forum

UNDEAD CORPORATION - Bloodthirsty Nightmare Lul...

posted
Total Posts
513
show more
Topic Starter
EphemeralFetish

Pelzio wrote:

03:09:835 (3) - i don't like this circle
It doesnt like you either BREH
-Visceral-

Dawnsday wrote:

why isn't this bubbled yet, from what I've been told this has had MULTIPLE bn checks all of which ended on a positive note and Fetish being told the map is of good quality but no one is willing to bubble it because of

"Risks"

What do you people define as a risk? reddit blows up at you because you qualified a map over 8* (Allow me to address the elephant in the room. THIS MAP ISN'T ALIEN.), people are HAPPY with high star maps being ranked as long as they maintain a high quality, which is the case for this map in my belief and in the belief of many?

What's wrong? Does it need more testplays? I can happily provide a liveplay of me doing the map if that gives you confidence that the map plays as well as it looks? Man up and just do your job already, I'm sure the community would rather see you try to do your job and fail than ignore a set because of your precious reputation that ultimately means little to nothing.

I've told multiple BNs that he's gotten checks and they STILL won't check it themselves. It's really pathetic. "Get more checks" and then when he does just that they STILL won't check.... for fucks sake man
Cheesecake
#1, good luck!
Dawns

Smoothie World wrote:

Dawnsday wrote:

snip

I've told multiple BNs that he's gotten checks and they STILL won't check it themselves. It's really pathetic. "Get more checks" and then when he does just that they STILL won't check.... for fucks sake man
yeah it's pretty stupid overall, the map is excellent and actually really challenging whilst maintaining a level of enjoyment. I've given it multiple runs (albeit without a pass because my stamina isn't quite there yet) and I can say it's honestly one of the nicest flowing hard maps there is at this star difficulty, but do the BN's care? Nope because they'd rather sit back with their lemonade and bub/qualify everything generic and boring that comes through the sewage system that is the pending beatmaps.

Seriously how hard can it be to say "Yep this map is difficult sure but it's actually well constructed and thought out with plenty of mods, I'm going to at least say this is worth thought". It's impossible to follow BN logic sometimes '_>'
Rapthorn
sorry i am going to have to pop this because i dont think the community is ready for a map over 8 stars by a noname like you. Please reconsider your entire career as a mapper.
7ambda
This actually sounds like a Mazzerin map imo.
Topic Starter
EphemeralFetish

F1r3tar wrote:

This actually sounds like a Mazzerin map imo.
"Its metal, it must be mazzerin!"

Nah m8
jeanbernard8865
I want to see this ranked so I thought I’d help with it

Sorry if my mod trash tier ww

also I fucking love your hitsounding

Starbow Break
00:24:063 to 00:26:008 - Overall that stream’s rather inconsistent in when it changes direction. I’m mainly thinking about 00:24:730 (1,1) : at 00:24:730 (1) there’s a clap but no real change in the direction while at 00:25:397 (1) it turns around. Also while I can see why there’s no direction change at 00:25:730 (1), it still feels inconsistent ; that’s where something that looks like 00:24:397 (1,2,3,4,5,6,1,2,3,4,5,6) would be nice if you wanna keep that feeling of ‘ single direction ‘

00:50:397 (7) - not sure but maybe NC ? since you go from stream to jumps

03:39:680 (5) - I don’t get why the stream turns around here ?

03:55:902 (1) - I don’t get why the stream doesn’t turn around here ? I think it would play so much better with a direction change since you put one at each other finish

04:12:347 (9) - NC ?

04:18:124 (1,2,3,4,5,6,7,8,9) - looks weird

05:16:569 (1) - Dunno why there’s a turnaround here while there isn’t at 05:15:013 (1)

06:57:902 (1) - same remark about the turnaround

All I gotta say, for that map, and I’m not gonna go on a rant as to why BNs won’t bubble this.

Also one last thing :

I WANT. TO SEE. THIS MAP. RANKED. NOT GRAVEYARDED CAUSE BNS WONT NOMINATE IT. >:(
Topic Starter
EphemeralFetish

AyanokoRin wrote:

I want to see this ranked so I thought I’d help with it

Sorry if my mod trash tier ww

also I fucking love your hitsounding

Starbow Break
00:24:063 to 00:26:008 - Overall that stream’s rather inconsistent in when it changes direction. I’m mainly thinking about 00:24:730 (1,1) : at 00:24:730 (1) there’s a clap but no real change in the direction while at 00:25:397 (1) it turns around. Also while I can see why there’s no direction change at 00:25:730 (1), it still feels inconsistent ; that’s where something that looks like 00:24:397 (1,2,3,4,5,6,1,2,3,4,5,6) would be nice if you wanna keep that feeling of ‘ single direction ‘ - Its just for basic vocal emphasis along with everything else, I cant really help direction changes since its impossible to fit shit in the editor.

00:50:397 (7) - not sure but maybe NC ? since you go from stream to jumps - I think I actually did this later for something similar, so yeah. Applied.

03:39:680 (5) - I don’t get why the stream turns around here ? - Extra emphasis for the last volume increase.

03:55:902 (1) - I don’t get why the stream doesn’t turn around here ? I think it would play so much better with a direction change since you put one at each other finish - Im using increased distance spacing instead.

04:12:347 (9) - NC ? - Nah, would be kinda weird for these parts.

04:18:124 (1,2,3,4,5,6,7,8,9) - looks weird - I like it ;w;

05:16:569 (1) - Dunno why there’s a turnaround here while there isn’t at 05:15:013 (1)

06:57:902 (1) - same remark about the turnaround - Thats just how Ive been consistently mapping those parts. I dont see WHY I should have a turn around on those parts when the way they curve out of loops and such gives it a feel of aggression just as well as a sharp turn.

All I gotta say, for that map, and I’m not gonna go on a rant as to why BNs won’t bubble this.

Also one last thing :

I WANT. TO SEE. THIS MAP. RANKED. NOT GRAVEYARDED CAUSE BNS WONT NOMINATE IT. >:(

The issue right now isnt lack of mods/opinions/testplays. There is just no BN out there who will trust people who are backing this and give it a try. Since getting more testplay and mods almost every BN has informed me that the map looks fine. But they dont want to "Risk" pushing it forwards. Then they suggest I try someone else and I get the same thing from them.


To be honest the star rating shouldnt even be an excuse for this map. This map is not overmapped, if anything Ive undermapped certain parts to keep it playable, such as the 1/2 sliders in empress. There are no unjustifiable difficulty spikes in this either like most maps around this SR. Im not using stupidly large jumps for no reason. Nor am I spacing the streams in empress to stupid values for no reason. Its ironic how empress gets more praise when thats the song that makes this 8.4* while bloodthirsty is only about 7.6* on its own.

So in short. I dont get what the "risk" is when I can easily justify everything in this map, and the SR only comes from the fact Im accurately mapping the streams, rather than adding stupidly difficult sections for no reason.

Btw, Im not giving up anytime soon.
7ambda

EphemeralFetish wrote:


The issue right now isnt lack of mods/opinions/testplays. There is just no BN out there who will trust people who are backing this and give it a try. Since getting more testplay and mods almost every BN has informed me that the map looks fine. But they dont want to "Risk" pushing it forwards. Then they suggest I try someone else and I get the same thing from them.


To be honest the star rating shouldnt even be an excuse for this map. This map is not overmapped, if anything Ive undermapped certain parts to keep it playable, such as the 1/2 sliders in empress. There are no unjustifiable difficulty spikes in this either like most maps around this SR. Im not using stupidly large jumps for no reason. Nor am I spacing the streams in empress to stupid values for no reason. Its ironic how empress gets more praise when thats the song that makes this 8.4* while bloodthirsty is only about 7.6* on its own.

So in short. I dont get what the "risk" is when I can easily justify everything in this map, and the SR only comes from the fact Im accurately mapping the streams, rather than adding stupidly difficult sections for no reason.

Btw, Im not giving up anytime soon.
Get QATs to confirm.
EEEEEEEEEEEEEEE
over 100 note deathstream right at the end of the song, im sure this will get many passes

really nicely made map tho
mithew
ok i noticed this after i failed the end

07:33:680 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,1) - doesn't really match the drums at all imo since the drums are rolls of 4's (try listening with effect volume at 0% too, since the hitsounds make it look like its fine)

oh and why the gap here 07:34:569 (9,1) - i guess its for a stamina break? it plays really awkwardly so maybe a repeat slider would work better or something
07:34:013 (7) - kick sliders at this bpm are already hard enough but after a 100 note stream..? ? pls spare me (although it does fit to the drums so i guess its ok ;;)

dont kds since its not that useful!!
Topic Starter
EphemeralFetish

mithew wrote:

ok i noticed this after i failed the end

07:33:680 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,1) - doesn't really match the drums at all imo since the drums are rolls of 4's (try listening with effect volume at 0% too, since the hitsounds make it look like its fine)

oh and why the gap here 07:34:569 (9,1) - i guess its for a stamina break? it plays really awkwardly so maybe a repeat slider would work better or something
07:34:013 (7) - kick sliders at this bpm are already hard enough but after a 100 note stream..? ? pls spare me (although it does fit to the drums so i guess its ok ;;)

dont kds since its not that useful!!
I took a good listen, 07:33:680 (1,2,3,4,5,6,7) - Is definitely one solid roll for me, the kick slider is there for the obvious bass hit or whatever it is.

07:34:124 (1,2,3,4,5,6,7,8,9) - This one yeah, its two 4's But the way Ive done it already emphasises that so not sure how I could change it.

And the gap is for the pause in the drum rolls.

Btw, is HP5 too high? The idea of HP4 has been floating around recently.
mithew
dunno, i think hp5 is fine but 4 wouldn't hurt
jeanbernard8865

mithew wrote:

dunno, i think hp5 is fine but 4 wouldn't hurt
I'd try 4.5 at first cause it's true that the end deathstream will kill a lot of people but 4 seems a bit too low tbh
Topic Starter
EphemeralFetish
Gonna try 4.7 cause Im edgy
jeanbernard8865

EphemeralFetish wrote:

Gonna try 4.7 cause Im edgy
what a hipster
Makeli
prety cool

00:29:730 (3) - can you like consistency lmao this is literally the only 1/1 (uhh not 1/1 idk what this should actually be called) slider in this part
00:40:064 (1) - i was expecting some crazy spacing since intensity change but nope

can't really check the whole map now since i need to go back to school but and tbh i don't think this even needs mods anymore
expect trouble with the metadata:
cheers from p/5438922
Topic Starter
EphemeralFetish

Maakkeli wrote:

prety cool

00:29:730 (3) - can you like consistency lmao this is literally the only 1/1 (uhh not 1/1 idk what this should actually be called) slider in this part
00:40:064 (1) - i was expecting some crazy spacing since intensity change but nope

can't really check the whole map now since i need to go back to school but and tbh i don't think this even needs mods anymore
expect trouble with the metadata:
cheers from p/5438922
That song compilation shit is one of the dumbest things Ive seen on this site.

Edit: Back from work so I can reply to those points.

The 1/1 slider is to introduce players to the rhythm of the song without throwing them right into the difficult shit. I did wanna have another in the same spot on the next measure but the drums being slightly different stops that. I also do this in a similar section later on. That being said I can swap it for a repeat if BN's want me to change it.

The section you pointed out not being intense enough is already pretty difficult. I always make my maps with gradual difficulty increase as the song goes on, while emphasising certain things along the way to give little spikes that fit. Im also following the instruments as my base. And against the previous section the instrument intensity is pretty much the same.
Bara-
Why not do the same with meta data as here? --> https://osu.ppy.sh/s/325158
Song 1 vs. Song 2
Makeli
song 1 vs. song 2 doesn't really work since both of the songs here are from the same band
Topic Starter
EphemeralFetish
Yeah Vs. Ive always looked at as a mashup/mix of two songs rather than just 2 back to back. I went with X / X Because other rhythm games have done so with similar cases. Plus from reading Maakkeli's thread comments about it, it seems the majority of people prefer this way anyways.

Also Bara- you should bubble this :^)
Vivyanne
i wish i passed my bn test

:^>
Dawns

Dawnsday wrote:

why isn't this bubbled yet, from what I've been told this has had MULTIPLE bn checks all of which ended on a positive note and Fetish being told the map is of good quality but no one is willing to bubble it because of

"Risks"

What do you people define as a risk? reddit blows up at you because you qualified a map over 8* (Allow me to address the elephant in the room. THIS MAP ISN'T ALIEN.), people are HAPPY with high star maps being ranked as long as they maintain a high quality, which is the case for this map in my belief and in the belief of many?

What's wrong? Does it need more testplays? I can happily provide a liveplay of me doing the map if that gives you confidence that the map plays as well as it looks? Man up and just do your job already, I'm sure the community would rather see you try to do your job and fail than ignore a set because of your precious reputation that ultimately means little to nothing.
one week ago.

nothing changes
Topic Starter
EphemeralFetish

Dawnsday wrote:

Dawnsday wrote:

why isn't this bubbled yet, from what I've been told this has had MULTIPLE bn checks all of which ended on a positive note and Fetish being told the map is of good quality but no one is willing to bubble it because of

"Risks"

What do you people define as a risk? reddit blows up at you because you qualified a map over 8* (Allow me to address the elephant in the room. THIS MAP ISN'T ALIEN.), people are HAPPY with high star maps being ranked as long as they maintain a high quality, which is the case for this map in my belief and in the belief of many?

What's wrong? Does it need more testplays? I can happily provide a liveplay of me doing the map if that gives you confidence that the map plays as well as it looks? Man up and just do your job already, I'm sure the community would rather see you try to do your job and fail than ignore a set because of your precious reputation that ultimately means little to nothing.
one week ago.

nothing changes

Soon™
LigerZero

Bara- wrote:

Why not do the same with meta data as here? --> https://osu.ppy.sh/s/325158
Song 1 vs. Song 2
this not really work.... :roll:

except "UNDEAD CORPORATION & Demetori - Bloodthirsty Nightmare Lullaby vs Naki Oujo no Tame no Seputetto ~ Ascending Into Naught" this really good.....

here same band and album....

btw for EphemeralFetish, in tags please added "pinetree Naki Oujo no Tame no Seputetto Septette for a Dead Princess U.N. Owen wa kanojo na no ka? was her?"

edit: this post don't give me kudosu
Topic Starter
EphemeralFetish

LigerZero wrote:

Bara- wrote:

Why not do the same with meta data as here? --> https://osu.ppy.sh/s/325158
Song 1 vs. Song 2
this not really work.... :roll:

except "UNDEAD CORPORATION & Demetori - Bloodthirsty Nightmare Lullaby vs Naki Oujo no Tame no Seputetto ~ Ascending Into Naught" this really good.....

here same band and album....

btw for EphemeralFetish, in tags please added "pinetree Naki Oujo no Tame no Seputetto Septette for a Dead Princess U.N. Owen wa kanojo na no ka? was her?"

edit: this post don't give me kudosu
Ahh good point, I forgot about original song names. I got a BN check coming and he wanted the metadata to be 100% so this helps a bit.

Cheers.
Plutia
holy
chainpullz
Hasn't met the Fetish quota of bg changes. I'm sure that's what is keeping it from being ranked already. :^)
Topic Starter
EphemeralFetish

chainpullz wrote:

Hasn't met the Fetish quota of bg changes. I'm sure that's what is keeping it from being ranked already. :^)
Just waiting on BN's who said they'd check this.
Ayyri
Maybe one day.
Speed of Snail
Alright, I may not be a BN, but I just took a look at this map cause someone mentioned it to me since I was looking at flowering night fever recently, and I feel like I have some things I could say about the map, maybe this could help, maybe not, but I think I'm allowed to put my word in. Additionally I'm kinda pressed for time making this, so I'm just gonna mark a few things that really stand out to me, this isn't in depth.

Also before I start, this had nothing to do with the quality of the map, but I really don't like the fact that these two songs were just taped together to meet approved length requirements, at least with mazzerin's Deceit/Violation set (Which I have no doubt would be referenced to this point) went together because in the album they were from they were seamlessly matched up, hell I'm pretty sure most people don't realize that on the album versions the slow buildup is part of the deceit, the violation doesn't technically start until a minute after the deceit finishes.

Unlike those two songs, these are just similar in tone, and they have the excuse of being made by the same artist, but this just feels like someones compilation as a result, they don't even flow into each other, one ends, there's a hard stop, and the second song fades in. Frankly it feels more disjointed that the Unforgiving.

Anyways I just wanted to make that point while it was relevant, since I somehow don't see you making two entire sets to get this one map ranked.

02:06:730 - (1) The stream that starts right here. This segment is mapped to the bass drum track, which wouldn't be a problem, if it wasn't so beaten down by the non synchronized guitar, which is not only way louder and melodically dominant, but frankly the bass track here quiets down so much so that the hitsounds are louder than the song itself, making this stream look and feel completely fabricated just so that this part of the song would be faster, since slower rhythms wouldn't facilitate a really high SR. I get that it's both easier to map and gives you a higher SR, but it doesn't fit the song well, at all, and it looks like something that was just thrown in to increase SR as much as possible.

02:25:397 - (1-7,1-7) I can't help but hear the lighter rhythm here which is triplets that start on the last note of each of your triplets, and frankly I even went to turn off effects to make sure this wasn't a strange laggy hitsound you had, but it is part of the song, and it's didn't vanish when I turned off hitsounds. I just find this really bizarre and it makes it seem like these are constantly desync'd from the song since it sounds like the triple should start as it ends? Either way even without the song's treble going against the rhythm it's still awkwardly laid out. Just a generally frustrating rhythm.

06:51:013 - (1-6,1-6) Lastly, I know the bpm is lowered, but this stream is so spaced that it looks 8-bit, and as far as the song is concerned this is a pretty relaxed stream, I don't see why this is magically the most spaced stream in the map considering most of them are more intense, even the general streams during the bulk of the song are pretty well equal.

On a whole the map's alright for what it is, but even on first sight those three parts really threw me off, Also I really dislike the way the song was built on two similar-ish songs (Frankly other than artist and touhou I don't really see the similarities up front) and it wasn't even edited together in an interesting way, it's like you just stapled two short essay's together to meet the word minimum for both -_-.

Finally, I only spent a little under an hour going over this, and pretty well found these point just off thumbing through the map on auto, and frankly using editor proved me right, so considering that I could find three arguable issues, two of which involving the base rhythm of the song, I'm confident there is much more to be done if you actually break it down.
jeanbernard8865

TheOnlyLeon wrote:

Also before I start, this had nothing to do with the quality of the map, but I really don't like the fact that these two songs were just taped together to meet approved length requirements, at least with mazzerin's Deceit/Violation set (Which I have no doubt would be referenced to this point) went together because in the album they were from they were seamlessly matched up, hell I'm pretty sure most people don't realize that on the album versions the slow buildup is part of the deceit, the violation doesn't technically start until a minute after the deceit finishes.

Unlike those two songs, these are just similar in tone, and they have the excuse of being made by the same artist, but this just feels like someones compilation as a result, they don't even flow into each other, one ends, there's a hard stop, and the second song fades in. Frankly it feels more disjointed that the Unforgiving.
I think the reason why those 2 maps are put together is because BNL is made off Remilia's theme while TE is Flandre's, made by the same circle, and I'm not sure but I think they are from the same album as well, so that would be some kind of Scarlet Sisters undead corp map
Rapthorn

AyanokoRin wrote:

TheOnlyLeon wrote:

Also before I start, this had nothing to do with the quality of the map, but I really don't like the fact that these two songs were just taped together to meet approved length requirements, at least with mazzerin's Deceit/Violation set (Which I have no doubt would be referenced to this point) went together because in the album they were from they were seamlessly matched up, hell I'm pretty sure most people don't realize that on the album versions the slow buildup is part of the deceit, the violation doesn't technically start until a minute after the deceit finishes.

Unlike those two songs, these are just similar in tone, and they have the excuse of being made by the same artist, but this just feels like someones compilation as a result, they don't even flow into each other, one ends, there's a hard stop, and the second song fades in. Frankly it feels more disjointed that the Unforgiving.
I think the reason why those 2 maps are put together is because BNL is made off Remilia's theme while TE is Flandre's, made by the same circle, and I'm not sure but I think they are from the same album as well, so that would be some kind of Scarlet Sisters undead corp map
Should be noted that the songs do indeed follow each other on the album as well
Topic Starter
EphemeralFetish

TheOnlyLeon wrote:

Alright, I may not be a BN, but I just took a look at this map cause someone mentioned it to me since I was looking at flowering night fever recently, and I feel like I have some things I could say about the map, maybe this could help, maybe not, but I think I'm allowed to put my word in. Additionally I'm kinda pressed for time making this, so I'm just gonna mark a few things that really stand out to me, this isn't in depth.

Also before I start, this had nothing to do with the quality of the map, but I really don't like the fact that these two songs were just taped together to meet approved length requirements, at least with mazzerin's Deceit/Violation set (Which I have no doubt would be referenced to this point) went together because in the album they were from they were seamlessly matched up, hell I'm pretty sure most people don't realize that on the album versions the slow buildup is part of the deceit, the violation doesn't technically start until a minute after the deceit finishes.

Unlike those two songs, these are just similar in tone, and they have the excuse of being made by the same artist, but this just feels like someones compilation as a result, they don't even flow into each other, one ends, there's a hard stop, and the second song fades in. Frankly it feels more disjointed that the Unforgiving.

Anyways I just wanted to make that point while it was relevant, since I somehow don't see you making two entire sets to get this one map ranked.

02:06:730 - (1) The stream that starts right here. This segment is mapped to the bass drum track, which wouldn't be a problem, if it wasn't so beaten down by the non synchronized guitar, which is not only way louder and melodically dominant, but frankly the bass track here quiets down so much so that the hitsounds are louder than the song itself, making this stream look and feel completely fabricated just so that this part of the song would be faster, since slower rhythms wouldn't facilitate a really high SR. I get that it's both easier to map and gives you a higher SR, but it doesn't fit the song well, at all, and it looks like something that was just thrown in to increase SR as much as possible. - Actually I was following guitar for this, but since its such a mess Ive opted to simplify it by mapping it as straight 1/4 which is actually easier, if you really think one tiny little stream like this is mapped purely to boost the SR then I dunno what to say.

02:25:397 - (1-7,1-7) I can't help but hear the lighter rhythm here which is triplets that start on the last note of each of your triplets, and frankly I even went to turn off effects to make sure this wasn't a strange laggy hitsound you had, but it is part of the song, and it's didn't vanish when I turned off hitsounds. I just find this really bizarre and it makes it seem like these are constantly desync'd from the song since it sounds like the triple should start as it ends? Either way even without the song's treble going against the rhythm it's still awkwardly laid out. Just a generally frustrating rhythm. - Honestly they sound fine to me as is. Ive tried slowing it down and other stuff but I cant hear the triples starting elsewhere. There are other cymbals that sit with the other drum beats that Ive represented with a slider, so they might just sound mashed together with those.

06:51:013 - (1-6,1-6) Lastly, I know the bpm is lowered, but this stream is so spaced that it looks 8-bit, and as far as the song is concerned this is a pretty relaxed stream, I don't see why this is magically the most spaced stream in the map considering most of them are more intense, even the general streams during the bulk of the song are pretty well equal. It was originally 1/4. Someone pointed out 1/3 would be better, and suggested I space it this much so players dont mistake it for a 1/4. Im happy to change it if more people agree.

On a whole the map's alright for what it is, but even on first sight those three parts really threw me off, Also I really dislike the way the song was built on two similar-ish songs (Frankly other than artist and touhou I don't really see the similarities up front) and it wasn't even edited together in an interesting way, it's like you just stapled two short essay's together to meet the word minimum for both -_-.

Finally, I only spent a little under an hour going over this, and pretty well found these point just off thumbing through the map on auto, and frankly using editor proved me right, so considering that I could find three arguable issues, two of which involving the base rhythm of the song, I'm confident there is much more to be done if you actually break it down.

By the way Ive explained multiple times why these songs fit. Go back and read previous posts.
Seijiro
Unused hitsounds:
drum-hitfinish3.wav
drum-hitfinish5.wav
drum-hitfinish7.wav


The rest looks fine for me.
Topic Starter
EphemeralFetish

MrSergio wrote:

Unused hitsounds:
drum-hitfinish3.wav
drum-hitfinish5.wav
drum-hitfinish7.wav


The rest looks fine for me.

I spotted those when I did my delay checks, already took them out. I think its one of those you have to delete and re download for.
Seijiro
Fixed few things in-game

logs for those interested
01:03 MrSergio: 00:47:730 (7,8,9) - I find these a bit too close to each other since you previously used a similar spacing for a stream
01:05 EphemeralFetish: Okay, let me see if I can up the scale a bit and still have it fit in there
01:06 EphemeralFetish: I dont want it too big otherwise the emphasis wont make sense compared to the previous one
01:06 MrSergio: http://osu.ppy.sh/ss/6047462
01:06 MrSergio: damn, pc is going so slow...
01:06 EphemeralFetish: Okay that can work
01:11 MrSergio: 05:02:124 (9,1,2,3,4) - this part is the only one having circles like that
01:11 MrSergio: 05:03:902 (9) - 05:05:680 (9) - 05:07:458 (9) - 05:09:236 (9) -
01:11 EphemeralFetish: Yeah I undermapped the first half to build intenisty and ease players in a but
01:12 EphemeralFetish: bit*
01:12 MrSergio: it's not really a problem since overall it''s hard as hell and makes no difference, but I prefer the second one
01:12 EphemeralFetish: Yeah the second one I did them all for that progressive difficulty curve
01:12 EphemeralFetish: Plus players are ready for it after the first one
01:13 MrSergio: 05:36:513 (1,2,3,4,5) - is this correctly snapped?
01:14 EphemeralFetish: Uhh
01:14 EphemeralFetish: No
01:14 EphemeralFetish: How did that happen
01:15 EphemeralFetish: Good spot
01:15 MrSergio: 06:59:902 (1) - this one has poor emphasis imo. The vocal starts from there, but there is no change in the curve
01:16 EphemeralFetish: I think theres 2 of those
01:16 MrSergio: idk, again, it's the same whether you change it or not, but seeing how vocals is the only instrument changing the song somehow it feels a bit a waste to leave it there
01:16 EphemeralFetish: I didnt see a problem but others mentioned it so let me see what I can do
01:17 EphemeralFetish: The reason I didnt is because I already emphasised the snare roll, so it would be weird to have another snap after 4 notes
01:17 EphemeralFetish: https://osu.ppy.sh/ss/6047509
01:17 EphemeralFetish: Easy fix though
01:18 MrSergio: nice
01:19 EphemeralFetish: Fixed the other as well in the previous kiai
01:19 MrSergio: 07:35:458 (1) - move it on the right as the others?
01:19 EphemeralFetish: Sure
01:20 MrSergio: I don't think I can come up with any other things to point out, so yeah
01:20 MrSergio: update and I can bubble
01:20 EphemeralFetish: Aight, quickly update

Let's see how this goes...
Ideal
oHHHHH MY GOD IS THIS GONNA DETHRONE APPARITION
FIND OUT IN A FEW WEEKS
Topic Starter
EphemeralFetish

Idealism wrote:

oHHHHH MY GOD IS THIS GONNA DETHRONE APPARITION
FIND OUT IN A FEW WEEKS
Just wait for the haters to come and ruin the fun.
show more
Please sign in to reply.

New reply