Petit Rabbit's - Nichijou Decoration (TV Size) [OsuMania]

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Topic Starter
Etsu

Protastic101 wrote:

*insert ngeng queue banner*

[General]
  1. In your description for sources, VGMDB isn't considered an official source since it's a music database, so you can't use it to justify your metadata. First source looks 10/10 tho. /*Oh I did not know about that, true the database is the one that keeps the information that could be changed and it would not be official, anyway added another source that I found on the web and I found it very well. Thanks.
  2. OD of EZ is way too low. Use 6 at least, though 6.5 is probably more preferable. /*change 6
  3. Similar to the above, the OD of NM is again, too low. I know that it's a really slow and easy song, but use 6.5 at least so that it's not incredibly easy to get all 300g on it. I would prefer to see 7 used though. /*i thought it was for notes followed 1/4 some sections, double 1/1 in kiai.. anyway I change to 7 to see better in this set
  4. LR_Drum Finish pans a bit too far to the right, here's a fix http://puu.sh/tp3IK.wav /*you're right, Fixed


[EZ]00:12:312 (12312|2) - For this LN, since the bpm is only 125, I think it'd be okay to add 1/1 notes for the piano sound that you've been mapping during this entire introduction, like this https://osu.ppy.sh/ss/7079450 /*i did something similar like yours as I see it better for this diff imo
00:21:912 - Don't see why you wouldn't make this note a double for consistency since it's on the 2nd downbeat of the measure and the structure of this diff has been single - jump - single. Note in 2 might work best /*no, i want to make a small variation, in this case I'm only following the vocal 1/2, with double does not look good is somewhat confusing, that's why the LN is enough both for the voice
00:29:832 - Add another note here in 2 for the crash? /*i only follow the flute, ignore the others, it looks good for this diff
00:31:032 - Same as the above, but in 4. The 1/1 stack isn't a problem cause the bpm is so low /*no feel well, i think the problem would be the structure for this diff, besides the sound is not that strong, so i follow the hs Tom
/*asd okay i feel better, rearrange :>
00:37:272 - Similar to what I mentioned about a double here for the snare /*similar same above
00:39:192 - ^ It's the end of an LN release, so adding a note in 3 would create a more varied movement on the hands which would be cool imo /*oh nice added
00:46:152 - Dunno why you wouldn't have a note here to finish off the toms. Or, you could make 00:45:912 (45912|2) - a 1/1 LN instead for the bass guitar /*yeah with LN it's better, changed
01:08:232 - 01:09:192 - Assuming you mapped the vocal phrase here, you should add a note here to complete it, cause you mapped the 2nd, 3rd, and 4th syllables and not the rest. Or it could be there for the really difficult to hear drum in the background, but that wouldn't explain the LN at 01:07:272 (67272|1) - , so I'm assuming vocal here. Might try this https://osu.ppy.sh/ss/7079471 /*i tried to do that but i was not sure if it would be good for this diff and also I did not find pattern, although I would be because I feel that missing a note in 01:08:232 -so I apply your suggestion but I will ignore this note 01:09:192 - i want to leave a little break or space for now, since this something followed the 1/2 would be wrong for this diff imo /*same i like your suggestions and sorry
01:14:712 - Would at least consider adding a note here for the snare since it's part of the drum phrase with the cymbals. Maybe like this https://osu.ppy.sh/ss/7079473 /*Okay, your concept made me understand since many people have told me the same thing and it is fine also for this diff

[NM]00:06:792 (6792|2,6912|3) - Might consider making the 1/4 a linear roll so that it's easier to read, cause while low bpm and stuff, it's better to introduce 1/4 to players in a way that's really easy and natural to play, so control J? /*yes, looks better
00:13:512 (13512|1,13632|0) - Similar to what i mentioned above, control J so the 1/4 goes left -> right /*okay i made some changes
00:13:992 (13992|1,14232|2) - Shouldn't these be doubles since you previously mapped toms using doubles, like at 00:07:032 (7032|0,7032|1,7272|2,7272|3,7512|0,7512|1) - ? /*at first it was by the Tom and the low effect
00:29:832 (29832|3,30552|0) - Would be cool to make these LNs for the flute sound or whatever, like this https://osu.ppy.sh/ss/7079487 /*okay also added this note 00:30:552 (30552|1) - for the drum
01:00:672 - Might think of adding a note here for the snare, like this https://osu.ppy.sh/ss/7079494 /*the sound is not so high in that section with those high effects, I also want a little easy to achieve capture the next LN 01:00:792 (60792|0,61272|2) -
Thanks for the mod Protastic :)

hoping baim and muu xd
Muu-chan

Etsu wrote:

Thanks for the mod Protastic :)

hoping baim and muu xd
w8 kinda busy lately xD imma check asap
Topic Starter
Etsu

Muu-chan wrote:

Etsu wrote:

Thanks for the mod Protastic :)

hoping baim and muu xd
w8 kinda busy lately xD imma check asap
oh no worry go slow, i hope :P
Ibrahim

Protastic101 wrote:

*insert ngeng queue banner*

[General]
  1. In your description for sources, VGMDB isn't considered an official source since it's a music database, so you can't use it to justify your metadata. First source looks 10/10 tho.
  2. OD of EZ is way too low. Use 6 at least, though 6.5 is probably more preferable.
  3. Similar to the above, the OD of NM is again, too low. I know that it's a really slow and easy song, but use 6.5 at least so that it's not incredibly easy to get all 300g on it. I would prefer to see 7 used though.
  4. LR_Drum Finish pans a bit too far to the right, here's a fix http://puu.sh/tp3IK.wav



[Baka Baim's HD]00:09:432 (9432|3) - Would try to avoid encompassing this note between two LNs since the timing of the release and stuff can get a bit difficult. Something like this might work https://osu.ppy.sh/ss/7079508 re-arrange
00:10:152 (10152|2,10392|3,10632|3,10632|2) - This is also a little right hand heavy, so I'd consider moving 00:10:152 (10152|2) - to 2 and just stacking it with the LN at 00:10:632 (10632|1) - , then moving 00:10:392 (10392|3) - to 3 because why not (easier to hit on the index finger cause stronger) re-arrange
00:13:992 (13992|2,13992|1,14232|1,14232|0) - Since these sound like pretty much the same tom, would be cool to stack them like this https://osu.ppy.sh/ss/7079515 yeah but it look like too boring for play so im keep
00:22:872 (22872|1,23112|2,23232|3) - My own opinion, but I think it'd look nicer if the LN were in 1 so you could make this a more linear roll, like this https://osu.ppy.sh/ss/7079518 sure owo
00:41:112 (41112|0,41352|0,41592|0) - So far, all your stacks have only been two notes long, so I'd consider moving 00:41:592 (41592|0) - to 3 to create a two note stack with 00:41:352 (41352|2) - re-araange
00:53:712 (53712|0,53832|1) - Would be cool to control J this and make it a shield with 00:53:112 (53112|1) - cool
Thanks for mod Baka Sheep <3

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Title:Nichijou Decoration
TitleUnicode:日常デコレーション
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:Etsu
Version:Ibrahim's HD
Source:ご注文はうさぎですか?
Tags:ending anime tv size gochuumon wa usagi desuka? is the order a rabbit? cocoa hoto sakura ayane chino kafuu inori minase kirima syaro uchida maaya chiya ujimatsu satomi sato rize tedeza risa taneda ibrahim muu-chan
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64,192,64632,1,0,0:0:0:55:LR_Tom Drop.wav
192,192,64632,1,0,0:0:0:0:
320,192,64872,1,0,0:0:0:70:LR_Drum Kick Low.wav
448,192,64872,1,0,0:0:0:0:
64,192,65112,1,0,0:0:0:70:LR_Snare Fast.wav
192,192,65112,1,0,0:0:0:0:
448,192,65112,1,0,0:0:0:0:
320,192,65352,1,0,0:0:0:0:
448,192,65592,1,0,0:0:0:55:LR_Tom Drop.wav
192,192,65592,1,0,0:0:0:0:
320,192,65832,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,65832,1,0,0:0:0:0:
192,192,66072,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,66072,1,0,0:0:0:0:
448,192,66072,1,0,0:0:0:0:
448,192,66312,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,66312,1,0,0:0:0:0:
192,192,66552,1,0,0:0:0:55:LR_Tom Drop.wav
64,192,66552,1,0,0:0:0:0:
320,192,66792,1,0,0:0:0:60:LR_Drum Hit HAT.wav
192,192,66792,1,0,0:0:0:70:LR_Drum Kick Low.wav
448,192,67032,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,67032,1,0,0:0:0:0:
64,192,67032,1,0,0:0:0:0:
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448,192,67272,1,0,0:0:0:0:
320,192,67512,1,0,0:0:0:55:LR_Tom Drop.wav
448,192,67512,1,0,0:0:0:0:
192,192,67752,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,67992,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,67992,1,0,0:0:0:0:
448,192,67992,1,0,0:0:0:0:
192,192,68232,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,68232,1,0,0:0:0:0:
64,192,68472,1,0,0:0:0:55:LR_Tom Drop.wav
320,192,68472,1,0,0:0:0:0:
64,192,68712,1,0,0:0:0:70:LR_Drum Kick Low.wav
192,192,68712,1,0,0:0:0:0:
192,192,68952,1,0,0:0:0:70:LR_Snare Fast.wav
448,192,68952,1,0,0:0:0:0:
320,192,68952,1,0,0:0:0:0:
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64,192,69192,1,0,0:0:0:0:
64,192,69432,1,0,0:0:0:55:LR_Tom Drop.wav
192,192,69432,1,0,0:0:0:0:
320,192,69672,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,69912,1,0,0:0:0:70:LR_Snare Fast.wav
64,192,69912,1,0,0:0:0:0:
192,192,69912,1,0,0:0:0:0:
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192,192,70152,1,0,0:0:0:0:
64,192,70392,1,0,0:0:0:55:LR_Tom Drop.wav
448,192,70392,1,0,0:0:0:0:
192,192,70632,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,70632,1,0,0:0:0:70:LR_Drum Kick Low.wav
320,192,70872,1,0,0:0:0:70:LR_Snare Fast.wav
192,192,70872,1,0,0:0:0:0:
64,192,70872,1,0,0:0:0:0:
448,192,71112,128,0,71352:0:0:0:60:LR_Drum Hit HAT.wav
320,192,71112,1,0,0:0:0:0:
64,192,71352,128,0,71832:0:0:0:55:LR_Tom Drop.wav
192,192,71352,1,0,0:0:0:0:
320,192,71592,1,0,0:0:0:60:LR_Drum Hit HAT.wav
192,192,71832,128,0,72312:0:0:0:70:LR_Snare Fast.wav
448,192,71832,1,0,0:0:0:0:
320,192,71832,1,0,0:0:0:0:
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320,192,72312,128,0,72792:0:0:0:55:LR_Tom Drop.wav
448,192,72312,1,0,0:0:0:0:
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448,192,72792,128,0,73272:0:0:0:70:LR_Snare Fast.wav
192,192,72792,1,0,0:0:0:0:
64,192,72792,1,0,0:0:0:0:
192,192,73272,128,0,73512:0:0:0:70:LR_Drum Finish.wav
320,192,73272,1,0,0:0:0:55:LR_Tom Drop.wav
64,192,73512,128,0,73752:0:0:0:0:
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320,192,73752,1,0,0:0:0:0:
192,192,73752,1,0,0:0:0:0:
320,192,73992,128,0,74232:0:0:0:0:
64,192,73992,1,2,0:0:0:0:
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192,192,74232,1,0,0:0:0:0:
192,192,74472,128,0,74712:0:0:0:40:C6S_s.wav
320,192,74472,1,0,0:0:0:0:
320,192,74712,128,0,74952:0:0:0:70:LR_Snare Fast.wav
448,192,74712,1,0,0:0:0:0:
64,192,74712,1,0,0:0:0:0:
448,192,74952,128,0,75912:0:0:0:70:LR_Drum Crush FInish.wav
192,192,74952,1,0,0:0:0:0:
64,192,74952,1,0,0:0:0:0:
64,192,75432,1,0,0:0:0:50:LR_Snare Fast.wav
320,192,75432,1,0,0:0:0:0:
192,192,75672,1,0,0:0:0:50:LR_Snare Fast.wav
320,192,75672,1,0,0:0:0:0:
192,192,75912,1,0,0:0:0:50:LR_Snare Fast.wav
64,192,75912,128,0,77112:0:0:0:0:
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320,192,76392,1,0,0:0:0:55:LR_Tom Drop.wav
192,192,76512,1,0,0:0:0:50:LR_Snare Fast.wav
448,192,76632,1,0,0:0:0:50:LR_Snare Fast.wav
192,192,76872,1,0,0:0:0:80:LR_Tom Hit 3.wav
320,192,76992,1,0,0:0:0:0:
192,192,77112,1,0,0:0:0:70:LR_Drum Finish.wav
448,192,77112,1,0,0:0:0:55:LR_Tom Drop.wav
320,192,77352,1,0,0:0:0:60:LR_Drum Hit HAT.wav
192,192,77352,1,0,0:0:0:0:
64,192,77592,1,0,0:0:0:70:LR_Snare Fast.wav
192,192,77592,1,0,0:0:0:0:
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64,192,77832,1,0,0:0:0:0:
320,192,78072,1,0,0:0:0:55:LR_Tom Drop.wav
448,192,78072,1,0,0:0:0:0:
320,192,78312,1,0,0:0:0:70:LR_Drum Kick Low.wav
192,192,78312,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,78552,1,0,0:0:0:70:LR_Snare Fast.wav
192,192,78552,1,0,0:0:0:0:
448,192,78552,1,0,0:0:0:0:
320,192,78792,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,78792,1,0,0:0:0:0:
192,192,79032,1,0,0:0:0:55:LR_Tom Drop.wav
64,192,79032,1,0,0:0:0:0:
320,192,79272,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,79512,1,0,0:0:0:70:LR_Snare Fast.wav
448,192,79512,1,0,0:0:0:0:
192,192,79512,1,0,0:0:0:0:
320,192,79752,1,0,0:0:0:60:LR_Drum Hit HAT.wav
192,192,79752,1,0,0:0:0:0:
192,192,79992,1,0,0:0:0:55:LR_Tom Drop.wav
448,192,79992,1,0,0:0:0:0:
64,192,80232,1,0,0:0:0:70:LR_Drum Kick Low.wav
192,192,80472,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,80472,1,0,0:0:0:0:
64,192,80472,1,0,0:0:0:0:
448,192,80592,1,0,0:0:0:0:
64,192,80712,1,0,0:0:0:0:
192,192,80832,1,0,0:0:0:0:
320,192,80952,1,0,0:0:0:55:LR_Tom Drop.wav
448,192,80952,1,0,0:0:0:0:
448,192,81192,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,81192,1,0,0:0:0:0:
64,192,81432,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,81432,1,0,0:0:0:0:
192,192,81432,1,0,0:0:0:0:
320,192,81672,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,81672,1,0,0:0:0:0:
448,192,81912,1,0,0:0:0:55:LR_Tom Drop.wav
192,192,81912,1,0,0:0:0:0:
64,192,82152,1,0,0:0:0:70:LR_Drum Kick Low.wav
192,192,82152,1,0,0:0:0:60:LR_Drum Hit HAT.wav
64,192,82392,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,82392,1,0,0:0:0:0:
448,192,82392,1,0,0:0:0:0:
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320,192,82632,1,0,0:0:0:0:
64,192,82872,1,0,0:0:0:55:LR_Tom Drop.wav
320,192,83112,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,83112,1,0,0:0:0:0:
192,192,83352,1,0,0:0:0:70:LR_Snare Fast.wav
64,192,83352,1,0,0:0:0:0:
448,192,83352,1,0,0:0:0:0:
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192,192,83592,1,0,0:0:0:0:
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192,192,83832,1,0,0:0:0:0:
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448,192,84072,1,0,0:0:0:0:
320,192,84312,1,0,0:0:0:70:LR_Snare Fast.wav
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64,192,84552,1,0,0:0:0:0:
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320,192,84792,1,0,0:0:0:0:
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64,192,85272,1,0,0:0:0:70:LR_Snare Fast.wav
320,192,85272,1,0,0:0:0:0:
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320,192,85632,1,0,0:0:0:0:
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192,192,85752,1,0,0:0:0:0:
448,192,85872,1,0,0:0:0:0:
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64,192,86112,1,0,0:0:0:0:
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320,192,86352,1,0,0:0:0:0:
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320,192,86712,1,0,0:0:0:60:LR_Drum Hit HAT.wav
448,192,86712,1,0,0:0:0:0:
64,192,87192,1,0,0:0:0:60:LR_Drum Kick Low.wav
192,192,87192,128,0,88632:0:0:0:60:LR_Drum Hit HAT.wav
448,192,87192,1,0,0:0:0:0:
64,192,88632,1,0,0:0:0:60:LR_Drum Finish.wav
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Topic Starter
Etsu
check the mod Protastic101 again in ez and i changed two points that I thought good, also made some changes for consistency...
tuandi
MANIA NM REQ MOD


GENERAL

:arrow: first my mod is opinion and suggestion, so u can approve or reject it
:arrow: i will not mod the diffs if i think is bit good
:arrow: sometime i just mod a little bit of ur requested diffs if i dont see any problem in ur map
:arrow: last... lets begin

Collum : 1|2|3|4
i have any question before i'll give opinion and suggestion. From 00:15:672 to 00:58:872 are u focus to follow the vocalist sing,beat and song melodies? if yes give the reason?
if i right u follow the vocallist,beat and melodies song, what mean of:
-00:12:072 (12072|1) are this is a pattern? or to follow the melodies? try to delete it
-00:22:392 (22392|2) are this is a pattern? or to fill the snare sound? i mean u try to fill this way with the singer sound, if yes i think this is ghost note,try to delete
-00:26:232 (26232|0) a pattern? maybe yes,or to fill kick sound? i just wanna know it :?:
-try this pattern, 00:33:192 (33192|0) move to collum 4 and 00:33:432 (33432|3,33432|2) move to collum 1 and 2 [This pattern same like 00:34:872 (34872|0,35112|0,35352|3,35352|2) but reverse version]
-00:37:752 (37752|1) try to delete
-try this pattern, 00:40:632 (40632|1) move to collum 1 and 00:41:112 (41112|3) move to collum 3 [This pattern same like 00:42:552 (42552|3,42792|3,43032|2,43032|1) but reverse version]
-01:08:472 add 1 note
-01:23:832 add 1 note, i know u just wanna fill this point with singer song, but i mean u need to add 1 note to fill the beat in this song, cause in this point, i heared the snare sound.
-01:25:752 add 1 note,reason same before :D

ok... good luck 8-)
Topic Starter
Etsu

tuandi wrote:

MANIA NM REQ MOD


GENERAL

:arrow: first my mod is opinion and suggestion, so u can approve or reject it
:arrow: i will not mod the diffs if i think is bit good
:arrow: sometime i just mod a little bit of ur requested diffs if i dont see any problem in ur map
:arrow: last... lets begin

Collum : 1|2|3|4
i have any question before i'll give opinion and suggestion. From 00:15:672 to 00:58:872 are u focus to follow the vocalist sing,beat and song melodies? if yes give the reason? /*yes focus to three rhythm, is better for me since some sections have general sounds that can be by a single sound that is not noticed when playing it but if it is acceptable, i think there is no problem apart if you look at a map ranked of this song but in 7k the style was interesting and looked very well so i hope you understand me xd
if i right u follow the vocallist,beat and melodies song, what mean of:
-00:12:072 (12072|1) are this is a pattern? or to follow the melodies? try to delete it /*follow melody (piano) is sound general by this diff so keep
-00:22:392 (22392|2) are this is a pattern? or to fill the snare sound? i mean u try to fill this way with the singer sound, if yes i think this is ghost note,try to delete /*is a sound for the snare and i think that is better, also if i delete it would damage the spread for the previous diff, but i will add another note since the snare if it is strongly thanks :D
-00:26:232 (26232|0) a pattern? maybe yes,or to fill kick sound? i just wanna know it :?:/*pattern
-try this pattern, 00:33:192 (33192|0) move to collum 4 and 00:33:432 (33432|3,33432|2) move to collum 1 and 2 [This pattern same like 00:34:872 (34872|0,35112|0,35352|3,35352|2) but reverse version] /*i know what you mean but i do not like it because the sound is not so similar
-00:37:752 (37752|1) try to delete /*same that was said and for consistency
-try this pattern, 00:40:632 (40632|1) move to collum 1 and 00:41:112 (41112|3) move to collum 3 [This pattern same like 00:42:552 (42552|3,42792|3,43032|2,43032|1) but reverse version] /*same above
-01:08:472 add 1 note
-01:23:832 add 1 note, i know u just wanna fill this point with singer song, but i mean u need to add 1 note to fill the beat in this song, cause in this point, i heared the snare sound.
-01:25:752 add 1 note,reason same before :D/*^Okay notes added

ok... good luck 8-)
Thanks for the mod tuandi :)
DustMoon
Hi~Etsu
1|2|3|4|
00:00:192 (192|3,232|2,272|1,312|3,312|2) - ^
00:06:912 (6912|2) - move to 1
00:12:312 (12312|0,12312|2,12432|1,12552|0,12552|3,12672|2,12792|3,12792|1,12912|0,13032|1,13032|2,13152|3,13272|0,13272|2,13392|1,13512|3,13512|0) - ^
00:44:232 (44232|2) - move to 4
00:57:672 (57672|1,57792|2,57912|1) - Ctrl+h
01:00:312 (60312|3,60372|1,60432|0,60492|1,60552|3) - ^
01:02:232 (62232|0) - move to 2&01:06:072 (66072|1) - move to 1&01:17:352 (77352|3) - move to 3&01:21:432 (81432|1) - move to 1
01:27:192 (87192|2) - move to 1
00:07:032 (7032|0) - 00:07:512 (7512|3) - ^change one LN?
00:12:312 (12312|0,12432|1,12552|3,12672|2,12792|1,12912|2,13032|0,13152|1,13272|2,13392|3) - this soft piano,maybe not hard
00:46:632 (46632|3) - move to 3
01:00:912 (60912|0,61032|2,61152|0,61152|0) - col(3,2,1,)
01:25:512 (85512|1,85632|2,85872|3,85992|2,86112|0,86232|1,86352|2,86472|3) - ^
00:07:032 - 00:07:992 - add LN?
00:30:312 (30312|2) - move to 1
00:34:872 (34872|0,35112|0) - ^00:42:552 (42552|3,42792|3) - ^
01:27:192 (87192|2,88632|0) - Ctrl+g
00:06:792 (6792|3) - ^
00:11:112 (11112|1,11352|3,11592|2) - move to (2,3,4)
00:13:632 - ^
00:29:112 (29112|0,29352|2,29592|0) - move to (3,2,1)00:44:472 (44472|3,44712|1,44952|3) - same
01:07:992 (67992|0,68232|2,68472|1,68712|0) - move to (1,2,3,4)01:23:352 (83352|3,83592|1,83832|2,84072|3) - same
01:27:192 (87192|2,88632|1) - ctrl+h
Good luck! :)
Muu-chan

Protastic101 wrote:

*insert ngeng queue banner*

[Muu's MX]00:04:072 (4072|3,4112|2,4152|3) - Even though it's 125 BPM only, I'd still try to avoid a 1/12 one handed minitrill like this. Maybe use this instead? https://osu.ppy.sh/ss/7079534 fixed
00:46:272 (46272|1,46272|2) - I'd consider jacking this with 00:46:152 (46152|2,46152|3) - since it's easier to read and only focuses on one hand so it's easier to coordinate. Like this maybe https://osu.ppy.sh/ss/7079547 i'll keep this one
00:53:832 (53832|0) - Similar reason to above, I'd move this to 3 so that it's easier to read and hit cause then you don't have to tap on a weaker finger while holding an LN down on the left hand this one is same bcs it has different drum hit imo
00:59:592 (59592|2,59592|3,59952|3,60132|3,60312|3,60552|3,60732|3,60912|3,61092|3,61272|3) - Dear god, please move the LN to 4. It's so difficult to hit the short notes in 4 because the middle finger's strength is dependent on the index finger, and since that's holding an LN down, now your tapping is harder to time and hit properly. Instead, switch the columns so the LN is in 4 and the short notes in 3, like this https://osu.ppy.sh/ss/7079556 perfect, moved :3
00:59:592 (59592|2) - Tbh, I think it'd be a better idea to remove the LN completely to make room for some jumps since there's a snare in the middle of that burst. You could arrange it like this https://osu.ppy.sh/ss/7079568 i'll keep this~
thanks protastic :)

DustMoon wrote:

Hi~Etsu
1|2|3|4|
00:00:192 (192|3,232|2,272|1,312|3,312|2) - ^
00:06:912 (6912|2) - move to 1
00:12:312 (12312|0,12312|2,12432|1,12552|0,12552|3,12672|2,12792|3,12792|1,12912|0,13032|1,13032|2,13152|3,13272|0,13272|2,13392|1,13512|3,13512|0) - ^
00:44:232 (44232|2) - move to 4
00:57:672 (57672|1,57792|2,57912|1) - Ctrl+h
01:00:312 (60312|3,60372|1,60432|0,60492|1,60552|3) - ^
01:02:232 (62232|0) - move to 2&01:06:072 (66072|1) - move to 1&01:17:352 (77352|3) - move to 3&01:21:432 (81432|1) - move to 1
01:27:192 (87192|2) - move to 1

Good luck! :)
Nothing is changed on DustMoon's mod :( bcs most of them is about note placement w/out any clear reason. I've no idea about it xD

Anyway thank you so much, here is update http://puu.sh/uuO8q/23d37d5a91.rar :3
Topic Starter
Etsu

DustMoon wrote:

Hi~Etsu
1|2|3|4|

00:07:032 - 00:07:992 - add LN?
00:30:312 (30312|2) - move to 1
00:34:872 (34872|0,35112|0) - ^00:42:552 (42552|3,42792|3) - ^
01:27:192 (87192|2,88632|0) - Ctrl+g /*rearrange
00:06:792 (6792|3) - ^
00:11:112 (11112|1,11352|3,11592|2) - move to (2,3,4)
00:13:632 - ^
00:29:112 (29112|0,29352|2,29592|0) - move to (3,2,1)00:44:472 (44472|3,44712|1,44952|3) - same
01:07:992 (67992|0,68232|2,68472|1,68712|0) - move to (1,2,3,4)01:23:352 (83352|3,83592|1,83832|2,84072|3) - same
01:27:192 (87192|2,88632|1) - ctrl+h /*keep
Good luck! :)
Thanks for the mod dust :)

Updated all diff
Remuring
Hi >w<)//

1 | 2 | 3 | 4

00:27:192 (27192|2) - How about making this note a LN?
01:15:432 (75432|3,75672|0,75912|1) - How about changing the pattern like this?
00:13:992 (13992|2) - move to 2 col
00:35:112 (35112|0) - move to 1 col
00:42:792 (42792|3) - move to 1 col

GL <3
Topic Starter
Etsu

R e m u r i n g wrote:

Hi >w<)// /*hai :3

1 | 2 | 3 | 4

00:27:192 (27192|2) - How about making this note a LN? /*i like, changed
01:15:432 (75432|3,75672|0,75912|1) - How about changing the pattern like this? /*disagree but rearrange
00:13:992 (13992|2) - move to 2 col /*keep
00:35:112 (35112|0) - move to 1 col /*is 1 o:
00:42:792 (42792|3) - move to 1 col /*consistency in 00:35:112 - to jack sound similar

GL <3 /*ty <3
Thanks for the mod :)
Remuring
hehe <3
shooot
Topic Starter
Etsu
yaaw thanks so much remu <3
No_sync
As Requested... In-game mod.

2017-03-23 14:18 Etsu: hey aqui :v
2017-03-23 14:18 Etsu: puede ayudarme en algo si usted quiere xd
2017-03-23 14:18 No_sync: hola
2017-03-23 14:18 No_sync: ¿?
2017-03-23 14:19 No_sync: si... depende... que es :?
2017-03-23 14:19 No_sync: xD
2017-03-23 14:20 Etsu: necesito saber su opinion sobre mi mapa con hitsound nuevos
2017-03-23 14:20 No_sync: cual?
2017-03-23 14:20 Etsu: ACTION is listening to [https://osu.ppy.sh/b/1029819 Petit Rabbit's - Nichijou Decoration]
2017-03-23 14:21 No_sync: ahhh a ver
2017-03-23 14:21 No_sync: lo voy a re-descargar
2017-03-23 14:21 Etsu: el volumen estara bien?
2017-03-23 14:23 No_sync: creo que usar 100% es un poco demasiado...
2017-03-23 14:23 No_sync: te mando screen
2017-03-23 14:24 Etsu: solo lo he bajado a 70% xD
2017-03-23 14:24 No_sync: en NM no del todo: https://osu.ppy.sh/ss/7636347
2017-03-23 14:24 No_sync: esas notas estan al 100%
2017-03-23 14:25 Etsu: es que ese hitsound no tiene mucho volumen
2017-03-23 14:25 Etsu: osea es bajo xd
2017-03-23 14:26 No_sync: para mi es algo alto xD
2017-03-23 14:26 Etsu: esos hitsound algunos son medio altos y bajo y eso me demora en corregirlo
2017-03-23 14:26 No_sync: si me imagino
2017-03-23 14:27 No_sync: esos hitsounds tardan en arreglarse
2017-03-23 14:27 Etsu: oh ya
2017-03-23 14:27 No_sync: yo siempre uso los customs... no tardo tanto, en fin depende cual te guste mas
2017-03-23 14:27 Etsu: y no hay problema sobre esto
2017-03-23 14:27 Etsu: https://osu.ppy.sh/ss/7636330
2017-03-23 14:27 Etsu: ?
2017-03-23 14:28 Etsu: lo tratare de bajar ya que tambien lo escuho alto xd
2017-03-23 14:28 No_sync: en ves de presionar alt+shift (era?) uso otro modo...
2017-03-23 14:29 No_sync: con alt+shift tenes que presionar por cada nota y modificar cada una
2017-03-23 14:30 No_sync: tenes storyboard hitsounds tambien...
2017-03-23 14:30 No_sync: https://osu.ppy.sh/ss/7636395
2017-03-23 14:31 Etsu: era solo con tab
2017-03-23 14:32 Etsu: cual es la diferencia entre storyboard?
2017-03-23 14:32 Etsu: no es necesario? xd
2017-03-23 14:32 No_sync: esas notas naranjas
2017-03-23 14:32 No_sync: son storyboard hitsounds, y hacen ruido tambien
2017-03-23 14:32 Etsu: solo eso
2017-03-23 14:32 No_sync: pero al 100% tambien...
2017-03-23 14:32 Etsu: ah con razon
2017-03-23 14:33 No_sync: es decir si tenes el mismo sonido y SB hitsound va a hacer 200%
2017-03-23 14:33 Etsu: xd
2017-03-23 14:34 No_sync: para fix eso, con alt+click en una nota y buscas "samples..." en esa ventana
2017-03-23 14:34 No_sync: "sample list"
2017-03-23 14:35 No_sync: ahi te va aparecer otra ventana con todos los SB Hitsounds, podes eliminarlos ahi
2017-03-23 14:35 Etsu: no era cambiarlo con sample import?
2017-03-23 14:35 Etsu: oh ya
2017-03-23 14:35 Etsu: entonces tengo q eliminar mucho en la diff ez
2017-03-23 14:36 Etsu: y los demas xD
2017-03-23 14:36 No_sync: si esa ventana, "sample list" seleccionas todos y les das a "delete"
2017-03-23 14:37 No_sync: y si debes fijarte las otras tambien
2017-03-23 14:38 No_sync: ahora que me doy cuenta, fijate que todos los hitsounds se usen...
2017-03-23 14:38 No_sync: hay muchos en la carpeta del mapa
2017-03-23 14:39 No_sync: si no se usan ocupan espacio
2017-03-23 14:41 Etsu: ya listo gracias por tu informacion
2017-03-23 14:41 Etsu: debo eliminar then
2017-03-23 14:42 No_sync: de nada, otra ayuda, proba escuchar con 0% Efectos y despues subilo al valor normal.
2017-03-23 14:42 No_sync: proba escuchar varias veces el mapa
2017-03-23 14:42 No_sync: con el a 0% y despues normal
2017-03-23 14:43 No_sync: volumen*
2017-03-23 14:43 No_sync: recien escuche el mapa y esta un poco ruidoso...
2017-03-23 14:44 No_sync: le bajaria un 10%-20%
2017-03-23 14:46 No_sync: etsu estas? vi otra cosa
2017-03-23 14:47 Etsu: si xd
2017-03-23 14:47 Etsu: estaba afuera
2017-03-23 14:47 Etsu: que paso?
2017-03-23 14:47 No_sync: en EZ
2017-03-23 14:47 Etsu: bajo a 20% los hitsound
2017-03-23 14:47 No_sync: 01:27:192 -
2017-03-23 14:47 No_sync: viste la linea verde
2017-03-23 14:48 No_sync: dice S:C10
2017-03-23 14:48 No_sync: debe ser S:C1
2017-03-23 14:48 No_sync: en timing es eso xD
2017-03-23 14:51 Etsu: no lo veo xd
2017-03-23 14:51 No_sync: en EZ, presiona F6
2017-03-23 14:51 No_sync: eso te abre la ventana de timing
2017-03-23 14:52 Etsu: ah ya ya vi
2017-03-23 14:52 Etsu: xd
2017-03-23 14:52 No_sync: eso xD
2017-03-23 14:52 Etsu: omg que paso xD
2017-03-23 14:52 No_sync: despues no vi nada mas...
2017-03-23 14:53 No_sync: proba bajar 10%-15% o 20%. la musica es demasiado alta tambien asi que no bajes mucho mas
2017-03-23 14:53 Etsu: no puedo cambiar a 1
2017-03-23 14:54 Etsu: oh ya gracias me diste idea xD
2017-03-23 14:54 No_sync: ya pudiste poner S:C1?
2017-03-23 14:54 Etsu: si pero me cambia a 2
2017-03-23 14:54 No_sync: dale a la de arriba
2017-03-23 14:55 No_sync: al circulo de arriba
2017-03-23 14:55 No_sync: "custom 1"
2017-03-23 14:55 Etsu: a cierto que malo q soy xD
2017-03-23 14:55 Etsu: si es pordefault
2017-03-23 14:55 Etsu: ya cambio a 1
2017-03-23 14:56 No_sync: le di a jugar recien :v
2017-03-23 14:56 No_sync: ah que bueno
2017-03-23 14:56 Etsu: ya xD
2017-03-23 14:57 Etsu: entonces en resumen me falta faltante para los hitsound xD
2017-03-23 14:58 No_sync: no tanto, me preocupo mas ahora por si usas todos los hitsounds que estan en la carpeta la verdad
2017-03-23 14:58 No_sync: hay demasiados xD
2017-03-23 15:00 Etsu: es que si se utilisa demasiado xD
2017-03-23 15:00 Etsu: utiliza*
2017-03-23 15:00 Etsu: yo tambien esta preocupadopero todo se usan
2017-03-23 15:00 Etsu: voy a tratar de revisar desde 0 haber si elimino alguno que no es tan importante
2017-03-23 15:00 No_sync: si todos se usan, entonces no hay drama.
2017-03-23 15:01 No_sync: aunque ahora que eliminaste los SB Hitsounds no se xD
2017-03-23 15:01 Etsu: pues ahi veo igual ya que algunos no me cuadra xd
2017-03-23 15:01 No_sync: ok.
2017-03-23 15:01 Etsu: pienso que si es necesario eliminar
2017-03-23 15:02 Etsu: lei algo de guielines
2017-03-23 15:02 No_sync: guidelines
2017-03-23 15:02 Etsu: ya xD
2017-03-23 15:03 No_sync: si se usan en un diff al menos, no creo que haya drama. Pero tiene que ser usado al menos en una diff...
2017-03-23 15:04 No_sync: repeticion. xD
2017-03-23 15:05 Etsu: haha

Good Luck! rank pls :v
Topic Starter
Etsu
Thanks for help me about hitsound i had no idea of some things :D

I have to fix the sb hitsound and change the volume and it's going to take a while so I'm going to move it to WIP.
Ibrahim
fighto!
Muu-chan

Ibrahim wrote:

fighto!
brisik weaboooooo :<
Topic Starter
Etsu
ya :q

Edit: Updated map i changed volumen hitsound all diff.

ftw i think everything is ready. :>
victorfernando
Call nominator :v
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