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Petit Rabbit's - Nichijou Decoration (TV Size) ...

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Topic Starter
Etsu
owo

Edit: Updated!
DustMoon
go ;)
Topic Starter
Etsu
yei :3
Rivals_7
[Ibrahim]

00:22:872 (22872|0) - uh wait whats this LN? doesnt seem to have any cowbell-like noises like - 00:21:432 (21432|3,21912|1,22152|3) -

01:17:592 (77592|3,77832|3,78072|3) - psure this is unintended triple stacks as the other has only 2 stacks. change this somehow i guess

[Muu]

think i forgot to mention this one
00:25:272 (25272|1,25512|2) -
like uh.... why the overlap LN? well, considering there's no other overlap LN afterwards and before. its odd

in the other hand, can you change the BG to be uhh .jpg format? for less space wasting eh?
Topic Starter
Etsu

Rivals_7 wrote:

[Ibrahim]

00:22:872 (22872|0) - uh wait whats this LN? doesnt seem to have any cowbell-like noises like - 00:21:432 (21432|3,21912|1,22152|3) -

01:17:592 (77592|3,77832|3,78072|3) - psure this is unintended triple stacks as the other has only 2 stacks. change this somehow i guess

in the other hand, can you change the BG to be uhh .jpg format? for less space wasting eh?
all fixed! thanks again :)
Muu-chan

Rivals_7 wrote:

[Muu]

think i forgot to mention this one
00:25:272 (25272|1,25512|2) -
like uh.... why the overlap LN? well, considering there's no other overlap LN afterwards and before. its odd

in the other hand, can you change the BG to be uhh .jpg format? for less space wasting eh?
ya fixed i think it is more comfortable. Also i think Ibrahim's diff's name should be change to Ibrahim x Etsu or something like that xd

anyway here's update http://puu.sh/xMp0N/11a2b9e043.rar
Topic Starter
Etsu

Muu-chan wrote:

ya fixed i think it is more comfortable. Also i think Ibrahim's diff's name should be change to Ibrahim x Etsu or something like that xd

anyway here's update http://puu.sh/xMp0N/11a2b9e043.rar
thanks muu had not thought or maybe simplified although it would look a bit strange xd, so I better leave it as it is since I also did not make much changes and I did not do the whole map xD maybe in the description of the map will change about this. ;)

Updated!
Rivals_7
a
Topic Starter
Etsu
thanks you rivals ^^
Asherz007
Pop for unused hitsounds in folder:
a list
C#7S_Db7S_s.wav
C6S.wav
D6S.wav
F6S.wav
F7S_s.wav
G5S_s.wav
LR_Tom Normal.wav

I think you wanted me to look at this? I dunno. Oh well, gonna do it anyway, now that I've found an issue with it.

I'll never understand jumps into hands...

[General]
Importing all of the hitsounds at 30% pretty much makes them inaudible. I would suggest upping them all to around 60-70%.

As for the Drum Crush Finish, I would find some audio editing software to make this louder because it's simply too quiet.

1|2|3|4

EZ
Would strongly suggest removing anything that isn't a keysound from the storyboard. Ensure that the LR_Tom Drops are prioritised over the LR_Drum Hit HATs in play.

  1. 00:13:752 (13752|0) - Given there's a crush thingy in the storyboard, shouldn't this be a double?
  2. 00:15:432 - Note here?
  3. 00:22:392 - I feel like this is too strong to be ignored... If you didn't want a constant stream, you could remove 00:23:112 (23112|1) since the sound here is fairly weak (kinda ignoring that they look like they're vocal-focused, cus I hate vocals lol)
  4. 00:29:832 (29832|2) - Double or no?
  5. 00:37:752 - as with 00:22:392
  6. 00:45:192 (45192|1) - double or no?
  7. 00:50:232 (50232|3) - No double here?
  8. 01:09:432 (69432|2,69432|3) - I'm not understanding why there's a double here, since it's only a kick here.
  9. 01:24:792 (84792|3,84792|1) - ^

NM
Still suggesting to remove storyboarded hitsounds that aren't keysounds here. Other than that, not much else here.

  1. 00:29:352 (29352|2,29352|3) - I don't understand why this is a double. It just feels like a break in consistency just to do this. I'd suggest reducing this to a single. (Doesn't help there aren't any hitsounds here either)
  2. 00:44:712 (44712|0,44712|1,44952|2,44952|3) - I can see why this time, but I still don't think these need any more than a single imo.

Ibrahim's HD
  1. 00:10:632 (10632|1,11352|3) - I would've thought you'd follow strings here, in which case the first would end and the second start at 00:11:112.
  2. 00:30:192 (30192|1,30312|3) - would've thought one of these would have been doubles?
  3. 00:48:312 (48312|3) - Having this as 2/1 is inconsistent compared to 00:52:632 (52632|0), so I suggest shortening to 1/1
  4. 01:08:592 (68592|2) - Almost feel like mapping the 1/4 here creates an inconsistency; is there any reason to prove that it isn't?
  5. 01:20:592 (80592|3,80832|1) - likewise
  6. 01:22:872 (82872|0,83112|2,83112|3) - Not sure why the first one is only a single, since it's a kick, whilst I have no idea why the second one is.
  7. 01:23:712 - I feel like the snare-ish sound should be mapped I guess?
  8. 01:26:112 (86112|0,86352|2,86592|0) - What exactly are these notes for?

Muu's MX
Okay...?

  1. 00:13:512 (13512|3,13512|0,13632|2,13632|1) - I don't think this is the best of patterns to put here given how the LNs beforehand can be pretty tricky to read. There's also that 5-note one-handed trill in the left hand to think about, so I might give it a little thought to use [34][12] here instead.
  2. 00:15:672 (15672|3,16632|3,16872|1,17352|1,17592|3,18312|3,19032|2,19512|0) - I'm not seeing any pattern whatsoever with these LNs, so mind explaining?
  3. 00:30:792 (30792|2,30912|2,31032|2) - Please move the triple minijack into the left hand to avoid too much strain on RH.
  4. 01:00:432 (60432|1,60492|0,60552|1) - ._. I get that the pitch goes from ascending to descending but could you please not do this? It creates a ridiculous amount of strain on the left hand and makes this spike much worse than it should be.
    1. Just as a side note, I think the 1/8 fill thing does end at 01:01:752. I dunno whether you wanted to continue this, just that it falls into the register where it's no longer completely distinguishable.
    2. 01:17:112 (77112|3,77352|3,77592|3,77832|3,78072|3) - I might think about moving these to col 3 (similarly 01:20:952 (80952|1,81192|1,81432|1,81672|1,81912|1) to col 1) for a little bit of variation on these stacks.

That's should be everything. Let me know when stuffs happened so I can take another look.

You looked at this set so many times rivals and still the hitsounds get through... ._.
Muu-chan
rip
Topic Starter
Etsu
omg i check later it xd
Topic Starter
Etsu

Asherz007 wrote:

Pop for unused hitsounds in folder: //removed thanks.
a list
C#7S_Db7S_s.wav
C6S.wav
D6S.wav
F6S.wav
F7S_s.wav
G5S_s.wav
LR_Tom Normal.wav

I think you wanted me to look at this? I dunno. Oh well, gonna do it anyway, now that I've found an issue with it. //i expected it much ;w;

I'll never understand jumps into hands... //i think the map takes more strong instrument and that's why the jumps are.

[General]
Importing all of the hitsounds at 30% pretty much makes them inaudible. I would suggest upping them all to around 60-70%. //change to 60% in some sections but the majority change to 50%, I hear it better with it and I do not want to hear the hs high and it is very high imo.

As for the Drum Crush Finish, I would find some audio editing software to make this louder because it's simply too quiet. //fixed.

1|2|3|4

EZ
Would strongly suggest removing anything that isn't a keysound from the storyboard. Ensure that the LR_Tom Drops are prioritised over the LR_Drum Hit HATs in play.//removed and fixed all.

  1. 00:13:752 (13752|0) - Given there's a crush thingy in the storyboard, shouldn't this be a double? //yes
  2. 00:15:432 - Note here? //I'm ignoring that roll, since it's strange to touch a single key clear this diff even to have a chance to capture the next note imo.
  3. 00:22:392 - I feel like this is too strong to be ignored... If you didn't want a constant stream, you could remove 00:23:112 (23112|1) since the sound here is fairly weak (kinda ignoring that they look like they're vocal-focused, cus I hate vocals lol) //you're right the sound is loud so I add a note.
  4. 00:29:832 (29832|2) - Double or no? //Due to cymbals I will add a single note.
  5. 00:37:752 - as with 00:22:392
  6. 00:45:192 (45192|1) - double or no?
  7. 00:50:232 (50232|3) - No double here? //add note for double
  8. 01:09:432 (69432|2,69432|3) - I'm not understanding why there's a double here, since it's only a kick here. //I did it to emphasize but better eliminate the note.
  9. 01:24:792 (84792|3,84792|1) - ^

NM
Still suggesting to remove storyboarded hitsounds that aren't keysounds here. Other than that, not much else here. //fixed

  1. 00:29:352 (29352|2,29352|3) - I don't understand why this is a double. It just feels like a break in consistency just to do this. I'd suggest reducing this to a single. (Doesn't help there aren't any hitsounds here either)
  2. 00:44:712 (44712|0,44712|1,44952|2,44952|3) - I can see why this time, but I still don't think these need any more than a single imo. //you're right the sodium is not so strong so i make simple and change pattern because it feels better imo

That's should be everything. Let me know when stuffs happened so I can take another look.

You looked at this set so many times rivals and still the hitsounds get through... ._.
Thanks for the mod Asherz did selfmod and change some hs think it looks better, waiting for muu for update the hs.
Updated! also ibraim modified his diff:
Muu-chan

Asherz007 wrote:

Pop for unused hitsounds in folder:
a list
C#7S_Db7S_s.wav
C6S.wav
D6S.wav
F6S.wav
F7S_s.wav
G5S_s.wav
LR_Tom Normal.wav

Muu's MX
Okay...?

  1. 00:13:512 (13512|3,13512|0,13632|2,13632|1) - I don't think this is the best of patterns to put here given how the LNs beforehand can be pretty tricky to read. There's also that 5-note one-handed trill in the left hand to think about, so I might give it a little thought to use [34][12] here instead. Trade the position of the LN here to [3] here 00:13:632 (13632|2,13632|1) -
  2. 00:15:672 (15672|3,16632|3,16872|1,17352|1,17592|3,18312|3,19032|2,19512|0) - I'm not seeing any pattern whatsoever with these LNs, so mind explaining? They are piano :) i think there should be minor piano sounds there but i put the best one to hear
  3. 00:30:792 (30792|2,30912|2,31032|2) - Please move the triple minijack into the left hand to avoid too much strain on RH. Moved~
  4. 01:00:432 (60432|1,60492|0,60552|1) - ._. I get that the pitch goes from ascending to descending but could you please not do this? It creates a ridiculous amount of strain on the left hand and makes this spike much worse than it should be.
    1. Just as a side note, I think the 1/8 fill thing does end at 01:01:752. I dunno whether you wanted to continue this, just that it falls into the register where it's no longer completely distinguishable. Change the pattern :9
    2. 01:17:112 (77112|3,77352|3,77592|3,77832|3,78072|3) - I might think about moving these to col 3 (similarly 01:20:952 (80952|1,81192|1,81432|1,81672|1,81912|1) to col 1) for a little bit of variation on these stacks. i would love to keep it xd

That's should be everything. Let me know when stuffs happened so I can take another look.

You looked at this set so many times rivals and still the hitsounds get through... ._.
Thank you so much, here is update Etsu.. Sorry was taking final exam.. Also could you do the hs check? To make sure it is same and under your control xD
http://puu.sh/yKKQP/97c7278b73.rar
Topic Starter
Etsu

Muu-chan wrote:

Thank you so much, here is update Etsu.. Sorry was taking final exam.. Also could you do the hs check? To make sure it is same and under your control xD
http://puu.sh/yKKQP/97c7278b73.rar
Thanks muu do not worry and i take care of the hs i still have to fix.

Edit: I did some sefmod of hitsound and my diff, I changed the volume 50% within the hs drum hit-hat and 60% in the cymbal part, also 40% of relax in the middle of the map so I think now it's nice sound.

Updated! all.
Asherz007
Muu pls ._.



I remember seeing this in an earlier version of the map and I also remember not liking this pattern. Namely, the LN produces a huge amount of strain on the left hand, which makes the spike so much worse than it needs to be. What was here before was fine (bar the minitrill in the middle), I was just mentioning that the 1/8 could have been extended. (Done here but there's also a minitrill here as well) You kinda miss the accurate percussion layering by doing this as well, just as a side note. What you do here is ultimately up to you, but I'd rather it not be left like this.

PM me somewhere whenever you're ready for this to be checked again, including if that means straightaway lul
Muu-chan
lol :D chotto a minute
and boom http://puu.sh/yNnRt/dbb4e1008a.rar
Topic Starter
Etsu

Muu-chan wrote:

lol :D chotto a minute
and boom http://puu.sh/yNnRt/dbb4e1008a.rar
can not download it xd
tells me this:
Muu-chan
seems puush is error, i've tried upload it 3 times and give me that error notice. so here you go :3 https://drive.google.com/file/d/1BLaelN ... sp=sharing
Topic Starter
Etsu
thanks muu :D

Updated!
Ibrahim
Umm when?
Topic Starter
Etsu

Ibrahim wrote:

Umm when?
omg baim went baaack, i happy to see you here :)
i will talk with asher to see what will happen xd
DustMoon
Come on!
Rank it!
:)
Muu-chan

Ibrahim wrote:

Umm when?
cupuh
Asherz007
What happened: I died because exams

[General]
Guess I gotta look over the hitsounds again just in case, huh...
hitsounds n stuff
  1. 00:30:192 (30192|1,30312|3) - Could put tom 2 and 3 here? (I think)
Oh, that's it lul

Hopefully, everything else like metadata should be fine.

1|2|3|4

Muwu
  1. 00:25:032 (25032|2) - like, are you sure this is meant to be a 1/8 LN? Not exactly sure what this is for. (Either I forgot or something changed idk)
  2. 00:59:832 (59832|1) - perhaps just change the direction of the roll to avoid the OH minitrill at the end. Something like this.

Other diffs look fine so I think once these minor fixes are sorted out I think we're ready to go again.
Topic Starter
Etsu

Asherz007 wrote:

What happened: I died because exams

[General]
Guess I gotta look over the hitsounds again just in case, huh...
hitsounds n stuff
  1. 00:30:192 (30192|1,30312|3) - Could put tom 2 and 3 here? (I think)//sounds good.
Oh, that's it lul

Hopefully, everything else like metadata should be fine.

Other diffs look fine so I think once these minor fixes are sorted out I think we're ready to go again.
Thanks asher waiting muu for response.
Ibrahim

Muu-chan wrote:

Ibrahim wrote:

Umm when?
cupuh
Berisik
Muu-chan
Im coming!
>< sorry for the wait u.u
Topic Starter
Etsu
Update NM (for inconsistency HS 01:00:552 - ) :o

Muu-chan wrote:

Im coming!
>< sorry for the wait u.u
np will wait for you :3
Ibrahim

Muu-chan wrote:

Im coming!
>< sorry for the wait u.u
cupuh
Shima Rin
Please rank this ;w;
Topic Starter
Etsu

Tofu1222 wrote:

Please rank this ;w;
Soon ;w;, i was waiting for Muu but it seems that she is very busy or has forgotten ;; so maybe i will answer for her at some point if she allow me.
Topic Starter
Etsu
Ok, I decided to answer the mod by muu and i think she would have no problem if i m, before this, I made a selfmod i would like to explain the following reason why i change:

General:
- I have removed a sample in 00:13:272 - since it was annoying to repeat that sample.
- I reduce volumen Tom drop hs to 50% in 01:00:792 -

Easy:
- Add the hitsound storyboard in 01:07:032 - , 01:13:752 - , 01:14:712 - , 01:22:392 - to follow the drums hs and match the sound since this part felt inaudible, i guess is better.

Normal:
- Change some pattern in kiai.

Hard:
- Add snare hs in 01:01:032 - for drums roll (same in insane)

Insane:

Asherz007 wrote:

What happened: I died because exams

Muwu
  1. 00:25:032 (25032|2) - like, are you sure this is meant to be a 1/8 LN? Not exactly sure what this is for. (Either I forgot or something changed idk) //changed to SN, i think she was wrong or did not realize.
  2. 00:59:832 (59832|1) - perhaps just change the direction of the roll to avoid the OH minitrill at the end. Something like this. //change your pattern although the last part changes like that for the minitril in this way I think it looks better imo i think that muu thinks the same.
- Additionally add SV in 00:46:392 - , 00:54:072 - (x0.90, x0.95) for the song with less density that I thought was great so if you think otherwise you can tell me.

Well I think there are no more mistakes i guess and I'm sorry muu if something i did wrong but i had to handle it ;w;

so Updated!
FAMoss
hi, as request from this queue

i will only fix some notes that match the music, and for layout of samples and sample types depending on the folder
- change title to Nichijou Decoration (TV Size) and add dudehacker to tag which makes hitsound to say thank you, since the RC changed https://osu.ppy.sh/help/wiki/Ranking_Cr ... metadata.1
  1. you need a hitnormal, suitable for hat, sounds not so comfortable with the default and you can use this https://puu.sh/AuiQb/9f63ddfea8.wav
  2. reduce snare sample volume in 00:13:512 - to 40% and in 00:13:632 - to 50% because the sound decreased from 60%
  3. in 00:16:152 - why did you lower the sample volume from 60% to 50% ? the sound is still the same as below still 60%, suggestion: use 60% volume
  4. 00:29:112 - need drum sample here, use LR_Drum Kick Low.wav
  5. 00:29:352 - need tom sample here,use LR_Tom Hit 3.wav
  6. 00:49:512 - add tom sample here, use LR_Tom Hit and in 00:49:752 - use LR_Tom Hit 2
  7. 00:55:032 - add hihat sample here, use LR_Drum Hit HAT
  8. 01:01:512 - add tom sample here, use LR_Tom Hit
  9. 01:02:592 - why no sample here, you can use LR_Tom Hit 2 and here also 01:10:272 -
  10. 01:11:112 - why suddenly there is a piano sample there? and also the sound is not suitable for the sound there
  11. 01:23:952 - yup, no sample but its definitely a sound from snare, use LR_Snare Fast
Muu-chan
yaa thank you so much Etsu, i am at final semester for college wish me luck qq
also wish this map luck too <3
Topic Starter
Etsu

FAMoss wrote:

hi, as request from this queue

i will only fix some notes that match the music, and for layout of samples and sample types depending on the folder
- change title to Nichijou Decoration (TV Size) and add dudehacker to tag which makes hitsound to say thank you, since the RC changed https://osu.ppy.sh/help/wiki/Ranking_Cr ... metadata.1 //I will confirm for a qat about this.
  1. you need a hitnormal, suitable for hat, sounds not so comfortable with the default and you can use this https://puu.sh/AuiQb/9f63ddfea8.wav
  2. reduce snare sample volume in 00:13:512 - to 40% and in 00:13:632 - to 50% because the sound decreased from 60%
  3. in 00:16:152 - why did you lower the sample volume from 60% to 50% ? the sound is still the same as below still 60%, suggestion: use 60% volume
  4. 00:29:112 - need drum sample here, use LR_Drum Kick Low.wav
  5. 00:29:352 - need tom sample here,use LR_Tom Hit 3.wav
  6. 00:49:512 - add tom sample here, use LR_Tom Hit and in 00:49:752 - use LR_Tom Hit 2
  7. 00:55:032 - add hihat sample here, use LR_Drum Hit HAT //not sure if also is Kick low here..
  8. 01:01:512 - add tom sample here, use LR_Tom Hit
  9. 01:02:592 - why no sample here, you can use LR_Tom Hit 2 and here also 01:10:272 -
  10. 01:11:112 - why suddenly there is a piano sample there? and also the sound is not suitable for the sound there
  11. 01:23:952 - yup, no sample but its definitely a sound from snare, use LR_Snare Fast
No reply is fixed, thanks FAMoss :)


Muu-chan wrote:

yaa thank you so much Etsu, i am at final semester for college wish me luck qq
also wish this map luck too <3
Thanks muu and GL your semester <3

Updated!
FAMoss

Etsu wrote:

FAMoss wrote:

hi, as request from this queue
  1. 00:55:032 - add hihat sample here, use LR_Drum Hit HAT //not sure if also is Kick low here.. you can add hihat along with kick low
No reply is fixed, thanks FAMoss :) no problem (ᵔᴥᵔ)

Updated!
Shima Rin
Get Ash and Rivals to rank this. I think they are not so inactive now.
Topic Starter
Etsu
Ok, added hihat along with kick low and changed tittle to tv size for new rule metadata xd, also fixed hs sample spam diff mx so i think that nothing missing for now, will going to call asher.

Updated!
Ibrahim
cmon please
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