saradisk - 20130501 - kare obana kuukyo ni shite kukyou remi

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Topic Starter
Steins

Todestrieb wrote:

Quick mod

Elem's Autumn

00:05:255 (5255|2) - Missing note (Whistle hitsound)
00:09:824 (9824|3) - Missing note (Clap hitsound)
00:28:710 (28710|2) - Missing note (Whistle hitsound)
00:32:324 (32324|3) - Missing note (Clap hitsound)
00:36:687 (36687|3) - ^
00:38:869 (38869|0) - ^

Hard

00:30:005 (30005|1,30142|1,30278|1) - Inappropriate jack, should be more like 00:30:005 (30005|0,30142|1,30278|2)
00:44:460 (44460|2,44460|3,44596|1,44596|0) - Maybe https://osu.ppy.sh/ss/5485103 ?
00:48:824 (48824|1) - Delete, inconsistency over previous patterns
Applied thanks
Topic Starter
Steins

resuner wrote:

Thanks for waiting :)
I just mod missing notes since there's more sound left in both difficulty below, feel free to ignore if not needed. :cry:

[Elem's Autumn]
00:01:505 - add note?
00:01:642 - ^
00:11:324 - ^
00:11:460 - ^
00:13:505 - ^
00:13:642 - ^
00:15:687 - ^
00:15:824 - ^
00:17:869 - ^
00:18:005 - ^
00:20:051 - ^
00:20:187 - ^
00:22:233 - ^
00:22:369 - ^
00:24:414 - ^
00:24:551 - ^
00:26:596 - ^
00:26:733 - ^
00:28:778 - ^
00:28:914 - ^
00:32:051 - ^
00:32:187 - ^
00:32:324 - 2 notes
00:32:460 -
00:32:596 -
00:32:733 -
00:34:233 -
00:34:369 -
00:34:642 -
00:34:778 -
00:34:915 -
00:36:415 -
00:36:551 -
00:36:687 - 00:36:824 - 00:36:960 - 00:37:096 - 00:38:596 - 00:38:733 - 00:38:869 - 00:39:005 - 00:39:142 - 00:39:278 -

[Hard]
00:32:460 - add note
00:32:733 -
00:33:824 -
00:34:642 -
00:34:915 -
00:36:005 -
00:36:824 -
00:37:096 -
00:38:187 -
00:39:005 -
00:39:278 -
00:41:187 -
00:41:460 -
00:42:551 -
00:43:369 -
00:43:642 -
00:45:551 -
00:46:915 -
00:47:187 -
00:47:733 -
00:48:005 -
00:48:892 - 00:48:960 -

Goodluck for rank! :D
I can't add those notes since, i want keep good spread for mapset sorry
Jinjin
you'll never pull my panstu >:D

[Noasdeklfmall]

  • The only issue I have about this difficulty is that the patterns feel a bit too.. random? I guess you can keep your current patterns, but if you'd like to make them more relevant to the music then why not layer it with respect to pitch, etc? Below are some suggestions, but you should generally keep this mindset for the entire song.

  1. 00:01:778 (1778|0,2051|1) - probably better to keep these in the same column, it fits better with the music since it's the same pitch

  2. 00:02:324 (2324|3,2596|2) - swap the columns in order to better reflect the pitch that goes up

    Use this as a reference (this is how I would map the part)

  3. 00:32:051 - again, it would be nice to follow the pitch

[Haaarrararadadad]
  1. 00:00:415 (415|0,687|1) - going up in pitch, but going down in columns ,-,

  2. 00:01:778 - in general, it'd be a lot more fun if you could make this into alternation patterns to reflect the pitch. Something like this. This goes for a lot of places

  3. 00:06:278 (6278|3,6415|2) - you can hammer this cuz same pitch aaaaaa pitch aaaaaaaaaaa pitchhcahsciahochsaiphsaofh

  4. 00:09:415 (9415|3,9415|2,9551|0,9551|1,9687|2,9687|3,9824|1,9824|0) - not really a big fan of these alternations that represent the percussion throughout the map. I think it would be nice if you added some other patterns, like [14][23] or minijacks.

[Elm's spoopy aututoamenomnomnom]
  1. 00:31:096 (31096|1,31096|0,31233|3,31233|2,31369|0,31369|1) - triple jacks would work nicely due to how the percussion is presented in the music


gooooooooooooooooood luckkkkkkk
Topic Starter
Steins

iJinjin wrote:

you'll never pull my panstu >:D

[Noasdeklfmall]

  • The only issue I have about this difficulty is that the patterns feel a bit too.. random? I guess you can keep your current patterns, but if you'd like to make them more relevant to the music then why not layer it with respect to pitch, etc? Below are some suggestions, but you should generally keep this mindset for the entire song.

  1. 00:01:778 (1778|0,2051|1) - probably better to keep these in the same column, it fits better with the music since it's the same pitch

  2. 00:02:324 (2324|3,2596|2) - swap the columns in order to better reflect the pitch that goes up

    Use this as a reference (this is how I would map the part)

  3. 00:32:051 - again, it would be nice to follow the pitch

[Haaarrararadadad]
  1. 00:00:415 (415|0,687|1) - going up in pitch, but going down in columns ,-,

  2. 00:01:778 - in general, it'd be a lot more fun if you could make this into alternation patterns to reflect the pitch. Something like this. This goes for a lot of places

  3. 00:06:278 (6278|3,6415|2) - you can hammer this cuz same pitch aaaaaa pitch aaaaaaaaaaa pitchhcahsciahochsaiphsaofh

  4. 00:09:415 (9415|3,9415|2,9551|0,9551|1,9687|2,9687|3,9824|1,9824|0) - not really a big fan of these alternations that represent the percussion throughout the map. I think it would be nice if you added some other patterns, like [14][23] or minijacks.

[Elm's spoopy aututoamenomnomnom]
  1. 00:31:096 (31096|1,31096|0,31233|3,31233|2,31369|0,31369|1) - triple jacks would work nicely due to how the percussion is presented in the music


gooooooooooooooooood luckkkkkkk
Thanks jonjon applied everything
Jinjin
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10778
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:20130501 - kare obana kuukyo ni shite kukyou remix
TitleUnicode:20130501 - kare obana kuukyo ni shite kukyou remix
Artist:saradisk
ArtistUnicode:saradisk
Creator:Steins
Version:Jinjin's 6K Normal
Source:
Tags:remix Elementaires
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:6
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
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[Events]
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298,192,44596,1,0,0:0:0:0:
128,192,45142,1,0,0:0:0:0:
298,192,45415,1,0,0:0:0:0:
469,192,45687,1,0,0:0:0:0:
384,192,45960,1,0,0:0:0:0:
298,192,46096,1,0,0:0:0:0:
42,192,46233,1,0,0:0:0:0:
298,192,46369,1,0,0:0:0:0:
384,192,46505,1,0,0:0:0:0:
384,192,46778,1,0,0:0:0:0:
128,192,47324,1,0,0:0:0:0:
298,192,47596,1,0,0:0:0:0:
469,192,47869,1,0,0:0:0:0:
384,192,48142,1,0,0:0:0:0:
298,192,48278,1,0,0:0:0:0:
213,192,48415,1,0,0:0:0:0:
128,192,48551,1,0,0:0:0:0:
42,192,48687,1,0,0:0:0:0:
42,192,48960,1,0,0:0:0:0:

Here's my 6K Normal diff
Eternalie
Modsu~ (really really short mod tbh aaaa)
also the GD
(idk about the spread for 6K ..... Jean jean ET XD)

[4K Hard]
00:18:824 (18824|3) - Missing whistle hitsound
00:32:460 (32460|1) - add note ? (je trouve sa catchy perso)
même suggest pour ces notes la aussi v

00:34:642 (34642|3) -
00:36:824 (36824|1) -
00:39:005 (39005|0) -
00:41:187 (41187|3) -
00:43:369 (43369|0) -
00:45:551 (45551|2) -
00:47:733 (47733|2) -

J'ai rien trouvé de particulier a noter tbh jej , c'est simple enough imo

et la GD
6K Hard
-[ AmiShici ]-
Hii again Steins o/

Mod ready

Key : 1-4
  1. [4K Normal]
  2. apologize first, idk why are you ignore synth each 1/2s. maybe you want to avoid star over 2? well. maybe i suggest you can try to follow synth each 1/2s then ignore or dont map drumsnare like 00:25:778 (25778|1,25778|0,25915|2,25915|3) - since you only focus on synth. looks at this timing 00:04:505 - 00:05:596 - etc, you ignore drumsnare. so i suggest like as above. it's willn't make your diff over 2star. you can reference to ijinjin 6K Normal. I think should be, it will be better 'w')b
    It's just suggestion. I dont force you to do it 'w')b
  3. 00:01:505 (1505|2,1778|2) - i think should be it's not jack. since different pitch so 00:01:778 (1778|2) - move to 4?
  4. 00:02:596 (2596|3,2869|3) - 00:03:687 (3687|2,3960|2) - 00:11:051 (11051|3,11324|3) - 00:13:233 (13233|3,13505|3) - etc^

    [4K Hard]
  5. 00:03:687 (3687|2,3824|2) - different pitch. but 00:03:551 (3551|1,3687|2) - same pitch. so i suggest move 00:03:687 (3687|2) - to 2
  6. 00:06:415 (6415|2) - to 4. Pitch Relevancy
  7. 00:27:687 (27687|1,27824|3) - swap colomb. Pitch Relevancy
  8. 00:30:142 (30142|1) - to 4 or 1? 00:30:005 (30005|1,30142|1,30278|1) - i think shouldn't be jack :3

    [4K Autumn]
  9. 00:09:005 (9005|0,9142|3) - ctrl+H?
  10. 00:09:142 (9142|3) - to 2?
  11. 00:09:824 - add not at 3 for snare?
  12. 00:30:142 (30142|0) - to 2? avoid 00:30:005 (30005|0,30142|0,30278|0) - ?
  13. 00:40:642 (40642|1,40710|0) - swap colomb?

Goodluck :D
Topic Starter
Steins

Eternalie wrote:

Modsu~ (really really short mod tbh aaaa)
also the GD
(idk about the spread for 6K ..... Jean jean ET XD)

[4K Hard]
00:18:824 (18824|3) - Missing whistle hitsound
00:32:460 (32460|1) - add note ? (je trouve sa catchy perso)
même suggest pour ces notes la aussi v

00:34:642 (34642|3) -
00:36:824 (36824|1) -
00:39:005 (39005|0) -
00:41:187 (41187|3) -
00:43:369 (43369|0) -
00:45:551 (45551|2) -
00:47:733 (47733|2) -

J'ai rien trouvé de particulier a noter tbh jej , c'est simple enough imo

et la GD
6K Hard
thanks applied
Topic Starter
Steins

-[ AmiShici ]- wrote:

Hii again Steins o/

Mod ready

Key : 1-4
  1. [4K Normal]
  2. apologize first, idk why are you ignore synth each 1/2s. maybe you want to avoid star over 2? well. maybe i suggest you can try to follow synth each 1/2s then ignore or dont map drumsnare like 00:25:778 (25778|1,25778|0,25915|2,25915|3) - since you only focus on synth. looks at this timing 00:04:505 - 00:05:596 - etc, you ignore drumsnare. so i suggest like as above. it's willn't make your diff over 2star. you can reference to ijinjin 6K Normal. I think should be, it will be better 'w')b
    It's just suggestion. I dont force you to do it 'w')b dont intend to add in 1/2 but i take your suggestion about drum
  3. 00:01:505 (1505|2,1778|2) - i think should be it's not jack. since different pitch so 00:01:778 (1778|2) - move to 4? removed jacks
  4. 00:02:596 (2596|3,2869|3) - 00:03:687 (3687|2,3960|2) - 00:11:051 (11051|3,11324|3) - 00:13:233 (13233|3,13505|3) - etc^ ^


    [4K Hard]
  5. 00:03:687 (3687|2,3824|2) - different pitch. but 00:03:551 (3551|1,3687|2) - same pitch. so i suggest move 00:03:687 (3687|2) - to 2 mh i dont want sorry
  6. 00:06:415 (6415|2) - to 4. Pitch Relevancy i dislike to see a jack at this place even for pitch
  7. 00:27:687 (27687|1,27824|3) - swap colomb. Pitch Relevancy oki
  8. 00:30:142 (30142|1) - to 4 or 1? 00:30:005 (30005|1,30142|1,30278|1) - i think shouldn't be jack :3 oki

    [4K Autumn]
  9. 00:09:005 (9005|0,9142|3) - ctrl+H?
  10. 00:09:142 (9142|3) - to 2?
  11. 00:09:824 - add not at 3 for snare?
  12. 00:30:142 (30142|0) - to 2? avoid 00:30:005 (30005|0,30142|0,30278|0) - ?
  13. 00:40:642 (40642|1,40710|0) - swap colomb?

Goodluck :D
Benzopirene
Hi Steinalie! = )
Sorry for such delay :<

00:00:960 - add note maybe? on 4?
00:10:778 - add note? on 1
if you added note here 00:10:778 - , then move 00:11:051 (11051|0) - this to 4
00:19:505 - add a note? : ) maybe on 4?
00:28:233 - here too? B) maybe on 1?
00:31:505 - add note? on 1?
00:40:233 - add note? on 3?
00:48:960 - And here too :) add note. Maybe on 1?
Well... I suggest you to do similar thing in 4K Normal, that is:
00:00:960 - add 1 note here, maybe 4? or 6?
00:10:778 - Add note here? maybr on 3?
00:19:505 - here too :p. Add a note.
00:28:233 - here too? Add a note, maybe on 5?
00:40:233 - add note? on 3?
00:48:960 - here too? maybe on 6?
Nice patterns, Jinjin = )
00:30:074 - Add a note? maybe on 5?
00:44:528 - maybe add one note? on 3?

Sorry for short mod Etue :< Haven't found anything :<
Your diff is perfect! = )
00:10:778 - Add a note here? on 4?
00:28:233 - note on 4?
00:30:074 - Maybe note on 2?
00:40:233 - add one note?
00:44:528 - add one note?
if 00:44:528 - is added on 3, move 00:44:596 (44596|2) - to 2.
Great Diff! = )
00:48:960 - maybe note on 4?
Oh wow, I'm surprised. This diff is really good!
Sorry for short mod :< Haven't found anything :/
Haven't found anything :<
Sorry. I'm not professional modder and definitely not 4K modder :(
00:25:778 (25778|4,25778|5,25915|5,25915|4,26051|5,26051|4) - Uhh... I don't like this. I would definitely change this somehow. But it's up to you.

Sorry for bad mod and this delay :<. You can reject if it doesn't meet your expectations.
Jinjin

Ereedon wrote:

Hi Steinalie! = )
Sorry for such delay :<

Well... I suggest you to do similar thing in 4K Normal, that is:
00:00:960 - add 1 note here, maybe 4? or 6?
00:10:778 - Add note here? maybr on 3?
00:19:505 - here too :p. Add a note.
00:28:233 - here too? Add a note, maybe on 5?
00:40:233 - add note? on 3?
00:48:960 - here too? maybe on 6?
Nice patterns, Jinjin = )
Added notes for every cymbal sound except the last one at 00:48:960
00:25:778 (25778|4,25778|5,25915|5,25915|4,26051|5,26051|4) - Uhh... I don't like this. I would definitely change this somehow. But it's up to you.
Changed the pattern a bit
Thanks!

Here's the update: (Also since I changed my name, you should change your tag from ijinjin to jinjin)
http://pastebin.com/eJHZZYWA (6K Normal)
http://pastebin.com/Mn4vvi8Y (6K Equinox)



btw, the current spread for 6K is too large. You essentially have a 3 star gap from Etlie's 6K Hard to Jinjin's 6K Equinox. If you want, I can make an Insane diff in between to cover the spread, or you can make one yourself o/ (If I made the 6K Insane GD, then you'd have to make another diff yourself so that the set is rankable)
Eternalie

Ereedon wrote:

Hi Steinalie! = )
Sorry for such delay :<


00:30:074 - Add a note? maybe on 5?
00:44:528 - maybe add one note? on 3?
Both accepted np Erue :3
Sorry for short mod Etue :< Haven't found anything :<
Your diff is perfect! = )


Sorry for bad mod and this delay :<. You can reject if it doesn't meet your expectations.
Thanks for mod Erue ;3
UPDATE
Topic Starter
Steins

Ereedon wrote:

Hi Steinalie! = )
Sorry for such delay :<

00:00:960 - add note maybe? on 4? done
00:10:778 - add note? on 1 Im following same sound, so no sorry, i skip this sound it's why i dont add for that
if you added note here 00:10:778 - , then move 00:11:051 (11051|0) - this to 4 ^
00:19:505 - add a note? : ) maybe on 4? ^
00:28:233 - here too? B) maybe on 1? ^
00:31:505 - add note? on 1? ^
00:40:233 - add note? on 3? ^
00:48:960 - And here too :) add note. Maybe on 1? ^
Well... I suggest you to do similar thing in 4K Normal, that is:
00:00:960 - add 1 note here, maybe 4? or 6?
00:10:778 - Add note here? maybr on 3?
00:19:505 - here too :p. Add a note.
00:28:233 - here too? Add a note, maybe on 5?
00:40:233 - add note? on 3?
00:48:960 - here too? maybe on 6?
Nice patterns, Jinjin = )
00:30:074 - Add a note? maybe on 5?
00:44:528 - maybe add one note? on 3?

Sorry for short mod Etue :< Haven't found anything :<
Your diff is perfect! = )
00:10:778 - Add a note here? on 4?
00:28:233 - note on 4?
00:30:074 - Maybe note on 2?
00:40:233 - add one note?
00:44:528 - add one note?
if 00:44:528 - is added on 3, move 00:44:596 (44596|2) - to 2.
Great Diff! = ) i dont remember where i add note but i just followed 1 suggestion
00:48:960 - maybe note on 4?
Oh wow, I'm surprised. This diff is really good!
Sorry for short mod :< Haven't found anything :/
Haven't found anything :<
Sorry. I'm not professional modder and definitely not 4K modder :(
00:25:778 (25778|4,25778|5,25915|5,25915|4,26051|5,26051|4) - Uhh... I don't like this. I would definitely change this somehow. But it's up to you.

Sorry for bad mod and this delay :<. You can reject if it doesn't meet your expectations.
thanks eleedon ><
Jinjin
http://pastebin.com/kTab28jw
forgot to add one note somewhere, here's the update~
nowsmart
hi. sorry for late.

|1|2|3|4|5|6|

[Jinjin's 6K Equinox]
00:03:074 (3074|3) - move to 5 for balance?
00:03:824 (3824|1) - move to 1 (drum kit sound) same with 00:03:687 (3687|0) -
00:03:824 (3824|4) - move to 6 for pitch
00:03:960 (3960|0) - move to 5
00:09:824 - you can add note to 6 (heavy drum kit sound)
00:15:278 (15278|4) - move to 4 for pitch, same sound with 00:15:005 (15005|3) -
00:15:415 (15415|3) - move to 5
00:15:551 (15551|4,15619|3) - move to 1>2
00:21:619 (21619|3,21687|2) - move left 1 column for balance with 00:22:096 (22096|1,22165|3) -
00:28:096 (28096|3) - move to 2
00:28:233 - add to 4 for cymbal sound
00:32:596 (32596|5,32733|4,32869|5,33142|0) - i'm not suggest you to follow this sound. but up to you anyway.
00:33:619 (33619|1,33687|0) - ctrl + J ?
00:33:960 (33960|1) - move to 1 for snare sound.
00:35:665 (35665|1) - why single? 00:35:801 (35801|0,35801|1) - why double? i think i isn't drum kit sound.
00:36:415 (36415|2) - move to 2
00:38:596 (38596|3,38733|1) - ctrl + J ?
00:44:460 - https://osu.ppy.sh/ss/5507864 or https://osu.ppy.sh/ss/5507866

that's all
Jinjin

nowsmart wrote:

hi. sorry for late.

|1|2|3|4|5|6|

[Jinjin's 6K Equinox]
00:03:074 (3074|3) - move to 5 for balance? sounds fair
00:03:824 (3824|1) - move to 1 (drum kit sound) same with 00:03:687 (3687|0) - done
00:03:824 (3824|4) - move to 6 for pitch o/
00:03:960 (3960|0) - move to 5 yupyup
00:09:824 - you can add note to 6 (heavy drum kit sound) okies, rearranged
00:15:278 (15278|4) - move to 4 for pitch, same sound with 00:15:005 (15005|3) - rearranged
00:15:415 (15415|3) - move to 5
00:15:551 (15551|4,15619|3) - move to 1>2 rearranged according to what i have done with 00:15:278
00:21:619 (21619|3,21687|2) - move left 1 column for balance with 00:22:096 (22096|1,22165|3) - rearranged
00:28:096 (28096|3) - move to 2 wanted to create a jack on columns 3 and 4 for the drums
00:28:233 - add to 4 for cymbal sound done
00:32:596 (32596|5,32733|4,32869|5,33142|0) - i'm not suggest you to follow this sound. but up to you anyway. I'll see what i can do about this :d
00:33:619 (33619|1,33687|0) - ctrl + J ? good
00:33:960 (33960|1) - move to 1 for snare sound. okie
00:35:665 (35665|1) - why single? 00:35:801 (35801|0,35801|1) - why double? i think i isn't drum kit sound. yeah, changed to single note for both
00:36:415 (36415|2) - move to 2 applied
00:38:596 (38596|3,38733|1) - ctrl + J ? applied and rearranged
00:44:460 - https://osu.ppy.sh/ss/5507864 or https://osu.ppy.sh/ss/5507866 rearranged accordingly

that's all
thanks nowsmart~

Update: http://pastebin.com/DnbATkxu
Nozhomi
Steins stop being baka thanks~
Alsty-
Hello Steins , NM here as your request :3
i can only mod 4k , so i just mod 4k diff's.
im not so good , but i try my best :3

COLUMN GUIDE
1|2|3|4


4k Normal :
00:10:778 (10778|1) - i think this shld be double?
00:19:505 (19505|0) - here too
00:28:233 (28233|1) - same here
00:30:551 - add 1 at 4
00:31:505 (31505|1) - and here double too
00:40:233 (40233|1) - double
00:48:960 (48960|2) - double
4k Hard :
00:10:369 (10369|3,10369|1,10505|2,10505|0,10642|3,10642|1,10778|2,10778|0) - some variation?
00:10:915 (10915|1) - move to 3 and 00:11:051 (11051|2) - move to 2 if variation above applied
00:27:960 (27960|0,27960|1,28096|2,28096|3,28233|1,28233|0) - varation too?
00:28:369 (28369|2) - move to 1 if variation above applied.
00:44:528 - add 1 note here at 3 or 4? and move one of 00:44:596 (44596|2,44596|3) -
i hope this will help u :)
sorry for bad enligh
Complete

GOOD LUCK :3

Thanks for requesting and feel free to request again in my Queue
MEGAtive
Uwah dat 6K 5.09* in 50s duration
This might interesting enough

Marked for mod on all of the 6K mapset


Hi All
Mod as requested in MEGAtive osu!AllMode Modding Queue (NM request)

saradisk - 20130501 - kare obana kuukyo ni shite kukyou remix



Column
|1|2|3|4|5|6|

[General]
Graphics: 1024x768
Audio: 160kbps. But I can't find anything higher than that.
Hitsounds: No problem.
Metadata: No problem, hopefully
AIMod: Nothing.

[Jinjin's 6K Equinox]
  1. 00:05:187 - You can add one more note here since it's pretty much same compared with 00:05:051 . If you accept this, I'd recommend adding on |2| since it'd look neat.
  2. 00:12:278 (12278|3,12687|5) - I'd prefer to move these to |5|. Jacking the notes emphasizes the kick pretty well. In fact, you actually did it at 00:11:324 - 00:02:324 -
  3. 00:19:096 (19096|3,19369|4) - I suggest you to switch these notes column. The bell's pitch is actually going down so it might be better to emphasize it like this. If you apply this mod, you might want to do something with 00:19:505 (19505|3,19642|4) .
  4. I noticed how 00:35:187 and 00:35:460 - sections and 00:39:551 - 00:39:824 - sections got different notecount one after another. Sometimes it is double, sometimes it's triple. I suggest you to make them more consistent so player would be accustomed with the rhythm. Well, you can make a variation here but currently it's pretty random.

    It's actually good so I don't have many suggestion for this.

[Todes' 6K Season]
  1. 00:36:960 - 00:32:596 - I noticed how these sections got different notecount altough they're playing a same instrument.
  2. 00:44:324 - Actually I prefer something like http://puu.sh/pPyAB/67c97b8678.png as the pattern. Looks cleaner than before.
  3. 00:27:960 (27960|3) - You can move this to |3| so the doublejack emphasizes the snare better.
  4. 00:09:687 (9687|3,9687|5) - I think it's better to move these into |2| and |5| respectively. It would give more emphasize to the snares like 00:09:415 (9415|1,9415|4,9551|4,9551|1)
  5. 00:10:233 - I'd prefer turning this into double so it would have lesser impact than 00:10:369 - (Kick vs. Snare)

    Pretty good. I like this.

[Etlie's 6K Hard]
  1. 00:18:142 (18142|5) - You can move this to |2| so it's not that heavy for right hand. Also it would be great for emphasizing the pitch.
  2. 00:26:869 (26869|5,26869|3) - I'd suggest you to move these into left hand since the left lanes are empty here.
  3. 00:40:096 (40096|3) - I think this is unecessary since you didn't map it at 00:33:551 - 00:37:915 -

Seems like there's no problem in Jinjin's 6K Normal.

It's already good. I like it. *throw some stars*
Good Luck All~
MEGAtive
mod done
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