mod done
Update: http://puu.sh/pPUYZ/eff6024ef4.osuMEGAtive wrote:
[Todes' 6K Season]
- 00:36:960 - 00:32:596 - I noticed how these sections got different notecount altough they're playing a same instrument. Checked and fixed
- 00:44:324 - Actually I prefer something like http://puu.sh/pPyAB/67c97b8678.png as the pattern. Looks cleaner than before. Applied
- 00:27:960 (27960|3) - You can move this to |3| so the doublejack emphasizes the snare better. Applied
- 00:09:687 (9687|3,9687|5) - I think it's better to move these into |2| and |5| respectively. It would give more emphasize to the snares like 00:09:415 (9415|1,9415|4,9551|4,9551|1) Remapped a bit
- 00:10:233 - I'd prefer turning this into double so it would have lesser impact than 00:10:369 - (Kick vs. Snare) Applied
Pretty good. I like this. Thanks!
Thanks for the mod~MEGAtive wrote:
[Jinjin's 6K Equinox]Mods
- 00:05:187 - You can add one more note here since it's pretty much same compared with 00:05:051 . If you accept this, I'd recommend adding on |2| since it'd look neat. Agreed~
- 00:12:278 (12278|3,12687|5) - I'd prefer to move these to |5|. Jacking the notes emphasizes the kick pretty well. In fact, you actually did it at 00:11:324 - 00:02:324 - But in those places it's more of a kick-kick, while here it's a kick-snare, so I wanted to have some distinguishing effects.
- 00:19:096 (19096|3,19369|4) - I suggest you to switch these notes column. The bell's pitch is actually going down so it might be better to emphasize it like this. If you apply this mod, you might want to do something with 00:19:505 (19505|3,19642|4) . Changed
- I noticed how 00:35:187 and 00:35:460 - sections and 00:39:551 - 00:39:824 - sections got different notecount one after another. Sometimes it is double, sometimes it's triple. I suggest you to make them more consistent so player would be accustomed with the rhythm. Well, you can make a variation here but currently it's pretty random. Remapped with consistency in mind!
It's actually good so I don't have many suggestion for this.
Thanks for mod :3Rivals_7 wrote:
Mod Request
saradisk - 20130501 - kare obana kuukyo ni shite kukyou remix [OsuMania]
You are not forced to applied all, if there's any suggestion that doesn't fit your mapping style, you can freely reject it[General]
Background: Ok
Metadata:SPOILERMapset:fineI find his soundcloud. searchin through the list and found it. And the title must be " 20130501 - かれをばな空虚にして苦境remix "
and of course, keep the romanisation
Difficulty Spread: I think this mapset need another 4K Diff that match jinjin's 6K Extra, just to balance the diff spread
AiMod (Ctrl+Shift+A): Timing conflict detected
MP3: Fine
Hitsound: Fine. There is some inconsistency between you and your guest diff. You might want to recheck that
Timing: Offset on 4K NM is different from the others diff. , No kiai?
Other Stuff: None6K
1|2|3|4|5|6
C=Clap | W=Whistle | F=FinishEtlie's 6K hard
SPOILER
- 00:05:869 (5869|1,6005|1) - move to 5 and move - 00:06:141 (6141|4,6141|3) - one step to left? there's 2 jack occured in the same hand 2 times in a row. ( - 00:05:869 (5869|1,6005|1,6278|0,6414|0) - ) and its kinda uncomfy
okay- 00:30:005 (30005|1,30073|4,30141|2) - this kinda hard to read. people may not notice - 00:30:073 (30073|4) - since the - 00:29:869 (29869|2,30005|1,30141|2,30278|3,30414|4) - patterning kinda hide that single note. maybe make it a little stair somehow?
not changing that one , That patterning is intended , I personally think it's way more easier like this and fun at the same time
an usual stair could work but actually it is one , except there is like two stairs in one erm dunno how to explain it but kind of that xD- 00:47:596 (47596|0) - to 6 for hand balance?
Good Luck
reworked metadata, and havent applied your suggestion about variationRivals_7 wrote:
Mod Request
saradisk - 20130501 - kare obana kuukyo ni shite kukyou remix [OsuMania]
You are not forced to applied all, if there's any suggestion that doesn't fit your mapping style, you can freely reject it[General]
Background: Ok
Metadata:SPOILERMapset:fineI find his soundcloud. searchin through the list and found it. And the title must be " 20130501 - かれをばな空虚にして苦境remix "
and of course, keep the romanisation
Difficulty Spread: I think this mapset need another 4K Diff that match jinjin's 6K Extra, just to balance the diff spread
AiMod (Ctrl+Shift+A): Timing conflict detected
MP3: Fine
Hitsound: Fine. There is some inconsistency between you and your guest diff. You might want to recheck that
Timing: Offset on 4K NM is different from the others diff. , No kiai?
Other Stuff: None4K
1|2|3|4
C=Clap | W=Whistle | F=Finish
4K Normal is already good so I skip that4K Hard
SPOILERNothing seems wrong for me here, nice c:
- 00:28:641 - suggestion. just for variation tho
Elem's 4K Insane
SPOILER
- 00:00:960 (960|2,1096|3) - this actually could be swapped if you pay attention to the pitch
- 00:05:187 (5187|1) - move to 3? the melody pitch seems going higher. I think - 00:05:050 (5050|0,5187|0) - is enough to signify that the kick are in the same pitch
- 00:08:869 (8869|3) - to 1? these - 00:08:869 (8869|3,9005|3) - arent on same pitch imo
- 00:09:823 (9823|3) - arent this is the same as - 00:09:687 (9687|1,9687|0) - ? should be double (and C hitsound)
- 00:11:596 (11596|1,11732|2) - 00:13:778 (13778|3,13914|0) - swap? its pretty much like - 00:15:960 (15960|2,16096|1) -
- 00:18:141 (18141|0,18278|2) - 4|1 respectively? ^
- 00:26:732 - something like this?
- 00:28:505 (28505|2,28505|0) - delete one of these and add W? there's not so much impact there
- 00:29:050 (29050|2,29050|0) - not so much impact here too
- 00:36:960 (36960|2) - move to 4 for hand balance
6K
1|2|3|4|5|6
C=Clap | W=Whistle | F=FinishJinjin's 6K Normal
SPOILEROther than that, It seems nothing worthy to point out somethings more. nice diff
- 00:06:687 (6687|2,6960|2,7232|2,7505|2,7778|2,8050|2) - i know this is Normal diff and pitch related, but isnt this a lil' bit overkill?
Etlie's 6K hard
SPOILER
- 00:05:869 (5869|1,6005|1) - move to 5 and move - 00:06:141 (6141|4,6141|3) - one step to left? there's 2 jack occured in the same hand 2 times in a row. ( - 00:05:869 (5869|1,6005|1,6278|0,6414|0) - ) and its kinda uncomfy
- 00:30:005 (30005|1,30073|4,30141|2) - this kinda hard to read. people may not notice - 00:30:073 (30073|4) - since the - 00:29:869 (29869|2,30005|1,30141|2,30278|3,30414|4) - patterning kinda hide that single note. maybe make it a little stair somehow?
- 00:47:596 (47596|0) - to 6 for hand balance?
Todes' 6K Insane
SPOILER
- 00:00:414 (414|5,687|4) - turn this into an LN? pretty much the same like I suggest on jinjin's 6K extra
- 00:30:141 (30141|4) - move this to 6? seems quite uncomfortable since there's a little 1/4 stream there
- 00:35:596 (35596|0,35732|0) - move to 3 and move - 00:35:596 (35596|1) - to 1? seems pretty much more comfy for me
Jinjin's 6K Extra
SPOILER
- 00:00:414 (414|5,687|4) - Turn into an LN? The noise call for it so why not?
- 00:11:255 - add note for synth + W? just like you did at - 00:07:437 (7437|1) - and - 00:12:891 (12891|3) -
- 00:35:869 (35869|4) - delete? seems too much just for this kind of noise. its pretty much like - 00:36:414 (36414|0,36414|1,36414|5) -
Good Luck
Rivals_7 wrote:
Todes' 6K Insane
SPOILER
- 00:00:414 (414|5,687|4) - turn this into an LN? pretty much the same like I suggest on jinjin's 6K extra Will apply if jinjin also apply.
- 00:30:141 (30141|4) - move this to 6? seems quite uncomfortable since there's a little 1/4 stream there It's because the pitch is increasing https://osu.ppy.sh/ss/5606107, remapped.
- 00:35:596 (35596|0,35732|0) - move to 3 and move - 00:35:596 (35596|1) - to 1? seems pretty much more comfy for me Only changed 00:35:596 (35596|0,35732|0) - , I want to keep the LN's consistancy with the pitch.
aaaa all the LNs that you've mentioned are mapped to a different sound ;w; (it was mapped to the bass synth)[Baim] wrote:
oha steins mod as req from chat in gameijinjin 6k equinox00:32:869 (32869|5) - this ln must end here 00:33:005 - and ne LN 00:33:005 - here too
00:35:051 (35051|5) - same
00:37:233 (37233|5) - ^
00:41:596 (41596|5) - ^
00:43:505 (43505|5) - this LN stop here 00:43:642 - and add again here 00:43:642 - until 00:43:915 -
00:43:915 (43915|4) - this stop here 00:44:051 - and add again Ln here 00:44:051 - untill 00:44:324 -
00:45:960 (45960|2) - mention same as 00:35:051 (35051|5) -
ok good luck guys xD!
Thanks~Rivals_7 wrote:
Jinjin's 6K Normal
SPOILEROther than that, It seems nothing worthy to point out somethings more. nice diff I think those anchors actually play pretty nicely ;w; is it too hard for normal? D:
- 00:06:687 (6687|2,6960|2,7232|2,7505|2,7778|2,8050|2) - i know this is Normal diff and pitch related, but isnt this a lil' bit overkill?
Jinjin's 6K Extra
SPOILER
- 00:00:414 (414|5,687|4) - Turn into an LN? The noise call for it so why not? I think the current one is fine (would like to leave the melody part as a non LN section)
- 00:11:255 - add note for synth + W? just like you did at - 00:07:437 (7437|1) - and - 00:12:891 (12891|3) - added, but will leave the hitsounding to steins cuz she did them~
- 00:35:869 (35869|4) - delete? seems too much just for this kind of noise. its pretty much like - 00:36:414 (36414|0,36414|1,36414|5) - deleted!
Good Luck
Update: http://puu.sh/qiA6Q/94e8efc9ae.osuHydria wrote:
6K INSANE00:10:369 (10369|2,10369|0,10369|4,10505|5,10505|3,10505|1,10641|1,10641|2,10641|4) - maybe take some inspiration from jinjin's diff on this section? I had a lot of tough about this section, I changed it but I don't know if It will be too hard for the whole map
00:16:778 (16778|0,16914|1) - should be descending? Applied, nice catch!
00:19:232 (19232|3) - move to 3? up to you Applied since I also did it at 00:27:960 (27960|1,27960|2) -
really clean diff tbf, basically ready for rank Thanks, also short but usefull mod!
I wanted to keep the chart with the same instruments trough the whole. The only way to increase the difficulty at the end I see right now is by adding notes for a new instruments, and It will conflict with the beggining. That why I added LNs, they are the same instruments, but It adds some difficulty despite the end being overall lighter in density.ajeemaniz wrote:
[6K Insane]
00:33:414 (33414|1) - 00:35:596 (35596|1) - 00:37:778 (37778|1) - etc etc until ending, better to add 1/4 around here, there's almost no 1/4 pattern for insane
Majority of the PR applied , PR-chan is really happy <3 thanks for mod Hydrom !Hydria wrote:
starting new post because fuck making a 10k+ char post6K HARD00:03:278 (3278|5) - 4 00:03:550 (3550|5) - 5 00:03:687 (3687|0) - 5 00:03:823 (3823|0) - 6 for PR okaysu
00:03:960 (3960|4,4096|3,4232|4,4369|3,4505|4) - move left one column?
I know 00:05:869 (5869|4,6005|4) - are supposed to be representing the drum beat but I feel 00:05:869 (5869|4) - should be in 3 for PR, up to you though
00:06:550 (6550|2,6687|1) - move right one column and then 00:06:823 (6823|3) - move to 2?
00:06:960 (6960|4,7096|2) - should be ascending not descending hmm i'm pretty sure it's right how it is right now
00:08:187 (8187|4) - again with the drum thing, I feel this note should be at 6 with 00:08:323 (8323|5) - moved to 4
00:17:323 (17323|1,17460|2,17596|3) - should be descending?
00:24:687 (24687|2,24823|4) - ^
if 00:34:232 (34232|1,34505|4) - are linked then 00:34:778 (34778|1) - should be more right than 00:34:505 (34505|4) - Nice point , but I made this part witha pattern based principe and I really like it's structure so keep
00:36:687 (36687|5,36960|2) - should be ascending
00:41:050 (41050|4,41323|1) - ^
00:47:596 (47596|3,47869|1) - ^ ^ same for all thoose
00:48:960 (48960|2,48960|4) - nice TV static
make sure to go through this and check out any other PR errors that I might have missed6K INSANE00:10:369 (10369|2,10369|0,10369|4,10505|5,10505|3,10505|1,10641|1,10641|2,10641|4) - maybe take some inspiration from jinjin's diff on this section?
00:16:778 (16778|0,16914|1) - should be descending?
00:19:232 (19232|3) - move to 3? up to you
really clean diff tbf, basically ready for rank
ok that's everything good luck with the mapset
proHydria wrote:
ok lets get this done
1/2/3/4/(5/6)4K INSANEthis is like a pure PR mod, take and reject whatever you want, patterning isn't taken into consideration here
00:02:596 (2596|0) - shouldn't that be on 4?
00:02:869 (2869|2) - move to 1 and then 00:03:005 (3005|0,3073|1,3141|2) - right 1 column and move 00:03:278 (3278|3) - to 2 and move 00:03:414 (3414|1) - to 4? yeah they're all connected
00:04:641 (4641|1,4778|0) - shouldn't these be ascending and above 00:04:914 (4914|2) - ?
00:05:596 -
00:06:687 -
00:13:778 (13778|2) - move to 1 and then 00:13:914 (13914|0,14050|1,14187|2) - ctrl-G?
00:16:778 (16778|1,16914|2,17050|1,17187|2,17187|3,17255|1,17323|0) - ctrl-H?
00:19:914 (19914|2,19982|1) - ^
00:20:187 (20187|1,20323|2,20460|1,20596|2) - ^
00:21:141 (21141|3) - move to 1
00:21:550 (21550|3,21619|2,21687|1) - ctrl-G
00:21:823 (21823|0) - move to 2 and then 00:21:960 (21960|2) - move to 1?
00:21:960 (21960|2) - ctrl-G move 00:22:641 (22641|3) - to 2 and then 00:22:778 (22778|1) - to 1?
00:23:050 (23050|3) - move to 1 and then move 00:23:187 (23187|2,23323|1) - right 1 column?
00:23:732 (23732|3,23800|2,23869|0) - ctrl-H?
00:25:505 (25505|0,25641|1) - ctrl-G?
00:26:323 (26323|0) - move to 4 and then 00:26:460 (26460|3,26528|2,26596|1,26596|0,26732|3,26869|0,26869|2) - ctrl-H and then 00:26:732 (26732|0,26869|1) - ctrl-G?
00:29:732 (29732|3,29869|2) - move 1 column to the left and then 00:30:005 (30005|1,30141|3) - ctrl-G?
00:31:982 (31982|1,32050|2,32323|1) - ctrl-H and then 00:32:323 (32323|0,32323|2,32596|2) - ctrl-H and move left one column
00:32:187 - 00:32:460 - 00:32:732 - could add single notes here
00:33:141 (33141|2) - move to 1 and then 00:33:278 (33278|0) - move to 2
00:34:505 (34505|2) - move to 1 00:34:505 (34505|3) - move to 3 and then 00:34:778 (34778|0,35050|3) - ctrl-H
00:34:369 - 00:34:641 - 00:34:914 - add notes?
00:35:050 (35050|1) - move to 3 and then 00:35:187 (35187|2,35323|1) - move left 1 column
00:35:460 (35460|3) - move 3 and then 00:35:596 (35596|1) - move 4?
00:36:414 - std things with LNs as pointed out before
00:37:505 (37505|2,37641|1) - ctrl-H and then 00:37:778 (37778|2) - move to 4?
00:38:732 - 00:39:005 - 00:39:278 - note placing?
00:39:823 (39823|3) - 2 00:39:960 (39960|1) - 1 00:40:096 (40096|0) - 2 00:40:164 - 3 00:40:232 (40232|2) - 1
00:41:869 (41869|3) - 1?
00:43:914 (43914|0) - 3 and 00:44:050 (44050|3,44187|1) - ctrl-G
00:45:005 (45005|1) - 4 and then 00:45:073 (45073|3,45141|2) - left 2 columns and 00:45:278 (45278|0) - 2
00:45:960 (45960|2,46096|3) - ctrl-G
00:47:187 (47187|0,47255|1,47323|3) - ctrl-H?4K HARDPR mod, take/leave as much as you want, patterning isn't taken into consideration here
00:00:414 (414|0,687|1,960|2) - ctrl-G
00:01:232 (1232|0,1369|3) - ctrl-H and then 00:01:369 (1369|0,1505|1,1641|1) - ctrl-H and move back to the first 2 columns
00:02:596 (2596|1) - move to 4 and 00:02:732 (2732|0,2869|1) - ctrl-G
00:04:369 (4369|1,4505|0) - ctrl-G and then 00:04:778 (4778|1) - move to 4 and 00:04:914 (4914|2) - move to 2
00:05:323 (5323|0,5460|1,5596|2,5596|3) - ctrl-H and move 00:05:732 (5732|0) - to 3
00:05:869 (5869|1,6005|2) - move left one column 00:06:141 (6141|1) - move to 3 and 00:06:278 (6278|2,6414|2,6550|1) - ctrl-H
00:08:050 (8050|3,8187|2) - ctrl-G
00:08:869 (8869|2) - move to 1
00:10:914 (10914|1,11050|3,11050|2,11187|0) - ctrl-H
00:12:414 (12414|0,12550|1) - ctrl-G
00:12:687 (12687|2,12823|1) - ^
00:13:778 (13778|2) - move to 1 and 00:13:914 (13914|0,14050|1,14187|2,14323|1) - ctrl-H
00:14:460 (14460|0,14596|1) - ctrl-G
00:14:869 (14869|3) - move to 2
00:15:141 (15141|1,15278|3) - ctrl-G
00:15:687 (15687|2,15823|2) - move to 4
00:17:050 (17050|2) - move to 1 00:17:050 (17050|3) - move to 3 00:17:187 (17187|0) - move to 2 00:17:187 (17187|1) - move to 4 00:17:323 (17323|3) - move to 3 00:17:460 (17460|2) - move to 2 and 00:17:596 (17596|1) - move to 4
00:20:460 (20460|1,20596|2) - ctrl-H
00:21:687 (21687|1,21823|2) - ^
00:22:778 (22778|2,22914|0) - ctrl-G
00:23:323 (23323|0,23460|1) - ctrl-G
00:23:869 (23869|0) - move to 4 and 00:24:005 (24005|1) - move to 3 and 00:24:141 (24141|2) - move to 2
00:27:687 (27687|2,27823|3) - ctrl-G
00:29:050 (29050|1) - 4 00:29:187 (29187|3) - 3 00:29:323 (29323|2) - 1 00:29:460 (29460|0) - 4 00:29:596 (29596|1) - 3 00:29:732 (29732|3) - 2 00:29:869 (29869|2) - 1
will post 6K mods tomorrow when I have more time, it's nearing 4am here
ajeemaniz wrote:
honestly not much to mod since all diff has great structure, except noted.
feel free to reject anyway
[6K Extra]
00:11:255 - missing whoopsies
00:33:414 (33414|4,33550|4,33687|4) - not significant enough for trill http://puu.sh/qbwvG/ec7dc70ba7.png changed with the restructure
00:32:596 (32596|5) - 00:34:778 (34778|5) - 00:36:960 (36960|5) - etc etc until ending, why following bass synth while the main synth is more audible? *similar as baim noted decided to completely redo this section with moar LNs \o/
Thanks~Hydria wrote:
starting new post because fuck making a 10k+ char post6K EXTRAjeez this file seems quite 1st column weighted might just be me though @_@
00:03:823 (3823|0) - move to 3? okay
00:07:232 (7232|5,7232|4,7232|1) - this should prob be more left than it actually is, you can decide the note placements though restructured
00:07:369 (7369|0,7437|1,7505|2) - shouldn't this be descending? it's following the hi hat, so there's really no preference on pitch (although I do note that the background bass synth is descending in pitch, yes)
00:08:187 (8187|1) - move to 4? I wanna keep most of the bass percussion jacks on the left hand
00:30:005 (30005|2,30005|4,30073|3,30141|1,30141|4) - I see what you're trying to do here but can't you make it look a bit cleaner? bloop
00:32:596 (32596|5,32732|4) - dunno why you're mapping that buzzing noise in the background but w/e
00:33:414 (33414|4,33414|5,33482|3,33550|4,33619|3,33687|4,33687|5) - that poor right hand though
revampled the latter half6K NORMALok that's everything good luck with the mapset00:07:641 (7641|5) - move to 5
sooo this part is a bit tricky because of the lack of columns for the four ascending pitch ehhh i'll just keep it as is for now ,-,