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cYsmix - Fright March

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Total Posts
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Topic Starter
Osuology
This beatmap was submitted using in-game submission on Thursday, June 30, 2016 at 2:38:22 PM

Artist: cYsmix
Title: Fright March
Tags: october 2015 beatmapping beatmap contest with rewards wtf_boom509 osu! official
BPM: 160
Filesize: 4649kb
Play Time: 02:27
Difficulties Available:
  1. Extra (5.84 stars, 617 notes)
Download: cYsmix - Fright March
Information: Scores/Beatmap Listing
---------------
Extra: 100% (well except hitsounds derp)

Easy: 0%
Normal: 0%
Hard: 0%
Insane: 0%

Mods
  1. Joezapy
  2. caned

I will be trying for ranking with this. I think I'm advanced enough by now, I'm very scared since I'm never confident in anything I do... but. I have resolve this time. LETS DO THIS BOYS LEEEEEROOOOOOOY A-JENKIIIIIIIIIIINSSS!!!!!!!!1!!one!

Also, it's worth about 256 pp for an SS. It's definetly underweighted, but it's better than without pp jumps at the end.
Izzz
Can't really point out much because I suck at playing and modding but here's what I did notice.
Spook Walk
First off, don't map the laser gun sound at the beginning unless you want to do some timing shenanigans because only having only one timing there probably wouldn't suffice. Not to say you shouldn't map it, but you'll either have to redo the beginning to follow the drums or do some timing checks.

00:05:777 (4) - Add a circle here. Assuming you do, I think two doubles would fit 00:05:684 (3,4,5,6) - the best based on the music, not the stack you currently have.

00:10:277 (6) - Add a circle here.

I think whatever slider velocities you use at 00:12:059 (9,10) - should be more obvious, as is they look almost the same

00:24:434 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - For this part, try mapping some of the drums to make it more complicated

01:08:215 (2) - Try 1/6 snap instead of 1/4

01:08:590 (4) - ^^

01:08:965 (6) - ^^

I'd like to request a timing point at 01:09:996 because 1/16 notes are gross to look at

01:09:996 (5,6,7,8,9,10) - Move these later by 1/16

01:10:746 (1,2,3,4) - ^^

I'd like to request another timing point at 01:12:059 because it looks like it goes back to normal then

01:13:559 (5,6,7,8,1) - Maybe have the spacing increase with the rising pitch, then lower again as the pitch falls?

01:13:934 (1) - This should at least be a 1/4 repeating slider to follow what you followed for the rest of the pattern above

Add notches in 01:16:746 (4,5) - on the white ticks for the sounds there, like this.


01:53:684 (3) - Why this instead of the 1/4 stream you used before? if you want to keep the slider maybe make it repeat every 1/4 instead of 1/2

01:45:809 (2) - This slider goes offscreen, which is unrankable.

Move the end of the kiai to 02:01:746, its too long as is and the section following isn't as powerful as the other parts were.

02:10:934 (1,2,3,4,5,6,7,8) - Are you sure about this pattern?

02:21:434 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Gross, this doesn't fit the rest of the song or this part of the song at all. People who are playing a technical map like this probably aren't looking for the pp from it anyways.
Topic Starter
Osuology

Joezapy wrote:

Can't really point out much because I suck at playing and modding but here's what I did notice.
First off, don't map the laser gun sound at the beginning unless you want to do some timing shenanigans because only having only one timing there probably wouldn't suffice. Not to say you shouldn't map it, but you'll either have to redo the beginning to follow the drums or do some timing checks. I mean, it does seem like it's offbeat when I play it. It should already be timed perfectly (altho I am questioning this) since cYsmix provided the timing. Not sure if I could rank it with different timing, but we'll see with the BNs.

00:05:777 (4) - Add a circle here. Assuming you do, I think two doubles would fit 00:05:684 (3,4,5,6) - the best based on the music, not the stack you currently have. Ah I didn't notice the note there. I don't think two doubles quite fits tho, but I'm gonna remap the bursts of this to be more consistent with the chorus of the map so ye.

00:10:277 (6) - Add a circle here. Done.

I think whatever slider velocities you use at 00:12:059 (9,10) - should be more obvious, as is they look almost the same I just took down the 1.3 one back to 1.0, don't know why I did that

00:24:434 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - For this part, try mapping some of the drums to make it more complicated I'm kinda going with the most significant rhythm for everything in this map. If it's requested more, then maybe I would do this.

01:08:215 (2) - Try 1/6 snap instead of 1/4 Yep, I did this for all three.

01:08:590 (4) - ^^

01:08:965 (6) - ^^

I'd like to request a timing point at 01:09:996 because 1/16 notes are gross to look at Once again, I question whether I could rank it with different timing sections than specified for the tournament but again. I'll wait for BNs and QATs to comment on this.

01:09:996 (5,6,7,8,9,10) - Move these later by 1/16 That sounds off to me.

01:10:746 (1,2,3,4) - ^^ This actually sounds right to me. Weird.

I'd like to request another timing point at 01:12:059 because it looks like it goes back to normal then Yea as I said before.

01:13:559 (5,6,7,8,1) - Maybe have the spacing increase with the rising pitch, then lower again as the pitch falls? Going to reject this one for now, I will definitely keep in mind tho. It's a very low volume burst so I kinda wanted to keep to a "low volume" pattern if you will

01:13:934 (1) - This should at least be a 1/4 repeating slider to follow what you followed for the rest of the pattern above ah I didn't notice this either.

Add notches in 01:16:746 (4,5) - on the white ticks for the sounds there, like this.
gonna keep with what I have since it is more significant.

01:53:684 (3) - Why this instead of the 1/4 stream you used before? if you want to keep the slider maybe make it repeat every 1/4 instead of 1/2 I will replace it with a full stream I guess.

01:45:809 (2) - This slider goes offscreen, which is unrankable. Fixed

Move the end of the kiai to 02:01:746, its too long as is and the section following isn't as powerful as the other parts were. Yes, as long as the PP section is kiai also I think.

02:10:934 (1,2,3,4,5,6,7,8) - Are you sure about this pattern? Don't see what's wrong with it, it's a snappy pattern just like the other ones.

02:21:434 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Gross, this doesn't fit the rest of the song or this part of the song at all. People who are playing a technical map like this probably aren't looking for the pp from it anyways.
Yes it's true, but I think perhaps it should be there. I think it should be nerfed the only deal is, kibbleru said it was fine as is. I'll do more consulting with other people.
Thanks a lot for the mod! You pointed out a lot of things, so don't worry about it. Your mod was great :)
caned
Rhythm for first 12 seconds is weird. Some of it fits, some of it 00:04:934 (1,2,3,4,5,6,7,8) - doesn't
00:33:434 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - stream is kinda ugly try something like https://osu.ppy.sh/ss/5502470 (just an example)
00:35:121 (2,3,4) - why is 2 here different slider speed? either new combo for new slider speed or i'd reccommend making them all the same speed as they're mapped to the same sound
00:45:434 (1,2,3,4) - Could have more interesting slider shapes here
01:00:059 (5,6,1) - These jumps feel a bit overdone considering it's not really any more intense than what's playing in the song for the previous couple secs
01:03:059 (5) - would be nice as NC, not urgent tho
01:10:277 (8,9,10,11,1) - weird...
01:53:684 (3,4,5,6,7,8,9,10) - Could be blanketed better if that's what you're goin for
02:08:871 (1,2,3) - weird again ^^
the end jump section is cool

Overall pretty interesting map I can see what you're going for and it was a fun play :---)
Topic Starter
Osuology

caned wrote:

Rhythm for first 12 seconds is weird. Some of it fits, some of it 00:04:934 (1,2,3,4,5,6,7,8) - doesn't Well, if you listen closely enough, there are 1/4 notes there.
00:33:434 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - stream is kinda ugly try something like https://osu.ppy.sh/ss/5502470 (just an example) While that does look way more pretty, I will decline for now since it doesn't match musically.
00:35:121 (2,3,4) - why is 2 here different slider speed? either new combo for new slider speed or i'd reccommend making them all the same speed as they're mapped to the same sound The different SVs are for the ascending pitch of the rhythm. It's not really a risk to the player, and I haven't seen testplayers break on it yet.
00:45:434 (1,2,3,4) - Could have more interesting slider shapes here I will try to do something with this.
01:00:059 (5,6,1) - These jumps feel a bit overdone considering it's not really any more intense than what's playing in the song for the previous couple secs It's to keep consistent with the notes jumping over the sliders.
01:03:059 (5) - would be nice as NC, not urgent tho I don't see much of a reason to do this, but I'll keep it in mind.
01:10:277 (8,9,10,11,1) - weird... Ye I know but there's not really much of an option considering the rhythm, but I'll try to come up with something.
01:53:684 (3,4,5,6,7,8,9,10) - Could be blanketed better if that's what you're goin for Yea, but oh well.
02:08:871 (1,2,3) - weird again ^^ It's more consistent with the map to do this.
the end jump section is cool

Overall pretty interesting map I can see what you're going for and it was a fun play :---)
Thank you for the mod!
ItashaS13
Hi :pp


  • 00:02:590 (5,6) - ctrl+g on these
    00:09:809 (4) - end this slider @ red tick
    00:23:496 (2) - why not move this slider to x:244 y:144}? it looks better imo
    00:28:184 (3) - move this a bit up and to the left
    01:11:426 (3) - stack its end with 01:10:769 (1) - and 01:11:707 (4) - stack its end with 01:10:582 (11) - ??
    01:16:184 (1,4) - avoid overlapping these
    01:30:809 (2) - stack with 01:29:684 (1) -
    01:46:559 (4,5) - this should be the long jump, not these 01:48:059 (2,3) - , because here 01:46:559 (4,5) - the music is more stronger than 01:48:059 (2,3) - so.. these jumps should be decreasing instead of increasing
    02:08:871 (1,2,3) - pls avoid overlapping these with 02:08:496 (2) - and 02:09:246 (1) -
    02:17:684 (3,2) - stackthese
    02:21:059 (6,7) - make them closer, 02:21:434 (1) - new sound starts here, the jump should be here
hope this helps, GL
Foxy Grandpa
Hi, from my queue, sorry for the delay


00:02:402 (4,5) - This is very clearly off time, move 4 back to the space before it, and move 5 to the red tick before it.

00:09:809 (4) - Again, off time, should end on the red tick, as itasha said

00:12:059 (9,10) - NC on 9

00:26:871 (8,8,8) - NC on all of these.

01:09:738 (2,3,4,5,6,7,8,9,10,11) - ... please fix this.

01:35:871 (5,1) - Overlap

This is just about how far i can go with the specific mods, as I have stuff to do later. The spacing throughout the entire map is extremely inconsistent, and the patterns on the triplets just don't look neat or good. I dig the song and the general idea of the map but, right now it just doesn't look visually appealing or fun to play... Sorry ):

With enough polishing and work, i can see this being really fun though. Best of luck!
BanchoBot
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