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UNDEAD CORPORATION - Bloodthirsty Nightmare Lul...

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ignorance
osu bns if u can see this please love this map cause it is amazing and has lots of favs.
Topic Starter
EphemeralFetish

ignorance wrote:

osu bns if u can see this please love this map cause it is amazing and has lots of favs.
This is the 3rd post you've made about your opinion. Stop spamming the thread.
[Hiiro Sakaki]
Hello there

06:02:791 (1,2,3,4,1) - This is the only time you have a "wide" angle in pre-choruses when emphasizing this way, all the other occasions, the angle is much sharper. This is very slight, but it kinda ticked in my head when I looked at the map. Feel free to ignore, this is mostly nazi
Topic Starter
EphemeralFetish

[Hiiro Sakaki] wrote:

Hello there

06:02:791 (1,2,3,4,1) - This is the only time you have a "wide" angle in pre-choruses when emphasizing this way, all the other occasions, the angle is much sharper. This is very slight, but it kinda ticked in my head when I looked at the map. Feel free to ignore, this is mostly nazi
Thats actually a very good point. Fixed.
sheela
03:47:013 and co. - replaced the two quick sliders with a repeat slider
05:48:347 (3,4) - switched places for intuitive flow with 05:47:236 (2,3,4) -

such a deathstream this map is
Weber
LUL
Seni
LUL
Illyasviel
Please no jebait and qualify it
Will Stetson
OMEGALUL WAT
fieryrage
lol
reshi
.
SilverCatalyst
HOLY FUCK
PLEASE GET RANKED <3
mindmaster107
Ready for a well mapped 7.23 180bpm map xd
Mindwaves
It seems this map is gonna be critized a lot in the next few day... and i can understand why.

It's because,
To be fair, you have to have a very high IQ to understand UNDEAD CORPORATION - Bloodthirsty Nightmare Lullaby / The Em. The mapping is extremely subtle, and without a solid grasp of theoretical physics most of the circles will go over a typical player cursor. There’s also EphemeralFetish nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from pishifat video , for instance. The PP-farmer understand this stuff; they have the intellectual capacity to truly appreciate the depths of these slider, to realise that they’re not just hard to hit- they say something deep about LIFE. As a consequence people who dislike This mapset truly ARE idiots- of course they wouldn’t appreciate, for instance, the genius in EphemeralFetish existential catchphrase “this is just my vision, No kudosu” which itself is a cryptic reference to the Beatmap Nominator circlejerk. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dean herbert genius wit unfolds itself on their Computer screens. What fools.. how I pity them. 😂

And yes, by the way, i DO have a Osu! tattoo. And no, you cannot see it. It’s for the lolis eyes only- and even then they have to demonstrate that they’re within 5 PP points of my own (preferably lower) beforehand. Nothin personnel 6 digit player. 😎
Natsu
Yo

we talked about:

06:43:902 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - 06:27:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

2017-09-13 23:43 Natsu: 01:27:397 (1,2,3,4,5,6,1,2,3,4,5,6,7) -  06:27:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,1,2,1,2,1,2) -  06:43:902 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) -   that's way too much O.O
2017-09-13 23:43 EphemeralFetish: I dont expect to be able to get away with that dw
2017-09-13 23:44 EphemeralFetish: Fair enough

kinda sad you didn't fixed it xd
Topic Starter
EphemeralFetish

Natsu wrote:

Yo

we talked about:

06:43:902 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - 06:27:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

2017-09-13 23:43 Natsu: 01:27:397 (1,2,3,4,5,6,1,2,3,4,5,6,7) -  06:27:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,1,2,1,2,1,2) -  06:43:902 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) -   that's way too much O.O
2017-09-13 23:43 EphemeralFetish: I dont expect to be able to get away with that dw
2017-09-13 23:44 EphemeralFetish: Fair enough

kinda sad you didn't fixed it xd
Dont ruin the fun Natsu ;w;
Natsu

EphemeralFetish wrote:

Natsu wrote:

Yo

we talked about:

06:43:902 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) - 06:27:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

2017-09-13 23:43 Natsu: 01:27:397 (1,2,3,4,5,6,1,2,3,4,5,6,7) -  06:27:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,1,2,1,2,1,2) -  06:43:902 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) -   that's way too much O.O
2017-09-13 23:43 EphemeralFetish: I dont expect to be able to get away with that dw
2017-09-13 23:44 EphemeralFetish: Fair enough

kinda sad you didn't fixed it xd
Dont ruin the fun Natsu ;w;
lol

I mean i tho we had an agreement with it

2017-09-13 23:47 EphemeralFetish: And yeah those parts could do with a nerf
Topic Starter
EphemeralFetish
Well if it can get ranked with them as they are I may as well try first. The idea of nerfing was for a smoother ranking process. But I may not need that.
Weber
Sorry, this map desperately needs some significant improvements before going through to ranked:

Suggestions
- map the slow part at the end
Topic Starter
EphemeralFetish

Weber wrote:

Sorry, this map desperately needs some significant improvements before going through to ranked:

Suggestions
- map the slow part at the end
Over a year and you still wont shut up about this.

I love you
Rapthorn
should have gotten ranked with the old bg smh
Monstrata
So if the ranking process becomes less smooth you'll agree to fix it?

Because yea, they're pretty overdone compared to how you've mapped other jumps. Actually some of the previous ones are overdone too compared to how you treated the sliders.

06:29:680 (1,2) - Why are these sliders if you were going to create bigger jumps based on the pitch? Then compare the way you mapped this to how you mapped the circles on 06:30:569 (1,2,1,2,1,2,1,2) - which aren't as intense considering the pitch.
06:38:124 (3,4,5,6) - Disappointing that nothing special was done for these.
06:39:902 (1,2) - Is really overspaced for the section it's in. You're trying to increase spacing with pitch but this foils your concept.
06:44:791 (1,2,1,2) - Pretty overdone considering how 06:43:902 (1,2,1,2,1,2,1,2) - were mapped big / small / big / small in accordance with the guitar.

Anyways this is just looking at what Natsu pointed out. I think I can say more tbh so I won't pop for now.
Topic Starter
EphemeralFetish
Nah I didnt mean it in a way of abusing the rank system. More so just what is accepted these days.

Ill address the issue in a bit so placeholder.
0034192
yah yeet
Cheesecake
i love u fetish
deadpon3
35h passed where's the qualify ;/
Topic Starter
EphemeralFetish
Spoke in PM with monstrata last night. Reworked the kiai of empress solo with some rhythm changes and nerfed the final 4 notes of the last jump section/Fixed all points in his mod.
deymdaniel
dang.. they nerfed this mapped pretty hard :(
SilverCatalyst
.. what happen
Tokora
how do I help mod this map?
aetwuns

tweeks-coffee wrote:

how do I help mod this map?
by modding this map
sheela
i have nothing to add/
Weber
PlsssssZZZZZZZZZZ
Hareimu
my dicc
SilverCatalyst
someone call me up when this gets qualified, i will break my headphones on cam
Xinnoh
wew lad
Lacheln123
been 2 weeks how is this not qualified yet
LowAccuracySS
Just a quick question- what is the purpose of the "The Violation Fleshgod Apocalypse" tags?
Topic Starter
EphemeralFetish
Someone posted a while back its apparently based from/inspired by violation
Seijiro
Just making sure everything is alright.

  1. 00:20:953 (1,2,3,4) - considering the speed, it's hard to read them imo (the fact each side of the square is uneven is what makes it hard to read). I'd go with something simpler (3-4 can be Ctrl G'd to add spice if you want) (or just make anything clean to make all beats look the same, up to you)
  2. 00:33:397 - looks really similar to 00:44:064 - which you represented better on guitar tbh (second instance looks better than first, rhythm-wise) // 01:40:064 - same (guitar gets ignored even if it's the main attraction)
  3. 01:04:064 - starting from this point, I lost focus on what your sliders are following. I was expecting them to fall on guitar strums but that wasn't the case. Places where a slider would have been better instead: 01:05:064 (5) - 01:05:730 (3) - 01:06:064 (1) - 01:06:397 (3) - // 01:46:730 - kinda the same
  4. 01:00:730 (1,2,3,1,2,1,2) - wouldn't these be better off as a single combo? The rhythm looks like being a whole stanza with the last beat being particularly more emphasized. Here's a picture of the rhythm I am hearing, a tornado pattern seems to be the easiest way to represent it as in the song
  5. 01:03:397 (1,2,3,1,2,3) - this is highly personal, but instead of constant DS'd curves/lines I would have went for stacks instead. On this crazy BPM doing straight ahead jumps is a lot harsher than doing back and forth movements. It also looks like a nice reading challenge this way tbh
  6. 01:09:730 (3,4,5) - kinda the same ^ but idk if it would work as well... The fact you put a more stressing pattern on a calm part is what makes it stand out to me tho
  7. 01:24:730 (1,2) - better silence unused beats (tails). You also have strong base hitsounds so this makes them stand out even more
  8. 01:25:064 -01:34:647 - feels a bit of a waste to not map the guitar's chords in this section. The entire song is crazy streams so I would rather use that slight variety when there is some.
  9. 02:07:730 - it might be just me, but the song looks wasted like this :/ You are totally ignoring guitar or any additional detail to go full drum. I do understand it's a mapping choice but it's kinda boring to play all the map on drums, not to mention it is also misleading at times since guitar takes the main stage and does more "interesting rhythms" like this section does, till 02:29:980 -
  10. 03:47:013 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I get the feeling I already pointed this stuff out, but you seem to be ignoring the violins you followed at 03:45:236 (1,2,3,4) - . What I would probably expect more is something like... this instead // 03:50:569 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same, etc... // 05:28:347 (1,2,3,4,5,6,7,8,9,10,11,12,13) - same...
  11. 03:54:791 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ok, this is fucking cool if we pay attention to violins, which makes me wonder even more why the above parts are like that lol
  12. 03:58:569 - from here on vocals/chorus do a nice 2/1 rhythm which would have cool represented with changes in the stream's direction. Instead I find some seldom sliders at 03:59:902 (1,2) - which make me scratch my head again as to why, since then I find inconsistencies with the other ones in various aspects like 04:07:902 (9,10) - no reserved combo for these ones and the rhythm is not even the same as the first link in this point ?.?
    I mean, 03:59:902 (1,2) - this is even cool since it fits on vocals, but the fact they are not consistent and used on stuff that is not even similar to this is what makes me go ?.?
    Take just 03:59:902 (1,2) - and 04:00:791 (9,10) - . The rhythm on the first sliders is a double lyric, evenly of 1/1 for each slider. The second pair of sliders are covering the usual 2/1 vocals and that's what doesn't work imo... why ?.? Extending 9 to be 2/1 long would fit way better here, if we were to take care of vocals.
  13. 04:03:902 (1,2,3,4,5,1,2,3,4,5,1,2,3,1) - again, it might be a stylistic choice, but putting drums in-between these parts you (somewhat) used to follow vocals feels kinda unfitting to me.
    Let's assume it's fine to go on drums (since it's indeed fine) tho: you put jumps on 04:04:236 - 04:04:569 - 04:04:791 - and I assumed you did that to make up for those vocals... but listening to the song, vocals just do the usual 2/1 lyric long, so your jumps should have been on 04:04:347 - 04:04:791 - imo
  14. 05:13:680 (9,10) - vs 05:12:791 (9,10) - / 05:11:902 (9,10) - . I pointed this out before and it's the same thing all over again: you put pairs of sliders both where the vocals do a 1/1 rhythm (which is fine/fitting) and a 2/1 rhythm (which feels off since you have to click twice instead of just once)
  15. 06:10:124 - I would start to follow guitar from where the new section starts, otherwise it feels off to make the change in-between at 06:11:902 (1,1) - .
    If you start the whole passage on drums it is more expected from the map to keep doing that since it doesn't really change much in that specific point if you notice
  16. 06:24:347 - I assumed you went back on drums from this point onward so that makes me wonder why you skipped the constant 1/1 rhythm and instead put this slider + circle rhythm: every once in a while you skip one of those characteristic beats on drums on the white tick like 06:24:569 - 06:25:236 - , not to mention the whole rhythm on clicks feels off in that regard ("hey, if the map is like this it means that there are groups of 3 beats in the song: first 2 are strong beats, due to click, and the last one is weak, due to slider tail... but then... the song just does a constant 1/1.. ?.?")
  17. 06:44:124 (1,2,1,2,1,2,1,2,1,2) - looks kinda random, but I guess it's the 2017 trend to do this, heh...
  18. 06:52:791 - from here till the end you have again that issue with sliders representing both 2/1 and 1/1 vocals in this kiai, and in the next one you have always sliders not following the violins in the places I mentioned somewhere above
zzz
It felt cooler when I checked it the first time... I guess looking at it in depth made me change my mind slightly on it :/ (unless I missed something obvious that justifies everything, ofc)
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