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F-777 - Airborne Robots [OsuMania]

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Topic Starter
Curiossity

chistoefur wrote:

Hello! Here's my totally not late m4m! C:

sweet Mod
[*AIRBORNE]
00:21:758 (21758|3) - I was thinking maybe move this LN to 3 and 00:22:808 (22808|2) - to 2? I know you would have to re-arrange some of your jacks, but it seems kinda weird for that first LN to be right before and in the same row as 00:22:958 (22958|3) - while being lower pitched :? just a suggestion (same applies to similar patterns later in the song) I get what you mean, but it's really difficult to move these LNs without either changing the jack pattern or messing up pitch relevance later in the section... I think it's just best to think of the 1/2 LN as a shift, so we're shifing up :D

00:26:558 (26558|3) - maybe same here as above, but the distance isn't as close so it's up to you yeah, probably just keeping it

00:48:008 (48008|0,48083|0,48233|0,48308|0) - errm these jacks are a bit much in a burst like this, maybe try to keep them the same patterns as the notes before them? (applies to similar patterns later in the song) Changed the first one, that was bad. The second is just a result of the emphasis of the drop.

00:48:458 (48458|1,48533|1) - not really sure if this jack has a sound, or if it does it's not the same as the jacks at 00:48:908 (48908|0,48983|0) - 00:49:358 (49358|1,49433|1) - etc. Maybe make it like http://i.imgur.com/tE272XX.png for all the parts that apply to this Pretty sure it's the same thing, easier to hear when it's slowed down.

00:48:833 - there should probably be a note here, there is clearly a cymbal here. and at 00:50:033 - , and 00:51:233 - ... etc. you should put singles at all these parts since the sound here is very audible Yeah, someone else pointed that out to me earlier. I suppose it's better to have those in here as singles. I'll go through and add them, hopefully it doesn't break anything.

00:56:708 (56708|1) - feels a little weird how this LN just kinda ends, but I can see why it does. Maybe extend it and keep the jack at 00:56:858 (56858|3,56933|3,57008|3,57083|3) - ? just a suggestion though I'll consider it, but it feels easier to read when it's 1/4th.

01:10:658 - why is only one single at this part when 01:11:108 - is the same sound with 2 notes? Missed it when going through probably, nice catch

01:13:058 - ^

01:46:958 - maybe make this a quad? since you made 01:37:508 (97508|2,97508|0,97508|1,97508|3) - a quad when its the same sound It's not the same sound, the quad has a cymbal and this one doesn't

01:56:708 - honestly the sv here is so jarring, though I feel it's deserving of a bit of slowjam. Maybe tone it down a bit there? Could be worse, of course. I think it's alright how it is, anything less wouldn't do it enough justice.

02:04:358 (124358|1,124358|3) - why is this the same as 02:04:208 (124208|1,124208|3) - when they're the different sounds? I hear the same sound @.@

[*SC]
00:21:758 (21758|3) - same as in AIRBORNE diff, with the LN repattern thing. still just a suggestion though Same thing as Airborne, even more restricted here as I try to keep LNs on one hand and jacks on the other.

00:29:108 - to 00:38:708 - seems kinda overmapped considering how quiet the song is, it's desnser than 00:38:708 - while being much quieter Hm, you're right. I'll consider thinning it out. Although, the second place you listed is a buildup so it's going to be less dense in preparation for what's to come.

00:48:833 - also same as in AIRBORNE, feels weird that this cymbal isn't mapped fixed @.@

01:56:708 - again, same as AIRBORNE maybe tone down the slowjam at this section? same thing as AIRBORNE

02:04:208 - also same as AIRBORNE haha :P

I can see this diff is pretty much just a wattered-down version of AIRBORNE, so pretty much most of the suggestion I made for that applies here too cool

[*MX]
00:09:908 - should probably add a single here Why wasn't there one there before? >.< fixed

00:48:833 - the cymbal thing here too So, in MX I'm not sure about having this sound. It's probably better to keep it how it is, since it's less dense and easier to hit the smaller bursts this way. I think I'll keep the cymbal thing in SC and AIRBORNE only for now.

01:56:708 - slowjam again, though it's more playable here because its a much easier diff yeah, doubt that change is necessary here either.

now that I'm looking at the LN's in MX, you should really make more of the LN patterns in the higher diffs more like the ones in this diff. They follow the music better imo Don't get me wrong, I'd love to, but the higher diffs have jacks and other things chorded along with the LNs, so the LNs' patterns take a backseat in terms of performance, I guess.

02:35:108 - could probably use a single here yup

The easier diffs looked fine :D good to hear c:

Sorry my mod definitely wasn't as good as yours was, to be fair your map is in a much better state than mine LOL but I hope this is still helpful for you! :)

Gl with rank!
Thanks for the awesome mod! Super helpful, added some cool stuff and changed up some patterns and whatnot. Definitely feeling better about it now. :)

Also, thanks for the stars! c:
Davin Fortune
Hello m4m

HD
00:09:908 - add note, kick sound like in 00:00:308 -
00:34:208 (34208|2,34358|3) - make it into 4 3 since here is the vocal sound that is new so just suggest it to make it seperate/contradictive with 00:33:908 (33908|0,34058|1) -
00:39:758 - make it 2 cause this has sound which is not pretty same like 00:39:608 - just there's changes in pitch that doesn't mean make it different
00:40:958 - ^
00:42:158 - ^
01:56:708 - add a note for start of the LN cause there is drum
02:03:008 (123008|1,123158|2,123308|3) - make them not connected with 02:02:858 (122858|0) - or not look like they are in a flow
02:05:558 (125558|1,125558|0) - should be in a part of 02:05:708 (125708|2,125708|3,125858|1,125858|0) -
02:10:208 (130208|1,130358|0) - isn't this are not far with 02:11:558 (131558|1) -
03:04:958 - make it 2 cause this has sound which is not pretty same like 00:39:608 - just there's changes in pitch that doesn't mean make it different, pls apply to the rest which has same problem

good diff

SC
00:13:108 (13108|0,13158|1,13208|3,13258|2,13308|1,13358|0,13408|2,13458|3,13508|0,13558|1) - i think this should be like 00:11:858 (11858|3,11908|0,11958|1,12008|2,12058|3,12108|1,12158|0,12208|3,12258|2,12308|1,12358|0) - (around here)
00:14:808 (14808|3,14858|2,14908|1,14958|0) - this should be make it into 00:14:708 (14708|0,14758|1) - since there isn't any violin sound which support it to make this pattern
00:15:408 (15408|2,15458|3) - ctrl J them so that they will be look like this pattern 00:11:308 (11308|0,11358|1,11408|2,11458|3,11508|1,11558|0,11608|3,11658|2,11708|1,11758|0) -
01:02:183 - why 2 note? since mostly in here should be 1 note
01:06:308 - add a note here, i think it has same emphasize like 3 note do get
01:14:258 - 2?? All patterns in this part only 1 note so just make it 1
01:06:608 - this should be 2, consider compare it with ^ which get less emphasize than ^
01:27:983 - untill 01:46:958 - why the pattern change?? it doesn't look like other reff pattern which has more fulfill with notes like notes before the 2 notes which has no space, but here already got spaces
01:32:183 - i think it should be 1 note since mostly in here should be 1 note
02:44:108 (164108|0,164158|1,164208|2,164258|3,164308|2,164358|1,164408|0,164458|1,164508|2,164558|3,164608|2,164658|1) - At this stream patterns, i can't really guess where this pattern that i point out will come from, whether when the song start to like this or not , so i think this kind of pattern are unable to be guess when it comes out, which is make this pattern feel inconsistent
03:07:058 - Suggest to make these kind of pattern so that these sounds that come from the song don't get ignored, please apply these to all part that same like this, another example 03:06:008 - but don't apply it at chords part
Continue later Sorry can't mod much
Topic Starter
Curiossity

Davin Fortune wrote:

Hello m4m

HD
00:09:908 - add note, kick sound like in 00:00:308 - alright
00:34:208 (34208|2,34358|3) - make it into 4 3 since here is the vocal sound that is new so just suggest it to make it seperate/contradictive with 00:33:908 (33908|0,34058|1) - sure, that works
00:39:758 - make it 2 cause this has sound which is not pretty same like 00:39:608 - just there's changes in pitch that doesn't mean make it different Here I'm going more for the drums which are 2, so making this 2 would be kind of out of place imo.
00:40:958 - ^
00:42:158 - ^
01:56:708 - add a note for start of the LN cause there is drum good call
02:03:008 (123008|1,123158|2,123308|3) - make them not connected with 02:02:858 (122858|0) - or not look like they are in a flow not quite sure why you say that, being in flow isn't necessarily a bad thing
02:05:558 (125558|1,125558|0) - should be in a part of 02:05:708 (125708|2,125708|3,125858|1,125858|0) - I was going for 4 on the outside, 4 inside... plus it sounds like it would fit this way i guess.
02:10:208 (130208|1,130358|0) - isn't this are not far with 02:11:558 (131558|1) - The sub i follow in the first part is fragmented in the second, making it fine as a pattern i think
03:04:958 - make it 2 cause this has sound which is not pretty same like 00:39:608 - just there's changes in pitch that doesn't mean make it different, pls apply to the rest which has same problem Same applies as before

good diff

SC
00:13:108 (13108|0,13158|1,13208|3,13258|2,13308|1,13358|0,13408|2,13458|3,13508|0,13558|1) - i think this should be like 00:11:858 (11858|3,11908|0,11958|1,12008|2,12058|3,12108|1,12158|0,12208|3,12258|2,12308|1,12358|0) - (around here) I think it's alright how it is
00:14:808 (14808|3,14858|2,14908|1,14958|0) - this should be make it into 00:14:708 (14708|0,14758|1) - since there isn't any violin sound which support it to make this pattern same as above, it's ok how it is
00:15:408 (15408|2,15458|3) - ctrl J them so that they will be look like this pattern 00:11:308 (11308|0,11358|1,11408|2,11458|3,11508|1,11558|0,11608|3,11658|2,11708|1,11758|0) - Not quite sure why, I'll consider it tho
01:02:183 - why 2 note? since mostly in here should be 1 note There's offbeat snares here, hard to catch but it makes a more interesting pattern as well as follows the music.
01:06:308 - add a note here, i think it has same emphasize like 3 note do get The kicks are 2, the snares are 3. changing this here would make the map inconsistent imo
01:14:258 - 2?? All patterns in this part only 1 note so just make it 1 Whoops, fixed
01:06:608 - this should be 2, consider compare it with ^ which get less emphasize than ^ same reasoning as before
01:27:983 - untill 01:46:958 - why the pattern change?? it doesn't look like other reff pattern which has more fulfill with notes like notes before the 2 notes which has no space, but here already got spaces Before this section there's snares to fill the spaces, here there aren't so the pattern changes.
01:32:183 - i think it should be 1 note since mostly in here should be 1 note mentioned before
02:44:108 (164108|0,164158|1,164208|2,164258|3,164308|2,164358|1,164408|0,164458|1,164508|2,164558|3,164608|2,164658|1) - At this stream patterns, i can't really guess where this pattern that i point out will come from, whether when the song start to like this or not , so i think this kind of pattern are unable to be guess when it comes out, which is make this pattern feel inconsistent I get what you're saying, but it's more just a pattern for the last 2 beats of this part, so it kind of emphasizes the peaking of the piano trill thing going on.
03:07:058 - Suggest to make these kind of pattern so that these sounds that come from the song don't get ignored, please apply these to all part that same like this, another example 03:06:008 - but don't apply it at chords part I feel like it would kind of be out of place, here I'm moreso emphasizing the drums over the synth
Continue later Sorry can't mod much
Hey, thanks for the mod! Definitely helped me especially on HD with certain patterns that I needed to touch up.
LastExceed

finally cleared this beast
Janko
Next mod


HD
00:15:158 - I propose this https://osu.ppy.sh/ss/7882136
00:19:358 (19358|0,19508|1) - maybe 2 1
00:30:008 (30008|0,30158|1) - move one column to the right
00:38:258 (38258|0) - move to column 3
01:00:308 (60308|1) - ^
01:35:708 (95708|0) - to column 2
02:01:058 - I'm not sure but https://osu.ppy.sh/ss/7882199
02:44:558 (164558|0,164708|1) - columns 2 and 1
02:57:458 (177458|2,177608|3) - move one column to the left
03:01:058 (181058|0) - move to column 3 (This part probably was earlier)
03:25:508 (205508|1) - move to column 3
Nice mapset
Topic Starter
Curiossity

Janko wrote:

Next mod


HD
00:15:158 - I propose this https://osu.ppy.sh/ss/7882136 I've got a pattern going on here, through this section. changing it would go agianst this, so i'll hold off for now.
00:19:358 (19358|0,19508|1) - maybe 2 1 alright, i'll change this one just for playability. good idea
00:30:008 (30008|0,30158|1) - move one column to the right sure
00:38:258 (38258|0) - move to column 3 moved some other stuff around as well
01:00:308 (60308|1) - ^ got it
01:35:708 (95708|0) - to column 2 ok
02:01:058 - I'm not sure but https://osu.ppy.sh/ss/7882199 took a bit of liberty with that change but still looks better, ty
02:44:558 (164558|0,164708|1) - columns 2 and 1 ok
02:57:458 (177458|2,177608|3) - move one column to the left alrighty, changed some other things as well
03:01:058 (181058|0) - move to column 3 (This part probably was earlier) yeah, i changed it elsewhere at some points but not here really
03:25:508 (205508|1) - move to column 3 yup
Nice mapset
thanks for the mod! good pattern check for HD. appreciate it.
snoverpk_old
irc
2017-04-23 09:58 Curiossity: hey snover, are you busy at the moment?
2017-04-23 09:58 snoverpk: no
2017-04-23 09:58 Curiossity: would you mind testplaying a map for me?
2017-04-23 09:58 snoverpk: ok
2017-04-23 09:58 Curiossity: thanks
2017-04-23 09:58 Curiossity: ACTION is listening to [https://osu.ppy.sh/b/1158471 F-777 - Airborne Robots]
2017-04-23 10:04 snoverpk: i was not expecting that
2017-04-23 10:04 Curiossity: which part
2017-04-23 10:04 snoverpk: i mean this map
2017-04-23 10:04 Curiossity: oh
2017-04-23 10:05 snoverpk: this is like top notch quality compared to the shit i usually get for playtesting
2017-04-23 10:05 Curiossity: thanks!
2017-04-23 10:05 Curiossity: do you think the jackhammers were a bit much?
2017-04-23 10:06 snoverpk: no they were completely fine i'm looking through the map now
2017-04-23 10:06 snoverpk: i couldn't actually tell if the patterns were bad or if i was not focusing because i'm not warmed up
2017-04-23 10:06 Curiossity: alright
2017-04-23 10:06 snoverpk: 01:56:708 - this sv is way too sudden
2017-04-23 10:07 Curiossity: yeah, the slowjam
2017-04-23 10:07 Curiossity: i might make it transition a bit better
2017-04-23 10:08 snoverpk: i'm not really fond of the pp jumptrills but i guess they're justified
2017-04-23 10:10 snoverpk: also
2017-04-23 10:10 snoverpk: 00:18:908 - something about this part of the stream
2017-04-23 10:10 snoverpk: not sure how to explain it
2017-04-23 10:10 snoverpk: should have more 2h trilly kinda patterns
2017-04-23 10:10 snoverpk: to prepare for this 00:19:408 (19408|2,19508|2,19508|3) -
2017-04-23 10:11 Curiossity: okay, i think i understand
2017-04-23 10:11 snoverpk: it's kinda like a jack so that transition between 1h trill patterns and wrist patterns is kind afast
2017-04-23 10:12 snoverpk: also i think if you do that you should also flip this around
2017-04-23 10:12 snoverpk: 00:19:458 (19458|0,19508|1) -
2017-04-23 10:12 snoverpk: should do the same for the other stream too
2017-04-23 10:13 Curiossity: dt lol
2017-04-23 10:13 Curiossity: but ok
2017-04-23 10:14 snoverpk: was just checking if it's playable on dt
2017-04-23 10:14 Curiossity: what exactly do you mean by 2h trilly patterns
2017-04-23 10:14 snoverpk: that's difficult to explain
2017-04-23 10:15 snoverpk: patterns that can be hit with your wrists
2017-04-23 10:15 snoverpk: i think i need to give you an example though
2017-04-23 10:16 snoverpk: ok so for example
2017-04-23 10:16 snoverpk: imagine a slow split jumptrill
2017-04-23 10:16 snoverpk: or splitroll more like
2017-04-23 10:16 snoverpk: so something like 1 4 2 3 1 4 2 3
2017-04-23 10:16 Curiossity: ok
2017-04-23 10:17 snoverpk: you could hit that by just trilling them
2017-04-23 10:17 snoverpk: or you could uhh
2017-04-23 10:17 Curiossity: sure
2017-04-23 10:17 snoverpk: how do i explain it
2017-04-23 10:17 snoverpk: hit it with your wrists like a jumptrill
2017-04-23 10:17 snoverpk: except without hitting both buttons at the same time you're only hitting one of them
2017-04-23 10:17 Curiossity: right
2017-04-23 10:17 snoverpk: wait i know how to give an example for this
2017-04-23 10:19 snoverpk: http://puu.sh/vtleI/f42337892e.png
2017-04-23 10:19 snoverpk: something like this basically
2017-04-23 10:19 Curiossity: ok, got it
2017-04-23 10:19 snoverpk: you're just alternating fingers while doing the same movement as a jumptrill
2017-04-23 10:19 Curiossity: yep
2017-04-23 10:19 Curiossity: so is that what should be in the map?
2017-04-23 10:20 snoverpk: probably
2017-04-23 10:20 snoverpk: something like that
2017-04-23 10:20 snoverpk: but it still needs to look neat
2017-04-23 10:20 Curiossity: cause, it has this https://osu.ppy.sh/ss/7900549
2017-04-23 10:21 snoverpk: that's too short for transitioning
2017-04-23 10:21 Curiossity: oh, ok
2017-04-23 10:21 snoverpk: short enough that i didn't notice it
2017-04-23 10:21 Curiossity: fair enough
2017-04-23 10:23 snoverpk: usually i would advise against anchors but this is a rare occasion where anchors would actually make the map better
2017-04-23 10:23 snoverpk: who would've thought
2017-04-23 10:24 Curiossity: are you thinking 1/3 anchors?
2017-04-23 10:24 snoverpk: yes
2017-04-23 10:25 snoverpk: on middle columns
2017-04-23 10:25 snoverpk: and i mean very specifically on the middle columns
2017-04-23 10:25 snoverpk: i think it would solve the problem
2017-04-23 10:28 Curiossity: how long of an anchor are we talking
2017-04-23 10:28 snoverpk: idk consult my dreamscape map for advice
2017-04-23 10:28 snoverpk: ACTION is listening to [http://osu.ppy.sh/b/971488 009 Sound System - Dreamscape]
2017-04-23 10:33 Curiossity: how's this https://osu.ppy.sh/ss/7900614
2017-04-23 10:34 Curiossity: not anchor-y enough?
2017-04-23 10:34 Curiossity: i couldn't really find a place for a true anchor without kind of disrupting the flow of the map, but maybe i'm not on the right page
2017-04-23 10:35 snoverpk: i mean it's okay but kinda comes from nowhere considering the rest of the map
2017-04-23 10:35 Curiossity: hm
2017-04-23 10:37 Curiossity: and yet the live version doesn't have enough transition
2017-04-23 10:38 snoverpk: i'll try something quickly
2017-04-23 10:50 snoverpk: took me forever but i think i figured something out
2017-04-23 10:51 snoverpk: i think you might need someone like shoegazer to polish this while still keeping that transition clean
2017-04-23 10:51 snoverpk: if it needs polish*
2017-04-23 10:51 Curiossity: alright,
2017-04-23 11:00 snoverpk: http://puu.sh/vtmv4/6ccb5ac30b.osu
2017-04-23 11:00 snoverpk: try this
2017-04-23 11:00 snoverpk: i edited both streams a bit
2017-04-23 11:02 Curiossity: alright, so veering away from that 2h trilly type pattern
2017-04-23 11:02 Curiossity: looks good though
2017-04-23 11:03 snoverpk: it's an easier transition basically
2017-04-23 11:03 snoverpk: still doesn't look right to me when i'm playing it even though it feels nice to play
2017-04-23 11:03 snoverpk: doesn't look polished more like
2017-04-23 11:03 snoverpk: maybe it's just me though
2017-04-23 11:03 Curiossity: well, as long as it feels nice to play
2017-04-23 11:03 Curiossity: i'll probably use this, is that ok?
2017-04-23 11:04 snoverpk: i mean that's why i made it
2017-04-23 11:04 Curiossity: cool

free kd
Topic Starter
Curiossity

snoverpk wrote:

irc
2017-04-23 09:58 Curiossity: hey snover, are you busy at the moment?
2017-04-23 09:58 snoverpk: no
2017-04-23 09:58 Curiossity: would you mind testplaying a map for me?
2017-04-23 09:58 snoverpk: ok
2017-04-23 09:58 Curiossity: thanks
2017-04-23 09:58 Curiossity: ACTION is listening to [https://osu.ppy.sh/b/1158471 F-777 - Airborne Robots]
2017-04-23 10:04 snoverpk: i was not expecting that
2017-04-23 10:04 Curiossity: which part
2017-04-23 10:04 snoverpk: i mean this map
2017-04-23 10:04 Curiossity: oh
2017-04-23 10:05 snoverpk: this is like top notch quality compared to the shit i usually get for playtesting
2017-04-23 10:05 Curiossity: thanks!
2017-04-23 10:05 Curiossity: do you think the jackhammers were a bit much?
2017-04-23 10:06 snoverpk: no they were completely fine i'm looking through the map now
2017-04-23 10:06 snoverpk: i couldn't actually tell if the patterns were bad or if i was not focusing because i'm not warmed up
2017-04-23 10:06 Curiossity: alright
2017-04-23 10:06 snoverpk: 01:56:708 - this sv is way too sudden
2017-04-23 10:07 Curiossity: yeah, the slowjam
2017-04-23 10:07 Curiossity: i might make it transition a bit better
2017-04-23 10:08 snoverpk: i'm not really fond of the pp jumptrills but i guess they're justified
2017-04-23 10:10 snoverpk: also
2017-04-23 10:10 snoverpk: 00:18:908 - something about this part of the stream
2017-04-23 10:10 snoverpk: not sure how to explain it
2017-04-23 10:10 snoverpk: should have more 2h trilly kinda patterns
2017-04-23 10:10 snoverpk: to prepare for this 00:19:408 (19408|2,19508|2,19508|3) -
2017-04-23 10:11 Curiossity: okay, i think i understand
2017-04-23 10:11 snoverpk: it's kinda like a jack so that transition between 1h trill patterns and wrist patterns is kind afast
2017-04-23 10:12 snoverpk: also i think if you do that you should also flip this around
2017-04-23 10:12 snoverpk: 00:19:458 (19458|0,19508|1) -
2017-04-23 10:12 snoverpk: should do the same for the other stream too
2017-04-23 10:13 Curiossity: dt lol
2017-04-23 10:13 Curiossity: but ok
2017-04-23 10:14 snoverpk: was just checking if it's playable on dt
2017-04-23 10:14 Curiossity: what exactly do you mean by 2h trilly patterns
2017-04-23 10:14 snoverpk: that's difficult to explain
2017-04-23 10:15 snoverpk: patterns that can be hit with your wrists
2017-04-23 10:15 snoverpk: i think i need to give you an example though
2017-04-23 10:16 snoverpk: ok so for example
2017-04-23 10:16 snoverpk: imagine a slow split jumptrill
2017-04-23 10:16 snoverpk: or splitroll more like
2017-04-23 10:16 snoverpk: so something like 1 4 2 3 1 4 2 3
2017-04-23 10:16 Curiossity: ok
2017-04-23 10:17 snoverpk: you could hit that by just trilling them
2017-04-23 10:17 snoverpk: or you could uhh
2017-04-23 10:17 Curiossity: sure
2017-04-23 10:17 snoverpk: how do i explain it
2017-04-23 10:17 snoverpk: hit it with your wrists like a jumptrill
2017-04-23 10:17 snoverpk: except without hitting both buttons at the same time you're only hitting one of them
2017-04-23 10:17 Curiossity: right
2017-04-23 10:17 snoverpk: wait i know how to give an example for this
2017-04-23 10:19 snoverpk: http://puu.sh/vtleI/f42337892e.png
2017-04-23 10:19 snoverpk: something like this basically
2017-04-23 10:19 Curiossity: ok, got it
2017-04-23 10:19 snoverpk: you're just alternating fingers while doing the same movement as a jumptrill
2017-04-23 10:19 Curiossity: yep
2017-04-23 10:19 Curiossity: so is that what should be in the map?
2017-04-23 10:20 snoverpk: probably
2017-04-23 10:20 snoverpk: something like that
2017-04-23 10:20 snoverpk: but it still needs to look neat
2017-04-23 10:20 Curiossity: cause, it has this https://osu.ppy.sh/ss/7900549
2017-04-23 10:21 snoverpk: that's too short for transitioning
2017-04-23 10:21 Curiossity: oh, ok
2017-04-23 10:21 snoverpk: short enough that i didn't notice it
2017-04-23 10:21 Curiossity: fair enough
2017-04-23 10:23 snoverpk: usually i would advise against anchors but this is a rare occasion where anchors would actually make the map better
2017-04-23 10:23 snoverpk: who would've thought
2017-04-23 10:24 Curiossity: are you thinking 1/3 anchors?
2017-04-23 10:24 snoverpk: yes
2017-04-23 10:25 snoverpk: on middle columns
2017-04-23 10:25 snoverpk: and i mean very specifically on the middle columns
2017-04-23 10:25 snoverpk: i think it would solve the problem
2017-04-23 10:28 Curiossity: how long of an anchor are we talking
2017-04-23 10:28 snoverpk: idk consult my dreamscape map for advice
2017-04-23 10:28 snoverpk: ACTION is listening to [http://osu.ppy.sh/b/971488 009 Sound System - Dreamscape]
2017-04-23 10:33 Curiossity: how's this https://osu.ppy.sh/ss/7900614
2017-04-23 10:34 Curiossity: not anchor-y enough?
2017-04-23 10:34 Curiossity: i couldn't really find a place for a true anchor without kind of disrupting the flow of the map, but maybe i'm not on the right page
2017-04-23 10:35 snoverpk: i mean it's okay but kinda comes from nowhere considering the rest of the map
2017-04-23 10:35 Curiossity: hm
2017-04-23 10:37 Curiossity: and yet the live version doesn't have enough transition
2017-04-23 10:38 snoverpk: i'll try something quickly
2017-04-23 10:50 snoverpk: took me forever but i think i figured something out
2017-04-23 10:51 snoverpk: i think you might need someone like shoegazer to polish this while still keeping that transition clean
2017-04-23 10:51 snoverpk: if it needs polish*
2017-04-23 10:51 Curiossity: alright,
2017-04-23 11:00 snoverpk: http://puu.sh/vtmv4/6ccb5ac30b.osu
2017-04-23 11:00 snoverpk: try this
2017-04-23 11:00 snoverpk: i edited both streams a bit
2017-04-23 11:02 Curiossity: alright, so veering away from that 2h trilly type pattern
2017-04-23 11:02 Curiossity: looks good though
2017-04-23 11:03 snoverpk: it's an easier transition basically
2017-04-23 11:03 snoverpk: still doesn't look right to me when i'm playing it even though it feels nice to play
2017-04-23 11:03 snoverpk: doesn't look polished more like
2017-04-23 11:03 snoverpk: maybe it's just me though
2017-04-23 11:03 Curiossity: well, as long as it feels nice to play
2017-04-23 11:03 Curiossity: i'll probably use this, is that ok?
2017-04-23 11:04 snoverpk: i mean that's why i made it
2017-04-23 11:04 Curiossity: cool

free kd
Thanks again! All applied during the chat.
juankristal
IRC Part 1
14:12 Curiossity: good afternoon
14:27 juankristal: hi
14:29 Curiossity: are you up for going through airborne today?
14:31 juankristal: sure, lemme do something on another map first
14:31 Curiossity: okiedoke
15:19 Curiossity: i'm going to go grab lunch but i'll be back in about half an hour or so
16:06 Curiossity: back
16:10 juankristal: wb
16:11 juankristal: i am still dealing with this map
16:11 juankristal: zzzzz
16:11 juankristal: but i will be with you once I am done
16:11 juankristal: (hopefuly soon, this is about to finish)
16:12 Curiossity: ok, no problem
16:23 juankristal: boi
16:24 Curiossity: boi
16:24 juankristal: i am going to grab something to drink and I am with you
16:24 juankristal: we will likely not finish this today but at least to make some diffs
16:25 Curiossity: okiedoke
16:25 Curiossity: sounds like a plan
17:02 juankristal: that took longer than expected
17:03 Curiossity: looong drink :o
17:03 juankristal: it involved my grandfather asking me how to use a cellphone
17:03 juankristal: so you can imagine why it took long
17:04 Curiossity: ah
17:04 Curiossity: i understand
17:08 juankristal: alright so
17:08 juankristal: there are a few things to point out without checking it too deeply in the hardest diffs
17:08 Curiossity: ok
17:08 juankristal: mostly have to do with the minijacks
17:08 Curiossity: as expected
17:08 juankristal: the ideas of the map are overall fine so we wont really change much other than playability aspect
17:09 juankristal: its mostly about balancing the jacks really
17:09 juankristal: not that the jacks are bad or anything
17:09 Curiossity: alrighty
17:10 juankristal: stuff like 03:31:658 (211658|2,211733|2,211808|3,211883|3) -
17:10 juankristal: is a bit wew
17:10 juankristal: 03:41:258 (221258|2,221333|2,221408|3,221483|3) -
17:10 juankristal: 03:46:808 (226808|1,226958|1,227033|1,227108|0,227258|0,227333|0) -
17:11 juankristal: 00:52:583 (52583|3,52583|2,52658|3,52658|2,52958|2,53033|2,53108|3,53258|3,53333|3) -
17:12 juankristal: 00:55:358 (55358|1,55433|1,55508|0,55658|0,55733|0) -
17:12 Curiossity: ok
17:12 juankristal: those kind of things mostly
17:12 juankristal: the rest is overall alright
17:12 juankristal: which diff you want to start with
17:14 Curiossity: not partial
17:14 Curiossity: also, the first two are intentional, since they have the same sound as the first four jack
17:15 Curiossity: but not as emphasized
17:15 Curiossity: we can discuss later i guess
17:15 Curiossity: should we start easier
17:15 juankristal: cool
17:15 *juankristal is editing [https://osu.ppy.sh/b/1012164 F-777 - Airborne Robots [NM]]
17:15 Curiossity: alriighty
17:17 Curiossity: not a whole lot of meat to the first few, hopefully they go by smoothly
17:17 juankristal: 01:03:458 (63458|2,63608|3,63908|2,64208|3,64658|2,64808|3) - this on the NM
17:17 juankristal: i see why you did that but I think it unbalances the hands a bit too much for a NM
17:17 juankristal: considering the rest of the chart at least
17:18 Curiossity: ok, that's fair
17:18 juankristal: should probably be 1-3
17:18 juankristal: instead of 3-4
17:18 juankristal: and this 01:05:858 (65858|1) - should be on 4
17:18 Curiossity: sure, i can do that
17:19 juankristal: 01:14:408 (74408|0,74558|1) - that should probably be 2-1 as well
17:19 juankristal: since you have 01:12:608 (72608|0,73208|0,73358|1,73808|0) - claps there
17:20 juankristal: and claps should then be 01:14:408 (74408|1,75008|1,75608|1) - here
17:20 juankristal: like 3 note anchors on 2/1
17:20 juankristal: sort of
17:20 Curiossity: ok, just moving the first two to 2-1 would fix that yeah
17:21 juankristal: 01:37:358 (97358|1,97508|0) - about this one, I think it would be better to have the first of the two in the other hand since it creates a bit of an empty space in the right side
17:21 juankristal: a fix could be doing 01:36:308 (96308|3,96458|0,96608|3,96758|0,96908|2,97058|1,97208|2,97358|1) - ctrl+h on this
17:21 juankristal: and perhaps move 01:36:008 (96008|1) - that to 4
17:23 Curiossity: alrighty
17:25 juankristal: the rest seems fine
17:25 Curiossity: cool
17:26 juankristal: ez
17:26 juankristal: that was an ez fix
17:26 juankristal: lets see the HD
17:26 *juankristal is editing [https://osu.ppy.sh/b/1012162 F-777 - Airborne Robots [HD]]
17:27 juankristal: so here 00:38:708 - is a bit of a spread problem I think
17:27 juankristal: between the NM and the HD one
17:28 juankristal: https://osu.ppy.sh/ss/8755162 its complicated
17:29 Curiossity: true
17:29 Curiossity: hm
17:29 Curiossity: i could just have a 1/2 stream there
17:29 juankristal: I suggest to make it with doubles only on the downbeats
17:29 Curiossity: or 1/1 jumps or something?
17:29 Curiossity: ok yeah
17:31 juankristal: and then have something liek this https://osu.ppy.sh/ss/8755195
17:31 juankristal: for the pre-1/4s
17:32 Curiossity: ok
17:33 juankristal: then for this 00:52:433 (52433|0,52583|1) -
17:33 juankristal: that probably has to go
17:34 Curiossity: ;w;
17:34 Curiossity: yeah
17:34 juankristal: I was thinking of just using a note in 00:52:358 - here
17:34 juankristal: and not using the 1/4s
17:35 juankristal: 00:53:108 (53108|0,53333|1) - and for this they have to change too, just extending the LN and deleting the nornmal note
17:35 juankristal: that should be the case for each time it repeats
17:35 juankristal: 01:02:708 (62708|2,62933|3) - like here for example
17:35 Curiossity: ok, that's understandable
17:36 juankristal: and thats it for the first kiai I think
17:36 juankristal: the rest seems fine
17:36 Curiossity: okiedoke
17:37 juankristal: I think 01:08:258 (68258|3,69458|0) - those two could go too, its going to be too dense compared to the ez
17:37 juankristal: I mean, the NM
17:37 juankristal: same applies for 01:10:658 (70658|1) - this one
17:37 juankristal: actually 01:10:658 (70658|2) - that one
17:38 Curiossity: hm
17:38 Curiossity: ok, i guess
17:38 juankristal: 01:11:858 (71858|3) - that one is edgy but it could stay
17:38 Curiossity: yeah that one should be fine
17:38 juankristal: 01:13:058 (73058|0,74258|0,75458|3) - same thing here but I guess you can figure those out
17:39 Curiossity: right, i'll check for them
17:41 juankristal: also for 01:17:483 (77483|3) - this part it would balance out spread-wise again without those 5 note streams
17:41 juankristal: instead just have 3 notes-break-note in red tick
17:41 juankristal: 01:45:908 (105908|3,105908|1,106058|2,106058|0,106208|3,106208|1,106358|2,106358|0,106508|1,106508|3,106658|0,106658|2,106808|1,106808|3,106958|0,106958|2) - and thats too much
17:42 juankristal: you could use them as 12-34 or 34-12
17:42 juankristal: but 13-24 are like the hardest jumptrill and its way too spiky for the map
17:43 Curiossity: no 14-23, or is that the same thing pretty much
17:43 Curiossity: double trills
17:43 juankristal: its pretty much the same thing
17:43 juankristal: :/
17:43 Curiossity: ;w; rip variance
17:44 juankristal: 02:03:908 (123908|3,124058|2,124508|2,124658|1) - those ones are also a bit spiky
17:44 juankristal: I would rather delete those ones so I can keep the transition after it
17:45 juankristal: the transition is also a bit harsh but its just too good to delete
17:45 juankristal: so at least make the pre-transition easier
17:45 Curiossity: okay
17:47 juankristal: 02:24:308 (144308|3,144308|0,144458|1,144458|2,144608|3,144608|0,144758|1,144758|2,144908|3,144908|0,145058|1,145058|2,145208|3,145208|0,145358|2,145358|1,145508|0,145508|3) - gthjafhf
17:47 juankristal: its hard to delete that noe
17:48 juankristal: but it has to either go or be 12-34
17:48 juankristal: I guess you can variance it out a bit with dense 1/2s
17:48 juankristal: instead of double trills
17:48 Curiossity: you mean js
17:48 juankristal: kinda like this https://osu.ppy.sh/ss/8755323
17:49 Curiossity: ok yea
17:49 Curiossity: i guess
17:49 juankristal: that looks cool and its not that hard
17:49 juankristal: i think it kinda follows pitch too
17:49 Curiossity: very true
17:50 Curiossity: understandable
17:50 Curiossity: i'll see if that's applicable earlier as well
17:50 juankristal: mmh
17:50 juankristal: thats probably harder one to do because it kinda has to remain consistent with the previous one
17:50 juankristal: as they are practically the same section of the song still
17:50 juankristal: afair
17:50 juankristal: 03:03:908 - this part is the same things marked from the intro
17:50 Curiossity: also true
17:51 Curiossity: yep
17:51 Curiossity: i'll fix those up as well
17:51 juankristal: same appleis for the kiai after it
17:51 Curiossity: mhm
17:52 juankristal: and same thing applies for the part after it
17:52 juankristal: lmao
17:52 Curiossity: lol
17:52 juankristal: yeah, theres not much left to be said about the rest
17:52 juankristal: since its pmuch the same points
17:52 Curiossity: yeah, that's expected
17:52 juankristal: and people is now calling me to play some hots
17:53 juankristal: its fine if we leave it here and do the rest tomorrow?
17:53 Curiossity: oboi hots
17:53 juankristal: or maybe later if you are still around
17:53 Curiossity: yeah, that's cool
17:53 Curiossity: i'll be on tonight all the time
17:53 Curiossity: probably
17:53 Curiossity: idk
17:53 juankristal: we will see
17:53 juankristal: if I see you around I will poke you
17:53 Curiossity: indeed
17:53 juankristal: do the same thing if you see me
17:53 Curiossity: ok, cool
17:53 Curiossity: sounds like a plan
17:53 juankristal: i wll post this so I dont forget

soonTM
DustMoon
gogogo :)
juankristal
I guess I should leave something for mapfeed or whatever but who cares.

IRC Part 3 (yes i actually lost part 2 and probably another one that i dont even remember but ohwell)
18:54 juankristal: a
18:54 Curiossity: o/
18:54 juankristal: wanna finish what we left behind
18:55 Curiossity: i do
18:55 juankristal: lets go then
18:55 juankristal: you got the diff?
18:55 Curiossity: the new one yea
18:55 juankristal: lemme redownload then
19:00 juankristal: so the gap is overall much better
19:00 juankristal: there are some minor things I want to go over with on the mx tho
19:00 *juankristal is editing [https://osu.ppy.sh/b/1012163 F-777 - Airborne Robots [MX]]
19:01 Curiossity: ok
19:01 Curiossity: the new diff
19:02 juankristal: specially the one handed trills
19:02 juankristal: and some sections could be slightly lowered on density
19:03 Curiossity: mkay
19:04 juankristal: 01:07:095 (67095|1) - that one is probably better to just snap it at red line
19:04 juankristal: 1/2
19:04 juankristal: for the sake of simplification really
19:05 juankristal: 01:16:695 (76695|3) - same here
19:05 juankristal: and probably same on the end
19:05 Curiossity: ok
19:06 juankristal: 01:21:383 (81383|0,81458|1) - ctrl+h and move
19:06 juankristal: to avoid repetition on sc
19:07 juankristal: also it feels more rolly
19:08 Curiossity: or ctrl+g
19:08 Curiossity: ok
19:08 juankristal: yea
19:08 juankristal: ctrl+g works, but watch the hitsounds
19:09 juankristal: 01:32:033 (92033|3,92183|3) - this ones to column 2
19:09 juankristal: 01:41:633 (101633|0,101783|0) - same here but on 3, could be used as another type of trill but just not one handed
19:10 Curiossity: yeah oh feels a bit hard here
19:10 Curiossity: i forgot about that .-.
19:17 juankristal: the rest is likely just the same
19:17 juankristal: like, the same suggestions to be applied
19:18 juankristal: 03:22:695 (202695|0) - like that and so on
19:18 juankristal: 03:46:583 - this one is alright
19:18 Curiossity: k
19:18 juankristal: maybe 03:46:508 (226508|1,226583|3) - ctrl+h and move to the right
19:19 Curiossity: or just ctrl+g /s
19:19 Curiossity: that almost is too rolly tho, or do you think it's ok
19:21 juankristal: eeeee
19:21 juankristal: its probably too rolly
19:21 juankristal: you are rite
19:22 juankristal: lets just leave it be
19:22 Curiossity: okiedoke
19:22 juankristal: 03:57:158 - 04:06:758 -
19:22 juankristal: and those
19:22 Curiossity: already changed
19:22 Curiossity: 'w'
19:22 juankristal: owob
19:23 juankristal: feelsgood
19:23 juankristal: so only airborne is left right?
19:23 Curiossity: yes
19:24 *juankristal is editing [https://osu.ppy.sh/b/1158471 F-777 - Airborne Robots [AIRBORNE]]
19:24 Curiossity: aa
19:24 juankristal: spread in general doesnt matter here
19:24 juankristal: since its the last diff
19:24 juankristal: bullshit is allowed
19:25 juankristal: so lets go
19:25 Curiossity: i'm excited
19:26 juankristal: 00:19:408 (19408|3,19508|3,19658|3) - this
19:26 juankristal: is a bit ouch
19:27 juankristal: https://osu.ppy.sh/ss/8919621 i had something liek this on mind
19:28 juankristal: problem is that minijack into the anchor which are both at different snaps makes it really annoying rather than challenging to get it right
19:29 Curiossity: that's understandable
19:29 juankristal: if you want to avoid the 00:19:208 (19208|3,19358|3,19508|3) - anchor that the picture ends up having
19:29 juankristal: https://osu.ppy.sh/ss/8919625 you can try then something like this
19:29 juankristal: both options works, probably the second is a bit better
19:30 Curiossity: hm
19:30 Curiossity: how about https://osu.ppy.sh/ss/8919627
19:30 juankristal: considering this, maybe you could change the SHD diff a bit in that regard too in order to avoid the anchor to extend at parts where it probably shouldnt
19:30 juankristal: thats fine, ye
19:30 Curiossity: mkay
19:30 Curiossity: will do at some point
19:31 juankristal: 00:42:158 (42158|3,42308|3) - why this one out of sudden
19:31 juankristal: should probably be a jack here 00:40:958 (40958|2,41108|1) - too
19:32 juankristal: 00:39:758 (39758|2,39908|1) - and here i think
19:32 juankristal: 00:43:058 (43058|2,43208|1) - and here
19:32 Curiossity: i just moved the note to col. 2
19:32 Curiossity: no more jack
19:32 juankristal: oki
19:34 juankristal: I was thinking about 00:53:333 (53333|2,53408|1) - ctrl+h this one
19:34 juankristal: given that the 4-43 is overall a bit ew to play
19:34 Curiossity: alright
19:35 juankristal: 00:56:108 (56108|3,56183|3,56558|2,56633|2,56858|3,56933|3,57008|3,57083|3) - all on right hand
19:35 juankristal: that probably would be better to split
19:36 Curiossity: ok, moved first one over
19:36 Curiossity: to left hand
19:36 juankristal: I think its better to do 00:56:558 (56558|2,56633|2,56708|1) - ctrl+h here
19:36 juankristal: also its probably better for pitch actually
19:36 Curiossity: alright, then
19:37 Curiossity: i kinda wanted to keep the kick as a jump on one hand but i agree this is better
19:37 juankristal: yeah, I imagined that
19:37 juankristal: but :/
19:37 Curiossity: it's n[
19:37 Curiossity: np* lol
19:38 juankristal: 01:06:683 (66683|1) - this one to 4 sounds like a better idea
19:38 juankristal: that pattern is overall super ouch tho
19:38 juankristal: actually, dont know if you like the idea
19:38 juankristal: but I was thinking on moving it to 1
19:39 Curiossity: m, well
19:39 juankristal: lemme testplay it real fast
19:40 Curiossity: the idea here is that with the layering, having something like 00:56:858 (56858|3,56933|3,57008|3,57083|3) - is too hard, but i want to keep the same strain on the hand from the first patterns
19:40 Curiossity: pattern*
19:40 Curiossity: so i split up the jack but kept it on the same hand for emphasis
19:41 juankristal: mmmh
19:41 juankristal: the main problem is probably the ln
19:42 Curiossity: the long one after?
19:42 Curiossity: or before
19:42 juankristal: the one after the jack
19:44 Curiossity: erm, not really understanding how it's a problem
19:45 juankristal: it kills my reading for some reason lmao
19:46 Curiossity: ah
19:46 Curiossity: i mean it should be okay, it's on the other hand from the jacks too so
19:46 Curiossity: idk
19:47 juankristal: you are going to hate me on this one but i did this
19:47 juankristal: https://osu.ppy.sh/ss/8919724
19:49 Curiossity: lol
19:51 Curiossity: i mean, i want to keep some jacks
19:51 juankristal: i think i have something
19:52 Curiossity: ok
19:52 juankristal: https://osu.ppy.sh/ss/8919754
19:53 juankristal: https://osu.ppy.sh/ss/8919762 that could work too
19:53 Curiossity: mmm, i'd rather move the second jack to the other hand over that, tbh
19:54 juankristal: mmh
19:55 Curiossity: it's just too different from the first long jack
19:56 juankristal: also, 01:06:833 (66833|1,66983|0) - this hitsounds are intentionall right
19:56 Curiossity: yea
19:57 juankristal: https://osu.ppy.sh/ss/8919796 that?
19:58 Curiossity: having the jack in the middle just feels strange
19:59 Curiossity: tbh it's okay as it is, not many people have complained about this one since i changed it
19:59 Curiossity: idk what to say about the reading issue though
20:00 juankristal: oh well
20:00 juankristal: my issue with the reading is that I just focus too much on the jacks so i miss the rest
20:00 juankristal: because I like
20:00 juankristal: tunnel vision only 2 columns
20:01 Curiossity: o
20:01 juankristal: lets move to the rest and then we see
20:01 Curiossity: okiedoke
20:02 juankristal: for some reason 01:16:058 - this feels easier for me
20:02 juankristal: lol
20:02 Curiossity: lol
20:02 juankristal: probably because no triple
20:02 Curiossity: yeah probably
20:03 juankristal: i am doubting about this ones 01:17:633 (77633|0) -
20:04 juankristal: also applies to the SHD actually
20:04 juankristal: tis just more noticeable on the jacks
20:04 juankristal: like, is there a sound there?
20:05 Curiossity: oh yea
20:05 juankristal: 01:18:833 (78833|1) - 01:20:033 (80033|2) - 01:22:433 (82433|2) - 01:23:633 (83633|1) - 01:24:833 (84833|3) -
20:05 juankristal: applies to all of them
20:05 Curiossity: it's a in the same pattern that 01:21:233 (81233|0,81383|0) - the sounds of this is in
20:06 Curiossity: are* but yes, there is a sound there
20:06 juankristal: the thing is that one you just pointed out has a clear drum on it
20:06 Curiossity: yeah
20:06 Curiossity: it's not the same sound
20:07 Curiossity: but the sounds are in the same place relative to the rest of the section
20:07 Curiossity: if you slow it down you can hear it
20:07 juankristal: i hear a hihat
20:07 juankristal: yes
20:07 juankristal: not on all of them, or at least not clear on all
20:08 Curiossity: yea
20:08 Curiossity: but i thought it was enough
20:08 juankristal: 01:20:033 - like this one is quite clear
20:08 juankristal: now that i hear it
20:08 juankristal: I mean, its probably enough
20:08 Curiossity: mhm
20:08 juankristal: its just that with the jacks its easier to notice how slight they are
20:09 juankristal: because using the jacks adds emphasys to the sound that is represented by the jack
20:09 Curiossity: i would think so, but yeah i get that
20:09 Curiossity: mhm
20:09 juankristal: i mean, thats probably up to you
20:09 juankristal: i like it better with the breaks
20:09 juankristal: gives better emphasys
20:09 juankristal: but I dont mind if you want it as it is now
20:10 Curiossity: i'll probably keep it as is, yeah
20:10 juankristal: alright
20:10 juankristal: then with that train of thought
20:10 juankristal: probably better to move 01:17:633 (77633|0) - that to 4
20:11 juankristal: since rip column 4 plus left hand overloaded
20:11 Curiossity: how about 01:17:558 (77558|1) - to 4
20:11 juankristal: reason why I didnt want that one on 4 is because pitch or sound being the same
20:11 juankristal: but sure
20:12 Curiossity: oki
20:13 juankristal: 01:21:008 (81008|3,81158|3,81308|3,81458|3) - that anchor is likely leaving
20:14 Curiossity: https://osu.ppy.sh/ss/8919890 better?
20:14 juankristal: aye
20:14 juankristal: perfect
20:14 Curiossity: cool
20:16 juankristal: 01:21:758 (81758|2,81833|2,81908|3,82058|3,82133|3) - mmmh
20:17 juankristal: I was thinking about ctrl +h this 01:22:058 (82058|3,82133|3,82208|0,82283|3) -
20:17 juankristal: and 01:22:358 (82358|1) - this t o 4
20:17 Curiossity: sure
20:17 juankristal: 01:24:758 (84758|2) - and this to 1
20:18 Curiossity: sounds good
20:19 juankristal: 02:14:408 (134408|2) - ctrl+g
20:19 juankristal: 02:24:008 (144008|2,144158|3) - same
20:19 juankristal: to avoid the 5note anchor mostly
20:20 juankristal: also probably would 02:13:658 (133658|0,133808|3,133958|0,134108|3,134258|0) - ctrl+h for pitch
20:21 Curiossity: well i ended up just moving the first two left one col
20:22 juankristal: like 124-3?
20:22 Curiossity: oh i mean
20:22 Curiossity: https://osu.ppy.sh/ss/8919939
20:22 juankristal: yea thats 124-3
20:22 juankristal: looks fine for me
20:23 juankristal: hwo about the last one
20:23 Curiossity: ok
20:23 Curiossity: last one?
20:23 juankristal: the last one I sent
20:23 juankristal: could be that one 02:13:808 (133808|3,133958|0,134108|3,134258|0) - ctrl+h this instead
20:23 juankristal: both should work, since both have decent pitch
20:24 Curiossity: alright, sure
20:24 juankristal: 02:18:758 (138758|3,138908|0,139058|3) - ctrl+h
20:25 juankristal: 02:23:108 (143108|3,143258|0) - ctrl+h
20:26 Curiossity: don't really get that last one
20:27 Curiossity: nvm i got it
20:27 juankristal: 02:23:258 - 02:23:408 - pitch
20:27 juankristal: w
20:27 juankristal: could you update please?
20:27 Curiossity: ok
20:30 Curiossity: it updated
20:30 juankristal: alright
20:31 juankristal: do you have a better resolution for your bg btw?
20:32 Curiossity: is there a new max or w/e
20:32 juankristal: yes
20:32 juankristal: there is a new max
20:32 Curiossity: lovely
20:32 juankristal: somewhere around 2000x1200
20:32 juankristal: 01:04:358 (64358|1) - this one on 4
20:33 Curiossity: 'kay
20:33 juankristal: 1920x1200
20:33 juankristal: those are the max now
20:33 juankristal: in case you want to update thats it
20:34 Curiossity: alrighty i'll see if i have hq
20:35 juankristal: 02:08:708 (128708|0,128858|3) - ctrl+h
20:36 juankristal: 02:23:108 (143108|0,143258|3) - ^
20:36 juankristal: and thats it for the first half
20:36 Curiossity: alright
20:37 juankristal: 02:44:708 (164708|2,164858|0) - :thinking:
20:37 juankristal: either do that for the intro or we have to change this section a litle bit
20:37 Curiossity: i'll do it for the intro then
20:37 juankristal: oki
20:38 Curiossity: done
20:38 juankristal: perfect
20:38 juankristal: so whats left is literally the ending which is the same thing
20:40 Curiossity: yep
20:40 juankristal: mind applying the points by yourself since its the same
20:40 juankristal: and after that we give the last go
20:40 juankristal: or wanna go over them one on one again
20:40 Curiossity: i'll see what i can do
20:41 Curiossity: most of the issues you found were in the middle section which doesn't repeat iirc
20:41 Curiossity: so
20:41 Curiossity: and the other parts before that I went and fixed the second half at the same time
20:42 Curiossity: most of what i would be missing is specific changes from the third kiai
20:42 juankristal: okey
20:42 juankristal: lets go then
20:42 juankristal: 03:24:758 (204758|2) - 1
20:43 Curiossity: already done xd
20:43 juankristal: 03:15:158 (195158|2) - ^
20:43 Curiossity: good call
20:43 juankristal: 03:21:158 (201158|1) - 4
20:43 Curiossity: done
20:44 juankristal: 03:42:758 (222758|2) - 1
20:44 juankristal: 03:46:208 (226208|0,226358|0,226508|0,226658|0) - anchor
20:44 juankristal: dunno if that one is that releveant
20:44 juankristal: it is yes
20:45 Curiossity: ok fixed both
20:45 Curiossity: i went with https://osu.ppy.sh/ss/8920057
20:45 juankristal: 01:21:758 (81758|2,81833|2) - so that minijack consistency got fixed too I guess
20:46 juankristal: oh wait
20:46 juankristal: i said nothing
20:46 Curiossity: :p
20:46 juankristal: 03:47:258 (227258|0,227333|0,227408|3,227483|0,227633|3) - ctrl+h
20:46 juankristal: and then 03:47:258 (227258|3,227333|3,227408|2,227483|3,227708|2,227783|2) - ctrl+h
20:46 juankristal: and move ofc
20:47 juankristal: https://osu.ppy.sh/ss/8920068 should look like this
20:47 Curiossity: complex but ok
20:48 juankristal: is it?
20:48 Curiossity: no
20:48 juankristal: alright then update
20:49 Curiossity: k
20:49 Curiossity: done
20:55 juankristal: 03:27:233 (207233|2) - shouldnt that be on 4
20:55 juankristal: i dont like that 14 minijack tho
20:55 juankristal: eeeee
20:56 Curiossity: how's https://osu.ppy.sh/ss/8920128
20:57 juankristal: sounds good
20:57 Curiossity: k
21:00 juankristal: alright so update and we should be good
21:00 juankristal: unless you want a bg
21:00 juankristal: probably one thing about hitsounds on some diffs and thast it
21:01 juankristal: that hitsound thing is that in sections like this 00:38:708 -
21:01 juankristal: you have doubles with double hitsound
21:01 juankristal: and that kills ears a bit
21:01 Curiossity: o
21:02 Curiossity: wat do
21:02 juankristal: so you could just have 1 drum sampleset
21:02 juankristal: and the other one be auto
21:02 Curiossity: ok
21:02 juankristal: or have a green line that turns volume down for parts like
21:02 juankristal: 00:43:489 - here
21:02 juankristal: which is just pure doubles
21:03 Curiossity: just did one drum one auto
21:03 Curiossity: the pure dbls is ok cause it's consistent
21:04 juankristal: that would be for all diffs tho
21:04 juankristal: the pure doubles part imo should just have a green line that lowers the volume to like
21:04 juankristal: 30%
21:04 juankristal: if you want to have the impact but not be deaf
21:05 juankristal: that for both sections
21:05 juankristal: and probably only for harder diffs since the easier ones dont even have doubles
21:05 Curiossity: idk how loud you have it but 100% with double hitsounds is absolutely fine on my end x.x
21:05 juankristal: its mostly about the spike
21:06 juankristal: compared to the other section
21:06 juankristal: and the following one
21:06 Curiossity: also wouldn't 50% make more sense
21:06 Curiossity: which section
21:06 juankristal: 00:47:108 -
21:06 Curiossity: o
21:07 Curiossity: the prev is ok cause that's all double drums too but the after i understand
21:07 juankristal: reason why i suggest 30% is because its 50% already
21:07 juankristal: so 50%x2 = 100%
21:07 juankristal: 30x2 = 60
21:07 juankristal: so that means its slightly louder than a normal note
21:07 juankristal: if you want to keep the impactg
21:08 Curiossity: hm i added one green line to make 00:45:908 (45908|3) - 100% instead of the normal 50, is that good or too loud
21:08 juankristal: no
21:08 juankristal: that one should be 30%
21:08 juankristal: instead of 100
21:08 juankristal: if you use 100% then its 200% sound
21:09 Curiossity: yes akin to a double
21:09 Curiossity: 30% too soft
21:09 Curiossity: we're both on sc right
21:09 juankristal: i am on airborne
21:09 juankristal: but this applies to all diffs
21:09 juankristal: that have doubles on it
21:09 juankristal: perfect would be 25%
21:09 Curiossity: ah cause it says you're on sc
21:09 Curiossity: ;w;
21:10 juankristal: just add a 25% volume green line here 00:47:108 -
21:10 juankristal: 00:43:508 - *
21:10 juankristal: on 43
21:10 juankristal: on all diffs that uses doubles on that part
21:10 juankristal: i have to dinner, have that done and when I am back I bubblerino
21:10 Curiossity: a
21:11 Curiossity: but 00:42:908 (42908|0,42908|1,43208|1,43208|3) - is still full vol
21:11 juankristal: for that ones you use 1 drum and 1 auto sample
21:11 juankristal: manually
21:11 juankristal: owo
21:11 Curiossity: ...
21:11 Curiossity: ok
21:11 Curiossity: meh
21:11 juankristal: i mean if you want to do double drum
21:11 juankristal: you have to legit add one green line to each note
21:11 juankristal: thats not fun
21:11 Curiossity: two right
21:11 juankristal: also there are some double drums in between
21:11 juankristal: yes two
21:11 Curiossity: or
21:11 Curiossity: nvm i see
21:12 Curiossity: argh ok will do
21:12 juankristal: 00:52:433 (52433|3,52583|3) - like this ones
21:12 juankristal: which should be auto instead
21:12 juankristal: yes, I also hate hitsounds
21:12 juankristal: they are ass
21:12 Curiossity: wait
21:12 Curiossity: those should be drums
21:12 juankristal: yeah but only one
21:12 juankristal: not both
21:12 juankristal: same reason
21:12 Curiossity: uwu
21:12 Curiossity: ok
21:13 juankristal: brb
21:13 Curiossity: k
21:29 juankristal: alright back
21:36 Curiossity: ok
21:36 Curiossity: updated
21:37 juankristal: so for hardest diff
21:38 juankristal: 00:38:633 - this green line does nothing
21:38 juankristal: should likely be removed
21:38 Curiossity: who knows how it got there
21:38 Curiossity: removed
21:38 juankristal: lmao
21:39 Curiossity: lol
21:40 juankristal: hitsounsd here intended? 02:24:308 -
21:40 juankristal: like, instead of being more punch
21:41 Curiossity: nah idk if the sound is strong enough
21:42 Curiossity: y'know
21:42 Curiossity: i could do something i guess
21:43 juankristal: was just wondering why this 02:14:708 (134708|1,135008|3,135308|2,135608|0) - are not claps
21:43 juankristal: but its alright imo
21:43 Curiossity: ok
21:43 juankristal: actually
21:43 juankristal: if you dont mind
21:43 juankristal: just clap them
21:43 juankristal: and clap 02:24:308 (144308|1,144608|2,144908|0,145208|3) - this
21:43 juankristal: ez fix
21:43 Curiossity: alright
21:43 juankristal: for SHD t oo
21:44 juankristal: in SC you already did that
21:44 Curiossity: k done
21:44 juankristal: for HD should be changed
21:45 Curiossity: for hd one is done already owo
21:46 juankristal: is it?=
21:46 juankristal: 02:14:708 (134708|1,135008|1,135308|1,135608|3) - those ones
21:46 juankristal: only one of them were done
21:47 Curiossity: yea
21:47 Curiossity: ik one is done one isn't
21:47 Curiossity: idk
21:47 Curiossity: it's good now tho
21:47 juankristal: owob
21:47 juankristal: update then
21:47 juankristal: sorry for running in circles for a bit lmao
21:48 Curiossity: np np
21:48 Curiossity: done
21:50 juankristal: alright
21:50 juankristal: seems good

Take my bubble and good luck for the qualification check o7
Kawawa
Hello!
I'm so sorry I decided to deny the bubble.
I really don't agree the map with some reason.
The reason is the one which whole structure are just copy-pasted.
It reminds me https://osu.ppy.sh/s/572415

[Between HD and MX]
00:19:508 - to 00:29:108 - https://puu.sh/xnGO4/9cbf707601.jpg
01:47:108 - to 01:56:708 - http://puu.sh/xnGUw/4e28551f10.jpg
02:25:508 - to 02:33:908 - I think the structure is really weird, there is no different from NM in general. NM to HD. but big gap at HD to MX.

[Between MX and SC]
00:00:308 - to 00:09:908 - http://puu.sh/xnH7u/cade371919.jpg
00:19:508 - to 00:47:108 - 30 sec nearly copy-pasted. below ▽
https://puu.sh/xnHbe/9bd5e1b8d1.jpg http://puu.sh/xnHbr/4db1d869f6.jpg
01:07:508 - to 01:17:108 - http://puu.sh/xnHfR/8a68e92305.jpg
01:25:508 - to 02:25:508 - rip, for 1min. below ▽
https://puu.sh/xnHkb/29eafeb5dc.jpg https://puu.sh/xnHkP/4c43a723dc.jpg
02:44:708 - to 03:12:308 - 30sec again. https://puu.sh/xnHok/8e70db829d.jpg
03:32:708 - to 03:42:308 - okay. https://puu.sh/xnHqH/108f8775a3.jpg
03:50:708 - to 04:25:508 - okay. https://puu.sh/xnHt8/0f1408e3a2.jpg
Total 3min nearly. It means that there is no difference between the two difficulties.
why It should be existed as two? that's my thinking. :?

[Between SC and SHD]
It did not repeated, but mostly it looks similart sturcture on main part.
03:41:895 (221895|0) - SC used it as 1/8th start LN, why SHD is more easier?
http://puu.sh/xnHLh/bcd4fb08ca.jpg
I know that the SHD has separated the previous part of the LN as three parts,
https://puu.sh/xnHP9/000297f605.jpg but 1/8 Start LN is more tricky than this.

[Between SHD and AIRBORNE]
00:00:308 - to 00:09:908 - https://puu.sh/xnHTZ/e2a4a336da.jpg

00:38:708 - to 00:45:908 - SHD, AIRBORNE difficulty should be buffed here. It is a start part of the highlights.
If you have a consistent note density in the previous part, It thinks that the expression of the feeling of the song is not appropriate.
It can be described logically though note density graph.
HD Being higher https://puu.sh/xnI2R/2ebe675fef.jpg
MX and SC too http://puu.sh/xnI44/8aa514a527.png
SHD and AIRBORNE becomes down there https://puu.sh/xnI4Y/cbcc9a3049.png

03:03:908 - Same reason with above 00:38:708 -

01:07:508 - to 01:15:608 - meh, there is no different much. http://puu.sh/xnIau/cfd88f5e1c.jpg
01:25:508 - to 01:27:908 - There is no way to make it various, but I just pointed it out.
https://puu.sh/xnIdu/f8417edf5d.jpg (here was not 03:50:708 - )
01:56:708 - to 02:06:308 - http://puu.sh/xnIjl/cef9af4f5a.jpg except one jack.
02:14:708 - to 02:15:908 - you can make buff on the last difficulty. like 04:01:508 - to 04:02:708 -
02:24:308 - to 02:25:508 - Same with above. why you just try to change the pattern only.
03:32:408 - to 03:42:308 - There is no different much. I realized you just copy-pasted and changed a little. http://puu.sh/xnIwi/4d2dcdad80.jpg

I actually don't think there is a reason to persuade me here.
I judged it as copy-paste than concept of the chart or solid structure.
What is important? Just one thing that the difficulties abusing that to each other.
I have considered a few more things, but I really could not accept it. :?
juankristal
shoot, the MX and SC things needs to be fixed for sure.

Call me once you have time, although the ways to fix them should be easy. The HD / MX one are imo reasonable as there are just two sections that are cooldown sections and spread wise makes sense to have them similar (or in this case identical).

For the MX-SC:

00:05:108 - Here 1-3-1-3 anm 00:07:508 - here 2-4-2-4 for example (on the MX)

00:19:508 - On the SC, probably add notes there for the background sound but not as jacks (better for spread actually)

00:29:258 (29258|2,29858|1,30458|0,31058|1,31508|0,31658|3,32258|2,32708|0,32858|3,33458|0) - 00:34:658 (34658|1) - Delete this ones on MX and maybe rearrange it a bit (and so on with the rest of this one)

00:38:708 - Rearrange this stream on MX or even make it harder on SC.

The same applies to some of the others, for the last ones just rearrange some stuff and should work. Maybe nerf some triples.

Thats pmuch the big one, the rest I am psure you can fix them with Kawawa. Sorry for it !
Topic Starter
Curiossity

Kawawa wrote:

Hello!
I'm so sorry I decided to deny the bubble.
I really don't agree the map with some reason.
The reason is the one which whole structure are just copy-pasted.
It reminds me https://osu.ppy.sh/s/572415

[Between HD and MX]
00:19:508 - to 00:29:108 - https://puu.sh/xnGO4/9cbf707601.jpg
01:47:108 - to 01:56:708 - http://puu.sh/xnGUw/4e28551f10.jpg i think these should be okay, as they're mainly for cooldown.
02:25:508 - to 02:33:908 - I think the structure is really weird, there is no different from NM in general. NM to HD. but big gap at HD to MX. yeah the difference here is too big, you're right. I added in notes on HD for the kick/snares so it's a bit more dense than NM, hopefully that should be enough.

[Between MX and SC]
00:00:308 - to 00:09:908 - http://puu.sh/xnH7u/cade371919.jpg ok, moved the last two parts around a bit
00:19:508 - to 00:47:108 - 30 sec nearly copy-pasted. below ▽ fixed, sc much more difficult now with single notes every 1/2 beat
https://puu.sh/xnHbe/9bd5e1b8d1.jpg http://puu.sh/xnHbr/4db1d869f6.jpg
01:07:508 - to 01:17:108 - http://puu.sh/xnHfR/8a68e92305.jpg nerfed triples in mx and made different patterns in sc
01:25:508 - to 02:25:508 - rip, for 1min. below ▽ sc now has some broken streams, which should separate the two diffs here
https://puu.sh/xnHkb/29eafeb5dc.jpg https://puu.sh/xnHkP/4c43a723dc.jpg
02:44:708 - to 03:12:308 - 30sec again. https://puu.sh/xnHok/8e70db829d.jpg fixed similarily to above
03:32:708 - to 03:42:308 - okay. https://puu.sh/xnHqH/108f8775a3.jpg changed
03:50:708 - to 04:25:508 - okay. https://puu.sh/xnHt8/0f1408e3a2.jpg changed
Total 3min nearly. It means that there is no difference between the two difficulties.
why It should be existed as two? that's my thinking. :?
mainly it was because of some concerns that mx and hd were too far apart, so i decided to make another mx that was slightly easier... thus why most of the map was the same... ;w; after changing the map up even more now, hopefully the spread makes a bit more sense and mx and sc are different enough.

[Between SC and SHD]
It did not repeated, but mostly it looks similart sturcture on main part.
03:41:895 (221895|0) - SC used it as 1/8th start LN, why SHD is more easier?
http://puu.sh/xnHLh/bcd4fb08ca.jpg
I know that the SHD has separated the previous part of the LN as three parts,
https://puu.sh/xnHP9/000297f605.jpg but 1/8 Start LN is more tricky than this.
yeah, having it start late is a bit tough to acc, isn't it. I changed it so neither of them start 1/8 late.

[Between SHD and AIRBORNE]
00:00:308 - to 00:09:908 - https://puu.sh/xnHTZ/e2a4a336da.jpg I made shd a bit easier by splitting up some of the columns.

00:38:708 - to 00:45:908 - SHD, AIRBORNE difficulty should be buffed here. It is a start part of the highlights.
If you have a consistent note density in the previous part, It thinks that the expression of the feeling of the song is not appropriate.
It can be described logically though note density graph.
HD Being higher https://puu.sh/xnI2R/2ebe675fef.jpg
MX and SC too http://puu.sh/xnI44/8aa514a527.png
SHD and AIRBORNE becomes down there https://puu.sh/xnI4Y/cbcc9a3049.png alrighty, I'll probably end up making the snare hits triples instead of doubles.

03:03:908 - Same reason with above 00:38:708 - yea

01:07:508 - to 01:15:608 - meh, there is no different much. http://puu.sh/xnIau/cfd88f5e1c.jpg
01:25:508 - to 01:27:908 - There is no way to make it various, but I just pointed it out.
https://puu.sh/xnIdu/f8417edf5d.jpg (here was not 03:50:708 - )
01:56:708 - to 02:06:308 - http://puu.sh/xnIjl/cef9af4f5a.jpg except one jack. for this part, I made the pattern more LN focused in AIRBORNE.
02:14:708 - to 02:15:908 - you can make buff on the last difficulty. like 04:01:508 - to 04:02:708 - ok, I did end up buffing this. good idea
02:24:308 - to 02:25:508 - Same with above. why you just try to change the pattern only. also changed, made airborne denser
03:32:408 - to 03:42:308 - There is no different much. I realized you just copy-pasted and changed a little. http://puu.sh/xnIwi/4d2dcdad80.jpg
For a few of these points, I'm not sure if I really need to change these. I wouldn't be changing how the charts play that much, and the difference between SHD and AIRBORNE is already great enough, especially with the changes I did make, that slightly changing the patterns probably wouldn't do much in terms of making the spread better.

I actually don't think there is a reason to persuade me here.
I judged it as copy-paste than concept of the chart or solid structure.
What is important? Just one thing that the difficulties abusing that to each other.
I have considered a few more things, but I really could not accept it. :?
Alright, fixed up most of the similarity issues you brought up; especially between MX and SC. Should be ready to go now.

juankristal wrote:

shoot, the MX and SC things needs to be fixed for sure.

Call me once you have time, although the ways to fix them should be easy. The HD / MX one are imo reasonable as there are just two sections that are cooldown sections and spread wise makes sense to have them similar (or in this case identical).

For the MX-SC:

00:05:108 - Here 1-3-1-3 anm 00:07:508 - here 2-4-2-4 for example (on the MX) oki, good idea

00:19:508 - On the SC, probably add notes there for the background sound but not as jacks (better for spread actually) also a good idea, applied

00:29:258 (29258|2,29858|1,30458|0,31058|1,31508|0,31658|3,32258|2,32708|0,32858|3,33458|0) - 00:34:658 (34658|1) - Delete this ones on MX and maybe rearrange it a bit (and so on with the rest of this one) I didn't actually do this, as I like the pattern and it fits with MX imo. After adding notes to SC the difference should be enough.

00:38:708 - Rearrange this stream on MX or even make it harder on SC. Made it with jacks for SC

The same applies to some of the others, for the last ones just rearrange some stuff and should work. Maybe nerf some triples.

Thats pmuch the big one, the rest I am psure you can fix them with Kawawa. Sorry for it !
Thanks for going over it again, some good ideas for MX and SC.
juankristal
I dont know if Kawawa will check before me or not, keep me notified.
Kawawa
I just gave him a week for make it sure.

The creator seemed to want to keep the concept of pitch in the process
I have been able to provide a variety of patterns with keep his pattern as much as possible.
When I considered what creator did about my opinion, so I support this now.
(+ Fixed Some SV and patterns, unnecessary option in chat)

anyway now I will pass it again to Juan.
Good luck for the ranked!
juankristal
quick IRC b4 qualification
22:04 Curiossity: o/
22:04 juankristal: o
22:04 juankristal: w
22:04 juankristal: o
22:05 Curiossity: owo
22:06 juankristal: so
22:06 juankristal: lets see
22:07 juankristal: what should i check in particular
22:07 juankristal: aka, which diff you touched the more
22:07 juankristal: with kawawa
22:07 Curiossity: between sc and mx?
22:07 Curiossity: prob. sc but i changed both
22:08 Curiossity: also i'm missing a drum hitsound on airborne
22:08 Curiossity: that i'll fix when i update
22:11 juankristal: for airborne
22:11 juankristal: 02:29:408 (149408|0,149558|0,149708|0,149858|0,150008|0) -
22:11 juankristal: eeeeeeeeeeee
22:11 juankristal: i would personally do something about 02:29:408 (149408|0) -
22:12 juankristal: same for this 00:43:508 (43508|2,43658|2,43808|2) -
22:12 *juankristal is editing [https://osu.ppy.sh/b/1403050 F-777 - Airborne Robots [AIRBORNE]]
22:12 juankristal: on this diff all ofc
22:13 Curiossity: k both taken care of
22:17 juankristal: the rest seems overall solid
22:17 juankristal: what do you think? :p
22:17 Curiossity: i think it's good to go
22:17 juankristal: ooooo boi
22:17 juankristal: update then
22:17 Curiossity: k
22:18 Curiossity: done
22:19 juankristal: alright lemme recheck the shd real quick
22:19 juankristal: and we good
22:19 Curiossity: ok
22:20 juankristal: this on SHD
22:20 juankristal: 00:19:058 (19058|3,19208|3,19358|3,19508|3) -
22:20 juankristal: into the anchor
22:20 juankristal: that should change
22:20 Curiossity: hm
22:20 Curiossity: yes
22:21 juankristal: 00:43:358 (43358|2) - aaa
22:22 Curiossity: what should i do about that
22:22 juankristal: 00:42:308 (42308|0,42458|2,42608|0,42758|2,42908|0,43058|2,43208|0,43358|2) - ctrl+g could work
22:22 juankristal: but careful with HS
22:22 juankristal: or maybe just moving the first one pointed
22:22 juankristal: to 1
22:22 juankristal: and call it a day
22:22 juankristal: lmao
22:22 Curiossity: lol
22:23 Curiossity: i moved some other stuff too but yeah that's what i went with
22:23 juankristal: coolio
22:24 Curiossity: what do you think i should do about that first anchor tho
22:24 juankristal: you mean 19 secs one?
22:24 Curiossity: yes
22:24 Curiossity: would this work
22:24 Curiossity: https://osu.ppy.sh/ss/9084054
22:25 juankristal: looks fine
22:25 Curiossity: cool
22:25 juankristal: apply something like that to the second 1/6s
22:25 juankristal: since it has a similar thing
22:25 Curiossity: should i update ok
22:25 juankristal: 02:44:258 -
22:25 Curiossity: whops
22:25 Curiossity: just ok
22:25 juankristal: after you change that
22:25 juankristal: you update and ez
22:26 juankristal: 00:45:908 - also
22:26 juankristal: that one I would make it a trill
22:26 juankristal: and not a stair
22:27 Curiossity: k
22:27 Curiossity: done
22:27 juankristal: now update
22:27 Curiossity: it updated without the last change; want to check for others before final update?
22:27 Curiossity: ok
22:28 juankristal: i have been seeing the MX and SC meanwhile
22:28 juankristal: and they look overall fine imo
22:28 Curiossity: cool
22:28 Curiossity: all updated
22:29 juankristal: alright

congratz
Frostium
idk anything about mania, but you really should remove geometry dash meltdown from source. (i looked through and i dont think this was mentioned)
this is the full song (4 minutes), from the album itself, while meltdown has a cut version thats tv size length.
this song was also put in meltdown after ludicrous speed was released.

so therefore it is best you leave source blank and put geometry dash meltdown in the tags
Kawawa

Icebolt wrote:

idk anything about mania, but you really should remove geometry dash meltdown from source. (i looked through and i dont think this was mentioned)
this is the full song (4 minutes), from the album itself, while meltdown has a cut version thats tv size length.
this song was also put in meltdown after ludicrous speed was released.

so therefore it is best you leave source blank and put geometry dash meltdown in the tags
I don't think so.
As an example :: The SDVX, BMS song's are extended. (Mostly extended songs come from albums)
although it is exactly not included in the game, but It is considered the source of the corresponding game. because It was the original one.
There are already many cases that have passed with this way.
Larc
love this
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