2016-09-03 20:30 [ Emillia ]: ok
2016-09-03 20:31 [ Emillia ]: i looked through everything
2016-09-03 20:31 [ Emillia ]: the rhythm is ok for the most part
2016-09-03 20:31 [ Emillia ]: but the aesthetics are like
2016-09-03 20:31 [ Emillia ]: all over the place
2016-09-03 20:32 [Hiiro Sakaki]: So what should I change?
2016-09-03 20:33 [ Emillia ]: i mean
2016-09-03 20:33 [ Emillia ]: i would say "everything"
2016-09-03 20:33 [ Emillia ]: but i can get to specifics
2016-09-03 20:33 [Hiiro Sakaki]: Would be nice ;;
2016-09-03 20:33 [ Emillia ]: 01:09:077 (6,7) - everything thats this
2016-09-03 20:33 [ Emillia ]: a kick and a hitcircle
2016-09-03 20:33 [ Emillia ]: should be spaced further apart
2016-09-03 20:34 [ Emillia ]: as a kick is played like a hitcircle
2016-09-03 20:34 [ Emillia ]: this pattern should be played as a jump
2016-09-03 20:34 [ Emillia ]: you get it?
2016-09-03 20:35 [Hiiro Sakaki]:
https://osu.ppy.sh/ss/6005781 like that?
2016-09-03 20:35 [Hiiro Sakaki]: Or even more?
2016-09-03 20:35 [ Emillia ]: they shouldnt be touching
2016-09-03 20:35 [ Emillia ]: it should be played as a jump
2016-09-03 20:36 [ Emillia ]: 01:21:759 (2,3) -
http://puu.sh/qYqCB/e94ed58388.jpg2016-09-03 20:36 [ Emillia ]: like that
2016-09-03 20:36 [Hiiro Sakaki]: Isn't that overkill
2016-09-03 20:36 [Hiiro Sakaki]: I mean the map is already a lot of stress because of the high bpm and stamina needed
2016-09-03 20:39 [ Emillia ]: nope
2016-09-03 20:39 [ Emillia ]: the thing you have now
2016-09-03 20:39 [ Emillia ]: is very prone to misreads
2016-09-03 20:39 [Hiiro Sakaki]: Well
2016-09-03 20:40 [Hiiro Sakaki]: What about changing kick + circle into repeat?
2016-09-03 20:40 [ Emillia ]: if you were to compare this distance 01:22:168 (6,7) - (2.10x) to this 01:21:759 (2,3) - if 2 was a hitcircle (1.55x) you can see that its less strenuous than your triplets
2016-09-03 20:40 [ Emillia ]: no no
2016-09-03 20:40 [ Emillia ]: you're missing the point
2016-09-03 20:40 [ Emillia ]: its that
2016-09-03 20:40 [ Emillia ]: when the hitcircle stacks over the tail of a kick
2016-09-03 20:40 [ Emillia ]: it makes no sense
2016-09-03 20:41 [ Emillia ]: it crushes momentum
2016-09-03 20:42 [Hiiro Sakaki]: Distance between 6 and 7 is 1.31x owo
2016-09-03 20:42 [ Emillia ]: its
2016-09-03 20:42 [ Emillia ]: 2.10
2016-09-03 20:42 [ Emillia ]:
http://puu.sh/qYqSg/f3b82034f9.jpg2016-09-03 20:43 [Hiiro Sakaki]:
https://osu.ppy.sh/ss/60058432016-09-03 20:45 [Hiiro Sakaki]: I think something's wrong with the map owo
2016-09-03 20:45 [Hiiro Sakaki]: For the same timestamps and objects we got (x;y) and DS different
2016-09-03 20:45 [ Emillia ]: ok
2016-09-03 20:45 [ Emillia ]: mb
2016-09-03 20:45 [ Emillia ]: i shifted it
2016-09-03 20:45 [ Emillia ]: LMAO
2016-09-03 20:45 [ Emillia ]: wait let me find another example
2016-09-03 20:45 [Hiiro Sakaki]: XD
2016-09-03 20:45 [ Emillia ]: wait
2016-09-03 20:45 [ Emillia ]: your whole map
2016-09-03 20:45 [ Emillia ]: its distance snapped or something
2016-09-03 20:46 [Hiiro Sakaki]: I understand how the first one you pointed was momentum crushing
2016-09-03 20:46 [ Emillia ]: all of them are momentum crushing
2016-09-03 20:46 [Hiiro Sakaki]: Because I placed my circle wrong
2016-09-03 20:46 [ Emillia ]: okokok let me explain it in another way
2016-09-03 20:46 [ Emillia ]: 01:21:759 (2,3) - this thing here
2016-09-03 20:46 [Hiiro Sakaki]: Well then I just have to change the kick + circle pattern into something else
2016-09-03 20:46 [ Emillia ]: looks like this
http://puu.sh/qYr1j/745fd622c0.jpg2016-09-03 20:47 [ Emillia ]: its played like
http://puu.sh/qYr1U/a047afc38d.jpg this
2016-09-03 20:47 [ Emillia ]: the distance is wayy lower
2016-09-03 20:47 [ Emillia ]: and the fact that the slider overlaps with the hitcircle
2016-09-03 20:47 [ Emillia ]: makes it concealed
2016-09-03 20:47 [ Emillia ]: makes it harder to read
2016-09-03 20:47 [ Emillia ]: and it crushes momentum
2016-09-03 20:48 [Hiiro Sakaki]: But putting a jump for those pattern would make a extreme increase of difficulty
2016-09-03 20:48 [ Emillia ]: and why is that a bad thing
2016-09-03 20:48 [ Emillia ]: you have 1 diff
2016-09-03 20:48 [ Emillia ]: there is no spread concern
2016-09-03 20:48 [ Emillia ]: .
2016-09-03 20:48 [ Emillia ]: the fact that its triplet jump hell on 220 bpm already makes this underrated and 0 pp worth
2016-09-03 20:50 [Hiiro Sakaki]: I mean the whole map has a constant spacing, rushing for a 1/4 jump then going back to normal 1/2 jump would make it a bit weird?
2016-09-03 20:51 [ Emillia ]: its not 1/4
2016-09-03 20:51 [ Emillia ]: every kick
2016-09-03 20:51 [ Emillia ]: is played
2016-09-03 20:52 [ Emillia ]: as a hitcircle
2016-09-03 20:52 [ Emillia ]: do you track kick sliders
2016-09-03 20:52 [Hiiro Sakaki]: It's played as
2016-09-03 20:52 [Hiiro Sakaki]: But you still have only 1/4 time to go to the next circle
2016-09-03 20:52 [ Emillia ]: no you dont.
2016-09-03 20:53 [ Emillia ]: the leniency of kick sliders are very high on 1/4
2016-09-03 20:53 [ Emillia ]: you're permitted a lot of time
2016-09-03 20:53 [ Emillia ]: why do you think maps have this kick then circle then
2016-09-03 20:54 [Hiiro Sakaki]:
https://osu.ppy.sh/ss/6005928 ?
2016-09-03 20:54 [ Emillia ]: this is perfect
2016-09-03 20:54 [ Emillia ]: yes
2016-09-03 20:54 [ Emillia ]: yess this is great
2016-09-03 20:54 [Hiiro Sakaki]: Yay
2016-09-03 20:55 [ Emillia ]: just change all them to this
2016-09-03 20:55 [ Emillia ]: and its ok
2016-09-03 20:55 [ Emillia ]: also
2016-09-03 20:55 [ Emillia ]: everything thats this 00:39:077 (1,2,3) -
2016-09-03 20:56 [Hiiro Sakaki]:
https://osu.ppy.sh/ss/6005943?
2016-09-03 21:37 [ Emillia ]: you doont have to send me all
2016-09-03 21:37 [ Emillia ]: its basically all the same change
2016-09-03 21:37 [ Emillia ]: sorry foor taking so long btw
2016-09-03 21:45 [ Emillia ]: u there?
2016-09-03 21:45 [Hiiro Sakaki]: Oh yeah sorry ;;
2016-09-03 21:45 [Hiiro Sakaki]: I already changed all the kicks
2016-09-03 21:45 [ Emillia ]: aight
2016-09-03 21:45 [ Emillia ]: 00:39:077 (1,2,3) - these things
2016-09-03 21:48 [Hiiro Sakaki]: Sup about them?
2016-09-03 21:48 [ Emillia ]: should be mapped mostly like
http://puu.sh/qYtsb/6194c1022a.jpg or
http://puu.sh/qYtsP/f275cc19eb.jpg or
http://puu.sh/qYttB/18ff58e3b9.jpg or
http://puu.sh/qYtux/c62678bc7d.jpg2016-09-03 21:49 [ Emillia ]: or this is ok too
http://puu.sh/qYtxh/e292ff416a.jpg2016-09-03 21:49 [ Emillia ]: because rn there are a lot of wonky ones that dont look very nice
2016-09-03 21:50 [ Emillia ]: 03:00:622 (9,10) - this is slightly dangerous to read
2016-09-03 21:50 [ Emillia ]: like 03:24:077 (1,2,3,4) - this doesnt look too good
2016-09-03 21:51 [ Emillia ]: 03:29:531 (1,2,3,4,5,6) - this is very lopsided
2016-09-03 21:51 [Hiiro Sakaki]: 01:36:622 (1,2) - this one is okay?
2016-09-03 21:51 [ Emillia ]: this is ok!
2016-09-03 21:52 [ Emillia ]: at times the reverse sliders dont even point to the next slider like thiss 01:19:713 (1,2,1) -
2016-09-03 21:54 [ Emillia ]: 02:24:486 (4,5,6,1) - then there are the misread issues, where 1 is way too close to 6, looks like its played on 1/2 instead of 1/1
2016-09-03 21:59 [Hiiro Sakaki]:
https://osu.ppy.sh/ss/6006461 something around this?
2016-09-03 22:00 [ Emillia ]: so you stacked them?
2016-09-03 22:00 [ Emillia ]: thats ok
2016-09-03 22:00 [Hiiro Sakaki]: Yeap