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Yoshino Nanjo - Kimi o Sagashi ni [CatchTheBeat|Osu]

posted
Total Posts
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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on 2016年10月29日 at 21:58:03

Artist: Yoshino Nanjo
Title: Kimi o Sagashi ni
Source: グリザイアの楽園
Tags: Grisaia no Rakuen - LE EDEN DE LA GRISAIA - fripSide Nanjou Dynamix Little CloudSplash16 Misure Narcissu Ascendance
BPM: 175
Filesize: 20202kb
Play Time: 01:26
Difficulties Available:
  1. Ascendance's Rain (3.94 stars, 248 notes)
  2. Extra (5.13 stars, 308 notes)
  3. Little's Insane (4.21 stars, 268 notes)
  4. Medium (2.06 stars, 76 notes)
  5. Misure's Hard (3.37 stars, 252 notes)
  6. Mitsuketa (5.26 stars, 321 notes)
  7. Motomeru (4.64 stars, 322 notes)
  8. Narcissu's Easy (1.49 stars, 109 notes)
  9. Normal (2.24 stars, 157 notes)
Download: Yoshino Nanjo - Kimi o Sagashi ni
Download: Yoshino Nanjo - Kimi o Sagashi ni (no video)
Information: Scores/Beatmap Listing
---------------
#19 / #1 南條愛乃 - きみを探しに
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グリザイアの楽園
Anime ED Theme | 2015

姉弟が愛しあうなんて、何もおかしいことじゃないと思わない?

求める: me | Rain: Ascendance
見つけた: me | Extra: me & Dynamix | Insane: Little
Hard: Misure | Normal / Medium: me | Easy: Narcissu
Grisaia Series EDs
グリザイアの果実:
やなぎなぎ - Rainy veil

グリザイアの迷宮:
飛蘭 - グリム

グリザイアの楽園:
南條愛乃 - きみを探しに
=======
中文译名:
定將尋回你
Thanks to all test players and modders for helping me to develop my CTB mapping theory.
Hunter Howl
<3
2016-07-01 18:30 Shad0w1and: Hi may I ask for a test play? ;w;
2016-07-01 18:31 raianshimuzu: ehh!! which one?
2016-07-01 18:31 Shad0w1and: ACTION is listening to [http://osu.ppy.sh/b/1016871 Nanjo Yoshino - Kimi o Sagashi ni]
2016-07-01 18:32 raianshimuzu: gimme some moment
2016-07-01 18:32 raianshimuzu: downloading it
2016-07-01 18:33 Shad0w1and: ok
2016-07-01 18:33 Shad0w1and: ctb
2016-07-01 18:33 raianshimuzu: noted
2016-07-01 18:35 raianshimuzu: ACTION is playing [https://osu.ppy.sh/b/1016871 Nanjo Yoshino - Kimi o Sagashi ni [Motomeru]] <CatchTheBeat>
2016-07-01 18:37 raianshimuzu: jumps are well made
2016-07-01 18:37 raianshimuzu: and some movement can be improve at slow part
2016-07-01 18:37 raianshimuzu: it's not bad at all
2016-07-01 18:38 Shad0w1and: can you give a timestamp?
2016-07-01 18:38 raianshimuzu: 00:23:852 (2) - example
2016-07-01 18:38 Shad0w1and: I am new to ctb mapping just one day:/
2016-07-01 18:38 raianshimuzu: you could move it to left a little
2016-07-01 18:38 Shad0w1and: ic
2016-07-01 18:39 raianshimuzu: between 1's tail and 3's head
2016-07-01 18:39 Shad0w1and: oh
2016-07-01 18:39 Shad0w1and: I got you
2016-07-01 18:41 raianshimuzu: 00:56:595 (1,2) - those aren't gicing an actual HDash
2016-07-01 18:41 raianshimuzu: i could barely catch those
2016-07-01 18:41 raianshimuzu: *giving
2016-07-01 18:41 Shad0w1and: so closer?
2016-07-01 18:41 raianshimuzu: farther
2016-07-01 18:41 raianshimuzu: either 1 or 2
2016-07-01 18:41 raianshimuzu: your choice
2016-07-01 18:41 Shad0w1and: oh
2016-07-01 18:42 Shad0w1and: need red fruit?
2016-07-01 18:42 raianshimuzu: yep
2016-07-01 18:43 Shad0w1and: great :D
2016-07-01 18:43 raianshimuzu: one more that i'm corcened
2016-07-01 18:43 raianshimuzu: *concerned
2016-07-01 18:43 raianshimuzu: 00:57:795 (2,3) - those are the only jumps that could prevent FCing :/
2016-07-01 18:44 raianshimuzu: remembering it's a pixel jump
2016-07-01 18:44 Shad0w1and: 00:57:966 (3) - 48?
2016-07-01 18:44 raianshimuzu: 64 better
2016-07-01 18:45 Shad0w1and: got it
2016-07-01 18:45 Shad0w1and: 00:58:309 (2) -
2016-07-01 18:46 Shad0w1and: in your opinion should be where?
2016-07-01 18:46 Shad0w1and: I dont play ctb at all so I have no idea where should I jump is the best Xd
2016-07-01 18:47 raianshimuzu: you can choose one of the following
2016-07-01 18:47 raianshimuzu: 1. keep it as it is
2016-07-01 18:47 Shad0w1and: 256?
2016-07-01 18:47 raianshimuzu: 2. yes move it to 256
2016-07-01 18:47 Shad0w1and: I guess I got the idea to map ctb a bit now
2016-07-01 18:48 Shad0w1and: pretty similar to std
2016-07-01 18:48 raianshimuzu: yeah
2016-07-01 18:48 raianshimuzu: the different is it's not affected by vertical axis
2016-07-01 18:48 Shad0w1and: and now its 4.47SR
2016-07-01 18:48 Shad0w1and: is it still a overdose?
2016-07-01 18:48 Shad0w1and: or rain?
2016-07-01 18:49 raianshimuzu: i can say that it's still a rain
2016-07-01 18:49 raianshimuzu: but reminding some parts are like an overdose
2016-07-01 18:49 raianshimuzu: i guess it's considered as rain
2016-07-01 18:49 Shad0w1and: oh ok, and about the ar
2016-07-01 18:49 Shad0w1and: do you got any suggestion?
2016-07-01 18:49 raianshimuzu: AR and OD must have to be the same Value
2016-07-01 18:49 Shad0w1and: or 9.2 is fine?
2016-07-01 18:50 raianshimuzu: nah. 9.2 is fine
2016-07-01 18:50 Shad0w1and: oh
2016-07-01 18:50 Shad0w1and: ok
2016-07-01 18:50 Shad0w1and: you might post in thread?
2016-07-01 18:50 raianshimuzu: okay
2016-07-01 18:50 Shad0w1and: you are so helpful :D
2016-07-01 18:50 raianshimuzu: :D
ekafjr
Hi ~~~

Everything's greats so I'll just point out these.

[box=Normal]
this just my opinion this diff :3

00:21:795 (1,2) - i think if you blanket this slider with 00:22:309 (2) - its look better
00:26:766 (2,3) - fix blanket
01:02:252 (3,4) - stack ? for me its hard to read
01:13:052 (2,3,4,5,6) - oke this pattern hmm i just sugest try this pattern its look better http://puu.sh/pMJna.PNG

just little mod sorry if may mod not helful :v
autofanboy
A little IRC chat of the CtB diff.

IRC
2016-07-02 10:22 Shad0w1and: 你好啊
2016-07-02 10:22 alienflybot: hi
2016-07-02 10:23 Shad0w1and: 能不能请你简单看一下我做的ctb QAQ
2016-07-02 10:23 alienflybot: ok
2016-07-02 10:23 alienflybot: np it
2016-07-02 10:23 Shad0w1and: ACTION is listening to [http://osu.ppy.sh/b/1016871 Nanjo Yoshino - Kimi o Sagashi ni]
2016-07-02 10:24 Shad0w1and: I want make higher SR but I am not sure where I can make it harder:/
2016-07-02 10:26 alienflybot: overall ok
2016-07-02 10:26 alienflybot: but some patterns are strange and flow is not good
2016-07-02 10:27 alienflybot: some jumps are too big and without hyperdash
2016-07-02 10:27 Shad0w1and: ok
2016-07-02 10:27 alienflybot: 00:47:166 (3,4,1,1) -
2016-07-02 10:28 alienflybot: it is clear in editor but in gameplay, the slider turned to be two separated fruit
2016-07-02 10:28 alienflybot: which is strange
2016-07-02 10:28 Shad0w1and: what would be your suggestion
2016-07-02 10:29 alienflybot: 01:08:938 (1,2,1) -
2016-07-02 10:29 alienflybot: too hard
2016-07-02 10:29 alienflybot: change 00:47:338 (1) - to a circle instead
2016-07-02 10:29 alienflybot: and add hyperdash to 00:47:509 (1) -
2016-07-02 10:29 alienflybot: or just a dash
2016-07-02 10:29 Shad0w1and: ok
2016-07-02 10:29 alienflybot: if you want a better emphasis on 00:47:509 (1) -
2016-07-02 10:30 alienflybot: 01:20:252 (3,1,2) -
2016-07-02 10:31 alienflybot: also strange here because the hdash of 01:20:252 (3,1) - will draw players to the left, so they cant catch 01:20:766 (2) - very well
2016-07-02 10:32 Shad0w1and: oh isee
2016-07-02 10:32 alienflybot: 00:53:681 (1,2) - too big...
2016-07-02 10:32 alienflybot: 00:57:281 (1,2) - ^
2016-07-02 10:33 Shad0w1and: add hyper?
2016-07-02 10:33 alienflybot: no
2016-07-02 10:33 alienflybot: reduce
2016-07-02 10:33 alienflybot: btw im afraid that the bg for ctb is not rankable
2016-07-02 10:34 alienflybot: it has slight view of the panties so it may be classified as NSFW
2016-07-02 10:34 alienflybot: better not to use such bg to avoid risks of DQ
2016-07-02 10:34 Shad0w1and: well if I ps the patsu to nothing it really make no much difference imo
2016-07-02 10:35 Shad0w1and: if I really need I might do that way Xd
2016-07-02 10:35 alienflybot: alright
2016-07-02 10:35 alienflybot: and the diff name of ctb should change
2016-07-02 10:35 alienflybot: because only the highest diff with custom name and it should be either the insane or this
2016-07-02 10:36 Shad0w1and: I cant have custom names?
2016-07-02 10:36 Shad0w1and: I got another diff though?
2016-07-02 10:36 alienflybot: only one I think
2016-07-02 10:36 Shad0w1and: I still cant use custom name for ctb?
2016-07-02 10:37 Shad0w1and: ascendance said maybe ok?
2016-07-02 10:37 alienflybot: its suggested not to but you may
2016-07-02 10:37 Shad0w1and: if I got another rain
2016-07-02 10:37 Shad0w1and: oh ok
2016-07-02 10:37 alienflybot: personally it is better indicated with Overdose or something
2016-07-02 10:37 alienflybot: but it is your choice
2016-07-02 10:38 alienflybot: and especially with a Rain so it seems much clearer
2016-07-02 10:38 Shad0w1and: ok will see lol
2016-07-02 10:45 Shad0w1and: thx a lot
2016-07-02 10:45 alienflybot: no problem
2016-07-02 10:45 alienflybot: good luck with it
2016-07-02 10:45 Shad0w1and: or you might post in thread? this is going for ranked :x
2016-07-02 10:46 alienflybot: sure

Good luck!
AFB
zeborg
Hello, M4M from your queue :)

[General]






[Normal]
00:00:366 (1,2,1,2,3,4,1,2,3,1,2,3) - in this section I feel there's no need of NC every 2-3 objects, try keep keeping it 1,2,3,1,2,3 or something that's consistent with the rhythm
00:17:509 (3,4) - try to keep them equally straight
00:21:795 (1) - would be better if improved (preferably convert into blanket unless it's just style)
00:56:081 (1,2) - will look proper if 1's corner sets in the centre of 2's head
01:01:224 (5,6) - looks a little odd blanket, I think equidistant gap from the right side / lowering 5's tail a little might do the magic
01:08:766 - I hear a beat there

[Misure's Hard]
00:41:167 (1,2) - blanket can be improved
00:45:282 (1,2) - ^
01:20:253 (2,3,1) - this part seems really off, imo it doesn't match the music here, sorry (here's just a suggestion)

[Mitsuketa]
00:16:309 (1,2) - I don't feel the need to NC here
00:36:709 (3) - it's the only blue tick in this part, which feels odd and doesn't really suit the beat in the background
01:18:709 (3,1) - that's a long gap, try to increase the distance like you've done in 01:18:195 (1,2) - to avoid rhythm confusion
01:19:909 (2,3) - slider bow looks a little weird, maybe experiment a little more on that

[Dynamix's Extra]
00:23:338 - that's like a really, really long break considering that it's an Extra diff, please try to fill that even if it takes a spinner at the ending of the soft section
00:35:509 (4,5,1) - it's not stacked properly
00:47:595 (2) - 0.5 makes it really slow, small, and makes it look like a kick slider; consider looking into that

That's all I could find. Good luck with the map!!
and please get done with mine too :D
Ascendance
:3 don't forget adding my name to tags (and use hitsound copier /runs)

IRC Logs
2016-06-30 17:44 Ascendance: 00:08:595 (3,1) -  weird spinner distance
2016-06-30 17:44 Shad0w1and: I cant really play these
2016-06-30 17:44 Shad0w1and: oh ok
2016-06-30 17:44 Shad0w1and: what would be good for ctb
2016-06-30 17:45 Ascendance: 1/2 distance is fine
2016-06-30 17:45 Shad0w1and: ok
2016-06-30 17:45 Ascendance: 00:11:166 (2) - x:224 maybe
2016-06-30 17:45 Shad0w1and: ok
2016-06-30 17:45 Ascendance: 00:12:366 (1,2) - x:240?
2016-06-30 17:46 Shad0w1and: k
2016-06-30 17:46 Ascendance: 00:13:738 (1) - x:112 this one as well
2016-06-30 17:46 Ascendance: 00:14:938 (1,1) - you want this to be hyper?
2016-06-30 17:47 Shad0w1and: idk lol
2016-06-30 17:47 Ascendance: lolol
2016-06-30 17:47 Shad0w1and: all my experience was gained by watch replays
2016-06-30 17:47 Ascendance: 00:15:452 (1,2,3,4) - x:192 then
2016-06-30 17:47 Ascendance: ah
2016-06-30 17:47 Ascendance: well if you need
2016-06-30 17:47 Ascendance: I can help with making ctb diffs
2016-06-30 17:48 Shad0w1and: yeah if you have time :D
2016-06-30 17:48 Ascendance: sure:3
2016-06-30 17:48 Ascendance: which diff do you want?
2016-06-30 17:49 Shad0w1and: actually do you think this diff could be overdose?
2016-06-30 17:49 Shad0w1and: because in std, 00:56:029 - starting this part is really intense
2016-06-30 17:50 Ascendance: oh my
2016-06-30 17:50 Ascendance: in theory, yes
2016-06-30 17:50 Ascendance: but it may need some work on some spacing things
2016-06-30 17:51 Shad0w1and: then I want a rain if you dont mind? :D
2016-06-30 17:51 Ascendance: sure~
2016-06-30 17:51 Shad0w1and: I am autoplay mapper I watch auto play my maps Xd
2016-06-30 17:51 Ascendance: lolol
2016-06-30 17:51 Shad0w1and: want hype
2016-06-30 17:53 Shad0w1and: uhm now I need more BGs lol
2016-06-30 17:53 Ascendance: gimme moe bg
2016-06-30 17:53 Shad0w1and: will try find some Xd
2016-06-30 17:53 Shad0w1and: eroge not much moe though
2016-06-30 18:00 Shad0w1and: oh another question, can I use custom diff naming for ctb diff in my set?
2016-06-30 18:00 Ascendance: only in highest diff
2016-06-30 18:00 Ascendance: yes
2016-06-30 18:00 Shad0w1and: yeah
2016-06-30 18:00 Shad0w1and: good XD
2016-07-01 00:27 Shad0w1and: Hi its me again, I just done my overdose and may I get some your thoughts about it? if you have time ;w;
2016-07-01 00:27 Shad0w1and: ACTION is editing [http://osu.ppy.sh/b/1016871 Nanjo Yoshino - Kimi o Sagashi ni [Motomeru]]
2016-07-01 00:28 Ascendance: sure~
2016-07-01 00:30 Shad0w1and: overdone?
2016-07-01 00:30 Ascendance: mm just some hard spacings
2016-07-01 00:33 Ascendance: yeah
2016-07-01 00:33 Ascendance: the rhythm is fine
2016-07-01 00:33 Ascendance: just some distance need to be adjusted
2016-07-01 00:33 Shad0w1and: yeah pretty sure I got a lot problems Xd
2016-07-01 00:34 Shad0w1and: 00:48:529 - before here is ok right?
2016-07-01 00:34 Shad0w1and: spacing
2016-07-01 00:35 Ascendance: lets see~
2016-07-01 00:35 Ascendance: 00:17:681 (3) - x:288
2016-07-01 00:36 Shad0w1and: k
2016-07-01 00:36 Ascendance: 00:44:252 (2) - x:240
2016-07-01 00:36 Shad0w1and: oh
2016-07-01 00:37 Ascendance: 00:46:309 (2) - x:224
2016-07-01 00:37 Shad0w1and: k
2016-07-01 00:37 Ascendance: 00:49:052 (3,1) - x:112
2016-07-01 00:38 Ascendance: 00:50:081 (1,3) - x:240
2016-07-01 00:38 Ascendance: 00:51:452 (1) - x:304
2016-07-01 00:39 Ascendance: 00:52:995 (1) - x:416
2016-07-01 00:39 Ascendance: 00:54:195 (1) - x:32
2016-07-01 00:39 Ascendance: 00:54:366 (2) - x:176
2016-07-01 00:39 Ascendance: 00:54:538 (3) - x:32
2016-07-01 00:40 Ascendance: 00:55:052 (1) - x:16
2016-07-01 00:40 Ascendance: 00:55:738 (2) - x:144
2016-07-01 00:40 Shad0w1and: oh, to differentiate downbeat more
2016-07-01 00:41 Shad0w1and: ctb is interesting
2016-07-01 00:41 Ascendance: :D
2016-07-01 00:41 Ascendance: 00:59:166 (2) - x:256
2016-07-01 00:42 Ascendance: 00:59:852 (5) - 128
2016-07-01 00:42 Ascendance: 01:00:024 (6) - 432
2016-07-01 00:43 Ascendance: 01:00:881 (3) - 224
2016-07-01 00:43 Ascendance: 01:01:224 (5) - 288
2016-07-01 00:43 Ascendance: 01:01:395 (6) - 176
2016-07-01 00:44 Ascendance: 01:02:766 (6) - 208
2016-07-01 00:44 Ascendance: 01:02:938 (1) - 496
2016-07-01 00:44 Ascendance: 01:03:966 (5) - 160
2016-07-01 00:44 Ascendance: 01:04:824 (2) - 272
2016-07-01 00:45 Shad0w1and: k
2016-07-01 00:45 Ascendance: 01:06:366 (2) - 144
2016-07-01 00:45 Ascendance: 01:06:538 (3) - 320
2016-07-01 00:45 Ascendance: 01:06:709 (4) - 176
2016-07-01 00:45 Ascendance: aaaa
2016-07-01 00:45 Shad0w1and: you said 01:00:024 (6) - 432, so 01:00:195 (1) - 4.42x DS is ok?
2016-07-01 00:46 Ascendance: yep
2016-07-01 00:46 Ascendance: it makes a hyperdash
2016-07-01 00:46 Shad0w1and: lol
2016-07-01 00:46 Ascendance: (the red fruit)
2016-07-01 00:46 Ascendance: its used to create emphasis just like a jump would in standard
2016-07-01 00:47 Ascendance: sleepy so, I'll fix rest tomorrow:3

Rain
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 57881
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1395,10995,23338,34309,48024,58995,69966,80938,86938
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.7

[Metadata]
Title:Kimi o Sagashi ni
TitleUnicode:きみを探しに
Artist:Nanjo Yoshino
ArtistUnicode:南條愛乃
Creator:Shad0w1and
Version:Ascendance's Rain
Source:グリザイアの楽園
Tags:Grisaia no Rakuen - LE EDEN DE LA GRISAIA - fripSide Dynamix Little CloudSplash16 Misure Narcissu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.62
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"optc.flv"
0,0,"BG1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
24,342.857142857143,4,3,1,40,1,0
1395,-100,4,3,1,60,0,0
7995,-100,4,3,1,10,0,0
8081,-100,4,3,1,60,0,0
10309,-100,4,2,1,60,0,0
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21795,-76.9230769230769,4,2,1,70,0,0
22481,-90.9090909090909,4,2,1,65,0,0
22995,-100,4,2,1,60,0,0
23338,-111.111111111111,4,3,1,60,0,0
34309,-100,4,2,1,60,0,0
36966,-100,4,2,1,5,0,0
37052,-100,4,2,1,60,0,0
42538,-90.9090909090909,4,2,1,65,0,0
47338,-71.4285714285714,4,2,1,65,0,0
47509,-100,4,2,1,65,0,0
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53338,-83.3333333333333,4,2,1,80,0,0
54709,-80,4,2,1,80,0,0
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57624,-86.9565217391304,4,2,1,80,0,0
58824,-71.4285714285714,4,2,1,90,0,1
69452,-71.4285714285714,4,2,1,90,0,0
69795,-71.4285714285714,4,2,1,90,0,1
79566,-90.9090909090909,4,2,1,80,0,0
80938,-83.3333333333333,4,2,1,80,0,0


[Colours]
Combo1 : 200,181,140
Combo2 : 155,206,170
Combo3 : 174,189,202
Combo4 : 210,157,173

[HitObjects]
216,304,1395,6,0,L|184:208,1,81
280,208,1738,2,0,L|304:104,1,81
192,128,2081,2,0,L|104:128,2,81
296,128,2595,2,0,L|392:128,1,81
272,200,2938,6,0,L|280:296,1,81
360,336,3281,2,0,P|408:272|344:208,1,162
272,200,3795,1,0,0:0:0:0:
160,184,3966,1,0,0:0:0:0:
264,112,4138,6,0,L|360:96,1,81
224,40,4481,2,0,L|128:32,1,81
264,112,4824,1,0,0:0:0:0:
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278,273,5166,1,0,0:0:0:0:
160,288,5338,1,0,0:0:0:0:
278,273,5509,5,0,0:0:0:0:
184,216,5681,2,0,L|96:208,1,81
232,152,6024,2,0,P|296:160|392:104,1,162
280,64,6538,1,0,0:0:0:0:
384,120,6709,6,0,P|424:168|368:248,1,162
280,256,7224,1,0,0:0:0:0:
168,264,7395,2,0,B|104:256|48:200|48:200|104:224|192:200|224:176,1,283.5
120,176,8081,2,0,P|80:144|144:72,1,162
232,80,8595,1,0,0:0:0:0:
256,192,8766,12,0,10138,0:0:0:0:
256,304,10309,5,0,0:0:0:0:
293,288,10394,1,0,0:0:0:0:
321,259,10480,1,0,0:0:0:0:
334,221,10566,1,0,0:0:0:0:
331,181,10651,1,0,0:0:0:0:
312,146,10737,1,0,0:0:0:0:
280,121,10823,1,0,0:0:0:0:
241,112,10909,1,0,0:0:0:0:
56,112,10995,6,0,P|24:160|136:232,1,210.599990359498
240,232,11509,2,0,P|304:272|224:344,1,210.599990359498
112,336,12024,1,0,0:0:0:0:
240,232,12195,1,0,0:0:0:0:
96,192,12366,6,0,L|64:88,1,105.299995179749
240,88,12709,1,0,0:0:0:0:
96,192,12881,2,0,P|32:216|112:296,1,210.599990359498
240,296,13395,1,0,0:0:0:0:
120,232,13566,2,0,L|88:184,1,52.6499975898744
344,184,13738,6,0,L|456:184,2,105.299995179749
216,184,14252,2,0,P|296:192|448:152,1,210.599990359498
304,72,14766,1,0,0:0:0:0:
120,160,14938,2,0,P|96:232|224:280,1,210.599990359498
336,288,15452,1,0,0:0:0:0:
371,250,15537,1,0,0:0:0:0:
372,198,15623,1,0,0:0:0:0:
338,160,15709,1,0,0:0:0:0:
192,136,15795,6,0,L|64:136,1,105.299995179749
264,136,16138,1,0,0:0:0:0:
311,157,16223,1,0,0:0:0:0:
363,156,16309,1,0,0:0:0:0:
410,133,16395,1,0,0:0:0:0:
216,80,16481,6,0,L|64:80,2,105.299995179749
352,80,16995,2,0,P|400:136|312:216,1,210.599990359498
176,216,17509,1,0,0:0:0:0:
320,216,17681,1,0,0:0:0:0:
152,128,17852,6,0,L|264:128,2,105.299995179749
272,128,18366,2,0,P|368:152|488:104,1,210.599990359498
368,56,18881,1,0,0:0:0:0:
208,56,19052,1,0,0:0:0:0:
320,136,19224,5,0,0:0:0:0:
369,218,19395,1,0,0:0:0:0:
291,274,19566,1,0,0:0:0:0:
152,256,19738,2,0,L|384:256,1,210.599990359498
232,192,20252,1,0,0:0:0:0:
424,192,20424,6,0,P|472:136|384:48,1,210.599990359498
344,64,20852,1,0,0:0:0:0:
288,64,20938,1,0,0:0:0:0:
328,96,21024,1,0,0:0:0:0:
352,144,21109,1,0,0:0:0:0:
352,200,21195,1,0,0:0:0:0:
312,240,21281,6,0,L|176:240,2,105.299995179749
72,344,21795,2,0,P|32:272|56:128,1,210.599990359498
184,136,22309,1,0,0:0:0:0:
448,128,22481,2,0,P|480:208|432:312,1,178.200005438233
320,328,22995,2,0,L|216:328,1,81
384,272,23338,6,0,P|440:224|456:144,1,145.799995550537
344,168,23852,2,0,P|272:136|256:56,1,145.799995550537
488,88,24538,1,0,0:0:0:0:
400,88,24709,6,0,L|232:88,1,145.799995550537
352,88,25224,2,0,P|392:144|336:208,1,145.799995550537
232,224,25738,1,0,0:0:0:0:
400,288,26081,6,0,L|152:288,1,218.699993325806
280,288,26766,1,0,0:0:0:0:
144,208,27109,1,0,0:0:0:0:
296,176,27281,2,0,L|344:176,1,36.4499988876343
368,176,27452,6,0,P|432:168|464:96,1,145.799995550537
336,88,28138,2,0,P|272:88|216:16,1,145.799995550537
336,24,28652,1,0,0:0:0:0:
200,128,28824,6,0,L|360:160,1,145.799995550537
248,176,29338,2,0,P|208:224|272:280,1,145.799995550537
352,280,29852,2,0,L|272:280,1,72.8999977752686
432,288,30195,6,0,P|472:256|488:144,2,145.799995550537
304,288,31052,1,0,0:0:0:0:
400,200,31224,1,0,0:0:0:0:
256,200,31395,1,0,0:0:0:0:
504,208,31566,6,0,L|432:208,2,72.8999977752686
216,200,32081,2,0,P|160:208|64:160,1,145.799995550537
160,120,32595,2,0,L|256:120,1,72.8999977752686
344,112,32938,6,0,P|400:136|328:240,2,218.699993325806
208,112,34138,1,0,0:0:0:0:
448,104,34309,6,0,P|480:168|408:232,1,162
304,232,34824,2,0,L|136:232,1,162
272,160,35338,2,0,L|368:160,1,81
56,96,35681,6,0,L|248:96,1,162
104,152,36195,2,0,P|64:208|136:280,1,162
208,280,36709,2,0,L|104:280,1,81
392,216,37052,6,0,P|432:152|408:48,1,162
312,144,37566,2,0,L|480:136,1,162
328,80,38081,1,0,0:0:0:0:
440,80,38252,1,0,0:0:0:0:
192,224,38424,6,0,P|272:224|368:200,1,162
176,160,38938,2,0,P|152:232|224:296,1,162
320,288,39452,1,0,0:0:0:0:
356,271,39537,1,0,0:0:0:0:
374,236,39623,1,0,0:0:0:0:
368,196,39709,1,0,0:0:0:0:
160,192,39795,6,0,P|96:168|64:72,1,162
200,120,40309,2,0,P|240:168|200:264,1,162
112,296,40824,1,0,0:0:0:0:
248,248,40995,1,0,0:0:0:0:
8,144,41166,6,0,P|112:160|192:120,1,162
296,80,41681,2,0,P|240:104|128:64,1,162
264,40,42195,1,0,0:0:0:0:
128,40,42366,1,0,0:0:0:0:
456,40,42538,5,0,0:0:0:0:
344,88,42709,2,0,L|368:176,1,89.1000027191163
464,224,43052,2,0,L|368:240,2,89.1000027191163
208,184,43566,2,0,L|184:80,1,89.1000027191163
328,128,43909,6,0,P|416:136|512:96,1,178.200005438233
400,56,44424,1,0,0:0:0:0:
136,88,44595,2,0,P|96:128|176:200,1,178.200005438233
272,192,45109,1,0,0:0:0:0:
8,240,45281,6,0,P|88:248|192:216,1,178.200005438233
320,176,45795,2,0,P|264:192|136:160,1,178.200005438233
272,112,46309,2,0,L|400:112,1,89.1000027191163
464,112,46652,5,0,0:0:0:0:
476,195,46823,1,0,0:0:0:0:
418,260,46994,1,0,0:0:0:0:
334,286,47166,1,0,0:0:0:0:
288,288,47252,1,0,0:0:0:0:
120,288,47338,6,0,L|-8:288,2,113.399996539307
432,280,47852,2,0,P|488:240|480:80,1,210.599990359498
344,104,48366,2,0,L|232:88,1,105.299995179749
392,48,48709,2,0,L|504:48,2,105.299995179749
112,176,49224,6,0,P|200:208|312:152,1,210.599990359498
184,112,49738,1,0,0:0:0:0:
416,104,49909,2,0,P|456:192|368:272,1,210.599990359498
240,272,50424,1,0,0:0:0:0:
496,288,50595,6,0,L|504:56,1,210.599990359498
216,152,51109,2,0,L|328:160,1,105.299995179749
216,152,51452,1,0,0:0:0:0:
188,247,51623,1,0,0:0:0:0:
265,309,51794,1,0,0:0:0:0:
32,312,51966,6,0,P|0:264|64:128,1,210.599990359498
176,120,52481,2,0,L|296:112,1,105.299995179749
176,72,52824,2,0,L|64:56,2,105.299995179749
464,128,53338,6,0,L|240:152,1,194.399994067383
96,168,53852,1,0,0:0:0:0:
440,224,54195,1,0,0:0:0:0:
336,224,54366,2,0,L|208:224,1,97.1999970336915
496,144,54709,6,0,L|256:144,1,202.5
176,152,55224,1,0,0:0:0:0:
296,80,55395,1,0,0:0:0:0:
168,80,55566,2,0,L|48:80,2,101.25
432,80,56081,6,0,P|480:136|384:232,1,210.599990359498
264,240,56595,1,0,0:0:0:0:
368,160,56766,1,0,0:0:0:0:
232,160,56938,2,0,P|176:192|40:144,1,210.599990359498
216,88,57452,1,0,0:0:0:0:
472,136,57624,6,0,L|352:136,1,93.1500017766953
40,192,57966,2,0,L|160:192,1,93.1500017766953
432,256,58309,2,0,L|312:256,2,93.1500017766953
112,320,58824,6,0,P|64:256|136:136,1,226.799993078613
264,112,59338,1,0,0:0:0:0:
128,136,59509,2,0,P|88:80|200:32,1,226.799993078613
336,64,60024,1,0,0:0:0:0:
72,176,60195,6,0,P|144:200|312:168,1,226.799993078613
208,112,60709,2,0,L|88:112,1,113.399996539307
256,40,61052,2,0,L|392:40,1,113.399996539307
480,40,61395,1,0,0:0:0:0:
176,112,61566,6,0,P|104:208|216:232,1,226.799993078613
280,248,62081,2,0,L|416:192,1,113.399996539307
272,112,62424,2,0,L|152:112,2,113.399996539307
16,112,62938,2,0,P|88:128|280:96,1,226.799993078613
384,80,63452,1,0,0:0:0:0:
136,112,63624,2,0,P|88:168|200:256,1,226.799993078613
296,256,64138,1,0,0:0:0:0:
16,248,64309,6,0,L|288:240,1,226.799993078613
328,224,64824,2,0,L|184:192,1,113.399996539307
352,144,65166,2,0,L|480:120,1,113.399996539307
176,88,65509,2,0,L|48:72,1,113.399996539307
424,80,65852,6,0,P|496:152|384:232,1,226.799993078613
304,240,66366,1,0,0:0:0:0:
416,160,66538,1,0,0:0:0:0:
304,160,66709,2,0,L|176:160,2,113.399996539307
80,328,67224,6,0,P|16:256|56:120,1,226.799993078613
320,192,67738,2,0,P|400:192|456:152,1,113.399996539307
184,136,68081,2,0,P|128:144|48:112,1,113.399996539307
408,56,68424,6,0,P|496:128|392:160,1,226.799993078613
280,176,68938,1,0,0:0:0:0:
376,176,69109,2,0,L|432:176,2,56.6999982696534
280,176,69452,2,0,L|144:176,1,113.399996539307
440,312,69795,6,0,P|496:248|392:176,1,226.799993078613
160,176,70309,1,0,0:0:0:0:
280,176,70481,2,0,L|400:176,1,113.399996539307
256,96,70824,2,0,L|128:96,1,113.399996539307
424,96,71166,6,0,P|496:152|392:240,1,226.799993078613
256,256,71681,1,0,0:0:0:0:
368,256,71852,2,0,L|432:256,2,56.6999982696534
256,256,72195,2,0,L|120:256,1,113.399996539307
424,256,72538,6,0,P|480:192|376:112,1,226.799993078613
120,104,73052,1,0,0:0:0:0:
400,104,73224,2,0,P|464:160|384:248,1,226.799993078613
112,248,73738,1,0,0:0:0:0:
488,256,73909,6,0,L|256:256,1,226.799993078613
136,256,74424,1,0,0:0:0:0:
400,256,74595,2,0,P|488:216|400:160,1,226.799993078613
312,152,75109,1,0,0:0:0:0:
32,160,75281,6,0,L|272:160,1,226.799993078613
384,160,75795,1,0,0:0:0:0:
256,160,75966,1,0,0:0:0:0:
384,160,76138,2,0,L|512:160,2,113.399996539307
112,160,76652,6,0,P|56:216|160:272,1,226.799993078613
264,256,77166,1,0,0:0:0:0:
112,160,77338,2,0,L|-16:160,1,113.399996539307
104,88,77681,2,0,L|232:88,2,113.399996539307
432,80,78195,6,0,P|512:144|376:272,2,340.19998961792
152,72,79566,2,0,P|256:88|344:64,1,178.200005438233
64,144,80252,2,0,P|32:216|112:288,1,178.200005438233
200,288,80766,1,0,0:0:0:0:
432,296,80938,6,0,P|496:224|416:176,1,194.399994067383
320,168,81452,2,0,P|248:128|336:80,1,194.399994067383
408,64,81966,2,0,L|512:64,1,97.1999970336915
168,64,82309,6,0,P|120:136|216:192,1,194.399994067383
320,200,82824,2,0,P|368:232|288:312,1,194.399994067383
184,312,83338,2,0,L|304:312,1,97.1999970336915
24,208,83681,5,0,0:0:0:0:
119,223,83852,1,0,0:0:0:0:
215,208,84023,1,0,0:0:0:0:
488,144,84195,2,0,L|272:144,1,194.399994067383
400,144,84709,1,0,0:0:0:0:
144,64,84881,2,0,P|80:144|176:184,1,194.399994067383
240,192,85395,6,0,L|376:192,1,97.1999970336915
240,128,85738,2,0,L|112:128,2,97.1999970336915
496,120,86252,2,0,L|496:344,1,194.399994067383
144,320,86766,1,0,0:0:0:0:
496,312,86938,1,0,0:0:0:0:
Kencho
[Dynamix's Extra]
  1. 理論上還沒到X標,所以我覺得叫Insane就可以了
  2. 00:02:938 (6,7) - 這兩個可是隔了一個空拍啊,放的太近了,我建議把6放下一點,像這樣
  3. 00:05:681 (6,7) - 這兩個相對來說就隔太遠了,把00:06:538 (7,8) - 往左邊放
  4. 00:08:081 (1) - 轉盤在00:07:566 - 開始比較好吧
  5. 00:47:595 (2) - 變速加個NC
  6. 00:50:595 (6) - NC
  7. 00:58:824 (1,2) - 這可是1/4啊,這麼大的間距會讓人誤認是1/2,要縮小間距
  8. 00:59:509 (4,5) - 同樣要縮小間距
  9. 01:00:195 (1,2) - 01:02:938 (1,2) - 01:04:309 (1,2) - 這幾個都是要改
  10. 01:08:938 (7,1) - 你這個間距太大了,直接看這個梗可能沒什麼感覺,但是你看看前面的01:06:881 (6,1) - 是隔了一拍的,而你這個看起來同樣間距的卻是1/2,所以玩家打起來就會很不自然
  11. 01:09:795 (3,4) - 前面說到的1/4間距問題,對比一下01:09:452 (2,3) - 就知道很這樣很不好
  12. 01:09:795 (3) - 這個也可以NC一下

  13. 前面的部分看起來還可以,但是去到kiai開始排列就不太行了,整個圖難度都壓在了kiai和kiai後面的地方,分佈不平均。舉個例子,00:10:995 - 到00:23:338 - 還有01:20:938 - 到01:26:938 - 是同樣的段落,但是前者的排列看只是像hard一樣,而後者卻全都是Extra大跳,這說明了這個難度的不平均。想要提升整個圖的質量,難度分佈要合理。

  14. 其次在間距處理方面不是很好,從上面的摸也能看出大部分都是間距問題,1/1 1/2還有1/4的間距分別不夠明顯,主要就是大間距和小間距用的很混亂而且不合曲,最明顯就是01:06:881 (6,1) - 和01:08:938 (7,1) - 。

  15. 這裡給你個意見,在處理1/1空拍的時候不一定只要想著把物件放到很遠,大多數人處理空拍的方法反而是把物件疊一起,比如說01:04:824 (3,4) - 和01:05:509 (6,1) - 這兩個地方,打起來很奇怪,如果你把34疊一起,然後61也疊一起,這樣空拍打起來會更適合。然而在你這個難度裡面我幾乎看不見有任何地方的空拍是用堆疊處理,全都是放到遠處,所以圖就會有間距不明顯的問題了。

  16. 我再指出一些用堆疊更適合的地方讓你修改:
    00:15:966 (7,8) -
    00:22:995 (4,5) - 這個也不一定要疊,但是如果不疊的話5要再放遠很多的地方
    01:06:881 (6,1) -
    01:24:195 (4,5) -

  17. 總體來說這個難度還需要一點質量上的提升,期待你的進步。

[Mitsuketa]
  1. 00:05:681 (1) - 放在00:05:166 (2) - 上面好打點
  2. 00:10:566 (4,1) - 這個轉折的地方有點難看
  3. 00:47:509 (1,3) - 沒疊好
EijiKuinbii
nice map
pw384
空降水摸大师

modding format information:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Mitsuketa]
  1. 00:24:709 (1) - The curve is too huge, breaking the atmosphere here and felt out of place, since the song itself is calm here.
  2. 00:36:709 (3) - A 1/2 slider here is better imo
  3. 00:40:309 (2) - What about reversing the slider?
  4. 00:56:081 (1) - This slider seems to be randomly placed and can be improved. I suggest the following one:
  5. 00:57:281 (1,2,1,2,3,1,2,3) - The spacing should be incremental
  6. 01:26:595 (1,2,3) - Make them linear plz


[Dynamix's Extra]
  1. 00:02:938 (6,7) - The spacing seems strange to some extent. What about adding a note at 00:03:452 - ?
  2. 00:47:595 (2) - New combo.
  3. 00:49:909 (4,5,6,7) - I don't know why you stack 1/2s here, since you already stack 1/4s at 00:48:709 (3) - , 00:49:566 (2) - , 00:55:224 (2,3) - 00:56:424 (2) - . They feel a bit weird, just saying.
  4. 00:53:852 (2,3) - Kencho has already mentioned it.
  5. 01:13:738 (10,11) - I think a 1/4 slider fits better.
  6. 00:47:852 to 00:56:424 - And again, you need to think over the stacks during this part, especially this 00:49:224 (1,2,3,4,5) - . The stacks here turn out to be sudden pauses of movement, but players tend to anticipate a jump at 00:49:909 (4,5) - . And also, 00:49:224 (1,2,3) - are narrowly placed, making the flow 2->3->4 relatively weird.


[Little's Insane]
  1. 00:54:709 (1) - Reversing the slider will make it more fun to play imo.


[Misure's Hard]
  1. 01:09:452 - Why not end the kiai here just like other difficulties? I find a switch-off here quite interesting.
  2. Yeah nice.


[Normal]
  1. 00:21:795 (1,2) - You can make a blanket here.
  2. 01:02:766 (4) - Somehow difficult to read as a stack in Normal.
  3. I feel a bit concerned about the spacing changes (I mean, absolute spacing) in Normal. Although they are okay in my opinion, I just find 00:21:795 (1,2,3,4) - a little confusing. Maybe you need to think it over.


[Narcissu's Easy]
  1. 01:02:424 (2,3) - How about making them parallel?
  2. 01:26:595 (5) - New combo.

Yeah I know nothing about ctb mapping so I skip them. Good luck!
Pata-Mon
[主难度]
  1. 01:19:566 (1,2,3) - 能不能给尾巴静音啊听着好明显强迫症要疯了
[Dynamix]
  1. 00:02:938 (6,7) - 稍微远点吧,这样实际ds不对视觉ds更不对
  2. 00:15:966 (7,8) - 这里乐器声音很连续,空着不如换成滑条
  3. 本来就不到2分钟的歌break这么一大段稍微有点不合适的感觉,考虑低sv跟一下钢琴吧
  4. 00:47:595 (2) - 变速nc。另外,即使nc了我觉得也是unreadable,考虑不要变速这么多,可以用非常弯的滑条来达到打起来其实慢了但读起来很明白的效果
  5. 00:51:109 (7,8) - 可以远点
  6. 01:13:224 (4,5,6,7,8,9,10,11) - 感觉强行用连打跟乐器音不合适,那个音量很小而且没有明确的节奏,一直在跟鼓和vocal这里感觉不太自然
别的难度懒看
Topic Starter
Shad0w1and
dynamix's diff all fixed and changed to collab diff ex

Pata-Mon wrote:

[主难度]
  1. 01:19:566 (1,2,3) - 能不能给尾巴静音啊听着好明显强迫症要疯了

384059043 wrote:

空降水摸大师

modding format information:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Mitsuketa]
  1. 00:24:709 (1) - The curve is too huge, breaking the atmosphere here and felt out of place, since the song itself is calm here.
  2. 00:36:709 (3) - A 1/2 slider here is better imo
  3. 00:40:309 (2) - What about reversing the slider?
  4. 00:56:081 (1) - This slider seems to be randomly placed and can be improved. I suggest the following one:

  5. 00:57:281 (1,2,1,2,3,1,2,3) - The spacing should be incremental
  6. 01:26:595 (1,2,3) - Make them linear plz


[Normal]
  1. 00:21:795 (1,2) - You can make a blanket here.
  2. 01:02:766 (4) - Somehow difficult to read as a stack in Normal.
  3. I feel a bit concerned about the spacing changes (I mean, absolute spacing) in Normal. Although they are okay in my opinion, I just find 00:21:795 (1,2,3,4) - a little confusing. Maybe you need to think it over.

Kencho wrote:

[Mitsuketa]
  1. 00:05:681 (1) - 放在00:05:166 (2) - 上面好打點
  2. 00:10:566 (4,1) - 這個轉折的地方有點難看
  3. 00:47:509 (1,3) - 沒疊好

zeborg wrote:

Hello, M4M from your queue :)

[General]

[Normal]
00:00:366 (1,2,1,2,3,4,1,2,3,1,2,3) - in this section I feel there's no need of NC every 2-3 objects, try keep keeping it 1,2,3,1,2,3 or something that's consistent with the rhythm
00:17:509 (3,4) - try to keep them equally straight
00:21:795 (1) - would be better if improved (preferably convert into blanket unless it's just style)
00:56:081 (1,2) - will look proper if 1's corner sets in the centre of 2's head
01:01:224 (5,6) - looks a little odd blanket, I think equidistant gap from the right side / lowering 5's tail a little might do the magic :arrow: stcking veiw you will see
01:08:766 - I hear a beat there :arrow: not for normal

[Mitsuketa]
00:16:309 (1,2) - I don't feel the need to NC here
00:36:709 (3) - it's the only blue tick in this part, which feels odd and doesn't really suit the beat in the background :arrow: added another, thx for reminding
01:18:709 (3,1) - that's a long gap, try to increase the distance like you've done in 01:18:195 (1,2) - to avoid rhythm confusion :arrow: NC is enough for a hint
01:19:909 (2,3) - slider bow looks a little weird, maybe experiment a little more on that

[/size] :D[/centre][/notice]
Little
@384059043
I think the current direction of the slider is better.
Thanks.
YukaRei
Hi, here my ctb mod ewe

Ascendance's Rain

I'm not sure at all, but now the max fruits on a combo is 8 right? if it so, you need a new combo in these parts in my opinion: 00:01:395 (1,2,3,4) - 00:06:709 (1,2,3,4,5) - 00:13:738 (1,2,3,4,5,6,7,8) - 00:21:281 (1,2,3,4,5) - 00:47:338 (1,2,3,4) - 01:01:566 (1,2,3,4,5,6,7) - 01:18:195 (1,2,3,4) -

00:12:709 (2) - Move it to the left, put it near to 00:12:366 (1) -

00:13:738 (1) - Same here, I think the Hdash on 00:13:566 (5) - is a little hard, a 3,50 - 4,20 distance feels good

00:14:938 (4) - Same, move it near to 00:14:766 (3) -

00:17:852 (1) - Try to reduce the distance of the slider's notes

00:19:052 (4,1,2,3,4) - Move it 1 point to the right

00:20:252 (5) - Move this to the right, it's a bit far to 00:20:424 (1) -

00:22:995 (5) - Try to reduce the distance of the slider's notes to reduce the distance between 00:22:995 (5,1) -

00:27:109 (3,4) - Reduce the distance

00:28:652 (3) - x:112, I think feels good on left

00:29:852 (3,1) - Reduce the distance

00:31:224 (3,4) - ^

00:31:566 (1) - ctrl+g and x:376

00:34:138 (2) - x:216

00:34:824 (2) - ctrl+h and x:296

00:35:338 (3) - x:344

00:35:681 (1,2) - ctrl+h, x:192 on 00:35:681 (1) - and x:184 on 00:36:195 (2) -

00:36:709 (3) - x:240

00:38:424 (1,2) - Reduce the distance

00:40:995 (4,1) - ^

00:42:366 (4) - x:160

00:42:538 (1,2) - Move 3 points to the left

00:45:281 (1) - x:16

00:53:338 (1) - x:440

00:54:195 (3) - x:368

00:54:366 (4) - x:304

00:57:452 (5) - x:344

00:58:309 (3) - Reduce the distance of the slider's notes

01:13:738 (4,1) - Reduce the distance

01:26:252 (3,4,5) - Reduce the distance of the Hdashes


Motomeru

New Combo: 00:10:995 (1,2,3,4,5) - 00:32:938 (1,2,3,4,5,6) - 01:16:652 (1,2,3,4,5,6,7) -

00:15:794 (1,2) - Reduce the distance

00:16:652 (2,3) - ^

00:19:052 (5,1) - ^

00:20:424 (5,1) - ^

00:25:395 (3,1) - ^

00:27:795 (2,1) - ^

00:31:738 (2,3,4,5) - Reduce the distance between all notes

00:43:224 (4,5) - Reduce the distance

00:45:795 (2,1) - ^

00:46:309 (2,3) - ^

00:47:509 (1,1) - ^

00:55:052 (1,2) - ^

00:58:824 (1) - ctrl+g

00:59:166 (2,3) - Reduce the distance

01:00:024 (6,1) - Hdash is ok, but the distance is long, reduce it a bit

01:06:881 (5,1) - Reduce the distance

01:18:024 (7,1) - ^

01:25:738 (2,3) - ^

01:26:766 (2,3) - ^


That's all I can do for the moment, all are suggestions, I hope it will be help to you

Have success Ranking it c:
Misure
All fixed, thanks for modding, zeborg and 状元384 :)
顺便修了一些细节

Codesu
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 57881
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.7

[Metadata]
Title:Kimi o Sagashi ni
TitleUnicode:きみを探しに
Artist:Nanjo Yoshino
ArtistUnicode:南條愛乃
Creator:Shad0w1and
Version:Misure's Hard
Source:グリザイアの楽園
Tags:Grisaia no Rakuen - LE EDEN DE LA GRISAIA - fripSide Nanjou Dynamix Little CloudSplash16 Misure Narcissu Ascendance
BeatmapID:1016417
BeatmapSetID:474696

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7.8
SliderMultiplier:1.35
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"optc.flv"
0,0,"BG4.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
24,342.857142857143,4,3,1,35,1,0
366,-125,4,3,1,35,0,0
1395,-125,4,3,1,45,0,0
10995,-100,4,2,1,70,0,0
23338,-125,4,3,1,50,0,0
34309,-111.111111111111,4,2,1,60,0,0
47852,-99.9999999999999,4,2,1,70,0,0
58824,-90.9090909090909,4,2,1,85,0,1
69452,-90.9090909090909,4,2,1,75,0,0
69795,-90.9090909090909,4,2,1,85,0,1
79566,-125,4,2,1,70,0,0
80938,-100,4,2,1,75,0,0


[Colours]
Combo1 : 200,181,140
Combo2 : 155,206,170
Combo3 : 174,189,202
Combo4 : 210,157,173

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Topic Starter
Shad0w1and
ctb my diff all fixed
_handholding
hi

Normal
00:34:309 (1,2,3,1,2,3,1,2,3) - I don't like this at all. This would be extremely hard for players at this level to do, couldnt you use reverse sliders instead?
01:04:309 (1) - DS, and make the blanket a bit bigger, it would look better
[]
Little
00:31:395 (10,1) - The stack here halts the flow for me
[]
Extra
00:16:995 (3) - blanket
01:07:224 (1) - ^
00:56:081 (1) to 00:57:795 (1) - have multiple timing points to increase volume over time? would match the music and its also more noticeable ehre than other diffs as it's all circles here
[]
Sukebe
01:25:395 (2,1,2,3,4,1,1,2,3) - The spacing seems underdone here (sounds wrong but I purposely wanted to emphasize the opposite of overdone). Basically the spacing seems quite low for a 5*+ diff especially the last 3 circles
[]
gl
Underdogs
...

Narcissus EZ
00:14:938 (3) - add a circle before this slider might be good
01:12:024 (4,1) - i think this one is a bit ugly

Normal
Increase CS?
00:34:309 (1,2,3,1,2,3,1,2,3) - i think these parts are a bit confusing (i think, especially 00:36:709 (3,1) - /00:35:338 (3,1) - since the circles are originally meant to be a 1/2 beat
00:57:966 (1,2) - better to make a 1/2 slider for flow xd
01:14:595 (6,2) - this one plays pretty neat. But I mention this out just in case BNs disqualify coz of overlap

Hard
00:27:796 (4,1) - if these are mirror sliders, it'll spice the flow more (example :

sry das it ;_:
Little
@Kisses, that part feels fine to me. It also makes sense because the same pitch is played twice there.
Topic Starter
Shad0w1and
wait sukebe? Who? LoL
updated HS, fixed missing clap
Plus4j
Nice map

Narcissu
fix all, but i don't how to change “look like ugly” lol

SPOILER
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 57881
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8000009

[Metadata]
Title:Kimi o Sagashi ni
TitleUnicode:きみを探しに
Artist:Nanjo Yoshino
ArtistUnicode:南條愛乃
Creator:Shad0w1and
Version:Narcissu's Easy
Source:グリザイアの楽園
Tags:Grisaia no Rakuen - LE EDEN DE LA GRISAIA - fripSide Nanjou Dynamix Little CloudSplash16 Misure Narcissu Ascendance
BeatmapID:1015279
BeatmapSetID:474696

[Difficulty]
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CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
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112,356,51966,2,0,P|164:336|232:352,1,112.5,10|8,0:1|0:0,0:0:0:0:
284,296,52824,2,0,L|288:204,1,75,8|8,0:3|0:0,0:0:0:0:
324,200,53338,6,0,P|380:204|436:156,1,112.5,6|8,0:0|0:0,0:0:0:0:
360,124,54195,2,0,L|360:40,1,75,8|8,0:1|0:0,0:0:0:0:
324,28,54709,2,0,P|264:24|200:60,1,112.5,6|8,0:0|0:0,0:0:0:0:
152,96,55566,2,0,L|56:96,1,75,8|8,0:3|0:3,0:0:0:0:
40,76,56081,6,0,L|52:204,1,112.5,6|10,0:0|0:1,0:0:0:0:
8,260,56938,1,8,0:1:0:0:
72,316,57281,1,8,0:0:0:0:
144,276,57624,2,0,L|284:272,1,112.5,10|8,0:1|0:1,0:0:0:0:
316,332,58481,1,10,0:1:0:0:
400,332,58824,6,0,P|448:304|468:236,1,118.124996395111,6|8,0:0|0:0,0:0:0:0:
428,172,59681,2,0,L|432:92,1,78.7499975967408,8|8,0:3|0:0,0:0:0:0:
424,52,60195,2,0,P|376:24|304:44,1,118.124996395111,10|8,0:1|0:0,0:0:0:0:
292,116,61052,2,0,L|196:120,1,78.7499975967408,8|8,0:3|0:0,0:0:0:0:
184,88,61566,6,0,P|132:72|64:100,1,118.124996395111,10|8,0:1|0:0,0:0:0:0:
24,164,62424,2,0,L|36:260,1,78.7499975967408,8|8,0:3|0:0,0:0:0:0:
76,252,62938,2,0,L|92:376,1,118.124996395111,10|8,0:1|0:0,0:0:0:0:
180,356,63795,2,0,L|184:268,1,78.7499975967408,8|8,0:3|0:0,0:0:0:0:
224,292,64309,6,0,P|284:288|332:232,1,118.124996395111,6|8,0:0|0:0,0:0:0:0:
412,264,65166,2,0,P|412:224|392:184,1,78.7499975967408,8|8,0:3|0:0,0:0:0:0:
364,108,65852,2,0,B|328:128|328:128|212:124,1,157.499995193482,10|8,0:1|0:3,0:0:0:0:
160,56,66881,1,8,0:0:0:0:
76,68,67224,6,0,P|32:116|36:192,1,118.124996395111,6|10,0:0|0:1,0:0:0:0:
100,212,68081,1,8,0:3:0:0:
52,284,68424,2,0,P|116:296|184:232,1,157.499995193482,6|8,0:0|0:1,0:0:0:0:
164,156,69452,1,10,0:1:0:0:
248,184,69795,6,0,L|388:180,1,118.124996395111,6|8,0:0|0:0,0:0:0:0:
412,108,70652,2,0,P|444:140|452:188,1,78.7499975967408,8|8,0:3|0:0,0:0:0:0:
444,216,71166,2,0,L|456:348,1,118.124996395111,10|8,0:1|0:0,0:0:0:0:
368,348,72024,2,0,P|352:308|324:284,1,78.7499975967408,8|8,0:3|0:0,0:0:0:0:
288,308,72538,6,0,P|232:328|156:312,1,118.124996395111,10|8,0:1|0:0,0:0:0:0:
156,236,73395,2,0,P|116:224|64:228,1,78.7499975967408,8|8,0:3|0:0,0:0:0:0:
40,240,73909,2,0,B|48:209|48:209|44:152,1,78.7499975967408,6|8,0:0|0:1,0:0:0:0:
124,128,74595,2,0,B|116:96|116:96|120:36,1,78.7499975967408,10|8,0:1|0:0,0:0:0:0:
200,84,75281,6,0,L|344:80,1,118.124996395111,6|8,0:0|0:0,0:0:0:0:
372,148,76138,2,0,L|456:160,1,78.7499975967408,8|8,0:3|0:0,0:0:0:0:
484,184,76652,2,0,P|496:228|476:300,1,118.124996395111,10|8,0:0|0:0,0:0:0:0:
400,336,77509,2,0,L|308:332,1,78.7499975967408,8|8,0:3|0:0,0:0:0:0:
252,280,78195,6,0,P|196:276|136:308,2,118.124996395111,6|8|8,0:0|0:3|0:0,0:0:0:0:
321,332,79566,2,0,P|284:268|352:140,1,225,10|10,3:1|3:1,3:3:0:0:
424,172,80938,6,0,L|508:164,1,75,6|8,0:0|0:0,0:0:0:0:
492,124,81452,2,0,L|504:8,1,112.5,10|8,0:1|0:0,0:0:0:0:
424,28,82309,2,0,P|384:28|336:0,1,75,10|8,0:1|0:0,0:0:0:0:
320,40,82824,2,0,L|188:44,1,112.5,10|8,0:1|0:0,0:0:0:0:
128,68,83681,6,0,P|108:100|104:152,1,75,10|8,0:0|0:0,0:0:0:0:
120,176,84195,2,0,L|112:272,1,75,6|8,0:0|0:1,0:0:0:0:
48,304,84881,2,0,P|112:300|160:336,1,112.5,10|8,0:1|0:0,0:0:0:0:
224,284,85738,2,0,L|344:280,1,112.5,8|10,0:3|0:0,0:0:0:0:
404,328,86595,6,0,L|456:332,2,37.5,10|10|10,0:1|0:1|0:0,0:0:0:0:
Misure
@Underdogs: not a problem imo, thanks for your modding! :)
Nakano Itsuki
[Mitsuketa]
開頭我覺得00:01:395 (1,2,3,4,1,2,3,4,5) - 跟00:03:795 (3,4,1,2,3,4) - 太overmap了... 那麼calm的部份就放這樣的1/4 circle不太適合lol,不如放些1/1的節奏
00:15:966 (2,3) - 個人認為這樣的1/1 gap不應該放開,建議stack (覺得這首歌不太適合把1/1空的拍子放開)
00:22:481 (1,1) - remove nc
00:27:452 (1) - remove nc
00:45:795 (2,1) - 建議stack,原因如上
01:00:195 (1) - 這個跳得太遠...
01:01:395 (6,1) - 這個跳非常卡手,因為是從01:00:709 (2,3,4,5,6) - 這個十字跳突然轉右aim,玩起來感覺很差;我覺得把那個slider ctrl+g然後微調比現在那個好多了;不過如果你有其他方法也無所謂
01:18:538 (2) - nc

[Extra]
00:27:452 (4) - nc
00:28:824 (1) - remove nc
覺得把這些逐一ctrl g flow感覺順暢點 00:33:966 (3) - 00:34:309 (1) - 00:34:824 (2) -
00:58:138 (1) - 建議放x47 y233現在的放置好像有點遠
01:00:195 (1) - 不如ctrl g,有點遠

個人比較喜歡這個diff...主難度印象不好

其他diff找不出有什麼問題了 都挺好的orz
gl!

(btw 能幫忙摸摸我rezero death跟wmw的難度嗎 謝謝!)
Topic Starter
Shad0w1and
只改了一点NC,逆flow都是故意的,不好打的地方问题都不大
Electoz
Hi

[General]

  1. Video is missing in Narcissu's Easy.
[Narcissu's Easy]

  1. 00:31:566 (1,2) - The flow here is quite complicated for Easy, how about rotate the tail of 00:31:566 (1) to the right and make it pararell with 00:30:195 (2) ?
  2. 00:37:052 (1,2) - Use a 3/2 repeat slider instead of this? You missed a strong sound on 00:37:566 though. Same applies to 00:39:795 (1,2) .
[Normal]

  1. 00:39:795 (1,2) - 00:41:166 (1,2) - Any reason for hitsounding these differently on sliderheads? To me 00:39:795 - 00:41:166 are the same sound, so as 00:40:309 - 00:41:681 .
  2. 00:55:738 (6,1,2,3,4) - How about something similar to this? This way you can avoid an overlap on 00:56:081 (1,2) which is a bit hard to read, also this way you got a chance to stack 00:57:281 (4) under 00:54:709 (4) for aesthetic reasons.
  3. 01:08:424 (3) - Shorten this to 01:08:766 and then add a circle on 01:08:938 ? Because the sound you're trying to emphasize with 01:08:424 (3) faded out on 01:08:766 so there's nothing to be supported with a slider after that point.
[Misure's Hard]

  1. 00:08:939 (3) - If you're following the same sound as 00:09:453 (1) then this should be a 1/1 slider, also the sound is not that prominent so I suggest using a smaller spacing on 00:08:596 (2,3) . Maybe move 00:08:939 (3) down a bit?
  2. 00:15:796 (3,4) - The rhythm could have been ctrl+g'd or sth because a strong sound on 00:15:966 turned out to be a slider tail and then you made a weaker sound clickable with 00:16:139 (4) .
  3. 00:47:510 (6) - Optional but a circle instead of this would give a nice pause for a change in rhythm as well.
  4. 01:04:824 (2,3,4) - How about something like this? You can avoid an awkward overlap 01:04:310 (1,2) and you're able to maintain the same spacing this way.
[Little's Insane]

  1. 00:16:224 - There's no sound here so how about removing 00:16:224 (6) and change 00:15:966 (4,5) to a slider to support a strong sound there?
  2. 00:19:738 (3,4,1) - Use a consistent spacing like what you did on 00:14:252 (3,4,1) ? Also it's a bit off since 00:20:252 (4,1) has a smaller spacing than 00:19:738 (3,4) while there's a cymbal on 00:20:424 .
Hope this helps and good luck~
Maboyu
好聽~~好圖
設個星星:3
Topic Starter
Shad0w1and

Electoz wrote:

Hi

[General]


  • [Normal]

  1. 00:39:795 (1,2) - 00:41:166 (1,2) - Any reason for hitsounding these differently on sliderheads? To me 00:39:795 - 00:41:166 are the same sound, so as 00:40:309 - 00:41:681 .
  2. 00:55:738 (6,1,2,3,4) - How about something similar to this? This way you can avoid an overlap on 00:56:081 (1,2) which is a bit hard to read, also this way you got a chance to stack 00:57:281 (4) under 00:54:709 (4) for aesthetic reasons.
  3. 01:08:424 (3) - Shorten this to 01:08:766 and then add a circle on 01:08:938 ? Because the sound you're trying to emphasize with 01:08:424 (3) faded out on 01:08:766 so there's nothing to be supported with a slider after that point.
for rejected ones I feel they does not matter and I like my original ideas.
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