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Petit Rabbit's - Nichijou Decoration (TV Size) ...

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Muu-chan

Rivals_7 wrote:

M4M o/
Sorry for the late, was unexpectedly busy :<

1|2|3|4

[General]
All good

[Muu's MX]

i feel like the major issues has been mentioned before (1/8 burst thing). its your decree to live it as it is tho but it seems to exaggerating as the song itself only have 125 BPM, which is i could say 3 diff are also enough for this song. (Tho I appreciate there's a 4 diff TV size xD) yea trying to re-patterning it lol

00:12:072 (12072|3) - this seems different from the other LNs above it. according to the sound it follows LN-ed the same thingy

00:11:112 (11112|0,11352|2,11592|1) - too much? you only use one LN before - 00:09:192 (9192|3,10152|0) -

00:12:312 (12312|0,12552|0,12792|3,13032|2,13272|3) - this is pretty much just an abusement to SR. One LN is enough to justify the buildup on each line as i mentioned before :3

00:46:032 (46032|0) - Pretty sure this is ghost it is organ

01:00:852 - kinda concerned with all of these 1/8 in 125 BPM songs :u. anyways, try this instead http://puu.sh/rBlHO/97ffa0893d.jpg nice, applied ><b

Good Luck :D

Draftnell wrote:

aaaa other cute song >w<

ok do m4m with https://osu.ppy.sh/s/513745
( actually is old request but i forget :D )


sorry for delay etsu ><

[MX]
00:35:112 (35112|2) - ? change to normal note
00:38:952 (38952|0) - ^
00:42:792 (42792|0) - ^ i prefer keep them all as LN :>
00:45:912 (45912|1) - delete its not clap nice, re-patterned :3
01:05:592 (65592|0,65832|0,66072|0,66312|0,66552|0) - dat its warning lol 01:05:832 (65832|0) - move to 4 and then 01:06:072 (66072|0) - move to col 3 those are for pitch
01:20:832 (80832|2,80952|1) - swap this or ctrl + J so do this :3


okee its look's fine now if you accept my some mod
GL Etsuu ><
Thanks so much~

UPDATE here http://puu.sh/rI94B/1ec20d8dc4.rar
Topic Starter
Etsu
Updated!!
Koibenii
Hi! Mod requested from
Dunno if I could do much with over 6 pages of mods already D: but i'll try :)
1|2|3|4

General:
Is it just me or is there a static background noise in the song? :o
NM
00:29:112 (29112|1,29112|0,29352|2,29352|3,29592|0,29592|1) - -swap lanes to follow the previous pattern at 00:29:112 (29112|1,29112|0,29352|2,29352|3,29592|0,29592|1)
00:30:552 (30552|3,30552|0,31032|0) - if you're going to follow ^, swap lanes
00:55:752 (55752|3,55752|2) - i think this should only be a single note to be consistent with the following pattern 00:55:992 (55992|0,56232|1,56472|0,56472|2,56712|3,56952|1,57192|0,57432|3,57432|2)
00:58:632 (58632|1,58752|0) - i'd prefer this to do a lane swap for a more comfy feel

Well that's all I could say. I couldn't find anything in the other diffs 'cause they were good enough o wo)b good luck in ranking this!
Topic Starter
Etsu

JztCallMeRon wrote:

Hi! Mod requested from
Dunno if I could do much with over 6 pages of mods already D: but i'll try :)
1|2|3|4

General:
Is it just me or is there a static background noise in the song? :o /*I think you mean the hitsound o:
NM
00:29:112 (29112|1,29112|0,29352|2,29352|3,29592|0,29592|1) - -swap lanes to follow the previous pattern at 00:29:112 (29112|1,29112|0,29352|2,29352|3,29592|0,29592|1) /*It is better with notes and i think you were wrong
00:30:552 (30552|3,30552|0,31032|0) - if you're going to follow ^, swap lanes /*rearrange
00:55:752 (55752|3,55752|2) - i think this should only be a single note to be consistent with the following pattern 00:55:992 (55992|0,56232|1,56472|0,56472|2,56712|3,56952|1,57192|0,57432|3,57432|2) /*It was double the loud sound of piano
00:58:632 (58632|1,58752|0) - i'd prefer this to do a lane swap for a more comfy feel /*keep

Well that's all I could say. I couldn't find anything in the other diffs 'cause they were good enough o wo)b good luck in ranking this! /*no problem and ty ^^
Thanks for the modding :)
picel
That moment someone asks for me to mod a map, but the map has already potential to get rank.
Awesome patterns. If this don't get ranked, I really don't know what's wrong with BNs.
Topic Starter
Etsu

Crymeno wrote:

That moment someone asks for me to mod a map, but the map has already potential to get rank.
Awesome patterns. If this don't get ranked, I really don't know what's wrong with BNs.
I feel that need more modding my diff and if someone tells me the same'll try to talk some BNs to improve this map :o

Anyway thanks for your answers :)
Drum-Hitnormal
Reserved for mod.

First impression, your hitsound is good but you shouldn't use such a loud hitsound on hitnormal.
Right now your beat sounds faster than it should be, because of your hitnormal hitsound being too loud compared to other hitsounds.
We usually only hitsound drum & piano, so for other instruments we use very quiet hitsound for hitnormal to not disturb the music.
I will make a hitsound difficulty for your map.

Edit:

For the difficulty specific mod i am ignoring hitsound since I will provide a hitsound difficulty, you just need to copy paste from that.
http://puu.sh/rZ6qT/5bc6b4a5a8.zip

Use this program to copy, do not check the "keysound" box
Magic Copy


Piano from https://musescore.com/user/108296/scores/365711

Hope you like my hitsound, you can adjust volume using audacity as per your preference.

Easy
Section 1
00:22:152 (22152|0) - Make this a LN to focus the vocal? since your pattern has been white and red for drum beats

00:37:512 (37512|3) - ^
00:55:752 (55752|0) - ^

Section 2
00:47:112 (47112|0) - remove all those red line drum notes, since is easy you should focus only on 1 instrument, which is the bell sound on white lines
00:50:952 (50952|3) - ^

Normal
01:11:352 (71352|1,72312|0) - I don't know why you have LN here. If it is meant for vocal, the first LN "go" is fine, but the 2nd one should be here 01:13:272 (73272|3) - for "Shi"
if you want map LN vocal, you should do 01:22:632 (82632|2) - and 01:24:792 (84792|1) -

Im not sure if this is considered normal, I feel the vertical note density is a bit high, feel free to ignore this.

HD
Too perfect, nothing I want to change

MX
00:00:312 (312|2) - remove, making it a bit too hard right at the start
00:04:152 (4152|2) - ^
00:07:992 (7992|2) - ^
00:59:832 (59832|1,59892|0,59952|3,60012|2,60072|1,60072|0,60132|3,60192|2,60252|1,60312|0,60312|3,60372|2,60432|1,60492|2,60552|3,60552|0,60612|1,60672|2,60672|3,60732|1,60792|0,60792|3,60852|2,60912|1,60972|0,61032|2,61032|3,61092|1,61152|3,61152|0,61212|2,61272|1,61272|0) - I am probably just very bad at 4k this is too hard to play. nerf please.
Topic Starter
Etsu

dudehacker wrote:

Reserved for mod.

First impression, your hitsound is good but you shouldn't use such a loud hitsound on hitnormal.
Right now your beat sounds faster than it should be, because of your hitnormal hitsound being too loud compared to other hitsounds.
We usually only hitsound drum & piano, so for other instruments we use very quiet hitsound for hitnormal to not disturb the music.
I will make a hitsound difficulty for your map.
If he thought that the hitnormal not listen well by those blows of loud sounds maybe i will switch to another hitnormal... thanks for your suggestion :)
_Stan
Hey, m4m~ |1|2|3|4|

EZ
  1. 00:12:312 (12312|3) - I suggest move this LN to col3, cuz from 00:11:352 - to 00:15:672 - , col3 have no note, it's imbalanced
NM

  • It's so good that I can not find any problem of this diff. Well done ! :)
Ibrahim's HD
  1. 00:03:672 (3672|3) - I suggest move this note to col3, cuz if that, this note will more match the tune of bass
  2. 00:25:152 (25152|0) - I think this note probably is a ghost not, remove it and check again
  3. 00:32:832 (32832|2) - ^
  4. 00:37:872 (37872|3) - ^
Muu's MX
  1. 00:30:792 (30792|0,30792|2,30912|2,30912|0) - I suggest not double here, cuz it's really necessary doubled. You can here it clearly that there only drum sounds and no other sounds. So I think you can delete00:30:792 (30792|0,30912|0) - then move 00:30:792 (30792|2,30912|2) - to col2 for better parttern. But if you do that, 00:30:552 (30552|1) - this note will make that double hits, so I make a suggestion for you like
  2. 01:26:712 (86712|0) - You use this short LN to replace the effect sound, but here you use a long LN, actually, I think this LN 01:27:192 (87192|3) - is bass sounds, so you can add a short LN to keep same with before, like
This map set are so good, and hope it ranked~ Good luck~ :)
Muu-chan

_Stan wrote:

Muu's MX
  1. 00:30:792 (30792|0,30792|2,30912|2,30912|0) - I suggest not double here, cuz it's really necessary doubled. You can here it clearly that there only drum sounds and no other sounds. So I think you can delete00:30:792 (30792|0,30912|0) - then move 00:30:792 (30792|2,30912|2) - to col2 for better parttern. But if you do that, 00:30:552 (30552|1) - this note will make that double hits, so I make a suggestion for you likethey're snare tbh :9
  2. 01:26:712 (86712|0) - You use this short LN to replace the effect sound, but here you use a long LN, actually, I think this LN 01:27:192 (87192|3) - is bass sounds, so you can add a short LN to keep same with before, like pretty nice, applied ><
This map set are so good, and hope it ranked~ Good luck~ :)
Thanks, update ~ http://puu.sh/rV6Cw/5be7cc05b6.rar
Topic Starter
Etsu

_Stan wrote:

Hey, m4m~ |1|2|3|4|

EZ
  1. 00:12:312 (12312|3) - I suggest move this LN to col3, cuz from 00:11:352 - to 00:15:672 - , col3 have no note, it's imbalanced /*Nice
NM

  • It's so good that I can not find any problem of this diff. Well done ! :) /*haha thanks :D
This map set are so good, and hope it ranked~ Good luck~ :) /*Ty ^^
Thanks for the mod :)

Updated diff by Muu-chan we just hope Ibrahim
Ibrahim
will update soon
Muu-chan

Ibrahim wrote:

will update soon
nubs

Lemme update it a little for my diff :3 http://puu.sh/rXqFD/4280b86b41.rar

thanks etsu
Ibrahim

_Stan wrote:

Hey, m4m~ |1|2|3|4|

Ibrahim's HD
  1. 00:03:672 (3672|3) - I suggest move this note to col3, cuz if that, this note will more match the tune of bass i dont think so :p
  2. 00:25:152 (25152|0) - I think this note probably is a ghost not, remove it and check again im sure it's not a ghost note tbh
  3. 00:32:832 (32832|2) - ^ ^
  4. 00:37:872 (37872|3) - ^


This map set are so good, and hope it ranked~ Good luck~ :)
Thank you for modding! :D
Topic Starter
Etsu
Updated!!
Topic Starter
Etsu

dudehacker wrote:

Reserved for mod.

First impression, your hitsound is good but you shouldn't use such a loud hitsound on hitnormal.
Right now your beat sounds faster than it should be, because of your hitnormal hitsound being too loud compared to other hitsounds.
We usually only hitsound drum & piano, so for other instruments we use very quiet hitsound for hitnormal to not disturb the music.
I will make a hitsound difficulty for your map.

Edit:

For the difficulty specific mod i am ignoring hitsound since I will provide a hitsound difficulty, you just need to copy paste from that.
http://puu.sh/rZ6qT/5bc6b4a5a8.zip

Use this program to copy, do not check the "keysound" box
Magic Copy


Piano from https://musescore.com/user/108296/scores/365711

Hope you like my hitsound, you can adjust volume using audacity as per your preference.

Easy
Section 1
00:22:152 (22152|0) - Make this a LN to focus the vocal? since your pattern has been white and red for drum beats

00:37:512 (37512|3) - ^ /*no i am following the bell and combines well with the vocal
00:55:752 (55752|0) - ^

Section 2
00:47:112 (47112|0) - remove all those red line drum notes, since is easy you should focus only on 1 instrument, which is the bell sound on white lines
00:50:952 (50952|3) - ^ /*yes you're right

Normal
01:11:352 (71352|1,72312|0) - I don't know why you have LN here. If it is meant for vocal, the first LN "go" is fine, but the 2nd one should be here 01:13:272 (73272|3) - for "Shi" /*it is to emphasize the voice that sounds high
if you want map LN vocal, you should do 01:22:632 (82632|2) - and 01:24:792 (84792|1) - i do not want to do much so it would be too much for this diff imo

Im not sure if this is considered normal, I feel the vertical note density is a bit high, feel free to ignore this. /*i feel the same so i will change some patterns :o
Thanks for the modding dudehacker and the hitsound is amazing :)
Parachor
~ From my M4M Queue ~.


[General]
- Ibrahim's difficulty is 2 seconds longer than the other three difficulties for some reason. Not sure what has caused that, but I thought it was a little strange (as it means that the mapset will be split into two parts when someone sorts by Length).
- Nice work with the hitsounding :)
| 1 | 2 | 3 | 4 |

[EZ]
- 00:00:312 (312|3,552|3,792|2) - These three notes should be all on the same column, or all on different columns. The 3 pitches are the same, so if you are going to make two of them the same column, then you should do all three, otherwise don't do it at all. Just seems inconsistent when only two of them are the same.
- The fact that you've done some keysounds here means you should pay more attention to pitch relevancy, especially at this difficulty (as there's no complicated patterns to mess with the pitch structure.) Therefore, 00:02:952 (2952|3) - this note should be in column |1|, as the pitch descends here. The three notes before it, and the note itself, all go down. It's awkward to have 3 notes pitch relevant, and then randomly the 4th note isn't. When making creative choices like this, try to focus on any lapses in consistency.
- Therefore 00:03:192 (3192|0) - should be moved as well, but as it's not a pitched note, it's up to you where you'd put it. I recommend |2|.
- 00:04:152 (4152|3,4392|3,4632|2) - Same thing as my first suggestion. I recommend having all three of them on |4|, but please choose to have them all the same or all different.
- If you've accepted my suggestions so far, then I also recommend moving 00:01:032 (1032|0,4872|0) - these two notes to column |2|.
- 00:23:832 (23832|3) - I understand that this is an Easy difficulty, and that you want to keep the patterns simple, but I also wonder if staying consistent with layering is more important. That's up to you! If you choose the latter, then I recommend adding another note here, as you've mapped doubles to this particular sound consistently so far. The problem is the LN that's beside it, but I don't think that's an issue if you make the double on the same hand (which in this case, the double would be in column |3| and |4|. Makes it easier to hit for beginner players.)
- 00:29:112 (29112|2,29352|0,29592|1,29832|3) - This is a perfect place to show off some nice pitch relevancy. It can't hurt! Perhaps something like this? http://prntscr.com/d0q8hn Even if you're one of those mappers that seem to avoid pitch relevancy for whatever reason, I still think it's nice to add in these easy difficulties, because it doesn't make it any harder, just more satisfying for players who appreciate pitch (like me :D)
- 00:39:192 (39192|0) - Again, if you feel like making this a double, go ahead.
- 00:44:472 (44472|1,44712|3,44952|2,45192|0) - Another opportunity to follow pitch.
- 00:58:872 (58872|3,59112|0,59352|1,59592|3) - This isn't a suggestion, I just want to point out that this is nicely mapped to pitch :) It feels a lot more satisfying this way!
- 01:03:192 (63192|0,64152|0,65112|0,66072|0,67032|0,67992|0) - There's a lot of column |1| happening here. Maybe move one of the doubles slightly to avoid this.
- 01:22:632 (82632|2) - Delete this. If you're going to follow the xylophone-sounding effect in the song, then make sure you do it everywhere, and not just in this random spot. (For example, then you'd have to put a note here as well 01:22:152 - to stay consistent, as well as many many many other places. So the simple solution is to just delete the note lol.)
- 01:28:632 (88632|0,88632|1) - This is just be being picky, but I think it's nice to have the final hit spread across both hands instead of one. Makes it feel more... final? In this case you could have the two notes in column |23| or |13|, with the LN wherever you please.
[NM]
- 00:01:992 (1992|1,2472|2) - Ctrl+H, for the sake of pitch. It seems like a small change but it's very effective, I assure you!
- 00:05:832 (5832|0) - to |3| (same reason as above^)
- 00:06:312 (6312|2) - to |2| (same reason as above^)
- 00:08:232 (8232|2) - Delete, as there's really nothing there to map. Especially compared to the note directly after it.
- 00:09:192 (9192|2,9672|2) - Probably don't need these two in the same column, as the pitch keeps changing and it feels kinda random to have it there.
- 00:15:432 (15432|3) - Replace this with two regular notes instead, to stay consistent with things like 00:13:512 (13512|3,13632|2,13752|0,13752|1) - and 00:46:152 (46152|2,46272|1,46392|0,46392|3) - (maybe like this? http://prntscr.com/d0qbj6&#41;
- 00:29:592 (29592|3,29832|3) - Avoid this. Only because you didn't do it here: 00:44:952 (44952|2,44952|1,45192|0,45192|3) - later in the song. So either you have the repeated column in both, or avoid it in both, to stay consistent.
- 00:30:912 - There should be a note here, as you've put a note here every other time this appears in the song. To avoid complications, I recommend deleting one of the notes from 00:31:032 (31032|0,31032|2) - to make it easier. (And also probably avoid the repeat here 00:30:552 (30552|1,30792|1) - )
- 00:52:632 (52632|2,53112|0) - Okay I'm confused about this. What exactly are you mapping the LN to in this section? 00:48:792 (48792|3,50232|0) - is also conflicting. If you're following the 4-note descending melody in the background (like the 3rd and 4th LN in this section), then you need to stay consistent. If you want to have an LN every measure (like the 2nd LN in this section), then you need to stay consistent with that also. The 3rd and 4th seem like they start to follow that melody and then just stop halfway. So yeah, just really make sure you know what you're mapping the LN to, and not just randomly placing them.
- 01:25:872 (85872|0,85992|3) - The gap between these notes make it a little odd to read. Consider making the gap smaller.
- 01:28:632 (88632|0,88632|1) - Same as my last suggestion in my Easy mod.
[Ibrahim's HD]
- 00:18:072 (18072|0,18072|1,19032|0,19032|1,19512|0,19512|1,19992|0,19992|1,20952|0,20952|1,22392|0,22392|1,22872|0,22872|1,23352|0,23352|1,23832|0,23832|1,24792|0,24792|1,25752|0,25752|1,26232|0,26232|1,26712|0,26712|1) - Wow that's a long timestamp. But anyway, I've just noticed that there's a really large amount of [12] in this section. Most of the main beats seem to have it. Then after this, it doesn't really happen again. So just be weary about the amount of times you're using certain columns on prominent beats, as it can become weirdly noticeable after time.
- 00:48:312 (48312|3) - I don't see why this one is left twice as long and yet none of the others are? After all, there isn't one at 00:52:632 - either. Simply just need to halve the length of this one.
- 01:16:992 (76992|2) - Delete? Not really anything to map there.
- 01:27:192 (87192|0,87192|1,88632|1) - What if you swapped the columns of these? Just so the ending note has a nice satisfying [14] in there :P
[Muu's MX]
- 00:04:032 (4032|1,4072|2,4112|1,4152|2) - Please avoid doing this. For something that's meant to be almost like grace notes, this kind of patterning uses a disproportionate amount of strain. Swapping the columns of 00:03:672 (3672|0,4032|1) - could work, or perhaps simply moving 00:04:032 (4032|1) - to column |4|. Anything is fine as long as you remove the awkwardly fast LRLR pattern. It worked just fine here: 00:00:192 (192|3,232|2,272|1,312|3,312|2,312|0) -
- 00:11:712 (11712|1) - Moving this to |3| may make it nicer to hit.
- 00:21:912 (21912|0,21912|1,21912|3,22152|2) - Having emphasis on these two notes would work better with the song. See the way that Ibrahim did it in his HD difficulty. The way you've mapped it kind of just ignores the prominent rhythm change altogether, which strikes me as odd.
- 00:30:792 (30792|0,30792|2,30912|2,30912|0,31032|0,31032|2) - This is a bit too much, especially when everywhere else you've mapped it so that that the third chord is noticeably different to the previous two doubles, to avoid it seeming like a triple jack, and more like a jack and then a final note (if that makes any sense?). I think you can afford to cut 00:30:552 (30552|3) - this LN in half, leaving more room for the jack pattern. What makes this pattern especially awkward is the fact that you have a triple jack on the same hand as a held LN (00:30:552 (30552|3,30792|2,30912|2,31032|2) - aaaaaaahhhhh!). So another way to fix this (if you don't want to halve the LN) is to swap the columns of these notes: 00:30:792 (30792|2,30912|2,31032|1,31032|2) - effectively solving the problem.
- 00:38:712 (38712|0,38952|0,42552|0,42792|0) - There's probably reason for it, but I'm not sure why these LN's are repeated in the same column when nothing else is? Just seems strange.
- 00:59:832 - 01:01:272 - Okay this section I am really not a fan of. It's a completely random spike in difficulty for a part that isn't even that emphasized (we haven't even reached the chorus yet!). It is also mapped differently to your previous fast stream (starting from 00:07:032 -) which was much more manageable to hit. Deleting this pattern causes the Star Rating to go from 3.51 to 3.19, that's how over-weighted it is! Try not to do this for the sake of inflating the Star Rating, as it just causes the difficulty to feel out of place and gimmicky. I'm going to give you the benefit of the doubt though, and assume that this was not your intention. In that case, we may need to restructure this a little. If you still want to keep the same general difficulty, perhaps just delete 01:00:672 (60672|3,61152|0) - to make it a little easier to hit (after all, no one is going to notice that they're missing during this fast stream!) Either way. this pattern needs to be looked at some more to make sure it fits smoothly into the map.
- 01:20:952 (80952|1,81192|1,81432|1,81672|1) - This isn't a suggestion, I just want to say that I really like your use of repetition here! :D

Alright! This is a nicely mapped set, so well done Etsu, Ibrahim and Muu! Good luck with pushing this towards Ranking~ :D
Ibrahim

Parachor wrote:

~ From my M4M Queue ~.


[General]
- Ibrahim's difficulty is 2 seconds longer than the other three difficulties for some reason. Not sure what has caused that, but I thought it was a little strange (as it means that the mapset will be split into two parts when someone sorts by Length).
- Nice work with the hitsounding :)
| 1 | 2 | 3 | 4 |


[Ibrahim's HD]
- 00:18:072 (18072|0,18072|1,19032|0,19032|1,19512|0,19512|1,19992|0,19992|1,20952|0,20952|1,22392|0,22392|1,22872|0,22872|1,23352|0,23352|1,23832|0,23832|1,24792|0,24792|1,25752|0,25752|1,26232|0,26232|1,26712|0,26712|1) - Wow that's a long timestamp. But anyway, I've just noticed that there's a really large amount of [12] in this section. Most of the main beats seem to have it. Then after this, it doesn't really happen again. So just be weary about the amount of times you're using certain columns on prominent beats, as it can become weirdly noticeable after time.
- 00:48:312 (48312|3) - I don't see why this one is left twice as long and yet none of the others are? After all, there isn't one at 00:52:632 - either. Simply just need to halve the length of this one.
- 01:16:992 (76992|2) - Delete? Not really anything to map there.
- 01:27:192 (87192|0,87192|1,88632|1) - What if you swapped the columns of these? Just so the ending note has a nice satisfying [14] in there :Pre-arrange in my own way


Alright! This is a nicely mapped set, so well done Etsu, Ibrahim and Muu! Good luck with pushing this towards Ranking~ :D
Thanks for modding :D!

a
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60792
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Nichijou Decoration
TitleUnicode:日常デコレーション
Artist:Petit Rabbit's
ArtistUnicode:Petit Rabbit's
Creator:Etsu
Version:Ibrahim's HD
Source:ご注文はうさぎですか?
Tags:ending anime tv size gochuumon wa usagi desuka? is the order a rabbit? cocoa hoto sakura ayane chino kafuu inori minase kirima syaro uchida maaya chiya ujimatsu satomi sato rize tedeza risa taneda ibrahim muu-chan
BeatmapID:1014963
BeatmapSetID:474312

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,312,0,"LR_Drum Crush FInish.wav",100
Sample,552,0,"D6S_s.wav",90
Sample,792,0,"D6S_s.wav",90
Sample,2952,0,"LR_Tom Hit 3.wav",70
Sample,4152,0,"LR_Drum Crush FInish.wav",100
Sample,4392,0,"D6S_s.wav",90
Sample,4632,0,"D6S_s.wav",90
Sample,6792,0,"LR_Snare Fast.wav",70
Sample,7992,0,"LR_Drum Finish.wav",70
Sample,8712,0,"F6S_s.wav",100
Sample,8712,0,"LR_Drum Finish.wav",70
Sample,9672,0,"LR_Drum Finish.wav",70
Sample,10632,0,"LR_Drum Finish.wav",70
Sample,11832,0,"C#6S_Db6S_s.wav",100
Sample,11832,0,"LR_Drum Finish.wav",70
Sample,14472,0,"LR_Tom Drop.wav",70
Sample,55032,0,"LR_Tom Drop.wav",70
Sample,55992,0,"LR_Tom Drop.wav",70

[TimingPoints]
312,480,4,2,1,10,1,0
61752,-100,4,2,1,10,0,1
74952,-100,4,2,1,10,0,0
77112,-100,4,2,1,10,0,1
86712,-100,4,2,10,50,0,0
88632,-100,4,2,1,10,0,0


[HitObjects]
64,192,312,5,0,0:0:0:50:F5S_s.wav
320,192,312,1,0,0:0:0:50:A#5S_Bb5S_s.wav
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192,192,552,1,0,0:0:0:50:F5S_s.wav
320,192,552,1,0,0:0:0:50:A#5S_Bb5S_s.wav
64,192,792,1,0,0:0:0:50:F5S_s.wav
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448,192,1032,1,0,0:0:0:50:C6S_s.wav
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448,192,1512,1,0,0:0:0:50:F6S_s.wav
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320,192,2952,128,0,3192:0:0:0:50:A#5S_Bb5S_s.wav
64,192,3192,1,0,0:0:0:50:G5S_s.wav
192,192,3192,128,0,3672:0:0:0:50:LR_Tom Hit.wav
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64,192,6792,1,0,0:0:0:50:A#5S_Bb5S_s.wav
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448,192,6912,1,0,0:0:0:0:
192,192,7032,1,0,0:0:0:50:LR_Tom Hit.wav
64,192,7032,128,0,7512:0:0:0:0:
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192,192,7512,1,0,0:0:0:50:LR_Tom Hit 3.wav
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Muu-chan

Parachor wrote:

~ From my M4M Queue ~.


[Muu's MX]
- 00:04:032 (4032|1,4072|2,4112|1,4152|2) - Please avoid doing this. For something that's meant to be almost like grace notes, this kind of patterning uses a disproportionate amount of strain. Swapping the columns of 00:03:672 (3672|0,4032|1) - could work, or perhaps simply moving 00:04:032 (4032|1) - to column |4|. Anything is fine as long as you remove the awkwardly fast LRLR pattern. It worked just fine here: 00:00:192 (192|3,232|2,272|1,312|3,312|2,312|0) - niceee ><b
- 00:11:712 (11712|1) - Moving this to |3| may make it nicer to hit. nicee~
- 00:21:912 (21912|0,21912|1,21912|3,22152|2) - Having emphasis on these two notes would work better with the song. See the way that Ibrahim did it in his HD difficulty. The way you've mapped it kind of just ignores the prominent rhythm change altogether, which strikes me as odd. keep this
- 00:30:792 (30792|0,30792|2,30912|2,30912|0,31032|0,31032|2) - This is a bit too much, especially when everywhere else you've mapped it so that that the third chord is noticeably different to the previous two doubles, to avoid it seeming like a triple jack, and more like a jack and then a final note (if that makes any sense?). I think you can afford to cut 00:30:552 (30552|3) - this LN in half, leaving more room for the jack pattern. What makes this pattern especially awkward is the fact that you have a triple jack on the same hand as a held LN (00:30:552 (30552|3,30792|2,30912|2,31032|2) - aaaaaaahhhhh!). So another way to fix this (if you don't want to halve the LN) is to swap the columns of these notes: 00:30:792 (30792|2,30912|2,31032|1,31032|2) - effectively solving the problem. did something different hwww
- 00:38:712 (38712|0,38952|0,42552|0,42792|0) - There's probably reason for it, but I'm not sure why these LN's are repeated in the same column when nothing else is? Just seems strange. i did the same thing. example : 00:34:872 -
- 00:59:832 - 01:01:272 - Okay this section I am really not a fan of. It's a completely random spike in difficulty for a part that isn't even that emphasized (we haven't even reached the chorus yet!). It is also mapped differently to your previous fast stream (starting from 00:07:032 -) which was much more manageable to hit. Deleting this pattern causes the Star Rating to go from 3.51 to 3.19, that's how over-weighted it is! Try not to do this for the sake of inflating the Star Rating, as it just causes the difficulty to feel out of place and gimmicky. I'm going to give you the benefit of the doubt though, and assume that this was not your intention. In that case, we may need to restructure this a little. If you still want to keep the same general difficulty, perhaps just delete 01:00:672 (60672|3,61152|0) - to make it a little easier to hit (after all, no one is going to notice that they're missing during this fast stream!) Either way. this pattern needs to be looked at some more to make sure it fits smoothly into the map. yeaa, nerf this lolol
- 01:20:952 (80952|1,81192|1,81432|1,81672|1) - This isn't a suggestion, I just want to say that I really like your use of repetition here! :D thankies :3

Alright! This is a nicely mapped set, so well done Etsu, Ibrahim and Muu! Good luck with pushing this towards Ranking~ :D
Thank you <3 update ~ http://puu.sh/s1KlQ/eb2dff9083.rar
Topic Starter
Etsu

Parachor wrote:

~ From my M4M Queue ~.


[General]
- Ibrahim's difficulty is 2 seconds longer than the other three difficulties for some reason. Not sure what has caused that, but I thought it was a little strange (as it means that the mapset will be split into two parts when someone sorts by Length). /*I dont know because step this :o I will investigate about this... Thanks~
- Nice work with the hitsounding :) /*Ty but still need to set the volumes :D
| 1 | 2 | 3 | 4 |

[EZ]
- 00:00:312 (312|3,552|3,792|2) - These three notes should be all on the same column, or all on different columns. The 3 pitches are the same, so if you are going to make two of them the same column, then you should do all three, otherwise don't do it at all. Just seems inconsistent when only two of them are the same. /*It has the same sound whether it is likely to be the same column but here I am confused about this diff because it is necessary to do all the column but I not can decide I will consider about this
- The fact that you've done some keysounds here means you should pay more attention to pitch relevancy, especially at this difficulty (as there's no complicated patterns to mess with the pitch structure.) Therefore, 00:02:952 (2952|3) - this note should be in column |1|, as the pitch descends here. The three notes before it, and the note itself, all go down. It's awkward to have 3 notes pitch relevant, and then randomly the 4th note isn't. When making creative choices like this, try to focus on any lapses in consistency. /*I had it before the sound descends and sounds good
- Therefore 00:03:192 (3192|0) - should be moved as well, but as it's not a pitched note, it's up to you where you'd put it. I recommend |2|. /*It does not feel good in column 2 because sound changes as drum so is better in column 4 imo
- 00:04:152 (4152|3,4392|3,4632|2) - Same thing as my first suggestion. I recommend having all three of them on |4|, but please choose to have them all the same or all different.
- If you've accepted my suggestions so far, then I also recommend moving 00:01:032 (1032|0,4872|0) - these two notes to column |2|.
- 00:23:832 (23832|3) - I understand that this is an Easy difficulty, and that you want to keep the patterns simple, but I also wonder if staying consistent with layering is more important. That's up to you! If you choose the latter, then I recommend adding another note here, as you've mapped doubles to this particular sound consistently so far. The problem is the LN that's beside it, but I don't think that's an issue if you make the double on the same hand (which in this case, the double would be in column |3| and |4|. Makes it easier to hit for beginner players.) /*Is because i want to make it simple.. I think if I put double is difficult with the LN also song is relaxing
- 00:29:112 (29112|2,29352|0,29592|1,29832|3) - This is a perfect place to show off some nice pitch relevancy. It can't hurt! Perhaps something like this? http://prntscr.com/d0q8hn Even if you're one of those mappers that seem to avoid pitch relevancy for whatever reason, I still think it's nice to add in these easy difficulties, because it doesn't make it any harder, just more satisfying for players who appreciate pitch (like me :D) /*I would not be bad and I understand the repetition of sound but also made some changes for 00:29:112 (29112|3) - which it is a little high.. in return in 00:29:592 (29592|2) - It sounds somewhat short imo
[/color]- 00:39:192 (39192|0) - Again, if you feel like making this a double, go ahead.
- 00:44:472 (44472|1,44712|3,44952|2,45192|0) - Another opportunity to follow pitch.
- 00:58:872 (58872|3,59112|0,59352|1,59592|3) - This isn't a suggestion, I just want to point out that this is nicely mapped to pitch :) It feels a lot more satisfying this way! /*Oh thanks :D
- 01:03:192 (63192|0,64152|0,65112|0,66072|0,67032|0,67992|0) - There's a lot of column |1| happening here. Maybe move one of the doubles slightly to avoid this. /*You are right so i rearrange xD
- 01:22:632 (82632|2) - Delete this. If you're going to follow the xylophone-sounding effect in the song, then make sure you do it everywhere, and not just in this random spot. (For example, then you'd have to put a note here as well 01:22:152 - to stay consistent, as well as many many many other places. So the simple solution is to just delete the note lol.) /*That's why I want to do as something different mapping especially for the kiai as some sections have only mapped rhythms but would be fine so I'm going to think
- 01:28:632 (88632|0,88632|1) - This is just be being picky, but I think it's nice to have the final hit spread across both hands instead of one. Makes it feel more... final? In this case you could have the two notes in column |23| or |13|, with the LN wherever you please. /*Ok it feels good to that end i like
[NM]
- 00:01:992 (1992|1,2472|2) - Ctrl+H, for the sake of pitch. It seems like a small change but it's very effective, I assure you!
- 00:05:832 (5832|0) - to |3| (same reason as above^)
- 00:06:312 (6312|2) - to |2| (same reason as above^) /*it may be but do not want to do the same as the EZ diff so keep for now
- 00:08:232 (8232|2) - Delete, as there's really nothing there to map. Especially compared to the note directly after it. /*Yes
- 00:09:192 (9192|2,9672|2) - Probably don't need these two in the same column, as the pitch keeps changing and it feels kinda random to have it there. /*as the previous note is eliminated I can make a Control + h
- 00:15:432 (15432|3) - Replace this with two regular notes instead, to stay consistent with things like 00:13:512 (13512|3,13632|2,13752|0,13752|1) - and 00:46:152 (46152|2,46272|1,46392|0,46392|3) - (maybe like this? http://prntscr.com/d0qbj6&#41; /*I was not sure in this part for that LN but I like your idea so changed
- 00:29:592 (29592|3,29832|3) - Avoid this. Only because you didn't do it here: 00:44:952 (44952|2,44952|1,45192|0,45192|3) - later in the song. So either you have the repeated column in both, or avoid it in both, to stay consistent.
- 00:30:912 - There should be a note here, as you've put a note here every other time this appears in the song. To avoid complications, I recommend deleting one of the notes from 00:31:032 (31032|0,31032|2) - to make it easier. (And also probably avoid the repeat here 00:30:552 (30552|1,30792|1) - )
- 00:52:632 (52632|2,53112|0) - Okay I'm confused about this. What exactly are you mapping the LN to in this section? 00:48:792 (48792|3,50232|0) - is also conflicting. If you're following the 4-note descending melody in the background (like the 3rd and 4th LN in this section), then you need to stay consistent. If you want to have an LN every measure (like the 2nd LN in this section), then you need to stay consistent with that also. The 3rd and 4th seem like they start to follow that melody and then just stop halfway. So yeah, just really make sure you know what you're mapping the LN to, and not just randomly placing them. /*is to follow the flute is that to make a little difficult but maybe i change it for notes xD
- 01:25:872 (85872|0,85992|3) - The gap between these notes make it a little odd to read. Consider making the gap smaller. /*you're right
- 01:28:632 (88632|0,88632|1) - Same as my last suggestion in my Easy mod. /*Changed

Alright! This is a nicely mapped set, so well done Etsu, Ibrahim and Muu! Good luck with pushing this towards Ranking~ :D /*Thanks Para ^^
Thanks for the amazing modding it is helpful :)

Updated!!
playin14
Hi Etsu o/

Here is my mod as requested!

General

Artist:
Title:
I'm not really sure if you have to add something like "(TV Size)", but since there is already one map rank without this it's probably alright
Source:
Tags: Add "Ibrahim" and "Muu-chan" since they made GDs. You have to put their names in it
BPM/Offset:
Others: I suggest the first kiai to go until 01:16:152 - and the second until 01:27:192 - At least for me it seems the better choice. Also if you don't apply that maybe you would like to check the enpoint in Muu-chan's diff since it ends at 01:28:632 - which is diffrent from all the other diffs. I don't think they don't have to be the same, but I wanted to mention it just in case

Column 0|1|2|3

EZ

  1. 00:21:912 (21912|2) - move this one to 1. Remember that this is an easy diff which play mostly newcomers to the game and for them it would be less confusing to release an LN with the right and and pressing a single note with the left than releasing the LN with the right and and pressing the single note at the same time while the left hand is free
    00:37:272 (37272|1) - same here, move it to 2
  2. 01:27:192 (87192|1) - move this to 2, same reason
    01:28:632 (88632|2) - ^ move to 1
    01:26:712 (86712|2) - now you could move this to 1 fopr a better hand balance, but to avoid the jack you would have to use Ctrl+H for 01:25:992 (85992|3,86232|2,86472|1) - and move all three notes one column to the right

  3. I checked the piano sound at the beginning on my piano at it seems like you made a little mistake. 00:11:832 (11832|0) - this one has to be a C6 and 00:11:832 (11832|3) - this one a D#6
    It also feels better if you add a note here 00:12:072 (12072|1) - with C7
  4. 00:13:752 (13752|1) - This one i weird. I hear a F6 and G6 at the same time, but it just says "F6". It has to be G6


NM

  1. 00:04:152 (4152|1) - move this to 2. https://osu.ppy.sh/ss/6467418 This isn't nice. Or you can make it like this https://osu.ppy.sh/ss/6467425
  2. Actually here is a note missing. Also to keep the consistency to keep since you did it here too 00:15:432 (15432|1,15552|2,15672|3) - But I can understand if you don't add it due to lack of space.c I don't know. Maybe you can find a solution
  3. 00:45:672 (45672|2) - move to 2, makes a better pattern in my opinion
  4. Feels weird if you follow the high melody here 00:48:792 (48792|3) - but not 00:49:272 - here and 00:49:752 -
    also 00:50:232 (50232|0) - this one goes until 00:52:152 -

  5. 00:11:832 - same as in EZ
  6. 00:13:032 (13032|1) - This one has to be a C6
  7. 00:13:512 (13512|3,13632|2) - remove the piano sounds here. There are snare sounds
  8. 00:15:432 (15432|1,15552|2) - Here is also a snare. Add the hitsound

That's all. I also would like to recommend you something. It seems like you assigned all hitsounds through the Sample Import. In your future maps instead you can rename the hitsounds (except those like the piano sound) to "normal-hitnormal", "normal-hitwhistle" etc. and assign them with the shortcuts "W", "E" and "R". This would be helpful if you change the volume of the hitsounds. Like this you can change them all at ones with an inherited point. With the Sample Import you would have to change the volume of every note individually.

Good luck!
Drum-Hitnormal

playin14 wrote:

[*] 00:13:752 (13752|1) - This one i weird. I hear a F6 and G6 at the same time, but it just says "F6". It has to be G6[/list][/notice]

[*] 00:13:512 (13512|3,13632|2) - remove the piano sounds here. There are snare sounds

[*] 00:15:432 (15432|1,15552|2) - Here is also a snare. Add the hitsound[/list][/notice]

That's all. I also would like to recommend you something. It seems like you assigned all hitsounds through the Sample Import. In your future maps instead you can rename the hitsounds (except those like the piano sound) to "normal-hitnormal", "normal-hitwhistle" etc. and assign them with the shortcuts "W", "E" and "R". This would be helpful if you change the volume of the hitsounds. Like this you can change them all at ones with an inherited point. With the Sample Import you would have to change the volume of every note individually.
1) press tab to see storyboard samples. it is in there when you don't have enough notes to hold the hitsound.
2) Snare sound probably in the Storyboard samples
3) Etsu, if you want modify hitsound, modify the hitsound difficulty i gave you, then copy to all your difficulties again. Don't worry about duplicate it will auto clear all before copying.

The reason why I used sample import is because in case you have SV in your actual difficulty it wont be ruined when you copy hitsound since it is not dependent on the timing points.
You can adjust volume of WAV file using audacity (greater range of volume to change) or Ctrl+F hitsound name in notepad and change volume (smaller range of volume)
Muu-chan
Selfmod update http://puu.sh/s3sYh/0f43847bed.rar :3
thanks Etsu~
playin14

dudehacker wrote:

1) press tab to see storyboard samples. it is in there when you don't have enough notes to hold the hitsound.
2) Snare sound probably in the Storyboard samples
3) Etsu, if you want modify hitsound, modify the hitsound difficulty i gave you, then copy to all your difficulties again. Don't worry about duplicate it will auto clear all before copying.

The reason why I used sample import is because in case you have SV in your actual difficulty it wont be ruined when you copy hitsound since it is not dependent on the timing points.
You can adjust volume of WAV file using audacity (greater range of volume to change) or Ctrl+F hitsound name in notepad and change volume (smaller range of volume)
Oh ok, thanks for explaining it. I don't really know anything about storyboard hitsounding so it didn't come to my mind. I will look how exactly this works so this won't happen again, but the first point you quoted still has to be changed
Topic Starter
Etsu

playin14 wrote:

Hi Etsu o/

Here is my mod as requested!

General

Artist:
Title:
I'm not really sure if you have to add something like "(TV Size)", but since there is already one map rank without this it's probably alright /*probably a size TV because it is a short version so I will ask some qat about this :s
Source:
Tags: Add "Ibrahim" and "Muu-chan" since they made GDs. You have to put their names in it /*already it added :p
BPM/Offset:
Others: I suggest the first kiai to go until 01:16:152 - and the second until 01:27:192 - At least for me it seems the better choice. Also if you don't apply that maybe you would like to check the enpoint in Muu-chan's diff since it ends at 01:28:632 - which is diffrent from all the other diffs. I don't think they don't have to be the same, but I wanted to mention it just in case /*keep kiai and fixed enpoint muu-chan.. thanks ^^

Column 0|1|2|3

EZ

  1. 00:21:912 (21912|2) - move this one to 1. Remember that this is an easy diff which play mostly newcomers to the game and for them it would be less confusing to release an LN with the right and and pressing a single note with the left than releasing the LN with the right and and pressing the single note at the same time while the left hand is free /*I moved the LN as it was not satisfied with what i did xd
    00:37:272 (37272|1) - same here, move it to 2
  2. 01:27:192 (87192|1) - move this to 2, same reason
    01:28:632 (88632|2) - ^ move to 1 01:26:712 (86712|2) - now you could move this to 1 fopr a better hand balance, but to avoid the jack you would have to use Ctrl+H for 01:25:992 (85992|3,86232|2,86472|1) - and move all three notes one column to the right /*I made some changes

  3. I checked the piano sound at the beginning on my piano at it seems like you made a little mistake. 00:11:832 (11832|0) - this one has to be a C6 and 00:11:832 (11832|3) - this one a D#6
    It also feels better if you add a note here 00:12:072 (12072|1) - with C7
  4. 00:13:752 (13752|1) - This one i weird. I hear a F6 and G6 at the same time, but it just says "F6". It has to be G6


NM

  1. 00:04:152 (4152|1) - move this to 2. https://osu.ppy.sh/ss/6467418 This isn't nice. Or you can make it like this https://osu.ppy.sh/ss/6467425 /*yeah i like your idea
  2. Actually here is a note missing. Also to keep the consistency to keep since you did it here too 00:15:432 (15432|1,15552|2,15672|3) - But I can understand if you don't add it due to lack of space.c I don't know. Maybe you can find a solution /*perhaps he took a note but I think it will confuse so will consider :s
  3. 00:45:672 (45672|2) - move to 2, makes a better pattern in my opinion /*Ok did some patterns so changed
  4. Feels weird if you follow the high melody here 00:48:792 (48792|3) - but not 00:49:272 - here and 00:49:752 -
    also 00:50:232 (50232|0) - this one goes until 00:52:152 - /*I'll leave it for now

  5. 00:11:832 - same as in EZ
  6. 00:13:032 (13032|1) - This one has to be a C6
  7. 00:13:512 (13512|3,13632|2) - remove the piano sounds here. There are snare sounds
  8. 00:15:432 (15432|1,15552|2) - Here is also a snare. Add the hitsound

That's all. I also would like to recommend you something. It seems like you assigned all hitsounds through the Sample Import. In your future maps instead you can rename the hitsounds (except those like the piano sound) to "normal-hitnormal", "normal-hitwhistle" etc. and assign them with the shortcuts "W", "E" and "R". This would be helpful if you change the volume of the hitsounds. Like this you can change them all at ones with an inherited point. With the Sample Import you would have to change the volume of every note individually. /*oh no problem and thanks for the recommendation of hitsound is going to be helpful, but I am in some hitsound process and I take a long time :o

Good luck!
Thanks for the mod playin :)


dudehacker wrote:

playin14 wrote:

[*] 00:13:752 (13752|1) - This one i weird. I hear a F6 and G6 at the same time, but it just says "F6". It has to be G6[/list][/notice]

[*] 00:13:512 (13512|3,13632|2) - remove the piano sounds here. There are snare sounds

[*] 00:15:432 (15432|1,15552|2) - Here is also a snare. Add the hitsound[/list][/notice]

That's all. I also would like to recommend you something. It seems like you assigned all hitsounds through the Sample Import. In your future maps instead you can rename the hitsounds (except those like the piano sound) to "normal-hitnormal", "normal-hitwhistle" etc. and assign them with the shortcuts "W", "E" and "R". This would be helpful if you change the volume of the hitsounds. Like this you can change them all at ones with an inherited point. With the Sample Import you would have to change the volume of every note individually.
1) press tab to see storyboard samples. it is in there when you don't have enough notes to hold the hitsound.
2) Snare sound probably in the Storyboard samples
3) Etsu, if you want modify hitsound, modify the hitsound difficulty i gave you, then copy to all your difficulties again. Don't worry about duplicate it will auto clear all before copying.

The reason why I used sample import is because in case you have SV in your actual difficulty it wont be ruined when you copy hitsound since it is not dependent on the timing points.
You can adjust volume of WAV file using audacity (greater range of volume to change) or Ctrl+F hitsound name in notepad and change volume (smaller range of volume)
Actually this is new to me but I'm understanding and is very interesting :) and the about volume, I modified the file hitsound you sent me but it not result ... what I did was open the notepad and modify it manually each diff :o
Anyway i go to working alone hitsound this week because really if it is a bit complicated but it sure xD
Thanks again for the help dudehacker :)


Muu-chan wrote:

Selfmod update http://puu.sh/s3sYh/0f43847bed.rar :3
thanks Etsu~
Updated!!
Gravey-

Metadata
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[NM]
01:08:712 (68712|1) - Move to |3| instead for better transition and consistency

[Muu's MX]
00:59:892 (59892|0,60012|1) - I believe this is not necessary, remove these as the piano stream started at 01:00:072 continuously.

01:01:992 (61992|3) - Move to |1| for better transition and consistency. Also for hand relax-able pattern.

Nothing much to say~ You can just not give Kudos for this. Nice map! Good luck! >w<)b
Topic Starter
Etsu

Gravey- wrote:


Metadata
Timing
Song Setup
Metadata
Misc. . .
|1|2|3|4|
[NM]
01:08:712 (68712|1) - Move to |3| instead for better transition and consistency /*nice~

Nothing much to say~ You can just not give Kudos for this. Nice map! Good luck! >w<)b
Thanks for the mod :)
Muu-chan
Nothing to change :> huhu thank you <3
Topic Starter
Etsu
Updated!!

Sorry for the delay I have been busy at the university xd but I finished fixing .. I made some modifications both my diff and the hitsound so I need some more moding to continue improving the map and possible to approve it.
Reuju-
hi
m4m from t/518171
[Ibrahim's HD]
01:01:752 ~ 01:11:112 - i listed the number of notes in 1/2 beat snap divisor
listing
31322232
21322231
22322232
21322232
21322232
there are slight randomness, so i suggest that you change bold numbers in listing box and you apply other parts like this
[Aliscea's Teleportation]
00:59:832 (59832|1,59892|0,59952|3,60012|1,60072|0,60132|3,60192|1,60252|0,60312|3,60372|1,60432|0,60492|1,60552|3,60612|0,60672|1,60732|3,60792|0,60852|1,60912|3,60972|0,61032|1,61092|3,61152|0,61212|1) - oh.. (00:07:032 ~00:07:932 part is ok but,) this pattern isn't recommended, you should consider another way
There's nothing more to do. your mapset is almost perfect at present

good luck :D
Julie


🌸 Ngeng Family Mania Queue 🌸
[Hitsound]

I don't know about you, but I just downloaded the map and is it me, or I don't see the C6S.wav file, I see C6S_s, but the one for your map is C6S
http://puu.sh/sNHo5/b199f45221.png
AT 01:13:512 - , 01:13:992 - , 01:14:232 - and 01:14:472 - .
There is also a C6S near the begining : 00:14:472 -

00:14:472 - Hmm I honestly only don't hear the G6S from the song, nor C6S, I think A6S is enough.

01:13:992 - Remove the piano hitsound, is too unclear.

01:14:232 - This is right C6S, but this should not be C6S, it should be A5S, you'll have to add hitsound in the folder.

00:53:832 - Make this different hitsound then these 2 drum 00:53:592 - and 00:53:712 - ? A Drum Kick Low or a Tom Normal?

01:00:552 - and 01:01:032 - should have the same drum sound, I would suggest Drum Kick Low.

01:00:672 - and 01:01:152 - should have the same drum sound, I would suggest Snare Fast.

01:00:792 (60792|3) - ^ If you did what I mention above, change this to another drum, drum kick low or another , since the snare is too loud for this part.

01:15:672 - and 01:15:432 - should have the same drum hitsound, would suggest the loudest one, that mean the snare in this case.

For EZ and NM

00:00:312 - + Instead of just putting F5S_s on those notes, put the highest pitch one, since those are the easiest one to hear and follow the main sound of the music.

For Muu's MX

00:00:552 (552|3,792|3,1032|1,1512|3,1992|2,2472|1,2952|3,2952|2) - I don't know about you, but I would rather put the highest pitch keysound on those notes, you are matching the notes with the pitch of the piano by using different column, yet all of them have the SAME keysound (F5S).

00:04:392 (4392|0,4632|0,4872|1,5352|2,5832|1,6312|0,6792|2,6792|1) - ^

00:14:952 (14952|2) - Shouldn't this be LR_Tom Hit 2, same hitsound as 00:13:992 - .

01:01:632 - Map this drum sound? I don't know about you, but I can hear it pretty clearly the drum triplet stream xD.

01:21:192 (81192|1) - Move this to the 1st column? I mean they don't all have the same sound either, a bit too much jack? xD
Topic Starter
Etsu
I'll check it later.
Topic Starter
Etsu

Julie wrote:



🌸 Ngeng Family Mania Queue 🌸
[Hitsound]

I don't know about you, but I just downloaded the map and is it me, or I don't see the C6S.wav file, I see C6S_s, but the one for your map is C6S
http://puu.sh/sNHo5/b199f45221.png /*oh ya, i never checked it, sorry i think that file never existed xd
AT 01:13:512 - , 01:13:992 - , 01:14:232 - and 01:14:472 - .
There is also a C6S near the begining : 00:14:472 -

00:14:472 - Hmm I honestly only don't hear the G6S from the song, nor C6S, I think A6S is enough. /*fixed

01:13:992 - Remove the piano hitsound, is too unclear. /*removed

01:14:232 - This is right C6S, but this should not be C6S, it should be A5S, you'll have to add hitsound in the folder. /*of course it sounds better A5S

00:53:832 - Make this different hitsound then these 2 drum 00:53:592 - and 00:53:712 - ? A Drum Kick Low or a Tom Normal? /*a Tom it would be better

01:00:552 - and 01:01:032 - should have the same drum sound, I would suggest Drum Kick Low. /*you're right

01:00:672 - and 01:01:152 - should have the same drum sound, I would suggest Snare Fast. /*yep thanks

01:00:792 (60792|3) - ^ If you did what I mention above, change this to another drum, drum kick low or another , since the snare is too loud for this part. /*applied

01:15:672 - and 01:15:432 - should have the same drum hitsound, would suggest the loudest one, that mean the snare in this case. /*Haha true

For EZ and NM

00:00:312 - + Instead of just putting F5S_s on those notes, put the highest pitch one, since those are the easiest one to hear and follow the main sound of the music. /*combines well with minor chords but maybe I can lower it a little volume? since that is heard the main piano xd

For Muu's MX

00:00:552 (552|3,792|3,1032|1,1512|3,1992|2,2472|1,2952|3,2952|2) - I don't know about you, but I would rather put the highest pitch keysound on those notes, you are matching the notes with the pitch of the piano by using different column, yet all of them have the SAME keysound (F5S).

00:04:392 (4392|0,4632|0,4872|1,5352|2,5832|1,6312|0,6792|2,6792|1) - ^ /*same above

00:14:952 (14952|2) - Shouldn't this be LR_Tom Hit 2, same hitsound as 00:13:992 - . /*changed

01:01:632 - Map this drum sound? I don't know about you, but I can hear it pretty clearly the drum triplet stream xD.

01:21:192 (81192|1) - Move this to the 1st column? I mean they don't all have the same sound either, a bit too much jack? xD
Thanks for the mod julie :)
Weber
hi m4m, even though this has been modded to hell and back i'll try my best ;w;

\1\2\3\4\

EZ


I know this has already been said before but 00:00:312 (312|3,552|1,792|2) - should all really be on the same line, current note placements make no sense with the pitch, personally I like this alternative: https://osu.ppy.sh/ss/6824940 as it not only fixes the pitch problem but these notes in the music 00:00:312 (312|2,552|2,792|2) - are the same pitch as 00:01:992 (1992|2) - which makes it all work really well.

00:04:152 (4152|3,4392|2,4632|1) - ^ but on 2

00:29:112 (29112|3,29352|2,29592|3,29832|1) - Pitch works better as: https://osu.ppy.sh/ss/6824950 as 00:29:832 (29832|1) - is a lower pitch than 00:29:112 (29112|0,29352|2,29592|1) - and the alternative leads into 00:30:552 (30552|0) - much better than before

01:09:192 - Note here on 3

01:14:712 - Note here on 2


NM


00:04:872 (4872|0,5352|3) - ctrl+G for pitch


Sorry for smol mod, this set is already pretty solid. GL!
Topic Starter
Etsu

Weber wrote:

hi m4m, even though this has been modded to hell and back i'll try my best ;w;

\1\2\3\4\

EZ


I know this has already been said before but 00:00:312 (312|3,552|1,792|2) - should all really be on the same line, current note placements make no sense with the pitch, personally I like this alternative: https://osu.ppy.sh/ss/6824940 as it not only fixes the pitch problem but these notes in the music 00:00:312 (312|2,552|2,792|2) - are the same pitch as 00:01:992 (1992|2) - which makes it all work really well. /*Ok I've been told before (many times xd) but two note in the same column

00:04:152 (4152|3,4392|2,4632|1) - ^ but on 2

00:29:112 (29112|3,29352|2,29592|3,29832|1) - Pitch works better as: https://osu.ppy.sh/ss/6824950 as 00:29:832 (29832|1) - is a lower pitch than 00:29:112 (29112|0,29352|2,29592|1) - and the alternative leads into 00:30:552 (30552|0) - much better than before /*Some told me too and I like it but I'm going to separate it

01:09:192 - Note here on 3 /*It's good for the voice so I'm going to consider

01:14:712 - Note here on 2 /*I'm ignoring the drum to finish the piano for diff EZ i listen there 01:14:232 (74232|3,74472|1) -


NM


00:04:872 (4872|0,5352|3) - ctrl+G for pitch /*I'm not following the pitch

Sorry for smol mod, this set is already pretty solid. GL!
Thanks for the mod :)
AyeAries


Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: I think you really consider this to all diffs
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK

    4k P A T T E R N - | 1 | 2 | 3 | 4 |

    [NM]
    1. 00:13:512 (13512|3,13632|2,13752|1,13752|0,13992|3) - Try this pattern and i think this pattern is better for pitch
    2. 01:28:632 (88632|2) - i think much better to change to LN and if you change it, move the note to column 2 and the limit for the LN is here 01:28:632 (88632|2) - (well just for the ending of the song and it's up to you.)
    [Ibrahim's HD]
    1. 00:08:712 (8712|3,9432|3,9672|3) - You need to reconsider this. Just move this note 00:09:432 (9432|3) - to column 1
    2. 00:18:792 (18792|1,18792|3,19032|1,19032|2,19032|0,19272|3,19392|2,19512|1,19512|0) - Try this pattern for pitch.
    3. 00:45:192 (45192|2) - i think change this to LN even there's a drum sound.
    4. 01:28:632 (88632|2) - as i said in NM, no moving of note, just change the note to LN and the limit for the LN is here 01:28:632 (88632|2) - (well just for the ending of the song and it's up to you.)
Thanks again for mod Etsu and good luck to your map :)
Topic Starter
Etsu

Shiro-neechan wrote:



Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: I think you really consider this to all diffs
    /*sometimes in the aimod is ignored some that is acceptable. In this case depending on the music, in this song the 2nd choir is short for kiai so I not think it's a problem.
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK

    4k P A T T E R N - | 1 | 2 | 3 | 4 |

    [NM]
    1. 00:13:512 (13512|3,13632|2,13752|1,13752|0,13992|3) - Try this pattern and i think this pattern is better for pitch
      /*prefer keep
    2. 01:28:632 (88632|2) - i think much better to change to LN and if you change it, move the note to column 2 and the limit for the LN is here 01:28:632 (88632|2) - (well just for the ending of the song and it's up to you.) /*i really not understand... this LN 01:28:632 (88632|0) - it is better in that column for the end (1 or 4) and for the note is by the cymbal.
Thanks again for mod Etsu and good luck to your map :)
Thanks for the mod shiro :)
Ibrahim

Shiro-neechan wrote:



Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: I think you really consider this to all diffs
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK

    4k P A T T E R N - | 1 | 2 | 3 | 4 |


    [Ibrahim's HD]
    1. 00:08:712 (8712|3,9432|3,9672|3) - You need to reconsider this. Just move this note 00:09:432 (9432|3) - to column 1 cinsidering about this
    2. 00:18:792 (18792|1,18792|3,19032|1,19032|2,19032|0,19272|3,19392|2,19512|1,19512|0) - Try this pattern for pitch. thank but sorry , im not following the pitch :D
    3. 00:45:192 (45192|2) - i think change this to LN even there's a drum sound. hmm not it will be hard to press
    4. 01:28:632 (88632|2) - as i said in NM, no moving of note, just change the note to LN and the limit for the LN is here 01:28:632 (88632|2) - (well just for the ending of the song and it's up to you.)thanks but now is fine for :D
Thanks again for mod Etsu and good luck to your map :)
Thanks for mod nee-chan :D
No Update~
ExNeko
Hi !

M4M from my queue :

NM
00:33:192 (33192|2) - This note can postpone a quarter of a beat because if you have been using half of the beat will make players feel very boring、There are similar places here 00:35:112 (35112|0) - 00:40:872 (40872|3) - 00:42:792 (42792|2) -
01:03:672 (63672|0) - Replace with LN 、The end is here 01:04:152 (64152|0) - and There are these01:09:432 (69432|0) - 01:19:032 (79032|2) - 01:22:872 (82872|3) -

Hitsound :

00:00:792 (792|2,1032|0) - Here the tone is different, do not use the same HITSOUND
and those 00:01:512 (1512|3,1992|1,2472|2,2952|0) -
00:06:792 (6792|2) - Add a same hitsound like this 00:06:912 (6912|3) -

On the volume, I think [hit-normal] needs to increase the volume to 15 or 20

This map is perfect, I didn't find more problems

Shoot a kudosu :)
Topic Starter
Etsu

ExNeko wrote:

Hi !

M4M from my queue :

NM
00:33:192 (33192|2) - This note can postpone a quarter of a beat because if you have been using half of the beat will make players feel very boring、There are similar places here 00:35:112 (35112|0) - 00:40:872 (40872|3) - 00:42:792 (42792|2) - /*i think if i do the rhythm of 1/4 the players will be confused with the next note 1/1 also not there are LN and i don't think it's boring.. so it is better to keep with 1/2
01:03:672 (63672|0) - Replace with LN 、The end is here 01:04:152 (64152|0) - and There are these01:09:432 (69432|0) - 01:19:032 (79032|2) - 01:22:872 (82872|3) - /*i prefer keep

Hitsound :

00:00:792 (792|2,1032|0) - Here the tone is different, do not use the same HITSOUND
and those 00:01:512 (1512|3,1992|1,2472|2,2952|0) - /*it was for the background since the main piano is heard clear
00:06:792 (6792|2) - Add a same hitsound like this 00:06:912 (6912|3) - /*the hitsound is hidden there but i will try to put it to make it look better

On the volume, I think [hit-normal] needs to increase the volume to 15 or 20

This map is perfect, I didn't find more problems

Shoot a kudosu :)
Thanks for the mod and star neko <3
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