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Maon Kurosaki - Setsuna no Kajitsu

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Topic Starter
Jabba
This beatmap was submitted using in-game submission on 8 ноября 2016 г. at 3:02:26

Artist: Maon Kurosaki
Title: Setsuna no Kajitsu
Source: グリザイアの楽園 - LE EDEN DE LA GRISAIA -
Tags: 8-bit grisaia no rakuen op opening tv size mystical flowers
BPM: 163
Filesize: 3580kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1,61 stars, 104 notes)
  2. Extra (5,63 stars, 397 notes)
  3. Hard (3,51 stars, 270 notes)
  4. Insane (4,65 stars, 326 notes)
  5. New World (6,41 stars, 409 notes)
  6. Normal (2,19 stars, 168 notes)
Download: Maon Kurosaki - Setsuna no Kajitsu
Information: Scores/Beatmap Listing
---------------
timing/mp3/hitsounding ideas are stolen from Aerous' mapset, thanks!
one day I'll remap the three highest diffs and try to rank it again
intiaz
You finally started mapping again :D
Topic Starter
Jabba

Intiaz Haniff wrote:

You finally started mapping again :D
shhh don't tell anyone
sinn
small mod choo choo

Hard
i suggest making 01:19:155 (3,4) - into something like this?
Move 01:29:105 (4) - to y=300?

Extra
Move 00:19:897 (7) - down to y=333?

sry for short and probably not helpful mod
Danii
пригнал рандомный мод с модрегс

[Основное]

Поменяй бг, нынешнее вообще ничем не выделяется, просто скучное

100% громкости в киаи - слишкм громко, убавь до 80%

[Экстра]

00:03:682 (2,1) - стакни конец кикслайдера с серединой извивающегося слайдера (надеюсь ты поймёшь меня)

00:05:787 (4,2) - стак слетел, фикси, если это не баги проклятого эдитора офк

00:06:828 (4,2) - плохой оверлап которого можно избежать, подвинь ноту правее

00:07:571 (2,2) - может быть стакнуть начало кикслайдера с концом длинного слайдера? в этом случае подвинь ещё 00:08:462 (1) - поближе к следующего слайдеру. Насчёт спейсинга не боись, нк же

00:14:254 (1,4) - вот тут можно было бы бланкет сделать

00:17:818 (6,2) - не нравится мне этот оверлап никак, лучше поставь ноту так чтобы ровный зигзаг получился

00:19:897 (7,2) - сделай здесь бланкет

00:21:234 (3) - ух не нравится мне последний заворот, из-за которого бланкет кажется кривым, поставь ещё одну точку и закругли его по нормальному

00:26:135 (7,3) - плохой оверлап, либо получше сделай его (можешь слайдер поближе к ноте подвинуть к примеру), либо каким-то образом анстакай это дело

00:27:769 (2) - чёто два слайдера оканчивающихся на синий тик не в ритм как-то идут, лучше из второго слайдера обычный 1/2 слайдер сделай. Или на крайняк убавляй на конце нынешнего слайдера громкость а потом сладеющем же тике возвращай обратно

00:36:086 (2) - ^

00:31:185 (4,6) - вот так вот стакнутые слайдеры некрасиво смотрятся, лучше оверлап сделай

00:34:303 (5,3) - оверлап??? если да, то ноту левее, в свободное пространство запихни

00:39:353 (1,1) - плохой оверлап, стакни и потом в этом случае подвинь 00:40:838 (3) - чтобы другого оверлапа не было

00:41:135 (4,2) - стакни ноту с концом слайдера

00:45:590 (3) - плохая волна из слайдера получилась, импрувни.

00:46:185 (5) - больше закругли этот слайдер чтобы было точно видно что здесь бланкет

00:47:967 (2,4) - мб бланкет сделать?

00:50:343 (2) - больше закругли (подними точку) начало слайдера, а то переход от прошлого слайдера как-то некрасиво выглядит

00:49:897 (1,4) - мне кажется что это плохой оверлап, либо получше сделай его, либо стакни (лучше второе да)

00:50:640 (3,2) - тоже не катит, лучше прям на середину слайдера засунь его

00:52:125 (5,2) - плохой оверлап, левее слайдер подвинь

00:53:462 (5) - подвинь сёркл левее, для бланкета с 00:53:016 (3) -

00:53:610 (1,2,3) - вот эти 1/1 синглтапы не факт что хорошо будут читаться, хотя бы оверлапы красивые из них сделай

01:18:858 (2,3,4) - ^

01:01:927 (1,3) - стак слетел

01:02:967 (1,4) - близко расположены, ноту правее подвинь

01:05:194 (5,2) - сделай здесь бланкет (закругли слайдер при этом). И да, мне не нравится что ты часто в карте используешь такие недосогнутые, почти прямые слайдеры. Либо закругляй их по нормальному, либо прямыми делай

01:04:749 (2,1) - близко расположены, ноту правее подвинь

01:06:977 (2) - преврати в 1/2 слайдер или убавь громкость на конце

01:09:353 (2) - ^

01:06:531 (6,1) - стакни ноту с концом слайдера

01:12:472 (1,4) - бланкет

01:15:442 (2,3) - стак слетел

01:17:224 (1,6) - ^

01:21:531 (3,2) - близко расположены, ноту чуть пониже опусти

01:23:016 (2) - 1/2 слайдер или убавление громкости

01:25:541 (1,6) - стак

01:27:175 (2,3,4) - оверлапы сделай

[Инсейн]

Почему у тебя стоит АР8.6 здесь, при том что 200 БПМ? А ну быстро поменял на девятку

И ХП5,5 ты можешь поднять до ХП6, твсайз же

00:10:392 (4,4) - я офк понимаю твою идею с симметрией, но тебе бы лучше всё-таки стакнуть ноту с концом реверс слайдера, к тому же, между 4-ой нотой и 1-ым слайдером есть пауза, а между 3-ей нотой и 4-ой нотой нет

00:14:996 (3,1) - стакни ноту с концом слайдера

00:15:145 (4,1) - стакни ноту с началом слайдера

00:25:392 (2,1) - стакни начало 2-ого слайдера с концом 1-ого

00:38:610 (3) - мб ctrl+j и сделать бланкет с 00:39:353 (1) - ?

00:50:788 (4,2) - слишком близко расположены, ноту ниже опусти

00:53:610 (1,2,3,4) - я тебе уже говорил про 1/1, к тому же тут у тебя сначала идёт такой ритм, а потом 1/2 и визуально у тебя здесь одинаковый спейсинг, из-за этого этот паттерн читается ещё хуже чем в экстре, выделенные ноты в оверлап преврати

01:18:858 (2,3,4) - ^

00:59:848 (2,1) - мне кажется что это оверлап, ноту правее подвинь. И в этом случае стакни 01:01:036 (2) - с концом этого слайдера

01:02:967 (1,3) - фикс бланкет

01:14:551 (4,1) - слайдер левее подвинь, чтобы "бланкет" ровный был

01:20:194 (4,6) - стак слетел

01:19:600 (1,2,3) - ^

[Хай диффа]

Ну я не знаю... Я конечно понимаю твою титановую работу над диффами, и над этой в частности, но я не думаю что такие фулл скрин джампы ранкабельны. К тому же, посмотри на две ранкнутые мапы по этому твсайзу: там в обоих случаях хай диффа сложности с твою экстру. Я бы тебе всё-таки порекомендовал удалить эту диффу из мапсета.

Остальные диффы как-то желания особого нет модить, потому что я в них не особо шарю.

Удачи
Topic Starter
Jabba

afrien wrote:

small mod choo choo

Hard
i suggest making 01:19:155 (3,4) - into something like this? ya sure
Move 01:29:105 (4) - to y=300? 2-3-4 forms a nice triangle so I don't really want to move it

Extra
Move 00:19:897 (7) - down to y=333? did smth like that

sry for short and probably not helpful mod
thanks!

DaniilLillifag wrote:

пригнал рандомный мод с модрегс наканецта

[Основное]

Поменяй бг, нынешнее вообще ничем не выделяется, просто скучное не хочу юзать то, что уже юзалось раньше, а больше я нормальных бг по грисайе не нашел :>

100% громкости в киаи - слишкм громко, убавь до 80% до 90 везде срезал

[Экстра]

00:03:682 (2,1) - стакни конец кикслайдера с серединой извивающегося слайдера (надеюсь ты поймёшь меня) сделано

00:05:787 (4,2) - стак слетел, фикси, если это не баги проклятого эдитора офк у меня все в порядке с ними, оба конца на 176 213

00:06:828 (4,2) - плохой оверлап которого можно избежать, подвинь ноту правее повернул кикслайдеры вместо этого, мне так больше нравится

00:07:571 (2,2) - может быть стакнуть начало кикслайдера с концом длинного слайдера? в этом случае подвинь ещё 00:08:462 (1) - поближе к следующего слайдеру. Насчёт спейсинга не боись, нк же извратился очень сильно и сделал что-то подобное, лол

00:14:254 (1,4) - вот тут можно было бы бланкет сделать хорошая идея, сделано

00:17:818 (6,2) - не нравится мне этот оверлап никак, лучше поставь ноту так чтобы ровный зигзаг получился оверлап чутка по-другому пофиксил

00:19:897 (7,2) - сделай здесь бланкет +

00:21:234 (3) - ух не нравится мне последний заворот, из-за которого бланкет кажется кривым, поставь ещё одну точку и закругли его по нормальному я даже не пытался ее бланкетить, лол. сделано

00:26:135 (7,3) - плохой оверлап, либо получше сделай его (можешь слайдер поближе к ноте подвинуть к примеру), либо каким-то образом анстакай это дело не знаешь, что делать - сделай бланкет

00:27:769 (2) - чёто два слайдера оканчивающихся на синий тик не в ритм как-то идут, лучше из второго слайдера обычный 1/2 слайдер сделай. Или на крайняк убавляй на конце нынешнего слайдера громкость а потом сладеющем же тике возвращай обратно обычные extended sliders, насчет заглушения слайдерэндов - я забыл докинуть в кастомные хсы soft-hitnormal, который юзаю сам, теперь их в принципе должно быть почти не слышно

00:36:086 (2) - ^ ^

00:31:185 (4,6) - вот так вот стакнутые слайдеры некрасиво смотрятся, лучше оверлап сделай анстакнул

00:34:303 (5,3) - оверлап??? если да, то ноту левее, в свободное пространство запихни не намеренный, убрал

00:39:353 (1,1) - плохой оверлап, стакни и потом в этом случае подвинь 00:40:838 (3) - чтобы другого оверлапа не было +

00:41:135 (4,2) - стакни ноту с концом слайдера +, чутка поменял дальше паттерн

00:45:590 (3) - плохая волна из слайдера получилась, импрувни. что-то подкрутил

00:46:185 (5) - больше закругли этот слайдер чтобы было точно видно что здесь бланкет это изначально был не бланкет, лол. сделано

00:47:967 (2,4) - мб бланкет сделать? +

00:50:343 (2) - больше закругли (подними точку) начало слайдера, а то переход от прошлого слайдера как-то некрасиво выглядит переделал этот паттерн полностью

00:49:897 (1,4) - мне кажется что это плохой оверлап, либо получше сделай его, либо стакни (лучше второе да) ^

00:50:640 (3,2) - тоже не катит, лучше прям на середину слайдера засунь его ^

00:52:125 (5,2) - плохой оверлап, левее слайдер подвинь упс, пропустил его. +

00:53:462 (5) - подвинь сёркл левее, для бланкета с 00:53:016 (3) - неудобный там бланкет будет, я чутка ДС повысил вместо этого

00:53:610 (1,2,3) - вот эти 1/1 синглтапы не факт что хорошо будут читаться, хотя бы оверлапы красивые из них сделай низкий дс уже намекает на то, что что-то тут не так. посмотрим, если вдруг будет на это много жалоб - подстакну их

01:18:858 (2,3,4) - ^ ^

01:01:927 (1,3) - стак слетел +

01:02:967 (1,4) - близко расположены, ноту правее подвинь +

01:05:194 (5,2) - сделай здесь бланкет (закругли слайдер при этом). И да, мне не нравится что ты часто в карте используешь такие недосогнутые, почти прямые слайдеры. Либо закругляй их по нормальному, либо прямыми делай +, насчет слайдеров - ну мне нравятся такие, лол

01:04:749 (2,1) - близко расположены, ноту правее подвинь слайдер изменил, ибо двойка в бланкете

01:06:977 (2) - преврати в 1/2 слайдер или убавь громкость на конце ^^

01:09:353 (2) - ^ ^^

01:06:531 (6,1) - стакни ноту с концом слайдера +

01:12:472 (1,4) - бланкет постакал их там, мне так больше нравится

01:15:442 (2,3) - стак слетел +

01:17:224 (1,6) - ^ +

01:21:531 (3,2) - близко расположены, ноту чуть пониже опусти чуть пофиксил

01:23:016 (2) - 1/2 слайдер или убавление громкости ^^

01:25:541 (1,6) - стак что-то подобное сделал

01:27:175 (2,3,4) - оверлапы сделай ^^

[Инсейн]

Почему у тебя стоит АР8.6 здесь, при том что 200 БПМ? А ну быстро поменял на девятку инс апнул до 9, экстру до 9.3

И ХП5,5 ты можешь поднять до ХП6, твсайз же хп6 на трех верхних диффах чот не очень

00:10:392 (4,4) - я офк понимаю твою идею с симметрией, но тебе бы лучше всё-таки стакнуть ноту с концом реверс слайдера, к тому же, между 4-ой нотой и 1-ым слайдером есть пауза, а между 3-ей нотой и 4-ой нотой нет я не особо понял про паузы, но идея со стаком мне нравится

00:14:996 (3,1) - стакни ноту с концом слайдера тройку наоборот выше сделал, чтобы дс сохранился

00:15:145 (4,1) - стакни ноту с началом слайдера +

00:25:392 (2,1) - стакни начало 2-ого слайдера с концом 1-ого +

00:38:610 (3) - мб ctrl+j и сделать бланкет с 00:39:353 (1) - ? сделал по-другому бланкет

00:50:788 (4,2) - слишком близко расположены, ноту ниже опусти чутка изменил

00:53:610 (1,2,3,4) - я тебе уже говорил про 1/1, к тому же тут у тебя сначала идёт такой ритм, а потом 1/2 и визуально у тебя здесь одинаковый спейсинг, из-за этого этот паттерн читается ещё хуже чем в экстре, выделенные ноты в оверлап преврати сам низкий спейсинг там хорошо читается, а вот слайдер после этих четырех нот чутка дальше сделал, там действительно зря я поставил одинаковый спейсинг

01:18:858 (2,3,4) - ^ ^

00:59:848 (2,1) - мне кажется что это оверлап, ноту правее подвинь. И в этом случае стакни 01:01:036 (2) - с концом этого слайдера со стаками там дс дикий будет, я двойку поставил посередине между концами слайдеров и единицу убрал оттуда

01:02:967 (1,3) - фикс бланкет это был не бланкет лол, но я его там сделал

01:14:551 (4,1) - слайдер левее подвинь, чтобы "бланкет" ровный был +

01:20:194 (4,6) - стак слетел +

01:19:600 (1,2,3) - ^ здесь же нормально все

[Хай диффа]

Ну я не знаю... Я конечно понимаю твою титановую работу над диффами, и над этой в частности, но я не думаю что такие фулл скрин джампы ранкабельны. К тому же, посмотри на две ранкнутые мапы по этому твсайзу: там в обоих случаях хай диффа сложности с твою экстру. Я бы тебе всё-таки порекомендовал удалить эту диффу из мапсета. я вообще, если честно, начал этот трек мапать потому, что на него не было хорошей ранкнутой 6* диффы, лол. Сейчас такое повсюду ранкают (amakakeru hoshi, the inferno, etcetc), поэтому все нормально с ней должно быть

Остальные диффы как-то желания особого нет модить, потому что я в них не особо шарю. и то дофига всяких мелких вещей, на которые я не обращаю внимания нашел

Удачи пригодится!
спасибо!
Yukiyo
As you requested here my mod from my q o/

Setsuna no Kajitsu


Insane
00:30:739 (3,7) - overlap~
00:31:333 (5,6,7,8,9) - wouldn't you want to make this star even ... or replace them so nobody thinks it was supposed to be a star
Ugh so the problem with this map will be:
All the different shapes make this map look very unstructured and (afaik people like structure) welp
you could try and reduce the amount of complex sliders and use some more simple ones like lines curves or ones with 1 red anchorpoint

Extra
00:06:828 (4,5) - This flow really bad ... it is a kinda continous flow meaing you jump stop and then jump into the same direction again ... I do not see a reason for the flowbreak though

asll in all same problem as in Insane:
When people use those complex slider they most of the time put them into simple (meaning easy for the brain to get at the instance it's shown to one) corelations to preused shapes because that makes it look structured
I don't really see that in your map (not that it's really bad but most people dislike it)

New World
00:04:188 (4,5) - any reason for not having a nicer circular flow by ctrl+g one of them
00:12:769 (5,6,1) - flow is pretty meh (recommend making the angles sharper)

ultimately the same problem as the 2 above :/
Topic Starter
Jabba

Yukiyo wrote:

As you requested here my mod from my q o/

Setsuna no Kajitsu


Insane
00:30:739 (3,7) - overlap~ fixd
00:31:333 (5,6,7,8,9) - wouldn't you want to make this star even ... or replace them so nobody thinks it was supposed to be a star I actually redid this whole pattern lol
Ugh so the problem with this map will be:
All the different shapes make this map look very unstructured and (afaik people like structure) welp I don't for sure LOL
you could try and reduce the amount of complex sliders and use some more simple ones like lines curves or ones with 1 red anchorpoint

Extra
00:06:828 (4,5) - This flow really bad ... it is a kinda continous flow meaing you jump stop and then jump into the same direction again ... I do not see a reason for the flowbreak though idk I'm fine with this one, it just follows the "jump on the white tick" pattern

asll in all same problem as in Insane:
When people use those complex slider they most of the time put them into simple (meaning easy for the brain to get at the instance it's shown to one) corelations to preused shapes because that makes it look structured
I don't really see that in your map (not that it's really bad but most people dislike it)

New World
00:04:188 (4,5) - any reason for not having a nicer circular flow by ctrl+g one of them sure
00:12:769 (5,6,1) - flow is pretty meh (recommend making the angles sharper) this kind of flow on NCs is intended in this section just cause I like it :>

ultimately the same problem as the 2 above :/
thanks!
Danii

MadHypnofrog wrote:

DaniilLillifag wrote:

Поменяй бг, нынешнее вообще ничем не выделяется, просто скучное не хочу юзать то, что уже юзалось раньше, а больше я нормальных бг по грисайе не нашел :>
http://www.animepilipinas.com/wp-conten ... RISAIA.jpg
https://img3.badfon.ru/original/1440x90 ... aia-no.jpg
https://img2.goodfon.ru/original/1680x1 ... u-6444.jpg
http://2.bp.blogspot.com/-kVwqN9wdR68/V ... tsu_12.jpg
http://data.whicdn.com/images/70934622/original.jpg
на выбор, с размером думаю сам разберёшься
только не говори что ВСЕ эти пикчи уже были до нынешнего бг
если тебе всё вот это говно не понравилось отстану
Topic Starter
Jabba

DaniilLillifag wrote:

http://www.animepilipinas.com/wp-conten ... RISAIA.jpg
https://img3.badfon.ru/original/1440x90 ... aia-no.jpg
https://img2.goodfon.ru/original/1680x1 ... u-6444.jpg
http://2.bp.blogspot.com/-kVwqN9wdR68/V ... tsu_12.jpg
http://data.whicdn.com/images/70934622/original.jpg
на выбор, с размером думаю сам разберёшься
только не говори что ВСЕ эти пикчи уже были до нынешнего бг
если тебе всё вот это говно не понравилось отстану
вторая ничего такая, мб на нее поменяю, подумаю еще
и нет, из этих ни одной еще не было :>
Spayyce
Hey! m4m as agreed from #modreqs

General

  1. BPM / Offset: Unsure about the last offset change, the distance on offset is 2ms and other than that it's literally the same bpm and meter.
  2. Folder: Seems fine
  3. Metadata: Wouldn't the Artist name be 'Kurosaki Maon' following the Surname Forename format. The spaces on the -'s on the source aren't necessary I don't think? XD
  4. AiMod: Looks fine (heheh)

Easy

00:00:614 (1,2) - Awkward structure between the two notes, kind of offputting having a different slider shape for them too. Perhaps you could make them the same slider type and align them symmetrically.

00:08:462 (1,2) - Perhaps add a blanket, imo it would create a better aesthetic feel to it.

00:31:630 (3) - There is an extra white anchor on this (lmao just thought i'd say xD)

00:31:630 (3,1) - Kind of an awkward flow here, slider 1 kind of pulls to the left a little and I feel it's unnecessary movement and breaks flow a little.

00:34:006 (3,2) - Stack these properly please (:

00:44:105 (1,2) - Maybe you could create a slider curve blanket here because I think the angles of these sliders kind of clash.


01:00:145 (3,1) - Perhaps bring the slider 1 up a little to amplify what you've done on the curve for the slider beforehand, then in doing so you could have a neat little blanket :3


01:09:056 (1) - Curve the end slightly less for a more consistent contrast from the previous slider you're blanketing it with.

01:09:650 (2,1) - Kind of an iffy overlap, since it's a map for new players they might not see this straight away since the number will be hidden.

01:14:996 (3,1) - Either curve slider 3 a little or make the slider 1 straighter idk your call (:

01:16:779 (2) - Moving this further to the right (should you choose to keep the curve on slider 1) would create a better flow between them both.

01:20:343 (3,1) - Kind of the same suggestion I mentioned earlier about unnecessary mouse movements although I further suggest making this a blanket :P

Normal


00:02:800 (2) - Move this downward to the left a little to get the consistent curve along the previous slider without one end sticking out too much in comparison. (:

00:17:967 (1,2) - The first slider kind of aims to the end of the next slider which ruins the flow of sliders a bit, I think making a blanket or something between these two would be nicer.

00:20:343 (1,2) - Ehh similar to the suggestion above the slider shapes clash, especially how slider 2 goes against it in terms of how you curved it. 00:29:848 (1,2) - I think this works better because it allows the user to see a correlation, even if it is indirect.

00:52:274 (1,2) - Maybe put slider 2 on the same angle as the first part of the previous slider, I think it will compliement them nicely :P

00:54:204 (2,3,4,5) - I don't know, it feels clunky here, making this a reverse slider makes it feel smoother in play, don't you think? 00:55:095 (4)

01:02:967 (1) - This skips over a downbeat and I feel as if you're missing out on a part you can map, maybe add another note on the part this slider begins on then finish it with a 1/1 slider.

01:05:491 (1,2) - These sharp curves kind of look odd giving the fact they're the only ones and seem placed only for the sake of being different. The first one isn't so bad but the second one kind of curves extremely and in a not so nice way.

01:07:274 (2,1) - Move slider 1 down to the left so it lines up properly with the angle of the previous slider.

01:12:472 (1) - Moving this to (X:284 Y:324) allows you to have a nice contrast on 01:11:878 (2) in terms of where the turn on that slider is.

01:17:224 (1,2) - The positioning here? Why not try this?




01:20:343 (2) - Curve this by 20 degrees and move 01:20:937 (1) to (X:180 Y:344) while also rotating it by 20 degrees.

01:28:957 (3) - Move this in the middle of the previous two sliders for a nice triangle look to it? :P


Hard

00:01:718 (4) - I feel like moving this up a little more would add consistency to the gaps that are there in the two previous sliders.

00:10:689 (1,2) - Blanket here for aesthetic looks? :P

00:14:254 (1) - Move the red anchor point to (X:216 Y:132) for a consistent curve point.

00:16:333 (4,1) - Remove the curve on slider 4 and align it so it's on the same angle as slider 1 or vice versa.

00:17:967 (1) - Not a fan of the curve on this, it's really sharp and doesn't look too good.


00:21:680 (2) - how about a curve on this in which you blanket 00:20:788 (2) ?


00:34:600 (1) - Put the last white anchor further to the left so the flow in maintained better.

00:37:422 (2) - Curve this so it makes a blanket on the slider end, looks nicer imo :D

00:47:373 (3,1) - ^ (blanket suggestion)

00:55:689 (4,1) - ^ :P

00:58:066 (3) - Let the curve end on the higher point to connect the sliders better.

01:13:511 (4,5,1) - Bad triangle, doesn't look nice, make it an equilateral for nicer flow and looks at the same time :D

01:18:412 (1,2,3,4) - Not a fan of this trainsqueak here, could throw players off since it never happens anywhere else in the map.

Insane

00:13:066 (1) - Maybe half the curves effective length, because at the moment it kind of feels randomly curved.


00:13:511 (2) - Blanket this too with the previous slider? XD

00:17:967 (1,2) - Why not make it so the slider end of slider 2 is blanketed instead of kind of 'crashing' into it :P

00:24:947 (1) - Move the white anchor for the curve to a more centralised position so it's less harsh on one end than it is to the other.

00:33:709 (2) - Curving this gently the other way would allow for a nicer cursor movement imo

00:42:769 (1) - I would remove the last red anchor because I don't think it looks too nice having it to end suddently askew, keep it parallel with the previous slider. :P

00:49:155 (2) - ^^^ (again moving it to be more central)

00:55:095 (3) - ^

00:55:986 (1) - Moving it so the red anchor happens earlier gives a nicer aesthetic feel to the slider.

01:06:680 (1,1) - Clashing sliders, I don't think they work together well, maybe putting them both as simple curves would make it nicer?

01:08:165 (2) - Not a fan of the long distance anchors like this, kind of makes the curves look like older style.

01:12:620 (2) - ^^^ (central poisition)

01:18:412 (1,2,3,4) - Like in the hard this antijump kind of throws people off.

01:21:531 (3) - ^^

Fun mapset to play, sorry I am not very good with high * modding but I hope this helps, best of luck in rank! :D
Vovan
M4M
(You're better than me at modding, but I'll try my best !)

[Other]

You should probably add a link to Guy's Mapset to the description : timing/mp3/hitsounding ideas are stolen from Guy's mapset :> thanks!

If hitsounding is "stolen" from Guy's Mapset I don't need to check it because the Guy's mapset is ranked x)

[Easy]

00:00:614 (1,2,1,2,1,2,1,2) - Placing looks a bit random, Why not use that placing :

(I don't know how to place 00:06:086 (1,2,1,2) - You should probably make other sliders for 00:06:086 (1,2) - )

Screens
Used Symmetry











00:26:284 (3,3) - If possible can you stack the 2 reverses points it can look better

00:28:660 (3,1) - A pattern like that looks better

00:34:006 (3,1) - Improve blanket

00:42:323 (2,3,4,1) - This placing make a right angled pattern and it create a weird flow, why not make it smoother ? Like that for example : Here

00:44:105 (1) - If your slider looks like That, it fits better with (2)

00:47:076 (2,1) - This overlap don't really looks good

00:58:363 (1) - 228 24 for a better triangle

01:01:927 (1,1) - Stack them

01:07:274 (2,1) - Here you can improve the blanketting at the end of the slider (1)

01:09:650 (2,1) - That overlap really looks weird

01:14:996 (3,1) - Change (1) into a straight slider and make symmetry with (3) ?

01:20:343 (3,1) - Blanket ?

01:23:016 (4,1) - Fix blanket Check

[Normal]

00:10:244 (2,1) - You can probably stack them

00:10:689 (1,3,1) - Here the notes are just touching, but it can really disappointing for new players. They will missread all the pattern and retry.

00:16:630 (1,1) - Why that overlap ? ;w;

00:18:858 (2,1) - Read the blue moment about missread etc.

00:30:739 (2,3) - Why not a blanket here ?

00:42:769 (1,1) - Stack ends ?

01:05:491 (1,2) - Make a (perfect) line with these sliders

01:12:472 (1,1,2) - Overlaps looks weird

01:28:066 (1,2,3) - Triangle ?

[Hard]

02:086
03:514
04:862
05:490
06:086
You don't need these unherited points (Same in Insane diff !)

00:10:689 (1,2) - Blanket

00:47:373 (3,1) - You can make a really good blanket easily

01:21:531 (3,3) - Why not that ?

01:25:541 (1,2) - Improve blanket

01:28:066 (1,3) - Make blanket / Improve blanket idk

[Insane]

00:17:967 (1,2) - You can make something better

(Sorry I'm so bad at modding insanes)


----
Here is the end of my mod !
If you want I can box my mod, just pm me
Topic Starter
Jabba

-Space- wrote:

Hey! m4m as agreed from #modreqs

General

  1. BPM / Offset: Unsure about the last offset change, the distance on offset is 2ms and other than that it's literally the same bpm and meter. I stole the timing from the ranked mapset so I guess it's fine
  2. Folder: Seems fine
  3. Metadata: Wouldn't the Artist name be 'Kurosaki Maon' following the Surname Forename format. The spaces on the -'s on the source aren't necessary I don't think? XD same as timing
  4. AiMod: Looks fine (heheh)

Easy

00:00:614 (1,2) - Awkward structure between the two notes, kind of offputting having a different slider shape for them too. Perhaps you could make them the same slider type and align them symmetrically. making a complete symmetry in there is pretty much impossible due to 1.0 DS, but I did change (2), it's now the same as (1)
00:08:462 (1,2) - Perhaps add a blanket, imo it would create a better aesthetic feel to it. kinda hard to do with that DS but I tried

00:31:630 (3) - There is an extra white anchor on this (lmao just thought i'd say xD) blame it on my "always do at least one anchor point in sliders" habit LOL fixed

00:31:630 (3,1) - Kind of an awkward flow here, slider 1 kind of pulls to the left a little and I feel it's unnecessary movement and breaks flow a little. fixed with the previous one by making (3) a bit curved to the left

00:34:006 (3,2) - Stack these properly please (: whoops fixed

00:44:105 (1,2) - Maybe you could create a slider curve blanket here because I think the angles of these sliders kind of clash. sure, though I'd have to change the next 3/2 slider cause they all kinda follow the 'angled - curved - angled - curved' pattern


01:00:145 (3,1) - Perhaps bring the slider 1 up a little to amplify what you've done on the curve for the slider beforehand, then in doing so you could have a neat little blanket :3 did something similar


01:09:056 (1) - Curve the end slightly less for a more consistent contrast from the previous slider you're blanketing it with. tweaked a bit

01:09:650 (2,1) - Kind of an iffy overlap, since it's a map for new players they might not see this straight away since the number will be hidden. true, fixed

01:14:996 (3,1) - Either curve slider 3 a little or make the slider 1 straighter idk your call (: sure, changed (1)

01:16:779 (2) - Moving this further to the right (should you choose to keep the curve on slider 1) would create a better flow between them both. it actually gave me an idea to blanket (3) with (2) so yeah, changed

01:20:343 (3,1) - Kind of the same suggestion I mentioned earlier about unnecessary mouse movements although I further suggest making this a blanket :P sure

Normal


00:02:800 (2) - Move this downward to the left a little to get the consistent curve along the previous slider without one end sticking out too much in comparison. (: guess you meant 'to the right', fixed

00:17:967 (1,2) - The first slider kind of aims to the end of the next slider which ruins the flow of sliders a bit, I think making a blanket or something between these two would be nicer. changed (1)

00:20:343 (1,2) - Ehh similar to the suggestion above the slider shapes clash, especially how slider 2 goes against it in terms of how you curved it. 00:29:848 (1,2) - I think this works better because it allows the user to see a correlation, even if it is indirect. made the angle bigger

00:52:274 (1,2) - Maybe put slider 2 on the same angle as the first part of the previous slider, I think it will compliement them nicely :P not sure if you meant 00:51:828 (2) - or 00:53:016 (2) - , but I changed the second one

00:54:204 (2,3,4,5) - I don't know, it feels clunky here, making this a reverse slider makes it feel smoother in play, don't you think? 00:55:095 (4) idk it sounds nice as well but it'd ruin the spacing completely and tbh I'm too lazy to change it LOL also, if (4) would be a repeat slider I'll miss a vocal line starting at 00:55:541 - which I kinda want to map

01:02:967 (1) - This skips over a downbeat and I feel as if you're missing out on a part you can map, maybe add another note on the part this slider begins on then finish it with a 1/1 slider. I focus on lyrics in kiai, also mapping 2 circles in a row in there would increase the star rating and I don't want it to go over 2.25 lol

01:05:491 (1,2) - These sharp curves kind of look odd giving the fact they're the only ones and seem placed only for the sake of being different. The first one isn't so bad but the second one kind of curves extremely and in a not so nice way. smoothed (2) a bit, won't make them curved just cause I like those :>

01:07:274 (2,1) - Move slider 1 down to the left so it lines up properly with the angle of the previous slider. changed (1) a bit instead

01:12:472 (1) - Moving this to (X:284 Y:324) allows you to have a nice contrast on 01:11:878 (2) in terms of where the turn on that slider is. sure

01:17:224 (1,2) - The positioning here? Why not try this? ya, did something like that




01:20:343 (2) - Curve this by 20 degrees and move 01:20:937 (1) to (X:180 Y:344) while also rotating it by 20 degrees. did smth similar

01:28:957 (3) - Move this in the middle of the previous two sliders for a nice triangle look to it? :P I thought about this but I decided to not overlap (3) with (1) so I'll leave it like that for now


Hard

00:01:718 (4) - I feel like moving this up a little more would add consistency to the gaps that are there in the two previous sliders. reduced the gap between (1) and (3) instead, should be fine now

00:10:689 (1,2) - Blanket here for aesthetic looks? :P sure, why not

00:14:254 (1) - Move the red anchor point to (X:216 Y:132) for a consistent curve point. sure

00:16:333 (4,1) - Remove the curve on slider 4 and align it so it's on the same angle as slider 1 or vice versa. sure

00:17:967 (1) - Not a fan of the curve on this, it's really sharp and doesn't look too good. wanted to just smooth it a bit but yours looks nicer LOL fixed


00:21:680 (2) - how about a curve on this in which you blanket 00:20:788 (2) ? did smth similar


00:34:600 (1) - Put the last white anchor further to the left so the flow in maintained better. tweaked this one a bit

00:37:422 (2) - Curve this so it makes a blanket on the slider end, looks nicer imo :D sure

00:47:373 (3,1) - ^ (blanket suggestion) ya sure

00:55:689 (4,1) - ^ :P yep

00:58:066 (3) - Let the curve end on the higher point to connect the sliders better. fixed

01:13:511 (4,5,1) - Bad triangle, doesn't look nice, make it an equilateral for nicer flow and looks at the same time :D don't really want to make it all the same DS cause (1) is a NC, y'know

01:18:412 (1,2,3,4) - Not a fan of this trainsqueak here, could throw players off since it never happens anywhere else in the map. it actually does happen at 00:53:610 (1,2,3) - , although thanks for reminding me to unstack those instead xDD

Insane

00:13:066 (1) - Maybe half the curves effective length, because at the moment it kind of feels randomly curved. I like this one so instead I just blanketed 00:12:620 (3) - with it LOL


00:13:511 (2) - Blanket this too with the previous slider? XD sure

00:17:967 (1,2) - Why not make it so the slider end of slider 2 is blanketed instead of kind of 'crashing' into it :P would ruin the DS then, I'm fine with this kind of pattern

00:24:947 (1) - Move the white anchor for the curve to a more centralised position so it's less harsh on one end than it is to the other. sure

00:33:709 (2) - Curving this gently the other way would allow for a nicer cursor movement imo I thought I changed this one LOL fixed

00:42:769 (1) - I would remove the last red anchor because I don't think it looks too nice having it to end suddently askew, keep it parallel with the previous slider. :P sure

00:49:155 (2) - ^^^ (again moving it to be more central) fixd

00:55:095 (3) - ^ fixd

00:55:986 (1) - Moving it so the red anchor happens earlier gives a nicer aesthetic feel to the slider. sure

01:06:680 (1,1) - Clashing sliders, I don't think they work together well, maybe putting them both as simple curves would make it nicer? didn't remove the angles but changed the positioning a bit

01:08:165 (2) - Not a fan of the long distance anchors like this, kind of makes the curves look like older style. changed

01:12:620 (2) - ^^^ (central poisition) changed

01:18:412 (1,2,3,4) - Like in the hard this antijump kind of throws people off. intended, this is a calm section and IMO those 1/1s fit perfectly

01:21:531 (3) - ^^ idk what you meant on this one but I reduced the 2-3 jump anyway cause it was indeed too big

Fun mapset to play, sorry I am not very good with high * modding but I hope this helps, best of luck in rank! :D lower diffs need love as well!
wow that was long, thank you!
Topic Starter
Jabba

Lexis wrote:

M4M
(You're better than me at modding, but I'll try my best !)

[Other]

You should probably add a link to Guy's Mapset to the description : timing/mp3/hitsounding ideas are stolen from Guy's mapset :> thanks! ya sounds good, would do

If hitsounding is "stolen" from Guy's Mapset I don't need to check it because the Guy's mapset is ranked x) I didn't exactly steal it, I just redid it from scratch using my own samples but following almost the same hitsounding patterns; my HSing is still a little bit different but it should be fine anyway :P

[Easy]

00:00:614 (1,2,1,2,1,2,1,2) - Placing looks a bit random, Why not use that placing : tweaked it a bit from previous mod, should look a bit better now

(I don't know how to place 00:06:086 (1,2,1,2) - You should probably make other sliders for 00:06:086 (1,2) - )

Screens
Used Symmetry











00:26:284 (3,3) - If possible can you stack the 2 reverses points it can look better sure

00:28:660 (3,1) - A pattern like that looks better I actually did something similar when I was fixing the DS after stacking those repeats

00:34:006 (3,1) - Improve blanket idk it already looked fine for me but I tried smth

00:42:323 (2,3,4,1) - This placing make a right angled pattern and it create a weird flow, why not make it smoother ? Like that for example : Here changed a bit

00:44:105 (1) - If your slider looks like That, it fits better with (2) (2) is curving (1) now, it's fine, if (2) had a red anchor point I'd do that

00:47:076 (2,1) - This overlap don't really looks good sure, fixed

00:58:363 (1) - 228 24 for a better triangle sure

01:01:927 (1,1) - Stack them it's fine IMO

01:07:274 (2,1) - Here you can improve the blanketting at the end of the slider (1) fixed in the previous mod I believe

01:09:650 (2,1) - That overlap really looks weird same, fixed already

01:14:996 (3,1) - Change (1) into a straight slider and make symmetry with (3) ? did that already, yup

01:20:343 (3,1) - Blanket ? yea sure

01:23:016 (4,1) - Fix blanket Check fixed

[Normal]

00:10:244 (2,1) - You can probably stack them not really, would mess up the DS

00:10:689 (1,3,1) - Here the notes are just touching, but it can really disappointing for new players. They will missread all the pattern and retry. true, fixed

00:16:630 (1,1) - Why that overlap ? ;w; fixd

00:18:858 (2,1) - Read the blue moment about missread etc. those are not even overlapping? or maybe I just fixed it already LOL

00:30:739 (2,3) - Why not a blanket here ? DS is too big, it's not really possible

00:42:769 (1,1) - Stack ends ? removed the overlap instead

01:05:491 (1,2) - Make a (perfect) line with these sliders I tried

01:12:472 (1,1,2) - Overlaps looks weird tweaked it a bit

01:28:066 (1,2,3) - Triangle ? this would cause overlaps and I don't really want them

[Hard]

02:086
03:514
04:862
05:490
06:086
You don't need these unherited points (Same in Insane diff !) I do cause they reduce SV to 0.6x

00:10:689 (1,2) - Blanket yup

00:47:373 (3,1) - You can make a really good blanket easily same, did that already

01:21:531 (3,3) - Why not that ? whoops, sure

01:25:541 (1,2) - Improve blanket not sure if it was even a blanket in the first place, but fixed

01:28:066 (1,3) - Make blanket / Improve blanket idk curved it upwards instead, cause 2-3-4 are forming a triangle

[Insane]

00:17:967 (1,2) - You can make something better did smth like that already

(Sorry I'm so bad at modding insanes) dw one day you'll be good at it :>


----
Here is the end of my mod !
If you want I can box my mod, just pm me
thanks!
DuckNess
M4M: New World

00:01:718 (5) - the slider looks straight but there is a anchor so either remove it more make the slider more curve
00:02:086 (1) - more emphasis via spacing?
00:03:157 (5,6) - not as noticable as 3,4 so less spacing?
00:03:682 (2) - i don't think that this should end on a big white tick, might as well do a double with 1 and make a seperate pattern with at the beginning of the next bar
00:08:165 (4) - the placement of this seems strange
00:08:462 (1,2) - you should assosiate this with 1 pattern since this is more or less the same sounds
00:09:798 (1) - you shouldn't space this out so much since the sound is barely noticable
00:10:689 (1) - this overlapping might cause a bit of a problem if u going for rank
00:14:254 (1) - you can space this out more
00:18:858 (3) - you should make the slider flow better since it is really obvious where u put the red anchor point
00:19:303 (4) - you can assosiate this with 3 more
00:19:749 (7,8) - these two notes should really stand out
00:22:422 (7,8) - maybe a bit less spacing
00:23:610 (5,1) - you can assosiate these two a bit more
00:30:293 (2) - ctrl g for better flow
00:32:224 (1) - could space out a bit more
00:39:056 (4,5,1) - feel like these 3 should have more in common
00:42:026 (2) - more emphasis
00:42:620 (5) - same
00:43:511 (6,7) - shou;d start something new
00:43:957 (9) - should have little emphasis
00:47:373 (6) - more emphasis
00:53:610 (1,2) - the emphasis should be on the big white tick and not the red one
00:55:689 (5,6) - should have little emphasis
00:55:986 (1) - more emphasis :roll:
00:57:175 (1) - same
01:01:630 (6,7) - emphasis should be on 6 and not 7
01:02:967 (1) - should have little emphasis 8-)
01:10:986 (5,6,7,8,9,10) - really ugly
01:11:878 (4,5) - should share more similarities
01:12:323 (6) - less emphasis
01:14:848 (7) - same
01:16:482 (3,4,5,6) - same
01:17:670 (2,3,4) - same
01:20:194 (4,5,6,7,8) - there are different sounds so idk if u should make it 1 pattern
01:21:086 (2,3) - should assosiate these 2 together
01:21:977 (1,2,3) - less emphasis
Topic Starter
Jabba

DuckNess wrote:

M4M: New World

00:01:718 (5) - the slider looks straight but there is a anchor so either remove it more make the slider more curve fixed
00:02:086 (1) - more emphasis via spacing? sure, fixed
00:03:157 (5,6) - not as noticable as 3,4 so less spacing? I'd say they're almost the same so I don't really want to change this
00:03:682 (2) - i don't think that this should end on a big white tick, might as well do a double with 1 and make a seperate pattern with at the beginning of the next bar the current pattern emphasizes 00:03:682 - more than the other sounds, that's fine
00:08:165 (4) - the placement of this seems strange idk I tweaked something, seems fine for me already
00:08:462 (1,2) - you should assosiate this with 1 pattern since this is more or less the same sounds uh didn't really get this one
00:09:798 (1) - you shouldn't space this out so much since the sound is barely noticable fixed
00:10:689 (1) - this overlapping might cause a bit of a problem if u going for rank AFAIK this is rankable, might change it tho but I like this pattern
00:14:254 (1) - you can space this out more fixed
00:18:858 (3) - you should make the slider flow better since it is really obvious where u put the red anchor point idk I tried something
00:19:303 (4) - you can assosiate this with 3 more if by this you mean blanketing (4)'s end with (3), then I did it
00:19:749 (7,8) - these two notes should really stand out idk breaking this triple doesn't sound good for me, but I increased the jump from 7 to 8
00:22:422 (7,8) - maybe a bit less spacing sure
00:23:610 (5,1) - you can assosiate these two a bit more those are fine imo
00:30:293 (2) - ctrl g for better flow this would result in incredibly low DS and I don't want that
00:32:224 (1) - could space out a bit more sure
00:39:056 (4,5,1) - feel like these 3 should have more in common idk what you meant by this yet again :/ those are fine imo
00:42:026 (2) - more emphasis sure
00:42:620 (5) - same fixd
00:43:511 (6,7) - shou;d start something new tweaked it a bit
00:43:957 (9) - should have little emphasis reduced the spasing a bit
00:47:373 (6) - more emphasis there should've been an explanation of why do I always emphasize the red tick in such patterns, but then I decided to change it LOL
00:53:610 (1,2) - the emphasis should be on the big white tick and not the red one if you meant 'space (3) more than (2)' then I did it
00:55:689 (5,6) - should have little emphasis fixd
00:55:986 (1) - more emphasis :roll: this one is fine
00:57:175 (1) - same fixed
01:01:630 (6,7) - emphasis should be on 6 and not 7 reduced the 6-7 jump a bit
01:02:967 (1) - should have little emphasis 8-) tweaked it a bit, (2) has more spacing now
01:10:986 (5,6,7,8,9,10) - really ugly idk I like it
01:11:878 (4,5) - should share more similarities tweaked smth
01:12:323 (6) - less emphasis why? it's a clap
01:14:848 (7) - same fixed
01:16:482 (3,4,5,6) - same increased 3-4 jump
01:17:670 (2,3,4) - same ^
01:20:194 (4,5,6,7,8) - there are different sounds so idk if u should make it 1 pattern idk I like it, might change if there are more complaints about it
01:21:086 (2,3) - should assosiate these 2 together those are fine imo
01:21:977 (1,2,3) - less emphasis reduced 1-2 a bit
sorry for not answering yet, was literally chained to bed for two days ;_; thanks!
Keada
Hi there o/ from my modding queue.


  • Insane

  1. 00:07:868 (3,4,5,1,2) - you can make this a better star im sure. just do ctrl+shift+D
  2. 00:20:788 (2,3) - the flow from 2 to 3 is really weird to play with the thought of which way the slider goes. Would play much better if you rotated the slider like this http://puu.sh/qKeKG/d114234dbc.jpg
  3. 00:24:798 (4,1) - should be a bigger jump here and not the same spacing as this 00:24:650 (3,4) -
  4. 00:26:135 (5,1) - same here ^
  5. 00:28:808 (2,3) - < less spacing here > 00:28:363 (3,4) -
  6. 00:35:194 (3,4,5) - would look much better if you perfected the triangle here
  7. 00:36:828 (4,1) - weird flow. 00:36:977 (1) - ctrl+g this maybe?
  8. 00:57:026 (5,1) - weird flow again
  9. 00:57:917 (3,4) - why does this have more spacing than 00:58:214 (5,1) - ?
  10. 01:02:967 (1,2) - damn all these are weird flow D:
  11. 01:13:066 (3) - would flow better if you ctrl+G here

  • Extra

  1. 00:09:947 (2,3,4,5,6) - would fit more with double kickslider + a note here tbh. Would give more epic feel to it.
  2. 00:20:788 (2) - ctrl+G this and rotate this in your liking 00:21:234 (3) -
  3. 00:25:838 (5,6) - why does this have more spacing than 00:26:135 (7,1) - ?
  4. 00:29:848 (1,2) - fix the blanket here, its a bit off
  5. 00:36:531 (4,5) - less spacing than 00:36:828 (6,1) -
  6. 00:49:452 (3,1) - blanket is off
  7. 00:53:462 (5,1) - the transission is a bit weird D: would feel awful to play :(
  8. 01:04:006 (6,1) - blanket is really off xD
  9. 01:12:323 (6,1) - why again? spacing is more than 01:12:472 (1,2) - and 1,2 is a stronger note.
  10. 01:24:798 (2,3,4,5,6) - doesnt fit with a 5 note stream here tbh. Just remove this 01:24:873 (3) - :D
  11. 01:29:105 (2) - place this at around x:372 y:264 . Would be awesome flow pattern.

  • New World

  1. 00:09:947 (2,3,4,5,6) - As I said in earlier diffs would fit better with a double kickslider here :D + note
  2. 00:20:343 (1,2) - blanket a biiit off
  3. 00:24:353 (4,5) - this is a way too big of a jump for a part like this in the song? D: 00:24:798 (7,1) - why doesnt this have higher spacing.
  4. 00:24:353 (4,1) - blanket a bit off
  5. 00:30:293 (2,3) - blanket way off
  6. 00:56:878 (6) - way to big jump again, too less build up to it as well.
  7. 01:10:986 (5,6,7,8,9,10,1) - this stream really doesnt fit in here.
  8. 01:14:699 (6,7) - spacing should be longer.
  9. 01:24:798 (2,3,4,5) - ctrl+G these please D: its painful to listen to without D: , you also need to place them different again


Thats all from me :) Good Luck!
Topic Starter
Jabba

Keada wrote:

Hi there o/ from my modding queue.


  • Insane

  1. 00:07:868 (3,4,5,1,2) - you can make this a better star im sure. just do ctrl+shift+D this wasn't even supposed to be a star LOL but I did something
  2. 00:20:788 (2,3) - the flow from 2 to 3 is really weird to play with the thought of which way the slider goes. Would play much better if you rotated the slider like this http://puu.sh/qKeKG/d114234dbc.jpg I like it the way it is, might change it tho
  3. 00:24:798 (4,1) - should be a bigger jump here and not the same spacing as this 00:24:650 (3,4) - whoops blame it on me fixing the spacing yesterday, fixed
  4. 00:26:135 (5,1) - same here ^ ^
  5. 00:28:808 (2,3) - < less spacing here > 00:28:363 (3,4) - fixed
  6. 00:35:194 (3,4,5) - would look much better if you perfected the triangle here 00:35:491 (5) - would get more emphasis and spacing so there's no way I can make it into a perfect triangle :<
  7. 00:36:828 (4,1) - weird flow. 00:36:977 (1) - ctrl+g this maybe? changed a bit
  8. 00:57:026 (5,1) - weird flow again tweaked smth
  9. 00:57:917 (3,4) - why does this have more spacing than 00:58:214 (5,1) - ? no idea, fixed
  10. 01:02:967 (1,2) - damn all these are weird flow D: idk those look fine for me
  11. 01:13:066 (3) - would flow better if you ctrl+G here sure

  • Extra

  1. 00:09:947 (2,3,4,5,6) - would fit more with double kickslider + a note here tbh. Would give more epic feel to it. I tried it already and I think the stream fits better
  2. 00:20:788 (2) - ctrl+G this and rotate this in your liking 00:21:234 (3) - WHOOPS this is supposed to be ctrl-g'd, fixed!
  3. 00:25:838 (5,6) - why does this have more spacing than 00:26:135 (7,1) - ? rip DS, fixed
  4. 00:29:848 (1,2) - fix the blanket here, its a bit off I tried
  5. 00:36:531 (4,5) - less spacing than 00:36:828 (6,1) - fixed
  6. 00:49:452 (3,1) - blanket is off ugh it was fine before :< fixed
  7. 00:53:462 (5,1) - the transission is a bit weird D: would feel awful to play :( changed the pattern a bit, kept the rhythm
  8. 01:04:006 (6,1) - blanket is really off xD idk for me it was just a bit; fixed
  9. 01:12:323 (6,1) - why again? spacing is more than 01:12:472 (1,2) - and 1,2 is a stronger note. this was following the vocals mainly but yes, 6-1 was too big so I nerfed it
  10. 01:24:798 (2,3,4,5,6) - doesnt fit with a 5 note stream here tbh. Just remove this 01:24:873 (3) - :D uh, applied this
  11. 01:29:105 (2) - place this at around x:372 y:264 . Would be awesome flow pattern. sure

  • New World

  1. 00:09:947 (2,3,4,5,6) - As I said in earlier diffs would fit better with a double kickslider here :D + note ^
  2. 00:20:343 (1,2) - blanket a biiit off fixed
  3. 00:24:353 (4,5) - this is a way too big of a jump for a part like this in the song? D: 00:24:798 (7,1) - why doesnt this have higher spacing. this was here since forever (read as 'since when it was a jumpy diff with even more spacing that made no sense') and I didn't even mother rechecking it LOL fixed
  4. 00:24:353 (4,1) - blanket a bit off fixed
  5. 00:30:293 (2,3) - blanket way off rip blankets 2016-2016 fixed
  6. 00:56:878 (6) - way to big jump again, too less build up to it as well. this one is alright since it's one of the most important beats in this section
  7. 01:10:986 (5,6,7,8,9,10,1) - this stream really doesnt fit in here. I like it :>
  8. 01:14:699 (6,7) - spacing should be longer. (7) is not really a strong beat neither a new vocal line so it doesn't need much spacing
  9. 01:24:798 (2,3,4,5) - ctrl+G these please D: its painful to listen to without D: , you also need to place them different again fixed


Thats all from me :) Good Luck!
thanks!
Signum
m4m
three lower diffs as requested

Easy:
- 00:00:614 (1,2) - Aesthetically it would look better like this
- 00:08:462 (1,2) - blanket
- 00:24:798 - if you would start the slider 00:24:947 (1) - here it would fit more
- 00:31:630 (3,1) - fix blanket
- 01:16:779 (2) - the slider should start here: 01:16:927 -
- 01:25:095 (3) - NC

Normal:
- 00:20:343 (1,2) - choose one slidershape and use the exact same as you've chosen as the second one
- 00:29:848 (1,2) - same
- 00:32:818 (2) - isn't this too high placed?
- 01:05:937 (2) - ctrl+g for better symmetry

Hard:
Some slidershapes could be improved otherwise it is fine

good luck
Topic Starter
Jabba

Signum wrote:

m4m
three lower diffs as requested

Easy:
- 00:00:614 (1,2) - Aesthetically it would look better like this did smth similar
- 00:08:462 (1,2) - blanket literally impossible to blanket with such DS; I removed the anchor point instead so it won't be confused with a blanket anymore lol
- 00:24:798 - if you would start the slider 00:24:947 (1) - here it would fit more the sound at 00:24:947 - is stronger that the sound at 00:24:798 - so I decided to map the former
- 00:31:630 (3,1) - fix blanket this was not a blanket but fixed
- 01:16:779 (2) - the slider should start here: 01:16:927 - there is a sound at this point, true, but that would make the rhythm too gimmicky for an easy diff and I don't want that
- 01:25:095 (3) - NC meh inconsistent NCing is even worse than skipping a NC once

Normal:
- 00:20:343 (1,2) - choose one slidershape and use the exact same as you've chosen as the second one uh nope I like those as they are now
- 00:29:848 (1,2) - same ^
- 00:32:818 (2) - isn't this too high placed? changed a bit
- 01:05:937 (2) - ctrl+g for better symmetry big spacing is a no-no

Hard:
Some slidershapes could be improved otherwise it is fine

good luck
thanks!
Namki
[Изик]
00:53:907 - точно нужен клеп.

[нормал]
00:02:086 (1) - выглядит одиноко, либо делай 1/1, либо делай еще 1/2 в интро.
00:09:798 (1,2) - стрим (от сюда 00:09:947 - до сюда 00:10:244 - ) стоит выделить.
00:17:224 (2) - звучит плохо, лучше сделать 1/2 слайдер от сюда 00:17:373 - , а тут сделать пропуск 00:17:224 - .
Ритм ужасно однообразный, к такой-то песне:
1. Ты юзаешь постоянно 1/2 реверс слайдер, если с музыке есть 1\2. Например 00:11:432 (2) - / 00:12:620 (2) - / 00:13:808 (2) - / 00:16:185 (2) - / 00:23:313 (2) - / 00:24:501 (2) - и так далее. Скукотища.
2. 00:54:204 (2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4) - сполшные 1/2 паттерны. А бпм тут немаленький, 202 как-никак. Здесь ты обязан облегчить ритм в разы. Например, заменить этот слайдер 00:56:878 (3) - на один серкл здесь 00:56:878 - . То же самое с этим 00:58:066 (3) - . И так далее.
3.01:01:482 (2,1,2,3,1,2,3,1,2,3,4,1,2,3) - тут тоже самое, что и предыдущий поинт. Очень-очень тяжело для нормала в плане играбельности. Даже если старрейт маленький, играется такое очень плохо.
4. Ты используешь кучу 1/2 кик-слайдеров, когда в Изике у тебя были только паттерны с гапом в 1/1. Думаю, такое не ранкается. Нужен нормал легче.

[хард]
Главная проблема диффы в спейсинге:
Вот иногда это 1.2х как тут 00:10:689 (1,2) - , иногда 1.4х — 00:11:729 (5,1) - , иногда 1х — 00:17:967 (1,2) - . Очень плохо. Окей, взять спокойный парт, начиная от сюда00:17:967 - .Ты начал мапать со спейсингом 1х. В чем смысл делать здесь 1.2 00:20:788 (2,1) - , а тут 1.4 00:22:422 (4,1) - . 00:55:986 (1,2,3,1,2,3,1,2) - очень рандомно, повысил спейсинг до 1.3, делаешь бессмысленные джампы под 1.6х.
НК:
Поставил НК тут 00:21:234 (1) - , но не поставил тут 00:22:125 (3) - , странно, очень странно.
00:23:759 (1) - бессмысленно тут ставить.
Ну вот тут тоже 00:31:630 (3) - .
Будет больше иметь смысл, если НК будет стоять тут 00:34:006 (3) - заместо этого 00:33:264 (1) - .
Нет смысла ставить тут 00:40:392 (1) - / 00:42:769 (1) - / 00:45:145 (1) - / 00:47:521 (4) - / 00:49:897 (1) - / 00:52:274 (1) -
01:02:967 (1,2) - и 01:12:472 (1,2) - лучше поменять НК них, так как сильный бит приходится на большой белый тик.
01:08:759 (4,1) - и тут поменяй, и тут тоже 01:16:185 (1,2) - .
Ну вот от сюда можно слайдеры уже сделать побыстрей 00:09:798 - , так как уже музыка разгоняется, а медленный 1/4 реверс выглядит просто ужасно. И играется так же.
01:10:986 (4) - на синем тике нет звука. 1/2 будет выглядеть и звучать лучше.
01:19:972 - а тут звук есть. А ты его игноришь. Хотя до этого не игнорил.

[Инсик]
00:28:511 (4,1) - ты посмотри какое флоу между этими объектами. Треугольник, а потом сразу же такой ужасный по флоу джамп, будет вызывать трудности у игроков.
00:31:185 (4,5) - какой овермап, тут звука нет вообще никакого 00:31:333 - .
00:36:531 (2,3,4) - такое работает лучше, если спейсинг между ними одинаковый.
Что могу сказать по флоу:
01:04:006 (4,5,1) - такие джампы играются ужасно из-за маленького угла у треугольника.
Вот такое намного лучше
Такое же тут 00:20:343 (1,2) - .
Посмотри, как будет идти курсор в данном случае
т.е. вроде ничего, а на самом деле плохо играется.
00:20:788 (2,3) - так же с переходом между ними.
00:32:521 (2,3,4,1) и тут так же, переход на серкл (3) неплох, но потом надо резко делать джамп на (2), и ты меняешь флоу резко на линейное переходом на слайдер.
00:33:115 (4,1) - лучше сделать как-то так.
Надеюсь, ты понял значимость флоу в инсиках.

[екстра]
00:30:293 (2) - давно уже убрали систему с такими слайдерами, теперь можно делать красивые выгнутые слайдеры с одной точкой.

Ну ладно. Последние две диффки вполне приличные. На самом деле мне лень
Topic Starter
Jabba

Namki wrote:

[Изик]
00:53:907 - точно нужен клеп. драм больше подходит, как по мне, ну и плюс я это из ранкнутых сетов взял

[нормал]
00:02:086 (1) - выглядит одиноко, либо делай 1/1, либо делай еще 1/2 в интро. на 1/1 поменял
00:09:798 (1,2) - стрим (от сюда 00:09:947 - до сюда 00:10:244 - ) стоит выделить. +
00:17:224 (2) - звучит плохо, лучше сделать 1/2 слайдер от сюда 00:17:373 - , а тут сделать пропуск 00:17:224 - . там на бэке есть звук, под который как раз замапано это комбо, а не под биты по типу 00:23:313 (2) -
Ритм ужасно однообразный, к такой-то песне:
1. Ты юзаешь постоянно 1/2 реверс слайдер, если с музыке есть 1\2. Например 00:11:432 (2) - / 00:12:620 (2) - / 00:13:808 (2) - / 00:16:185 (2) - / 00:23:313 (2) - / 00:24:501 (2) - и так далее. Скукотища.
2. 00:54:204 (2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4) - сполшные 1/2 паттерны. А бпм тут немаленький, 202 как-никак. Здесь ты обязан облегчить ритм в разы. Например, заменить этот слайдер 00:56:878 (3) - на один серкл здесь 00:56:878 - . То же самое с этим 00:58:066 (3) - . И так далее.
3.01:01:482 (2,1,2,3,1,2,3,1,2,3,4,1,2,3) - тут тоже самое, что и предыдущий поинт. Очень-очень тяжело для нормала в плане играбельности. Даже если старрейт маленький, играется такое очень плохо.
4. Ты используешь кучу 1/2 кик-слайдеров, когда в Изике у тебя были только паттерны с гапом в 1/1. Думаю, такое не ранкается. Нужен нормал легче.
насчет однообразного ритма - да, у меня получаются довольно однообразные нормалы, потому что я не люблю рваный ритм в легких картах, щито поделать. насчет нерфа диффы в целом - позаменяю некоторые 1/2 репиты на 1/1 + в киае поменьше сделаю всяких длинных слайдеров

[хард]
Главная проблема диффы в спейсинге:
Вот иногда это 1.2х как тут 00:10:689 (1,2) - , иногда 1.4х — 00:11:729 (5,1) - , иногда 1х — 00:17:967 (1,2) - . Очень плохо. Окей, взять спокойный парт, начиная от сюда00:17:967 - .Ты начал мапать со спейсингом 1х. В чем смысл делать здесь 1.2 00:20:788 (2,1) - , а тут 1.4 00:22:422 (4,1) - . 00:55:986 (1,2,3,1,2,3,1,2) - очень рандомно, повысил спейсинг до 1.3, делаешь бессмысленные джампы под 1.6х. я во всей диффе почти увеличивал спейсинг только на NC, 00:17:967 - здесь снизил до 1.0 потому что идет увеличение SV до 1.1 (хотя соглашусь, можно оставить тот же 1.2, шобы выделялось больше). 00:21:234 (1) - этот 1.2 я пропустил, до 1.0 снизил. 00:55:986 - идет билдап, первое комбо 1.5 на NC, остальное 1.3, второе 1.6 на NC, 1.4 потом итд. Я не люблю одинаковый DS по всему харду, играть такое скучновато говорит человек, который мапает нормалы под один ритм, самому смешно
НК:
Поставил НК тут 00:21:234 (1) - , но не поставил тут 00:22:125 (3) - , странно, очень странно. fixd
00:23:759 (1) - бессмысленно тут ставить. чому? более сильный вокал + начало нового паттерна на бэке
Ну вот тут тоже 00:31:630 (3) - . фииксед
Будет больше иметь смысл, если НК будет стоять тут 00:34:006 (3) - заместо этого 00:33:264 (1) - . под вокал подходит, да, но NC я ставлю по битам на бэке (кроме двух случаев в киае, о которых ты, похоже, тоже напишешь, хе)
Нет смысла ставить тут 00:40:392 (1) - / 00:42:769 (1) - / 00:45:145 (1) - / 00:47:521 (4) - / 00:49:897 (1) - / 00:52:274 (1) - выше объяснял уже. и вообще, в ранкнутых сетах так сделали, значит, мне тоже можно :Р
01:02:967 (1,2) - и 01:12:472 (1,2) - лучше поменять НК них, так как сильный бит приходится на большой белый тик. вот здесь да, я просто таким образом больше на вокал акцент делал. фиксд
01:08:759 (4,1) - и тут поменяй, и тут тоже 01:16:185 (1,2) - . не вижу особо смысла, 01:09:056 - намного сильнее 01:08:759 - и в плане вокала, и в плане начала нового паттерна на бэке. NC по вокалу это весело, я таким тоже люблю баловаться, но не тут
Ну вот от сюда можно слайдеры уже сделать побыстрей 00:09:798 - , так как уже музыка разгоняется, а медленный 1/4 реверс выглядит просто ужасно. И играется так же. играться он в любом случае будет простым держанием курсора на месте, лол. поставил чуть побольше SV, но не 1
01:10:986 (4) - на синем тике нет звука. 1/2 будет выглядеть и звучать лучше. в этой части часто делают стрим, я скорее ctrl-gшну этот ритм - мне так даже больше нравится
01:19:972 - а тут звук есть. А ты его игноришь. Хотя до этого не игнорил. я тоже хочу его замапать, но делать здесь единственную триплу на всю диффу как-то некошерно смотрится, а изменять 1/1 на 1/2 + 1/4репит не будет звучать хорошо

[Инсик]
00:28:511 (4,1) - ты посмотри какое флоу между этими объектами. Треугольник, а потом сразу же такой ужасный по флоу джамп, будет вызывать трудности у игроков. давай я скажу тебе, что это так и задумано, потому что NC и все такое с: пофиксил
00:31:185 (4,5) - какой овермап, тут звука нет вообще никакого 00:31:333 - . а тут идет овермап под звук, который слышен на бэке 00:31:630 (7,8) - , но я чуууутка нерфанул 4-5 джамп
00:36:531 (2,3,4) - такое работает лучше, если спейсинг между ними одинаковый. 00:36:680 (3) - как-то больше акцентируется, потому что клэп, там одинаковый спейсинг не оче ИМО
Что могу сказать по флоу:
01:04:006 (4,5,1) - такие джампы играются ужасно из-за маленького угла у треугольника. я уж думал, что ты на 01:02:670 (4,5,1,2) - обратишь внимание, потому что оно мне не нравится намного больше, лол. пофиксил, хоть и пришлось потом кучу всего переделать
Вот такое намного лучше
Такое же тут 00:20:343 (1,2) - .
Посмотри, как будет идти курсор в данном случае
т.е. вроде ничего, а на самом деле плохо играется.
00:20:788 (2,3) - так же с переходом между ними. оба фиксанул
00:32:521 (2,3,4,1) и тут так же, переход на серкл (3) неплох, но потом надо резко делать джамп на (2), и ты меняешь флоу резко на линейное переходом на слайдер. 4-1 действительно какой-то не очень, опустил (1) немного
00:33:115 (4,1) - лучше сделать как-то так.
Надеюсь, ты понял значимость флоу в инсиках.

[екстра]
00:30:293 (2) - давно уже убрали систему с такими слайдерами, теперь можно делать красивые выгнутые слайдеры с одной точкой. с одной точкой бланкетнуть (1) не получится номрально с:

Ну ладно. Последние две диффки вполне приличные. На самом деле мне лень лентяй :Р ну да ладно, первые диффы тоже модить надо кому-то!
хоть половину и не применил, но спасибо, некоторые вещи запомню с:
Beomsan
hi
I'm not good at english plz understand me

[General]
  1. fine
[New World]
  1. almost jump jumap and jump patterns o.o I can't mod this map
[Extra]
  1. 00:27:472 (1,2) - wwwwweeeeell... this flow and appearance is..... actually not good. I hope you can find some natural way. my recommend = https://osu.ppy.sh/ss/6034766
  2. 00:36:086 (2) - um same as above? also why 3/4 slider? 1/2 would be better than before
[Insane]
  1. 00:37:942 - delete. actually there is no sound.
  2. 00:48:635 - 00:48:784 - same
  3. 01:10:689 (3) - I don't recommend slider cuz 01:10:838 - I heard strong sound at here and It's perfectly clickable I guess. change to two note?
  4. 01:10:986 (4,5,6,7,8,9) - It must not. please consider bgm
    you can create a good map enough using basic slider.
[Hard]
  1. nice
[Normal]
  1. 00:34:452 - really not necessary sound and note. delete it and give rest to the new players.
[Easy]
  1. good
overall neat mapset. but I want to say again
you can create a good map enough using basic slider.
sorry for poor mod but hope it helps seriously. good luck! 8-)
Topic Starter
Jabba

Beomsan wrote:

hi
I'm not good at english plz understand me

[General]
  1. fine
[New World]
  1. almost jump jumap and jump patterns o.o I can't mod this map yis pp jumps :> it's fine!
[Extra]
  1. 00:27:472 (1,2) - wwwwweeeeell... this flow and appearance is..... actually not good. I hope you can find some natural way. my recommend = https://osu.ppy.sh/ss/6034766 I like the first slider so I kept it, changed the 2nd one
  2. 00:36:086 (2) - um same as above? also why 3/4 slider? 1/2 would be better than before I feel that those extended sliders fit in, and as for this one I like how it flows


[Insane]
  1. 00:37:942 - delete. actually there is no sound. I know but I took this idea from Guy's ranked set and I like how it plays. might change this if there are more complaints about it tho
  2. 00:48:635 - 00:48:784 - same eh I'll agree with this tho, changed
  3. 01:10:689 (3) - I don't recommend slider cuz 01:10:838 - I heard strong sound at here and It's perfectly clickable I guess. change to two note? not really, I use this slider in every diff except for new world, it should be fine
  4. 01:10:986 (4,5,6,7,8,9) - It must not. please consider bgm that trill is perfectly audible. though I replaced the way I map it in Extra with this: Extra now has a proper stream and Insane has a kickslider
    you can create a good map enough using basic slider. true, but it's like one of the main ideas of that mapset: it utilizes many 1/1 sliders with high SV and I use that to create various patterns
[Hard]
  1. nice
[Normal]
  1. 00:34:452 - really not necessary sound and note. delete it and give rest to the new players. ya sure
[Easy]
  1. good
overall neat mapset. but I want to say again
you can create a good map enough using basic slider. answered this one already :>
sorry for poor mod but hope it helps seriously. good luck! 8-) all feedback is appreciated!
thanks~
Net0
m4m as we discussed https://osu.ppy.sh/s/502648
[General]
  1. Disable widescreen support for now.


[Easy]
    1. Small blanket fix 00:15:442 (1,2) - http://puu.sh/r5RQq.jpg
    2. You could probably use ctrol+c ctrol+v for this 00:28:660 (3,1) - , they look different. But that's not much of a big deal.
    3. Blanket 00:31:630 (3,1) - http://puu.sh/r5S4e.jpg
    4. ^ 00:35:788 (2,3) - http://puu.sh/r5S7n.jpg
    5. You decided to end the slider when the really emphatic sound happened 00:48:858 (1) - ;00:51:234 (1) - . Like the sound from here 00:49:155 - to here 00:49:303 - is somewhat important. I agree that the rhythm accepts this gap as a way to give it emphasis, just not sure if it's the best way to map the easiest of the diffs.
    6. I've checked distance snap, and all objects are OK. Bigger spacing was 1,03x and that's totally fine xD
[Normal]
  1. 00:13:066 (1,2) - 1,06x spacing, for me it's okay. Just be careful with more nazi ppl
  2. 01:06:383 (3,1) - But this one has a big spacing 1,23x , I recommend fix
  3. 00:36:828 (3,2) - You could probably blanket this?
  4. 00:40:392 (1,2) - ^
  5. I believe your mapping is fine and works. But some 1/1 parts have reverse sliders and two taps 1/2. 00:28:066 (2,3,1) - are quite hard. Hopefully it won't be a problem

[Hard]
  1. Fix blanket 00:20:788 (2,1,2) -
  2. Can you fix DS here 01:24:650 (1,2,3,4) -

[Insane]
  1. Fix blanket 00:12:620 (3,1) -

I've checked more Easy and Normal, and took a quick look at hard and insane. The mapping is consistent, really liked it xD. Good luck o/
Topic Starter
Jabba

Net0 wrote:

m4m as we discussed https://osu.ppy.sh/s/502648
[General]
  1. Disable widescreen support for now. ya forgot to uncheck it


[Easy]
    1. Small blanket fix 00:15:442 (1,2) - http://puu.sh/r5RQq.jpg fixed
    2. You could probably use ctrol+c ctrol+v for this 00:28:660 (3,1) - , they look different. But that's not much of a big deal. idk I changed it a bit anyway
    3. Blanket 00:31:630 (3,1) - http://puu.sh/r5S4e.jpg I tried lol
    4. ^ 00:35:788 (2,3) - http://puu.sh/r5S7n.jpg fixed
    5. You decided to end the slider when the really emphatic sound happened 00:48:858 (1) - ;00:51:234 (1) - . Like the sound from here 00:49:155 - to here 00:49:303 - is somewhat important. I agree that the rhythm accepts this gap as a way to give it emphasis, just not sure if it's the best way to map the easiest of the diffs. true, it's a strong beat but I think a slider fits better than two circles in there. I'll keep it for now, might change tho
    6. I've checked distance snap, and all objects are OK. Bigger spacing was 1,03x and that's totally fine xD
[Normal]
  1. 00:13:066 (1,2) - 1,06x spacing, for me it's okay. Just be careful with more nazi ppl ya fixd
  2. 01:06:383 (3,1) - But this one has a big spacing 1,23x , I recommend fix whoops I probably forgot to readjust it at some point, fixed
  3. 00:36:828 (3,2) - You could probably blanket this? it somehow already is a blanket; it's not that noticeable though due to high distance between those two
  4. 00:40:392 (1,2) - ^ meh I like it this way already
  5. I believe your mapping is fine and works. But some 1/1 parts have reverse sliders and two taps 1/2. 00:28:066 (2,3,1) - are quite hard. Hopefully it won't be a problem

[Hard]
  1. Fix blanket 00:20:788 (2,1,2) - tweaked smth; 00:20:788 (2,1) - this shouldn't be a blanket, it's intended
  2. Can you fix DS here 01:24:650 (1,2,3,4) - ya sure

[Insane]
  1. Fix blanket 00:12:620 (3,1) - fix'd

I've checked more Easy and Normal, and took a quick look at hard and insane. The mapping is consistent, really liked it xD. Good luck o/
thanks!
Kyuukai
M4M from my modding queue

Hard
00:10:392 (3) - Make a single note instead, since you are mapping the main instrumental
00:25:392 (2,1) - That overlap looks pretty bad, maybe you can CTRL+H and stack 00:24:947 (1,1) - theses 2 sliders ?
00:46:482 (1,2) - Maybe you can make it look like this ? It will make a sort of symmetry between theses 2 sliders
00:48:561 (5) - Feels weird to play because the other notes makes the player go on the right, then the slider shape makes the player suddently stop and move his cursor on the left (idk how to explain this tho) but maybe you can do something like that instead
01:05:194 (4) - CTRL+H
01:14:402 (3,4) - The rhythm made by thoses sliders make the map sound weird, what you've mapped before makes the player think that you are following the vocals, but here, you completely change the rhythm. I recommend you deleting that 01:14:402 (3) - and make a note instead, then make a 1/1 slider there 01:14:551 -

Insane
00:28:214 (2,3,4,1,2,3) - The shape of the jump is really weird to play, maybe you should change it ?
00:31:185 (4,5,6,7,8,9) - The jump looks bad, maybe you should move 00:31:779 (8) - to 80,108 ? the sound is growing up, so you can up the distance between 7 & 8, and the transition into the stream is looks better (if you don't apply my last mod)
00:54:650 (1,2,3,4) - Sounds bad, it feels like you are following nothing from the music
01:05:788 - Must be clickable, since you are mapping voice there
01:08:462 - ^
01:10:986 (4) - Stream ?
01:12:472 (1,2) - The voice starts at the 1, not the 2. Judging by what you've mapped before, you should move the 2 here 01:12:472 - and increase the slider length and also delete the 1
01:12:917 - Must be clickable, since you are mapping voice there
01:14:551 (4,1) - Overlap makes it look bad
01:25:986 (2,3,4,5,6,1) - What are you following ? and I don't know why there is so much notes there

Extra
00:03:514 (1,2) - Move 00:03:682 (2) - here 00:03:514 - and 00:03:514 (1) - here 00:03:514 (1) - You made a slider on each big white ticks, idk why you made a note there instead
00:28:066 (3,4,5,6,1,2,3) - What are you following here ? It's like you just placed notes here and follow nothing
00:36:086 (2) - Silence the end of that slider, actually it feels like a double with that note 00:36:383 (3) -
00:55:392 (4,5,6,7) - Change them into sliders since the jump part is there 00:55:986 (1) -
01:08:462 - Make it clickable
01:07:719 (1) - Make it stop here 01:08:090 - to follow what u've done here 01:06:680 (1,2) -
01:27:769 (4,5) - Slider instead, since the jump part starts here 01:28:066 (1) -

New World
00:21:680 (4,5,6) - Feels weird to play, and looks bad, you should change it to something else
00:27:769 (2,3,4,5,6,7,1,2,3) - So much notes, the song isn't even dynamic, idk why there's a long jump there
00:47:967 (2,3,4,5,6,7,1) - ^
00:58:660 (2,3,4,5,6) - The distance is way too high, reduce it
00:59:848 (2,3,4,5,6,7) - Why does that jump's distance is smaller than the one before ? This one should have a bigger distance
- I don't know what to say about kiai, I feel like you abused the distance just to boost the SR

That's all for me, Good luck !
Topic Starter
Jabba

yaleufeu wrote:

M4M from my modding queue

Hard
00:10:392 (3) - Make a single note instead, since you are mapping the main instrumental sure
00:25:392 (2,1) - That overlap looks pretty bad, maybe you can CTRL+H and stack 00:24:947 (1,1) - theses 2 sliders ? ugh I tried
00:46:482 (1,2) - Maybe you can make it look like this ? It will make a sort of symmetry between theses 2 sliders sure
00:48:561 (5) - Feels weird to play because the other notes makes the player go on the right, then the slider shape makes the player suddently stop and move his cursor on the left (idk how to explain this tho) but maybe you can do something like that instead did smth similar to that
01:05:194 (4) - CTRL+H why? that'd completely ruin the DS
01:14:402 (3,4) - The rhythm made by thoses sliders make the map sound weird, what you've mapped before makes the player think that you are following the vocals, but here, you completely change the rhythm. I recommend you deleting that 01:14:402 (3) - and make a note instead, then make a 1/1 slider there 01:14:551 - did something else, but with the same idea in mind

Insane
00:28:214 (2,3,4,1,2,3) - The shape of the jump is really weird to play, maybe you should change it ? yep I didn't like those either; did smth
00:31:185 (4,5,6,7,8,9) - The jump looks bad, maybe you should move 00:31:779 (8) - to 80,108 ? the sound is growing up, so you can up the distance between 7 & 8, and the transition into the stream is looks better (if you don't apply my last mod) sure
00:54:650 (1,2,3,4) - Sounds bad, it feels like you are following nothing from the music 1, 2 and 3 are all drum hits and 4 stands for vocals
01:05:788 - Must be clickable, since you are mapping voice there I map the vocals almost everywhere and it sometimes lands on sliderends so it's fine; those 1/1 sliders sound good
01:08:462 - ^ ^
01:10:986 (4) - Stream ? I just removed it and replaced it with a kickslider, idk I might change this
01:12:472 (1,2) - The voice starts at the 1, not the 2. Judging by what you've mapped before, you should move the 2 here 01:12:472 - and increase the slider length and also delete the 1 whoops the only mistake here is the DS between 1 and 2; fixed
01:12:917 - Must be clickable, since you are mapping voice there ^
01:14:551 (4,1) - Overlap makes it look bad this is intended and I like it
01:25:986 (2,3,4,5,6,1) - What are you following ? and I don't know why there is so much notes there there's a vocal starting on every beat except for (6) which is a clap so I map it as well

Extra
00:03:514 (1,2) - Move 00:03:682 (2) - here 00:03:514 - and 00:03:514 (1) - here 00:03:514 (1) - You made a slider on each big white ticks, idk why you made a note there instead there's a change in the music at that point and 00:03:682 - is much stronger than 00:03:514 -
00:28:066 (3,4,5,6,1,2,3) - What are you following here ? It's like you just placed notes here and follow nothing beats, then vocals
00:36:086 (2) - Silence the end of that slider, actually it feels like a double with that note 00:36:383 (3) - idk this should be fine? the custom soft-hitnormal is already quiet enough so I won't have to silence every extended slider LOL if there are more complaints about this I'll fix it
00:55:392 (4,5,6,7) - Change them into sliders since the jump part is there 00:55:986 (1) - changed 5-6 into a slider
01:08:462 - Make it clickable I think I already mentioned it for insane
01:07:719 (1) - Make it stop here 01:08:090 - to follow what u've done here 01:06:680 (1,2) - those are actually different, and 5/4 sliders are meh
01:27:769 (4,5) - Slider instead, since the jump part starts here 01:28:066 (1) - 1-5 clearly follows the vocals and I don't really want to change that

New World
00:21:680 (4,5,6) - Feels weird to play, and looks bad, you should change it to something else not really, it flows fine
00:27:769 (2,3,4,5,6,7,1,2,3) - So much notes, the song isn't even dynamic, idk why there's a long jump there this section is some kind of a buildup leading to 00:28:660 (1,2,3,4,5) - so it's fine
00:47:967 (2,3,4,5,6,7,1) - ^ there are sounds in the background for every tick
00:58:660 (2,3,4,5,6) - The distance is way too high, reduce it intended, this is one of the strongest sections of the song
00:59:848 (2,3,4,5,6,7) - Why does that jump's distance is smaller than the one before ? This one should have a bigger distance
- I don't know what to say about kiai, I feel like you abused the distance just to boost the SR maybe, y'know it's kiai and it's completely fine to have higher spacing in it. the DS still follows some kind of a pattern in there so it shouldn't be that much of a problem

That's all for me, Good luck !
thanks!
Kyuukai

MadHypnofrog wrote:

01:05:194 (4) - CTRL+H why? that'd completely ruin the DS CTRL+H and replace it where it was
Topic Starter
Jabba

yaleufeu wrote:

MadHypnofrog wrote:

01:05:194 (4) - CTRL+H why? that'd completely ruin the DS CTRL+H and replace it where it was
I already changed that pattern anyway C:
Froskya
Hi!~ NM from queue!~ :)

General

  1. В Tags напиши " tv size opening grisaia no rakuen", т.к. эти теги указаны в двух ранкнутых мапсетах

Easy

  1. 00:02:086 (2) - NC, т.к. изменяется BPM
  2. 00:04:862 (2) - ^
  3. 00:08:462 (3) - удали NC
  4. 00:12:026 (1) - ^
  5. 00:13:808 (1) - ^
  6. 00:06:086 (1,2,1,2) - этот паттерн может выглядеть лучше
  7. 00:17:967 (1,2,3) - ^
  8. 00:12:620 (2) - убери реверс и сделай этот слайдер 1/1, а 00:13:214 - NC и слайдер
  9. 01:17:967 (1) - ^ (примерно также сделай)
  10. 01:25:095 (3) - ^
  11. 00:34:600 (1) - поставь Drum Sampleset
  12. 00:36:383 - ^
  13. 00:37:422 - ^
  14. 00:49:155 - ^
  15. 01:01:927 (1) - сделай его таким же как и 01:03:115 (2)
  16. 01:07:274 (2,1) - подвинь немного (1) повыше
  17. 01:09:650 (2,1) - ^ (1) левее

Normal

  1. 00:05:490 (2) - NC, т.к. изменяется BPM
  2. 00:12:026 (1,1) - удали NC
  3. 00:16:630 (1) - ^
  4. 00:23:759 (1) - ^
  5. 00:26:284 (1) - ^
  6. 00:28:660 (1) - ^
  7. 00:33:264 (1) - ^
  8. 00:35:788 (1) - ^
  9. 00:40:392 (1) - ^
  10. 00:42:769 (1) - ^
  11. 00:44:105 (1) - ^
  12. 00:45:145 (1) - ^ дальше мне лень, т.к. дальше то же самое. Надеюсь понятно, что имелось ввиду хд
  13. 00:44:402 - сделай этот момент в песне кликабельным
  14. 00:51:531 - ^
  15. 00:28:660 (1,2) - не оверлапь тут, не смотрится
  16. 01:19:600 (1,1) - ^
  17. 00:58:363 (1) - этот слайдер может выглядеть лучше (измени его полностью)
  18. 01:03:115 (1) - ^

Hard

  1. 00:14:254 (1) - этот слайдер может выглядеть лучше (измени его полностью)
  2. 00:44:105 (6) - удали NC
  3. 00:44:402 (7) - NC
  4. 00:48:858 (1,2) - ^^
  5. 00:51:234 (1,2) - ^
  6. 01:11:878 (3,4,5) - этот треугольник может выглядеть лучше

Good Luck!~ :)
Topic Starter
Jabba

Revialink wrote:

Hi!~ NM from queue!~ :)

General

  1. В Tags напиши " tv size opening grisaia no rakuen", т.к. эти теги указаны в двух ранкнутых мапсетах уже есть давно

Easy

  1. 00:02:086 (2) - NC, т.к. изменяется BPM +
  2. 00:04:862 (2) - ^ +
  3. 00:08:462 (3) - удали NC начинается новая секция, можно и оставить
  4. 00:12:026 (1) - ^ а вот тут можно убрать
  5. 00:13:808 (1) - ^ ^
  6. 00:06:086 (1,2,1,2) - этот паттерн может выглядеть лучше там не замутишь ничего толком, потому что дс большой
  7. 00:17:967 (1,2,3) - ^ а этот мне вообще нравится
  8. 00:12:620 (2) - убери реверс и сделай этот слайдер 1/1, а 00:13:214 - NC и слайдер сильный тик не на 00:13:214 -, а на 00:13:066 -
  9. 01:17:967 (1) - ^ (примерно также сделай) аналогично
  10. 01:25:095 (3) - ^ ^
  11. 00:34:600 (1) - поставь Drum Sampleset это баг эдитора, по всей видимости, потому что хитсаунд там есть - я копировал все с последней диффы, на которой все хорошо
  12. 00:36:383 - ^ здесь нет драма
  13. 00:37:422 - ^ ^
  14. 00:49:155 - ^ скорее уж клэп тогда, да, тут я недоглядел
  15. 01:01:927 (1) - сделай его таким же как и 01:03:115 (2) так и задумано, они не должны быть одинаковыми
  16. 01:07:274 (2,1) - подвинь немного (1) повыше там единственное что стак чутка слетел и надо было на 315 вместо 316 подвинуть, лол
  17. 01:09:650 (2,1) - ^ (1) левее тут и так бланкет хороший

Normal

  1. 00:05:490 (2) - NC, т.к. изменяется BPM +
  2. 00:12:026 (1,1) - удали NC
  3. 00:16:630 (1) - ^
  4. 00:23:759 (1) - ^
  5. 00:26:284 (1) - ^
  6. 00:28:660 (1) - ^
  7. 00:33:264 (1) - ^
  8. 00:35:788 (1) - ^
  9. 00:40:392 (1) - ^
  10. 00:42:769 (1) - ^
  11. 00:44:105 (1) - ^
  12. 00:45:145 (1) - ^ дальше мне лень, т.к. дальше то же самое. Надеюсь понятно, что имелось ввиду хд глянул в ранкнутые, там действительно реже нк. переставил
  13. 00:44:402 - сделай этот момент в песне кликабельным можно, это логичнее, но слайдеры мне все равно больше нравились, лол
  14. 00:51:531 - ^
  15. 00:28:660 (1,2) - не оверлапь тут, не смотрится чутка изменил
  16. 01:19:600 (1,1) - ^ да там же его не видно почти лол. пофиксил
  17. 00:58:363 (1) - этот слайдер может выглядеть лучше (измени его полностью) а мне он нравится, там как раз такой резкий угол заходит под сильный драм
  18. 01:03:115 (1) - ^ аналогично

Hard

  1. 00:14:254 (1) - этот слайдер может выглядеть лучше (измени его полностью) хорошие слайдеры с энкорами, чего тебе не нравится
  2. 00:44:105 (6) - удали NC не имеет смысла, там хоть сильный бит и перенесен на 00:44:402, но по сути новая секция начинается отсюда
  3. 00:44:402 (7) - NC ^
  4. 00:48:858 (1,2) - ^^ ^
  5. 00:51:234 (1,2) - ^ ^
  6. 01:11:878 (3,4,5) - этот треугольник может выглядеть лучше я не особо-то и пытался его там хорошим сделать, лол. пофиксил

Good Luck!~ :)
thanks!
Seni
Hi, mod from my queue. I really like this song so I decided to accept the request. I'll just focus on the last diff since it's the kind of stuff I play mostly.

New World

00:03:682 (2) - You shouldn't start the slider on the red tick here since there is a much stronger sound on the white tick where the slider ends.

00:09:353 (4,5,1) - These three circles are spaced out evenly, even though 4 and 5 are 1/2, but 5 and 1 are 1/1. You should stack 5 and 1, or at space it out at least twice as much to make it easier to read, because it's not very intuitive to read when the spacing doesn't reflect the music. (This is a good example of what i mean exactly: 00:44:105 (1,2) )

00:15:145 (4,1) - Exactly the same thing as above.

00:18:858 (3,4) - You could fix this blanket up a bit.

00:49:155 (2) - Move this down a bit since it's the same thing as 00:09:353 (4,5,1)

01:01:185 (3) - Since there is no sound on the white tick where the slider ends I suggest you make it a 1/1 slider, and since there is also no sound on 01:01:779 (7) you could make something like this https://puu.sh/rv2PK/9977ca649d.png, and maybe mute the slider end of 5 to make the whole thing sound better.

01:15:887 (3) - There is no sound on the red tick where the slider ends, so you might want to make this an extended slider or just a circle and have a 1/1 full stop here.



01:01:927 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - As for this whole part - I have a hard time understanding it.
Sometimes you use sliders to emphasize the vocals like these: 01:02:373 (4) - , 01:03:561 (4) - , 01:04:303 (1) - , 01:05:937 (4) - etc.
However a lot of the sliders seem to be random and don't follow anything in particular. I think it could be a much better map if you rearranged all of the sliders in this part to make more sense musically instead of just trying to fill it up with 1/2 spam.

gl :)
Topic Starter
Jabba

Seni wrote:

Hi, mod from my queue. I really like this song so I decided to accept the request. I'll just focus on the last diff since it's the kind of stuff I play mostly.

New World

00:03:682 (2) - You shouldn't start the slider on the red tick here since there is a much stronger sound on the white tick where the slider ends. I like how that plays cause 00:03:682 - is stronger than 00:03:514 - and putting four circles there just won't work

00:09:353 (4,5,1) - These three circles are spaced out evenly, even though 4 and 5 are 1/2, but 5 and 1 are 1/1. You should stack 5 and 1, or at space it out at least twice as much to make it easier to read, because it's not very intuitive to read when the spacing doesn't reflect the music. (This is a good example of what i mean exactly: 00:44:105 (1,2) ) true, fixed

00:15:145 (4,1) - Exactly the same thing as above. fix'd

00:18:858 (3,4) - You could fix this blanket up a bit. I tried huh

00:49:155 (2) - Move this down a bit since it's the same thing as 00:09:353 (4,5,1) sure

01:01:185 (3) - Since there is no sound on the white tick where the slider ends I suggest you make it a 1/1 slider, and since there is also no sound on 01:01:779 (7) you could make something like this https://puu.sh/rv2PK/9977ca649d.png, and maybe mute the slider end of 5 to make the whole thing sound better. did it the other way cause right now (7) had too much emphasis

01:15:887 (3) - There is no sound on the red tick where the slider ends, so you might want to make this an extended slider or just a circle and have a 1/1 full stop here. this is an intense part and having a break in there just won't fit IMO, and an extended slider sounds meh



01:01:927 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - As for this whole part - I have a hard time understanding it.
Sometimes you use sliders to emphasize the vocals like these: 01:02:373 (4) - , 01:03:561 (4) - , 01:04:303 (1) - , 01:05:937 (4) - etc.
However a lot of the sliders seem to be random and don't follow anything in particular. I think it could be a much better map if you rearranged all of the sliders in this part to make more sense musically instead of just trying to fill it up with 1/2 spam. I did some changes to the rhythm itself (like replacing some circles with sliders) so it'd be a bit more logical (e.g. the first two stanzas mainly follow the drums, then the third and fourth are more intense and follow both ectect), I hope it's better now! (though I still think I mapped it for the sweet pp LOL

gl :)
thanks!
Xilent
Hi, this is my first Mod!

Easy
00:07:274 (2) - Ctrl + J

00:17:967 (1,2,3) - Weird pattern, how about something like this: http://imgur.com/a/ha2zi

00:30:739 (2) - Make this slider straight

Normal
00:11:432 (2,3,4) - Why is this so much different than 00:25:689 (2,3,4) - ? They both should be somewhat the same >_>

00:36:383 (5,6,1) - ^

01:28:066 (1,2,3) - weird, something like this: http://imgur.com/a/hrGZh would flow better.

Hard
00:08:462 (1,2) - weird flow into the slider, something more like this: http://imgur.com/a/hgT3e would work fine :).

Insane
00:16:185 (3) - Make this point more to 00:16:630 (1) - :)

01:26:284 (4,5,6) - Weird jump here, make it more like this: http://imgur.com/a/iSBiw

Extra
Perfect. Couldn't find any problems :)

New World
00:07:274 (1,2,3,4) - I think putting them like http://imgur.com/a/7j72B would help both the flow and the spacing :)

01:20:194 (4,5,6,7,8) - Why???? Just do the something along the lines of the jump patterns that are in most of this difficulty... not some back and forths...

Those were all the problems I could find, great map! Wish you the best of luck in ranking!
Topic Starter
Jabba

-[PopSomeBags]- wrote:

Hi, this is my first Mod!

Easy
00:07:274 (2) - Ctrl + J would mess up the DS, also I want that kind of a rotational movement between (1) and (2)

00:17:967 (1,2,3) - Weird pattern, how about something like this: http://imgur.com/a/ha2zi this indeed looks neat but I'm afraid it's not allowed cause (3) is barely visible when it's placed like that. I'll probably ask someone about this if this is fine

00:30:739 (2) - Make this slider straight ya sure

Normal
00:11:432 (2,3,4) - Why is this so much different than 00:25:689 (2,3,4) - ? They both should be somewhat the same >_> first of all I don't really think they are the same, and they're already kinda similar? (except (4) are rotated in a different way)

00:36:383 (5,6,1) - ^ those are almost the same patterns huh? idk in case you meant that they're similar although the music is different, then it's completely fine cause I just like this pattern and they're pretty much distant from each other so that it doesn't imply that the sound should be the same

01:28:066 (1,2,3) - weird, something like this: http://imgur.com/a/hrGZh would flow better. I believe I mentioned it already somewhere but I don't want to overlap (1) and (3) here

Hard
00:08:462 (1,2) - weird flow into the slider, something more like this: http://imgur.com/a/hgT3e would work fine :). did smth else

Insane
00:16:185 (3) - Make this point more to 00:16:630 (1) - :) tweaked it a bit

01:26:284 (4,5,6) - Weird jump here, make it more like this: http://imgur.com/a/iSBiw came up with a better idea, changed

Extra
Perfect. Couldn't find any problems :)

New World
00:07:274 (1,2,3,4) - I think putting them like http://imgur.com/a/7j72B would help both the flow and the spacing :) ya sure

01:20:194 (4,5,6,7,8) - Why???? Just do the something along the lines of the jump patterns that are in most of this difficulty... not some back and forths... I like those, cause I feel that the music has some kind of a repeating sound in there so I decided to use those; this part is mapped with the same concept like everywhere (e.g. in extra there are the same back-and-forths but shifted, insane has symmetrical sliders etc
although then I changed them a bit tho

Those were all the problems I could find, great map! Wish you the best of luck in ranking!
thanks!
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