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Duca - [1/5] Short ver. [Taiko]

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Topic Starter
toara_fict

eeezzzeee wrote:

Hi, from your PM request c:

[Muzukashii]
  1. HP = 6? keep. HP5 is better i think.
[Futsuu]
  1. 00:35:399 (67,68,69,70,71) - 00:38:381 (73,74,75,76,77) - try to use something different between them since they are not similar they shouldn't get the same patterns lol 00:35:399 (66) - 00:39:872 (76) - change kat :3
[Kantan]
  1. 00:01:114 (1) - delete
  2. 01:04:468 (67,68,69) - you can add a note somewhere between these to make it a little less empty. i think the kiai on this diff is a little too easy 01:04:841 (67) - 01:08:568 (72) -01:13:785 (78) - 01:16:766 (82) - 01:20:493 (87) - added note
that's all from me, no big problems but maybe the kantan is too easy lol lol
good luck!
Thank you n1ce mod All fix :3 :3
Update ~
K-2
こんばんはああああああああ眠いw

Muzukashii
00:42:853 (131) - move to 00:42:667 piano
01:40:058 (338) - d 音が下がるような

Oni
00:07:263 (24) - k 音が上がるような
00:13:226 (48) - ^
00:21:238 (81) - d 00:20:866↗ 00:21:238↘
00:32:419 (124) - ^
00:37:077 (143) - move to 00:37:450 vocal
01:01:114 (250,251) - ddk or dkk 音が上がるような
01:29:623 (412) - k 音が上がるような
01:40:058 (459) - d 音が下がるような
01:41:735 (1) - パターンとは関係ありませんが
スピン部分でボリュームを降りてくるのがいいかも

Kantan, Futsuu 異常なし

1/5 Love song
snowball112
Mod from PM request, just a few suggestions:

Oni
  1. I think 00:04:096 (11,12,13,14,15) - kkddk would be better, you have a strong finish on the last note, or maybe try 00:04:655 (14,15) ctrl+g and add a d on 00:04:375 for the drums.
  2. I think you should move 00:17:605 to 00:17:419 and change to d, and change 00:17:698 to d as well. 00:17:698 (67,68) dd would be nice for low sound in contrast to high sounds of 00:16:953 (62,63).
Muzukashii
  1. The triple 01:26:083 (290,291,292) feels a bit off because the drumroll starts on 01:25:896, how about moving 01:26:176 to 01:25:990 and change both 01:25:990 and 01:26:083 to d? I think it could also sound good with the drums if you move 01:26:269 to 01:25:524 and add a finish on 01:26:456.
Futsuu
  1. The 1/2 ddk stuff like 01:05:586 (125,126,127) feels really off because the instrument between 01:04:841 (123,124) feels much stronger like you mapped at 01:08:195 (132,133,134). How about moving 01:05:773 to 01:04:655? Better fit with vocals imo. Same with 01:17:698.
  2. I think it would sound much better if you move 01:14:344 to 01:13:599 for the strong drum sound, keeping it on 01:14:344 doesn't make much sense imo.
  3. 01:28:319 (185,186,187) kdk? Fits better to instruments imo.
  4. I think it sound better for vocals if you move 01:26:642 to 01:25:897 and change to d, 01:26:642 doesn't really emphasize anything.
Kantan
  1. 00:17:512 I think better remove or move this to 00:19:375, it feels nicer for spacing between 00:16:766 (21,23) imo.
  2. I think it would sound nice if you remove or move 00:45:835 to 00:44:344 and change 00:48:071 to d, this part is relatively calm.
Good luck
Topic Starter
toara_fict

Ni-Sokkususu wrote:

こんばんはああああああああ眠いw

Muzukashii
00:42:853 (131) - move to 00:42:667 piano move 00:42:853 (131) - -> 00:42:667 (131) -
01:40:058 (338) - d 音が下がるような その後にfinish置いてるのでここはkeep.

Oni
00:07:263 (24) - k 音が上がるような follow drum
00:13:226 (48) - ^ ^

01:01:114 (250,251) - ddk or dkk 音が上がるような 上がっているけど拾う音じゃないからno
01:29:623 (412) - k 音が上がるような swap 01:29:530 (411,412) -
01:40:058 (459) - d 音が下がるような ^Muzu

Kantan, Futsuu 異常なし :3

1/5 Love song <3

snowball112 wrote:

Mod from PM request, just a few suggestions:

Oni
  1. I think 00:04:096 (11,12,13,14,15) - kkddk would be better, you have a strong finish on the last note, or maybe try 00:04:655 (14,15) ctrl+g and add a d on 00:04:375 for the drums. change k ddk k d :2


Good luck
nice mod :3

Blank = fix

Thanks ~ :3 Update
_Rise
NM(?) via PM~

General
  1. 全難易度: Enable countdownのチェックを外してください。
  2. Oni以外: Widescreen Supportのチェックを外してください。

Kantan
  1. 01:25:337 (91) - Add finisher? 他の難易度でここは全てBigになっています。
  2. 01:28:319 (96,97,98) - Change to kdk.

Futsuu
  • Fine.

Muzukashii
  1. 00:01:487 (2) - Bigにしてみてはいかがでしょう。
  2. 00:16:953 (50,51) - Change to k.

Oni
  1. 00:01:487 (3) - Muzukashiiと同じですがBigにしてみてはいかがでしょう。
  2. 00:19:561 (76) - Delete.
  3. 01:29:530 (412) - Change to k?
  4. 01:35:773 (441) - Remove finisher? 他の難易度ではここはBigではありません。

BG素敵です 8-)
Good luck~~
Julie
Ok let's try this out, been a while haven't mods Tacooo~




1000th post on m4m with toara-san >w<


Mod~
[Kantan]

01:28:319 (96) - Hmm change this into k, I kinda understand your making it different due to the cymbal sound, but judging from the loud synth (this is really just my opinion), I kinda feel it should be the same as 01:28:692 (97) - . Like it go loud loud low~

[Futsuu]

01:28:692 (185,186) - ctrl+g, due to the same synth sound at 01:28:319 - , 01:28:505 - and 01:28:692 - . So player can feel it a bit more by hitting these 2 01:28:319 (185,186) - the same notes.

01:39:126 (204,205) - ctrl+g, instead of just dkdkd, pretty sure this could be a bit better, 01:39:127 - I hear a loud drum here + same high synth pitch as 01:38:754 - . Last note at 01:39:499 - could be a k too, but I kinda prefer d and it wouldn't feel the same as these 2 anyway 01:40:245 (206,207) - .

[Muzukashii]
00:16:766 (49,50,51) - After all the different triplet before this part, this one feel kinda um, faint or normal-ish, I kinda feel like there could be some alternate here, mostly these 00:16:953 (50,51) - should be the same (I'd suggest to change them into k), due to the drum sound being the same and player could feel that they are hitting those drum sound by hitting the same note.

00:30:369 (91,92,93,94,95,96) - Hmm I don't know if you are up for a 6 notes in a row, personally I find this 00:30:928 (93,94,95,96,97) - dkdkd kinda unfitting for the bell sound in the background. What I suggest would be thishttp://puu.sh/qiHef/0cab6d5581.jpg (dkkddk). For the bell follow 00:30:741 - follow 00:30:555 - , and 00:31:114 - follow 00:30:928 - . Then you hear a nice loud drum + bell higher pitch at 00:31:300 - .
And also for the finishing touch, it leave a space here 00:31:487 - to hit the finisher at 00:31:673 - .

00:33:537 (102,103) - and 00:21:611 (64,65) - Shouldn't these 2 be the same? You were mostly mapping for the drum for those kat notes.

00:39:872 (123) - Change this into d, due to the voice actually going lower pitch and also to make it different from this loud drum 00:40:245 (124) - .

00:40:990 - Add a kat here? Since you mostly been matching the vocal, + there is a loud drum here, so player don't lose the rhythm instead of just aiming at that cymbal at 00:41:176 (126) - .

01:35:772 (324) - Shouldn't this be like D, just like you did in your Oni?

[Oni]
00:20:493 (79,80,81) - how about make it ddk just like you did here 00:23:474 (89,90,91) - by following the actual drum.

00:38:661 (151) - Hmm remove this notes? Honestly don't feel much difference, but usually your triplet are following a drum sound instead of just a vocal just like 00:31:300 (120,121,122) - and 00:44:158 (175,176,177) - , there is clearly no new instrument sound at 00:38:661 -.

00:54:779 (220,221,222,223,224) - and 00:55:897 (225,226,227,228,229) - I honestly feel these 2 should feel different instead of just kdkdk for both of them. The vocal is different a bit and not only the vocal, the synth instrument is actually different, mostly if you compare 00:55:524 - and 00:56:642 - , if you compare the synth, I don't know if you hear it, I clearly hear it but 00:55:524 - follow 00:55:151 - and 00:55:338 - (which both have the same synth pitch), while here 00:56:269 (227,228,229) - , 00:56:456 - this part is pretty low in term of volume for the synth to be more audible.
In conclusion, if your too lazy to read the explanation xP, 00:54:779 (220,221,222,223,224) - and 00:55:897 (225,226,227,228,229) - should be a bit different and my suggestion would be to change 00:55:338 (223) - to k? You can try something else of course xD.

01:00:369 (245) - Change this into k?
1st reason : same synth as 00:59:996 (243,244) - and also same drum sound as 01:00:182 -
2nd reason : to differentiate with the drum at 01:00:555 - .

01:21:611 (365,366,367,368,369) - Pretty sure you can make a better pattern here then just dkdkd, since the drum or the vocal is a bit different if you as me. Example if you want to match the drum 01:21:611 (365,366) - should be the same, if you want to match the vocal 01:22:169 (368,369) - should be the same. Something like that xD.

Julie
Oups accidently did 2 post
Topic Starter
toara_fict

_Rise wrote:

NM(?) via PM~ モチベ復活したら必ず譜面見ます すみません;_;

Oni
  1. 00:01:487 (3) - Muzukashiiと同じですがBigにしてみてはいかがでしょう。 00:01:487 (3) - 確かに大きな音はありますが、00:01:860 (4) - ここにFinishを入れているのでここはいれなくてもいいかなと思います。開幕からうるさい感じがするような気がするのでとりあえずno changeで Muzuも同じです
  2. 00:19:561 (76) - Delete. 00:19:561 (76) - ここで音があるのでとりあえずno change. ただ消すのもアリかもしれないので今後のMod次第で変えると思います!
BG素敵です 8-) 8-)
Good luck~~
見直しきれてない所が結構見つかりました ありがとうございます! Thanks Mod :3

Julie wrote:

Ok let's try this out, been a while haven't mods Tacooo~




1000th post on m4m with toara-san >w<


Mod~
[Futsuu]

01:28:692 (185,186) - ctrl+g, due to the same synth sound at 01:28:319 - , 01:28:505 - and 01:28:692 - . So player can feel it a bit more by hitting these 2 01:28:319 (185,186) - the same notes.01:28:692 (186) - this sound put d

[Muzukashii]
00:33:537 (102,103) - and 00:21:611 (64,65) - Shouldn't these 2 be the same? You were mostly mapping for the drum for those kat notes. change dk :3

00:40:990 - Add a kat here? Since you mostly been matching the vocal, + there is a loud drum here, so player don't lose the rhythm instead of just aiming at that cymbal at 00:41:176 (126) - . yes, matching is good. but this diff Muzu, keep

[Oni]
00:54:779 (220,221,222,223,224) - and 00:55:897 (225,226,227,228,229) - I honestly feel these 2 should feel different instead of just kdkdk for both of them. The vocal is different a bit and not only the vocal, the synth instrument is actually different, mostly if you compare 00:55:524 - and 00:56:642 - , if you compare the synth, I don't know if you hear it, I clearly hear it but 00:55:524 - follow 00:55:151 - and 00:55:338 - (which both have the same synth pitch), while here 00:56:269 (227,228,229) - , 00:56:456 - this part is pretty low in term of volume for the synth to be more audible.
In conclusion, if your too lazy to read the explanation xP, 00:54:779 (220,221,222,223,224) - and 00:55:897 (225,226,227,228,229) - should be a bit different and my suggestion would be to change 00:55:338 (223) - to k? You can try something else of course xD. okay change kdkkk kdkkd :3

01:21:611 (365,366,367,368,369) - Pretty sure you can make a better pattern here then just dkdkd, since the drum or the vocal is a bit different if you as me. Example if you want to match the drum 01:21:611 (365,366) - should be the same, if you want to match the vocal 01:22:169 (368,369) - should be the same. Something like that xD. change dkddk :3

Thank you Julie san :3/

Nice mod :3b Update ~
neonat
Oni

00:21:238 (82) - d? same pitch as 00:21:611 (83) - also every 1/1 beat it seems to alternate d and k, so it might be nice to keep it that way too for this section
00:24:965 (94) - 00:24:779 - ? Seems like it could complement 00:21:611 (83,84,85,86)
00:46:766 (186) - shift to 00:47:139 - the vocals hold at 00:46:580 (185) - the vocals at 00:47:139 are also quite prominent. Then shift 00:47:325 (188) to 00:47:512 and then add a beat at 00:47:884 - to suit the double beats and all that you use


Kantan

01:08:568 (71) - I think making it more consistent with the previous pattern might be preferred. It goes 3 beats - 1 beat, which make it seem more likely to occur again after. By shifting it to 01:07:822 you also get to emphasise the ending beat of the phrase at 01:08:940 (72)
01:20:493 (86) - ^ similar to the previous one


Good Luck!
Topic Starter
toara_fict

neonat wrote:

Oni

00:21:238 (82) - d? same pitch as 00:21:611 (83) - also every 1/1 beat it seems to alternate d and k, so it might be nice to keep it that way too for this section this part follow Vocal sounds. keep
00:24:965 (94) - 00:24:779 - ? Seems like it could complement 00:21:611 (83,84,85,86) 00:26:083 (99,100,101,102,103,104) - use xx xxxx pattern. no cahnge
00:46:766 (186) - shift to 00:47:139 - the vocals hold at 00:46:580 (185) - the vocals at 00:47:139 are also quite prominent. Then shift 00:47:325 (188) to 00:47:512 and then add a beat at this part follow drum sounds00:47:884 - to suit the double beats and all that you use fix


Kantan

01:08:568 (71) - I think making it more consistent with the previous pattern might be preferred. It goes 3 beats - 1 beat, which make it seem more likely to occur again after. By shifting it to 01:07:822 you also get to emphasise the ending beat of the phrase at 01:08:940 (72)
01:20:493 (86) - ^ similar to the previous one all fix :3


Good Luck! Thank you :3
Y O U T A
ドウモ~ from Twitter

[Kantan]

no change
good map!

[Futsuu]

00:04:468 (5) - change to d

00:18:630 (33,34,35,36) - k k d d?

00:39:872 (76) - change to d

[Muzukashii]

01:14:158 (242) - change to d?

01:40:058 (338) - change to d?

[Oni]

00:21:611 (83,84) - swap

00:43:040 (169) - change to d

01:02:605 (256,257,258) - kkd?

すでに指摘されてるところありそう

こんな指摘しかできないけどランクドがんばって! good luck! :)
Topic Starter
toara_fict

Y O U T A wrote:

ドウモ~ from Twitter

[Kantan]

no change
good map!

[Futsuu]

00:04:468 (5) - change to d ok

00:18:630 (33,34,35,36) - k k d d? keep

00:39:872 (76) - change to d ok

[Muzukashii]

01:14:158 (242) - change to d? Follow Vo. no change.

01:40:058 (338) - change to d? keep. 他にも言われたらかえるとおもう

[Oni]

00:21:611 (83,84) - swap ok

00:43:040 (169) - change to d ok

01:02:605 (256,257,258) - kkd? kkkで 01:02:791 (258) - 音が下がってるわけじゃないから

すでに指摘されてるところありそう

こんな指摘しかできないけどランクドがんばって! good luck! :)

Thanks :3 Update
yuzu__rinrin
hi~ modreq from game-in chat :3

[Kantan]

特にないです。
スペース取れてるし配色もいいと思います。

[Futsuu]

  1. 00:31:300 - k 追加? 00:31:673 (59) - 叩いた後十分な休憩ありますし少し難化させても?
  2. 01:05:586 (126) - delete? kiaiの密度低くなりますけど 01:08:568 (133) - みたいに素直にvocal取りした方が綺麗だと思うしどうでしょう
  3. 01:17:511 (157) - ^ ここも同じです
[Muzukashii]

  1. 01:06:518 (213) - d...? ここは主観です、スルーしちゃっても構いません
  2. 01:28:878 - add note 最後の難所作りみたいな 配色を合わせるならdかな
[Oni]

  1. 00:46:953 (187) - d キック音&00:47:325 (188) - と比べると低い音なので188が引き立つと思います :3
Ducaのランクド増えるのを期待 :)  少ないですけど参考になれば :3
Topic Starter
toara_fict

yuzu__rinrin wrote:

hi~ modreq from game-in chat :3

[Kantan]

特にないです。
スペース取れてるし配色もいいと思います。

[Futsuu]

  1. 00:31:300 - k 追加? 00:31:673 (59) - 叩いた後十分な休憩ありますし少し難化させても? 密度的にkeepで
  2. 01:05:586 (126) - delete? kiaiの密度低くなりますけど 01:08:568 (133) - みたいに素直にvocal取りした方が綺麗だと思うしどうでしょうokay.
  3. 01:17:511 (157) - ^ ここも同じです ^
[Muzukashii]

  1. 01:06:518 (213) - d...? ここは主観です、スルーしちゃっても構いませんok
  2. 01:28:878 - add note 最後の難所作りみたいな 配色を合わせるならdかなok
[Oni]

  1. 00:46:953 (187) - d キック音&00:47:325 (188) - と比べると低い音なので188が引き立つと思います :3 完全にVocal拾いなとこだからno change
Ducaのランクド増えるのを期待 :)  少ないですけど参考になれば :3
ありがとーう! Update
Ceryuia
Hihi~ From in game request ~ :3

[General]
Your timing point is a little off, is that intentional?

[JuDa's Kantan]
00:06:332 - Add a don here as there is a strong drum sound
00:12:294 - ^
01:34:282 - ^
00:25:338 - Add a kat here as this flows with the voice better

[JuDa's Futsuu]
00:14:717 - Add a don here? This goes with the music
00:17:884 - Add a don here to make it a bit smoother to play
00:22:356 - Add a kat here
00:49:561 (1,1) - Change these to dons to emphasise the next two kats when the music rises in pitch
00:57:015 (1) - Change this to a kat

[Muzukashii]
01:15:462 - Add a don as this follows the vocals
If done above delete the don at 01:15:648

[Oni]
Seems good to me :3

That's all from me ~ Good Luck :3
JUDYDANNY

Ceryuia wrote:

Hihi~ From in game request ~ :3

[General]
Your timing point is a little off, is that intentional?

[JuDa's Kantan]
00:06:332 - Add a don here as there is a strong drum sound
:arrow: do not sound synthesizer, and needs to break.
00:12:294 - ^
:arrow: ^
01:34:282 - ^
:arrow: ^
00:25:338 - Add a kat here as this flows with the voice better
:arrow: it seems not good as verse, and it makes a gap with 00:31:300 - on purpose (for emphasized to next higher sounds pressure)

[JuDa's Futsuu]
00:14:717 - Add a don here? This goes with the music
:arrow: not sounds synthesizer, its different from ...like 00:02:232 - .
00:17:884 - Add a don here to make it a bit smoother to play
:arrow: I dont think about put on higher dense on there.
00:22:356 - Add a kat here
:arrow: vocals stopping the gap with00:25:338 - ,and lower dense is on purpose for emphasized to beginning verse.
00:49:561 (1,1) - Change these to dons to emphasise the next two kats when the music rises in pitch
:arrow: Lower sounds pressure on there, it needs not to use the following synthesizer on sharp (to emphasized for that).
00:57:015 (1) - Change this to a kat
:arrow: makes a consistent with same finisher D (chime accent).
I'd like you to notice what to focus (not only drums),they are for this I put on lots of bookmarks.
anyway, thanks for mod.
Topic Starter
toara_fict

Ceryuia wrote:

Hihi~ From in game request ~ :3

[General]
Your timing point is a little off, is that intentional? fix

[Muzukashii]
01:15:462 - Add a don as this follows the vocals
If done above delete the don at 01:15:648 okay.

[Oni]
Seems good to me :3 :3

That's all from me ~ Good Luck :3 Thanks. Update :3
iloveyou4ever
Hi
M4M :3

[General]
Please set the bg to 1366x768 :3

[JuDa's Kantan]
00:45:835 - add k,I think here is empty :3
00:46:580 - change to d to show the vocal difference
01:46:207 - end the spinner here to be consistent with other difficulties?

[JuDa's Futsuu]
00:14:530 - change to d as to emphasis the next note(high pitch)
00:45:835 - add k here
00:49:934 - remove this
01:09:686 - so empty o.o add k here?
01:13:412 - change like this?http://osu.ppy.sh/ss/6770787
01:21:611 - add k too?

Both two difficulties are great :)

[Muzukashii]
Change to hp6?
->only few notes :3

00:11:363 - move next note to here?The sound here is so strong :3
00:23:474 - remove this as I think it's consistent with 00:20:493 -
00:37:263 - change to dkd follow the vocal
00:58:319 - change to k to emphasis the high pitch of the vocal
01:10:617 - change like this seems better https://osu.ppy.sh/ss/6770813
01:25:338 - change like this to keep the k ddd d k pattern http://osu.ppy.sh/ss/6770819
01:33:537 - change to k to be consistent with the beginning

[Oni]
maybe change od to 5.5?(subjective)
00:11:176 - change to d k d d k?
00:19:468 - remove this seems better,five notes pattern is a bit weird
00:45:276 - remove this to give a break here and emphasis that it's a calmer part
00:51:238 - ^
00:51:425 - add d here to stabilize the structure if you apply the above suggestion
01:12:853 (322,323,324,325) - reverse them

That's all from me :>
Good luck :D
JUDYDANNY

iloveyou4ever wrote:

Hi
M4M :3

[General]
Please set the bg to 1366x768 :3

[JuDa's Kantan]
00:45:835 - add k,I think here is empty :3  :arrow: no bass sounds , and needs the rest imo.
00:46:580 - change to d to show the vocal difference :arrow: weak bass part, no change.
01:46:207 - end the spinner here to be consistent with other difficulties? :arrow: lol fixed.

[JuDa's Futsuu]
00:14:530 - change to d as to emphasis the next note(high pitch) :arrow: no change to make a consistent with snare.
00:45:835 - add k here :arrow: same Kantan.
00:49:934 - remove this :arrow: uum...? synthesizer sounds.
01:09:686 - so empty o.o add k here? :arrow: keep for now. Iwant to make a break for rest before played such a higher dense.
01:13:412 - change like this?http://osu.ppy.sh/ss/6770787 :arrow: Current is the better flow imo, and less follow the snareon 01:13:599 - .
01:21:611 - add k too? :arrow: keep for now too .

Both two difficulties are great :)
:arrow: thanks~ :3/
Thanks for mod(¦3[___]
@toara
Kantanのspinner終端01:46:207 - に設定お願いします。
Topic Starter
toara_fict

iloveyou4ever wrote:

[Muzukashii]
Change to hp6? keep it.
->only few notes :3

00:11:363 - move next note to here?The sound here is so strong :3 no change.
00:23:474 - remove this as I think it's consistent with 00:20:493 - have sounds & vocal.
00:37:263 - change to dkd follow the vocal uhh... keep
00:58:319 - change to k to emphasis the high pitch of the vocal okay
01:10:617 - change like this seems better https://osu.ppy.sh/ss/6770813 okay some change
01:25:338 - change like this to keep the k ddd d k pattern http://osu.ppy.sh/ss/6770819 okay
01:33:537 - change to k to be consistent with the beginning okay

[Oni]
maybe change od to 5.5?(subjective)nope.OD5
00:11:176 - change to d k d d k? okay
00:19:468 - remove this seems better,five notes pattern is a bit weird lol okay
00:45:276 - remove this to give a break here and emphasis that it's a calmer part okay
00:51:238 - ^ okay
00:51:425 - add d here to stabilize the structure if you apply the above suggestion okay
01:12:853 (322,323,324,325) - reverse them okay

That's all from me :>
Good luck :D

sry late. thanks :3
Labyr
寿司食いてえ
早くやる気だしてrankさせよう

[JuDa's Kantan]
  1. 01:46:207 - spinerの終点ここなんじゃないかな?って思いました。futsuuとズレてたので一応
綺麗に出来てると思います。

[JuDa's Futsuu]
  1. 00:13:785 - add finish? 00:07:822 - と同じまでとは言わないけど大きい音が鳴ってるので
  2. 01:10:804 - ここはadd noteしてもいいと思います follow vo.
[Muzukashii]
  1. 00:34:282 (106,107) - swap 00:22:356 (67,68) - と統一
  2. 00:36:891 - move to 00:37:450 - vocalにあわせるならこっちがいいと思った
    drumメインっぽいしそれを上手くフォローしつつ良い感じの配置ないかなあって考えたけど微妙かもしれない
  3. 01:03:723 - move to 01:03:537 - Oniと同じ
[Oni]
  1. 00:09:313 (34,35) - ^
  2. 00:49:748 (205,206) - swap? follow vo と テン↓テン→テン↑ってメロディーに合う気がする 微妙
  3. 00:46:394 (191,192) - swap 後述
  4. 00:52:170 - move to 00:51:984 - ,00:52:356 (215,216) - swap, 00:52:729 - change k
    follow vo, drumにも合う
  5. 01:03:537 - ここから1/4のddd 01:04:002 - delete vocalの伸びを表現&1/1スペースに違和感
    それか01:03:723 - move to 01:03:537 - 01:04:002 - delete
    01:15:276 - ここからも同様
  6. 01:14:064 (328) - add note follow drum. vo的にもkkddkじゃなくても良い気がする
  7. 01:14:437 - delete, 上の提案でddkkdにしたなら7連打はナンセンスだしいらないと思う
  8. 01:14:717 - ^ ここにnote置くよりかはBIGの後に少し詰めたほうが良いと思う
JUDYDANNY
"Labyr"
[JuDa's Kantan]
  1. 01:46:207 - spinerの終点ここなんじゃないかな?って思いました。futsuuとズレてたので一応
:arrow: p/5672295

綺麗に出来てると思います。
:arrow: ありがとうございます!
[JuDa's Futsuu]
  1. 00:13:785 - add finish? 00:07:822 - と同じまでとは言わないけど大きい音が鳴ってるので
    :arrow: keepで、もしかしたら変えるかもしれませんが今のままで意見募ろうと思います
  2. 01:10:804 - ここはadd noteしてもいいと思います follow vo.
    :arrow: フロー気にして一応no addで
Thanks for mod~ (¦3[___]

JUDYDANNY wrote:

@toara
Kantanのspinner終端01:46:207 - に設定お願いします。
Topic Starter
toara_fict

Labyr wrote:

寿司食いてえ
早くやる気だしてrankさせよう

[JuDa's Kantan]
  1. 01:46:207 - spinerの終点ここなんじゃないかな?って思いました。futsuuとズレてたので一応
綺麗に出来てると思います。

[JuDa's Futsuu]
  1. 00:13:785 - add finish? 00:07:822 - と同じまでとは言わないけど大きい音が鳴ってるので
  2. 01:10:804 - ここはadd noteしてもいいと思います follow vo.
[Muzukashii]
  1. 00:34:282 (106,107) - swap 00:22:356 (67,68) - と統一
  2. 00:36:891 - move to 00:37:450 - vocalにあわせるならこっちがいいと思った
    drumメインっぽいしそれを上手くフォローしつつ良い感じの配置ないかなあって考えたけど微妙かもしれないVocal100%じゃないからとりあえずkeeP
  3. 01:03:723 - move to 01:03:537 - Oniと同じ
[Oni]
  1. 00:09:313 (34,35) - ^ ぬ?
  2. 00:49:748 (205,206) - swap? follow vo と テン↓テン→テン↑ってメロディーに合う気がする 微妙
  3. 00:46:394 (191,192) - swap 後述
  4. 00:52:170 - move to 00:51:984 - ,00:52:356 (215,216) - swap, 00:52:729 - change k
    follow vo, drumにも合う
  5. 01:03:537 - ここから1/4のddd 01:04:002 - delete vocalの伸びを表現&1/1スペースに違和感
    それか01:03:723 - move to 01:03:537 - 01:04:002 - delete
    01:15:276 - ここからも同様前者で
  6. 01:14:064 (328) - add note follow drum. vo的にもkkddkじゃなくても良い気がする ddkkd kkkにした
  7. 01:14:437 - delete, 上の提案でddkkdにしたなら7連打はナンセンスだしいらないと思う^
  8. 01:14:717 - ^ ここにnote置くよりかはBIGの後に少し詰めたほうが良いと思う頭悪いから詰めたまま

なにもかいてないとこはFixです おそくなってごめにょ

Juda's Kantan Muzu Oni Update ~
_yu68
Hello o/
mod via Twitter

mod
[JuDa's Kantan]
  1. 00:06:332 - _K_Kd -> d_dkd or dkd_d? 前のd_d_k_kkがメロディのピッチに合わせてあるように感じるので、こちらも多少シンバルを無視してメロディ合わせの分かりやすいリズムを用いることでより自然な音取りになるように感じます。
  2. 00:12:294 - ^
  3. 01:34:282 - ^
  4. 01:41:735 (1) - spinnerの終点が他のdiffと異なるのは仕様でしょうか?細かい点ですが終点を統一しても良いと思います。
[JuDa's Futsuu]
  1. 00:26:642 (61) - change to k? 主要なドラムの音をある程度押さえつつ、00:22:729 - のパターンと比較し、配色を若干違うものにすることで、ボーカルの差異も合わせて表現できるように思います。
[Muzukashii]
  1. 00:11:363 - add k? 開幕からここにかけてメロディの音を重視した譜面のように感じたので、この部分もメロディに合わせることでどの音を演奏しているのかよりハッキリするように思います。(そもそもメロディ合わせでないならばスルーでお願いします)
  2. 00:12:108 (34) - 上記の提案を適用する場合delete? 密度の調整に。
  3. 00:34:282 (106,107) - or 00:35:773 (111,112) - ctrl+g? ここの2小節でボーカルのリズム・ピッチが似たようなものになっているので、小節頭の配色を統一するとより流れが曲に合うように感じます。
  4. 01:03:723 (203) - move to 01:03:537 - ? アップビートでのドラム合わせを維持しながらボーカルのリズムも同時に拾うような感じにしてもいいと思います 曲全体の音に合わせることでより曲の個性を活かす(?)ような
  5. 01:15:834 (252) - 上記の提案を適用する場合change to k? 譜面の変化を保つために配色を変えるのも良いかもしれません。
  6. 01:24:406 (287,288) - ctrl+g? ボーカルのピッチと伴奏の音を見るとこんな感じの配色でも合うような気がします 個人的に
[Oni]
  1. 00:28:505 - add k? 基本的にボーカルを押さえつつ打楽器に合わせてマッピングされているように感じるのでこの部分もボーカルに合わせてノート置いていいと思います、直後に1/1の単発を挟んでるので忙しさが浮くようなこともないかなと
  2. 00:34:096 (137,138,139,140) - or 00:36:145 (146) - swap? Muzukashiiと同様の理由です。
  3. 00:38:381 (155) - move to 00:38:195 - ? 同様にボーカルとドラムの両方を拾う意図です
  4. 00:39:686 (161) - 上記の提案を適用する場合delete? 上記の提案を適用する場合に無くなる1/1の単発ノートを補って難易度を調節するために。
  5. 01:03:723 (268) - move to 01:03:537 - ? Muzukashiiと同様の理由です。
  6. 01:15:648 (336) - move to 01:15:462 - ? ^
  7. 01:09:499 - 01:09:592 - add d? 音圧の変化に対して1/4の減り方が大きいような感覚?
  8. 01:21:425 - 01:21:518 - ^

あてにならなかったらごめんなさい ranked頑張ってください~
Topic Starter
toara_fict

_yu68 wrote:

Hello o/
mod via Twitter

mod
[Muzukashii]
  1. 00:11:363 - add k? 開幕からここにかけてメロディの音を重視した譜面のように感じたので、この部分もメロディに合わせることでどの音を演奏しているのかよりハッキリするように思います。(そもそもメロディ合わせでないならばスルーでお願いします) 単発の3連を3つ置きたくないからあえて入れてない... 一応青線引いておきます keep
  2. 00:12:108 (34) - 上記の提案を適用する場合delete? 密度の調整に。 okay. 00:12:108 (34) - move 00:11:363 (32) -
  3. 00:34:282 (106,107) - or 00:35:773 (111,112) - ctrl+g? ここの2小節でボーカルのリズム・ピッチが似たようなものになっているので、小節頭の配色を統一するとより流れが曲に合うように感じます。ここはk d で統一してるのでそのままでいいかなあと 逆にOniを少しいじりました
  4. 01:03:723 (203) - move to 01:03:537 - ? アップビートでのドラム合わせを維持しながらボーカルのリズムも同時に拾うような感じにしてもいいと思います 曲全体の音に合わせることでより曲の個性を活かす(?)ようなok.
  5. 01:15:834 (252) - 上記の提案を適用する場合change to k? 譜面の変化を保つために配色を変えるのも良いかもしれません。ok.
  6. 01:24:406 (287,288) - ctrl+g? ボーカルのピッチと伴奏の音を見るとこんな感じの配色でも合うような気がします 個人的にこっちを01:23:474 (283,284,285) - kkdでおいているのと01:25:337 (290) - ここのvocalをdで強調させたいので01:24:219 (286) - ここから1/1はkでいいかなあと 一応keep.
[Oni]
  1. 00:28:505 - add k? 基本的にボーカルを押さえつつ打楽器に合わせてマッピングされているように感じるのでこの部分もボーカルに合わせてノート置いていいと思います、直後に1/1の単発を挟んでるので忙しさが浮くようなこともないかなと okay.
  2. 00:34:096 (137,138,139,140) - or 00:36:145 (146) - swap? Muzukashiiと同様の理由です。
  3. 00:38:381 (155) - move to 00:38:195 - ? 同様にボーカルとドラムの両方を拾う意図です
  4. 00:39:686 (161) - 上記の提案を適用する場合delete? 上記の提案を適用する場合に無くなる1/1の単発ノートを補って難易度を調節するために。この辺見直して変えました fix
  5. 01:03:723 (268) - move to 01:03:537 - ? Muzukashiiと同様の理由です。 LabyrさんのModで追加しました fix
  6. 01:15:648 (336) - move to 01:15:462 - ? ^ ^
  7. 01:09:499 - 01:09:592 - add d? 音圧の変化に対して1/4の減り方が大きいような感覚? okay.
  8. 01:21:425 - 01:21:518 - ^^

あてにならなかったらごめんなさい ranked頑張ってください~
ありがとうございます :)
bank78952
Hi o/
M4M req via PM (i almost ignore you because internet not stable. i can't see your message)
my map

i will mod only muzu and oni

[general]
- please set BG to 1366x768
- Tag conflict

[muzukashii]
00:27:015 - add k to follow vocal
00:35:400 (110) - move to 00:35:586 - and change to d i think it feel better
01:04:282 (206) - k to follow vocal
01:22:170 (278,279) - ctrl+g

[oni]
00:34:468 (140,141) - ctrl+g
00:55:431 (231) - add k here and change 00:55:524 (231) - to d
01:10:245 (310,311) - ctrl+g
01:22:169 (383,384) - ^

*my mod is not good*
Good luck
Ozu
( ´ ▽ ` )ノツ hi~

[ General ]

d = don
k = kat
D = Big don
K = Bog kat



[ JuDa's Kantan ]

00:11:363 - add circle and delete 00:11:176 (2,3) ? for emphasize melody.



[ JuDa's Futsuu ]

00:08:568 (17) - delete? it seems little long stream. and if you delete, how about 00:08:940 (18,19) - ctrl g.
01:36:518 (18) - ^


This Futsuu is the Best Futsuu to me ever!!!
I've never seen these super-sugoi futsuu map like this.
Thanks for make this perfect futsuu xD



[ Muzukashii ]

00:54:033 (170) - D? it's little strange not to use big circle, while 00:45:089 (143) , 00:51:052 (159) are big notes.

01:26:456 (296) - k seems better to me, cause of emphasize 01:26:828 (297) - this D.



[ Oni ]

00:31:114 (126,127,128) - kkd? for difference with 00:19:189 (77,78,79) and 00:40:058 (163,164,165) , and seem little much ddk patterns (not 1/4) , so little change.

00:45:276 - add a circle seems good to me. drum sound is big though play with circle, and consistence with 00:48:071 (198,199) .

00:59:810 (249,250) - k D? D cause 01:01:300 (259,260,261) all K, so for some variation.

01:40:058 (478) - d? both melody and drum play low part.



すごく勉強になるモディンでした!
マップが完璧で触れることができなかったが、頑張ってみました。;w;
むしろ私が習うようです xD
良いマップ作成していただき感謝して、Good luckです〜
Topic Starter
toara_fict

bank78952 wrote:

Hi o/
M4M req via PM (i almost ignore you because internet not stable. i can't see your message)
my map

i will mod only muzu and oni

[general]
- please set BG to 1366x768
- Tag conflict

[muzukashii]
00:27:015 - add k to follow vocal
00:35:400 (110) - move to 00:35:586 - and change to d i think it feel better
01:04:282 (206) - k to follow vocal
01:22:170 (278,279) - ctrl+g 
All fix.

[oni]
00:34:468 (140,141) - ctrl+g ok
00:55:431 (231) - add k here and change 00:55:524 (231) - to d change ddk
01:10:245 (310,311) - ctrl+g follow bass drum sound.
01:22:169 (383,384) - ^ ^

*my mod is not good*
Good luck
Thanks you :3

404 AccNotFound wrote:

( ´ ▽ ` )ノツ hi~ hiya :3

[ General ]

d = don
k = kat
D = Big don
K = Bog kat

[ Muzukashii ]

00:54:033 (170) - D? it's little strange not to use big circle, while 00:45:089 (143) , 00:51:052 (159) are big notes.

01:26:456 (296) - k seems better to me, cause of emphasize 01:26:828 (297) - this D.

all fix :3

[ Oni ]

00:31:114 (126,127,128) - kkd? for difference with 00:19:189 (77,78,79) and 00:40:058 (163,164,165) , and seem little much ddk patterns (not 1/4) , so little change.ok.

00:45:276 - add a circle seems good to me. drum sound is big though play with circle, and consistence with 00:48:071 (198,199) . keep. 00:48:071 (198) - こっちはFinish置いてないから :3

00:59:810 (249,250) - k D? D cause 01:01:300 (259,260,261) all K, so for some variation. ok.

01:40:058 (478) - d? both melody and drum play low part. no.01:40:245 (480) - ここを目立たせたい :3



すごく勉強になるモディンでした!
マップが完璧で触れることができなかったが、頑張ってみました。;w;
むしろ私が習うようです xD
良いマップ作成していただき感謝して、Good luckです〜
こちらこそありがとう~! 助かりました~ Update.
JUDYDANNY
"_yu68"
[JuDa's Kantan]
  1. 00:06:332 - _K_Kd -> d_dkd or dkd_d? 前のd_d_k_kkがメロディのピッチに合わせてあるように感じるので、こちらも多少シンバルを無視してメロディ合わせの分かりやすいリズムを用いることでより自然な音取りになるように感じます。
  2. 00:12:294 - ^
  3. 01:34:282 - ^
    :arrow: :arrow: :arrow: 単純に物量の問題もそうですし、finisherを使わないのはこの曲ならではのKantanの流れとしてもったいないと思って個性重視でno change
  4. 01:41:735 (1) - spinnerの終点が他のdiffと異なるのは仕様でしょうか?細かい点ですが終点を統一しても良いと思います。
    :arrow: almost fixed before.
[JuDa's Futsuu]
  1. 00:26:642 (61) - change to k? 主要なドラムの音をある程度押さえつつ、00:22:729 - のパターンと比較し、配色を若干違うものにすることで、ボーカルの差異も合わせて表現できるように思います。
    :arrow: fixed~

"404 AccNotFound"
[ JuDa's Kantan ]
00:11:363 - add circle and delete 00:11:176 (2,3) ? for emphasize melody.
:arrow: uum, no change. wont prefer to use 1/2 bars.


[ JuDa's Futsuu ]
00:08:568 (17) - delete? it seems little long stream. and if you delete, how about 00:08:940 (18,19) - ctrl g.
01:36:518 (18) - ^
:arrow: no change to make a consistency rhythm.

This Futsuu is the Best Futsuu to me ever!!!
I've never seen these super-sugoi futsuu map like this.
Thanks for make this perfect futsuu xD
:arrow: Thanks !
Thanks for mod~(¦3[___]
@toara Futsuuの00:26:642 - をkに変えてdkkにしておいてください.
Topic Starter
toara_fict

JUDYDANNY wrote:

"_yu68"
[JuDa's Kantan]
  1. 00:06:332 - _K_Kd -> d_dkd or dkd_d? 前のd_d_k_kkがメロディのピッチに合わせてあるように感じるので、こちらも多少シンバルを無視してメロディ合わせの分かりやすいリズムを用いることでより自然な音取りになるように感じます。
  2. 00:12:294 - ^
  3. 01:34:282 - ^
    :arrow: :arrow: :arrow: 単純に物量の問題もそうですし、finisherを使わないのはこの曲ならではのKantanの流れとしてもったいないと思って個性重視でno change
  4. 01:41:735 (1) - spinnerの終点が他のdiffと異なるのは仕様でしょうか?細かい点ですが終点を統一しても良いと思います。
    :arrow: almost fixed before.
[JuDa's Futsuu]
  1. 00:26:642 (61) - change to k? 主要なドラムの音をある程度押さえつつ、00:22:729 - のパターンと比較し、配色を若干違うものにすることで、ボーカルの差異も合わせて表現できるように思います。
    :arrow: fixed~

"404 AccNotFound"
[ JuDa's Kantan ]
00:11:363 - add circle and delete 00:11:176 (2,3) ? for emphasize melody.
:arrow: uum, no change. wont prefer to use 1/2 bars.


[ JuDa's Futsuu ]
00:08:568 (17) - delete? it seems little long stream. and if you delete, how about 00:08:940 (18,19) - ctrl g.
01:36:518 (18) - ^
:arrow: no change to make a consistency rhythm.

This Futsuu is the Best Futsuu to me ever!!!
I've never seen these super-sugoi futsuu map like this.
Thanks for make this perfect futsuu xD
:arrow: Thanks !
Thanks for mod~(¦3[___]
@toara Futsuuの00:26:642 - をkに変えてdkkにしておいてください.
Okay :3 Update now :3
komasy
Hi! M4M~
プレイがヘタクソなので的外れmod申し訳ないです
mod
[Kantan]
00:26:456 (9,10) - kd or kk? 00:26:642 - でvopitch高、00:27:015 - でvopitch低、という理由です
[Futsuu]
00:36:891 (8) - 個人的にはkです。前のパターンがkkdだから変化を付けたいというのと、高いvoにフィットすると思ったからです。
[Muzukashii]
00:05:586 (14) - 01:33:536 (322) - 同じ音ですが配色違うのでどちらかに統一したほうがいいと思います。

00:05:773 - add d? 上の提案でkにした場合、kが三回続くのでそれを防止しつつ、キックを拾えます

00:21:238 (63) - d? vopitchがかなり低いため。00:21:797 (65) - で一気に高くなるのを更に引き立たせることができると思います

00:33:164 (103) - ^

00:35:027 (109,110,111,112) - ここdk kdの方がいいかなーと思います。理由としてはこうしたほうがkにボーカルの高音が当たりますし、00:36:518 (114,115,116) - がdkkなのでdkの方が流れ的に自然かなという理由です。また00:38:009 (119,120,121,122) - とのvoの対比にもなります

01:05:027 -
1/4の位置に違和感を覚えました。音的にこちらの方がフィットすると思います

01:09:872 - d? voをフォローです

01:11:176 - voを聞いてもdrumを聞いても01:11:363 - に移した方が自然だと思います。また上の提案を受けた場合4打が連続するのを防ぎます

01:16:953 - ^^^の提案を受けた場合、こちらも適宜調声

01:21:611 - 1/2でddkdの方が自然のように思えます。また^^^の提案との統一

01:22:356 (280,281) - 上の提案を受けた場合はctrl+g

01:33:723 - 最初の提案に合わせて調整
[Oni]
00:21:238 - Muzuにあわせてdに変更

00:23:288 (94,95) - ctrl+g and move to 00:23:474 (94,95) - の方がドラムの音とボーカルの高音を両立できると思います。

00:33:164 - ^^

01:10:245 (311,312) - ctrl+g ボーカルをフォローする目的です

01:22:169 (384,385) - ^
Good Luck :)
Topic Starter
toara_fict

komasy wrote:

Hi! M4M~
プレイがヘタクソなので的外れmod申し訳ないです

[Muzukashii]
00:05:586 (14) - 01:33:536 (322) - 同じ音ですが配色違うのでどちらかに統一したほうがいいと思います。

00:05:773 - add d? 上の提案でkにした場合、kが三回続くのでそれを防止しつつ、キックを拾えます

00:21:238 (63) - d? vopitchがかなり低いため。00:21:797 (65) - で一気に高くなるのを更に引き立たせることができると思います

00:33:164 (103) - ^

00:35:027 (109,110,111,112) - ここdk kdの方がいいかなーと思います。理由としてはこうしたほうがkにボーカルの高音が当たりますし、00:36:518 (114,115,116) - がdkkなのでdkの方が流れ的に自然かなという理由です。また00:38:009 (119,120,121,122) - とのvoの対比にもなります

01:05:027 -
1/4の位置に違和感を覚えました。音的にこちらの方がフィットすると思います

01:09:872 - d? voをフォローです

01:11:176 - voを聞いてもdrumを聞いても01:11:363 - に移した方が自然だと思います。また上の提案を受けた場合4打が連続するのを防ぎます

01:16:953 - ^^^の提案を受けた場合、こちらも適宜調声

01:21:611 - 1/2でddkdの方が自然のように思えます。また^^^の提案との統一

01:22:356 (280,281) - 上の提案を受けた場合はctrl+g

01:33:723 - 最初の提案に合わせて調整
[Oni]
00:21:238 - Muzuにあわせてdに変更

00:23:288 (94,95) - ctrl+g and move to 00:23:474 (94,95) - の方がドラムの音とボーカルの高音を両立できると思います。

00:33:164 - ^^

01:10:245 (311,312) - ctrl+g ボーカルをフォローする目的です

01:22:169 (384,385) - ^[/box]
Good Luck :)
All fix. No言うところありませんでした
Thanks Modding :3 Update ~
JUDYDANNY
"komasy"
[Kantan]
00:26:456 (9,10) - kd or kk? 00:26:642 - でvopitch高、00:27:015 - でvopitch低、という理由です
:arrow: fixed kd. いい感じですね~
[Futsuu]
00:36:891 (8) - 個人的にはkです。前のパターンがkkdだから変化を付けたいというのと、高いvoにフィットすると思ったからです。
:arrow: kkdのままです。 ここは流石にd音はベースとなるので外せない..
Thanks for mod~(¦3[___]
@toara
Kantan 00:26:456 (9,10) - kdにして 2/1パターンを dkddkkdにお願いしますm__m
Topic Starter
toara_fict
okay. Update ~
Stefan
I think we can do here something!

[General]
-) Tags in Oni are conflicting with the rest, however you've put one space character too much between "Takago JUDYDANNY" for every diff except Oni:


Just remove this.
-) Use the Resnap function (Timing Tab > 'Resnap all notes') to fix your unsnapped notes, they're unsnapped for 1ms. Make sure the Beat Snap Divisor is on 1/4 when you do that.

[Oni]
01:23:568 (392) - This rather goes from my side and is less something objective; I find that this part (and the next point) are the two exceptions of the difficulty being "longer" and "more difficult" to play. It /may/ fit not so well and could overrun the player since the map tends to be pretty simple with fivelets and triplets but in a good mix. Personally I'd recommend to remove the note so both significant rhythm are still kept.
01:29:344 (428) - Like the previous point, my personal opinion is to remove the note so it simplifies the pattern slightly. I was also checking if kkkkD was possible (along with 01:29:810 (432) - to change to D) but making the note to D doesn't sound so well at all.. so I threw away the idea.

[Muzukashii]
00:35:586 (112,113) - While I see for the rest why you don't follow every drum hit with a kat, this isn't the case for these two notes. Neither vocals or bgm would give you reason to use kd here instead of dk, the only reason I could figure out is to have a switch with 00:35:586 (112,113) - but idk, these two notes feels off from the whole part and the structure.

[Futsuu]
00:11:176 (22) - to differ the note from 00:11:363 (23,24) - better you should change it to d. It makes it more obvious why you use 00:11:363 (23,24) - as kk.
00:24:779 (56) - between the part of 00:19:748 - 00:41:922 - this is the only note that feels off from the song. All other notes on 1/2 had a somewhat good reason to be used or are used well at all but that note should be removed.
Kiai - I feel that some weird inconsistencies are here which may lead to spread problems in the end. The lenght of the combo pattern are good but I'd use less 1/2 notes, 01:04:655 (23) - , 01:07:636 (32) - , 01:16:580 (55) - , 01:20:679 (68) - , 01:25:524 (4,5) - should be removed. (01:25:338 (3) - could become K afterwards if you'd like to).

[Kantan]
00:23:102 - What about a don note here? I see that the first half is calmer but it almost feels too calm and plain. We can add some "more" here.
00:28:319 - Could possibly done here too if you ask me.
00:35:400 (5) - Wouldn't it look nicer if you're consistent with 00:37:263 (2,3) - ? Means to move the note to 00:35:773 - . I mean, 00:37:263 (2,3) - works well with the break before but it looks weird as well when you put 00:35:400 (5) - on 2/1 and not on 3/1.

yup, I think we're ready.
Topic Starter
toara_fict

Stefan wrote:

I think we can do here something!

[General]
-) Tags in Oni are conflicting with the rest, however you've put one space character too much between "Takago JUDYDANNY" for every diff except Oni: LOL my bad miss ;__; delete one space : Kantan~Muzu



Just remove this.
-) Use the Resnap function (Timing Tab > 'Resnap all notes') to fix your unsnapped notes, they're unsnapped for 1ms. Make sure the Beat Snap Divisor is on 1/4 when you do that. Fixed
[Oni]
01:23:568 (392) - This rather goes from my side and is less something objective; I find that this part (and the next point) are the two exceptions of the difficulty being "longer" and "more difficult" to play. It /may/ fit not so well and could overrun the player since the map tends to be pretty simple with fivelets and triplets but in a good mix. Personally I'd recommend to remove the note so both significant rhythm are still kept.I think that it's the last place of kiai. So I don't want to erase it and not the one deviated from Vocal. 01: 23: 381 (390) - I think that it will erase this place
01:29:344 (428) - Like the previous point, my personal opinion is to remove the note so it simplifies the pattern slightly. I was also checking if kkkkD was possible (along with 01:29:810 (432) - to change to D) but making the note to D doesn't sound so well at all.. so I threw away the idea. Hmmm.. okay.

[Muzukashii]
00:35:586 (112,113) - While I see for the rest why you don't follow every drum hit with a kat, this isn't the case for these two notes. Neither vocals or bgm would give you reason to use kd here instead of dk, the only reason I could figure out is to have a switch with 00:35:586 (112,113) - but idk, these two notes feels off from the whole part and the structure.00: 35: 027 (110, 111, 112, 113) - I put this in a pattern and I want to stay like this because it is in conformity with Vocal


yup, I think we're ready.
Thanks Stefan san :3

Muzu Oni Update, I'm waiting for Judy's reply ~ :3
JUDYDANNY
"Stefan"
I think we can do here something!
[Futsuu]
00:11:176 (22) - to differ the note from 00:11:363 (23,24) - better you should change it to d. It makes it more obvious why you use 00:11:363 (23,24) - as kk.

:arrow: based on accompaniment note, It needs a consistent with before k-kk imo.
00:24:779 (56) - between the part of 00:19:748 - 00:41:922 - this is the only note that feels off from the song. All other notes on 1/2 had a somewhat good reason to be used or are used well at all but that note should be removed.
:arrow: based on accompaniment note, I think its needed.

Kiai - I feel that some weird inconsistencies are here which may lead to spread problems in the end. The lenght of the combo pattern are good but I'd use less 1/2 notes, 01:04:655 (23) - , 01:07:636 (32) - , 01:16:580 (55) - , 01:20:679 (68) - , 01:25:524 (4,5) - should be removed. (01:25:338 (3) - could become K afterwards if you'd like to).
:arrow: If remove or change 2-2, they're not clear as single diffs. Ill keep them.

[Kantan]
00:23:102 - What about a don note here? I see that the first half is calmer but it almost feels too calm and plain. We can add some "more" here.
00:28:319 - Could possibly done here too if you ask me.
:arrow: applied the add somewhere, I changed the alternative way.
00:35:400 (5) - Wouldn't it look nicer if you're consistent with 00:37:263 (2,3) - ? Means to move the note to 00:35:773 - . I mean, 00:37:263 (2,3) - works well with the break before but it looks weird as well when you put 00:35:400 (5) - on 2/1 and not on 3/1.
:arrow: This is consistent with 00:31:300 - , It only sounds clear the vocal on the fourth beat of the measure. Its not same strategy with Futsuu too.
Thanks for mod~ (¦3[___]
@Kantan 00:19:748 - ~ 00:30:182 - changed the some color and added 2 notes.
@Futsuu: 00:16:394 - removed not to sound the guitar (gap with 00:14:903 - ).

http://puu.sh/vTqFk/a184491a51.zip
Topic Starter
toara_fict

JUDYDANNY wrote:

"Stefan"
I think we can do here something!
[Futsuu]
00:11:176 (22) - to differ the note from 00:11:363 (23,24) - better you should change it to d. It makes it more obvious why you use 00:11:363 (23,24) - as kk.

:arrow: based on accompaniment note, It needs a consistent with before k-kk imo.
00:24:779 (56) - between the part of 00:19:748 - 00:41:922 - this is the only note that feels off from the song. All other notes on 1/2 had a somewhat good reason to be used or are used well at all but that note should be removed.
:arrow: based on accompaniment note, I think its needed.

Kiai - I feel that some weird inconsistencies are here which may lead to spread problems in the end. The lenght of the combo pattern are good but I'd use less 1/2 notes, 01:04:655 (23) - , 01:07:636 (32) - , 01:16:580 (55) - , 01:20:679 (68) - , 01:25:524 (4,5) - should be removed. (01:25:338 (3) - could become K afterwards if you'd like to).
:arrow: If remove or change 2-2, they're not clear as single diffs. Ill keep them.

[Kantan]
00:23:102 - What about a don note here? I see that the first half is calmer but it almost feels too calm and plain. We can add some "more" here.
00:28:319 - Could possibly done here too if you ask me.
:arrow: applied the add somewhere, I changed the alternative way.
00:35:400 (5) - Wouldn't it look nicer if you're consistent with 00:37:263 (2,3) - ? Means to move the note to 00:35:773 - . I mean, 00:37:263 (2,3) - works well with the break before but it looks weird as well when you put 00:35:400 (5) - on 2/1 and not on 3/1.
:arrow: This is consistent with 00:31:300 - , It only sounds clear the vocal on the fourth beat of the measure. Its not same strategy with Futsuu too.
Thanks for mod~ (¦3[___]
@Kantan 00:19:748 - ~ 00:30:182 - changed the some color and added 2 notes.
@Futsuu: 00:16:394 - removed not to sound the guitar (gap with 00:14:903 - ).

http://puu.sh/vTqFk/a184491a51.zip
All Update :3
Stefan
Okay.
Topic Starter
toara_fict

Stefan wrote:

Okay.
Thank you :3
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