It is cirno's theme. I love the remix because it sounds nothing like it, lol.William K wrote:
What a good mapset.
[Niamh]
- 00:08:890 (5) - I recommend NC-ing here since it fits the music. sure
- 00:10:345 (4) - How about making this straight up like https://osu.ppy.sh/ss/6056990? It looks more beautiful XD yeah why not xDD
- 00:11:981 (4,5) - Making this a shaped trapesium would be nicer for aesthetics, I think. And it would fit much better in the music since there's a spacing for drums. I'm keeping this pattern as it stands here. Mostly because I really like the aesthetic of this pattern, but also because I think it plays better like I have it here.
- 00:32:890 (1,2,3,4,5,6,1,2,3,4,5,6) - The star is good, but how about making them spaced lower since that part is pretty calm or just consider making them sliders for a good rhythm Originally I had some sliders here, but those were changed due to some mods pointing out that the drum sounds which these are following would give better feedback if all notes were clickable instead of only 1/2 of them. The spacing isn't really that big, it's just a 1.9 and this is an Insane (even if a kinda easy-ish one). Also the jumps help me prepare players for the section at 00:45:981 (1).
- 00:35:072 - Lowering the sound here would be some help to the music. Sure, but there's not much I can lower here, the section is at 20% volume
- 00:48:345 (2,3,4,5,6) - These could blanket 00:47:799 (5) - better. Fixed, I hope?
- 01:07:072 (6,7,8) - I think you put it the wrong way, 01:07:072 - 01:07:254 - should've been a slider, and 01:07:345 - 01:07:435 - must've been those 2 notes since you hear, the strong instrument is at 01:07:345 - 01:07:435 - . So making them like https://osu.ppy.sh/ss/6057051 would've been better. Nope, this was made on purpose. The guitar 3-string sound at 01:07:072 (6,7,8) is way too prominent to not have it in the rhythm.
- 01:07:617 (9) - Making number 9 nearer to 01:07:254 (8) - would be much better since 01:07:799 (1) - feels way stronger and number 9 feels inaudible. Stacking it under 8 would be way to confusing, though. I think the lesser evil is just placing it in the middle as it is, connecting both sliders.
- 01:18:345 (6) - How about CTRL+G-ing this slider so players would not have to move their mouse too fast directly. If you like trolling, it would be good to kill players by HP drain bit by bit XD Nope. I think if I control+g here I break the flow and the mirroring of the previous triangle pattern, which was the intention here. The jump is high but it plays well IMO. This also repeats pretty much everywhere this pattern comes up, so it's a consistent thing throghout the diff
- 02:21:435 (6,7,8) - Because these notes are triplets, the spacings looks uneven. Consider moving the triplet down a bit? Oh, hey, nice catch!
- 02:21:981 - I think lowering SV here is not needed since there's only break and 1 circle there. I... didn't even notice this slow lol. I need the section to kick off the kiai though and the SV corrects when the next part begins so it really wouldn't be necessary to change but I guess random SV changes are kinda lame so I'll fix it xDD
- 03:24:890 (6,1) - How about moving number 6 to the left a bit and then make 03:25:254 (1,4) - them the same? It would be better rather than making them different. No to both. For 6 because I just like triangle patterns and they play just fine here man. Let a dude love his triangles. For 1 and 4 no because I made that on purpose. Plays good, is aesthetically interesting and helps me direct the flow better to the left in the next patterns.
- 04:43:799 (2) - Blanket this if you meant to. But if not, I recommend blanket this slider to keep them tidy. Fixed
- 05:20:708 (5) - Consider making this tidier. Triangles, man. Not changing mainly because just a tidy curve is boring to me and also I mirror this in 05:21:799 (7,1)
I think that's all from me :3 It's a good song and mapset. Btw is it Cirno's theme? :V
Thank you for the mod and the star!