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Yonder Voice - Setsugen Tir na nOg off vocal

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Topic Starter
Akareh

riktoi wrote:

Here is my mod, as requested.

[niamh]

00:32:890 (1,2,3,4,5,6) - since there are strong sounds on both white and red ticks here you are missing quite a lot of emphasis. (probably best to put a lot more toned down jumps than in the example xd)
I guess? Tried a nifty little pattern there, let's see if it works with some more mods.

00:51:435 (1,2) - the massive jump distance between these makes the jump feel a bit "floaty". is it possible for you to move these 00:51:254 (8,1) - in a way that the distance between 00:51:435 (1,2) - would be around 2.5x? Not really, 00:51:435 (1) would get way to close to the previous stream for comfort IMO. The floaty jump here was intentional, anyway.

00:52:526 (1) - how about having a slight sv increase for this slider ( 00:48:163 (1,1) - to somewhat mirror the effect of these) you could also increase the spacing of these 00:52:890 (2,3,4) - a bit and then have the speed diminish here (like you already do) I don't really like random SV changes, tbh. I've fiddled a bit with the next pattern, increasing a bit the jump at 00:53:254 (4,1) since that was a neat idea, though.

01:17:981 (5,6) - might want to try ctrl + g on both of these since there isn't 3 sounds like in the pattern before (unless you just want it to mirror the other pattern) yeah, the idea with these triangles throughout the map was to kinda have the second set mirror the first one. I'm also not control+g'ing here since I think the jump at 01:18:345 (6,1) feels better if 6 goes in that direction, imo.

01:45:981 (1,2,3,4,1,2,3,4) - the stream jumps in these feel pretty awkward. I'd prefer if you made them flow into each other more naturarly They flow well as they are, though? I mean, it follows the curve and then goes into a straight line for the next slider.

02:38:617 (2,3,4,1,2,3,4,1,2) - in my opinion something like this would fit the drum better Maybe. I'm waiting on some feedback from BN's before deciding what to do with stream jumps throughout the diff.

02:44:890 (4,5,6) - consider the same as 01:17:981 (5,6) - (making it into circular flow) No change. Same reason as before.

02:53:617 (4,5,6) - how about slightly increased sv for these three? Why? I don't think there's anything in the song that would imply a need for SV changes here?

02:56:163 (5) - there's a strong sound on both the white and red here too neato

03:13:254 (1,2,3,4,1,2,3,4) - *stream jump explanation* (if you were to use the same pattern I used you could make it blanket the slider) flow between 03:13:890 (4,1) is kinda harsh, yeah. But otherwhise it's fine?

03:24:890 (6) - minor aesthetic thing here: you could make these 03:24:890 (6,1) - go side by side and then do the same for these 03:25:981 (3,4) - . you already have something similar going on here Yeah, I made it that way on purpose, but I guess I might as well make those two equals.

03:50:163 (3,4) - blanket is slightly off /me runs #AllBlanketsAreBeautiful

03:58:708 (4,1) - same here ^ #OperationFixAllFuckUps

04:34:435 (1,2,3,1,2,3,4) - best to just keep this one withount stream jumps. it's pretty similar to 04:30:345 (5,6,7,8) - but it's a bit more intense (after all, these are not actually in the song but only there to build up emphasis so better keep them a bit more toned up) Sure, removed the jump and did something a lil' bit different with this pattern

04:40:526 (1,2,3,4,1,2,3,4) - *stream jump explanation* this one actually had kinda bad flow, fixed?

I hope you keep working this to perfection ^w^/ yep, that's the idea, at least

from my modding queue
Thank you ~ ;)
KantanDez
from my queue
(i only say fix blanket when i notice a wrong blanket on the first time i play it)
wow you have a really nice style on mapping :D very nice map

Niamh
00:10:345 (4) - imo this one fits in better
00:48:890 (7,8,1,2,3,4) - fix triangle since its really noticable ( just move 00:49:981 (1,2,3) if it gets in the way )
01:46:526 - the 1/8 sound(i dont know what that sound is lel) starts here
02:32:890 (3) - fix blanket
02:38:345 (1,2,3,4,1,2,3,4,1,2,3) - lower distance
02:41:617 (1,2,3,4) - imo the flow is better this way
03:13:799 - same as 01:46:526
03:35:799 (9) - it would be better if this was a slider ending at the 2nd blue tick(move position of it and curve it pointing to the direction of where 1(blue) is)
04:41:072 (3) - same as 03:13:799
04:48:163 (7) - fix blanket
05:25:526 - maybe add a spinner? :3

good map good song
good luck :D
*throws star*
Topic Starter
Akareh

Term Akatski wrote:

from my queue
(i only say fix blanket when i notice a wrong blanket on the first time i play it)
wow you have a really nice style on mapping :D very nice map thank you! :)

Niamh
00:10:345 (4) - imo this one fits in better sure, why not
00:48:890 (7,8,1,2,3,4) - fix triangle since its really noticable ( just move 00:49:981 (1,2,3) if it gets in the way ) I... can't see the problem here, sorry :(
01:46:526 - the 1/8 sound(i dont know what that sound is lel) starts here Yep. I'm starting later on purpose though, since really the sound becomes strong at 01:46:708. And that sound is the piano buzz thingy in the background.
02:32:890 (3) - fix blanket Fixed, I hope?
02:38:345 (1,2,3,4,1,2,3,4,1,2,3) - lower distance Nope. The stream is a little more spaced here since this part of the song is really intense, I think a higher DS here is reasonable.
02:41:617 (1,2,3,4) - imo the flow is better this way oh, that's really cool! niceeee
03:13:799 - same as 01:46:526 same
03:35:799 (9) - it would be better if this was a slider ending at the 2nd blue tick(move position of it and curve it pointing to the direction of where 1(blue) is) there's no sound at 03:36:072 though
04:41:072 (3) - same as 03:13:799 same
04:48:163 (7) - fix blanket yep
05:25:526 - maybe add a spinner? :3 Hmmm I'm tempted, but I like the way that slider art ends the song :D

good map good song
good luck :D
*throws star*
Thank you for your mod and your star! ;)
And sorry I couldn't reply to you sooner, hectic days :o
Osuology
from my queue sorry I was like 9 days late
L0L?

00:15:981 (2,3,4,5) - I don't think this flow really matches the song or the flow you've already been mapping with. I would recommend something like this:

00:19:617 (7,1) - This jump bothers me I'm not sure why.

00:50:345 (1,1) - NC's are very weird throughout this section, and if you're not going to change it, please tell me why.

01:20:708 (8,1) - This bothers me. First of all, distance is a huge amount, larger than I think would be necessary. Second, again, it's not very consistent with flow. It's a triangle which you really didn't use many of before. (Or at least that I noticed) Try something that feels more snappy than a triangle.

01:45:981 (1,2,3,4,1,2,3,4,1) - This is a hard decision tbh. I could say that it's stupid to put stream jumps here since you never indicated to the player the map would be this way, but then again there isn't really much before this part that you could change to show the player so... I don't know. Make your decision, personally I would recommend to remove the stream but tbh it's not too important. (Also this applies to the other streams with jumps in them)

02:09:981 (4) - This slider should really be moving upward if you want to remain consistent with your flow. If you look at the other sliders that are on notes like this, they always go the opposite direction of the previous slider, so you should do that with this one.

02:34:617 () - There is a very slight guitar sound here, not sure if you want to map it or not. If you do, you probably should use a slider that ends on this point.

02:36:890 (6) - I don't think dropoff flow is a good think here.

03:49:072 (4,1) - I don't like this jump at all.

04:26:890 (2) - That's awfully close.

05:22:890 (1) - This possibly could be in a different timing section.
Topic Starter
Akareh

Osuology wrote:

from my queue sorry I was like 9 days late
L0L?

00:15:981 (2,3,4,5) - I don't think this flow really matches the song or the flow you've already been mapping with. I would recommend something like this: I don't think there's a problem with it. It also helps me tell the player that they'll encounter similar patterns (like 00:51:072 (7,8,1)). As far as fitting the song goes, I think it does? I also haven't received any complaints about this before, but if it really becomes an issue I'll figure something up. For now I'm keeping it as is.

00:19:617 (7,1) - This jump bothers me I'm not sure why. I can't see a problem? It's consistent with what I've been doing up to that point (heavy drum sound = jump) and the DS isn't really that big, 00:15:254 (7,1) has one that's similar and 00:15:254 (7,1) has an even bigger one.

00:50:345 (1,1) - NC's are very weird throughout this section, and if you're not going to change it, please tell me why. Changed 00:49:981 (5), keeping the rest. Idea was to have one every big white tick, but I forgot that one. The one's at 00:53:617 (1,1,1,1) are placed since I like to point out SV changes as clearly as possible, even if they're not that big a deal.

01:20:708 (8,1) - This bothers me. First of all, distance is a huge amount, larger than I think would be necessary. Second, again, it's not very consistent with flow. It's a triangle which you really didn't use many of before. (Or at least that I noticed) Try something that feels more snappy than a triangle. Reduced DS. I've been using triangles throughout the whole diff, though? Heck, I basically map by making triangles xDDD 00:14:345 (4,5,6) - 00:48:890 (7,8,1) - 00:49:435 (2,3,4) - 01:00:890 (7,8,1) - 01:13:799 (5,6,7) just to point a few that have come up to that point, and there's a looot more past that. I love to make them.

01:45:981 (1,2,3,4,1,2,3,4,1) - This is a hard decision tbh. I could say that it's stupid to put stream jumps here since you never indicated to the player the map would be this way, but then again there isn't really much before this part that you could change to show the player so... I don't know. Make your decision, personally I would recommend to remove the stream but tbh it's not too important. (Also this applies to the other streams with jumps in them) I really love these stream jumps throughout the diff, for several reasons. First, it's a really calm map, that has practically no streams throughout the diff, so I wanted to make them count, make them feel special somehow everytime they showed up. Streamjumps were the only thing that came to mind when I was mapping. Second, I think they're way more fun to play than an old boring stream here. Third, they're more interesting to look at ;) At this point, unless they are unrankable for some reason, I'd really like to keep them.

02:09:981 (4) - This slider should really be moving upward if you want to remain consistent with your flow. If you look at the other sliders that are on notes like this, they always go the opposite direction of the previous slider, so you should do that with this one. Maybe. I don't think it's that inconsistent, I mainly changed gears here since I didn't have confortable space to make an interesting pattern that went upwards here. Also I wasn't really going for the oppossite direction sliders approach, it just ended like that while I was mapping. 02:16:163 (3,4) - 02:17:254 (6,1) -

02:34:617 () - There is a very slight guitar sound here, not sure if you want to map it or not. If you do, you probably should use a slider that ends on this point. Avoided on purpose, since it made the rhythm way complicated and was awkward to play a slider there when 02:34:708 (8) has a stront sound that should be clickable

02:36:890 (6) - I don't think dropoff flow is a good think here. Why? It plays nice.

03:49:072 (4,1) - I don't like this jump at all. Any reasons for that? It's a big jump, sure, but hardly a stretch considering what's been brought up to that point. It also serves as a way to release energy from the kiai and enter the slow rhythm again IMO.

04:26:890 (2) - That's awfully close. Fixed, I hope?

05:22:890 (1) - This possibly could be in a different timing section.sure
Thanks!
Rapthorn
General
  1. Streamjumps in a 4.5 star map the absolute madman
  2. Sadly there's quite a lot of overmapping going on, and not the good kind
  3. I really like the map and i think you could rank it but the overmapping needs to go
Took me like 3 minutes before i realized it was cirnos theme
  1. 00:48:890 (7,8,1,2,3,4) - if you could make this even spacing between the notes so it looks nice and stuff that'd be great
  2. 01:18:708 (1,2) - you're undermapping a triple here, and from what i gather the 2 follows the drums since there's no flute, so mapping it would be justified imo. you also map this 01:20:345 (5,6,7) - triple a second later, which makes ignoring the first one questionable.
  3. 01:41:617 (4) - Not sure if i agree with having the sliderend cover such a strong beat. Id rather see the slider be 1/2 and have 4 jumps instead.
  4. 03:08:890 (4) - almost exactly the same lol
  5. Taking a closer look at it you copied a lot 03:08:890 (4,1,2,4,5,6) - between here and 01:42:708 (1,2,3,4,5,6) - for example. Come on dude. You're better than that. Get off your ass and map a new section, its boring but copying just to save time is not cool. The map quality suffers for no good reason.
  6. 01:45:981 (1,2,3,4,1,2,3,4,1) - look man i love jumpstreams, and i love that you have the balls to map them in a 4.5 star map, but there's just nothing justifying the jump, the 1/8 piano thing starts at 01:46:526 (3) - , not 01:46:708 (1) - , there's no sound on 01:46:072 (2) - and 01:46:435 (2) - and not an ongoing beat explaining the 9 note stream. Id just remake it into a jump + triple into the 1/8 slider. Sorry.
  7. 02:00:163 (1,2,3,4,5,6,7,8) - Does this combo really need to be 8 notes? you could put an NC at 02:01:072 (4) - or something.
  8. 02:11:799 (3,4) - I hear a sound for a triple here, but not 02:12:435 (5,6) - here? You could keep the same intensity by just switching them around without making it overmapping. But then again maybe i just cant hear the triple.
  9. 02:38:617 (2,3,4,1,2,3,4,1,2) - Same as my last point about the stream. There's really no way to justify this being the hardest part of the map or a continuous sound for a stream at all and it hurts to say because they're really charming
  10. Skipped modding the part that was basically copying
  11. 03:13:254 (1,2,3,4,1,2,3,4,1) - Stream issue again :/
  12. 03:36:163 (1,3) - muh ocd line them up properly
  13. 04:32:890 (1) - This could be moved around and straightend out a bit or so to blanket the 2 better
  14. 04:34:435 (1,2,3,1,2,3,4) - you know. and even if you're going to justify it with the violin, it changes tone at 04:34:798 (2) - , not 04:34:708 (1) - , so that needs to be changed either way. I highly reccommend removing the stream for something else though. It doesnt fit the intensity either.
  15. 04:40:526 (1,2,3,4,1,2,3,4,1) - ----
  16. 05:07:436 (1,2,3,4,1) - As an example, this stream here is at least somewhat justified because there's a very loud continuous violin sound. the jumpstreams dont have that.
The mod seems a lot harsher than it actually is, its mainly pointing out the streams. I definitely think this could be your first ranked map if you remove the overmapping. Good luck <3

Edit: if you want to discuss the streamjumps i have time for another hour or so, then ill be gone for a while
Topic Starter
Akareh

Rapthorn wrote:

General
  1. Streamjumps in a 4.5 star map the absolute madman told you I liked to live dangerously when I requested the mod, didn't I? xDDD
  2. Sadly there's quite a lot of overmapping going on, and not the good kind
  3. I really like the map and i think you could rank it but the overmapping needs to go
Took me like 3 minutes before i realized it was cirnos theme Cute. Took me like 3 full listens.
  1. 00:48:890 (7,8,1,2,3,4) - if you could make this even spacing between the notes so it looks nice and stuff that'd be great fixed, I think?
  2. 01:18:708 (1,2) - you're undermapping a triple here, and from what i gather the 2 follows the drums since there's no flute, so mapping it would be justified imo. you also map this 01:20:345 (5,6,7) - triple a second later, which makes ignoring the first one questionable. sure, changed on all instances where this repeats
  3. 01:41:617 (4) - Not sure if i agree with having the sliderend cover such a strong beat. Id rather see the slider be 1/2 and have 4 jumps instead. sure I guess
  4. 03:08:890 (4) - almost exactly the same lol ^
  5. Taking a closer look at it you copied a lot 03:08:890 (4,1,2,4,5,6) - between here and 01:42:708 (1,2,3,4,5,6) - for example. Come on dude. You're better than that. Get off your ass and map a new section, its boring but copying just to save time is not cool. The map quality suffers for no good reason. I only copied a pattern, but I guess it was kinda lazy yeah. Remapped that.
  6. 01:45:981 (1,2,3,4,1,2,3,4,1) - look man i love jumpstreams, and i love that you have the balls to map them in a 4.5 star map, but there's just nothing justifying the jump, the 1/8 piano thing starts at 01:46:526 (3) - , not 01:46:708 (1) - , there's no sound on 01:46:072 (2) - and 01:46:435 (2) - and not an ongoing beat explaining the 9 note stream. Id just remake it into a jump + triple into the 1/8 slider. Sorry. I'm an absolute madman for no longer
  7. 02:00:163 (1,2,3,4,5,6,7,8) - Does this combo really need to be 8 notes? you could put an NC at 02:01:072 (4) - or something. fixed
  8. 02:11:799 (3,4) - I hear a sound for a triple here, but not 02:12:435 (5,6) - here? You could keep the same intensity by just switching them around without making it overmapping. But then again maybe i just cant hear the triple. nope, I fucked up here
  9. 02:38:617 (2,3,4,1,2,3,4,1,2) - Same as my last point about the stream. There's really no way to justify this being the hardest part of the map or a continuous sound for a stream at all and it hurts to say because they're really charming Fixed
  10. Skipped modding the part that was basically copying
  11. 03:13:254 (1,2,3,4,1,2,3,4,1) - Stream issue again :/ hai hai
  12. 03:36:163 (1,3) - muh ocd line them up properly ocd'd
  13. 04:32:890 (1) - This could be moved around and straightend out a bit or so to blanket the 2 better The idea was to blanket with 3, 2 is just there because flow
  14. 04:34:435 (1,2,3,1,2,3,4) - you know. and even if you're going to justify it with the violin, it changes tone at 04:34:798 (2) - , not 04:34:708 (1) - , so that needs to be changed either way. I highly reccommend removing the stream for something else though. It doesnt fit the intensity either. Fixed
  15. 04:40:526 (1,2,3,4,1,2,3,4,1) - ---- yep
  16. 05:07:436 (1,2,3,4,1) - As an example, this stream here is at least somewhat justified because there's a very loud continuous violin sound. the jumpstreams dont have that.
The mod seems a lot harsher than it actually is, its mainly pointing out the streams. I definitely think this could be your first ranked map if you remove the overmapping. Good luck <3

Edit: if you want to discuss the streamjumps i have time for another hour or so, then ill be gone for a while
Thank you :) And sorry I took so long to answer this.
iLaskee
Try putting a circle at:
Place: X: 112 Y: 240 When: 00:16:072
I think it adds more detail to the beatmap. Causing it to feel like it is placed in a good position to make people get better at 4 star maps, causing them to play it multiple times, sometimes when live streaming. Which makes it a bit more popular.
Topic Starter
Akareh

iLaskee wrote:

Try putting a circle at:
Place: X: 112 Y: 240 When: 00:16:072
I think it adds more detail to the beatmap. Causing it to feel like it is placed in a good position to make people get better at 4 star maps, causing them to play it multiple times, sometimes when live streaming. Which makes it a bit more popular.
I'm sorry but there's no sound to justify a note there :o
Thanks for checking, though!
iLaskee
Well the note at
SPOILER
X:156 Y:20, 01:07:617
Has no purpose of sound to be there either. Even it being silent, It has no purpose of being there. (Not trying to dog on your beatmap skills.)
The bit of logic sucked, I know. :|
- Frontier -
sorry for a very late mod xD
quick check sorry, no kd please
[Niamh]
Source : 東方Project
00:04:526 (1) - move to x 298 y 255 for a perfect blanket with 00:03:435 (2)
00:24:890 (3) - x 224 y 132 ^
01:35:981 (1) - delete nc
01:44:708 (1) - ^

Overall is okay. Not good or bad.
Good luck
Topic Starter
Akareh

- Frontier - wrote:

sorry for a very late mod xD
quick check sorry, no kd please nah man, even if it's a quick mod you deserve them
[Niamh]
Source : 東方Project yep
00:04:526 (1) - move to x 298 y 255 for a perfect blanket with 00:03:435 (2) I think you mean x: 298 y:225? 255 is way to low to blanket anything
00:24:890 (3) - x 224 y 132 ^ yep
01:35:981 (1) - delete nc I like to point out big jumps with NCs and afaik this isn't an unrankable issue?
01:44:708 (1) - ^ Keeping it for consistency with ^

Overall is okay. Not good or bad.
Good luck
Thank you for checking! :D
Hessu_H
Here's your NM!

It's just mostly blanket stuff as there's wasn't much i could find :(

boom
00:11:072 (1,3) - Blanket could be improved
00:39:435 (1,2,3) - Fix blanket
01:05:254 (7,1) - Blanket improvement
03:12:708 (2) - You're missing a strong sound on the white tick here. Maybe make this a 1/2 reverse?
03:43:799 (4,5) - Blanket improvement
03:44:526 (6,1) - ^
03:54:345 (6,7) - A slider would fit better here
03:59:072 (1,2) - This jump kinda feels too big as the sound isn't that loud
04:03:345 (5) - The sound here isn't too big for a note imo
04:06:708 - The intensity of sound increases here so maybe increase hitsound volume a bit?
04:32:890 (1,2) - Maybe blanket these?
05:16:526 (1,2) - A blanket here would be great
05:18:708 (3,4) - ^
Topic Starter
Akareh

Hessu_H wrote:

Here's your NM!

It's just mostly blanket stuff as there's wasn't much i could find :(

boom
00:11:072 (1,3) - Blanket could be improved
00:39:435 (1,2,3) - Fix blanket
01:05:254 (7,1) - Blanket improvement
03:12:708 (2) - You're missing a strong sound on the white tick here. Maybe make this a 1/2 reverse?
03:43:799 (4,5) - Blanket improvement
03:44:526 (6,1) - ^
03:54:345 (6,7) - A slider would fit better here I feel like the two notes play better if they're both clickable here
03:59:072 (1,2) - This jump kinda feels too big as the sound isn't that loud
04:03:345 (5) - The sound here isn't too big for a note imo Rhythm is way more interesting to play this way though?
04:06:708 - The intensity of sound increases here so maybe increase hitsound volume a bit?
04:32:890 (1,2) - Maybe blanket these?
05:16:526 (1,2) - A blanket here would be great
05:18:708 (3,4) - ^
Everything else fixed as best as I could.
Thank you! :)
ChemicalJunky
Here from my modding queue

Niamh

01:22:708 (10) - Can you make this slider parallel to this one 01:23:072 (1) - ?

01:23:435 (2) - ^

01:27:435 (1) - Move to x: 36, y:108

01:37:981 (8) - make this parallel to 01:38:345 (1) - ?

01:40:345 (7) - stack this circle on the end of this slider 01:39:435 (4) - ? I mean it's already basically there

02:37:254 (7,8) - Maybe make this a blanket. I think the jump it makes will match the sudden pick up in intensity

04:32:526 (7) - Make this slider parallel to this one 04:32:163 (6) -

I don't think there's anything else to worry about in my opinion :D The changes I mentioned are really just personal nitpicks(parallel lines <3) and probably not something to worry about Hope this helped and good luck!
Topic Starter
Akareh

Suishohana wrote:

Here from my modding queue

Niamh

01:22:708 (10) - Can you make this slider parallel to this one 01:23:072 (1) - ? I really like the slightly not parallel slider patterns, so I'm keeping this as is to mantain the pattern formed by 01:22:708 (10,1,2). I'll make 01:23:435 (2,3) parallels though, and also thanks for making me look at this, 01:23:072 (1) wasn't centered correctly :o

01:23:435 (2) - ^ As stated ^ I'm keeping as is in regards to 1, but made parallel with 3.

01:27:435 (1) - Move to x: 36, y:108 Sure

01:37:981 (8) - make this parallel to 01:38:345 (1) - ? Nope, idea was to be parallel with 01:37:617 (7) here

01:40:345 (7) - stack this circle on the end of this slider 01:39:435 (4) - ? I mean it's already basically there yep

02:37:254 (7,8) - Maybe make this a blanket. I think the jump it makes will match the sudden pick up in intensity nah, I like the use of the dropout flow here since it matches that the guitar ends abruptly IMO

04:32:526 (7) - Make this slider parallel to this one 04:32:163 (6) - yep

I don't think there's anything else to worry about in my opinion :D The changes I mentioned are really just personal nitpicks(parallel lines <3) and probably not something to worry about Hope this helped and good luck!
Thank you for your mod and your star :)
William K
What a good mapset.

[Niamh]

  1. 00:08:890 (5) - I recommend NC-ing here since it fits the music.
  2. 00:10:345 (4) - How about making this straight up like https://osu.ppy.sh/ss/6056990? It looks more beautiful XD
  3. 00:11:981 (4,5) - Making this a shaped trapesium would be nicer for aesthetics, I think. And it would fit much better in the music since there's a spacing for drums.
  4. 00:32:890 (1,2,3,4,5,6,1,2,3,4,5,6) - The star is good, but how about making them spaced lower since that part is pretty calm or just consider making them sliders for a good rhythm
  5. 00:35:072 - Lowering the sound here would be some help to the music.
  6. 00:48:345 (2,3,4,5,6) - These could blanket 00:47:799 (5) - better.
  7. 01:07:072 (6,7,8) - I think you put it the wrong way, 01:07:072 - 01:07:254 - should've been a slider, and 01:07:345 - 01:07:435 - must've been those 2 notes since you hear, the strong instrument is at 01:07:345 - 01:07:435 - . So making them like https://osu.ppy.sh/ss/6057051 would've been better.
  8. 01:07:617 (9) - Making number 9 nearer to 01:07:254 (8) - would be much better since 01:07:799 (1) - feels way stronger and number 9 feels inaudible.
  9. 01:18:345 (6) - How about CTRL+G-ing this slider so players would not have to move their mouse too fast directly. If you like trolling, it would be good to kill players by HP drain bit by bit XD
  10. 02:21:435 (6,7,8) - Because these notes are triplets, the spacings looks uneven. Consider moving the triplet down a bit?
  11. 02:21:981 - I think lowering SV here is not needed since there's only break and 1 circle there.
  12. 03:24:890 (6,1) - How about moving number 6 to the left a bit and then make 03:25:254 (1,4) - them the same? It would be better rather than making them different.
  13. 04:43:799 (2) - Blanket this if you meant to. But if not, I recommend blanket this slider to keep them tidy.
  14. 05:20:708 (5) - Consider making this tidier.

I think that's all from me :3 It's a good song and mapset. Btw is it Cirno's theme? :V
Topic Starter
Akareh

William K wrote:

What a good mapset.

[Niamh]

  1. 00:08:890 (5) - I recommend NC-ing here since it fits the music. sure
  2. 00:10:345 (4) - How about making this straight up like https://osu.ppy.sh/ss/6056990? It looks more beautiful XD yeah why not xDD
  3. 00:11:981 (4,5) - Making this a shaped trapesium would be nicer for aesthetics, I think. And it would fit much better in the music since there's a spacing for drums. I'm keeping this pattern as it stands here. Mostly because I really like the aesthetic of this pattern, but also because I think it plays better like I have it here.
  4. 00:32:890 (1,2,3,4,5,6,1,2,3,4,5,6) - The star is good, but how about making them spaced lower since that part is pretty calm or just consider making them sliders for a good rhythm Originally I had some sliders here, but those were changed due to some mods pointing out that the drum sounds which these are following would give better feedback if all notes were clickable instead of only 1/2 of them. The spacing isn't really that big, it's just a 1.9 and this is an Insane (even if a kinda easy-ish one). Also the jumps help me prepare players for the section at 00:45:981 (1).
  5. 00:35:072 - Lowering the sound here would be some help to the music. Sure, but there's not much I can lower here, the section is at 20% volume
  6. 00:48:345 (2,3,4,5,6) - These could blanket 00:47:799 (5) - better. Fixed, I hope?
  7. 01:07:072 (6,7,8) - I think you put it the wrong way, 01:07:072 - 01:07:254 - should've been a slider, and 01:07:345 - 01:07:435 - must've been those 2 notes since you hear, the strong instrument is at 01:07:345 - 01:07:435 - . So making them like https://osu.ppy.sh/ss/6057051 would've been better. Nope, this was made on purpose. The guitar 3-string sound at 01:07:072 (6,7,8) is way too prominent to not have it in the rhythm.
  8. 01:07:617 (9) - Making number 9 nearer to 01:07:254 (8) - would be much better since 01:07:799 (1) - feels way stronger and number 9 feels inaudible. Stacking it under 8 would be way to confusing, though. I think the lesser evil is just placing it in the middle as it is, connecting both sliders.
  9. 01:18:345 (6) - How about CTRL+G-ing this slider so players would not have to move their mouse too fast directly. If you like trolling, it would be good to kill players by HP drain bit by bit XD Nope. I think if I control+g here I break the flow and the mirroring of the previous triangle pattern, which was the intention here. The jump is high but it plays well IMO. This also repeats pretty much everywhere this pattern comes up, so it's a consistent thing throghout the diff
  10. 02:21:435 (6,7,8) - Because these notes are triplets, the spacings looks uneven. Consider moving the triplet down a bit? Oh, hey, nice catch!
  11. 02:21:981 - I think lowering SV here is not needed since there's only break and 1 circle there. I... didn't even notice this slow lol. I need the section to kick off the kiai though and the SV corrects when the next part begins so it really wouldn't be necessary to change but I guess random SV changes are kinda lame so I'll fix it xDD
  12. 03:24:890 (6,1) - How about moving number 6 to the left a bit and then make 03:25:254 (1,4) - them the same? It would be better rather than making them different. No to both. For 6 because I just like triangle patterns and they play just fine here man. Let a dude love his triangles. For 1 and 4 no because I made that on purpose. Plays good, is aesthetically interesting and helps me direct the flow better to the left in the next patterns.
  13. 04:43:799 (2) - Blanket this if you meant to. But if not, I recommend blanket this slider to keep them tidy. Fixed
  14. 05:20:708 (5) - Consider making this tidier. Triangles, man. Not changing mainly because just a tidy curve is boring to me and also I mirror this in 05:21:799 (7,1)

I think that's all from me :3 It's a good song and mapset. Btw is it Cirno's theme? :V
It is cirno's theme. I love the remix because it sounds nothing like it, lol.

Thank you for the mod and the star! ;)
thzz
hi~
from my Hitsound mod queue!
I came here just for checking hitsounding.

you said you're worring about the way to use clap. however, I don't feel it so randomly, rather, you can improve more about the way to use finish imo. this song has many good places to use finish sound, so you should use this more aggressively I think.
try my suggestions. let's go.

[Niamh]
  1. 00:11:617 (2) - add finish
    1. 00:15:981 (2) - add finish / remove clap
    2. 00:16:163 (3) - add clap
  2. from 00:19:799 - , only here, you can consider the way to use clap. the brilliant whistle sound will be fit much more imo. try these.
    1. 00:21:981 - / 00:22:708 - / 00:23:435 - remove clap / add whistle
    2. 00:25:799 (5) - remove whistle
    3. 00:25:981 - remove clap / add whistle
    4. 00:26:708 - remove clap
    5. 00:27:072 - remove clap / add whistle
    6. from 00:28:526 - to 00:32:890 - , remove all clap. this part is still silent part, so it's not fit for ths song imo.
  3. 00:40:526 (4) - this bell sound on the song rings at 00:40:526 - just "once". you may have heard this three times, however, second and third are just "echo". you don't have to set whistle several times.
    1. 00:40:890 - remove whistle
    2. 00:41:254 - remove whistle
  4. 00:52:526 - remove clap / add finish
  5. 00:53:617 (1,1,1) - I think, there isn't any necessity to put different sound. it may make feeling of randomliness.
    1. 00:53:981 - remove whistle / add whistle
    2. 00:54:345 - remove clap / add whistle
  6. 00:54:708 - remove clap / add finish the cymbal rings.
  7. 01:01:072 (8) - Sampleset:Auto / remove finish meaningless bassdrum sound imo.
  8. 01:03:435 - remove clap / add finish
  9. 01:05:617 - Additions:Drum / add finish / remove clap downbeat or beginings of measures often can be good places to put finish I think.
  10. 01:07:799 - ^
  11. 01:09:981 - ^
  12. 01:11:799 (5) - add whistle?
  13. 01:14:163 (7) - remove finish
  14. from 01:12:163 - , during this Kiai. some finish sounds loud a bit for me. additionally, you can put more clap imo. try these.
    1. 01:14:163 (7) - remove finish
    2. 01:15:981 (5) - remove finish
    3. 01:16:163 - remove finish / add clap
    4. 01:20:163 - remove finish / add clap
    5. 01:20:345 (7) - remove clap
    6. 01:20:526 (9) - add clap
    7. 01:22:890 - remove finish
    8. 01:24:708 - ^
    9. 01:24:890 (7) - ^
    10. 01:29:072 - remove clap?
  15. 01:29:617 - remove whistle / add finish
  16. 01:31:799 - ^
  17. 01:33:981 - ^
  18. 01:35:072 - / 01:35:617 (5,6) - add finish
  19. 01:35:981 - remove finish
  20. 01:36:163 - add finish
  21. from 01:37:254 - , try this downbeat finish pattern.
    1. 01:37:254 - add finish
    2. 01:37:617 - ^
    3. 01:37:981 - ^
    4. 01:38:163 - remove finish
  22. 01:38:345 - remove whistle / add finish
  23. 01:40:526 - ^
  24. 01:42:708 - add finish
  25. 01:43:799 - ^
  26. 01:53:254 - add whistle consistent with 01:48:890 -
  27. 02:18:708 - add finish
  28. from 02:39:435 - , during this Kiai. same as from 01:12:163 - ,
    1. 02:41:435 - remove finish
    2. 02:43:254 - remove finish
    3. 02:47:435 (4) - remove finish / add clap
    4. 02:47:617 (5) - remove clap
    5. 02:47:799 (6) - add clap
    6. 02:47:981 (7) - remove finish
    7. 02:50:163 - remove finish
    8. 02:51:986 - remove finish
  29. 02:56:890 - remove whistle / add finish
  30. 02:59:072 - ^
  31. from 03:01:254 - to 03:05:617 - . why this part so silent? I suggest to put some sounds.
    1. 03:01:254 - add finish
    2. 03:01:981 - add whistle
    3. 03:02:345 - add finish
    4. 03:02:890 (5,6) - add finish both
    5. 03:03:435 - add finish
    6. 03:04:163 - add whistle
    7. 03:04:526 - / 03:04:890 - / 03:05:254 - add finish
  32. 03:05:617 - remove whistle / add finish
  33. 03:07:799 - ^
  34. from 03:09:981 - to 03:14:345 - , same as before
    1. 03:09:981 - add finish
    2. 03:10:708 - add whistle
    3. 03:11:072 - add finish
    4. 03:11:618 (5,6) - add finish both
okay, stop to check hitsounding here. my mod would be soooooo long, and probably it's too tiring to check for you.
you can improve your hitsounding after 03:14:345 - to take almost same way as before.
if you need further mod for hitsounding, don't hesitate to ask me~

sorry for my laziness, gl!
Topic Starter
Akareh
Than you for your mod thzz!

I don't have a stable internet access right now, but I'll check this and give you feedback as soon as I'm able.
Topic Starter
Akareh
Updated with the hitsound changes pointed by thzz.

No answering post since I applied everything suggested, no changes or objections from my part. :)
Naxess
From the offline #modreqs thread

General


  1. There's no need for "na" in the tags, since it's already in the title anyway.

  2. You can also add the following tags:

    1. comiket 89 c89 (event)
    2. ZUN (composer of the original theme)
    3. ethnic celtic world (genre)
    according to the sources listed in the description.

  3. The source would more accurately be "東方紅魔郷 ~ the Embodiment of Scarlet Devil." , as the original theme comes from this game.
    Add "東方Project" to your tags instead.

  4. Is letterboxing during breaks intentional? It's on by default, and from what I've seen a lot of people don't prefer it, but if it's intentional then it's fine.

Niamh



  • Hit Objects
  1. 00:10:708 (5,6) - This is the same as 00:08:526 (1,2,3,4) - instrumentally. The streams in the song are in groups of two, so having them play three times and then a slider instead of, what would've been, the fourth stream feels a bit strange. Consider unifying these rhythms.

  2. 00:08:526 (1) - Why is this NCed when 00:10:708 (5) - isn't? Same with 00:10:072 (1) - and 00:07:799 (4) -. NCing should be based off the fundamental structure of the song, so placing an NC in one part of the song but not in it's parallel part(s) would mean inconsistency. In my opinion you should cancel NC at 00:08:526 (1) - and NC 00:07:799 (4) - instead.

  3. 00:09:981 - This was mapped at 00:07:799 - , and I see no reason to end a slider on it for this part. Generally downbeats would want to be clickable, especially starts of streams, because it allows the player a point of reference to the rhythm. This, in turn, allows them to hold a greater accuracy throughout the map and follow the rhythm of the song better, which is what the game is all about. Click the circles, to the beat.
    Consider doing something like this, for instance.

  4. 00:25:981 (1,2,3,4,5) - This section's rhythm feels very... hmm off. You'll notice the sliders end on the downbeats, and in this case the parallel downbeat, 00:25:254 - is being emphasized, but 00:27:435 - is not. The most problematic thing with the rhythm, however, is these three sounds 00:24:526 - 00:24:708 - 00:24:890 - , they're pretty good, right? But in the next measure these sounds are not being reflected in the same way at all, 00:26:708 - 00:26:890 - 00:27:072 - . 00:25:981 (1,2,3) - this could be moved up one beat to fit with how it was at 00:24:163 (1,2,3) - , for example.

  5. 01:45:435 (2) - Consider replacing this slider with a circle and a 1/2 slider like you did at 01:43:254 (2,3) - 01:41:072 (2,3) - 01:38:890 (2,3) - .

  6. 01:46:526 (1) - This repeating slider should end on 01:46:708 - according to the way the piano plays here. It'd be very odd to continue the 1/8 repeat all the way to 01:46:890 - , because the song doesn't suggest that from what I can hear, or am I wrong? Refer to 01:55:254 (6,7) - 04:58:526 (4,5) - .
    ^ 03:13:799 (1) -
    ^ 04:41:072 (1) -

  7. 02:12:163 (4,5,6) - This triple seems a bit weird. There isn't even an impact at 02:12:254 - , so that's overmapping. There is, however, a sound on 02:12:072 - , which doesn't happen to be mapped. Why resort to overmapping when there are clear alternatives that actually reflect the song?
    Consider moving your notes as such to match the instrumental cues of song properly.

  8. 02:21:254 (5) - Perhaps this should be NCed for the same reason as 01:02:890 (1) - and especially 03:48:527 (1) - , since it's parallel.

  9. 02:47:072 (1) - 01:19:799 (6) - Inconsistent NCing, consider unifying them. If you're about to argue that the last one is harder to play, then may I ask why it's even harder? Sure, it may be later in the song, but the song still sounds the same so why should the intensity vary so much at the degree where you have to NC one but not the other? It doesn't really make any sense. 02:55:799 - Is also a parallel measure, for instance. I'd have just removed NC.
    ^ 03:28:345 (4,1) - Swap their NC for consistency with 02:01:072 (1) - .
    ^ 03:29:617 (6) - NC for consistency with 02:02:345 (1) -

  10. 03:31:526 (5,6,7) - This is most definitely overmapping and is also inconsistent with how you decided to place the intensity over the notes in it's parallel measure 02:03:981 (4,5) - .

  11. 03:52:526 (1) - You broke your NC pattern of every other downbeat here.
    Move your downbeat NC pattern by an offset of one downbeat to restore it:

    1. 03:52:526 (1) - Cancel NC
    2. 03:53:617 (4) - NC
    3. 03:54:708 (1) - Cancel NC
    4. 03:55:799 (2) - NC
    5. 03:56:890 (1) - Cancel NC
    6. 03:57:254 (1) - Cancel NC
    7. 03:57:981 (3) - NC
    8. 03:59:072 (1) - Cancel NC
    9. 04:00:163 (2) - NC
  12. 04:27:799 - 04:25:617 - 04:41:617 - 04:43:799 - This is the last time I'm mentioning NC, and it seems like a major problem in this map. Firstly, make them consistent. Secondly, place them meaningfully. If you don't agree, feel free to explain yourself. Generally, they'd very often be placed on powerful sounds, downbeats, transitions, streams, etc. Sure, you can NC like this as well, but if you don't know how the song is structured and can NC accordingly in order to establish consistency, you should avoid doing so. Consider revising your new combo placement, or at the very least, look through your map for these things.

  13. There are also some other things regarding this part, 04:27:799 - 04:25:617 - , rhythm to be exact. Note how 04:23:435 - is a slider end, 04:25:617 - is also a slider end, but 04:27:799 - is not. If you really want to emphasize those sounds, allow the player to click on the first one that appears, don't end a slider on it. Use the same pattern for the following measures as well, 04:34:526 - 04:36:526 - 04:38:708 - .

  • Hitsounds
  1. 00:07:799 (4,5,6,7,8) - This hitsound pattern is pretty good, try doing the same at 00:09:981 - and 00:10:708 - for consistency.

  2. 00:09:617 - 00:16:163 - From these we can conclude that 00:18:345 - is missing a clap.

  3. 00:40:163 - Not sure this whistle belongs here, refer to 00:44:526 - . Consider unifying them. Whether you add or remove doesn't really matter, as long as it's consistent.
    ^ 00:45:254 - refer to 00:40:890 -

  4. 00:50:345 - refer to 00:45:981 - , in this case there's a whistle on one but not the other.
    ^ 00:52:163 - 00:52:345 - refer to 00:47:799 - 00:47:981 -
    ^ 00:51:799 - 00:52:163 - refer to 00:47:435 - 00:47:799 -
    ^ 00:56:345 - refer to 01:00:708 -

  5. 01:07:435 - I'm pretty sure this should be a whistle and 01:07:072 - should not. Refer to 01:05:254 - and 01:09:617 - .

  6. 01:12:435 - imo you can silence the end of these 3/4 sliders. It gets a bit confusing that the tail and the head of the next slider sounds the same.
    ^ 02:39:708 -

  7. 01:47:072 - Was this supposed to be a soft sampleset? The drum sampleset sounds very off with those harsh whistles in this section.
    ^ 03:14:345 -

  8. 02:12:163 - 02:12:526 - add whistles like you did at 02:07:799 - 02:08:163 -

  9. 01:28:890 - 01:29:254 - refer to 01:20:163 - 01:20:526 -
    ^ 02:55:072 - 02:55:435 - refer to 02:46:345 - 02:46:708 -

  10. 03:19:617 - Clap for consistency with 03:18:526 -

  11. The consistency between the various phases seem to be very consistent. What is not consistent, however, is how you're using them in accordance to each measure and their parallels within each of these phases, see my examples above. Note that wherever there is one error, there's probably two more due to the song repeating itself twice. Consider requesting a recheck from thzz as well, to make sure everything is in order.

Good luck!
Topic Starter
Akareh

Naxess wrote:

From the offline #modreqs thread

General


  1. There's no need for "na" in the tags, since it's already in the title anyway. I guess, yeah :)

  2. You can also add the following tags:

    1. comiket 89 c89 (event) I don't think comiket is really necessary in the tags? I mean I'll add it if I must but yeah Actually I'll add this, why not right?
    2. ZUN (composer of the original theme)Reasonable, yeah. Hadn't thought about adding this.
    3. ethnic celtic world (genre)Not really necessary, I think? Genre is added later when approved, and this will be catalogued as Instrumental I guess. Same as nº 1, I'll add it if I must but I don't wanna clog the tags with unnecessary stuff if I can avoid it.
    according to the sources listed in the description.Actually I'll add this, why not right?

  3. The source would more accurately be "東方紅魔郷 ~ the Embodiment of Scarlet Devil." , as the original theme comes from this game.
    Add "東方Project" to your tags instead. Sure, I'd had to take a look at other touhou ranked maps, but this seems reasonable enough for now.

  4. Is letterboxing during breaks intentional? It's on by default, and from what I've seen a lot of people don't prefer it, but if it's intentional then it's fine. It's a personal preference, yes. If unreasonable I'll change this though, I don't really care that much.

Niamh



  • Hit Objects
  1. 00:10:708 (5,6) - This is the same as 00:08:526 (1,2,3,4) - instrumentally. The streams in the song are in groups of two, so having them play three times and then a slider instead of, what would've been, the fourth stream feels a bit strange. Consider unifying these rhythms. It's not the same as 00:08:526 (1,2,3,4). On 00:08:617 (2) there is a sound, albeit a faint one. At 00:10:769 there's actually no sound (or at least I can't hear it/justify a note there. What I'm seeing is a hold from 00:10:708 to 00:10:890 and that's why there's a slider there.

    I'm skipping all NC mentions. I'm re-NCing the song from scratch so hopefully all errors pertaining to them will be fixed.

  2. 00:09:981 - This was mapped at 00:07:799 - , and I see no reason to end a slider on it for this part. Generally downbeats would want to be clickable, especially starts of streams, because it allows the player a point of reference to the rhythm. This, in turn, allows them to hold a greater accuracy throughout the map and follow the rhythm of the song better, which is what the game is all about. Click the circles, to the beat.
    Consider doing something like this, for instance. Sure, fixed.

  3. 00:25:981 (1,2,3,4,5) - This section's rhythm feels very... hmm off. You'll notice the sliders end on the downbeats, and in this case the parallel downbeat, 00:25:254 - is being emphasized, but 00:27:435 - is not. The most problematic thing with the rhythm, however, is these three sounds 00:24:526 - 00:24:708 - 00:24:890 - , they're pretty good, right? But in the next measure these sounds are not being reflected in the same way at all, 00:26:708 - 00:26:890 - 00:27:072 - . 00:25:981 (1,2,3) - this could be moved up one beat to fit with how it was at 00:24:163 (1,2,3) - , for example. I'm on the fence about this. I think I get what you're saying, but at the same time the rhythm doesn't really make sense to me if I change 1 from where it is, since that's when the violins start (and what I was following here) and moving 2 and 3 around just feels worse to me while testplaying. I'm keeping this, but I could reconsider.
  4. 01:45:435 (2) - Consider replacing this slider with a circle and a 1/2 slider like you did at 01:43:254 (2,3) - 01:41:072 (2,3) - 01:38:890 (2,3) - . yep
  5. 01:46:526 (1) - This repeating slider should end on 01:46:708 - according to the way the piano plays here. It'd be very odd to continue the 1/8 repeat all the way to 01:46:890 - , because the song doesn't suggest that from what I can hear, or am I wrong? Actually, the piano buzz thing extends to 01:46:981. I'm actually shortening these here because otherwise it would be extremely awkward to play. And I've done this the same way pretty much everywhere these repeat throughout the song:

    Refer to 01:55:254 (6,7) Should extend to 01:55:526 but would be awkward to break from an 1/8 to a 1/4 stream
    ^ 03:13:799 (1) - ^ 03:14:254
    ^ 04:41:072 (1) - ^ 04:41:526
  6. 02:12:163 (4,5,6) - This triple seems a bit weird. There isn't even an impact at 02:12:254 - , so that's overmapping. There is, however, a sound on 02:12:072 - , which doesn't happen to be mapped. Why resort to overmapping when there are clear alternatives that actually reflect the song?
    Consider moving your notes as such to match the instrumental cues of song properly. Actually, yeah. I guess I misheard the triplet and thought it came later.
  7. 03:31:526 (5,6,7) - This is most definitely overmapping and is also inconsistent with how you decided to place the intensity over the notes in it's parallel measure 02:03:981 (4,5) - .yeah, I fixed lots of overmappings throughout the map, seems like this one slipped.
  8. There are also some other things regarding this part, 04:27:799 - 04:25:617 - , rhythm to be exact. Note how 04:23:435 - is a slider end, 04:25:617 - is also a slider end, but 04:27:799 - is not. If you really want to emphasize those sounds, allow the player to click on the first one that appears, don't end a slider on it. Use the same pattern for the following measures as well, 04:34:526 - 04:36:526 - 04:38:708 - .Sure, I could give emphasis to the big drum sounds, but I think finishes already do an excellent job with that and my rhythm is fine enough, following not only the drums but also the soft violins in this part. I would also need to cut some sliders short at places where there's not really a sound (and I know I've done it in some cases throughout this section but I'd rather it's something puntual to emphasize a big sound and not become the norm).

  • Hitsounds
  1. 00:07:799 (4,5,6,7,8) - This hitsound pattern is pretty good, try doing the same at 00:09:981 - and 00:10:708 - for consistency. sure

  2. 00:09:617 - 00:16:163 - From these we can conclude that 00:18:345 - is missing a clap. sure


  3. 00:40:163 - Not sure this whistle belongs here, refer to 00:44:526 - . Consider unifying them. Whether you add or remove doesn't really matter, as long as it's consistent.
    ^ 00:45:254 - refer to 00:40:890 - sure. Added whistles.


  4. 00:50:345 - refer to 00:45:981 - , in this case there's a whistle on one but not the other. sure
    ^ 00:52:163 - 00:52:345 - refer to 00:47:799 - 00:47:981 - I don't think these two are the same, though?
    ^ 00:51:799 - 00:52:163 - refer to 00:47:435 - 00:47:799 - ^ plus they don't have the same intensity, so why should they have to get symmetrical hitsoundings?
    ^ 00:56:345 - refer to 01:00:708 - Again, intensity. 00:56:345 is way softer than 01:00:708 so I can't really have the same pattern?

  5. 01:07:435 - I'm pretty sure this should be a whistle and 01:07:072 - should not. Refer to 01:05:254 - and 01:09:617 - .yep

  6. 01:12:435 - imo you can silence the end of these 3/4 sliders. It gets a bit confusing that the tail and the head of the next slider sounds the same.
    ^ 02:39:708 - I guess? I don't think it is confusing at all though.

  7. 01:47:072 - Was this supposed to be a soft sampleset? The drum sampleset sounds very off with those harsh whistles in this section.
    ^ 03:14:345 - Nope, it was supposed to be a drum sampleset, mainly for the use of the strong finishes at places like 03:19:435 (3,1) -

  8. 02:12:163 - 02:12:526 - add whistles like you did at 02:07:799 - 02:08:163 -

  9. 01:28:890 - 01:29:254 - refer to 01:20:163 - 01:20:526 - Different rhythm? Section at 01:28:890 - 01:29:254 is stronger and leads to the next drum section, so it should have finishes rather than claps to ease the change.
    ^ 02:55:072 - 02:55:435 - refer to 02:46:345 - 02:46:708 -

  10. 03:19:617 - Clap for consistency with 03:18:526 - sure

  11. The consistency between the various phases seem to be very consistent. What is not consistent, however, is how you're using them in accordance to each measure and their parallels within each of these phases, see my examples above. Note that wherever there is one error, there's probably two more due to the song repeating itself twice. Consider requesting a recheck from thzz as well, to make sure everything is in order.

Good luck!
Sorry I took so long to answer your mod, but real life got in the way of vidyagaems. :(
Thanks for your mod, I'll ask for some more hitsound checks.
Ashton
hey, you requesting in my que but honestly, this map doesn't need MUCH modding, and if I were to mod it, it would probably just be a bunch of nazi suggestions that don't really matter, good luck.
Cerulean Veyron
Hello~ short mod heh -w-

[- - Niamh - -]
  1. 00:19:617 (7,1) - I would really think this jump should have been bigger than 00:18:708 (3,4) - for stressing up the dense downbeat. You can try, at least, moving slider (1) a bit up and right without hurting the pattern for sure. You could possibly readjust the slider tail if you still want the flowing to move towards circle (7).
  2. 00:38:345 (4,5,1) - I thought this one could probably be a symmetry patterning, turned out it isn't but the increased distance spacing. Overall, it's pretty fine but visually weird based on the rhythm snap you've used on timeline. Well... rather than balancing it; stack circle (5) somewhere, or add one circle on of these parts 00:38:890 - and 00:39:254 -.
  3. 01:07:254 (8) - Well, that string sounds on the track sounds pretty much continuous. So I think keeping up the stream by making this into 1/4 streaming circles, or at least 1/4 reverse slider if you don't mind, can emphasize and follow the song track much clearer.
  4. 01:28:890 (7,8,1) - Could be better if you make the transition by adjusting the spacing a little bit higher for note density. The track and it's downbeat really deserves something more here tbh, perhaps a jump or just an increase of the distance spacing.
  5. 02:18:345 (3,4,5) - I could literally see you haven't done a spaced triplet like this on any part of the difficulty (except that copy-paste on the last kiai), If I'm right. Which is likely some pattern inconsistency. Either balance the spacing, or redo the rhythm composition here.
  6. 02:39:072 (1) - The new combo on this one seems to be a little, sudden... if you know what I mean. Assuming you haven't add any new combos on some random parts unlike music track changes, or two-track measures on timeline, or slider velocity changes. So this should probably be removed.
  7. 03:54:163 (2,3,4,5) - Optional objective: Well, at least the structure is great. Not unless you've recorrect some placements for these circles in order to shape it in a better formation. Like a square, or triangle, or something that's in a good shape. Kinda minor by the looks of it, so it's up to you~
  8. 03:56:163 - Ehh, why this should be empty though? The piano sounds really audible and mappable, so it deserves a few more notes on this part. If this were a silent track, you could probably leave it as it is. But sadly, it actually isn't.

The last kiai is probably a copy-paste flip yeee c; Excellent structures you've used on this map btw~
Best of luck!
Topic Starter
Akareh

Cerulean Veyron wrote:

Hello~ short mod heh -w-

[- - Niamh - -]
  1. 00:19:617 (7,1) - I would really think this jump should have been bigger than 00:18:708 (3,4) - for stressing up the dense downbeat. You can try, at least, moving slider (1) a bit up and right without hurting the pattern for sure. You could possibly readjust the slider tail if you still want the flowing to move towards circle (7). Oh, yeah, actually I kinda messed up there. Reduced 00:18:708 (3,4) a bit and spaced the next jump a bit more, should be fine now.
  2. 00:38:345 (4,5,1) - I thought this one could probably be a symmetry patterning, turned out it isn't but the increased distance spacing. Overall, it's pretty fine but visually weird based on the rhythm snap you've used on timeline. Well... rather than balancing it; stack circle (5) somewhere, or add one circle on of these parts 00:38:890 - and 00:39:254 -. Actually, I'll make a symmetric pattern here. I'd prefer not overmapping on 00:38:890 - and 00:39:254 - here. Also the slider direction doesn't really matter here IMO the way the pattern is set so I don't have to change that much :)
  3. 01:07:254 (8) - Well, that string sounds on the track sounds pretty much continuous. So I think keeping up the stream by making this into 1/4 streaming circles, or at least 1/4 reverse slider if you don't mind, can emphasize and follow the song track much clearer. Stream it is
  4. 01:28:890 (7,8,1) - Could be better if you make the transition by adjusting the spacing a little bit higher for note density. The track and it's downbeat really deserves something more here tbh, perhaps a jump or just an increase of the distance spacing. I made something different here, hope it works
  5. 02:18:345 (3,4,5) - I could literally see you haven't done a spaced triplet like this on any part of the difficulty (except that copy-paste on the last kiai), If I'm right. Which is likely some pattern inconsistency. Either balance the spacing, or redo the rhythm composition here.I mean, yeah not a triplet, but I've used spaced 1/4 rhythms at sections like 01:28:526 (6,7) - 01:35:981 (1,1) - 02:55:799 (6,7) - and more. I think it plays great, so I'd like to keep it as long as it isn't unrankable?
  6. 02:39:072 (1) - The new combo on this one seems to be a little, sudden... if you know what I mean. Assuming you haven't add any new combos on some random parts unlike music track changes, or two-track measures on timeline, or slider velocity changes. So this should probably be removed. remains of a time where this was an overmapped spaced stream. Wops.
  7. 03:54:163 (2,3,4,5) - Optional objective: Well, at least the structure is great. Not unless you've recorrect some placements for these circles in order to shape it in a better formation. Like a square, or triangle, or something that's in a good shape. Kinda minor by the looks of it, so it's up to you~ Those make a square, though?
  8. 03:56:163 - Ehh, why this should be empty though? The piano sounds really audible and mappable, so it deserves a few more notes on this part. If this were a silent track, you could probably leave it as it is. But sadly, it actually isn't. I'm purposefully undermapping here to only the high piano notes, to emphasize the calmness of this section. I could map to all the piano notes, really, but I feel the return is better here by sticking only to the high ones since they're the ones that really carry the rhythm.

The last kiai is probably a copy-paste flip yeee c; Excellent structures you've used on this map btw~
Best of luck!
Thank you for your mod, Cerulean! :)
Updated ~
Pennek
o/

Niamh
00:04:163 (3) - spacing

00:48:163 (1) - spacing

00:49:254 (1,2,3,4,5,6,7) - I dont see the justification for the big jumps here in the mp3

04:25:799 (5,6,7) - angle feels weird after playing the whole map with mainly sharp angles

Also maybe you want to change the background. this song gives me the feeling of the cold north.

very enjoyable map! :)
Topic Starter
Akareh

[ Pennek ] wrote:

o/ \o

Niamh
00:04:163 (3) - spacing It's fine ~ 00:06:526 (4,1) - 00:13:799 (2,3) - and 00:15:254 (7,1) - all use similar spacing here.

00:48:163 (1) - spacing Intentional, it's one of the strongest sounds of this section, so it should have a high jump IMO, like 00:51:435 (1) - or 00:45:981 (1) -

00:49:254 (1,2,3,4,5,6,7) - I dont see the justification for the big jumps here in the mp3 Has as much justification as the whole of this section, really. I wanted to make spacing big here since it's a unique section in the song that doesn't repeat anywhere else and I felt the buildup at 00:45:617 (4,1,2) - really deserved playing around with some jumps. As for this part in particular, I felt like the rhythm "resets" again at 00:49:981 (5) - so I wanted to make some build up here like at the beginning of the section. Plus it's not that big of jumps, we've had 3.0x before and none of these surpass 2.5x except the last one and that's for buildup as I stated earlier.

04:25:799 (5,6,7) - angle feels weird after playing the whole map with mainly sharp angles I guess, tried something different with this pattern

Also maybe you want to change the background. this song gives me the feeling of the cold north. I see the winter theme in this, but to me it sounds just like a magical kinda music-boxy style, so I think a fantastic themed BG also works as well. Plus we have both "Snow Illusions" and Tír na nÓg in the title, so both interpretations work :) I'll try and find some winter-y fantastical BGs but if I can't find anything I'll keep this one

very enjoyable map! :)
Thank you for the mod :)

And I mean, I could put a cirno BG there this being a cover of her theme and all, but since this sounds almost nothing like it I'd like to have some kinda internal joke if you know what I mean? Like it's Cirno's theme but not really so she ain't in the BG. I'm weird.
Yoshimaro
hi im late af c:

[Niamh]
01:20:890 - raise hitsound volume?

02:41:981 (2,4) - make this same distance as 02:41:981 (2,3) -

02:56:163 (7,9) - was this on purpose? fix blanket if it was on purpose, also, maybe make equidistant with 02:55:799 (6,7) -

03:42:708 (1) - give this a bit of spacing, it felt underwhelming for its intensity

05:22:890 (1) - 10/10

i love this type of music and map combo, its always so fresh c:
Topic Starter
Akareh

- Yoshimaro - wrote:

hi im late af c: better late than never, though

[Niamh]
01:20:890 - raise hitsound volume? sure, but only for this finish sound, 50% sounds way too high to keep IMO

02:41:981 (2,4) - make this same distance as 02:41:981 (2,3) - sure, should be fine now

02:56:163 (7,9) - was this on purpose? fix blanket if it was on purpose, also, maybe make equidistant with 02:55:799 (6,7) - the blanket? yeah, was on purpose. Fixed, I hope.

03:42:708 (1) - give this a bit of spacing, it felt underwhelming for its intensitysure

05:22:890 (1) - 10/10 Aesthetics

i love this type of music and map combo, its always so fresh c:
Thank you for your mod :)
Electoz
[Niamh]

  1. 00:14:345 (4,5,6,7,1) - Would be nice if you can give a rotated flow on this like 00:05:617 (2,3,4,1) - 00:22:708 (2,3,4,5,1) .
  2. 01:17:617 (4,5,6) - 02:44:890 (4,5,6) - Not necessarily needs to be a triangle imo cuz these are unlike 01:16:526 (1,2,3) - 01:26:345 (4,5,6) - etc where those triangles reflected the main instrument.
  3. 01:25:072 (8) - Not really a fan of the placement here, it forced a linear(well not completely but almost) flow on 01:24:890 (7,8,1) . Also the way you spaced things there should be more consistent with 02:52:345 (8) .
  4. 01:41:254 (3,4) - Was expecting a more consistent(smaller) spacing on this according to your spacing concept in this section, like what you did with 01:32:526 (3,4) .
  5. 02:15:435 (1,2,3) - Doesn't look really appealing(at least to me) because you used different shapes on 02:15:799 (2,3) which kinda kills the symmetry/equality or whatever you're trying to do here compared to the others. Same applies to 03:42:708 (1,2,3) - 05:09:981 (1,2,3) .
  6. 04:01:254 (3,4) - 04:02:345 (1,2,3) - Use the same rhythm on these places? The way main instrument played is kinda similar on these places imo
  7. 04:14:708 (4,5,6) - Better use same/consistent spacing on these circles, kinda hard to read these circles as the same beat spacing considering how you spaced 04:13:254 (1,2,3) which is the same sound.
  8. 04:16:163 (3,4) - Was expecting a bigger spacing compared to how you spaced 04:07:435 (2,3) - 04:11:799 (2,3) - 04:20:526 (3,4) which are pretty much similar.
  9. 04:30:435 - 04:39:163 - Map both of these or not at all for consistency?
Didn't check the hitsounds but I assume you're polishing them? (According to the last few mods)
Good luck with that then~
Topic Starter
Akareh

Electoz wrote:

[Niamh]

  1. 00:14:345 (4,5,6,7,1) - Would be nice if you can give a rotated flow on this like 00:05:617 (2,3,4,1) - 00:22:708 (2,3,4,5,1) . It would be nice to have, but I can't come up with a rotary flow here that I'm comfortable with. Instead I've shuffled the pattern a bit to make the flow less "strict", hope that works.
  2. 01:17:617 (4,5,6) - 02:44:890 (4,5,6) - Not necessarily needs to be a triangle imo cuz these are unlike 01:16:526 (1,2,3) - 01:26:345 (4,5,6) - etc where those triangles reflected the main instrument. I know, but I really like the way these patterns feel and look. Do I really have to change them? Even if they shift from the main instrument they are still following the same rhythm
  3. 01:25:072 (8) - Not really a fan of the placement here, it forced a linear(well not completely but almost) flow on 01:24:890 (7,8,1) . Also the way you spaced things there should be more consistent with 02:52:345 (8) . Sure, valid points. I think I've fixed this now :)
  4. 01:41:254 (3,4) - Was expecting a more consistent(smaller) spacing on this according to your spacing concept in this section, like what you did with 01:32:526 (3,4) . I guess it was kinda high here, yeah. Reduced it by a bit, now it's higher by 0.2x or something like that, but that's mainly for aesthetic reasonings and should not affect negatively to gameplay I hope.
  5. 02:15:435 (1,2,3) - Doesn't look really appealing(at least to me) because you used different shapes on 02:15:799 (2,3) which kinda kills the symmetry/equality or whatever you're trying to do here compared to the others. Same applies to 03:42:708 (1,2,3) - 05:09:981 (1,2,3) . Fixed all of these to have the same shapes.
  6. 04:01:254 (3,4) - 04:02:345 (1,2,3) - Use the same rhythm on these places? The way main instrument played is kinda similar on these places imo sure
  7. 04:14:708 (4,5,6) - Better use same/consistent spacing on these circles, kinda hard to read these circles as the same beat spacing considering how you spaced 04:13:254 (1,2,3) which is the same sound. yep
  8. 04:16:163 (3,4) - Was expecting a bigger spacing compared to how you spaced 04:07:435 (2,3) - 04:11:799 (2,3) - 04:20:526 (3,4) which are pretty much similar. I mainly placed it where it was to have it under 04:15:435 (1), spaced better now.
  9. 04:30:435 - 04:39:163 - Map both of these or not at all for consistency? I originally had a stream there, but I removed it because of mod feedback. Restreamed then
Didn't check the hitsounds but I assume you're polishing them? (According to the last few mods) I think I've polished them all I can on my own, had some hitsound mods/IRC help but they should pretty much be final as far as I'm concerned :oops:
Good luck with that then~
Thank you for your mod :)
Updated.
Mordred
Saw a nice song in #modreqs

00:24:163 (1,2,3,4,5) - maybe try this rhythm fits better imo

00:25:981 (1,2,3) - ^ same

00:36:163 (3) - there is no sound here

00:47:617 (4,5,6) - triangle isn't perfect

00:48:890 (7,8,1,2,3,4) - why is this not perfect ._.

01:35:981 (1) - does this really need NC?

01:44:708 (1) - ^

02:58:708 (6,7) - would be better as a slider, since there isn't really a strong sound on 7

03:03:254 (1) - well I guess you wanna keep these NCs then lol

05:02:891 (1,1) - I don't understand these NCs

05:07:436 (1) - don't think you need this NC

05:15:800 (1) - maybe move this close to 05:15:436 (4) -

05:15:981 (1) - remove NC

05:22:890 (1) - this slider end should not be silent. less than 20% hitsound volume for clickable objects is also unrankable afaik (your hs volume is pretty low in general)

gl with the map
Topic Starter
Akareh

Yoshino-- wrote:

Saw a nice song in #modreqs

00:24:163 (1,2,3,4,5) - maybe try this rhythm fits better imo sure

00:25:981 (1,2,3) - ^ same sure

00:36:163 (3) - there is no sound here oops

00:47:617 (4,5,6) - triangle isn't perfect should be now

00:48:890 (7,8,1,2,3,4) - why is this not perfect ._. ^

01:35:981 (1) - does this really need NC? Not really, but I figured I'd have it to make the jump clear since it's a new pattern and 1/4 jumps haven't really come up in the map until here. I'm keeping it.

01:44:708 (1) - ^ Consistency with ^

02:58:708 (6,7) - would be better as a slider, since there isn't really a strong sound on 7 Feels nicer to me with a clickable object, though

03:03:254 (1) - well I guess you wanna keep these NCs then lol 1/4 jump, like before

05:02:891 (1,1) - I don't understand these NCs I also don't, those weren't there last time wtf

05:07:436 (1) - don't think you need this NC ^ wtfff

05:15:800 (1) - maybe move this close to 05:15:436 (4) - Nah, it's the same spacing concept as 03:48:163 (6,1) and 02:20:890 (4,1) -

05:15:981 (1) - remove NC again wtf

05:22:890 (1) - this slider end should not be silent. less than 20% hitsound volume for clickable objects is also unrankable afaik (your hs volume is pretty low in general) Checked the ranking criteria and I can't find any guidelines about hitsound volume. My hitsounds are weak because generally the song has pretty soft sounds throughout, kinda like a music box-style song. If I made them stronger they would overpower the song IMO. Also that sliderend should be pretty low since the song is almost faded out by that point, and it has a clearly audible whistle so it's not like I purposefully silenced it?

gl with the map
Thank you for your mod :)
KappaPraise
hello, Light Mod from my queue

  • Niamh
  1. 00:11:799 (3,4) - jump like this should be on this 00:12:163 (5) - strong beat, this 00:11:799 (3,4) - two notes can be stacked
  2. 00:13:981 - 00:14:345 - 00:14:526 - 00:14:708 - similar sounds, 00:13:799 (2,3) - and 00:14:345 (4,5,6) - jumps, but here 00:13:981 (3,4) - no jump? btw suddenly high spacing for chill part like this.
  3. 00:17:617 (1,2,3,4,5,6) - confusing part, I dont understand what you following here
  4. 00:19:867 (1) - I hear like this slider starts later imo, try listen audio carefully, looks like there might be multi-timing
  5. 00:25:639 (6,1) - jump please for strong beat, try ctrl+G 00:26:003 (1,2) - them
  6. 01:16:526 (1,2,3) - , 01:17:617 (4,5,6) - dont you want make patterns like this smoother? there can be better triangles than this
  7. 01:28:526 (6,7) - feels like 1/2, spacing same as here 01:28:163 (5,6) -
  8. 02:17:981 (2,3) - , 02:19:435 (7,1) - too low for that strong beat, looks like 1/4
  9. 03:31:799 - again disbalanced spacing... 03:32:890 (4,5) - 1/4, but 03:33:254 (5,6) - 1/2?
  10. 04:01:254 (3,4,5) - 3 sliders could be better imo

That's it from me
Good luck! o/
Mir
#modreqs yay

I'm also mapping this song. Can I steal your metadata? It's more accurate than what I have tbh.

Niahm
[Niahm]
  1. 00:40:526 (4) - Do you not wanna emphasize that really noticeable chime? Even just changing the flow of this slider could emphasize that sound well.
  2. 00:50:254 - There should be a note here if you plan to map this 1/4.
  3. 01:07:072 (6,7) - Could make this a 1/4 slider to get the guitar and the cymbals I think it is as two seperate sounds. Or rather, two sounds that while the same timing are played differently because they're different sounds. I hope this makes sense.
  4. 02:03:435 (1) - You don't really need this new combo. Since there's no SV change. If anything you'd want to NC 02:04:163 (5) - instead.
  5. 02:04:708 - This particular sound, uh.. flute I think? Is consistently being skipped. I don't know why tbh, since there isn't a sound on 02:04:799 - at all. It would make more sense rhythmically if you shortened these sliders to the red tick. This is for all kiais of the same melody.
  6. 02:07:708 (4) - There is no sound here, so I don't see a reason for this triple.
  7. 02:12:890 (8,9,10,11) - I really have to listen hard to hear what this is mapped to. You can keep it, but I wouldn't map it, personally.
  8. 02:21:708 - There should be a note here too if you intend to map this to 1/4.
  9. 02:38:345 (1) - This played awkwardly for me; personally, I'd map this as two circles. It's up to you though - starting streams after a slider end on a blue tick is usually awkward.
  10. 02:39:163 (7) - No sound here and it plays awkwardly because of that. I didn't expect a triple, yet I got one. Also starting a triple after a 4 or 5 note burst is also really taxing on finger control, which I don't really think represents the song well. It's a pretty simple song to follow, so I don't think it should be mapped in a complex way. Just personal opinion though.
  11. 02:39:617 - Now you skip whatever this sound is (hi-hat?). It's not AS bad, but again 3/4 sliders play really weird here.
  12. 03:16:163 (6) - Maybe two circles to emphasize that high-pitched instrument. (if you haven't noticed by now I have no clue what instruments are which) Same with the other instances such as 03:20:526 (6).
  13. 03:22:890 (7) - There is super audible sound here that I think is worth mapping. Even more so since you're following the piano thing, which I feel would be better if you mapped it like so: You could shorten 03:22:526 (6) - by one tick and put a 1/2 slider at 03:22:708 - to capture all of the piano thing. In fact, you even did it at 03:31:254 (4,5) - so why not here too?
  14. 03:40:163 (8,9,10,11) - It's really hard to hear what this is mapped to as well, same as above but I can understand this one a little more because it fits with the hihat thing. I would still recommend removing it.
  15. 03:42:345 (6) - Two circles to emphasize the flute? Same with other cases like 02:15:072 (6).
  16. 03:52:890 - 03:53:254 - 03:53:435 - should definitely be clickable in my opinion. These are very noticeable sounds. You weren't against making 03:54:163 (2,3,4) - clickable so I don't see why not here.
  17. 04:01:254 (3,1) - These are pretty noticeable sounds yet I feel they're underemphasized. Even two 1/2 sliders would emphasize these sounds better.
  18. 04:19:254 (3,4,1) - This flow is kind of awkward. Moving linear from the slider end to 3 to 4 then a 3.74x 1/1 jump to 04:19:799 (1). It plays weird imo and a little bit overdone too.
  19. 04:30:435 (6) - This is unneeded, no sound here. Same with 04:39:163 (6) -
  20. 04:32:072 (5) - Is it just me or should this note be at 04:31:890 - and not where it is now?
  21. 04:34:890 (6) - There is no noticeable sound here. I suggest making 04:34:708 (5) - a 1/2 slider if you want to fill that gap. Same with 04:37:072 (7) -
  22. 04:54:163 (4,6) - I don't hear anything for these two notes.
  23. 04:58:526 (4) - + 1 reverse?
  24. 05:16:072 (3) - I don't hear anything here. Could remove.
  25. 05:22:890 (1) - This is a beautiful slider. \o/

Overall it's a good map! Good luck with this.~
Topic Starter
Akareh

Mir wrote:

#modreqs yay

I'm also mapping this song. Can I steal your metadata? It's more accurate than what I have tbh.
Sure, go ahead :)

I probably won't have time to fix these until tomorrow, but I've seen some good points in both mods.
I'll edit this reply with a proper reply post to your mods as soon as I can, thank you!

WISPG_G wrote:

hello, Light Mod from my queue

  • Niamh
  1. 00:11:799 (3,4) - jump like this should be on this 00:12:163 (5) - strong beat, this 00:11:799 (3,4) - two notes can be stacked actually yeah, don't know why I didn't think about this before
  2. 00:13:981 - 00:14:345 - 00:14:526 - 00:14:708 - similar sounds, 00:13:799 (2,3) - and 00:14:345 (4,5,6) - jumps, but here 00:13:981 (3,4) - no jump? btw suddenly high spacing for chill part like this. The high spacing in this part is to represent the build-up in the strings on the background, also I was going for a kinda floaty feel here in the beggining of the map. Te absence of a jump at 00:13:981 is there since while testing having all jumps throughout this section was way too confusing, it also helps me set up the next pattern.
  3. 00:17:617 (1,2,3,4,5,6) - confusing part, I dont understand what you following here 00:17:617 (1) follows the string, then I switch to the drum sound at 00:18:345 (2) since every sound in the song except that suddenly stops. The only confusing thing I see here is 00:18:708 (3) which is mapped to that background scratch on the song and I absolutely need because otherwise this section would feel way too empty.
  4. 00:19:867 (1) - I hear like this slider starts later imo, try listen audio carefully, looks like there might be multi-timing As far as I can tell the slider does actually start there :o However, there's no actual sound at 00:20:526 (3), so I fixed that.
  5. 00:25:639 (6,1) - jump please for strong beat, try ctrl+G 00:26:003 (1,2) - them yep
  6. 01:16:526 (1,2,3) - , 01:17:617 (4,5,6) - dont you want make patterns like this smoother? there can be better triangles than this Sure, I'll try to make them neater as best as I can.
  7. 01:28:526 (6,7) - feels like 1/2, spacing same as here 01:28:163 (5,6) - Nope, no actual sound at 01:28:708 - this is 1/4
  8. 02:17:981 (2,3) - , 02:19:435 (7,1) - too low for that strong beat, looks like 1/4 fixed both
  9. 03:31:799 - again disbalanced spacing... 03:32:890 (4,5) - 1/4, but 03:33:254 (5,6) - 1/2? fixed
  10. 04:01:254 (3,4,5) - 3 sliders could be better imo Changed to current due to some mods pointing otherwise (repetition of same sounds in these parts lend themselves well to this kind of slider)

That's it from me
Good luck! o/
I'll edit again when I've finished applying Mir's mod.

Mir wrote:

#modreqs yay

I'm also mapping this song. Can I steal your metadata? It's more accurate than what I have tbh.

Niahm
[Niahm]
  1. 00:40:526 (4) - Do you not wanna emphasize that really noticeable chime? Even just changing the flow of this slider could emphasize that sound well. It's not strong enough to me to justify breaking the flow/pattern. I think hitsounds more than make up for it, tbh.
  2. 00:50:254 - There should be a note here if you plan to map this 1/4. Actually, I'm remapping this whole section.
  3. 01:07:072 (6,7) - Could make this a 1/4 slider to get the guitar and the cymbals I think it is as two seperate sounds. Or rather, two sounds that while the same timing are played differently because they're different sounds. I hope this makes sense. originally had that, changed due to mods (felt weird to play, a continuous stream actually has better feedback)
  4. 02:03:435 (1) - You don't really need this new combo. Since there's no SV change. If anything you'd want to NC 02:04:163 (5) - instead. Removed NC, but a nc for 02:04:163 (5) - seems pointless to me since it's just one object?
  5. 02:04:708 - This particular sound, uh.. flute I think? Is consistently being skipped. I don't know why tbh, since there isn't a sound on 02:04:799 - at all. It would make more sense rhythmically if you shortened these sliders to the red tick. This is for all kiais of the same melody. mapping to the drums, and since there's no drum sound on any of the red ticks I extend to the blue one.
  6. 02:07:708 (4) - There is no sound here, so I don't see a reason for this triple. there's a faint drum hit there though
  7. 02:12:890 (8,9,10,11) - I really have to listen hard to hear what this is mapped to. You can keep it, but I wouldn't map it, personally. Since there's a reasonable enough sound to map to and it adds variance to the section I'm keeping it.
  8. 02:21:708 - There should be a note here too if you intend to map this to 1/4. yep
  9. 02:38:345 (1) - This played awkwardly for me; personally, I'd map this as two circles. It's up to you though - starting streams after a slider end on a blue tick is usually awkward. sure
  10. 02:39:163 (7) - No sound here and it plays awkwardly because of that. I didn't expect a triple, yet I got one. Also starting a triple after a 4 or 5 note burst is also really taxing on finger control, which I don't really think represents the song well. It's a pretty simple song to follow, so I don't think it should be mapped in a complex way. Just personal opinion though. but there is a triplet there? I mean, the drum actually goes 1/4 all the way throughout 02:38:345 (1,1) - but since most of it is so faint I've only mapped to the strong parts.
  11. 02:39:617 - Now you skip whatever this sound is (hi-hat?). It's not AS bad, but again 3/4 sliders play really weird here. same as before, and I'm following the same rhythm as before
  12. 03:16:163 (6) - Maybe two circles to emphasize that high-pitched instrument. (if you haven't noticed by now I have no clue what instruments are which) Same with the other instances such as 03:20:526 (6). nope, I want this section to be really calm while you play it, so I'm sticking to the main sounds only (mostly the drum/really big flute kicks).
  13. 03:22:890 (7) - There is super audible sound here that I think is worth mapping. Even more so since you're following the piano thing, which I feel would be better if you mapped it like so: You could shorten 03:22:526 (6) - by one tick and put a 1/2 slider at 03:22:708 - to capture all of the piano thing. In fact, you even did it at 03:31:254 (4,5) - so why not here too? As I mentioned, i'm being as calm as I possibly can here by sticking only to the main sounds. The one at 03:31:254 (4,5) is there to make the transition to the next section smoother. Also the buzz piano actually holds in this place longer than the one at 03:31:254
  14. 03:40:163 (8,9,10,11) - It's really hard to hear what this is mapped to as well, same as above but I can understand this one a little more because it fits with the hihat thing. I would still recommend removing it. keeping it, same reasons as above :)
  15. 03:42:345 (6) - Two circles to emphasize the flute? Same with other cases like 02:15:072 (6). drums
  16. 03:52:890 - 03:53:254 - 03:53:435 - should definitely be clickable in my opinion. These are very noticeable sounds. You weren't against making 03:54:163 (2,3,4) - clickable so I don't see why not here. yes to 03:53:254 (5) -, no to 03:52:890 - since the piano holds there and a slider fits better IMO
  17. 04:01:254 (3,1) - These are pretty noticeable sounds yet I feel they're underemphasized. Even two 1/2 sliders would emphasize these sounds better. I originally though the same, but this has been changed due to lots of modders pointing that a repeat slider would fit better the sounds repeating themselves here.
  18. 04:19:254 (3,4,1) - This flow is kind of awkward. Moving linear from the slider end to 3 to 4 then a 3.74x 1/1 jump to 04:19:799 (1). It plays weird imo and a little bit overdone too. reduced the jump a bit. I'll try to come up with something better for this, but for now I'm keeping it.
  19. 04:30:435 (6) - This is unneeded, no sound here. Same with 04:39:163 (6) - yes to both
  20. 04:32:072 (5) - Is it just me or should this note be at 04:31:890 - and not where it is now? oh, yeah, nice catch
  21. 04:34:890 (6) - There is no noticeable sound here. I suggest making 04:34:708 (5) - a 1/2 slider if you want to fill that gap. Same with 04:37:072 (7) - yep, but on 04:37:072 (7) - there is a drum hit though
  22. 04:54:163 (4,6) - I don't hear anything for these two notes. 04:54:163 (4) - definitely has a hi-hat kick, 6 actually is there because it felt really empty with nothing there. Circle actually works better than slider here, I tried.
  23. 04:58:526 (4) - + 1 reverse? nope, the buzz is really short here, similar to 02:03:981 (6,7) -
  24. 05:16:072 (3) - I don't hear anything here. Could remove. same rhythm as 02:21:435 (2,3,4,5,6) -
  25. 05:22:890 (1) - This is a beautiful slider. \o/ thank you :)

Overall it's a good map! Good luck with this.~
Thank you both for your mods
Updated ! :)
Topic Starter
Akareh
got double posted for some reason, lol
Seijiro
damn, this song hits my soft spot so well.
It's the same genre as my Rigel Theatre mapset <3
Topic Starter
Akareh

MrSergio wrote:

damn, this song hits my soft spot so well.
It's the same genre as my Rigel Theatre mapset <3
A shame that that mapset is graveyarded, tho. I love that song :)
also omg dude I love your maps, senbonzakura is so good

Thank you for stopping by :D
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