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gya9 - Midnight Riders (kamome sano remix)

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Topic Starter
ProfessionalBox
This beatmap was submitted using in-game submission on 5. elokuutata 2016 at 5:25:16

Artist: gya9
Title: Midnight Riders (kamome sano remix)
Tags: drumstep drum and bass dubstep marathon probox
BPM: 175
Filesize: 6311kb
Play Time: 05:08
Difficulties Available:
  1. Elysium (5,84 stars, 1370 notes)
Download: gya9 - Midnight Riders (kamome sano remix)
Information: Scores/Beatmap Listing
---------------




RLC wrote:

im gya
RLC
im gya
VINXIS
u think ur funy
Topic Starter
ProfessionalBox
u think ur bunny
Sing
gya
Mazziv
great map! i love it <3
bananannian
(´・◡・`)
Haruto
the meme gang :^)
edit : ok free mod as promised
[General]
  1. can you provide the official metadata source so people and bns(when they are nominating) can see the official metadata
  2. im not a fans of stack leniency 2 xd could you please increase it to atleast 3 or 4? some parts are a bit hard to read imo
  3. o yea, combo colour 5 is too bright, you can make it to greyish instead, just to avoid some problems in the future :D
  4. 00:00:028 - 00:00:370 - im afraid if these volume setting can be agreed by qats or bns, as 5% is almost inaudible for some players so it might be good to raise up the volume to 10 or 15% well just in-case if some qats didn't agree with it xd
  5. also one more thing, 01:11:599 - sliderends like this can be added with 20% volumes to provide a good sound effect from objects to objects ww
[Elyzium]
  1. 00:05:856 (2) - i think ctrl+g'ing this might give a better transition/flow from 00:05:342 (1) - and also can provide a good flow to (3)
  2. 00:12:199 (2,1,2) - like i said im not a fans of lower stack leniency. this probably just me while playing but somehow its kinda a bit hard to read when you still had 00:12:199 (2) - to hold for a sec. then you have incoming object that almost spaced like 1/2 objects on the intro. up to you whether to change or not. basically, this is just sl problems lol
  3. 00:22:999 - this part fits nicely with this hitsound imo
  4. 00:34:313 - where are the wubs hitsound on this part :^DD
  5. 00:38:085 (2,3) - the pattern seems like out of nowhere, if you are going to map the 1/4 then it should starts at 00:37:742 - so these two objects can have a nice transition from 00:37:742 - well up to you to decide :)
  6. 00:47:170 (2) - i think if you ctrl+g'ed this it might provide a good flow from 00:46:999 (1) - . as 00:46:656 (1,2) - are mirrored/parallel flow, why dont make both 00:46:999 (1,2) - mirrored too?
  7. 00:48:456 - i honestly didnt hear any sound here :/ perhaps 00:48:456 (2) - this was an overmap? i would extend 00:48:028 (1) - this instead tho rather overmapping /eh i think its just the same LOL idk xD
  8. 00:50:513 (2,1,2,1) - rip stacks and rip doubles LOL
  9. 00:52:142 (1,2,1,2) - patterns seems weird imo :/ or is it just me xd. try ctrl+g'ing the pattern, like sliders first then circles
  10. 00:54:713 (1) - eh why is the slidertail snapped to 1/6 ;o? the sound effect ends at 1/1 00:55:228 - here tho, perhaps you accidently ends it at 1/6?? or thats how people maps dubstep ._.
  11. 00:57:285 - this part feels weird imo :c the part actually has the same sounds like 00:51:456 - this part :c it just don't... transist patterns from 00:57:285 - to 00:57:456 - nicely, consider to change them into 1/4s instead. 00:57:456 - also, triples here seems out of context/place because the pausing patterns
  12. 00:58:828 - again, i think this should be mapped with 1/4 sliders so it could give a better transition too
  13. 01:09:970 (1,2) - maybe ctrl+g these pattern manually? flows much better imo
  14. 01:12:028 - okay, i somewhat here this part should be snapped to 1/6 xDD lmao
  15. 01:13:399 (1,2,1,2) - ctrl+h these patterns manually please, somehow it gives a nice transition to both objects to objects
  16. 01:20:085 (2) - ctrl+g this maybe?
  17. 01:22:313 (1) - this is almost offscreen in widescreen gameplay, was noticing it when testplaying. there is no harm if we avoid this kind of objects right? so consider to change the slider or change the position of it
  18. 01:23:228 (2,3) - this didn't flow well like i expect ): could you do another stuff rather stacking effect?
  19. 01:23:942 - o players didnt like sliders that starts at 1/4 xdd which means this is offbeat xdd
  20. 01:28:828 - i think i have some good sound effect for this part :^)
  21. 01:29:513 (2) - sliderhead could be moved its position to 493|353 to provide a nice flow from 01:29:170 (1) -
  22. 01:44:256 (1,1) - nazi, blanket could be better :P
  23. 01:46:485 (2,7) - it could be nice if you end the stream path stacking with (2)
  24. 01:46:999 - strong beat here that have a potential to be mapped rather ignoring it
  25. 01:54:713 (5,1) - stack looks off, a bit :p
  26. 01:56:599 - strong beat hereee
  27. 01:59:113 (3,1) - imo this can be emphasized more
  28. 02:00:199 (2) - how about ctrl+j this and stack it again above 02:00:542 (1) - 's slidertail? it gives a better transition to the vocal imo :)
  29. 02:03:456 (1,2,1,2) - either using this kind of pattern, i do suggest you to make everything from 02:02:770 - this part mapped with 1/4's slider, i know it somehow can make players boring but it gives a nice gameplay from the start of 02:02:770 - so, consider to change your current pattern :)
  30. 02:05:513 (1,1) - blanket :p
  31. 02:24:713 (1,2,3,4) - how about a better square here?
    SPOILER
    how it looks like
  32. 02:34:313 (1,2,3,4,1,2,3,4) - screw you jumpstream xd i missed right here xdd
  33. 03:05:685 (1) - i would ctrl+g here to provide a better transition from the jumps here 03:05:170 (1,2,3) - i know it is impossible to ctrl+g with the current rhythm but just consider it
  34. 03:07:228 (1,1,1,1) - eh i wonder why did you nc these...
  35. 03:13:399 (1) - ctrl+g this too? it somehow gives a nice transition from the jump, and bring a nice effect to 03:13:742 (2) - !!
  36. 03:15:970 (2,1) - can be emphasized more i guess
  37. 03:29:170 (1,2,3,4,1,2,3,4,1) - screw you jump streams xd [2]
  38. 03:35:513 (1) - how about, you end this at the white tick instead making it extended and having a note at 03:35:856 - . the pattern didnt match really well imo, consider to fix this
  39. 03:43:999 (3,4) - i almost read (3) as 1/4 slider... you could less overlap them imo so players can notice the overlap cuz the current one seems like overlapped with the sliderbody which caused the part hard to read xd
  40. 03:50:770 (1,2,1,1,1,1) - i wonder why did you nc these.... [2]
  41. 04:19:228 - y no 1/2's only rather undermapping these part with 1/4 and such :((
  42. 04:32:599 (1) - hmm, i'd ctrl+g this, again to make the transition feel better
  43. 05:03:113 (1) - same, so rather upward cursor-movement, why dont try downward instead? 8-)

    Thats all, good map as always. Everything i was pointed is gameplay stuff aandd i haven't modded a map in a while, pardon if the mod isn't helpful at all >.<"
[]
Good Luck! :D
-kevincela-
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Mikii
O-oooooooooo AAAAE-A-A-I-A-U-
JO-oooooooooooo AAE-O-A-A-U-U-A-
E-eee-ee-eee AAAAE-A-E-I-E-A-
JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
Korey
this is really good! :)
Topic Starter
ProfessionalBox

Haruto wrote:

the meme gang :^) I don't meme
edit : ok free mod as promised
[General]
can you provide the official metadata source so people and bns(when they are nominating) can see the official metadata There really isn't much to look at but the original metadata can be seen here I guess http://diverse.direct/lilium-records/llmr-0035/ https://soundcloud.com/kamomesano/gya9- ... sano-remix
im not a fans of stack leniency 2 xd could you please increase it to atleast 3 or 4? some parts are a bit hard to read imo First time using stack leniency 2 and it's a core part of the experience so I won't change it!
o yea, combo colour 5 is too bright, you can make it to greyish instead, just to avoid some problems in the future Did some stuff with combo colors in general
00:00:028 - 00:00:370 - im afraid if these volume setting can be agreed by qats or bns, as 5% is almost inaudible for some players so it might be good to raise up the volume to 10 or 15% well just in-case if some qats didn't agree with it xd It's 10% now
also one more thing, 01:11:599 - sliderends like this can be added with 20% volumes to provide a good sound effect from objects to objects ww Did a lot of these

[Elyzium]
00:05:856 (2) - i think ctrl+g'ing this might give a better transition/flow from 00:05:342 (1) - and also can provide a good flow to (3) I like the current way just fine
00:12:199 (2,1,2) - like i said im not a fans of lower stack leniency. this probably just me while playing but somehow its kinda a bit hard to read when you still had 00:12:199 (2) - to hold for a sec. then you have incoming object that almost spaced like 1/2 objects on the intro. up to you whether to change or not. basically, this is just sl problems lol I think it's just you, imo there is nothing weird xd
00:22:999 - this part fits nicely with this hitsound imo Added!
00:34:313 - where are the wubs hitsound on this part :^DD What wubs :D:D:D?
00:38:085 (2,3) - the pattern seems like out of nowhere, if you are going to map the 1/4 then it should starts at 00:37:742 - so these two objects can have a nice transition from 00:37:742 - well up to you to decide If you listen really closely you can hear a sound here!
00:47:170 (2) - i think if you ctrl+g'ed this it might provide a good flow from 00:46:999 (1) - . as 00:46:656 (1,2) - are mirrored/parallel flow, why dont make both 00:46:999 (1,2) - mirrored too? Okay so I noticed while going through the mod that you overthink a lot of the player cursor movements, players will play these as circles pretty much so the current flow is better than what you suggested :p
00:48:456 - i honestly didnt hear any sound here :/ perhaps 00:48:456 (2) - this was an overmap? i would extend 00:48:028 (1) - this instead tho rather overmapping /eh i think its just the same LOL idk xD Yeah I wanted to be consistent with the blue ticks so I added a circle
00:50:513 (2,1,2,1) - rip stacks and rip doubles LOL LOL
00:52:142 (1,2,1,2) - patterns seems weird imo :/ or is it just me xd. try ctrl+g'ing the pattern, like sliders first then circles I'm offering variety since constant 1/4 spam is stupid, and this works just as fine
00:54:713 (1) - eh why is the slidertail snapped to 1/6 ;o? the sound effect ends at 1/1 00:55:228 - here tho, perhaps you accidently ends it at 1/6?? or thats how people maps dubstep ._. Let's just say that it was an accident xd
00:57:285 - this part feels weird imo :c the part actually has the same sounds like 00:51:456 - this part :c it just don't... transist patterns from 00:57:285 - to 00:57:456 - nicely, consider to change them into 1/4s instead. 00:57:456 - also, triples here seems out of context/place because the pausing patterns I'll keep this short and say that this plays fine, you might be overthinking the cursor movements again
00:58:828 - again, i think this should be mapped with 1/4 sliders so it could give a better transition too 1/4 spam sucks xd
01:09:970 (1,2) - maybe ctrl+g these pattern manually? flows much better imo You are overthinking this hold movement again
01:12:028 - okay, i somewhat here this part should be snapped to 1/6 xDD lmao This is definetly 1/4 LOL
01:13:399 (1,2,1,2) - ctrl+h these patterns manually please, somehow it gives a nice transition to both objects to objects ahh I like the current way :s
01:20:085 (2) - ctrl+g this maybe? Would ruin the intention of this pattern
01:22:313 (1) - this is almost offscreen in widescreen gameplay, was noticing it when testplaying. there is no harm if we avoid this kind of objects right? so consider to change the slider or change the position of it Fixed!
01:23:228 (2,3) - this didn't flow well like i expect ): could you do another stuff rather stacking effect? This is one of my favourite movements in the map and it plays really well, I won't change it :s
01:23:942 - o players didnt like sliders that starts at 1/4 xdd which means this is offbeat xdd Well the offbeat slider is the most accurate way to map this music imo so I'll keep it atleast for now, possibly change this part later if others feel the same way as you do
01:28:828 - i think i have some good sound effect for this part :^) Where is the link ;_;
01:29:513 (2) - sliderhead could be moved its position to 493|353 to provide a nice flow from 01:29:170 (1) - I moved this but not as far as in the pic!
collapsed text
01:44:256 (1,1) - nazi, blanket could be better Fixed!
01:46:485 (2,7) - it could be nice if you end the stream path stacking with (2) Fixed!
01:46:999 - strong beat here that have a potential to be mapped rather ignoring it Following the long synth sounds for consistency so I can't really map it :s
01:54:713 (5,1) - stack looks off, a bit :p umm... What??? :D:D:DD
01:56:599 - strong beat hereee Synth sound ;)
01:59:113 (3,1) - imo this can be emphasized more I couldn't think of any way for now but I will keep this in mind!
02:00:199 (2) - how about ctrl+j this and stack it again above 02:00:542 (1) - 's slidertail? it gives a better transition to the vocal imo I like the movement of this since it offers variety and looks sick as it is so I'll keep it this way
02:03:456 (1,2,1,2) - either using this kind of pattern, i do suggest you to make everything from 02:02:770 - this part mapped with 1/4's slider, i know it somehow can make players boring but it gives a nice gameplay from the start of 02:02:770 - so, consider to change your current pattern 02:04:142 (1,2,1,2) - These get emphasized better with the normal circles in between and also like I said 1/4 slider spam is stupid
02:05:513 (1,1) - blanket :p Fixed!
02:24:713 (1,2,3,4) - how about a better square here? I want the increased spacing that the current way offers, since 3,4 have larger distance than 1,2 which fits the nature of this part!
collapsed text
02:34:313 (1,2,3,4,1,2,3,4) - screw you jumpstream xd i missed right here xdd But you know these fit so well xd
03:05:685 (1) - i would ctrl+g here to provide a better transition from the jumps here 03:05:170 (1,2,3) - i know it is impossible to ctrl+g with the current rhythm but just consider it Okay so I like the idea of this a lot but the following part doesn't play aswell with the suggested way so I'll keep it like it is for now but might change later!
03:07:228 (1,1,1,1) - eh i wonder why did you nc these... It looks sexy and would be weird to not nc these with the spacing getting lower :D
03:13:399 (1) - ctrl+g this too? it somehow gives a nice transition from the jump, and bring a nice effect to 03:13:742 (2) - !! I like the current flow a lot better than that, I tried it out but I just prefer this over the suggestion :s
03:15:970 (2,1) - can be emphasized more i guess I don't find the need to do so tbh
03:29:170 (1,2,3,4,1,2,3,4,1) - screw you jump streams xd xd [2]
03:35:513 (1) - how about, you end this at the white tick instead making it extended and having a note at 03:35:856 - . the pattern didnt match really well imo, consider to fix this I catch the long synth sound with the current way it's mapped so I'm not a fan of changing it
03:43:999 (3,4) - i almost read (3) as 1/4 slider... you could less overlap them imo so players can notice the overlap cuz the current one seems like overlapped with the sliderbody which caused the part hard to read xd But it looks good ;_; If this comes up later I will change it most likely!
03:50:770 (1,2,1,1,1,1) - i wonder why did you nc these.... [2] Same reason as before!
04:19:228 - y no 1/2's only rather undermapping these part with 1/4 and such ( I don't think I'm undermapping here at all?
04:32:599 (1) - hmm, i'd ctrl+g this, again to make the transition feel better Current way is more natural for me :s
05:03:113 (1) - same, so rather upward cursor-movement, why dont try downward instead? I like the way it breaks the flow a bit, good for such a slow part to have few of these

Thats all, good map as always. Everything i was pointed is gameplay stuff aandd i haven't modded a map in a while, pardon if the mod isn't helpful at all >.<"
[] Of course it was helpful even though I'm really picky when it comes to stuff. Thank youu :)
Good Luck!
lLinutionHD
man.....
sdafsf
m4m from kroytz stream? :v
00:38:085 (2,3) - i cant hear these and if its for flow maybe add them here too 00:39:456 (4) - for consistency
00:43:742 (3) - add clap
00:46:570 (5) - cant hear this and 00:46:656 (1) - doesnt need to be emphesized so i dont see why that should be there
00:47:942 - add circle for emphesis on white tick and consistency with 00:48:456 (2,1) - since they are mapped to the same sound
00:56:942 (1) - this weird form kinda seems out of place together with the basic sliders afterwards. make them weird too (at least 00:57:113 (2) - ) or this one basic too
01:02:085 (1) - why is this slider the same form as the one before? the sound is different and the emphesis. dont think the symmetry is fitting
01:09:970 (1,2) - there two sliders are mapped to completely different sounds they shouldnt be the same. 01:10:142 (2) - should fit with 01:10:485 (3) -
01:19:485 (5) - cant hear this and 01:19:570 (1) - doesnt need to be emphesized so i dont see why that should be there
01:27:456 (1) - this should be 2 circles like 01:26:428 (1,2) - for consistency
01:30:285 (4) - cant hear this and 01:30:370 (5) - doesnt need to be emphesized so i dont see why that should be there
01:33:628 (3) - map the emphesis on this beat
01:41:170 (1) - here you didnt map the blue tick like you did at the few occasions before i love that better
01:42:628 (4) - again this mapped blue tick
01:43:742 (2) - this sound is different to the 1,3 and 4 sound i see why you mapped it the same still i feel like a slight change would fit the music ie ctrl+g
01:46:828 (1) - unmapped beat on white tick but its kinda fine since theres a red dot on the slider there
01:52:142 (1,2,1,2) - there is nothing i can hear in the music that indicates this kind of stream make it a simple stream.. it also feels off since its the first time in the map and so late into it
01:52:656 - audible red tick. maybe
01:52:742 (2) - inaudible bluetick
01:56:428 (1) - unmapped strong white tick
02:00:542 (1) - unmapped beat on white tick but its kinda fine since theres a red dot on the slider there
02:24:285 (2) - inaudible
02:27:028 (2) - ^
02:27:370 (3) - ^
02:29:256 (4,6) - also inaudible. is that what you meant by overmapping dnb is what makes it fun?
02:31:485 (3,5) - ^
02:32:513 (2) - ^
02:38:942 (1) - this feels undermapped maybe a repeat slider since this is slow part
03:14:856 (2,3,4,5) - meh i feel in kiai it works
03:24:370 (1,2) - the slider should start on the white tick and the second white tick should be a circle here
03:29:170 (1,2,3,4) - seems weird imo make it kicksldiers maybe
03:39:456 - cut kiai form here to 03:40:828 -
04:13:056 (1,2,3,4) - feels weird
04:13:056 (1,2,3,4) - add claps?

if the mod was of any use mod this map pls https://osu.ppy.sh/s/465788 stardust crusader diff or both depending on how good my mod was

awesome map cant wait for rank
DeletedUser_3638005
hi m4m


[General]
  1. The mp3 is 128kbps but it actually sounds good lol. The only place I found it was on soundcloud, I suppose that's where you got it from as well, so quality can't get better than that?
  2. 05:03:119 - There is an unsnapped inherited point here, not sure if this is intentional, I tried snapping it and it made the SV slower, so check it out.

[Elysium]
  1. 00:10:999 (1,2,1,2,1,2,1,2) - The way I personally perceive this part of the song is with inward up and down sliders. To me, it feels more natural to play and definitely fits the SV and spacing increase you have added.
  2. 00:17:342 (3,4) - Not stacked xd
  3. 00:36:370 (2,3) - The spacing here gets a little too much if it wasn't for the next sliders 00:36:713 (3,1,2) - being so close to each other. The volume of the song gets louder but the sliders there don't.
  4. 00:38:085 (2,3) - I can't hear anything here that justifies those kicksliders, so I suggest to just keep with the slider spam.
  5. 00:39:028 - You can definitely get creative and map to this beat, however!
  6. 00:43:485 (4,1) - The spacing between those two is a little too large, don't you think? Also, the spacing of 00:43:399 (3,4) - in this stream is not on par with 00:43:228 (1,2,3) - .
  7. 00:43:913 - Maybe I'm nit-picking here, but since there is no real beat there, how about making 00:43:828 (4) - a 1/4th slider?
  8. 00:46:570 (5) - Same applies to this beat, but to make 00:46:485 (4) - a 1/4th slider now is too late and would only cause inconvenience by messing up with the pattern. The ''feel'' I get from it is that it sounds like a slider, if that makes sense xd
  9. 00:53:513 (1,1) - The first time I played it I thought 00:54:199 (1) - was on the blue tick 00:54:113 - . If you try to do what you did here 01:02:085 (1,1) - the hitcircles goes a little too far up, but I think you can make it work.
  10. 01:20:085 (2) - Ctrl + G?
  11. 01:23:228 (2,3) - Spacing is a little bit too high here in my opinion.
  12. 03:19:399 (1,2) - Because of how the flow goes from the previous slider, I think doing Ctrl + G on 03:19:570 (2) - and placing 03:19:399 (1) - on the new sliderend works.
  13. 03:29:170 (1,2,3,4,1,2,3,4,1) - I don't think this is correctly emphasized. By taking a closer look you will see that the main emphasized beats supported by a synth are 03:29:342 (3,4,1,2,3) - . And the upcoming note is almost completely unsupported 03:29:771 (4) - basically the after sound that (3) leaves. Same for 04:13:056 (1,2,3,4,1,2,3,4,1) -
  14. 03:35:685 - You are missing out on a great opportunity for a great jump pattern by ignoring that white tick and placing a slider there. It seems like you are following the synths, but in this case the beats are so overwhelming that they are basically screaming for you to map to them. Or at least that is how I feel.
  15. 03:43:999 (3) - How about placing this around x:84 y:252? Looks better in my opinion.
  16. 04:20:256 (7,8,9,1,2) - There is something about the flow on this part that doesn't do it for me. Actually, from 04:20:256 (7) - to the triple 04:20:428 (8,9,1) - is nice, but the follow up on 04:20:770 (2) - and linear movement that the cursor makes is what causes the fault to me.
  17. 04:34:999 (3) - This slider could use some higher spacing, very loud and intense chord. Same goes for 04:56:942 (3) - .

That's all from me. The map was very fun to play. Good luck! ()
Yoshikawa Hoshi
like ur idea in the beginning bout those thiggies 00:03:628 (3) - 00:06:370 (3) - but u r skipping pretty strong beats after the sliders 00:03:799 - 00:06:542 - that may break the rhytm o9r be a bit confusing. also mostly all stacks in such moment are imperfect, like this one 00:17:342 (3,4) - for exapmle

00:36:713 (3) - um spacing looks a bit big lol. just comparining to the same moment 00:34:313 (1,2,3) - it looks completely overdone xd

00:39:713 (5) - this not looks a bit random cuz like sound there is the same like 00:39:370 - here or even here 00:39:028 - and they are not mapped, but this 00:39:713 (5) - one is

00:43:485 (4) - the flow after thi note sucks, so this spaced stream plays badly. id suggest u to do smth like that https://pp.vk.me/c636118/v636118809/18a ... j51jSw.jpg (to make 00:43:228 (1,2,3,4) - this a bit mor curved and move 00:43:570 (1,2,3,4,1) - this a bit to the right)

00:49:228 (2) - nc this one due to sv changes

00:52:399 - without a note here the sound that starts here sounds a bit overmapped

1/2 gap is mapped like this 00:53:513 (1,1) - here and like this 00:54:713 (1,1) - here. some people may misread and think that one of them is 1/4 gap. probably u should make them consistent

01:15:456 (1) - didnt want to be nazi but this wave can be improved

01:19:742 (2) - 01:20:085 (2) - not sure, but those sliders should have nc cuz sv changes are really huge and noticeable

01:23:599 (4) - again nc is needed cuz sv changes

01:32:942 (7) - move to 369-243 for a better blanket

01:34:656 (1,2) - actually this is the first time when u used such stack. it may be not a good idea to introduce new patterns after one and a half mins

01:54:970 (2,1,3) - ya, sorry for being that nazi, but this blanket can be improved (if it was supposed to be a blanket lol)

02:12:713 (1,2,3,4) - isnt this spacing 2 big lol? like there are litterally no changes in the music and the beat here 02:12:713 (1) - isnt that strong

03:00:542 (1) - dont understand the nc here, it looks a bit random due to lack of NC here 02:59:170 (5) -

03:07:399 (1,1,1) - really no need in those ncs, ye, spacing is changing but the gaps are still 1/2 and no huge changes in the rhytm

03:29:342 (3) - it would be more logical if u will change spacing here and not here 03:29:513 (1) - because melody start change right here 03:29:342 (3) - and not there

03:39:456 (1) - increase spacing a bit to make it consistent?

03:51:284 (1,1,1) - as i said before

04:13:742 (1) - increase the spacing a bit to make it consistent to another spaced streams

sorry for the shitty mod, the map is cool already
TheLeviathan
Hi From Your Modding Queue

For god sake please keep DS here 00:43:485 (4,1) - same as 00:42:799 (4,1) - here
01:28:828 (1) - to be honest, i think this should be just a single note instead of kick slider
01:28:999 (2) - also mind NC here, it's kinda different stuff your mapping after that Beep note
01:52:142 (1,2,1,2) - this is angled so it's just a bit uncomfortable to play. That can be just me, but i suggest to move 01:52:313 (1,2) - a bit to the right
02:54:199 (1,2,1,2,1,2,1,2) - so here you are decreasing distance in between pairs, but i recommend to do the opposite, increase DS with each pair, as the drums go more intense with each pair of jumps
03:29:428 (4,1,2,3,4,1) - im pretty sure, that here new combo need to start from 03:29:428 (4) - this is where new sound starts. Also in this case, might do a tripplet followed up by 6 stream, like 03:35:342 (4) - this is just my personal things, but from here i would map into better hearing drums instead of what it is now
03:43:999 (3) - isn't this antiflow? hmm... i would stack with the begin of slider
04:08:256 (1) - I really don't like position of this note, a would rather put it here X:435 Y:126
04:13:313 (4,1,2,3,4,1) - same thing as was mentioned about similar stream above
04:56:599 (2) - consider adding whistle on the head of this too


That's it i guess, i hope this can be helpfull, good luck
SnowNiNo_
M4M

  • [Elysium]
  1. 00:06:885 (1,4) - dont stack these for consistent, since you didnt do at 00:01:399 (1,4) - 00:04:142 (1,4) - 00:09:628 (1,4) -
  2. 00:22:999 - well i dont recommend to use sliderend to express the strong sound here, this strong sound deserved more emphasized and clickable, [url=osu.ppy.sh/ss/5562412]you can do sth like this[/url]
  3. 00:56:942 (1,2) - why dont make the same shape for a nicer structure XD?
  4. 00:58:656 (1,2) - i suggest use slider at 2 either cuz they got the same synth sound, and you can used different firrection to express the higher pitch on 2, sth like this
  5. 00:59:685 (1,1) - stack? or not lol?
  6. 01:02:085 (1) - unnecessary NC imo, dont need to emphasized and no sv change either
  7. 01:17:856 - NC for consistent with 01:16:142 -
  8. 02:31:485 (3,4,5,6) - imo the spacing here should be a little bigger then 02:29:170 - cuz here is more intense then 02:29:170 -
  9. 02:54:885 (1,2,1,2) - why decreased the spacing here, imo the spacing should be equal or even larger for emphasized the intense drum sound and finisher
  10. 02:56:599 (2,3) - imo you should change this into stream either for consistent with 02:56:085 (1,2,3,4) -
  11. 03:10:313 (1) - unnecessary NC imo, nothing to emphasized here
  12. 03:29:513 (1,2,3,4,1) - spacing should be lower then 03:29:170 (1,2,3,4) - cuz the pitch actually got lower here, imo slowly decreased the spacing would be a good way to express the sound here
  13. 03:43:999 (3,4) - 04:00:285 (2,3) - not stacking here seems inconsistent with your structure at this part, cuz most of the similar part was stack
  14. 04:08:085 (6,1) - could increased the spacing here, since there was still got a strong sound at 04:08:256 - although there was no more synth to support
  15. 04:13:399 (1,2,3,4,1) - same as 03:29:513 (1,2,3,4,1) -
  16. 04:19:228 - well just a suggestion here, you could NC on every red tick for emphasized, wont cause NC spam cuz you are doing some copy paste stuff here
  17. 2nd kiai is awesome XD
nice map :D
have a star from me :)
mod this : https://osu.ppy.sh/b/1017991
Xilver15

xlni wrote:

im gya
captin1

Xilver wrote:

xlni wrote:

im gya
Topic Starter
ProfessionalBox
I removed duplicate suggestions when replying

Riven wrote:

hi m4m


[General]
The mp3 is 128kbps but it actually sounds good lol. The only place I found it was on soundcloud, I suppose that's where you got it from as well, so quality can't get better than that? Yeah I got this from the soundcloud and even though it's 128kbs it still sounds fine so I don't see a reason to change it unless of course someone can magically find a 192kbs mp3
05:03:119 - There is an unsnapped inherited point here, not sure if this is intentional, I tried snapping it and it made the SV slower, so check it out. Fixed


[Elysium]
00:10:999 (1,2,1,2,1,2,1,2) - The way I personally perceive this part of the song is with inward up and down sliders. To me, it feels more natural to play and definitely fits the SV and spacing increase you have added. Changed
00:17:342 (3,4) - Not stacked xd xd
00:36:370 (2,3) - The spacing here gets a little too much if it wasn't for the next sliders 00:36:713 (3,1,2) - being so close to each other. The volume of the song gets louder but the sliders there don't. Altered a bit
00:38:085 (2,3) - I can't hear anything here that justifies those kicksliders, so I suggest to just keep with the slider spam. I really like the short sliders, I might consider changing them if majority wants me to do something about them
00:39:028 - You can definitely get creative and map to this beat, however! Hmm I couldn't come up with anything that'd fit well
00:43:485 (4,1) - The spacing between those two is a little too large, don't you think? Also, the spacing of 00:43:399 (3,4) - in this stream is not on par with 00:43:228 (1,2,3) - . Fixed
00:43:913 - Maybe I'm nit-picking here, but since there is no real beat there, how about making 00:43:828 (4) - a 1/4th slider? Nah the current way is better
00:46:570 (5) - Same applies to this beat, but to make 00:46:485 (4) - a 1/4th slider now is too late and would only cause inconvenience by messing up with the pattern. The ''feel'' I get from it is that it sounds like a slider, if that makes sense xd This plays fine and is accurate to the music so no need to change
00:53:513 (1,1) - The first time I played it I thought 00:54:199 (1) - was on the blue tick 00:54:113 - . If you try to do what you did here 01:02:085 (1,1) - the hitcircles goes a little too far up, but I think you can make it work. Added some spacing!
01:20:085 (2) - Ctrl + G? Sure
01:23:228 (2,3) - Spacing is a little bit too high here in my opinion. Nerfed
03:19:399 (1,2) - Because of how the flow goes from the previous slider, I think doing Ctrl + G on 03:19:570 (2) - and placing 03:19:399 (1) - on the new sliderend works. Nice I like that one
03:29:170 (1,2,3,4,1,2,3,4,1) - I don't think this is correctly emphasized. By taking a closer look you will see that the main emphasized beats supported by a synth are 03:29:342 (3,4,1,2,3) - . And the upcoming note is almost completely unsupported 03:29:771 (4) - basically the after sound that (3) leaves. Same for 04:13:056 (1,2,3,4,1,2,3,4,1) - This is the best way to do this because now the stream jump comes at the highest pitch sound which makes the most sense
03:35:685 - You are missing out on a great opportunity for a great jump pattern by ignoring that white tick and placing a slider there. It seems like you are following the synths, but in this case the beats are so overwhelming that they are basically screaming for you to map to them. Or at least that is how I feel. I want to get the melody with that long slider before I transfer into jumping
03:43:999 (3) - How about placing this around x:84 y:252? Looks better in my opinion. I like the current way more
04:20:256 (7,8,9,1,2) - There is something about the flow on this part that doesn't do it for me. Actually, from 04:20:256 (7) - to the triple 04:20:428 (8,9,1) - is nice, but the follow up on 04:20:770 (2) - and linear movement that the cursor makes is what causes the fault to me. I don't see any issues here, it plays well for me
04:34:999 (3) - This slider could use some higher spacing, very loud and intense chord. Same goes for 04:56:942 (3) - . Sure

Atamare wrote:

like ur idea in the beginning bout those thiggies 00:03:628 (3) - 00:06:370 (3) - but u r skipping pretty strong beats after the sliders 00:03:799 - 00:06:542 - that may break the rhytm o9r be a bit confusing. also mostly all stacks in such moment are imperfect, like this one 00:17:342 (3,4) - for exapmle Not touching the intro, and couldn't find any messed up stacks

00:43:485 (4) - the flow after thi note sucks, so this spaced stream plays badly. id suggest u to do smth like that https://pp.vk.me/c636118/v636118809/18a ... j51jSw.jpg (to make 00:43:228 (1,2,3,4) - this a bit mor curved and move 00:43:570 (1,2,3,4,1) - this a bit to the right) Altered a bit

00:49:228 (2) - nc this one due to sv changes No need

00:52:399 - without a note here the sound that starts here sounds a bit overmapped I don't see a problem?

01:15:456 (1) - didnt want to be nazi but this wave can be improved Done

01:19:742 (2) - 01:20:085 (2) - not sure, but those sliders should have nc cuz sv changes are really huge and noticeable No need :p

01:23:599 (4) - again nc is needed cuz sv changes Not every sv change needs a NC if they are really minor like this

01:32:942 (7) - move to 369-243 for a better blanket Done

01:34:656 (1,2) - actually this is the first time when u used such stack. it may be not a good idea to introduce new patterns after one and a half mins It's easily readable and I have more of it later so I'm keeping it

01:54:970 (2,1,3) - ya, sorry for being that nazi, but this blanket can be improved (if it was supposed to be a blanket lol) uhh I think you highlighted wrong stuff here

02:12:713 (1,2,3,4) - isnt this spacing 2 big lol? like there are litterally no changes in the music and the beat here 02:12:713 (1) - isnt that strong Changed

03:07:399 (1,1,1) - really no need in those ncs, ye, spacing is changing but the gaps are still 1/2 and no huge changes in the rhytm I think these NCs work really well

03:39:456 (1) - increase spacing a bit to make it consistent? But it is consistent atm

03:51:284 (1,1,1) - as i said before They work man

04:13:742 (1) - increase the spacing a bit to make it consistent to another spaced streams It's already consistent xd

TheLeviathan wrote:

01:28:828 (1) - to be honest, i think this should be just a single note instead of kick slider Slider is better
01:28:999 (2) - also mind NC here, it's kinda different stuff your mapping after that Beep note No need
01:52:142 (1,2,1,2) - this is angled so it's just a bit uncomfortable to play. That can be just me, but i suggest to move 01:52:313 (1,2) - a bit to the right Altered this
02:54:199 (1,2,1,2,1,2,1,2) - so here you are decreasing distance in between pairs, but i recommend to do the opposite, increase DS with each pair, as the drums go more intense with each pair of jumps Doing this would break the idea that I have here
04:08:256 (1) - I really don't like position of this note, a would rather put it here X:435 Y:126 I don't see a flaw in the current way
04:56:599 (2) - consider adding whistle on the head of this too That would be inconsistent

SnowNiNo_ wrote:

[Elysium]
00:06:885 (1,4) - dont stack these for consistent, since you didnt do at 00:01:399 (1,4) - 00:04:142 (1,4) - 00:09:628 (1,4) - It looks better stacked though
00:22:999 - well i dont recommend to use sliderend to express the strong sound here, this strong sound deserved more emphasized and clickable, [url=osu.ppy.sh/ss/5562412]you can do sth like this[/url] I'm following the vocal melody to be consistent here
00:56:942 (1,2) - why dont make the same shape for a nicer structure XD? It would hurt the playability a lot
00:58:656 (1,2) - i suggest use slider at 2 either cuz they got the same synth sound, and you can used different firrection to express the higher pitch on 2, sth like this I don't want to spam too many sliders, needs some variety and the circles work as well as sliders imo
00:59:685 (1,1) - stack? or not lol? Definetly stack LOL
01:02:085 (1) - unnecessary NC imo, dont need to emphasized and no sv change either It's there for visuals xd
01:17:856 - NC for consistent with 01:16:142 - Not having a NC helps reading here so I don't want to add one
02:31:485 (3,4,5,6) - imo the spacing here should be a little bigger then 02:29:170 - cuz here is more intense then 02:29:170 - Making it bigger would be a bit too much for this part imo
02:54:885 (1,2,1,2) - why decreased the spacing here, imo the spacing should be equal or even larger for emphasized the intense drum sound and finisher This movement would flow bad with bigger spacing, and the spacing gets bigger with the back and forth movement that follows!
02:56:599 (2,3) - imo you should change this into stream either for consistent with 02:56:085 (1,2,3,4) - Kicksliders play better here
03:10:313 (1) - unnecessary NC imo, nothing to emphasized here Not having the followpoint here plays better from 03:10:142 (5) -
04:08:085 (6,1) - could increased the spacing here, since there was still got a strong sound at 04:08:256 - although there was no more synth to support I personally don't feel the need to increase spacing here
04:19:228 - well just a suggestion here, you could NC on every red tick for emphasized, wont cause NC spam cuz you are doing some copy paste stuff here Tried it but didn't like it that much to be honest so I'll keep the current way
2nd kiai is awesome XD Thanks :)
Thank you for the mods everyone, my aplogies for late reply on them :o
Shiranai
9ya I almost forget the request
Sugestion,

General
  1. I think combo 2 color can slightly darker, I can't really tell the diffrent with 0% bg dim especially when it comes into a pattern with diffrent sv like this 00:10:999 (1,2,1,2,1,2,1,2) -
  2. Metadata?
9ya
  1. 00:02:256 (1,2) - and 00:04:999 (1,2) - I'm not sure why those two have larger spacing compared to 00:07:742 (1,2) - 00:10:485 (1,2) - 00:13:228 (1,2) - 00:15:970 (1,2) - and etc which have similiar music only have 1.4 spacing, I think more consistency would be good
  2. 00:38:085 (2,3) - and 00:39:713 (5) - Imo those two a bit overmapped, literally there's nothing to emphsized on the blue tick. Why not use 1/2 slider there to match the rest of your rhythm choice on this part 00:34:313 - until 00:39:799 - ?
  3. 01:03:628 (1) - I think the end supposed be snapped on blue tick instead here 01:04:056 - instead on 1/6. Also add green line with 20% volume on that blue tick and add another green line with 70% here 01:04:142 (1) - so the transition between blue and white tick more natural
  4. 01:57:970 (1,2) - Move downward a bit to avoid a complete stacked between 01:57:285 (1,2) - somewhat same as you did on 01:21:628 (1,2,3,1) -
  5. 02:08:770 - and 02:09:113 - Use N:C1 there? S:C1 make the hitsound too quite
  6. 02:49:228 (3) - I don't think you need an extended slider there, by skipping the drum here 02:49:399 - makes the rhythm weird, unless your extended like this one 02:48:199 (2,3) -
  7. 02:56:599 (2) - Try to move a bit right to prevent complete stacked with this slider 02:55:913 (1) -
  8. 03:35:513 (1) - The extended not good on that one, try to use 1/2 slider instead to cover a drum here 03:35:685 - to match your next hitsound transition
  9. 03:39:970 - Why not add a circle there? I think there is a bass sound on that red tick
  10. 03:45:285 (4) - Ctrl+g that for more natural flow on (3,4,1)
Do you mind to get one or two more mods before we push this forward? take it easy :)
Topic Starter
ProfessionalBox

Mako Sakata wrote:

9ya I almost forget the request :D
Sugestion,

General
I think combo 2 color can slightly darker, I can't really tell the diffrent with 0% bg dim especially when it comes into a pattern with diffrent sv like this 00:10:999 (1,2,1,2,1,2,1,2) - I added a tiny bit more color in it
Metadata? https://soundcloud.com/kamomesano/gya9- ... sano-remix This is the only place where this exists that I know of

9ya
00:02:256 (1,2) - and 00:04:999 (1,2) - I'm not sure why those two have larger spacing compared to 00:07:742 (1,2) - 00:10:485 (1,2) - 00:13:228 (1,2) - Fixed!00:15:970 (1,2) - and etc which have similiar music only have 1.4 spacing, I think more consistency would be good
00:38:085 (2,3) - and 00:39:713 (5) - Imo those two a bit overmapped, literally there's nothing to emphsized on the blue tick. Why not use 1/2 slider there to match the rest of your rhythm choice on this part 00:34:313 - until 00:39:799 - ? I feel like these prepare the players for what's to come and making these a 1/2 slider now would break this pattern and all of the ones after it. I really like these and don't want to change them even though I acknowledge their nature.
01:03:628 (1) - I think the end supposed be snapped on blue tick instead here 01:04:056 - instead on 1/6. Also add green line with 20% volume on that blue tick and add another green line with 70% here 01:04:142 (1) - so the transition between blue and white tick more natural Fixed!
01:57:970 (1,2) - Move downward a bit to avoid a complete stacked between 01:57:285 (1,2) - somewhat same as you did on 01:21:628 (1,2,3,1) -
02:08:770 - and 02:09:113 - Use N:C1 there? S:C1 make the hitsound too quite I'm being consistent with the hitsounding here and I have used normal samplesets for the wubs and soft samplesets for the synth heavy parts so I don't want to make this be unconsistent.
02:49:228 (3) - I don't think you need an extended slider there, by skipping the drum here 02:49:399 - makes the rhythm weird, unless your extended like this one 02:48:199 (2,3) - I'm following the voice cuts very closely on this whole part, so that's why the extended slider is a must here
02:56:599 (2) - Try to move a bit right to prevent complete stacked with this slider 02:55:913 (1) - This is intentionally stacked like this for better aesthetics and it doesn't hurt the playability :)
03:35:513 (1) - The extended not good on that one, try to use 1/2 slider instead to cover a drum here 03:35:685 - to match your next hitsound transition I know that I'm skipping the drum hitsound here but I'm willing to do that to follow the synth lead the best as possible like I did with this whole jump pattern afterwards! Also making this 1/2 would make this rhythm 03:36:370 (5,6,1) - Feel out of place.
03:39:970 - Why not add a circle there? I think there is a bass sound on that red tick I want to emphasize the fact that I'm following the voices with those 1/8 repeat sliders right after these, it would be anticlimatic to map that drum sound before the repeat sliders :D
03:45:285 (4) - Ctrl+g that for more natural flow on (3,4,1) In my opinion this makes the movement feel more weird, it should play really well as it is?
Do you mind to get one or two more mods before we push this forward? take it easy I'll get 2 more mods :)
Sing
irc mod
09:53 ProfessionalBox: I got a bn mod for gya and she would like 1-2 more mods so if you are free then do you want to do a super quick irc mod?
09:53 ProfessionalBox: Like only if you feel like there is something you want to point out
09:53 Sing: sure i can do it rn
09:53 Sing: yeah
09:53 ProfessionalBox: nice
09:53 Sing: ill look at it rn
09:53 Sing: and see if theres anything
09:53 ProfessionalBox: tyvm <3
09:54 ProfessionalBox: I'm in the middle of fixing her suggestions aswell
09:54 Sing: ok
09:58 Sing: 01:23:942 (1,2,1,1,1) - this part could use some more polishing, its rlly playable but i think the rhyhtm could b better with sum suggestions like
09:58 Sing: 01:23:942 (1) - maybe switch to kiclisder then do double hitcircle stack on to next kickslider
09:58 Sing: 01:24:713 (1) - switch this to 1/8 repeating since the synth hits on the 1/8 in the middle of the kickslider
09:59 Sing: and then ctrl g the 1/8th
09:59 ProfessionalBox: kickslider starting on blue tick
09:59 ProfessionalBox: eh
09:59 ProfessionalBox: That's the reason why I went for repeat slider in the first place
09:59 ProfessionalBox: It's so weird
09:59 Sing: oh right
09:59 Sing: well
09:59 Sing: i guess u can keep it then
09:59 Sing: yeah
09:59 ProfessionalBox: I mean
09:59 ProfessionalBox: the whole section is messed up
10:00 Sing: but i recommend the 1/8th at the end
10:00 ProfessionalBox: But repeat slider is much more forgiving
10:00 Sing: so atleast itll actually fit the synth
10:00 Sing: yea
10:00 ProfessionalBox: sure
10:00 ProfessionalBox: uh
10:00 ProfessionalBox: but
10:01 ProfessionalBox: the 1/8 will start on yellow tick
10:01 ProfessionalBox: now that's new
10:01 ProfessionalBox: LOL
10:01 Sing: no just make it start on white tick
10:01 Sing: but repeat it
10:01 Sing: so atleast itll still hit the synth
10:01 ProfessionalBox: hm
10:02 ProfessionalBox: it doesn't break the flow too much
10:02 ProfessionalBox: Alright I'll do that
10:02 ProfessionalBox: 1/8 repeat
10:02 Sing: ctrl g might make it flow better
10:03 ProfessionalBox: na
10:03 ProfessionalBox: too much distance
10:03 ProfessionalBox: to previous object
10:03 ProfessionalBox: its fine like that
10:03 Sing: 02:07:456 (1) - i think u shud shorten this sldier so it hits on the white tick and jsut put a hitcircle stacked on top of it before it
10:03 Sing: okk
10:03 ProfessionalBox: it's just a rapid movement that players wont be able to play it as a flow reverse
10:03 ProfessionalBox: it's such a*
10:03 Sing: o wait nvm
10:04 Sing: disregard that
10:04 Sing: suggestion
10:04 Sing: my eats just messed xd
10:04 ProfessionalBox: xd
10:05 Sing: 02:12:370 (1,2,3,4) - i think ushud make this stream distance increase/decrease similar to the stream after it
10:05 Sing: for consistency
10:08 Sing: 03:07:228 (1,1,1,1) - this flows really weird for me always so imo i would jsut make oit so that it blankets the triangle so that it makers another tirangle
10:08 Sing: so 03:07:399 (1) - wud go between 03:06:713 (3,5) -
10:08 Sing: flows to top left 03:07:570 (1) -
10:08 Sing: then 03:07:742 (1) - would b around same spot as 03:07:228 (1) -
10:09 Sing: 03:51:113 (1,1,1,1) - for this one i would just do zig zag down to the slider from left ot right
10:15 Sing: ya thats it
10:15 Sing: Xdxd
10:15 ProfessionalBox: alright
10:15 ProfessionalBox: lets see
10:16 ProfessionalBox: 02:12:370 (1,2,3) -
10:16 ProfessionalBox: done
10:17 ProfessionalBox: 03:07:228 (1,1,1,1) -
10:17 ProfessionalBox: I like these, they are somewhat weird to play but they emphasize really well
10:17 ProfessionalBox: like
10:17 ProfessionalBox: it plays bad but in a good way
10:17 ProfessionalBox: it plays bad up to the point where it's actually good
10:18 ProfessionalBox: that's the correct way to say it
10:18 Sing: uhhhhhh
10:18 Sing: xd
10:18 Sing: i get what u mean
10:18 ProfessionalBox: They are also quite unique way of mapping that imo
10:19 ProfessionalBox: and I have used such decreasing spacing already multiple times in this diff with streams :D
10:19 ProfessionalBox: ok post log when u rdy
10:19 Sing: ill post log now
VINXIS
aekrtehrgv cant sleep :/

i lov getting useless kd 2 spam on mapz anywy Xd

general

  1. ctrl shift a
  2. get betr bg res plz
  3. add 2 tags: "edm, dance, music" : / anime.
  4. hel ywea modding assistant seems 2 be ok wit the other sht
  5. quality diff spikez with ur streamzbtw

lolzes

  1. 00:00:028 (1) - buffer
  2. 00:33:628 (1,1) - buffer
  3. 00:43:142 (4,1) - y is this jump a sharp turn but the other 2 steamrea jumpz rnt,, its weir
  4. 02:28:142 (5) - wher is the nc proboxe.. y is it on th slider. , , ,.,
  5. 03:07:056 (5,1,1,1,1) - making the spacing decreas even mor drastically can make the meme mor obviouz cuz its not vERY/really apparent at first
  6. 03:18:885 - 03:21:628 - vry consistent ncing Xd
  7. 03:26:770 - wher is my stream,,
  8. 03:32:256 (1,2,3,4,1) - y is the spacing of this 1 so lo comapred 2 the res,t
  9. 03:35:513 (1) - if ur mappgin to the snare for the rest of this time frame then y r u using an extended slidor here ,
  10. 03:40:142 (1) - buffer
  11. 03:51:113 (1,1,1,1) - this 1 is mor noticabl at first but id still mak it mor apparent Xd
  12. 04:10:656 - helo i wud lik 2 order a stream
  13. 04:20:256 (7,8,9,1,2) - this flow,, : /
  14. 05:08:428 (3,4,1) - for som reason i feel lik a slider witha repeat or a slider to circl works better than jsut 3 circles but idk y Xd
hely 3ea
Topic Starter
ProfessionalBox

VINXIS wrote:

general


ctrl shift a
get betr bg res plz It's the best possible for this picture man
add 2 tags: "edm, dance, music" : / anime. lol
hel ywea modding assistant seems 2 be ok wit the other sht
quality diff spikez with ur streamzbtw why does this program even exist, so pointless and serves no purpose.

lolzes


00:00:028 (1) - buffer these are fine
00:43:142 (4,1) - y is this jump a sharp turn but the other 2 steamrea jumpz rnt,, its weir Adjusted and should be better now
02:28:142 (5) - wher is the nc proboxe.. y is it on th slider. , , ,., Fixed xd
03:07:056 (5,1,1,1,1) - making the spacing decreas even mor drastically can make the meme mor obviouz cuz its not vERY/really apparent at first Fixed!
03:18:885 - 03:21:628 - vry consistent ncing Xd It is
03:26:770 - wher is my stream,, It's right there
03:32:256 (1,2,3,4,1) - y is the spacing of this 1 so lo comapred 2 the res,t Because you didn't see the stream that is there
03:35:513 (1) - if ur mappgin to the snare for the rest of this time frame then y r u using an extended slidor here , This works the best here imo
03:51:113 (1,1,1,1) - this 1 is mor noticabl at first but id still mak it mor apparent Xd Adjusted a bit too
04:10:656 - helo i wud lik 2 order a stream 1 stream with curves and good spacing coming right up
04:20:256 (7,8,9,1,2) - this flow,, : / I tried
05:08:428 (3,4,1) - for som reason i feel lik a slider witha repeat or a slider to circl works better than jsut 3 circles but idk y Xd current way is better :p
Shiranai
01:36:713 (1) - and 01:37:170 (3) - not snapped
I don't remember if the laniency was 2 lol, any particular reason by doing that? imo I think it should be 3 or 5 at least
And metadata source?
Topic Starter
ProfessionalBox

Mako Sakata wrote:

01:36:713 (1) - and 01:37:170 (3) - not snapped Fixed!
I don't remember if the laniency was 2 lol, any particular reason by doing that? imo I think it should be 3 or 5 at least Stack leniency of 2 is used in order to allow many of the current stacks in the "wub" part of the map to be as visually aesthetic as they can be. It's rankable with 2 and it's ultimately my decision so I really want to keep it as that :p
And metadata source? https://soundcloud.com/kamomesano/gya9- ... sano-remix
Shiranai
#gya9
To next bn double check the snapping in case we miss something here
Ascendance
Bubble #2

logs
2016-08-02 11:20 Ascendance: Do you have a quick minute to IRC? just a few things
2016-08-02 11:21 ProfessionalBox: Of course
2016-08-02 11:21 ProfessionalBox: I was about to tell you that I'm free for irc if that's what you prefer but you were faster haha
2016-08-02 11:21 Ascendance: I'd do a forum mod but there's like almost nothing to point out
2016-08-02 11:22 ProfessionalBox: Sounds like I did something right woo
2016-08-02 11:22 Ascendance: 00:38:085 (2,3) - is there a reason you did these as sliders over just a fully clickable stream?
2016-08-02 11:24 ProfessionalBox: I think sliders work better as to prepare for the buildup but aren't overkill like a stream would be imo
2016-08-02 11:24 ProfessionalBox: Like it raises alarms in the players head enough to be prepared for hard stuff, while still being simple in itself
2016-08-02 11:24 Ascendance: hmm alright
2016-08-02 11:25 Ascendance: 01:52:142 (1,2,1,2) - I didn't seem to find anything musically to promote these being split up as spaced doublets (even though it could work, I think something more simple for a calmer section would be better here)
2016-08-02 11:27 ProfessionalBox: hmm
2016-08-02 11:27 Ascendance: Like, I understood what you're going for there, but in comparison to the intensity of what's around it, maybe easing up on it would be better
2016-08-02 11:27 ProfessionalBox: I get what you mean, let me just sit down and think for alternatives here
2016-08-02 11:27 ProfessionalBox: You can point out other stuff while I experiment
2016-08-02 11:27 Ascendance: sure thing
2016-08-02 11:29 Ascendance: 03:30:885 (5) - This is the only time you used a 1/4 slider for emphasizing this sound, I'd change it to a circle simply for consistency
2016-08-02 11:30 Ascendance: 03:35:513 (2) - this slider kinda cuts off the rhythm you've started to follow at 03:35:856 (3,4,5,6,7,1,2,1,2,1,2) - (the drums), I'd maybe try a 1/2 (if you wanna keep the slider) or use circles instead?
2016-08-02 11:31 Ascendance: that's about it unless there's more you wanna discuss
2016-08-02 11:33 ProfessionalBox: 03:35:513 (2) -
2016-08-02 11:33 ProfessionalBox: I've told every modder who pointed this out that it just simply doesn't work as a 1/4 slider without messing up the whole section afterwards rhythmically
2016-08-02 11:33 ProfessionalBox: I tried every solution that I could think of
2016-08-02 11:34 Ascendance: I suggested a 1/2 instead of a 1/4 to follow the drums
2016-08-02 11:34 Ascendance: since that's what you followed afterwards, it felt a bit weird to not START with the drums
2016-08-02 11:34 Ascendance: and instead lead off with that slider
2016-08-02 11:34 Ascendance: Hopefully I'm making sense
2016-08-02 11:35 ProfessionalBox: Yeah I get what you mean but
2016-08-02 11:35 ProfessionalBox: What I'm trying to do there is this
2016-08-02 11:35 ProfessionalBox: 03:34:828 (1,2,3) -
2016-08-02 11:35 ProfessionalBox: I'm following the melody here and the part before
2016-08-02 11:35 ProfessionalBox: 03:35:513 (2) -
2016-08-02 11:35 ProfessionalBox: I want to catch the long sound with this slider
2016-08-02 11:36 ProfessionalBox: but I don't want to miss this 03:35:856 (3) - in order to have a good transition to the drum part
2016-08-02 11:36 Ascendance: fair enough
2016-08-02 11:36 ProfessionalBox: Now this really bothers me
2016-08-02 11:36 ProfessionalBox: Since literally like 4-5 modders have notified me of this
2016-08-02 11:36 ProfessionalBox: and to my head it sounds fine and makes sense
2016-08-02 11:37 Ascendance: well it's a stylistic thing so I can't force you to change it
2016-08-02 11:37 ProfessionalBox: I understand
2016-08-02 11:37 ProfessionalBox: uh
2016-08-02 11:37 Ascendance: It just seems better to follow the 1/2 pattern, but yours works just as fine
2016-08-02 11:37 ProfessionalBox: I'll keep it like it is
2016-08-02 11:37 Ascendance: why not make 03:35:513 (2) - 1/2 and add a circle at 03:35:770 -
2016-08-02 11:37 Ascendance: oh
2016-08-02 11:37 Ascendance: ok!
2016-08-02 11:37 ProfessionalBox: I'm positive that I cannot make it better without ruining the jump pattern afterwards
2016-08-02 11:38 ProfessionalBox: I experimented for a good 30min the last time
2016-08-02 11:38 ProfessionalBox: 03:30:885 (5) -
2016-08-02 11:38 ProfessionalBox: I get what you mean by consistency but this patterns idea relies heavily on the 03:30:885 (5) - being a slider
2016-08-02 11:39 Ascendance: yeah I noticed that after I suggested it
2016-08-02 11:39 Ascendance: Not a huge deal just me being consistency freak
2016-08-02 11:39 ProfessionalBox: hmm
2016-08-02 11:39 ProfessionalBox: I'm experimenting with it
2016-08-02 11:39 ProfessionalBox: I think I actually came up with something better
2016-08-02 11:40 Ascendance: oh nice
2016-08-02 11:40 ProfessionalBox: I'll screenshot so you get the idea
2016-08-02 11:40 ProfessionalBox: 01:52:142 (1,2,1,2,1) - I'm still thinking for a solution here
2016-08-02 11:41 Ascendance: Take your time on it, you could probably do better than something I could suggest
2016-08-02 11:41 Ascendance: mine was going to be a simple stream curve
2016-08-02 11:41 Ascendance: Or you could do what you did at 00:38:085 (2,3) - ?
2016-08-02 11:41 ProfessionalBox: This is something like that but I just got a nice idea
2016-08-02 11:42 ProfessionalBox: oh yes
2016-08-02 11:42 ProfessionalBox: this works really well
2016-08-02 11:43 ProfessionalBox: yes
2016-08-02 11:43 ProfessionalBox: I'll update so you can see for yourself
2016-08-02 11:43 Ascendance: alrighty
2016-08-02 11:43 ProfessionalBox: ok done
2016-08-02 11:44 Ascendance: 01:51:970 (2,1) - pretty far jump now but it's much better now
2016-08-02 11:44 ProfessionalBox: Yeah I know it's a tough jump but
2016-08-02 11:45 ProfessionalBox: can't do anything about it really
2016-08-02 11:45 ProfessionalBox: and it's better
2016-08-02 11:45 Ascendance: yeah
2016-08-02 11:45 ProfessionalBox: oh
2016-08-02 11:45 ProfessionalBox: I accidentally messed up one colorhax
2016-08-02 11:45 ProfessionalBox: I need to fix that asap
2016-08-02 11:45 Ascendance: Last thing
2016-08-02 11:45 Ascendance: sorry to bring back up 03:35:513 (2) -
2016-08-02 11:45 Ascendance: Did you try this? http://puu.sh/qnhrp/1b384bddd1.jpg
2016-08-02 11:45 Ascendance: that way you hit the sound on 03:35:685 - as well as maintain emphasis on the long sound
2016-08-02 11:46 ProfessionalBox: If I do that
2016-08-02 11:46 ProfessionalBox: then this becomes the issue
2016-08-02 11:46 ProfessionalBox: 03:36:370 (6) -
2016-08-02 11:47 ProfessionalBox: players expect a circle here 03:36:456 -
2016-08-02 11:47 ProfessionalBox: that's why this is so complicated
2016-08-02 11:47 ProfessionalBox: and I cannot possibly add a circle there because it would ruin the jump pattern
2016-08-02 11:47 Ascendance: You could do the same as you did at 03:37:742 (1,2) - then
2016-08-02 11:48 Ascendance: https://osu.ppy.sh/ss/5752407 pardon my note placement im not a mapper
2016-08-02 11:49 ProfessionalBox: not bad
2016-08-02 11:49 ProfessionalBox: alright
2016-08-02 11:49 Ascendance: sorry to be so persistant about it haha
2016-08-02 11:49 ProfessionalBox: I'll do this since otherwise I know this will haunt me
2016-08-02 11:49 ProfessionalBox: don't worry
2016-08-02 11:49 ProfessionalBox: I'm glad you pressured me enough to make it better
2016-08-02 11:50 Ascendance: I'm just glad I made an acceptable suggestion to a mapper of your caliber :o
2016-08-02 11:51 ProfessionalBox: haha thanks
2016-08-02 11:52 ProfessionalBox: Still a moment as I fix the colorhax
2016-08-02 11:52 Ascendance: sure thing tyt
2016-08-02 11:53 ProfessionalBox: updated!
2016-08-02 11:54 Ascendance: enjoy your bubble :D
2016-08-02 11:54 ProfessionalBox: oh now I see where the issue was
2016-08-02 11:54 ProfessionalBox: w a i t
2016-08-02 11:55 ProfessionalBox: xd
2016-08-02 11:55 ProfessionalBox: one tiny misclick on colorhax
2016-08-02 11:55 Ascendance: wew
2016-08-02 11:55 Ascendance: also what's the snapping thing mako pointed out?
2016-08-02 11:57 ProfessionalBox: there was one 1/3 snap unsnapped
2016-08-02 11:57 ProfessionalBox: like
2016-08-02 11:57 ProfessionalBox: not snapped to wrong rhythm
2016-08-02 11:57 ProfessionalBox: just unsnapped
2016-08-02 11:57 Ascendance: oh
2016-08-02 11:57 Ascendance: I assume it's resolved then
2016-08-02 11:57 ProfessionalBox: ok now I'm 100% sure that its ready
Topic Starter
ProfessionalBox
Added a single missing clap hitsound that resulted from changes with Ascendance, thus the bubblepop
Kibbleru
im gya9

SPOILER
22:07 ProfessionalBox: Hey Kibbbbbbbbbbbbbbbbbbbbbbbae it's getting somewhat late here so do you mind checking the map now or should I just go to bed and wait until later? I mean I guess you can theoretically check the map while I'm sleeping and if nothing is wrong then qualify since I don't care about being online when it happens.
22:07 Kibbleru: k ill doit now
22:07 Kibbleru: link
22:08 Kibbleru: wait its 5 am for u LOL
22:08 *ProfessionalBox is listening to [https://osu.ppy.sh/b/1011471 gya9 - Midnight Riders (kamome sano remix)]
22:08 Kibbleru: if u think its lat eill dot it tomorrow or r u good
22:08 ProfessionalBox: yeah I've been up waiting pretty much
22:08 ProfessionalBox: L O L
22:08 ProfessionalBox: I'm good dw
22:08 Kibbleru: oh its 1 diff
22:08 Kibbleru: ok shud b fast
22:08 ProfessionalBox: I played some league with asphyxia while waitin
22:09 ProfessionalBox: so it's not like I sat here waiting for you to be online
22:09 Kibbleru: sry i was at someones house for dinner just got back
22:09 ProfessionalBox: Yeah dude it's totally fine
22:10 ProfessionalBox: It was my desicion to stay up this late anyways so don't sweat it
22:11 Kibbleru: 00:59:170 (2) - curv this a bit more?
22:11 Kibbleru: 00:58:999 (1) - make it more like this
22:11 ProfessionalBox: sure
22:14 Kibbleru: 02:28:656 (1) - same curve a bit more lol xd
22:15 ProfessionalBox: roger
22:16 Kibbleru: 02:51:028 - u might wana add some hitsound here since its not too clear what ur following here
22:17 ProfessionalBox: added whistles to 02:50:770 (1,2,3) -
22:17 Kibbleru: k
22:18 Kibbleru: 03:40:485 (1) - wait how come this one has one less repeat than 03:40:142 (1) -
22:18 ProfessionalBox: added repeat
22:18 ProfessionalBox: don't know why it didn't have that
22:19 Kibbleru: xd
22:20 Kibbleru: i guess you COULD add a spinenr at the end but thats up to u i guess
22:20 ProfessionalBox: naah
22:20 ProfessionalBox: I like how it ends
22:21 Kibbleru: thats fine
22:21 ProfessionalBox: rather not have a pointless spinner when I don't need drain time extend
22:21 ProfessionalBox: xD
22:21 Kibbleru: yeah xD
22:23 Kibbleru: haha i like how u have probox in tags
22:23 Kibbleru: do u have metadata checked?
22:24 ProfessionalBox: I've linked the only metadata I can find from the internet and it should be good
22:25 Kibbleru: update then
22:25 Kibbleru: xd
22:25 Kibbleru: shud be good
22:25 ProfessionalBox: alright
22:25 ProfessionalBox: updated!
22:25 ProfessionalBox: I'm glad to have this as my 10th ranked map
Mao
o/
Underforest
good night probox
Len
is real artist name "gya9" lol
sahuang
cool
Topic Starter
ProfessionalBox

Underforest wrote:

good night probox
Thank you, I slept well
Secretpipe
I love it!
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