Hey! m4m as agreed from #modreqs
General - BPM / Offset: Unsure about the last offset change, the distance on offset is 2ms and other than that it's literally the same bpm and meter.
- Folder: Seems fine
- Metadata: Wouldn't the Artist name be 'Kurosaki Maon' following the Surname Forename format. The spaces on the -'s on the source aren't necessary I don't think? XD
- AiMod: Looks fine (heheh)
Easy 00:00:614 (1,2) - Awkward structure between the two notes, kind of offputting having a different slider shape for them too. Perhaps you could make them the same slider type and align them symmetrically.
00:08:462 (1,2) - Perhaps add a blanket, imo it would create a better aesthetic feel to it.
00:31:630 (3) - There is an extra white anchor on this (lmao just thought i'd say xD)
00:31:630 (3,1) - Kind of an awkward flow here, slider 1 kind of pulls to the left a little and I feel it's unnecessary movement and breaks flow a little.
00:34:006 (3,2) - Stack these properly please (:
00:44:105 (1,2) - Maybe you could create a slider curve blanket here because I think the angles of these sliders kind of clash.
01:00:145 (3,1) - Perhaps bring the slider 1 up a little to amplify what you've done on the curve for the slider beforehand, then in doing so you could have a neat little blanket :3
01:09:056 (1) - Curve the end slightly less for a more consistent contrast from the previous slider you're blanketing it with.
01:09:650 (2,1) - Kind of an iffy overlap, since it's a map for new players they might not see this straight away since the number will be hidden.
01:14:996 (3,1) - Either curve slider 3 a little or make the slider 1 straighter idk your call (:
01:16:779 (2) - Moving this further to the right (should you choose to keep the curve on slider 1) would create a better flow between them both.
01:20:343 (3,1) - Kind of the same suggestion I mentioned earlier about unnecessary mouse movements although I further suggest making this a blanket
Normal 00:02:800 (2) - Move this downward to the left a little to get the consistent curve along the previous slider without one end sticking out too much in comparison. (:
00:17:967 (1,2) - The first slider kind of aims to the end of the next slider which ruins the flow of sliders a bit, I think making a blanket or something between these two would be nicer.
00:20:343 (1,2) - Ehh similar to the suggestion above the slider shapes clash, especially how slider 2 goes against it in terms of how you curved it. 00:29:848 (1,2) - I think this works better because it allows the user to see a correlation, even if it is indirect.
00:52:274 (1,2) - Maybe put slider 2 on the same angle as the first part of the previous slider, I think it will compliement them nicely
00:54:204 (2,3,4,5) - I don't know, it feels clunky here, making this a reverse slider makes it feel smoother in play, don't you think? 00:55:095 (4)
01:02:967 (1) - This skips over a downbeat and I feel as if you're missing out on a part you can map, maybe add another note on the part this slider begins on then finish it with a 1/1 slider.
01:05:491 (1,2) - These sharp curves kind of look odd giving the fact they're the only ones and seem placed only for the sake of being different. The first one isn't so bad but the second one kind of curves extremely and in a not so nice way.
01:07:274 (2,1) - Move slider 1 down to the left so it lines up properly with the angle of the previous slider.
01:12:472 (1) - Moving this to (X:284 Y:324) allows you to have a nice contrast on 01:11:878 (2) in terms of where the turn on that slider is.
01:17:224 (1,2) - The positioning here? Why not try this?
01:20:343 (2) - Curve this by 20 degrees and move 01:20:937 (1) to (X:180 Y:344) while also rotating it by 20 degrees.
01:28:957 (3) - Move this in the middle of the previous two sliders for a nice triangle look to it?
Hard 00:01:718 (4) - I feel like moving this up a little more would add consistency to the gaps that are there in the two previous sliders.
00:10:689 (1,2) - Blanket here for aesthetic looks?
00:14:254 (1) - Move the red anchor point to (X:216 Y:132) for a consistent curve point.
00:16:333 (4,1) - Remove the curve on slider 4 and align it so it's on the same angle as slider 1 or vice versa.
00:17:967 (1) - Not a fan of the curve on this, it's really sharp and doesn't look too good.
00:21:680 (2) - how about a curve on this in which you blanket 00:20:788 (2) ?
00:34:600 (1) - Put the last white anchor further to the left so the flow in maintained better.
00:37:422 (2) - Curve this so it makes a blanket on the slider end, looks nicer imo
00:47:373 (3,1) - ^ (blanket suggestion)
00:55:689 (4,1) - ^
00:58:066 (3) - Let the curve end on the higher point to connect the sliders better.
01:13:511 (4,5,1) - Bad triangle, doesn't look nice, make it an equilateral for nicer flow and looks at the same time
01:18:412 (1,2,3,4) - Not a fan of this trainsqueak here, could throw players off since it never happens anywhere else in the map.
Insane 00:13:066 (1) - Maybe half the curves effective length, because at the moment it kind of feels randomly curved.
00:13:511 (2) - Blanket this too with the previous slider? XD
00:17:967 (1,2) - Why not make it so the slider end of slider 2 is blanketed instead of kind of 'crashing' into it
00:24:947 (1) - Move the white anchor for the curve to a more centralised position so it's less harsh on one end than it is to the other.
00:33:709 (2) - Curving this gently the other way would allow for a nicer cursor movement imo
00:42:769 (1) - I would remove the last red anchor because I don't think it looks too nice having it to end suddently askew, keep it parallel with the previous slider.
00:49:155 (2) - ^^^ (again moving it to be more central)
00:55:095 (3) - ^
00:55:986 (1) - Moving it so the red anchor happens earlier gives a nicer aesthetic feel to the slider.
01:06:680 (1,1) - Clashing sliders, I don't think they work together well, maybe putting them both as simple curves would make it nicer?
01:08:165 (2) - Not a fan of the long distance anchors like this, kind of makes the curves look like older style.
01:12:620 (2) - ^^^ (central poisition)
01:18:412 (1,2,3,4) - Like in the hard this antijump kind of throws people off.
01:21:531 (3) - ^^
Fun mapset to play, sorry I am not very good with high * modding but I hope this helps, best of luck in rank!