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Demetori - Faith is for the Transient People ~ Jehovah's YaH

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Topic Starter
[Hiiro Sakaki]
This beatmap was submitted using in-game submission on samedi 3 septembre 2016 at 21:40:36

Artist: Demetori
Title: Faith is for the Transient People ~ Jehovah's YaHVeH
Source: 東方Project
Tags: Il Mondo dove e finito il Tempo Mountain of Faith Sanae Kochiya rsi deathstream The World Where the Time Ended comiket73 c73 touhou fuujinroku Shinkou wa hakanaki ningen no tame ni
BPM: 110
Filesize: 8915kb
Play Time: 05:00
Difficulties Available:
  1. Amen (6,33 stars, 2284 notes)
Download: Demetori - Faith is for the Transient People ~ Jehovah's YaHVeH
Information: Scores/Beatmap Listing
---------------
A Demetori song I always wanted to map
A lot of streams, a lotta lot!
Bring in the mods!
Hitsounding done~





Changelog :
27/06/16 : This map submitted
28/06/16 : Fixed Intro, overall spacing, some overlaps, and two streams (Thanks to ProEzreal)
29/06/16 : Fixed Unicode title
05/07/16 : Applied sonic8889's mod
06/07/16 : Applied Nherantelon's mod
28/07/16 : Applied 1Computer's mod
29/07/16 : Applied DaniilLillifag's mod and fixed tag thanks to LigerZero
25/08/16 : Applied DeRandom Otaku's mod
03/09/16 : IRC Mod by Emillia
Net0
Really cool map \o/, is it ready for mods?
Topic Starter
[Hiiro Sakaki]

Net0 wrote:

Really cool map \o/, is it ready for mods?
It is! Bring in the Mods !
Rieri
IRC
18:05 *[Hiiro Sakaki] is listening to [https://osu.ppy.sh/b/1013449 Demetori - Faith is for the Transient People ~ Jehovah's YaHVeH]
18:05 [Hiiro Sakaki]: ;)
18:19 ProEzreal: hai
18:21 ProEzreal: well
18:21 ProEzreal: first of all
18:22 ProEzreal: make sure nothing is overmapped nor undermapped
18:24 ProEzreal: and keeping good distance is key to a good beatmap
18:25 ProEzreal: the beginning of the map consists with random patterns and distance
18:25 ProEzreal: and its supposed to be the calmest part of the song
18:26 ProEzreal: use distance snap to keep even distance from each other and when it goes to the intense part, thats when you turn distance off
18:27 ProEzreal: having good sliders is important too, random sliders wont look too well, and make sure every blanket is perfect or close to perfect at least
18:28 ProEzreal: not only that, the usage of space is very important too
18:28 ProEzreal: using space effectively will make your beatmap look cleaner and able to read the notes better
18:29 ProEzreal: so try not to make anything overlap each other
18:32 ProEzreal: also following the song is important, so listen carefully to the song and map accordingly to it
18:34 ProEzreal: for example 00:31:191 (1,2,3,4,5,6,7) - this part here has nothing in the song that lets you map like this
18:34 ProEzreal: this would be considered as overdone
18:34 ProEzreal: its not like the music is increasing in terms of volume or pitch
18:35 [Hiiro Sakaki]: Ah sorry
18:35 [Hiiro Sakaki]: Was afk
18:35 ProEzreal: 00:33:373 (1,2,3,4,5,6,7,1) - the increasing starts here, and you did a good job on expressing it
18:35 ProEzreal: its fine lol
18:37 ProEzreal: oh and keep the ncs consistent
18:37 ProEzreal: unless it is something to be emphasized
18:38 [Hiiro Sakaki]: They're not? owo
18:38 ProEzreal: yeah
18:38 ProEzreal: i could find random ncs here and there
18:38 [Hiiro Sakaki]: The NC are mainly on the first time of each bar
18:38 ProEzreal: mainly.
18:39 ProEzreal: not all of them are
18:41 ProEzreal: 02:21:894 (1,2,3,4) - here 02:22:986 (1,2,3,4) - here 02:24:077 (1,2,3,4) - here 02:24:759 (6,1) - and here all have a short break in between, but there's nothing to tell them apart
18:41 ProEzreal: on the first two, there is a bit of distance to separate them but the last two have nothing to distinguish
18:42 [Hiiro Sakaki]: So I should NC 02:24:486 (4) - for example?
18:42 ProEzreal: you could
18:42 ProEzreal: but
18:42 ProEzreal: there would be some inconsistency problems
18:42 ProEzreal: you should have thought this through when you were making this
18:47 [Hiiro Sakaki]: I fixed the intro
18:47 ProEzreal: okay
18:47 ProEzreal: most of the streams were kinda random to me
18:47 ProEzreal: there isnt an exact pattern
18:48 ProEzreal: most of the streams were different in spacing
18:48 ProEzreal: for example
18:48 ProEzreal: like 1.0 spacing at first then 1.2 then 0.8 all of a sudden
18:49 ProEzreal: something like that
18:49 ProEzreal: and you usually dont do that unless theres something in the song
18:49 [Hiiro Sakaki]: It's done on purpose, this way i can emphasize the lead guitar changing of note
18:49 ProEzreal: yeah
18:49 ProEzreal: but some of them dont make sense
18:49 [Hiiro Sakaki]: 01:00:486 (8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -
18:49 [Hiiro Sakaki]: This one
18:50 [Hiiro Sakaki]: The last combo is more space because of the descending licks
18:50 ProEzreal: uhh
18:50 ProEzreal: if its descending it should be lower space shouldnt it?
18:51 [Hiiro Sakaki]: My bad it's an ascending >.>
18:51 [Hiiro Sakaki]: I'm just deaf today
18:51 ProEzreal: okay
18:52 ProEzreal: in that case its okay
18:52 ProEzreal: but some of it was just random
18:52 [Hiiro Sakaki]: Also sometimes
18:52 ProEzreal: 01:19:168 (1,2,3,4,5,6,7,8) - like these
18:52 [Hiiro Sakaki]: It's more spaced
18:52 [Hiiro Sakaki]: Because of the drum being louder
18:52 ProEzreal: can increase as its going
18:52 [Hiiro Sakaki]: This one is full 0.8x owo
18:53 ProEzreal: maybe from the 5th circle
18:53 ProEzreal: it can increase in space
18:53 ProEzreal: and it would make much more sense
18:53 [Hiiro Sakaki]: Nah the guitar begin its note on the 1st circle
18:53 [Hiiro Sakaki]: And there is nothing to justify an increased spacing
18:54 ProEzreal: uhh
18:54 ProEzreal: you can hear the notes rising
18:54 ProEzreal: keys
18:55 [Hiiro Sakaki]: It's the same note the whole stream >w<
18:55 ProEzreal: ?
18:55 ProEzreal: its not
18:55 [Hiiro Sakaki]: 01:19:986 (1) - it only changes here
18:56 ProEzreal: 01:19:168 (1,5,1) - it changes here
18:56 ProEzreal: not talking about the guitar
18:56 ProEzreal: something else in the background
18:56 [Hiiro Sakaki]: Oh it's the rythm guitar >.>
18:56 ProEzreal: yeah
18:57 ProEzreal: if youre making a stream here
18:57 ProEzreal: it should be following that
18:57 [Hiiro Sakaki]: Well yeah then I hear it
18:58 ProEzreal: anyways moving on
18:58 ProEzreal: actually
18:58 ProEzreal: you should work on what i mentioned first
18:58 ProEzreal: about the overlaps and stuff
18:58 ProEzreal: and distance
18:59 [Hiiro Sakaki]: Yeap
18:59 [Hiiro Sakaki]: Ty
cisphobia
hello! m4m from my queue

Amen


00:37:713 (1) - weird slider to follow ;o

00:39:077 (1) - I think you should try to make this the same size as the sliders ahead

00:44:122 (4) - You should move this left just a bit to make the distancing equal. it's quite close to the slider before it

00:50:395 (7,1) - Blanket these? if you can, same for all sliders like this ahead (you have like 3 or 4)

01:03:145 (2) - You should NC this, cause it's on a different rhythm than 01:02:804 (1) . atm it's easy to miss

01:05:804 (6,7) - This pattern is super weird to play and feels like it breaks flow. same for all ahead

01:57:895 (1,2,3,4,5,6,7,8) - This curve doesn't look good, you should change it

02:23:395 (4,5,6) - This pattern is kind of uneven

02:26:804 (2,3,4) - You should make this follow the distancing more. atm it feels much shorter than the rest of this section

03:05:872 (1,2,3,4,5,6,7,1,2,3,4,5,6) - This pattern cuts off of the other one. It's up a bit more than it should be.

03:09:895 (1,2) - Move these closer so that no followpoint forms

03:48:077 (1,2,3) - Uneven distancing

03:50:941 (6,7,8,9,10,11) - The pattern here is really weird and not appealing. change?

this is my mod :o
sorry for short mod, I'm better at modding maps with more jumps rather than streams. either way, stream maps (to me) look almost perfect from the start because of the way they're built xd

good luck ranking! ;) ;)
Topic Starter
[Hiiro Sakaki]

sonic8889 wrote:

hello! m4m from my queue

Amen


00:37:713 (1) - weird slider to follow ;o Corrected, made it more rounded

00:39:077 (1) - I think you should try to make this the same size as the sliders ahead It's not the same Beat divisor, hence the different length

00:44:122 (4) - You should move this left just a bit to make the distancing equal. it's quite close to the slider before it Oh yeah, thanks!

00:50:395 (7,1) - Blanket these? if you can, same for all sliders like this ahead (you have like 3 or 4) The "head" of the slider is under blanket, but I can't afford to make the same curve for it

01:03:145 (2) - You should NC this, cause it's on a different rhythm than 01:02:804 (1) . atm it's easy to miss Changed the pattern so the NC isn't needed

01:05:804 (6,7) - This pattern is super weird to play and feels like it breaks flow. same for all ahead Changed for whole reverse

01:57:895 (1,2,3,4,5,6,7,8) - This curve doesn't look good, you should change it Changed

02:23:395 (4,5,6) - This pattern is kind of uneven DS constant, the angle are around the same each time, I don't see the problem

02:26:804 (2,3,4) - You should make this follow the distancing more. atm it feels much shorter than the rest of this section Increased DS

03:05:872 (1,2,3,4,5,6,7,1,2,3,4,5,6) - This pattern cuts off of the other one. It's up a bit more than it should be. Corrected

03:09:895 (1,2) - Move these closer so that no followpoint forms Applied

03:48:077 (1,2,3) - Uneven distancing Optic illusion, it's all the same

03:50:941 (6,7,8,9,10,11) - The pattern here is really weird and not appealing. change? Changed

this is my mod :o
sorry for short mod, I'm better at modding maps with more jumps rather than streams. either way, stream maps (to me) look almost perfect from the start because of the way they're built xd

good luck ranking! ;) ;)
Thanks for your mod!
Zonthem
:!: Hi,

Since i cant play your map, i focused on the look (and im not really goos for that, sry :x)

Amen
00:39:622 (3) : invert it (Ctrl + G), looks better

01:35:532 (hole stream) : I would curve it more, it looks like a V

02:21:895 (1,2,3) : take this a little more away form the last combo

03:12:077 (hole stream) : perhaps it could look better by increasing a little bit DS each combo

04:38:941 (6) : put a repeater instead of the long slider

04:40:031 (7) : ^

04:52:167 (4,5,6) : Greater DS ?

04:54:349 (4,5,6) : ^

04:56:803 (hole stream) : i would add space between each combo to add emphasis to the music's notes

As you can see im not the best modder of all universe, but i hope it will help you^^

PS : Vive La France
lol
Topic Starter
[Hiiro Sakaki]
Nherantelon
00:39:622 (3) : invert it (Ctrl + G), looks better It's the same, but if you feel like it

01:35:532 (hole stream) : I would curve it more, it looks like a V Well I like it as it is, as the stream goes back to the top with the high lead notes

02:21:895 (1,2,3) : take this a little more away form the last combo Changed it, but it might not be like you thought

03:12:077 (hole stream) : perhaps it could look better by increasing a little bit DS each combo It's already the case

04:38:941 (6) : put a repeater instead of the long slider Nothing justies it

04:40:031 (7) : ^ Changed to map the lead note on the white tick

04:52:167 (4,5,6) : Greater DS ? I'd like to keep it constant with the other occurences of this pattern, as it is the end, and the player is exhausted

04:54:349 (4,5,6) : ^ ^

04:56:803 (hole stream) : i would add space between each combo to add emphasis to the music's notes I'm not fond of the stream jump, the turns are already hard enough to emphazise them


Thanks for your mod!

PS : Vive La France
Ezpz
1Computer
m4m reply

SPOILER

General

  1. No hitsounding!?

Stuff

  1. 00:00:646 - Set hitsound to Soft.
  2. 00:42:077 (1,3) - Blanket.
  3. 00:43:850 (2,5) - Either stack these two or blanket 00:44:259 (1,5).
  4. 00:46:304 (10,1) - Blanket.
  5. 00:47:259 (7,8,9) - Move this down and to the left so it creates a diamond pattern with 00:46:713 (2,3,4,5,6).
  6. 00:50:259 (6,7) - Fix blanket.
  7. 01:22:441 (1) - Replace with slider?
  8. 01:37:713 (1) - You can have this follow the curve of the stream.
  9. 01:48:486 (10,1) - Blanket.
  10. 01:49:441 (7,8,9) - Form a diamond shape here.
  11. 01:52:441 (6,7) - Blanket.
  12. 02:21:895 (1,2,3) - Keep this smooth.
  13. 02:22:304 (4,5,6,7,8) - You gotta form a better star here. In fact, this entire section needs rework, it looks terrible.
  14. 02:28:168 (5,6,7,8,1) - Why isn't this straight?
  15. 03:00:350 (5,6,7,8,9) - Straighten this.
  16. 03:00:691 - Couple notes you're missing out on.
From there on, the only thing I can say is to make more blankets and better shapes.

Honestly, you gotta work on how your map looks. There's opportunity for blankets everywhere that I didn't point out, and your patterns and shapes (including the streams) need cleanup.
Topic Starter
[Hiiro Sakaki]

1Computer wrote:

m4m reply

SPOILER

General

  1. No hitsounding!? Coming soon!

Stuff

  1. 00:00:646 - Set hitsound to Soft.
  2. 00:42:077 (1,3) - Blanket. Applied
  3. 00:43:850 (2,5) - Either stack these two or blanket 00:44:259 (1,5). Stacked
  4. 00:46:304 (10,1) - Blanket. Applied
  5. 00:47:259 (7,8,9) - Move this down and to the left so it creates a diamond pattern with 00:46:713 (2,3,4,5,6). Done
  6. 00:50:259 (6,7) - Fix blanket. Fixed
  7. 01:22:441 (1) - Replace with slider? I don't see why
  8. 01:37:713 (1) - You can have this follow the curve of the stream. Done
  9. 01:48:486 (10,1) - Blanket. Fixed
  10. 01:49:441 (7,8,9) - Form a diamond shape here. Done
  11. 01:52:441 (6,7) - Blanket. Done
  12. 02:21:895 (1,2,3) - Keep this smooth. Done
  13. 02:22:304 (4,5,6,7,8) - You gotta form a better star here. In fact, this entire section needs rework, it looks terrible. Reworked
  14. 02:28:168 (5,6,7,8,1) - Why isn't this straight? It is now
  15. 03:00:350 (5,6,7,8,9) - Straighten this.
  16. 03:00:691 - Couple notes you're missing out on.
I'm mapping over the guitar, so I won't map those, hence why I can make a spaced stream just before
From there on, the only thing I can say is to make more blankets and better shapes.

Honestly, you gotta work on how your map looks. There's opportunity for blankets everywhere that I didn't point out, and your patterns and shapes (including the streams) need cleanup. Thanks for the mod and the advice!
Danii
Hi with unexpected M4M!
My map: https://osu.ppy.sh/s/481915
I just cant miss this map, how good is it. But, like all (pending) maps, this one has its flaws
Enjoy~
Amen
00:02:282 (4,2) - this slider and note located too close imo, move notes pattern up

00:14:555 (3,5) - bad overlap, try to change the angle 4-th slider to -30 and stack note with end of 5-th slider

00:23:282 (3,5) - same problem, stack note with end of slider (changing in this case angle this,5-th, slider)

00:25:191 (2,4) - can be make here blanket

00:27:373 (2,4) - ^

00:54:895 (8,9,10,5) - bad overlap, fix it

01:00:077 (8) - maybe nc?

01:03:895 (1,2) - on the spot notes i hear a strong guitar sound, remove this note and start with this place slider, and at the end you can put a deuce

01:05:532 (5) - stack end of this slider with end of slider 01:03:895 (1) , because 5-th slider located too close with 01:04:986 (1)

01:07:168 (1,2) - i dont like that space in pattern, here i hear a 2 strong guitar sound, you can put a note in place of the slider and move this slider to the red tick

01:12:077 (5,7,8,9) - located too close

01:12:622 (1,8,9,10) - stack triple with end of slider

01:16:986 (1,8,9,10) - ^

01:22:304 (7,8,1,2) - bad space between pattern again, in place of 1-st note i hear lengthy guitar sound, change this note to 1/2 slider

01:25:032 (4,6,7,8) - located too close, move note a bit left

01:32:122 (10,3) - stack

01:33:759 (4,5,8) - overlap, move kickslider+note a bit up

01:39:350 (6,7,8,2,3,4) - located too close, move 2-nd triple right

01:52:577 (7,1) - overlap

02:14:259 (1,8,9,10) - stack

02:25:577 (5,8) - bad overlap

02:40:986 (5,6,7,1) - ^

02:44:259 (5,1) - nice stack bro, fix it

03:00:622 (9,10) - in duplicate kickslider's place i dont hear 1/4, only 1/6, and before this kickslider bad space, try to remake it

03:09:622 (11) - same, I hear here only 1/6

03:14:122 (4,3,4,5) - located too close, move triple a bit

03:20:804 (1,2,3,4,5,6,7,8,9,10,11,12,13) - too boring stream, try to make it more wavy

03:50:531 (4,7,8,9) - stack

03:51:486 (4,5,6,10,11,12) - bad overlap, move 2-nd triple up

04:09:622 (8,9,10,2,3,4,8,9,10) - same, spread them out

04:16:986 (5,6,7,1) - another overlap, try to make a slider something like this

04:35:804 (8,9,10,7,8,9) - stack middle's of the 2 triple

End of mod~

Good luck
LigerZero
No Kudosu

tags added "The World Where the Time Ended comiket73 c73 touhou fuujinroku Shinkou wa hakanaki ningen no tame ni"
Topic Starter
[Hiiro Sakaki]

DaniilLillifag wrote:

Hi with unexpected M4M! Me be like : "Eh what, a mod I didn't ask for? Holyyyy thank you!"
My map: https://osu.ppy.sh/s/481915
I just cant miss this map, how good is it. But, like all (pending) maps, this one has its flaws
Enjoy~
Amen
00:02:282 (4,2) - this slider and note located too close imo, move notes pattern up Applied

00:14:555 (3,5) - bad overlap, try to change the angle 4-th slider to -30 and stack note with end of 5-th slider Applied as said

00:23:282 (3,5) - same problem, stack note with end of slider (changing in this case angle this,5-th, slider) Done

00:25:191 (2,4) - can be make here blanket Done

00:27:373 (2,4) - ^ Fixed

00:54:895 (8,9,10,5) - bad overlap, fix it Fixed

01:00:077 (8) - maybe nc? I thought it was made firstly this way but deleted the nc for whatever reason >.>

01:03:895 (1,2) - on the spot notes i hear a strong guitar sound, remove this note and start with this place slider, and at the end you can put a deuce No matter hard I try, I hear nothing ;w; And I didn't understand what you suggested too ;w;

01:05:532 (5) - stack end of this slider with end of slider 01:03:895 (1) , because 5-th slider located too close with 01:04:986 (1) Rotated

01:07:168 (1,2) - i dont like that space in pattern, here i hear a 2 strong guitar sound, you can put a note in place of the slider and move this slider to the red tick Changed the pattern, not in the way you said

01:12:077 (5,7,8,9) - located too close Changed slightly

01:12:622 (1,8,9,10) - stack triple with end of slider

01:16:986 (1,8,9,10) - ^ They were already?

01:22:304 (7,8,1,2) - bad space between pattern again, in place of 1-st note i hear lengthy guitar sound, change this note to 1/2 slider This sound is emphasized by the very absence of note

01:25:032 (4,6,7,8) - located too close, move note a bit left Done

01:32:122 (10,3) - stack Done

01:33:759 (4,5,8) - overlap, move kickslider+note a bit up Fixed

01:39:350 (6,7,8,2,3,4) - located too close, move 2-nd triple right Fixed

01:52:577 (7,1) - overlap Fixed

02:14:259 (1,8,9,10) - stack Done

02:25:577 (5,8) - bad overlap It doesn't overlap

02:40:986 (5,6,7,1) - ^ Fixed

02:44:259 (5,1) - nice stack bro, fix it It wasn't? owo

03:00:622 (9,10) - in duplicate kickslider's place i dont hear 1/4, only 1/6, and before this kickslider bad space, try to remake it As said before, I'm mapping on the guitar here, and it's 1/4th only, also to emphasize the big sound i'm making a small break into the stream, and putting a spaced stream contributes to it

03:09:622 (11) - same, I hear here only 1/6 Same guitar is 1/4

03:14:122 (4,3,4,5) - located too close, move triple a bit Fixed

03:20:804 (1,2,3,4,5,6,7,8,9,10,11,12,13) - too boring stream, try to make it more wavy It's in the middle of a verse, so I don't want it to be too hard

03:50:531 (4,7,8,9) - stack Done

03:51:486 (4,5,6,10,11,12) - bad overlap, move 2-nd triple up Done

04:09:622 (8,9,10,2,3,4,8,9,10) - same, spread them out Applied and put the last triple in the middle of the last pattern

04:16:986 (5,6,7,1) - another overlap, try to make a slider something like this Done

04:35:804 (8,9,10,7,8,9) - stack middle's of the 2 triple Fixed

End of mod~

Good luck Thanks a lot for the mod! Will mod your map asap

LigerZero wrote:

No Kudosu

tags added "The World Where the Time Ended comiket73 c73 touhou fuujinroku Shinkou wa hakanaki ningen no tame ni" Done
DeRandom Otaku
ok then

General

  1. Choose combo colors and disable countdown

Amen

  1. OD should be 8.5 or above
  2. 00:39:895 - ok so here , in the background , there is a loud cymbal sound so making it clickable would be good
  3. 00:50:395 (7,1) - weird placement ... 7 doesnt go very well with 1 , the flow is pretty broken here
  4. 01:09:077 (6,7) - i hate this kind of rhythm .... if u really want a kick slider there , then make it appear before circle like 01:15:077 (2,3) -
  5. 01:19:986 (1) - remove this nc
  6. 01:22:577 - leaving this empty is not a good choice tbh .. u could easily place a 01:22:441 - 1/2 here and it wont hurt
  7. 01:30:350 (2,3,4) - the stack makes 01:30:350 (2) - appear abit out of the playfield so maybe move the stack downward
  8. 02:12:076 (5) - nc plis
  9. 03:21:895 - please make this clickable ... repeat slider here is the worst idea here tbh ... first of all its a downbeat and second there is a strong snare sound
  10. 04:03:076 (5) - nc should start from here not from 04:03:145 (1) -
  11. 04:33:281 (4,1,2,3,4,5) - try to change the stream pattern so that 04:32:804 (1) - this wont overlap with 04:33:486 (3,4,5) -
Overall its a decent map . but theres still place for more improvement

gl gl
Topic Starter
[Hiiro Sakaki]

DeRandom Otaku wrote:

ok then

General

  1. Choose combo colors and disable countdown Done

Amen

  1. OD should be 8.5 or above OD9 Applied
  2. 00:39:895 - ok so here , in the background , there is a loud cymbal sound so making it clickable would be good Applied
  3. 00:50:395 (7,1) - weird placement ... 7 doesnt go very well with 1 , the flow is pretty broken here Changed it
  4. 01:09:077 (6,7) - i hate this kind of rhythm .... if u really want a kick slider there , then make it appear before circle like 01:15:077 (2,3) - Applied
  5. 01:19:986 (1) - remove this nc Don't know why it was there
  6. 01:22:577 - leaving this empty is not a good choice tbh .. u could easily place a 01:22:441 - 1/2 here and it wont hurt There's nothing there tbh apart from the rhythm guitar that is mainly 1/4 all the song, will see if more people want it to be changed
  7. 01:30:350 (2,3,4) - the stack makes 01:30:350 (2) - appear abit out of the playfield so maybe move the stack downward y=0, it's good to go
  8. 02:12:076 (5) - nc plis Yup yup yup
  9. 03:21:895 - please make this clickable ... repeat slider here is the worst idea here tbh ... first of all its a downbeat and second there is a strong snare sound Idk the fuck I did that, changed to two circle and a repeat
  10. 04:03:076 (5) - nc should start from here not from 04:03:145 (1) - True
  11. 04:33:281 (4,1,2,3,4,5) - try to change the stream pattern so that 04:32:804 (1) - this wont overlap with 04:33:486 (3,4,5) - Changed the angle of the curve
Overall its a decent map . but theres still place for more improvement Thanks for the mod and sorry for the late reply

gl gl
emilia
,
2016-09-03 20:30 [ Emillia ]: ok
2016-09-03 20:31 [ Emillia ]: i looked through everything
2016-09-03 20:31 [ Emillia ]: the rhythm is ok for the most part
2016-09-03 20:31 [ Emillia ]: but the aesthetics are like
2016-09-03 20:31 [ Emillia ]: all over the place
2016-09-03 20:32 [Hiiro Sakaki]: So what should I change?
2016-09-03 20:33 [ Emillia ]: i mean
2016-09-03 20:33 [ Emillia ]: i would say "everything"
2016-09-03 20:33 [ Emillia ]: but i can get to specifics
2016-09-03 20:33 [Hiiro Sakaki]: Would be nice ;;
2016-09-03 20:33 [ Emillia ]: 01:09:077 (6,7) - everything thats this
2016-09-03 20:33 [ Emillia ]: a kick and a hitcircle
2016-09-03 20:33 [ Emillia ]: should be spaced further apart
2016-09-03 20:34 [ Emillia ]: as a kick is played like a hitcircle
2016-09-03 20:34 [ Emillia ]: this pattern should be played as a jump
2016-09-03 20:34 [ Emillia ]: you get it?
2016-09-03 20:35 [Hiiro Sakaki]: https://osu.ppy.sh/ss/6005781 like that?
2016-09-03 20:35 [Hiiro Sakaki]: Or even more?
2016-09-03 20:35 [ Emillia ]: they shouldnt be touching
2016-09-03 20:35 [ Emillia ]: it should be played as a jump
2016-09-03 20:36 [ Emillia ]: 01:21:759 (2,3) - http://puu.sh/qYqCB/e94ed58388.jpg
2016-09-03 20:36 [ Emillia ]: like that
2016-09-03 20:36 [Hiiro Sakaki]: Isn't that overkill
2016-09-03 20:36 [Hiiro Sakaki]: I mean the map is already a lot of stress because of the high bpm and stamina needed
2016-09-03 20:39 [ Emillia ]: nope
2016-09-03 20:39 [ Emillia ]: the thing you have now
2016-09-03 20:39 [ Emillia ]: is very prone to misreads
2016-09-03 20:39 [Hiiro Sakaki]: Well
2016-09-03 20:40 [Hiiro Sakaki]: What about changing kick + circle into repeat?
2016-09-03 20:40 [ Emillia ]: if you were to compare this distance 01:22:168 (6,7) - (2.10x) to this 01:21:759 (2,3) - if 2 was a hitcircle (1.55x) you can see that its less strenuous than your triplets
2016-09-03 20:40 [ Emillia ]: no no
2016-09-03 20:40 [ Emillia ]: you're missing the point
2016-09-03 20:40 [ Emillia ]: its that
2016-09-03 20:40 [ Emillia ]: when the hitcircle stacks over the tail of a kick
2016-09-03 20:40 [ Emillia ]: it makes no sense
2016-09-03 20:41 [ Emillia ]: it crushes momentum
2016-09-03 20:42 [Hiiro Sakaki]: Distance between 6 and 7 is 1.31x owo
2016-09-03 20:42 [ Emillia ]: its
2016-09-03 20:42 [ Emillia ]: 2.10
2016-09-03 20:42 [ Emillia ]: http://puu.sh/qYqSg/f3b82034f9.jpg
2016-09-03 20:43 [Hiiro Sakaki]: https://osu.ppy.sh/ss/6005843
2016-09-03 20:45 [Hiiro Sakaki]: I think something's wrong with the map owo
2016-09-03 20:45 [Hiiro Sakaki]: For the same timestamps and objects we got (x;y) and DS different
2016-09-03 20:45 [ Emillia ]: ok
2016-09-03 20:45 [ Emillia ]: mb
2016-09-03 20:45 [ Emillia ]: i shifted it
2016-09-03 20:45 [ Emillia ]: LMAO
2016-09-03 20:45 [ Emillia ]: wait let me find another example
2016-09-03 20:45 [Hiiro Sakaki]: XD
2016-09-03 20:45 [ Emillia ]: wait
2016-09-03 20:45 [ Emillia ]: your whole map
2016-09-03 20:45 [ Emillia ]: its distance snapped or something
2016-09-03 20:46 [Hiiro Sakaki]: I understand how the first one you pointed was momentum crushing
2016-09-03 20:46 [ Emillia ]: all of them are momentum crushing
2016-09-03 20:46 [Hiiro Sakaki]: Because I placed my circle wrong
2016-09-03 20:46 [ Emillia ]: okokok let me explain it in another way
2016-09-03 20:46 [ Emillia ]: 01:21:759 (2,3) - this thing here
2016-09-03 20:46 [Hiiro Sakaki]: Well then I just have to change the kick + circle pattern into something else
2016-09-03 20:46 [ Emillia ]: looks like this http://puu.sh/qYr1j/745fd622c0.jpg
2016-09-03 20:47 [ Emillia ]: its played like http://puu.sh/qYr1U/a047afc38d.jpg this
2016-09-03 20:47 [ Emillia ]: the distance is wayy lower
2016-09-03 20:47 [ Emillia ]: and the fact that the slider overlaps with the hitcircle
2016-09-03 20:47 [ Emillia ]: makes it concealed
2016-09-03 20:47 [ Emillia ]: makes it harder to read
2016-09-03 20:47 [ Emillia ]: and it crushes momentum
2016-09-03 20:48 [Hiiro Sakaki]: But putting a jump for those pattern would make a extreme increase of difficulty
2016-09-03 20:48 [ Emillia ]: and why is that a bad thing
2016-09-03 20:48 [ Emillia ]: you have 1 diff
2016-09-03 20:48 [ Emillia ]: there is no spread concern
2016-09-03 20:48 [ Emillia ]: .
2016-09-03 20:48 [ Emillia ]: the fact that its triplet jump hell on 220 bpm already makes this underrated and 0 pp worth
2016-09-03 20:50 [Hiiro Sakaki]: I mean the whole map has a constant spacing, rushing for a 1/4 jump then going back to normal 1/2 jump would make it a bit weird?
2016-09-03 20:51 [ Emillia ]: its not 1/4
2016-09-03 20:51 [ Emillia ]: every kick
2016-09-03 20:51 [ Emillia ]: is played
2016-09-03 20:52 [ Emillia ]: as a hitcircle
2016-09-03 20:52 [ Emillia ]: do you track kick sliders
2016-09-03 20:52 [Hiiro Sakaki]: It's played as
2016-09-03 20:52 [Hiiro Sakaki]: But you still have only 1/4 time to go to the next circle
2016-09-03 20:52 [ Emillia ]: no you dont.
2016-09-03 20:53 [ Emillia ]: the leniency of kick sliders are very high on 1/4
2016-09-03 20:53 [ Emillia ]: you're permitted a lot of time
2016-09-03 20:53 [ Emillia ]: why do you think maps have this kick then circle then
2016-09-03 20:54 [Hiiro Sakaki]: https://osu.ppy.sh/ss/6005928 ?
2016-09-03 20:54 [ Emillia ]: this is perfect
2016-09-03 20:54 [ Emillia ]: yes
2016-09-03 20:54 [ Emillia ]: yess this is great
2016-09-03 20:54 [Hiiro Sakaki]: Yay
2016-09-03 20:55 [ Emillia ]: just change all them to this
2016-09-03 20:55 [ Emillia ]: and its ok
2016-09-03 20:55 [ Emillia ]: also
2016-09-03 20:55 [ Emillia ]: everything thats this 00:39:077 (1,2,3) -
2016-09-03 20:56 [Hiiro Sakaki]: https://osu.ppy.sh/ss/6005943?
2016-09-03 21:37 [ Emillia ]: you doont have to send me all
2016-09-03 21:37 [ Emillia ]: its basically all the same change
2016-09-03 21:37 [ Emillia ]: sorry foor taking so long btw
2016-09-03 21:45 [ Emillia ]: u there?
2016-09-03 21:45 [Hiiro Sakaki]: Oh yeah sorry ;;
2016-09-03 21:45 [Hiiro Sakaki]: I already changed all the kicks
2016-09-03 21:45 [ Emillia ]: aight
2016-09-03 21:45 [ Emillia ]: 00:39:077 (1,2,3) - these things
2016-09-03 21:48 [Hiiro Sakaki]: Sup about them?
2016-09-03 21:48 [ Emillia ]: should be mapped mostly like http://puu.sh/qYtsb/6194c1022a.jpg or http://puu.sh/qYtsP/f275cc19eb.jpg or http://puu.sh/qYttB/18ff58e3b9.jpg or http://puu.sh/qYtux/c62678bc7d.jpg
2016-09-03 21:49 [ Emillia ]: or this is ok too http://puu.sh/qYtxh/e292ff416a.jpg
2016-09-03 21:49 [ Emillia ]: because rn there are a lot of wonky ones that dont look very nice
2016-09-03 21:50 [ Emillia ]: 03:00:622 (9,10) - this is slightly dangerous to read
2016-09-03 21:50 [ Emillia ]: like 03:24:077 (1,2,3,4) - this doesnt look too good
2016-09-03 21:51 [ Emillia ]: 03:29:531 (1,2,3,4,5,6) - this is very lopsided
2016-09-03 21:51 [Hiiro Sakaki]: 01:36:622 (1,2) - this one is okay?
2016-09-03 21:51 [ Emillia ]: this is ok!
2016-09-03 21:52 [ Emillia ]: at times the reverse sliders dont even point to the next slider like thiss 01:19:713 (1,2,1) -
2016-09-03 21:54 [ Emillia ]: 02:24:486 (4,5,6,1) - then there are the misread issues, where 1 is way too close to 6, looks like its played on 1/2 instead of 1/1
2016-09-03 21:59 [Hiiro Sakaki]: https://osu.ppy.sh/ss/6006461 something around this?
2016-09-03 22:00 [ Emillia ]: so you stacked them?
2016-09-03 22:00 [ Emillia ]: thats ok
2016-09-03 22:00 [Hiiro Sakaki]: Yeap
Akali
I write this an awful lot but I prefer to be honest, I don't think this map would interest any BNs at the current state. Mods pointing out single objects/patterns won't improve what's underwhelming structure and spacing choice.

Map is rated at 6,33 because of the spread streams, however almost everything else has a spacing and flow of a light insane. I'm not telling you map should have big jumps or anything, it's just the cursor follows one path all the time moving the same distance between objects following the rhythm only, there is no represantation of melody in the flow, sections look pretty much the same aside from few star/back and forth triangular jump patters, I don't think this is how you are supposed to map 6+ extras and represent the music on the playfield properly.

Design is rather mediocre or nonexistent, aside from using distance snap and few stacks and blankets it doesn't look nor feel like one whole.
Take for example 01:43:441 (2,3,4,5,6,7,8,9) - it's not relevant in any way to 01:44:259 (1,2,3,4,5,6,7,8,9,10) - the second combo just goes through the first one, this is to be avoided and it does matter during gameplay for an aware player. Patterns should build on each other, flow around each other and be structured similarily within similar parts of the music. It requires experience but without doing it on at least basic level your map will have a bad reception and won't interest any BNs who mostly will dismiss it at the first glance. Especially you aren't part of the establishment :o

1/2 and 1/1 sliders just follow the linear flow usually. As sliders are more lenient (they don't have real hitwindows like circles) you should use spacing and different angles/directions for emphasis when using them.

Stream curves look random a lot of times, when by using slider to stream conversion making decently looking and playing streams is rather fast and easy.

Avoid 1/4 slider repeats touching each other unless done neatly and consistently, you can easily keep them some distance from each other, it plays better effectively (you aren't stuck in one place spamming buttons but there is some movement included) 02:01:713 (1,2) - something like this should be avoided always.

Avoiding curving sliders this much 04:02:259 (1) - unless you have a musical reason for it, 04:01:168 (1) - keep them consistent like this for the most of the time. Also just copy paste and rotate sliders to have the same curve. Add more straight and crooked (one red point) sliders too for variety

Your general rhythm choices are solid (with exceptions) , but that's not enough for now.

I suggest you improve your mapping in general (this is your 4th uploaded map it seems, maybe you did more but it's still basically no experience) after some time you will see yourself what's lacking in this map. Study the way jonathanlfj and GoldenWolf Demetori maps for inspiration and basic idea on what to do with this type of music (not saying to copy everything you see of course), use editor functions better (don't be afraid to copy paste rotate patterns, create streams from sliders, create polygons, switch stuff around on timeline in order to construct better patterns etc, you will learn those things as you get to know the editor better, right now it seems you only use DS and made few star patterns)

Summing up I would honestly reccomend moving on from this, you can be stubborn and keep working on it to rank it but from my experience I know this usually ends up with frustration. Map for fun, study other mappers and mod other maps, and you will get better in no time.
Topic Starter
[Hiiro Sakaki]

Akali wrote:

I write this an awful lot but I prefer to be honest, I don't think this map would interest any BNs at the current state. Mods pointing out single objects/patterns won't improve what's underwhelming structure and spacing choice. As I'm moving on from this as you adviced it, I'm going you my opinion point by point.

Map is rated at 6,33 because of the spread streams, however almost everything else has a spacing and flow of a light insane. I'm not telling you map should have big jumps or anything, it's just the cursor follows one path all the time moving the same distance between objects following the rhythm only, there is no represantation of melody in the flow, sections look pretty much the same aside from few star/back and forth triangular jump patters, I don't think this is how you are supposed to map 6+ extras and represent the music on the playfield properly. This map was never meant to be 6.33, I just wanted to map rhythm in a very simple flow as I knew the bpm was already making this already hard enough stamina wise, so I'd go with a DS snapped because I just wanted the map to drain the player on fingers speed and not on his ability to aim.

Design is rather mediocre or nonexistent, aside from using distance snap and few stacks and blankets it doesn't look nor feel like one whole.
Take for example 01:43:441 (2,3,4,5,6,7,8,9) - it's not relevant in any way to 01:44:259 (1,2,3,4,5,6,7,8,9,10) - the second combo just goes through the first one, this is to be avoided and it does matter during gameplay for an aware player. Patterns should build on each other, flow around each other and be structured similarily within similar parts of the music. It requires experience but without doing it on at least basic level your map will have a bad reception and won't interest any BNs who mostly will dismiss it at the first glance. Especially you aren't part of the establishment :o The example is maybe just a design error but it just could be fixed by stacking the patterns. About structure, it was litteraly the same rhythm/object structure for the two bars, as everything was the same

1/2 and 1/1 sliders just follow the linear flow usually. As sliders are more lenient (they don't have real hitwindows like circles) you should use spacing and different angles/directions for emphasis when using them. I didn't mean slider to be as hard as circles, hence I put them as the same DS with the normal angles, to allow the player's fingers to rest for half a beat

Stream curves look random a lot of times, when by using slider to stream conversion making decently looking and playing streams is rather fast and easy. All the stream were made with the editor tool

Avoid 1/4 slider repeats touching each other unless done neatly and consistently, you can easily keep them some distance from each other, it plays better effectively (you aren't stuck in one place spamming buttons but there is some movement included) 02:01:713 (1,2) - something like this should be avoided always. I wasn't aware of this "rule" before making my streams so I tried to fix them instead of redoing them.

Avoiding curving sliders this much 04:02:259 (1) - unless you have a musical reason for it, 04:01:168 (1) - keep them consistent like this for the most of the time. Also just copy paste and rotate sliders to have the same curve. Add more straight and crooked (one red point) sliders too for variety True than on this specific map I didn't make any fancy sliders, but that's manily because of the way I thought of sliders for this map.

Your general rhythm choices are solid (with exceptions) , but that's not enough for now. RIP my kudos xD

I suggest you improve your mapping in general (this is your 4th uploaded map it seems, maybe you did more but it's still basically no experience I mapped a few more and still learning, but that's the first time I mapped a 220 bpm intense song) after some time you will see yourself what's lacking in this map. Study the way jonathanlfj and GoldenWolf Demetori maps If I was to give an style of map I tried to inspire from, it'd be more of a Jenny's DragonForce Legend map, with, from my point of view, almost no jumps/really good aim required outside of the streams. for inspiration and basic idea on what to do with this type of music (not saying to copy everything you see of course), use editor functions better (don't be afraid to copy paste rotate patterns Will do, create streams from sliders, create polygons I assume you mean mainly triangle and that's not how I imaginated this map, but I use polygones on everything else, switch stuff around on timeline in order to construct better patterns etc, you will learn those things as you get to know the editor better, right now it seems you only use DS and made few star patterns)

Summing up I would honestly reccomend moving on from this, you can be stubborn and keep working on it to rank it but from my experience I know this usually ends up with frustration. Map for fun, study other mappers and mod other maps, and you will get better in no time Thanks for all the advices !.
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