232,1,110,8|8,0:0|0:0,0:0:0:0:
452,288,49354,6,0,P|468:232|452:164,1,110,8|8,0:0|0:0,0:0:0:0:
400,132,50021,2,0,P|344:115|294:66,1,110,0|2,0:0|0:0,0:0:0:0:
248,32,50688,2,0,L|204:92,1,55,0|2,0:0|0:0,0:0:0:0:
152,120,51132,6,0,P|96:104|56:60,1,110,8|8,0:0|0:0,0:0:0:0:
92,220,52021,2,0,P|140:256|160:304,1,110,8|8,0:0|0:0,0:0:0:0:
120,368,52688,1,0,0:0:0:0:
196,372,52910,6,0,P|240:364|304:312,1,110,12|0,0:0|0:0,0:0:0:0:
283,251,53577,2,0,P|192:163|259:56,1,275,2|2,0:0|0:0,0:0:0:0:
388,140,55132,5,0,0:0:0:0:
284,252,55577,1,0,0:0:0:0:
152,168,56021,1,0,0:0:0:0:
260,56,56466,6,0,P|308:36|376:32,1,110,0|8,1:0|1:2,0:0:0:0:
428,74,57132,1,0,0:0:0:0:
388,140,57354,2,0,P|340:160|272:164,1,110,8|8,1:2|1:2,0:0:0:0:
220,120,58021,1,0,0:0:0:0:
156,76,58243,6,0,L|140:8,2,55,0|8|0,1:2|0:0|1:0,0:0:0:0:
180,228,59132,1,0,1:0:0:0:
36,172,59577,1,8,1:2:0:0:
92,316,60021,6,0,P|140:348|211:349,1,110,0|8,1:0|1:2,0:0:0:0:
252,308,60688,1,0,0:0:0:0:
264,232,60910,2,0,P|249:205|243:169,2,55,0|0|8,1:0|0:0|1:2,0:0:0:0:
324,280,61577,1,0,0:0:0:0:
388,324,61799,6,0,P|436:324|488:272,1,110,0|0,1:0|1:0,0:0:0:0:
456,212,62466,2,0,P|432:220|408:248,2,55,8|0|8,0:0|1:0|0:0,0:0:0:0:
456,135,63132,2,0,P|432:127|408:99,1,55,8|0,1:2|0:0,0:0:0:0:
336,92,63577,6,0,P|299:68|269:11,2,82.5,2|2|2,1:2|0:0|0:2,0:0:0:0:
281,149,64466,2,0,P|319:166|360:168,2,82.5,2|2|2,1:2|0:0|0:2,0:0:0:0:
260,224,65354,6,0,P|225:201|201:168,2,82.5,2|2|10,1:2|0:0|0:2,0:0:0:0:
328,256,66243,2,0,P|308:284|279:304,1,55,2|8,1:2|0:0,0:0:0:0:
228,340,66688,1,8,1:2:0:0:
74,340,67132,6,0,P|51:290|64:228,1,110,0|8,1:0|1:2,0:0:0:0:
116,184,67799,1,0,0:0:0:0:
92,112,68021,2,0,P|48:92|20:52,2,82.5,2|2|2,1:2|0:0|0:2,0:0:0:0:
168,124,68910,5,0,1:0:0:0:
220,64,69132,1,2,0:0:0:0:
244,136,69354,2,0,L|280:264,1,110,2|2,1:2|1:2,0:0:0:0:
252,316,70021,1,2,0:1:0:0:
328,300,70243,2,0,L|405:279,1,55,4|0,0:0|0:0,0:0:0:0:
456,272,70688,6,0,P|464:292|470:325,2,55,4|0|8,1:2|0:0|1:2,0:0:0:0:
404,212,71354,1,0,0:0:0:0:
352,156,71577,2,0,P|376:104|428:80,1,110,0|8,1:0|1:2,0:0:0:0:
496,100,72243,1,0,0:0:0:0:
507,177,72466,6,0,B|492:232|492:232|455:271,1,110,0|0,1:0|1:0,0:0:0:0:
352,156,73354,1,0,1:0:0:0:
308,304,73799,1,8,1:2:0:0:
204,188,74243,6,0,P|172:144|180:88,1,110,0|8,1:0|1:2,0:0:0:0:
248,124,74910,1,0,0:0:0:0:
296,64,75132,2,0,P|316:88|324:120,2,55,0|0|8,1:0|0:0|1:2,0:0:0:0:
228,32,75799,1,0,0:0:0:0:
152,20,76021,6,0,B|104:48|104:48|48:48|48:48|64:100|64:100|40:148|40:148|88:188|72:260,1,330,0|8,1:0|1:2,0:0:0:0:
224,288,77799,5,0,1:0:0:0:
192,360,78021,1,0,0:0:0:0:
268,352,78243,2,0,P|328:348|388:300,1,110,0|0,1:2|1:0,0:0:0:0:
364,244,78910,1,0,0:0:0:0:
432,280,79132,2,0,L|496:336,1,55,8|0,1:2|0:0,0:0:0:0:
512,248,79577,6,0,B|472:212|472:212|440:156,1,110,0|0,1:0|1:0,0:0:0:0:
432,88,80243,1,8,0:0:0:0:
460,16,80466,1,0,1:0:0:0:
384,24,80688,2,0,L|300:32,1,55,8|8,0:0|1:2,0:0:0:0:
295,179,81354,6,0,L|307:283,2,82.5,4|8|8,1:2|1:2|1:2,0:0:0:0:
217,179,82243,2,0,L|205:283,1,82.5,0|8,1:0|1:2,0:0:0:0:
257,365,82910,6,0,P|178:374|96:297,1,165,12|0,1:2|0:0,0:0:0:0:
96,173,84021,2,0,L|84:69,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,84910,12,10,88021,0:0:0:0:
Topic Starter
CodeS
Updated Eru's diff
CaffeAmericano
NM from queue

Easy

  • 00:12:021 (1) - 01:21:354 (1) - This seem to be a rule that nobody cares about (perhaps outdated?), but 2-4 measures are recommended for spinner lengths for easy. These spinners are only 3 1/2 beats long :x

    00:44:910 (2,4) - Stack seems to be bit off

    00:10:243 (1,2) - 00:04:021 (1,3) - These are good blankets that doesn’t have to be fixed, but still could be improved lol

    00:15:577 (1,2,3,4) - I think adding claps for there would be more consistent. Maybe reduce hitsound volume to differentiate from part starting 00:19:132 -
EruJazz’s Normal

  • Check AI for unsnapped object /w\
Insane

  • 00:12:021 (1,2,3,1,2,3) - I feel like these could have been emphasized more. They have very strong beats, and sudden change in music. I think what you’ve done works fine. There’s half-hearted flow break and anti-jumps, but it still feels bit plain.

    00:17:577 (1,2,3,4,5,6,7) - Same as easy. I also think it would be better to capture the claps at 00:16:021 - 00:16:466 - 00:16:910 - 00:17:354 -, since you’re hit sounding the claps later on. Also makes the triple at 00:17:577 (1,2,3) - feel bit less abrupt for players.

    00:45:354 (1,2,3,4,5) - Clap at 00:45:354 (1) - is unusually loud, maybe larger DS could be used for emphasis. Also, I think sharper angle at 00:45:354 (1,2) - could emphasize sudden change of vocal tone better

    00:48:910 (1,2,3,1,2) - ^

    00:47:132 - I’m grumpy the loud clap is missed > < consider a repeat slider?

    01:04:021 (2,3,1,2,3,4,1,2,3,4,1,2,3) - Interesting rhythm in the song, but I don’t understand what beat in the music you are following here. A lot of interesting drum beats in bluetick are ignored, and consistent 1/2 circles doesn’t seem to follow the vocal very well either.

    01:15:910 - I don’t think this clap should be left out because you’re following drum really well here

    01:21:354 (1,2,3,1,2,3) - Pretty big change in music, but pattern is almost same as 01:20:021 (2,3,4,5,6) - . I think you can make this more interesting~
The mapset looks solid~ my mod is mostly me wondering out when I don't understand your intention or when I see potential room for improvement.

Good luck!
Topic Starter
CodeS

CaffeAmericano wrote:

NM from queue

Easy

  • 00:12:021 (1) - 01:21:354 (1) - This seem to be a rule that nobody cares about (perhaps outdated?), but 2-4 measures are recommended for spinner lengths for easy. These spinners are only 3 1/2 beats long :x are you confusing a rule with a guideline? as long as there's a 4 full beats or more difference between the spinner end and the next circle, using it is fine

    00:44:910 (2,4) - Stack seems to be bit off and is indeed, off!

    00:10:243 (1,2) - 00:04:021 (1,3) - These are good blankets that doesn’t have to be fixed, but still could be improved lol made them a bit "rounded"

    00:15:577 (1,2,3,4) - I think adding claps for there would be more consistent. Maybe reduce hitsound volume to differentiate from part starting 00:19:132 - I prefer to keep the hitsounds as they are, as I believe they are perfect, also, not using claps here improves the emphasis on places where is used later.

Insane

  • 00:12:021 (1,2,3,1,2,3) - I feel like these could have been emphasized more. They have very strong beats, and sudden change in music. I think what you’ve done works fine. There’s half-hearted flow break and anti-jumps, but it still feels bit plain. Changed for more DS and flow

    00:17:577 (1,2,3,4,5,6,7) - Same as easy. I also think it would be better to capture the claps at 00:16:021 - 00:16:466 - 00:16:910 - 00:17:354 -, since you’re hit sounding the claps later on. Also makes the triple at 00:17:577 (1,2,3) - feel bit less abrupt for players. I added notes, but I won't add claps, they sound better if being accompanied with others hitsounds to make everything sounds richer, the background is already a clap, adding them alone is kinda pointless

    00:45:354 (1,2,3,4,5) - Clap at 00:45:354 (1) - is unusually loud, maybe larger DS could be used for emphasis. Also, I think sharper angle at 00:45:354 (1,2) - could emphasize sudden change of vocal tone better actually the difference would be between the slider and the first note of the triangles, as there's the emphasis, the triangle small jump would be the same, also, made them cleaner

    00:48:910 (1,2,3,1,2) - ^

    00:47:132 - I’m grumpy the loud clap is missed > < consider a repeat slider? prefer to the "duum" to keep the constant pattern there

    01:04:021 (2,3,1,2,3,4,1,2,3,4,1,2,3) - Interesting rhythm in the song, but I don’t understand what beat in the music you are following here. A lot of interesting drum beats in bluetick are ignored, and consistent 1/2 circles doesn’t seem to follow the vocal very well either. I'm following both to create a nice singletap section for players who enjoy them, also I believe it fits the part fairly well, mapping it with Bluestick in the most eficient way would mean using sliders, and I don't want that because I haven't been using those sliders (bluetick ending) in the entire map

    01:15:910 - I don’t think this clap should be left out because you’re following drum really well here
    gotta keep it this way, I don't feel is strong enough to warrant a clap
    01:21:354 (1,2,3,1,2,3) - Pretty big change in music, but pattern is almost same as 01:20:021 (2,3,4,5,6) - . I think you can make this more interesting~ changed things a bit
The mapset looks solid~ my mod is mostly me wondering out when I don't understand your intention or when I see potential room for improvement.

Good luck!
Real thanks for the mod!
Lanturn
http://puu.sh/qiaWt.avi

offset -60 I think.
Eni
I asked Lanturn for one of his Super HD Videos. Hope this helps.
Lanturn


Missing Flying Witch and OP Opening tags. Please.

MORE CLAPS

ps I'm stealing your mp3 thanks

Also your title is wrong, It's Shanranran and preferably 96neko in the romanization.
_IxApplePie_
M4M from Railgun's queue!
My map --> https://osu.ppy.sh/s/479175

General
  1. Disable widescreen support

Broom
  1. 00:01:355 (1,2) - flow here not too ideal :/

Hard
  1. 00:08:688 (2) - shouldn't this start on 00:08:799 ?
  2. 00:09:577 (4) - ^ 00:09:688
  3. 00:10:243 (1,2,3,4) - IF you're following vocals, http://puu.sh/qktAt/2fc04eb255.jpg
  4. 00:13:132 (6)- change to ---> 00:13:243
  5. 00:19:132 (1) - end at 00:19:354 and add double note at the blue and white tick to follow bg
  6. 00:20:688 (1,2) - following bg music http://puu.sh/qkzjP/97def6de06.jpg
  7. 00:22:688 (1) - change to two slider as 00:22:910 has a beat there and delete 00:23:354 (2) -
  8. 00:43:799 (7,1) - either you keep this spacing or follow 00:47:354 (6,1) spacing. cause it's the same sound
  9. 00:51:132 (1,2,3,4,5) - equal spacings? esp. 00:52:021 (3,4) -
  10. 01:22:132 (3) - overmapped
  11. 01:22:466 (5) - wrong beat

Normal
  1. You have one unsnapped object at 00:11:131 (2) -

Easy
  1. 00:02:243 (2,3) - blnaket?

I'll continue modding ltr lol, need to rush to someplace now!

That's all. Not such a good mod lol :c Sorry!
GL!!
Topic Starter
CodeS

Lanturn wrote:



Missing Flying Witch and OP Opening tags. Please.

MORE CLAPS No :<!

ps I'm stealing your mp3 thanks

Also your title is wrong, It's Shanranran and preferably 96neko in the romanization.
Changed Tags and title, thanks <3

Edit: added video too

_IxApplePie_ wrote:

M4M from Railgun's queue!
My map --> https://osu.ppy.sh/s/479175

General
  1. Disable widescreen support Done!

Broom
  1. 00:01:355 (1,2) - flow here not too ideal :/ 2 curve sliders who follow each other? That's good flow xD

Easy
  1. 00:02:243 (2,3) - blnaket? But theres a blanket there o_o

I'll continue modding ltr lol, need to rush to someplace now!

That's all. Not such a good mod lol :c Sorry!
GL!!

Thanks for mod <3
Eni

yaleufeu wrote:

Railgun's Hard
00:08:021 (4,2) - Asymmetric Good enough. This doesn't affect gameplay at all and making it perfectly symmetrical may have negative consequences imo.
00:08:021 (4,1) - Space the 1 more since you did a greater spacing there on the same sound 00:05:243 (2,3) - 00:08:688 (2,3) I spaced based on the vocal not the insturment. I don't think increasing spacing here would be helpful to gameplay. I moved 00:09:354 (3) - to make it similar. Hope this helps.
00:10:021 (5,1) - Same as above I feel like the curved slider makes up for change in spacing.
00:12:910 (5,6,7) - Make them have the same distance I did this intentionally (second part of mini vocal).
00:15:688 - Break ? This is not a break. If it was, the arrows indicating the break was over would show up immediately. Since it is a TV size, breaks are a no-go. Look at the other difficulties.
00:21:354 (2,3,4) - Irregular spacing Done intentionally. Look at my other patterns.
00:22:021 (4,1) - Blanket Already blanket
00:22:021 (4,3) - Same
00:24:466 (1,2,3) - Irregular spacing
00:39:132 (3,4,5,6,7) - Not aligned
00:42:021 (5,1) - Blanket Already blanket
00:44:021 (1,2,3) - Irregular spacing
00:51:132 (1,2,3) - Same
00:53:354 - I think you should make a single note there, and make a slider there 00:53:577 till it reaches here 00:54:688 This is for consistency with the other difficulties. IMO, I like the wait.
01:03:910 (2,3,4) - Irregular spacing
01:09:354 (1,2,3) - You should do the same spacing I think
01:20:466 (3,4,5) - Not aligned This is a direct ctrl+c ctrl+v ctrl+g, so I'm pretty sure it's aligned. Please don't make things up when you mod just to make the mod look longer. Please find information that is significant to the map, things that will improve the playability of the map. It does not help when you mod things that no player will notice.

Nice mapping !
Thanks for mod, although please focus on playability rather than searching for random things like "blanket" that won't be noticeable by most players in your future mods. As a rule of thumb, if you play the map and you don't notice it, then it probably isn't a major issue.

MoChoChiMi wrote:

hi, m4m! from railgun's queue .
Railgun's Hard
00:08:466 (1,2) - the same spacing as 00:09:354 (3,4) should be used here . Why? Vocal calls for more emphasis here IMO
00:13:688 (1) - there should be a break after this slider or just map the consistent 1/1 beats if you want to keep it as simple as possible . Cool idea done!
00:21:799 (3,4,5) - normalize the spacing between . Done intentionally (00:22:021 (4,5) - is separate)
00:30:688 (4,1) - neater if they were parallel, currently a bit off . How does this improve playability? No one will notice this.
00:39:132 (3,4,5) - slight crooked . How is it crooked? Plays fine to me.
00:40:466 (1,2,3) - vertical spacing between these is inconsistent . Spacing looks fine to me, how is it inconsistent?
00:43:799 (7,1) - the spacing between this 1/2 spacing looks too similar to 00:42:243 (1,2) with its 1/4 spacing, though if you want to keep it that way, use it at 00:50:688 (4,1) as well to stay consistent. maybe place it directly on top of the slider or take away the intersection . A bit weird when this is stacked, I prefer to keep the current pattern.
00:44:021 (1,2,3) - same as 00:40:466 (1,2,3) . Plays fine to me
00:52:021 (3,4) - the constant ds is broken between these, doesn't play weird but it looks a little weird, especially since you immediately return to the ds you were using for the previous sliders . I noticed this as well, should be fixed now!
00:52:910 (5) - break after the circle . No way, a break here would be ridiculous. Imagine the arrows that show up during the calm part of the song. I did something else instead.
01:06:688 (4,1) - same as 00:43:799 (7,1) . I use this pattern enough, so it should be perfectly playable.
01:08:910 (7,1) - ^
01:20:466 (3,4,5) - same as 00:39:132 (3,4,5) .

good luck !

havkz wrote:

railgun's hard
00:09:354 (3) - place circle in the middle of (2) and (4) Done
00:12:354 (2) - ^ but with (1) and (3) Made these slightly closer, but I want to keep the spacing increase, thanks.
00:15:577 - 00:17:577 - really? nothing here? Added as per popular request
00:22:021 (4,1) - fix blanket Already blanket
00:43:799 (7,1) - why this spacing here? should be normal Antijump follows the song imo, plays fine to me.
00:44:466 (2) - ctrl+g maybe? No, that defeats the purpose!
00:52:910 (5) - here id make a cool slow slider instead of a break Yeah sliders are awesome!! Done
00:56:466 (1) - NAZI ALERT:the ticks in the slider is not in the excact middle ????? how does this affect gameplay ?????

good luck!

_IxApplePie_ wrote:

Hard
  1. 00:08:688 (2) - shouldn't this start on 00:08:799 ? I suppose it should, but I want to keep 1/2 pattern for the slow part of the song (easier to play)
  2. 00:09:577 (4) - ^ 00:09:688
  3. 00:10:243 (1,2,3,4) - IF you're following vocals, http://puu.sh/qktAt/2fc04eb255.jpg I'm trying to avoid waits that are offset from blue ticks
  4. 00:13:132 (6)- change to ---> 00:13:243 I may adjust for the vocal but right now I prefer 1/2 since it is easier to play
  5. 00:19:132 (1) - end at 00:19:354 and add double note at the blue and white tick to follow bg No way, I prefer the 1/1 hold to a 1/2, especially on a major downbeat like this
  6. 00:20:688 (1,2) - following bg music http://puu.sh/qkzjP/97def6de06.jpg Similar to above, I want to keep a low object density here.
  7. 00:22:688 (1) - change to two slider as 00:22:910 has a beat there and delete 00:23:354 (2) - Ah, but I'm not following that beat. 1/1 is done intentionally for the major rhythm in the song.
  8. 00:43:799 (7,1) - either you keep this spacing or follow 00:47:354 (6,1) spacing. cause it's the same sound They're the same spacing? Plays fine to me.
  9. 00:51:132 (1,2,3,4,5) - equal spacings? esp. 00:52:021 (3,4) - Should be fixed now
  10. 01:22:132 (3) - overmapped How? There's a vocal here
  11. 01:22:466 (5) - wrong beat Similar to above, 1/2 wait is easier to play than 3/4 wait
That's all. Not such a good mod lol :c Sorry!
GL!!
I'll update this post as I finish editing. Thanks for mods!
Alarido
From M4M Railgun

[General]
* Add "ErunamoJAZZ" to the tags, since it's GD mapper.
[Easy]
* 01:07:577 (2,3,4,5) - Suggestion for flow and appearance: rotate 01:08:466 (4,5) - by 30º CCW and place them at x:220 y:152, then adjust 01:07:577 (2) - and 01:08:021 (3) - as well, according to distance snap. Result Image: http://puu.sh/qpvKM/cc6efe4042.jpg
[EruJazz's Normal]
* It looks fine, although some blankets would be improved (by using thin grid)
[Railgun's Hard]
* Already modded, it's amazing !
[Broom&Witches]
* Looks fine and flows amazingly (:
Well, not much, so you can ask me for one more mod (for your map or GD anywhere)

Done.
ErunamoJAZZ
Fixed unsnaped slider, and improved some blankets and patterns. Thanks!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.7999994

[Metadata]
Title:Shanranran feat. 96neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
BeatmapID:1017917
BeatmapSetID:474713

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sample_abc10681c2a542a5bfa3616d0ecb0d9c.jpg",0,0
Video,-60,"FW.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1355,444.444444444444,4,2,0,40,1,0
26243,-100,4,2,0,25,0,0
33354,-100,4,2,0,35,0,0
56466,-100,4,2,0,45,0,1
68910,-100,4,2,0,45,0,0
70688,-100,4,2,0,45,0,1
77354,-100,4,2,0,45,0,0


[Colours]
Combo1 : 175,167,105
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Combo3 : 97,99,101
Combo4 : 160,84,105

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Topic Starter
CodeS

Alarido wrote:

From M4M Railgun

[General]
* Add "ErunamoJAZZ" to the tags, since it's GD mapper. Done
[Easy]
* 01:07:577 (2,3,4,5) - Suggestion for flow and appearance: rotate 01:08:466 (4,5) - by 30º CCW and place them at x:220 y:152, then adjust 01:07:577 (2) - and 01:08:021 (3) - as well, according to distance snap. Result Image: http://puu.sh/qpvKM/cc6efe4042.jpg
I don't think y: 152 is correct... still, changed things a bit seeing your screenshot.


Thanks for mod!

Updated eru's diff
Vovan
M4M That I requested in your Queue. (If you don't accept the M4M, you can consider it as a NM)

[Easy]

00:10:243 (1,2) - Fix blanket a bit (Where is the end of the slider)

00:44:910 (2,3) - ^

00:55:132 (1,2) - The second slider makes the pattern very weird. Why trying a shorter blanket ?

[EruJazz's Normal]

I have nothing to say about it. This excellent ! :3

[Railgun's Hard]

00:06:466 (6,7) - A small 1/4 slider looks better

00:11:354 (3) - Move it to x396 and y164, Now the pattern is more visible, we can se better that's parallel lines :3

00:12:688 (3,4,5,6,7) - :) Don't exactly fits with the rythm

00:43:354 (6,7,1) - Make the spacing consistant here, It's easy to think that's 1/4 beat enter (7) & (1)

00:45:799 (1,2,3,4) - Why not a blanket ?

01:22:021 (2,3,4,5) - Don't exactly fits with the rythm

[Broom&Witches]

00:24:243 (1,2,3,4,5,6,1,2,3,4,1,2) - The stream don't fit correctly. And that's because the stream is 1/6 . If you don't agree. Just listen the part with a playback rate of 25%

00:38:466 (1,2,3,4,5,6,1,2,3,4,5) - ^

01:08:910 (1,2,3,4,1,2,3,4,5,6,7) - ^

End of my mod.
Topic Starter
CodeS

Lexis wrote:

[Easy]

00:10:243 (1,2) - Fix blanket a bit (Where is the end of the slider) Done

00:44:910 (2,3) - ^ Done

00:55:132 (1,2) - The second slider makes the pattern very weird. Why trying a shorter blanket ? It's a 1/1 simple slider, there's nothing weird here


[Broom&Witches]

00:24:243 (1,2,3,4,5,6,1,2,3,4,1,2) - The stream don't fit correctly. And that's because the stream is 1/6 . If you don't agree. Just listen the part with a playback rate of 25%

00:38:466 (1,2,3,4,5,6,1,2,3,4,5) - ^

01:08:910 (1,2,3,4,1,2,3,4,5,6,7) - ^

You're right, is 1/6, anyway, I won't map this as 1/6 stream, with this BPM that would be retarded, so changed these with some jumps I feel they fit


End of my mod.

Thanks but



Lexis wrote:

M4M That I requested in your Queue.
-DO NOT MOD IT UNLESS I ACCEPT THE REQUEST FIRST


Sorry but no, I won't accept your request, as I stated clearly in my rules, read them next time.
Eni

Lexis wrote:

[Railgun's Hard]

00:06:466 (6,7) - A small 1/4 slider looks better Not sure what you meant here, the long slider is for emphasis. I don't think shortening it would improve playability.

00:11:354 (3) - Move it to x396 and y164, Now the pattern is more visible, we can se better that's parallel lines :3 Tried this but I'd rather keep the playability of 00:12:021 (1,2,3) - near the center than align parallels at 00:10:910 (2,3) -.

00:12:688 (3,4,5,6,7) - :) Don't exactly fits with the rythm Not exactly, but I think it plays fine.

00:43:354 (6,7,1) - Make the spacing consistant here, It's easy to think that's 1/4 beat enter (7) & (1) I use patterns like this throughout the map, so it shouldn't be an issue. Additionally, none of my play testers mistook this for a 1/4.

00:45:799 (1,2,3,4) - Why not a blanket ? Blanket does not improve playability here at all. Flow is much more important for the player.

01:22:021 (2,3,4,5) - Don't exactly fits with the rythm Same pattern as above!
Thanks for mod!

Update: https://0paste.com/8958.txt
Topic Starter
CodeS
Updated Railgun's diff
dylansantosh
NEW PAGE


Hello from my queue, I decided to take a look at all diffs because, well your song is nice and short so why not.

Easy
00:02:243 (2,3) - step up those blankets mayne
01:14:243 (1,2,3) - maybe make these sliders all have the same curve

EruJazz's Normal
00:14:614 (2) - maybe try to make this more symmetrical
00:38:688 (1) - maybe adding sound to the slider body to really show audibly what you are trying to map, I tried normal-hitwhistle which sounded fun, but idk
01:03:577 (1,2,1,2) - I really like this pattern, but i think i'd like it even more if the blankets are a little more pronounced
01:16:021 (1) - simplicity is key, i tried removing a red anchor point and making it a white one instead, and that looked kinda cool, but its up to you http://puu.sh/qXitQ.jpg

Railgun's Hard
00:13:243 - maybe making this clickable like you did here 00:12:354 (2) - would fit better. or the other way around, but that'll make it consistent y'know
01:11:799 (5) - this feels kinda unfit, maybe making it more like http://puu.sh/qXiKM.jpg

really nice diff wow

Broom&Witches
nice, really couldn't find anything in this diff
ErunamoJAZZ

DylanSan wrote:

EruJazz's Normal
00:14:614 (2) - maybe try to make this more symmetrical red node is following voice. Sorry but nope.
00:38:688 (1) - maybe adding sound to the slider body to really show audibly what you are trying to map, I tried normal-hitwhistle which sounded fun, but idk Soft-whishtle in slider body feels better ;)
01:03:577 (1,2,1,2) - I really like this pattern, but i think i'd like it even more if the blankets are a little more pronounced nah, como están ahora se adaptan bien a eso que hice. Más curvos quedarían un poco apeñuscados xD
01:16:021 (1) - simplicity is key, i tried removing a red anchor point and making it a white one instead, and that looked kinda cool, but its up to you http://puu.sh/qXitQ.jpg not agree.
Thank you!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.7999994

[Metadata]
Title:Shanranran feat. 96neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
BeatmapID:1017917
BeatmapSetID:474713

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sample_abc10681c2a542a5bfa3616d0ecb0d9c.jpg",0,0
Video,-60,"FW.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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26243,-100,4,2,0,25,0,0
33354,-100,4,2,0,35,0,0
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68910,-100,4,2,0,45,0,0
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77354,-100,4,2,0,45,0,0


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Combo3 : 97,99,101
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Eni

DylanSan wrote:

[Railgun's Hard]
00:13:243 - maybe making this clickable like you did here 00:12:354 (2) - would fit better. or the other way around, but that'll make it consistent y'know I tried a long slider / 1/2 slider + circle / circle circle here but found it harder to play. I don't think I'll change it unless there's a way to make it play better.
01:11:799 (5) - this feels kinda unfit, maybe making it more like http://puu.sh/qXiKM.jpg Follows 00:57:132 (2,3,4,5) -, I want to map the red tick

really nice diff wow
Thanks for mod

Some changes to my diff https://0paste.com/9083

When will we move to pending? :)
Topic Starter
CodeS
Updated Eru's diff and Railgun's diff

Also moved to pending.

DylanSan wrote:

NEW PAGE


Hello from my queue, I decided to take a look at all diffs because, well your song is nice and short so why not.

Easy
00:02:243 (2,3) - step up those blankets mayne Fixed!
01:14:243 (1,2,3) - maybe make these sliders all have the same curve No need

Broom&Witches
nice, really couldn't find anything in this diff

Thanks for the mod ! <3
Ora
Hello :) hope this helps a little

General

Unused inherit points (I think?) Read below
Easy

01:19:577 (3,4,5,6) - maybe use better symmetry here just to be neat: http://puu.sh/rci03/06c920c6cf.jpg
Normal

00:55:577 (2,3) - Very minor spacing issue (1.43 DS). Easy fix :3
Railgun's Hard

It shows in timing setup there is a repeated inherit point at 00:53:688 - but it's invisible in the editor o_o http://puu.sh/rchlZ/4328d9b6cb.png
Brooms&Witches

00:40:466 - repeating inherit point (unless I am missing something, everything looks the same from the previous one)

00:42:243 (3,4) - I suggest these two sliders be the same shape, mainly because they go together, and it will help with recognizability and aesthetics :) Possible fix is copy/paste 00:42:688 (4) - for combo 3 slider?

00:47:577 (1,2,3) - The spacing here is inconsistent. From 2.03 to 1.99 to 2.13. I have no problem with the spacing before and after this pattern

00:51:132 (1,2,3) - What makes this pattern more spaced out than the previous "3 slider pattern" that you have from above? You have it at 2.3 DS. Not saying it's wrong, but maybe explain?

01:00:688 (3,4) - and 01:01:577 (2,3) - could have triplets here, especially since you mapped the previous ones and it doesn't sound like you are mapping any vocals

01:04:243 (3,1) - and 01:05:132 (4,1) - same ^

01:07:354 (2,3,4) - and here I don't really hear a tripple. If you are mapping it to the vocals, I only hear this rhythm: http://puu.sh/rcgeV/fa43ccfdb6.jpg

01:14:910 - 01:15:799 (2,3) - more possible triples. I'm just listing them so you know where they are. Not sure if it's a "required change" but it makes sense in my own eyes to map them.

01:18:243 (2,3,4) - This triple isn't very clear to me. You don't have any for this rhythm throughout the song and if there's a triple it sounds like it starts on combo 4 red tick 01:18:466 -
GL :!:
Topic Starter
CodeS

Ora wrote:

Hello :) hope this helps a little

General

Unused inherit points (I think?) Read below
Fixed

Easy

01:19:577 (3,4,5,6) - maybe use better symmetry here just to be neat: http://puu.sh/rci03/06c920c6cf.jpg
Fixed


Brooms&Witches

00:40:466 - repeating inherit point (unless I am missing something, everything looks the same from the previous one) Fixed, it was for vol

00:42:243 (3,4) - I suggest these two sliders be the same shape, mainly because they go together, and it will help with recognizability and aesthetics :) Possible fix is copy/paste 00:42:688 (4) - for combo 3 slider? Fixed

00:47:577 (1,2,3) - The spacing here is inconsistent. From 2.03 to 1.99 to 2.13. I have no problem with the spacing before and after this pattern Fixed

00:51:132 (1,2,3) - What makes this pattern more spaced out than the previous "3 slider pattern" that you have from above? You have it at 2.3 DS. Not saying it's wrong, but maybe explain? Because I wanted to make it more spaced so it doesn't look crowded with the slider.

01:00:688 (3,4) - and 01:01:577 (2,3) - could have triplets here, especially since you mapped the previous ones and it doesn't sound like you are mapping any vocals Nope, I'm keeping it a constant jump set here, a triple breaks it and I don't like it.

01:04:243 (3,1) - and 01:05:132 (4,1) - same ^ same^

01:07:354 (2,3,4) - and here I don't really hear a tripple. If you are mapping it to the vocals, I only hear this rhythm: http://puu.sh/rcgeV/fa43ccfdb6.jpg Not even close, the voice has a vibration where she changes the pitch, it's clearly there.

01:14:910 - 01:15:799 (2,3) - more possible triples. I'm just listing them so you know where they are. Not sure if it's a "required change" but it makes sense in my own eyes to map them. I know they can be used as triples, but nope, Just because something can be set in a triple, doesn't mean it has to be one, even more if you want to keep a jumpset

01:18:243 (2,3,4) - This triple isn't very clear to me. You don't have any for this rhythm throughout the song and if there's a triple it sounds like it starts on combo 4 red tick 01:18:466 - Fixed
GL :!:
Thanks for mod!

I will mod your map back tomorrow!
Eni
Fixed thanks

Update https://0paste.com/9157
Cerulean Veyron
Hey there! From queue~
... I owe you lmao, so here is something in-return xdd

[- - Easy - -]
  1. 00:09:799 (4,3) - Optional objective: It might just be me, but there's some tiny overlapping which doesn't really suit best here tbh. You could try moving circle (3) around x:86|y:135 or somewhere to redo the structure. But it's up to you ofc.
  2. 00:17:799 (4,1) - Optional objective: Sorry if I'm being a little minor on this one, but you could see this closer that the blanket is a little away from slider (4)'s head. You can fix it by moving the slider (4) a bit down, or in the other way... moving slider (1)'s last two slider points a little few grids up should also work.
  3. 00:26:243 (1,2,3) - 00:35:577 (4,1,2) - 00:41:354 (2,3,4) - Well, I can literally tell that these notes are incorrectly spaced out randomly. I can see 1.1x is the default distance spacing over many tracks, but these kinda ruined some structures in comparison. I probably suggest spacing them out a bit more balanced at least. It wouldn't be that hard though~
  4. 00:56:466 (2) - I probably think a new combo could really fit here tbh after the long empty track. I know it starts on 00:55:132 (1) -, but adding one more combo after that space should be implement for the HP drain rate, especially when it's on the long white tick. So I may presume this is necessary.
  5. 01:18:688 (2,3) - I wonder how this 1.25x spacing shows out of the sudden. I'm pretty sure this might be mistaken or not purposed to do because of the patterning. So yeah, might need a little fix?

[- - Broom&Witches - -]
  1. 00:04:466 (4,2) - Not sure, but the stacking here isn't quite correct imo unless you're intending a manual stacking. I mostly suggest completely stacking them because it looks really really odd in gameplay based on the stack leniency.
  2. 00:12:910 (1,2,3) - The triangle doesn't seem bad though, I think the placements can be put into another suitable place which would polish them much greater. How about selecting these, moving them a bit more left and up, and centralize it on the previous triangle? Something like this for example, that'd describe much better~
  3. 00:23:577 (5,1,2) - Well, I probably prefer a higher note density of the jump here should be on (1)&(2) instead of (5)&(1). The structure here is the probably main point that makes this pattern play plainly. On the other hand, this also doesn't emphasize much in the music especially when opposing jumps. I personally believe that none of them have this feeling of "intensity increment". I hope you'll change this into less queer.
  4. 00:29:799 (4) - This kind of slider doesn't look like you're actually using the middle sliderpoint on this kind of straight slide body. The curve is way too small and barely noticeable. So I suggest deleting it, or either use the sliderpoint by curving this slider and make it identical to 00:30:243 (1) - .
  5. 00:42:021 (2,4) - The same thing about the stacking.
  6. 01:08:021 (5,6) - I can see a sudden 0.85x distance spacing here, which is really short tbh. And it's quite confusing as well in spite of using a lot of bigger spacing on the previous tracks. I can literally understand you're making a blanket here, but this shouldn't be the only issue for that. I recommend increasing it for a consecutive structural flowing over this track.

Quite a good map btw! Still needs a few more polishing~ but hopefully it suffices.
Good Luck!
Topic Starter
CodeS

Cerulean Veyron wrote:

Hey there! From queue~
... I owe you lmao, so here is something in-return xdd

[- - Easy - -]
  1. 00:09:799 (4,3) - Optional objective: It might just be me, but there's some tiny overlapping which doesn't really suit best here tbh. You could try moving circle (3) around x:86|y:135 or somewhere to redo the structure. But it's up to you ofc.
    Done!
  2. 00:17:799 (4,1) - Optional objective: Sorry if I'm being a little minor on this one, but you could see this closer that the blanket is a little away from slider (4)'s head. You can fix it by moving the slider (4) a bit down, or in the other way... moving slider (1)'s last two slider points a little few grids up should also work.
    Fixed!
  3. 00:26:243 (1,2,3) - 00:35:577 (4,1,2) - 00:41:354 (2,3,4) - Well, I can literally tell that these notes are incorrectly spaced out randomly. I can see 1.1x is the default distance spacing over many tracks, but these kinda ruined some structures in comparison. I probably suggest spacing them out a bit more balanced at least. It wouldn't be that hard though~
    I have no idea why the spacing in these is weird, I'm sure I checked them one by one, still, fixed
  4. 00:56:466 (2) - I probably think a new combo could really fit here tbh after the long empty track. I know it starts on 00:55:132 (1) -, but adding one more combo after that space should be implement for the HP drain rate, especially when it's on the long white tick. So I may presume this is necessary.
    Done!
  5. 01:18:688 (2,3) - I wonder how this 1.25x spacing shows out of the sudden. I'm pretty sure this might be mistaken or not purposed to do because of the patterning. So yeah, might need a little fix?

    Done!

[- - Broom&Witches - -]
  1. 00:04:466 (4,2) - Not sure, but the stacking here isn't quite correct imo unless you're intending a manual stacking. I mostly suggest completely stacking them because it looks really really odd in gameplay based on the stack leniency.
    Should be fixed now
  2. 00:12:910 (1,2,3) - The triangle doesn't seem bad though, I think the placements can be put into another suitable place which would polish them much greater. How about selecting these, moving them a bit more left and up, and centralize it on the previous triangle? Something like this for example, that'd describe much better~

    Done!
  3. 00:23:577 (5,1,2) - Well, I probably prefer a higher note density of the jump here should be on (1)&(2) instead of (5)&(1). The structure here is the probably main point that makes this pattern play plainly. On the other hand, this also doesn't emphasize much in the music especially when opposing jumps. I personally believe that none of them have this feeling of "intensity increment". I hope you'll change this into less queer.

    CTR G the 00:23:577 (5) - , that should do the trick, also change his shape and fixed the DS

  4. 00:29:799 (4) - This kind of slider doesn't look like you're actually using the middle sliderpoint on this kind of straight slide body. The curve is way too small and barely noticeable. So I suggest deleting it, or either use the sliderpoint by curving this slider and make it identical to 00:30:243 (1) - .

    Done!

  5. 00:42:021 (2,4) - The same thing about the stacking.

    Done!
  6. 01:08:021 (5,6) - I can see a sudden 0.85x distance spacing here, which is really short tbh. And it's quite confusing as well in spite of using a lot of bigger spacing on the previous tracks. I can literally understand you're making a blanket here, but this shouldn't be the only issue for that. I recommend increasing it for a consecutive structural flowing over this track.
    Done!

Quite a good map btw! Still needs a few more polishing~ but hopefully it suffices.
Good Luck!



Thanks for the mod! Was really helpful!
Nao Tomori
hello, m4m from your queue

o shit dad modded this ._.

brooms&witches
well first you should put spaces (Broom & Witches) and technically Broom and Witches would be more formal / better looking as a title of a difficulty.

00:01:355 (1,2) - you could do something like https://osu.ppy.sh/ss/6202985 to make it look better but not much difference tbh
also i think railgun's rhythm makes it easier to do something neat like that, maybe copy it?

00:05:354 (3) - this slider head should definitely be 00:05:243 - , there is nothing under it right now.

00:07:132 (4) - you could make this into a triple

00:10:243 (4) - i think you should space this out more so that there is more emphasis following the strong guitar strums

00:12:799 - you could make this a triple here too to follow the vocals.

00:23:466 - there could be a note here

00:31:799 (3) - could be turned the other way > https://osu.ppy.sh/ss/6202999 to make it flow from 2 better.

00:47:577 (1) - for this it could be better if you rotated them all off of 1 so they faced the same way with the small bends

this diff seems fine, all my suggestions were pretty much aesthetics. i like the pp triangles :^)

the only thing i could suggest would be to follow the drum lines that got ignored, but it seemed like you consistently followed the guitar over those. i think for a higher diff it makes sense to follow the more rhythmically intense instruments, but that's just preference.

railgun's hard
zz i can barely find anything that isnt really nazi or purely subjective.

00:06:688 (1) - i think you could break this slider up, there are different pitches in the vocals that can be seen. maybe a repeat slider?

00:08:688 (2) - this slider head really technically occurs on the blue tick. there's nothing under the red tick.

00:13:132 (6) - here the drum sound is under the blue tick. you could make it easier to read by making 5 into a 1/2 slider then starting another one on the blue tick after, that would still make it readable. as of now there's just nothing under the red sliderhead.

00:44:021 (1) - this is the only time you stack and it isn't 1/1, all the other times are 1/1 when this is done. it could be confusing.

01:22:466 (5) - the same thing happens here as with 00:13:132

erujazz's normal
same thing here, absolutely nothing i could find lmao

01:00:910 (3,4) - this could be confusing since 4 and 3 are the same spacing. you could move 4 up and right a little so that it is more obvious to go to 3. but i dont think it actually makes a big difference ._. https://osu.ppy.sh/ss/6203112

01:09:132 (2,3) - same thing here. i think it happens a few times through the map.

01:18:910 (4,5) - you could rotate 5 to make it go straight away from 4. https://osu.ppy.sh/ss/6203105

on the spinner, you could end it earlier and copy what the easy difficulty does. the rhythm there is quite strong.

easy
ok i legitimately couldnt find anything other than some pixel blankets...

00:16:466 (2) -
00:42:243 (3) -
00:44:910 (2) - is not parallel to 1
01:03:132 (5) - you could move 5 to the other side of 4 to make some better "flow" (as if that exists in 1/1 -_-)
https://osu.ppy.sh/ss/6203130

yeah thats it sorry
this map looks rankable right now to be honest, don't think you need more mods...
ErunamoJAZZ

Ora wrote:

Hello :) hope this helps a little

Normal

00:55:577 (2,3) - Very minor spacing issue (1.43 DS). Easy fix :3 Done
GL :!:

Nao Tomori wrote:

hello, m4m from your queue

o shit dad modded this ._.


erujazz's normal
same thing here, absolutely nothing i could find lmao lel

01:00:910 (3,4) - this could be confusing since 4 and 3 are the same spacing. you could move 4 up and right a little so that it is more obvious to go to 3. but i dont think it actually makes a big difference ._. https://osu.ppy.sh/ss/6203112 humm.. not agree.

01:09:132 (2,3) - same thing here. i think it happens a few times through the map. same here

01:18:910 (4,5) - you could rotate 5 to make it go straight away from 4. https://osu.ppy.sh/ss/6203105 okay, nice :3

on the spinner, you could end it earlier and copy what the easy difficulty does. the rhythm there is quite strong. lol, sorry, but nope. He made it in easy diff, because long spinnes will be bad idea in easy diffs.

this map looks rankable right now to be honest, don't think you need more mods... since 2 months ago ~_~
Thank you very much both!

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54910
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.7999994

[Metadata]
Title:Shanranran feat. 96neko
TitleUnicode:シャランラン feat. 96猫
Artist:miwa
ArtistUnicode:miwa
Creator:Katyusha
Version:EruJazz's Normal
Source:ふらいんぐうぃっち
Tags:Makoto Chinatsu Kei Nao Akane CodeS slice of life SoL project_railgun Flying Witch op Opening ErunamoJAZZ
BeatmapID:1017917
BeatmapSetID:474713

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4.5
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sample_abc10681c2a542a5bfa3616d0ecb0d9c.jpg",0,0
Video,-60,"FW.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1355,444.444444444444,4,2,0,40,1,0
26243,-100,4,2,0,25,0,0
33354,-100,4,2,0,35,0,0
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68910,-100,4,2,0,45,0,0
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77354,-100,4,2,0,45,0,0


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Combo2 : 187,121,77
Combo3 : 97,99,101
Combo4 : 160,84,105

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74,340,67132,6,0,P|51:290|64:228,1,110,0|8,1:0|1:2,0:0:0:0:
116,184,67799,1,0,0:0:0:0:
92,112,68021,2,0,P|48:92|20:52,2,82.5,2|2|2,1:2|0:0|0:2,0:0:0:0:
168,124,68910,5,0,1:0:0:0:
220,64,69132,1,2,0:0:0:0:
244,136,69354,2,0,L|280:264,1,110,2|2,1:2|1:2,0:0:0:0:
252,316,70021,1,2,0:1:0:0:
328,300,70243,2,0,L|405:279,1,55,4|0,0:0|0:0,0:0:0:0:
456,272,70688,6,0,P|464:292|470:325,2,55,4|0|8,1:2|0:0|1:2,0:0:0:0:
404,212,71354,1,0,0:0:0:0:
352,156,71577,2,0,P|376:104|428:80,1,110,0|8,1:0|1:2,0:0:0:0:
496,100,72243,1,0,0:0:0:0:
507,177,72466,6,0,B|492:232|492:232|455:271,1,110,0|0,1:0|1:0,0:0:0:0:
352,156,73354,1,0,1:0:0:0:
308,304,73799,1,8,1:2:0:0:
204,188,74243,6,0,P|172:144|180:88,1,110,0|8,1:0|1:2,0:0:0:0:
248,124,74910,1,0,0:0:0:0:
296,64,75132,2,0,P|316:88|324:120,2,55,0|0|8,1:0|0:0|1:2,0:0:0:0:
228,32,75799,1,0,0:0:0:0:
152,20,76021,6,0,B|104:48|104:48|48:48|48:48|64:100|64:100|40:148|40:148|88:188|72:260,1,330,0|8,1:0|1:2,0:0:0:0:
224,288,77799,5,0,1:0:0:0:
192,360,78021,1,0,0:0:0:0:
268,352,78243,2,0,P|328:348|388:300,1,110,0|0,1:2|1:0,0:0:0:0:
364,244,78910,1,0,0:0:0:0:
431,280,79132,2,0,L|505:320,1,55,8|0,1:2|0:0,0:0:0:0:
511,235,79577,6,0,B|463:209|463:209|423:158,1,110,0|0,1:0|1:0,0:0:0:0:
432,88,80243,1,8,0:0:0:0:
460,16,80466,1,0,1:0:0:0:
384,24,80688,2,0,L|300:32,1,55,8|8,0:0|1:2,0:0:0:0:
295,179,81354,6,0,L|307:283,2,82.5,4|8|8,1:2|1:2|1:2,0:0:0:0:
217,179,82243,2,0,L|205:283,1,82.5,0|8,1:0|1:2,0:0:0:0:
257,365,82910,6,0,P|178:374|96:297,1,165,12|0,1:2|0:0,0:0:0:0:
96,173,84021,2,0,L|84:69,2,82.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,84910,12,10,88021,0:0:0:0:
Topic Starter
CodeS

Nao Tomori wrote:

hello, m4m from your queue

o shit dad modded this ._.

brooms&witches
well first you should put spaces (Broom & Witches) and technically Broom and Witches would be more formal / better looking as a title of a difficulty. changed to Broom & Witches

00:01:355 (1,2) - you could do something like https://osu.ppy.sh/ss/6202985 to make it look better but not much difference tbh
also i think railgun's rhythm makes it easier to do something neat like that, maybe copy it? No, I don't want the player to start in the border of the playfield

00:05:354 (3) - this slider head should definitely be 00:05:243 - , there is nothing under it right now. What

00:07:132 (4) - you could make this into a triple Not what I'm using for triples here

00:10:243 (4) - i think you should space this out more so that there is more emphasis following the strong guitar strums the jump is already here 00:10:021 (3,4) -

00:12:799 - you could make this a triple here too to follow the vocals. I'm not putting emphasis on the voice here

00:23:466 - there could be a note here I'm not even mapping that kind of sounds here <.<

00:31:799 (3) - could be turned the other way > https://osu.ppy.sh/ss/6202999 to make it flow from 2 better. Good idea, changed

00:47:577 (1) - for this it could be better if you rotated them all off of 1 so they faced the same way with the small bends I like the current pattern

this diff seems fine, all my suggestions were pretty much aesthetics. i like the pp triangles :^)

the only thing i could suggest would be to follow the drum lines that got ignored, but it seemed like you consistently followed the guitar over those. i think for a higher diff it makes sense to follow the more rhythmically intense instruments, but that's just preference.

easy
ok i legitimately couldnt find anything other than some pixel blankets...


01:03:132 (5) - you could move 5 to the other side of 4 to make some better "flow" (as if that exists in 1/1 -_-)
https://osu.ppy.sh/ss/6203130 it exist for new players, changed!

yeah thats it sorry
this map looks rankable right now to be honest, don't think you need more mods... No BNs =(
Thanks for mod!
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