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Petit Rabbit's - Nichijou Decoration (TV Size) ...

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Topic Starter
Etsu

ExNeko wrote:

Hi !

M4M from my queue :

NM
00:33:192 (33192|2) - This note can postpone a quarter of a beat because if you have been using half of the beat will make players feel very boring、There are similar places here 00:35:112 (35112|0) - 00:40:872 (40872|3) - 00:42:792 (42792|2) - /*i think if i do the rhythm of 1/4 the players will be confused with the next note 1/1 also not there are LN and i don't think it's boring.. so it is better to keep with 1/2
01:03:672 (63672|0) - Replace with LN 、The end is here 01:04:152 (64152|0) - and There are these01:09:432 (69432|0) - 01:19:032 (79032|2) - 01:22:872 (82872|3) - /*i prefer keep

Hitsound :

00:00:792 (792|2,1032|0) - Here the tone is different, do not use the same HITSOUND
and those 00:01:512 (1512|3,1992|1,2472|2,2952|0) - /*it was for the background since the main piano is heard clear
00:06:792 (6792|2) - Add a same hitsound like this 00:06:912 (6912|3) - /*the hitsound is hidden there but i will try to put it to make it look better

On the volume, I think [hit-normal] needs to increase the volume to 15 or 20

This map is perfect, I didn't find more problems

Shoot a kudosu :)
Thanks for the mod and star neko <3
Crusts
hi etsu and friends m4m

col : 1|2|3|4

mod
Muu's MX
00:38:952 (38952|0) - i think there are no sound to use LN here
00:59:592 (59592|2) - doesn't seems like a good idea to use LN with the 1/8, delete the LN

Ibrahim's HD
00:30:432 (30432|2) - ghost ?
01:19:752 (79752|2,79752|1) - i don't see the reason for the jump here

nothing much to found :(
GL
sorry i can only mod 2 diff since the other seems fine
Murumoo
halo :)
my opinion = suggest
[ 1 2 3 4 ]
NM
00:21:432 - suggest
00:30:072 - add 1 note
01:08:472 - add 1 note
01:14:232 - add 1 note
01:23:832 - add 1 note
01:25:752 - add 1 note

Muu's MX
00:00:192 - suggest
00:03:672 - suggest
00:07:032 - suggest
00:15:672 - remove 1 note
00:17:352 - move 4 -> ctrl+h
00:17:352 - suggest
00:31:032 - remove 1 note
00:53:712 - remove 1 note

hm good map and rabbit :)

good luck :)
Muu-chan

Murumoo wrote:

halo :)
my opinion = suggest
[ 1 2 3 4 ]

Muu's MX
00:00:192 - suggest i'll keep this
00:03:672 - suggest nice one :D but i made it little different :3
00:07:032 - suggest i'll keep this
00:15:672 - remove 1 note this one too
00:17:352 - move 4 -> ctrl+h also this, because (shown in the picture you give) the double note would spam 3 times in same column
00:17:352 - suggest
00:31:032 - remove 1 note
00:53:712 - remove 1 note i'll keep both :3

hm good map and rabbit :)

good luck :)
thank you
update here etsu http://puu.sh/taEfR/70cc3507af.rar
Topic Starter
Etsu

Murumoo wrote:

halo :) /*hi :3
my opinion = suggest
[ 1 2 3 4 ]
NM
00:21:432 - suggest /*i'm not feeling well since the effect ends in 00:21:912 - is better for this diff so keep
00:30:072 - add 1 note /*is hard xd
01:08:472 - add 1 note /*i am following the voice to balance a little since it has many doubles and is better as for song
01:14:232 - add 1 note /*nice, added
01:23:832 - add 1 note /*same above
01:25:752 - add 1 note /*no because of the drums i hear since 01:25:512 - with double is confuse

hm good map and rabbit :)

good luck :)
Thanks for the mod :)

Updated!!
Raveille


owo

|1|2|3|4|

EZ
00:00:792 (792|0,1032|1) - ctrl+j this
01:00:552 - would add a note at 1
01:15:432 (75432|0,75672|1) - ctrl+h
pretty solid diff overall

NM
00:35:112 (35112|0) - put this at 3 because I don't know what warrants a column 1 jack
01:23:832 - this should be a double too

Pretty good easy diffs :P Good luck :)
Topic Starter
Etsu

Raveille wrote:



owo

|1|2|3|4|

EZ
00:00:792 (792|0,1032|1) - ctrl+j this /*not feel good xd
01:00:552 - would add a note at 1 /*ok
01:15:432 (75432|0,75672|1) - ctrl+h
pretty solid diff overall /*yes but in other column

NM
00:35:112 (35112|0) - put this at 3 because I don't know what warrants a column 1 jack /*the sound piano is similar in 00:34:872 (34872|0) -
01:23:832 - this should be a double too /*is a good place to reduce doubles imo.. consistency in 01:08:472 -

Pretty good easy diffs :P Good luck :)
Thanks for the mod :)
Protastic101
*insert ngeng queue banner*

k
[General]
  1. In your description for sources, VGMDB isn't considered an official source since it's a music database, so you can't use it to justify your metadata. First source looks 10/10 tho.
  2. OD of EZ is way too low. Use 6 at least, though 6.5 is probably more preferable.
  3. Similar to the above, the OD of NM is again, too low. I know that it's a really slow and easy song, but use 6.5 at least so that it's not incredibly easy to get all 300g on it. I would prefer to see 7 used though.
  4. LR_Drum Finish pans a bit too far to the right, here's a fix http://puu.sh/tp3IK.wav
[EZ]00:12:312 (12312|2) - For this LN, since the bpm is only 125, I think it'd be okay to add 1/1 notes for the piano sound that you've been mapping during this entire introduction, like this https://osu.ppy.sh/ss/7079450
00:21:912 - Don't see why you wouldn't make this note a double for consistency since it's on the 2nd downbeat of the measure and the structure of this diff has been single - jump - single. Note in 2 might work best
00:29:832 - Add another note here in 2 for the crash?
00:31:032 - Same as the above, but in 4. The 1/1 stack isn't a problem cause the bpm is so low
00:37:272 - Similar to what I mentioned about a double here for the snare
00:39:192 - ^ It's the end of an LN release, so adding a note in 3 would create a more varied movement on the hands which would be cool imo
00:46:152 - Dunno why you wouldn't have a note here to finish off the toms. Or, you could make 00:45:912 (45912|2) - a 1/1 LN instead for the bass guitar
01:08:232 - 01:09:192 - Assuming you mapped the vocal phrase here, you should add a note here to complete it, cause you mapped the 2nd, 3rd, and 4th syllables and not the rest. Or it could be there for the really difficult to hear drum in the background, but that wouldn't explain the LN at 01:07:272 (67272|1) - , so I'm assuming vocal here. Might try this https://osu.ppy.sh/ss/7079471
01:14:712 - Would at least consider adding a note here for the snare since it's part of the drum phrase with the cymbals. Maybe like this https://osu.ppy.sh/ss/7079473

[NM]00:06:792 (6792|2,6912|3) - Might consider making the 1/4 a linear roll so that it's easier to read, cause while low bpm and stuff, it's better to introduce 1/4 to players in a way that's really easy and natural to play, so control J?
00:13:512 (13512|1,13632|0) - Similar to what i mentioned above, control J so the 1/4 goes left -> right
00:13:992 (13992|1,14232|2) - Shouldn't these be doubles since you previously mapped toms using doubles, like at 00:07:032 (7032|0,7032|1,7272|2,7272|3,7512|0,7512|1) - ?
00:29:832 (29832|3,30552|0) - Would be cool to make these LNs for the flute sound or whatever, like this https://osu.ppy.sh/ss/7079487
01:00:672 - Might think of adding a note here for the snare, like this https://osu.ppy.sh/ss/7079494

[Baka Baim's HD]00:09:432 (9432|3) - Would try to avoid encompassing this note between two LNs since the timing of the release and stuff can get a bit difficult. Something like this might work https://osu.ppy.sh/ss/7079508
00:10:152 (10152|2,10392|3,10632|3,10632|2) - This is also a little right hand heavy, so I'd consider moving 00:10:152 (10152|2) - to 2 and just stacking it with the LN at 00:10:632 (10632|1) - , then moving 00:10:392 (10392|3) - to 3 because why not (easier to hit on the index finger cause stronger)
00:13:992 (13992|2,13992|1,14232|1,14232|0) - Since these sound like pretty much the same tom, would be cool to stack them like this https://osu.ppy.sh/ss/7079515
00:22:872 (22872|1,23112|2,23232|3) - My own opinion, but I think it'd look nicer if the LN were in 1 so you could make this a more linear roll, like this https://osu.ppy.sh/ss/7079518
00:41:112 (41112|0,41352|0,41592|0) - So far, all your stacks have only been two notes long, so I'd consider moving 00:41:592 (41592|0) - to 3 to create a two note stack with 00:41:352 (41352|2) -
00:53:712 (53712|0,53832|1) - Would be cool to control J this and make it a shield with 00:53:112 (53112|1) -

[Muu's MX]00:04:072 (4072|3,4112|2,4152|3) - Even though it's 125 BPM only, I'd still try to avoid a 1/12 one handed minitrill like this. Maybe use this instead? https://osu.ppy.sh/ss/7079534
00:46:272 (46272|1,46272|2) - I'd consider jacking this with 00:46:152 (46152|2,46152|3) - since it's easier to read and only focuses on one hand so it's easier to coordinate. Like this maybe https://osu.ppy.sh/ss/7079547
00:53:832 (53832|0) - Similar reason to above, I'd move this to 3 so that it's easier to read and hit cause then you don't have to tap on a weaker finger while holding an LN down on the left hand
00:59:592 (59592|2,59592|3,59952|3,60132|3,60312|3,60552|3,60732|3,60912|3,61092|3,61272|3) - Dear god, please move the LN to 4. It's so difficult to hit the short notes in 4 because the middle finger's strength is dependent on the index finger, and since that's holding an LN down, now your tapping is harder to time and hit properly. Instead, switch the columns so the LN is in 4 and the short notes in 3, like this https://osu.ppy.sh/ss/7079556
00:59:592 (59592|2) - Tbh, I think it'd be a better idea to remove the LN completely to make room for some jumps since there's a snare in the middle of that burst. You could arrange it like this https://osu.ppy.sh/ss/7079568
Topic Starter
Etsu

Protastic101 wrote:

*insert ngeng queue banner*

k
[General]
  1. In your description for sources, VGMDB isn't considered an official source since it's a music database, so you can't use it to justify your metadata. First source looks 10/10 tho. /*Oh I did not know about that, true the database is the one that keeps the information that could be changed and it would not be official, anyway added another source that I found on the web and I found it very well. Thanks.
  2. OD of EZ is way too low. Use 6 at least, though 6.5 is probably more preferable. /*change 6
  3. Similar to the above, the OD of NM is again, too low. I know that it's a really slow and easy song, but use 6.5 at least so that it's not incredibly easy to get all 300g on it. I would prefer to see 7 used though. /*i thought it was for notes followed 1/4 some sections, double 1/1 in kiai.. anyway I change to 7 to see better in this set
  4. LR_Drum Finish pans a bit too far to the right, here's a fix http://puu.sh/tp3IK.wav /*you're right, Fixed
[EZ]00:12:312 (12312|2) - For this LN, since the bpm is only 125, I think it'd be okay to add 1/1 notes for the piano sound that you've been mapping during this entire introduction, like this https://osu.ppy.sh/ss/7079450 /*i did something similar like yours as I see it better for this diff imo
00:21:912 - Don't see why you wouldn't make this note a double for consistency since it's on the 2nd downbeat of the measure and the structure of this diff has been single - jump - single. Note in 2 might work best /*no, i want to make a small variation, in this case I'm only following the vocal 1/2, with double does not look good is somewhat confusing, that's why the LN is enough both for the voice
00:29:832 - Add another note here in 2 for the crash? /*i only follow the flute, ignore the others, it looks good for this diff
00:31:032 - Same as the above, but in 4. The 1/1 stack isn't a problem cause the bpm is so low /*no feel well, i think the problem would be the structure for this diff, besides the sound is not that strong, so i follow the hs Tom
/*asd okay i feel better, rearrange :>
00:37:272 - Similar to what I mentioned about a double here for the snare /*similar same above
00:39:192 - ^ It's the end of an LN release, so adding a note in 3 would create a more varied movement on the hands which would be cool imo /*oh nice added
00:46:152 - Dunno why you wouldn't have a note here to finish off the toms. Or, you could make 00:45:912 (45912|2) - a 1/1 LN instead for the bass guitar /*yeah with LN it's better, changed
01:08:232 - 01:09:192 - Assuming you mapped the vocal phrase here, you should add a note here to complete it, cause you mapped the 2nd, 3rd, and 4th syllables and not the rest. Or it could be there for the really difficult to hear drum in the background, but that wouldn't explain the LN at 01:07:272 (67272|1) - , so I'm assuming vocal here. Might try this https://osu.ppy.sh/ss/7079471 /*i tried to do that but i was not sure if it would be good for this diff and also I did not find pattern, although I would be because I feel that missing a note in 01:08:232 -so I apply your suggestion but I will ignore this note 01:09:192 - i want to leave a little break or space for now, since this something followed the 1/2 would be wrong for this diff imo /*same i like your suggestions and sorry
01:14:712 - Would at least consider adding a note here for the snare since it's part of the drum phrase with the cymbals. Maybe like this https://osu.ppy.sh/ss/7079473 /*Okay, your concept made me understand since many people have told me the same thing and it is fine also for this diff

[NM]00:06:792 (6792|2,6912|3) - Might consider making the 1/4 a linear roll so that it's easier to read, cause while low bpm and stuff, it's better to introduce 1/4 to players in a way that's really easy and natural to play, so control J? /*yes, looks better
00:13:512 (13512|1,13632|0) - Similar to what i mentioned above, control J so the 1/4 goes left -> right /*okay i made some changes
00:13:992 (13992|1,14232|2) - Shouldn't these be doubles since you previously mapped toms using doubles, like at 00:07:032 (7032|0,7032|1,7272|2,7272|3,7512|0,7512|1) - ? /*at first it was by the Tom and the low effect
00:29:832 (29832|3,30552|0) - Would be cool to make these LNs for the flute sound or whatever, like this https://osu.ppy.sh/ss/7079487 /*okay also added this note 00:30:552 (30552|1) - for the drum
01:00:672 - Might think of adding a note here for the snare, like this https://osu.ppy.sh/ss/7079494 /*the sound is not so high in that section with those high effects, I also want a little easy to achieve capture the next LN 01:00:792 (60792|0,61272|2) -
Thanks for the mod Protastic :)

hoping baim and muu xd
Muu-chan

Etsu wrote:

Thanks for the mod Protastic :)

hoping baim and muu xd
w8 kinda busy lately xD imma check asap
Topic Starter
Etsu

Muu-chan wrote:

Etsu wrote:

Thanks for the mod Protastic :)

hoping baim and muu xd
w8 kinda busy lately xD imma check asap
oh no worry go slow, i hope :P
Ibrahim

Protastic101 wrote:

*insert ngeng queue banner*

k
[General]
  1. In your description for sources, VGMDB isn't considered an official source since it's a music database, so you can't use it to justify your metadata. First source looks 10/10 tho.
  2. OD of EZ is way too low. Use 6 at least, though 6.5 is probably more preferable.
  3. Similar to the above, the OD of NM is again, too low. I know that it's a really slow and easy song, but use 6.5 at least so that it's not incredibly easy to get all 300g on it. I would prefer to see 7 used though.
  4. LR_Drum Finish pans a bit too far to the right, here's a fix http://puu.sh/tp3IK.wav

[Baka Baim's HD]00:09:432 (9432|3) - Would try to avoid encompassing this note between two LNs since the timing of the release and stuff can get a bit difficult. Something like this might work https://osu.ppy.sh/ss/7079508 re-arrange
00:10:152 (10152|2,10392|3,10632|3,10632|2) - This is also a little right hand heavy, so I'd consider moving 00:10:152 (10152|2) - to 2 and just stacking it with the LN at 00:10:632 (10632|1) - , then moving 00:10:392 (10392|3) - to 3 because why not (easier to hit on the index finger cause stronger) re-arrange
00:13:992 (13992|2,13992|1,14232|1,14232|0) - Since these sound like pretty much the same tom, would be cool to stack them like this https://osu.ppy.sh/ss/7079515 yeah but it look like too boring for play so im keep
00:22:872 (22872|1,23112|2,23232|3) - My own opinion, but I think it'd look nicer if the LN were in 1 so you could make this a more linear roll, like this https://osu.ppy.sh/ss/7079518 sure owo
00:41:112 (41112|0,41352|0,41592|0) - So far, all your stacks have only been two notes long, so I'd consider moving 00:41:592 (41592|0) - to 3 to create a two note stack with 00:41:352 (41352|2) - re-araange
00:53:712 (53712|0,53832|1) - Would be cool to control J this and make it a shield with 00:53:112 (53112|1) - cool
Thanks for mod Baka Sheep <3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60792
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Nichijou Decoration
TitleUnicode:日常デコレーション
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:Etsu
Version:Ibrahim's HD
Source:ご注文はうさぎですか?
Tags:ending anime tv size gochuumon wa usagi desuka? is the order a rabbit? cocoa hoto sakura ayane chino kafuu inori minase kirima syaro uchida maaya chiya ujimatsu satomi sato rize tedeza risa taneda ibrahim muu-chan
BeatmapID:1014963
BeatmapSetID:474312

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CircleSize:4
OverallDifficulty:7.5
ApproachRate:4
SliderMultiplier:1.4
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64,192,85752,1,0,0:0:0:55:LR_Tom Drop.wav
192,192,85752,1,0,0:0:0:0:
448,192,85872,1,0,0:0:0:0:
320,192,85992,1,0,0:0:0:60:LR_Drum Kick Low.wav
64,192,86112,1,0,0:0:0:0:
192,192,86232,1,0,0:0:0:60:LR_Drum Kick Low.wav
320,192,86352,1,0,0:0:0:0:
448,192,86472,1,0,0:0:0:0:
64,192,86592,1,0,0:0:0:0:
192,192,86712,1,0,0:0:0:60:LR_Drum Kick Low.wav
320,192,86712,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,86712,1,0,0:0:0:0:
64,192,87192,1,0,0:0:0:60:LR_Drum Kick Low.wav
192,192,87192,128,0,88632:0:0:0:60:LR_Drum Hit HAT.wav
448,192,87192,1,0,0:0:0:0:
64,192,88632,1,0,0:0:0:60:LR_Drum Finish.wav
320,192,88632,1,0,0:0:0:0:
448,192,88632,128,0,90552:0:0:0:0:
Topic Starter
Etsu
check the mod Protastic101 again in ez and i changed two points that I thought good, also made some changes for consistency...
tuandi
MANIA NM REQ MOD


GENERAL

:arrow: first my mod is opinion and suggestion, so u can approve or reject it
:arrow: i will not mod the diffs if i think is bit good
:arrow: sometime i just mod a little bit of ur requested diffs if i dont see any problem in ur map
:arrow: last... lets begin

Collum : 1|2|3|4
NM
i have any question before i'll give opinion and suggestion. From 00:15:672 to 00:58:872 are u focus to follow the vocalist sing,beat and song melodies? if yes give the reason?
if i right u follow the vocallist,beat and melodies song, what mean of:
-00:12:072 (12072|1) are this is a pattern? or to follow the melodies? try to delete it
-00:22:392 (22392|2) are this is a pattern? or to fill the snare sound? i mean u try to fill this way with the singer sound, if yes i think this is ghost note,try to delete
-00:26:232 (26232|0) a pattern? maybe yes,or to fill kick sound? i just wanna know it :?:
-try this pattern, 00:33:192 (33192|0) move to collum 4 and 00:33:432 (33432|3,33432|2) move to collum 1 and 2 [This pattern same like 00:34:872 (34872|0,35112|0,35352|3,35352|2) but reverse version]
-00:37:752 (37752|1) try to delete
-try this pattern, 00:40:632 (40632|1) move to collum 1 and 00:41:112 (41112|3) move to collum 3 [This pattern same like 00:42:552 (42552|3,42792|3,43032|2,43032|1) but reverse version]
-01:08:472 add 1 note
-01:23:832 add 1 note, i know u just wanna fill this point with singer song, but i mean u need to add 1 note to fill the beat in this song, cause in this point, i heared the snare sound.
-01:25:752 add 1 note,reason same before :D

ok... good luck 8-)
Topic Starter
Etsu

tuandi wrote:

MANIA NM REQ MOD


GENERAL

:arrow: first my mod is opinion and suggestion, so u can approve or reject it
:arrow: i will not mod the diffs if i think is bit good
:arrow: sometime i just mod a little bit of ur requested diffs if i dont see any problem in ur map
:arrow: last... lets begin

Collum : 1|2|3|4
NM
i have any question before i'll give opinion and suggestion. From 00:15:672 to 00:58:872 are u focus to follow the vocalist sing,beat and song melodies? if yes give the reason? /*yes focus to three rhythm, is better for me since some sections have general sounds that can be by a single sound that is not noticed when playing it but if it is acceptable, i think there is no problem apart if you look at a map ranked of this song but in 7k the style was interesting and looked very well so i hope you understand me xd
if i right u follow the vocallist,beat and melodies song, what mean of:
-00:12:072 (12072|1) are this is a pattern? or to follow the melodies? try to delete it /*follow melody (piano) is sound general by this diff so keep
-00:22:392 (22392|2) are this is a pattern? or to fill the snare sound? i mean u try to fill this way with the singer sound, if yes i think this is ghost note,try to delete /*is a sound for the snare and i think that is better, also if i delete it would damage the spread for the previous diff, but i will add another note since the snare if it is strongly thanks :D
-00:26:232 (26232|0) a pattern? maybe yes,or to fill kick sound? i just wanna know it :?: /*pattern
-try this pattern, 00:33:192 (33192|0) move to collum 4 and 00:33:432 (33432|3,33432|2) move to collum 1 and 2 [This pattern same like 00:34:872 (34872|0,35112|0,35352|3,35352|2) but reverse version] /*i know what you mean but i do not like it because the sound is not so similar
-00:37:752 (37752|1) try to delete /*same that was said and for consistency
-try this pattern, 00:40:632 (40632|1) move to collum 1 and 00:41:112 (41112|3) move to collum 3 [This pattern same like 00:42:552 (42552|3,42792|3,43032|2,43032|1) but reverse version] /*same above
-01:08:472 add 1 note
-01:23:832 add 1 note, i know u just wanna fill this point with singer song, but i mean u need to add 1 note to fill the beat in this song, cause in this point, i heared the snare sound.
-01:25:752 add 1 note,reason same before :D /*^Okay notes added

ok... good luck 8-)
Thanks for the mod tuandi :)
DustMoon
Hi~Etsu
1|2|3|4|
MX
00:00:192 (192|3,232|2,272|1,312|3,312|2) - ^
00:06:912 (6912|2) - move to 1
00:12:312 (12312|0,12312|2,12432|1,12552|0,12552|3,12672|2,12792|3,12792|1,12912|0,13032|1,13032|2,13152|3,13272|0,13272|2,13392|1,13512|3,13512|0) - ^
00:44:232 (44232|2) - move to 4
00:57:672 (57672|1,57792|2,57912|1) - Ctrl+h
01:00:312 (60312|3,60372|1,60432|0,60492|1,60552|3) - ^
01:02:232 (62232|0) - move to 2&01:06:072 (66072|1) - move to 1&01:17:352 (77352|3) - move to 3&01:21:432 (81432|1) - move to 1
01:27:192 (87192|2) - move to 1
HD
00:07:032 (7032|0) - 00:07:512 (7512|3) - ^change one LN?
00:12:312 (12312|0,12432|1,12552|3,12672|2,12792|1,12912|2,13032|0,13152|1,13272|2,13392|3) - this soft piano,maybe not hard
00:46:632 (46632|3) - move to 3
01:00:912 (60912|0,61032|2,61152|0,61152|0) - col(3,2,1,)
01:25:512 (85512|1,85632|2,85872|3,85992|2,86112|0,86232|1,86352|2,86472|3) - ^
NM
00:07:032 - 00:07:992 - add LN?
00:30:312 (30312|2) - move to 1
00:34:872 (34872|0,35112|0) - ^00:42:552 (42552|3,42792|3) - ^
01:27:192 (87192|2,88632|0) - Ctrl+g
EZ
00:06:792 (6792|3) - ^
00:11:112 (11112|1,11352|3,11592|2) - move to (2,3,4)
00:13:632 - ^
00:29:112 (29112|0,29352|2,29592|0) - move to (3,2,1)00:44:472 (44472|3,44712|1,44952|3) - same
01:07:992 (67992|0,68232|2,68472|1,68712|0) - move to (1,2,3,4)01:23:352 (83352|3,83592|1,83832|2,84072|3) - same
01:27:192 (87192|2,88632|1) - ctrl+h
Good luck! :)
Muu-chan

Protastic101 wrote:

*insert ngeng queue banner*

k
[Muu's MX]00:04:072 (4072|3,4112|2,4152|3) - Even though it's 125 BPM only, I'd still try to avoid a 1/12 one handed minitrill like this. Maybe use this instead? https://osu.ppy.sh/ss/7079534 fixed
00:46:272 (46272|1,46272|2) - I'd consider jacking this with 00:46:152 (46152|2,46152|3) - since it's easier to read and only focuses on one hand so it's easier to coordinate. Like this maybe https://osu.ppy.sh/ss/7079547 i'll keep this one
00:53:832 (53832|0) - Similar reason to above, I'd move this to 3 so that it's easier to read and hit cause then you don't have to tap on a weaker finger while holding an LN down on the left hand this one is same bcs it has different drum hit imo
00:59:592 (59592|2,59592|3,59952|3,60132|3,60312|3,60552|3,60732|3,60912|3,61092|3,61272|3) - Dear god, please move the LN to 4. It's so difficult to hit the short notes in 4 because the middle finger's strength is dependent on the index finger, and since that's holding an LN down, now your tapping is harder to time and hit properly. Instead, switch the columns so the LN is in 4 and the short notes in 3, like this https://osu.ppy.sh/ss/7079556 perfect, moved :3
00:59:592 (59592|2) - Tbh, I think it'd be a better idea to remove the LN completely to make room for some jumps since there's a snare in the middle of that burst. You could arrange it like this https://osu.ppy.sh/ss/7079568 i'll keep this~
thanks protastic :)

DustMoon wrote:

Hi~Etsu
1|2|3|4|
MX
00:00:192 (192|3,232|2,272|1,312|3,312|2) - ^
00:06:912 (6912|2) - move to 1
00:12:312 (12312|0,12312|2,12432|1,12552|0,12552|3,12672|2,12792|3,12792|1,12912|0,13032|1,13032|2,13152|3,13272|0,13272|2,13392|1,13512|3,13512|0) - ^
00:44:232 (44232|2) - move to 4
00:57:672 (57672|1,57792|2,57912|1) - Ctrl+h
01:00:312 (60312|3,60372|1,60432|0,60492|1,60552|3) - ^
01:02:232 (62232|0) - move to 2&01:06:072 (66072|1) - move to 1&01:17:352 (77352|3) - move to 3&01:21:432 (81432|1) - move to 1
01:27:192 (87192|2) - move to 1

Good luck! :)
Nothing is changed on DustMoon's mod :( bcs most of them is about note placement w/out any clear reason. I've no idea about it xD

Anyway thank you so much, here is update http://puu.sh/uuO8q/23d37d5a91.rar :3
Topic Starter
Etsu

DustMoon wrote:

Hi~Etsu
1|2|3|4|

NM
00:07:032 - 00:07:992 - add LN?
00:30:312 (30312|2) - move to 1
00:34:872 (34872|0,35112|0) - ^00:42:552 (42552|3,42792|3) - ^
01:27:192 (87192|2,88632|0) - Ctrl+g /*rearrange
EZ
00:06:792 (6792|3) - ^
00:11:112 (11112|1,11352|3,11592|2) - move to (2,3,4)
00:13:632 - ^
00:29:112 (29112|0,29352|2,29592|0) - move to (3,2,1)00:44:472 (44472|3,44712|1,44952|3) - same
01:07:992 (67992|0,68232|2,68472|1,68712|0) - move to (1,2,3,4)01:23:352 (83352|3,83592|1,83832|2,84072|3) - same
01:27:192 (87192|2,88632|1) - ctrl+h /*keep
Good luck! :)
Thanks for the mod dust :)

Updated all diff
Remuring
Hi >w<)//

1 | 2 | 3 | 4

EZ
00:27:192 (27192|2) - How about making this note a LN?
01:15:432 (75432|3,75672|0,75912|1) - How about changing the pattern like this?

NM
00:13:992 (13992|2) - move to 2 col
00:35:112 (35112|0) - move to 1 col
00:42:792 (42792|3) - move to 1 col

GL <3
Topic Starter
Etsu

R e m u r i n g wrote:

Hi >w<)// /*hai :3

1 | 2 | 3 | 4

EZ
00:27:192 (27192|2) - How about making this note a LN? /*i like, changed
01:15:432 (75432|3,75672|0,75912|1) - How about changing the pattern like this? /*disagree but rearrange

NM
00:13:992 (13992|2) - move to 2 col /*keep
00:35:112 (35112|0) - move to 1 col /*is 1 o:
00:42:792 (42792|3) - move to 1 col /*consistency in 00:35:112 - to jack sound similar

GL <3 /*ty <3
Thanks for the mod :)
Remuring
hehe <3
shooot
Topic Starter
Etsu
yaaw thanks so much remu <3
No_sync
As Requested... In-game mod.

Hitsound Stuff
2017-03-23 14:18 Etsu: hey aqui :v
2017-03-23 14:18 Etsu: puede ayudarme en algo si usted quiere xd
2017-03-23 14:18 No_sync: hola
2017-03-23 14:18 No_sync: ¿?
2017-03-23 14:19 No_sync: si... depende... que es :?
2017-03-23 14:19 No_sync: xD
2017-03-23 14:20 Etsu: necesito saber su opinion sobre mi mapa con hitsound nuevos
2017-03-23 14:20 No_sync: cual?
2017-03-23 14:20 Etsu: ACTION is listening to [https://osu.ppy.sh/b/1029819 Petit Rabbit's - Nichijou Decoration]
2017-03-23 14:21 No_sync: ahhh a ver
2017-03-23 14:21 No_sync: lo voy a re-descargar
2017-03-23 14:21 Etsu: el volumen estara bien?
2017-03-23 14:23 No_sync: creo que usar 100% es un poco demasiado...
2017-03-23 14:23 No_sync: te mando screen
2017-03-23 14:24 Etsu: solo lo he bajado a 70% xD
2017-03-23 14:24 No_sync: en NM no del todo: https://osu.ppy.sh/ss/7636347
2017-03-23 14:24 No_sync: esas notas estan al 100%
2017-03-23 14:25 Etsu: es que ese hitsound no tiene mucho volumen
2017-03-23 14:25 Etsu: osea es bajo xd
2017-03-23 14:26 No_sync: para mi es algo alto xD
2017-03-23 14:26 Etsu: esos hitsound algunos son medio altos y bajo y eso me demora en corregirlo
2017-03-23 14:26 No_sync: si me imagino
2017-03-23 14:27 No_sync: esos hitsounds tardan en arreglarse
2017-03-23 14:27 Etsu: oh ya
2017-03-23 14:27 No_sync: yo siempre uso los customs... no tardo tanto, en fin depende cual te guste mas
2017-03-23 14:27 Etsu: y no hay problema sobre esto
2017-03-23 14:27 Etsu: https://osu.ppy.sh/ss/7636330
2017-03-23 14:27 Etsu: ?
2017-03-23 14:28 Etsu: lo tratare de bajar ya que tambien lo escuho alto xd
2017-03-23 14:28 No_sync: en ves de presionar alt+shift (era?) uso otro modo...
2017-03-23 14:29 No_sync: con alt+shift tenes que presionar por cada nota y modificar cada una
2017-03-23 14:30 No_sync: tenes storyboard hitsounds tambien...
2017-03-23 14:30 No_sync: https://osu.ppy.sh/ss/7636395
2017-03-23 14:31 Etsu: era solo con tab
2017-03-23 14:32 Etsu: cual es la diferencia entre storyboard?
2017-03-23 14:32 Etsu: no es necesario? xd
2017-03-23 14:32 No_sync: esas notas naranjas
2017-03-23 14:32 No_sync: son storyboard hitsounds, y hacen ruido tambien
2017-03-23 14:32 Etsu: solo eso
2017-03-23 14:32 No_sync: pero al 100% tambien...
2017-03-23 14:32 Etsu: ah con razon
2017-03-23 14:33 No_sync: es decir si tenes el mismo sonido y SB hitsound va a hacer 200%
2017-03-23 14:33 Etsu: xd
2017-03-23 14:34 No_sync: para fix eso, con alt+click en una nota y buscas "samples..." en esa ventana
2017-03-23 14:34 No_sync: "sample list"
2017-03-23 14:35 No_sync: ahi te va aparecer otra ventana con todos los SB Hitsounds, podes eliminarlos ahi
2017-03-23 14:35 Etsu: no era cambiarlo con sample import?
2017-03-23 14:35 Etsu: oh ya
2017-03-23 14:35 Etsu: entonces tengo q eliminar mucho en la diff ez
2017-03-23 14:36 Etsu: y los demas xD
2017-03-23 14:36 No_sync: si esa ventana, "sample list" seleccionas todos y les das a "delete"
2017-03-23 14:37 No_sync: y si debes fijarte las otras tambien
2017-03-23 14:38 No_sync: ahora que me doy cuenta, fijate que todos los hitsounds se usen...
2017-03-23 14:38 No_sync: hay muchos en la carpeta del mapa
2017-03-23 14:39 No_sync: si no se usan ocupan espacio
2017-03-23 14:41 Etsu: ya listo gracias por tu informacion
2017-03-23 14:41 Etsu: debo eliminar then
2017-03-23 14:42 No_sync: de nada, otra ayuda, proba escuchar con 0% Efectos y despues subilo al valor normal.
2017-03-23 14:42 No_sync: proba escuchar varias veces el mapa
2017-03-23 14:42 No_sync: con el a 0% y despues normal
2017-03-23 14:43 No_sync: volumen*
2017-03-23 14:43 No_sync: recien escuche el mapa y esta un poco ruidoso...
2017-03-23 14:44 No_sync: le bajaria un 10%-20%
2017-03-23 14:46 No_sync: etsu estas? vi otra cosa
2017-03-23 14:47 Etsu: si xd
2017-03-23 14:47 Etsu: estaba afuera
2017-03-23 14:47 Etsu: que paso?
2017-03-23 14:47 No_sync: en EZ
2017-03-23 14:47 Etsu: bajo a 20% los hitsound
2017-03-23 14:47 No_sync: 01:27:192 -
2017-03-23 14:47 No_sync: viste la linea verde
2017-03-23 14:48 No_sync: dice S:C10
2017-03-23 14:48 No_sync: debe ser S:C1
2017-03-23 14:48 No_sync: en timing es eso xD
2017-03-23 14:51 Etsu: no lo veo xd
2017-03-23 14:51 No_sync: en EZ, presiona F6
2017-03-23 14:51 No_sync: eso te abre la ventana de timing
2017-03-23 14:52 Etsu: ah ya ya vi
2017-03-23 14:52 Etsu: xd
2017-03-23 14:52 No_sync: eso xD
2017-03-23 14:52 Etsu: omg que paso xD
2017-03-23 14:52 No_sync: despues no vi nada mas...
2017-03-23 14:53 No_sync: proba bajar 10%-15% o 20%. la musica es demasiado alta tambien asi que no bajes mucho mas
2017-03-23 14:53 Etsu: no puedo cambiar a 1
2017-03-23 14:54 Etsu: oh ya gracias me diste idea xD
2017-03-23 14:54 No_sync: ya pudiste poner S:C1?
2017-03-23 14:54 Etsu: si pero me cambia a 2
2017-03-23 14:54 No_sync: dale a la de arriba
2017-03-23 14:55 No_sync: al circulo de arriba
2017-03-23 14:55 No_sync: "custom 1"
2017-03-23 14:55 Etsu: a cierto que malo q soy xD
2017-03-23 14:55 Etsu: si es pordefault
2017-03-23 14:55 Etsu: ya cambio a 1
2017-03-23 14:56 No_sync: le di a jugar recien :v
2017-03-23 14:56 No_sync: ah que bueno
2017-03-23 14:56 Etsu: ya xD
2017-03-23 14:57 Etsu: entonces en resumen me falta faltante para los hitsound xD
2017-03-23 14:58 No_sync: no tanto, me preocupo mas ahora por si usas todos los hitsounds que estan en la carpeta la verdad
2017-03-23 14:58 No_sync: hay demasiados xD
2017-03-23 15:00 Etsu: es que si se utilisa demasiado xD
2017-03-23 15:00 Etsu: utiliza*
2017-03-23 15:00 Etsu: yo tambien esta preocupadopero todo se usan
2017-03-23 15:00 Etsu: voy a tratar de revisar desde 0 haber si elimino alguno que no es tan importante
2017-03-23 15:00 No_sync: si todos se usan, entonces no hay drama.
2017-03-23 15:01 No_sync: aunque ahora que eliminaste los SB Hitsounds no se xD
2017-03-23 15:01 Etsu: pues ahi veo igual ya que algunos no me cuadra xd
2017-03-23 15:01 No_sync: ok.
2017-03-23 15:01 Etsu: pienso que si es necesario eliminar
2017-03-23 15:02 Etsu: lei algo de guielines
2017-03-23 15:02 No_sync: guidelines
2017-03-23 15:02 Etsu: ya xD
2017-03-23 15:03 No_sync: si se usan en un diff al menos, no creo que haya drama. Pero tiene que ser usado al menos en una diff...
2017-03-23 15:04 No_sync: repeticion. xD
2017-03-23 15:05 Etsu: haha

Good Luck! rank pls :v
Topic Starter
Etsu
Thanks for help me about hitsound i had no idea of some things :D

I have to fix the sb hitsound and change the volume and it's going to take a while so I'm going to move it to WIP.
Ibrahim
fighto!
Muu-chan

Ibrahim wrote:

fighto!
brisik weaboooooo :<
Topic Starter
Etsu
ya :q

Edit: Updated map i changed volumen hitsound all diff.

ftw i think everything is ready. :>
victorfernando
Call nominator :v
Topic Starter
Etsu

victorfernando wrote:

Call nominator :v
I'm hunting a bn who has i been speaking for a long time to help me but I haven't seen him connected :o
DDMythical
1 / 2 / 3 / 4


EZ
if you dont turn this editor scroll speed up i'm calling the police
00:44:952 (44952|2,45192|1,45672|2) - This is rather flow breaking. (It goes in a direction that does not make much sense.) To fix it. 00:44:712 (44712|0,44952|2) - flip this so that the 3 is on 1 and vice versa.
01:14:952 (74952|0) - In my opinion this would fit better in column 2 as it stops an unorthodox column stack, which also leaves column 2 empty for a decently long time.
Extremely well made and well patterned.


NM
OD is a bit low.
00:49:512 (49512|3) - This sounds like it should be a double. It would not be unreasonable to have the other note on 3 as it leads into a light glut pattern. -- which you have used before.


Ibrahim's HD
https://osu.ppy.sh/ss/8280443 - Mad difficulty spike.
00:13:632 (13632|3,13752|3) - This is really awkward to play. These minijacks aren't fun and they are even less fun for players around this level.
00:21:432 (21432|3) - LNs aren't extended? (Compare it to normal -- https://osu.ppy.sh/ss/8280452&#41;
00:23:352 (23352|3,23832|3) - Would change this into a hold note to match normal and easy.
00:30:552 (30552|1,30792|1,30912|2) - This plays really awkwardly.
00:37:512 (37512|2,37512|1,37752|0,37752|1) - Why are jumps spammed here? The song doesn't get any more intense.
00:39:432 (39432|2,39432|1,39672|1,39672|0,39912|3,39912|2) - and here? -- ok nevermind you do this for the whole section. Don't randomly change your patterning and rhythmical following.
00:45:912 (45912|3,46152|3,46392|3,46632|3) - This anchor is extremely awkward.
00:52:872 (52872|3,53112|3) - hm
00:53:712 (53712|1,53832|0) - flip this so that coming off of the LN isn't incredibly awkward.
01:00:912 (60912|0,61152|0) - coming off LNs into columnstacks is painful.
I'm not going to go through the entirety of the klai but the jacks here make no sense, sometimes you will go on 3 stacks and other times just leave it at two for no real reason. There's not much layering or reason behind it.


Muu's MX
00:00:192 (192|3,232|2,272|1,312|3,312|2) - what
00:04:032 (4032|0,4072|1,4112|2,4152|1,4152|0) - This is just luck whether you hit these or not, they are so awkward and spiky to play and theres much better ways you can pattern it.
01:00:372 (60372|1,60432|0,60492|1) - Really, really awkward.
01:16:992 (76992|3,77112|3) - These minijacks are awkward.
01:17:352 (77352|3) - Move to 3 -- It avoids the heavy columnstacking on the 4th column if you do this.
01:20:952 (80952|1,81192|1,81432|1,81672|1) - No reason for this anchor; if you want to use the argument that you're following the vocals then follow the vocals the other times.
Topic Starter
Etsu

DDMythical wrote:

1 / 2 / 3 / 4


EZ
if you dont turn this editor scroll speed up i'm calling the police
00:44:952 (44952|2,45192|1,45672|2) - This is rather flow breaking. (It goes in a direction that does not make much sense.) To fix it. 00:44:712 (44712|0,44952|2) - flip this so that the 3 is on 1 and vice versa. /*no, this 00:44:952 - sound similar and is bit high that 00:44:472 -
01:14:952 (74952|0) - In my opinion this would fit better in column 2 as it stops an unorthodox column stack, which also leaves column 2 empty for a decently long time. /*okay move column 2
Extremely well made and well patterned.


NM
OD is a bit low. /*up to 7
00:49:512 (49512|3) - This sounds like it should be a double. It would not be unreasonable to have the other note on 3 as it leads into a light glut pattern. -- which you have used before. /*want make simple this section also would be a bit dense for next double this part so keep
i did request only EZ and NM lol
anyway thanks for the mod!
Satania Daimaou
Hey Hey Satania Here 8-)

Here's your mod from my modding qu'eue' :)
EZ
00:12:072 - Add note
00:12:552 - ^
00:12:792 (12792|0) - Make it LN, end here 00:13:272 -

I think it's Well mapped


NM
I think it's extremely well mapped :v

I'm not good at hitsounding, so i'm Sorry :(

Hopes this help, good luck....
I hope this map ranked soon, anyway I like the song :oops:

I'l Catch you later 8-)
Topic Starter
Etsu

Satania Daimaou wrote:

Hey Hey Satania Here 8-) /*satania-samaaaa

Here's your mod from my modding qu'eue' :)
EZ
00:12:072 - Add note
00:12:552 - ^ /*no think that it's necessary xd
00:12:792 (12792|0) - Make it LN, end here 00:13:272 - /*better put LN in 00:12:312 - haha

I think it's Well mapped


NM
I think it's extremely well mapped :v /*:,v

I'm not good at hitsounding, so i'm Sorry :( /*np

Hopes this help, good luck....
I hope this map ranked soon, anyway I like the song :oops:

I'l Catch you later 8-)
Thanks :)
Virtue-


General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!

1|2|3|4

[Muu's MX]
  1. 00:06:792 (6792|1,6792|2,6912|2,6912|1,7032|0,7092|1,7152|2,7212|3,7272|0,7332|1,7392|2,7452|3,7512|0,7572|3,7632|2,7692|1,7752|0,7812|3,7872|2,7932|1,7992|0,7992|2) - i think this part is kinda hard, maybe this will do http://puu.sh/wo7vF/42e483f049.png
  2. 00:18:792 (18792|1) - this LN is for vocal right? or is it vocal the synth? i hear it, but its too soft
  3. 00:19:992 (19992|2,19992|0,19992|3) - 00:20:712 (20712|0,20712|2) - make one of this into LN, there's a sound there and u put a LN according to this 00:22:632 (22632|3) -
  4. 00:23:832 (23832|3,23832|1,23832|2) - same as above
  5. 00:25:752 (25752|2,25752|3,25752|0) - same as above
  6. 00:27:672 (27672|1,27672|0,27672|2) - same as above
  7. 00:59:832 (59832|1,59892|0,59952|2,60012|1,60072|0,60132|2,60192|1,60252|0,60312|2,60372|1,60432|0,60492|1,60552|2,60612|0,60672|1,60732|2,60792|0,60852|1,60912|2,60972|0,61032|1,61092|2,61152|0,61212|1,61272|2,61272|0) - this part is hard af, try this http://puu.sh/wo7HK/4bd471a448.jpg or u can the bursts into LNs http://puu.sh/wo7Jz/34af8574ef.png

well thats all i guess, really nice mapset and song. good luck!
Muu-chan

DDMythical wrote:

1 / 2 / 3 / 4

Muu's MX
00:00:192 (192|3,232|2,272|1,312|3,312|2) - what
00:04:032 (4032|0,4072|1,4112|2,4152|1,4152|0) - This is just luck whether you hit these or not, they are so awkward and spiky to play and theres much better ways you can pattern it.
01:00:372 (60372|1,60432|0,60492|1) - Really, really awkward. all of those 3^ i re-patterning them xD
01:16:992 (76992|3,77112|3) - These minijacks are awkward.
01:17:352 (77352|3) - Move to 3 -- It avoids the heavy columnstacking on the 4th column if you do this.
01:20:952 (80952|1,81192|1,81432|1,81672|1) - No reason for this anchor; if you want to use the argument that you're following the vocals then follow the vocals the other times. Those 3 points you mentioned are for piano chord that give the same one, so i made it like that.

Virtue- wrote:



General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!

1|2|3|4

[Muu's MX]
  1. 00:06:792 (6792|1,6792|2,6912|2,6912|1,7032|0,7092|1,7152|2,7212|3,7272|0,7332|1,7392|2,7452|3,7512|0,7572|3,7632|2,7692|1,7752|0,7812|3,7872|2,7932|1,7992|0,7992|2) - i think this part is kinda hard, maybe this will do http://puu.sh/wo7vF/42e483f049.png nice one >< but i reverse it
  2. 00:18:792 (18792|1) - this LN is for vocal right? or is it vocal the synth? i hear it, but its too soft it was for hihat but well, i re-patterned that part xD
  3. 00:19:992 (19992|2,19992|0,19992|3) - 00:20:712 (20712|0,20712|2) - make one of this into LN, there's a sound there and u put a LN according to this 00:22:632 (22632|3) -
  4. 00:23:832 (23832|3,23832|1,23832|2) - same as above
  5. 00:25:752 (25752|2,25752|3,25752|0) - same as above
  6. 00:27:672 (27672|1,27672|0,27672|2) - same as above yaa i re-patterned them b4 :9
  7. 00:59:832 (59832|1,59892|0,59952|2,60012|1,60072|0,60132|2,60192|1,60252|0,60312|2,60372|1,60432|0,60492|1,60552|2,60612|0,60672|1,60732|2,60792|0,60852|1,60912|2,60972|0,61032|1,61092|2,61152|0,61212|1,61272|2,61272|0) - this part is hard af, try this http://puu.sh/wo7HK/4bd471a448.jpg or u can the bursts into LNs http://puu.sh/wo7Jz/34af8574ef.png applied =w=b

well thats all i guess, really nice mapset and song. good luck!
Thanks so much for the mod :3
Update here Etsu~ http://puu.sh/wp6vP/0d634feee9.rar
Topic Starter
Etsu
Updated!
RelaxloveMika
1|2|3|4

EZ:
00:45:912 (45912|3) - put this long note in 00:45:432 - seems better to me

This chart is great! It doesn't have many problems!

NM:
00:42:552 (42552|3) - put this in 3 seems better

Another great chart ><

These charts are too well-made, I can't improve it better, congratz and good luck of ranking! :D
Topic Starter
Etsu

RelaxloveMika wrote:

1|2|3|4

EZ:
00:45:912 (45912|3) - put this long note in 00:45:432 - seems better to me /*what sound follow? it does not make sense to move it xd

This chart is great! It doesn't have many problems!

NM:
00:42:552 (42552|3) - put this in 3 seems better /*consistency with 00:34:872 - sound similar is better to jack

Another great chart ><

These charts are too well-made, I can't improve it better, congratz and good luck of ranking! :D /*np thanks :3
Thanks for the mod :)
Verniy_Chan

Hi Etsu, baim and muu-chaaaaaaan <3

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Unused hitsound: c6s.wav, d6s.wav, f6s.wav, f7s_s.wav and g5s_s.wav.
Ibrahim's HD

OD : 7,5
HP : 7,5
  1. 00:22:632 (22632|3,22632|2) - move to left collum 1x, since both 00:22:632 (22632|3,22632|2,22872|3,22872|2) - different pitch (kick vs snare lel), and you can make it jack 1 note like 00:22:392 (22392|1) -
  2. 00:24:552 - add a note for consistency kick drum
  3. 00:30:432 (30432|2) - there's no sound here, please delete
  4. 00:35:592 - remove a note, there's only 1 sound, no kick or snare here, and check your hitsounds.. eh wait~ there's a lot inconsistency pitch like this, example:
    00:39:432 - 00:40:392 - 00:41:352 - 00:42:312 - 00:43:272 - 2 note
    00:40:872 - 00:42:792 - 00:44:232 - 1 note
  5. 00:53:112 - this sound not really loud, considering remova a note
  6. 00:58:632 (58632|1) - not sure if there LR_Snare Fast, i'am pretty sure there consistency kick 1 note
  7. 01:08:592 - add note, same pitch like 01:08:712 -. also please check here 01:23:952 -
  8. 01:13:032 - add note for Drum hit hat
  9. 01:16:872 (76872|1,77112|1,77352|1,77592|1) - try to avoid this anchor, 01:17:592 (77592|1) - move to |3|
  10. 01:19:992 (79992|1) - move to |1|, then 01:20:232 (80232|0) - move to |2| for balance pattern
Notes : I'am not sure if you're used 2 notes as bell sound from the beginning, but pattern is good
Muu's MX

OD : 8
HP : 8
  1. 00:15:432 (15432|3,15432|2,15552|1,15552|2) - lebih baik buat shield daripada jack. Intinya minimalisir jack dengan Ctrl+G
  2. 00:22:272 - saya kurang jelas dengan suara apa disini muu-chan, mungkin sangat rendah atau memang ghost XD, mungkin 1 note tersebut di beri impact di 00:22:152 - oh ya mungkin suaranya mirip di 00:37:632 -
  3. 01:01:752 - tambah lagi 1 note disini untuk impact kiai section
  4. 01:08:592 - missing hitsound LR_Drum Kick Low 50% pitch like 01:08:712 -
  5. 01:11:112 - ada penekanan suara synth disini, pertimbangkan tambah note untuk impactnya
  6. 01:23:952 - missing hitsound LR_Drum Kick Low 50%
  7. 01:25:632 - missing hitsound LR_Tom Drop 30% pitch like 01:25:752 (85752|3) -
Notes : Solid diff, nice >w<

Verniy_Chan wrote:

Score
80

(1-100)

just for fun only, don’t take it seriously
EZ and NM already good
Хорошо~ Good Luck..
Muu-chan

Verniy_Chan wrote:


Hi Etsu, baim and muu-chaaaaaaan <3

Mod Via ♡ Верный Mania Queue ♡

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. Unused hitsound: c6s.wav, d6s.wav, f6s.wav, f7s_s.wav and g5s_s.wav.
Muu's MX

OD : 8
HP : 8
  1. 00:15:432 (15432|3,15432|2,15552|1,15552|2) - lebih baik buat shield daripada jack. Intinya minimalisir jack dengan Ctrl+G Setelah dicoba, aku lebih prefer gitu.. jack biar kena impactnya disitu ><
  2. 00:22:272 - saya kurang jelas dengan suara apa disini muu-chan, mungkin sangat rendah atau memang ghost XD, mungkin 1 note tersebut di beri impact di 00:22:152 - oh ya mungkin suaranya mirip di 00:37:632 - Yaa it is hihat, reduced the density :3
  3. 01:01:752 - tambah lagi 1 note disini untuk impact kiai section added~
  4. 01:08:592 - missing hitsound LR_Drum Kick Low 50% pitch like 01:08:712 - added~
  5. 01:11:112 - ada penekanan suara synth disini, pertimbangkan tambah note untuk impactnya di part ini sengaja fokus ke drum patternnya :"
  6. 01:23:952 - missing hitsound LR_Drum Kick Low 50%
  7. 01:25:632 - missing hitsound LR_Tom Drop 30% pitch like 01:25:752 (85752|3) - both added~
Notes : Solid diff, nice >w<makasih verniy chan :D

Verniy_Chan wrote:

Score
80

(1-100)

just for fun only, don’t take it seriously
EZ and NM already good
Хорошо~ Good Luck..
Update ~ http://puu.sh/wxQ0U/bd09c2a582.rar
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