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FELT - crescent moon

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Topic Starter
Kinshara
This beatmap was submitted using in-game submission on Saturday, September 1, 2018 at 12:05:37 AM

Artist: FELT
Title: crescent moon
Source: 東方Project
Tags: touhou 舞花 maika NAGI☆ rebirth story III 3 hakurei shrine reitaisai 例大祭 13 rts13 亡失のエモーション the lost emotion 東方心綺楼 hopeless masquerade hata no kokoro meg pho hailie
BPM: 187
Filesize: 9240kb
Play Time: 04:21
Difficulties Available:
  1. 10nya's Hard (3.6 stars, 654 notes)
  2. Eclipse (5.4 stars, 970 notes)
  3. Meg's Extra (5.28 stars, 769 notes)
  4. Pho's Lunatic (5.37 stars, 1052 notes)
Download: FELT - crescent moon
Information: Scores/Beatmap Listing
---------------


hard - 10nya
insane - Hailie
extra - meg
extra - pho
extra - me
felys
= w =
chucentry
2nd

WAIFU-tan
Topic Starter
Kinshara
<3
UndeadCapulet
PANIC QUEUE MOD #0:

Eclipse

Your nc job is heavily based around sv changes, but you missed quite a few obvious ones: 00:30:531 (5) - , 01:54:916 (4) - , 03:59:729 (5) - , and 04:04:862 (6) - . And tbh, 01:09:515 (2) - and 02:13:686 (2) - should probably be nc'd to fit with your kiai nc structure :s
  1. Intro uses 2 different nc patterns, 1 measure than 2 measure, for no real reason?
  2. 00:23:312 (2,3) - Cursor motions are really restrictive here, I want to play out the kick slider but I'm forced into making the right angle motion. An arrange more like this makes the kicks more satisfying to play.
  3. 00:44:007 (3) - Using 2 1/2 sliders would be nicer, there are synths to map on those red ticks, and it would match better with the earlier 00:41:761 (4,1) - effect.
  4. 02:28:766 (1,2,3,4,1,2,3,4,5) - Did you change this part? Or am I only remembering the first kiai.. Well, the first kiai's layout is much more fun because it uses obtuse angles instead of these boring right angles. It makes the cursor feel dancier, just use the same thing for every kiai owo
  5. 02:40:156 (6) - 3/4 slider seems to fit here
  6. I would ctrl+g 02:56:520 (1) - and 02:57:162 (1) - , it draws the most attention to the pitch of the guitar this way :3
  7. 04:17:857 (1) - Maybe stack under 04:17:536 (4) - instead of finished the hexagon, I think it fits better?
---
Will come back once the set's finished owo
Topic Starter
Kinshara

UndeadCapulet wrote:

PANIC QUEUE MOD #0:

Eclipse

Your nc job is heavily based around sv changes, but you missed quite a few obvious ones: 00:30:531 (5) - , 01:54:916 (4) - , 03:59:729 (5) - , and 04:04:862 (6) - . And tbh, 01:09:515 (2) - and 02:13:686 (2) - should probably be nc'd to fit with your kiai nc structure :s
  1. Intro uses 2 different nc patterns, 1 measure than 2 measure, for no real reason?
  2. 00:23:312 (2,3) - Cursor motions are really restrictive here, I want to play out the kick slider but I'm forced into making the right angle motion. An arrange more like this makes the kicks more satisfying to play.
  3. 00:44:007 (3) - Using 2 1/2 sliders would be nicer, there are synths to map on those red ticks, and it would match better with the earlier 00:41:761 (4,1) - effect.
  4. 02:28:766 (1,2,3,4,1,2,3,4,5) - Did you change this part? Or am I only remembering the first kiai.. Well, the first kiai's layout is much more fun because it uses obtuse angles instead of these boring right angles. It makes the cursor feel dancier, just use the same thing for every kiai owo agreed, figuring out how to approach this
  5. 02:40:156 (6) - 3/4 slider seems to fit here synthhhhhh
  6. I would ctrl+g 02:56:520 (1) - and 02:57:162 (1) - , it draws the most attention to the pitch of the guitar this way :3 changed the fist one, actually emphasing the crashes here! :p
  7. 04:17:857 (1) - Maybe stack under 04:17:536 (4) - instead of finished the hexagon, I think it fits better? i like the pentagon better and how the pattern looks like a "moon"/ celestial object :p
---
Will come back once the set's finished owo
Hakurei Yoru
>w<
do you need gd?
(ex
anna apple
hi~~ from q
sory for delay daddddy

Eclipse~~


  • ~00:20:584 - to 00:22:830 - maybe insert break?
    ~00:55:237 (1) - I don't think this is good. because it takes away the value of 00:54:916 (1) - (because nobody is going to finish the slider)so maybe put the circle below this slider, and because the player has to hold the whole slider(motion wise) and then hit the circle.
    ~00:40:638 (5,1,2) - I think this would be better rhythm choice. because rn the player skips at least one strong note relative to the section. http://puu.sh/qk2iV/fa7ab60482.jpg
    ~00:43:205 - similar comment http://puu.sh/qk2pm/b81e43a906.jpg
    ~ 00:46:092 (1) - again feel like this slider end is strong and should be clickable
    ~02:13:365 - idk man, kind of scary fast man idk -- this is an isolated slider having a slider change whereas before you had your sliders that change velocity do something like 02:11:921 (1,1) -
    ~02:25:076 (1) - love it
    ~03:01:012 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - if you are going to have this long of a stream, you need to make the following part a bit more streamy as well, either that or cut this stream apart somewhat because although it follows guitar it always follows synth and synth keeps going
    ~03:01:012 - to 03:06:146 - is what ^ is about
    ~03:30:531 (1) - I feel like this slider end is super strong for this section especially with that hard "k" sound
    ~03:31:814 (1) - spacing?
    ~03:57:483 (1) - this isn't stacked? intentional?
10nya
Quilt <3

http://puu.sh/qp6gJ/bebf55e9b5.osu my diff orz hope you like it xD
Sn3
l love this ! :)
Frostings
.ㅅ.
VINXIS
RANMK THISss


also buffer 01:43:686 (1) -


but rank it plz
nextplay

Mishima Yurara wrote:

RANMK THISss

I agree
Topic Starter
Kinshara
Perhaps I could. If someone can make me a normal and an easy, I'll consider it LOL.

thanks for the support!
Frostings
done
Topic Starter
Kinshara

Frostings wrote:

done
Dang forreal?
Frostings
I put down some objects and it's already 2 stars :-)
If you don't mind a high SR I can do it
Unless you're doing the Normal then I can do an Easy
Topic Starter
Kinshara

Frostings wrote:

I put down some objects and it's already 2 stars :-)
If you don't mind a high SR I can do it
Unless you're doing the Normal then I can do an Easy
Yeah I am working on Normal I guess. I would love an Easy if you can do it! Thanks so much :)
BanchoBot
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