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CLC - No oh oh

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[Crz]Makii
m4m from your queue
I have posted my map in your queue :3
[Euny's Easy]
  1. 00:28:521 (2) - end in x-4,a warning slider ;w; maybe it outscreen
  2. 01:21:101 - add a circle?
  3. 01:48:198 (2) - ^end in x516 over 512 limit.
  4. 02:03:681 (1) - ^,idk would BNs point them so I point at first.imo fix them don't influence your map but no fix maybe warning ;w;
  5. others look fine to me.
[Normal]
  1. 00:01:101 (2) - NC?as your other diffs setting.
  2. 01:21:101 - insert a break time?
  3. 03:11:262 (4,5) - stack wrong lol
  4. others cool~
[Hard]
  1. 01:21:101 - same as Normal
  2. 02:59:165 (1) - wooo it's a little quick,maybe a small surprise for Hard players.
[Insane]
  1. 00:26:101 (4,1) - can be a little far,like 00:25:617 (2,3) - a small jump to show vocal.
  2. 02:29:004 (5) - a little weird,route 180° maybe work better.everyone like a large distance between slider-end to next circle xD
  3. 02:34:810 (1,2) - why there stacked,02:34:810 (1) - make it stack with 6 is better.
[Euny's Extra]
  1. 01:21:101 - add a circle?
  2. 02:02:068 (5) - what,outscreen
  3. 03:38:198 (2,3,4,5) - 03:39:488 (2,3,4,5) - personal suggestion,not make them set in a straight line,make them curving maybe more funny to play and easy to click.
[No! No!]
  1. wow the hardest K-POP diff?
  2. 00:14:972 (1,2,3,1,2,3) - woo there,00:14:972 (1,2) - has more strong vocal that should use more large jump to show,now it's oppsite ;w;
  3. 00:25:294 (1,2,3,1,2,3) - ^,there are same rhythm after,hope to consider more.
  4. 00:36:907 (7,8) - weird stack,a jumping-style map contain some suddenly stack is anti-style...keep jumping even you can use slider that I think both them are better than stacking.
  5. 01:53:359 (1,2,3,1,2,3,4) - enmmmm it's quite a big jump that there doesn't have strong rhythm,consider reducing distance?
  6. well...I'm not good at jumping-style maps mod,this diff's mod just my personal suggestion.But in fact some jumps are really too big even not suit the music.
well,a great K-POP map,star~
Jonarwhal
Hey Natsu, M4M!
The skipped difficulties are because I found nothing.
[General]
  1. Timing > Resnap All Notes, in every difficulty.
[Easy]
  1. 00:49:165 (4) - Ctrl+J and readjust this, it makes 00:48:843 (3,4) -
  2. 02:00:456 (2,5) - Fix the overlap, it's noticeable.
  3. 02:16:585 (2,1) - Improve the blanket.
  4. 03:09:569 (1) - this is unsnapped in 1/2 BSD
[Normal]
  1. 00:18:520 (4,1,2) - This could've been symmetrical, then adjust it like this: http://puu.sh/qKmM3/8cb46a6c53.jpg
  2. 00:26:907 (1,2,3) - improve the triangle
  3. 01:07:552 (4,1,2,3) - even out the diamond shape
  4. 01:17:875 (5,1,2) - This could've been symmetrical, just drag 01:19:165 (2,3,4,5,1) - all of that together
  5. 01:34:649 (2) - move this somewhere so it doesn't overlap 01:36:585 (1) - this
  6. 01:42:391 (2,1) - stack
[Hard]
  1. 01:08:198 (1,2,3) - make the triangle look better, if it is
  2. 01:29:488 (3,4) - Improve the blanket
  3. that's all
[Extra]
  1. 00:11:101 (3,1,2) - Improve the blankets
  2. 00:18:843 (5) - x-92 to make 00:18:198 (1,2,3,4) - this shape more even, and readjust the blanket
  3. 00:58:843 (4) - nazi stack
  4. 01:08:843 (3) - ^
  5. 01:24:649 (3,4,1) - Blanket? Use Ctrl+g 01:24:972 (1) - here to help if you want to keep the triangle
  6. 02:15:617 (2,3) - Improve the blanket
  7. 03:07:714 (6) - remove the overlap?
  8. that's all
Good Luck~!!
Euny
thanks for mod guys. gonna check soon when i can log in c:
squirrelpascals
Omg this map is super fun to play star.png

m4m

Euny Easy
• 00:16:585 (1) - The direction of the reverse arrow might be confusing to easy players

• 01:39:166 (1) - Same, maybe

• 01:58:359 (2,3) - Why are these notes on 1/2 beats? I understand how your mapping to vocals but it just feels awkward breaking the 1/1 barrier

• 03:04:327 (1,2) - Make these the same slider?

• 03:09:569 (1) - Start this spinner 2 beats later at 03:09:569 (1) -

Normal
• A lot of ds errors on AI mod

• 00:01:101 (2) - nc

• 00:32:714 (3,4,5) - blanket off by a little

• 01:55:294 (3,5) - make these parallel to eachother?

• 02:38:520 - Make this clickable?

• 03:07:391 - Put something here?

Hard
• 00:54:810 (2) - end this at 00:55:133 - ?

• 00:55:294 (3,3) - space these

• 01:29:488 (3,4) - fix blanket

• 02:21:746 (5) - move nc here

• 02:33:359 (5) - Same, unless you do this 1/2-late nc thing on purpose for some reason because I notice a trend here

• 03:13:359 (1) - fix this to make it flow more towards 2?

Insane
• 00:12:714 (6) - move the nc here (big white tick)

• 00:15:940 (1,2) - This is big spacing for a 1/4 gap. Here's a suggestion to close the gap a bit: https://osu.ppy.sh/ss/5920839 (rotate one slider -x degrees and the other +x degrees)

• 00:26:262 (1,2) - Same thing with the gap, I won't mod for it anymore

• 00:38:681 (2,3) - 00:40:778 (4,1) - Same awfully similarly with the same gaps in the timeline

• 01:19:810 (5) - Unless this is on purpose, make the curves even on both sides of this slider: https://osu.ppy.sh/ss/5920863

• 01:43:681 (3) - move it down and to the right a little, this feels like it will correlate better with 01:43:359 (2) -

• 02:07:068 (2) - end this slider at 02:07:391 - ?

• 02:19:972 (2) - x322 y208

Euny Extra
• 00:12:391 (3,2) - This overlap is weird, change placement of 3 at least a little bit?

• 00:20:778 (2,4) - small, but fix blanket?

• 00:32:068 (1) - Dont you usually make this beat clickable?

• 01:13:359 (1) - Adjust this to make the curves even on both sides, like https://osu.ppy.sh/ss/5920656

• 01:21:101 - Might be just me, but the break here feels kind of random. Even though the music does change, there are still very apparent notes here

• 01:38:843 (2) - Not a perfect angle with the previous slider. Rotatae this by -3 degrees for a perfectly perpendicular slider (I tested this with ctrl+> and my suggestion replicates this)

• 01:48:843 (1,1) - space these two

• 01:55:133 (3,5,1) - overlap feels awkward

• 01:57:230 (1,2) - This is spaced pretty far apart for a 1/4 gap

• 01:58:036 (2,1) - Space those sliders from eachother a little

• 01:58:520 - nothing here?

• 02:02:068 (5) - This goes outside of the playfeild

• 02:03:681 (1) - nc with the same pink clolor, is this allowed?

• 02:29:165 (4) - silence this sliderend?

• 02:35:617 (2,2) - blanket?

• 03:13:923 (2) - I dont hear a note under this circle

• 03:20:456 (3) - x260 y335 for a blanket (feels more important here)

• 03:25:617 (3,2) - space these

• 03:32:069 (1,2) - this one looks okay, but i used ctrl+> and they wont perfectly overlap which means the angle is off here as well. You probably dont have to go back and do these check for all of these but it would be nice if you did, just because this is such a specific overlap (Sorry this is really nit-picky)

• 03:33:359 (3) - x373 y382 on the last slider point for a better shape

Might have gone a bit in-depth at some points, its still a really solid map though!

NO NO
• 00:11:746 (2,2) - blanket is off by a little

• I understand why you would want to place the exaggeration on note 3 at 00:25:456 (2,3) - (with the guitar) but on the jump at 00:25:617 (3,1) - There is not as much exaggeration as the there is at 00:25:456 (2,3) - and the spacing is larger. Same sort of principle at 01:27:552 (3,1) - . It's done a lot better at 01:37:714 (2,3,1) -

• 00:48:198 (5,6,7) - Why is the spacing so large here? It's practically spaced the same as 00:25:456 (2,3,1) - and plays a lot more difficult than this same part at 00:26:907 (1,2,3,4,5,6) -

• 00:54:972 (4) - This slider would make more sense to start at 00:54:810 - imo because the note is a lot stronger. Same at 02:07:068 (3,4) - and etc.

• 00:55:294 (1,2) - This is pretty large spacing for a 1/4 gap, compared to what you usually do

• 01:10:133 (2,3) - ctrl+g feels like a better rhythm. S

• 01:58:520 (6) - Nc here. And why not space this and put emphasis on that guitar note?

• 02:15:294 (1,2) - another large 1/4 gap

• 02:30:778 (1,2,3) - space more consistensy?

• 02:32:069 - 02:33:359 - very strong beats here. clickable?

• 02:35:617 (6) - Why the sudden slow slider here? You missed a beat at 02:35:133 (3) - and there's pretty much no intensity change

• 03:16:262 (1,2) - 03:16:746 (3,4) - You could place more emphasis on these vocals by spacing these, if you wanted to

I love how creative your letter sliders were <3

Great set guys, good luck! :)
Topic Starter
Natsu

Garden wrote:

[Insane]
  1. 00:43:520 (1,2) - look too close visually as slider tails suggest, move 2 to somewhere around 400,280 would be nicer its intended to looks like that, since I believe it looks nice atm
  2. 01:55:133 (2,3) - ^ similarly, try same distance as 01:57:714 (2,3) - ? same as above
  3. 00:45:778 (4,1,2) - emphasize should be laid on that finish and vocal here 00:46:262 - instead imo yeah, but take in mind people will jump at see the NC first, the strong sounds come later to the next beat, so in the actual game play my current way is more intuitive despite the strong sounds.
[No! No!]
  1. 00:16:746 (2,4,6) - 00:47:714 (2,4,6) - 01:59:972 (2,4,6) - consider not stacking these, make some slight difference would show the cute vocal better imo, also better for hd reading at current stack leniency I asked for alot of tests plays, some guys did HD and HR at first plays and no one missread them, I think the pattern plays really natural and with the 1/2 nature of the song its really simple to follow it
  2. tbh spacing on those e-o e-o is overdone to me while testplaying :<, tho the diff is meant to be hard i'd still suggest nerfing them a bit, at least use smaller spacing than some jumps in kiai part? actually the jumps at the end of each kiai time are alot harder than the Eo Eo, I really don't have intention of nerf them as they fit the music really nice, its how I imagine the music should be represented

[Crz]Sword wrote:

[Hard]
  1. 02:59:165 (1) - wooo it's a little quick,maybe a small surprise for Hard players. I don't think players would have a problem with this, also they must be warning with both NCs there
[Insane]
  1. 00:26:101 (4,1) - can be a little far,like 00:25:617 (2,3) - a small jump to show vocal. tryed, but I can't figure out how to keep a nice design with a jump here, also feels uncomfortable when I test play it
  2. 02:29:004 (5) - a little weird,route 180° maybe work better.everyone like a large distance between slider-end to next circle xD It plays fine hahaha, also I think it has better flow atm
[No! No!]
  1. wow the hardest K-POP diff? I have a 6,24 one <:
  2. 00:14:972 (1,2,3,1,2,3) - woo there,00:14:972 (1,2) - has more strong vocal that should use more large jump to show,now it's oppsite ;w; spacing doesn't really matter that much when the previous object is a slider, also i can't touch this pattern without destroying it
  3. 00:25:294 (1,2,3,1,2,3) - ^,there are same rhythm after,hope to consider more. basically the same
  4. 01:53:359 (1,2,3,1,2,3,4) - enmmmm it's quite a big jump that there doesn't have strong rhythm,consider reducing distance? I won't consider it, since the drums are really strong there, hence that's why I hitsounded every beat there
  5. well...I'm not good at jumping-style maps mod,this diff's mod just my personal suggestion.But in fact some jumps are really too big even not suit the music. can you pointing them out? and you consider them big compared to the overal spacing in this diff or you are comparing them ot other maps? because this map is using a bigger general spacing than the average maps which u can compare, the only big jumps are at the end of kiais which fit the song perfectly and the Eo Eo parts which also fit the song nicely, you may consider them big, but also the overlap spacing in the diff is big
well,a great K-POP map,star~

Jonawaga wrote:

[General]
  1. Timing > Resnap All Notes, in every difficulty. I checked and there are not unsnapped objects
[Normal]
  1. 00:18:520 (4,1,2) - This could've been symmetrical, then adjust it like this: http://puu.sh/qKmM3/8cb46a6c53.jpg my current pattern looks better, also yours doesn't looks symmetrycal
  2. 00:26:907 (1,2,3) - improve the triangle is intended to be this way
  3. 01:17:875 (5,1,2) - This could've been symmetrical, just drag 01:19:165 (2,3,4,5,1) - all of that together if you are refering to move that to the center of the grid, then no, I don't like center grid symmetry
  4. 01:34:649 (2) - move this somewhere so it doesn't overlap 01:36:585 (1) - this is not visible in game
  5. 01:42:391 (2,1) - stack same as above
[Hard]
  1. 01:08:198 (1,2,3) - make the triangle look better, if it is again isn't supposed to be a perfect triangle
Good Luck~!!

squirrelpascals wrote:

Normal
• A lot of ds errors on AI mod yeah you should check manually because most of the erros comes from stacks
• 02:38:520 - Make this clickable? not sure about this, my diffs are mostly based in vocals and the change will be weird
• 03:07:391 - Put something here? the diff will become too dense imo

Hard
• 00:54:810 (2) - end this at 00:55:133 - ? the downbeat is stronger than the redtick
• 02:21:746 (5) - move nc here My combos and rhythm are mostly based on vocals, that's why.
• 02:33:359 (5) - Same, unless you do this 1/2-late nc thing on purpose for some reason because I notice a trend here yeah I always use vocals as my rhythm /NCs
• 03:13:359 (1) - fix this to make it flow more towards 2? slider are lenient so u don't really need to go to the end of the slider

Insane
• 00:12:714 (6) - move the nc here (big white tick) vocals
• 00:15:940 (1,2) - This is big spacing for a 1/4 gap. Here's a suggestion to close the gap a bit: https://osu.ppy.sh/ss/5920839 (rotate one slider -x degrees and the other +x degrees) again sliders are lenient and u don't need to follow them to the end, any player capable of playing this diff will have 0 problems with them
• 00:26:262 (1,2) - Same thing with the gap, I won't mod for it anymore same
• 01:19:810 (5) - Unless this is on purpose, make the curves even on both sides of this slider: https://osu.ppy.sh/ss/5920863 doesn't looks that different
• 02:07:068 (2) - end this slider at 02:07:391 - ? white tick is stronger

NO NO

• I understand why you would want to place the exaggeration on note 3 at 00:25:456 (2,3) - (with the guitar) but on the jump at 00:25:617 (3,1) - There is not as much exaggeration as the there is at 00:25:456 (2,3) - and the spacing is larger. Same sort of principle at 01:27:552 (3,1) - . It's done a lot better at 01:37:714 (2,3,1) - well the nc marks the pattern change, players at this lvl notice that, and yeah I want this part to have overal higher spacing that anything else, its how I think the music should be represented in my mind
• 00:48:198 (5,6,7) - Why is the spacing so large here? It's practically spaced the same as 00:25:456 (2,3,1) - and plays a lot more difficult than this same part at 00:26:907 (1,2,3,4,5,6) - the pattern is increasing spacing gradually and the vocals really fit the jumps there, you are too focus on instruments that you forgot that there are more things that u can represent in a song
• 00:54:972 (4) - This slider would make more sense to start at 00:54:810 - imo because the note is a lot stronger. Same at 02:07:068 (3,4) - and etc. I think my current way is the best rhythm you can do at that part, unless you want to under map the next 2 beats
• 00:55:294 (1,2) - This is pretty large spacing for a 1/4 gap, compared to what you usually do again they are sliders and they don't play as circles
• 01:10:133 (2,3) - ctrl+g feels like a better rhythm. S I'm following vocals at the rest of the map
• 01:58:520 (6) - Nc here. And why not space this and put emphasis on that guitar note? vocals
• 02:15:294 (1,2) - another large 1/4 gap if you test play this kind of patterns you will notice you don't go until the tail of sliders to move to the next slider
• 02:32:069 - 02:33:359 - very strong beats here. clickable? I'm following vocals as my main instrument
• 02:35:617 (6) - Why the sudden slow slider here? You missed a beat at 02:35:133 (3) - and there's pretty much no intensity change it have the same slider velocity as the other sliders
• 03:16:262 (1,2) - 03:16:746 (3,4) - You could place more emphasis on these vocals by spacing these, if you wanted to stacks work well too
I love how creative your letter sliders were <3

Great set guys, good luck! :)
thanks everyone!
Euny
cant use pc until tomorrow morning because of my work/family stuffs. hope you guys understand me.
Euny

Beomsan wrote:

티켓모딩 왔습니다~

[EZ]
  1. 00:29:488 (1) - 하위난이도에서 이런 류의(?) 슬라이더를 좀 부정적으로 보는 편이긴 한데 음악이랑은 꽤 잘 맞다고 생각해서 잘은 모르겠네요. 저는 슬라이더 진행중에 슬라이더 헤드랑 테일이 슬라이더 볼이랑 겹치지 않도록 수정하시는걸 권해요. 약~간의 리딩을 꼬이게 하는 요소가 있는 것 같더라구요.✔fixed
  2. 01:15:940 (1) - 앞과 뒤의 슬라이더에 비해서 너무 심플하네요. 모양 좀 주는거도 괜찮다고 생각합니다.앞과 뒤가 너무 튀니까 좀편하게 치라고 했어욬ㅋ.. 솔직히 좋은 아이디어가 없네용
  3. 저는 01:53:198 - 여기의 음이 무시되는게 일단 엄청 어색했는게 왜냐면 01:50:133 (2) - 여기에는 슬라이더 테일이 있었고 거의 같은 음이라고 봐도 문제가 없기에... 그리고 01:54:327 - 여기는 노트가 있으면 더 좋을거라고 생각했어요. 꽤 큰 음인거는 물론이고 01:54:649 (1) - 이 슬라이더가 시작될 때 조금 더 힘을 실어주는 효과가 있다고 보구요. 그래서 저는 https://osu.ppy.sh/ss/5905353 이런 리듬을 적극 추천합니다. 1/2 사용을 한 곳이 거의? 아예? 없어서 걱정되실거라고 예상되는데 그래도 저는,,, 괜찮다고 봐용...비펨 186에 1/2쓰는 이지는 더이상 이지가 아닌거같아요 ㅎ.. 어느정도의 소리는 묵살해가며 만들어야하지 않을까요?
  4. 01:57:230 (1,2,3) - 지금까지 사용해온 리듬과 너무 괴리감이 있는 리듬입니다. 이때까지 강조가 필요한 부분 이외에는 정박리듬을 계속 사용하셔서 제가 이 리듬이 나오기 전에 당연히 정박으로 나올거라고 인식을 하고있었는데 그래서 그 만큼 더 놀랐습니다. 저는 일관성을 어느정도 챙긴 리듬을 추천드리고 싶고 아마 바꾼다고 하면 적절하게 떠오르시는게 이미 있을거에요.✔fixed
  5. 02:40:133 (2) - 모양 쪼금 이상하네요.     S자슬라 귀찮 ㅋㅋ 제 최선인데 ㅠㅠ 살짝 더 고쳐봤어요~
  6. 02:59:327 - 이 5퍼센트 볼륨 조절이 어떤 의미를 갖는건지 잘 모르겠어요. 슬라이더 사이에 있는데 그 안에 틱도 없고 sliderslide를 사용해서 이미 무음으로 만든 것 같은데... 불필요한 선인 ㄱ ㅓ같네요 제가보기에는✔fixed
  7. 03:03:036 - 여기는 불필요하다기보다는 쓰임새가 적절한지에 대해선데요, 일단 리버스 자체가 03:03:198 - 여기의 음을 슬라이더 안에 넣어 무시해야하고 03:03:036 - 여기서부터 시작해야만 한다는 제한을 걸어버려서 부적절해보입니다. https://osu.ppy.sh/ss/5905412 박자를 이렇게 하면 클릭되는 노트에서 볼륨을 5퍼센트로 조정해서 이상해 보일 요소도 없어지고 강조도 충분하고 아주 좋다고 생각합니다.✔fixed
[Euny's EX]
  1. 01:09:488 (1,2,3,4) - 이 패턴은 맵 전체적인 분위기를 봤을 때 굉장히 조화를 망치는 패턴이라고 봅니다. 00:01:746 (1,2,3,4) - 00:04:327 (1,2,3,4) - 이런 음이 강력하지 않은 부분에서도 꽤나 거리가 있는 점프를 사용하셨고 전체적으로 점프가 끊이지 않는 맵을 생각하시고 만들었다고 생각해서 그걸 전제로 했을 때 제 생각에는 여기서는 보다 역동적인 움직임과 풍부한 리듬이 필수라고 생각합니다. https://osu.ppy.sh/ss/5905480 저는 이렇게 01:09:810 - 여기서 3/4를 사용해서 보컬을 강조하면서 서클로 전부 바꿔찍어도 괜찮게 나올거라고 생각해요./ 음.. 보컬이 있는부분하구 없는부분하고는 좀 다른거같아요. 01:07:552 (1,2,3,4,1,2) - 이런 높은음 보컬을 더 강조하고싶어서 외에껀 슬라처리로 무난히 갔어요. 각각의 파트에서 강하게 들리는데는 강조하고 그렇지 않은부분은 슬라로 살짝 편하게 가는게 제 생각엔 더 플레이하기 편하다고 봐요.
  2. 02:21:746 (1,2,3,4) - 위랑 같습니다. 저두 위와같아용~
  3. 01:57:956 - 01:58:278 - 볼륨 5퍼센트로 바꿔주세요. 슬라이더 테일에서 힛사가 나와서 그냥 듣기엔 좀 이상해지네요. 뒤에 발견한게 몇개 더 있는데 3/4슬라이더 테일 전부 다 5퍼센트 처리 하셔도 문제 없어보입니다. ✔fixed 뭔가 어색했네요 다 1/2맞게 바꿨어요 고마워용!
  4. 02:56:585 (1) - 슬라이더 02:57:391 - 여기서 끊는게 더 좋아보이네요.✔fixed
어으 죄송합니다... 난이도 다 보려고했는데 이 노래는 오래 듣기에는 무리가 좀 있네요... 이제 한계 ㅠㅠ
제가 말씀드릴 수 있는거는 다 해드렸습니다. 부디 도움 됐으면 좋겠어요!
good luck

Garden wrote:

[Euny's Easy]
  1. set hp2 for the cute diffspread to normal?✔fixed
  2. 00:16:585 (1) - maybe its against ur concept on this slider but sth like this would make flow to the next object more naturali think current one feels more comfortable for play c:
  3. 00:29:488 (1) - make the slider path clearer is a wiser choice in the easiest diff imo✔fixed
  4. 00:32:069 (1) - 1->2 missing ds, 2/1 gap is not that big so follow ds shall be better?✔fixed
  5. 02:03:681 (1) - just suggestion, this is not offscreen but its too close to the edge that it would be kinda distracting for beginners who dunno how to tab to close the scoreboard on the leftalready test in game. its no need to fix
  6. 03:03:036 (2) - rip slider head volume✔fixed
  7. 03:05:294 (2,3) - volume✔fixed
[Euny's Extra]
  1. is there sth in rc that says diffs mapped by same mapper in a set should use same kiai setting? u should ask Natsu he clearly knows better than me xD✔fixed
  2. 00:01:101 (1,2) - uhh is this 1/2 spacing kinda too much for the very beginning✔fixed
  3. 00:45:456 (1,2) - 01:57:714 (1,2) - 02:28:843 (3,4) - 02:43:359 (3) - 02:47:069 (4) - 02:48:520 (3) - 03:03:198 (2,1,3) - forgot to silence the tail i think✔fixed
  4. 01:24:649 (3,1) - blanket is off, also i think ctrl-g 1 flows better✔fixed
  5. 01:32:956 - should be 5% volume✔fixed

DeRandom Otaku wrote:

M4M with Euny

Euny's Easy

  1. 00:32:069 (1,2) - DS✔fixed
  2. 00:42:391 (1) - u could move it to somewhere like 300,159 so it would blanket with 00:41:101 (2) - , would look kinda nice http://puu.sh/qKdlS/ccef63ca33.jpg✔fixed
  3. 00:50:133 (5) - remove nc for consistency and add nc to 00:52:714 (2) - for consistency and because kiai starts there sorry i think current terms are better to play.
  4. 01:21:101 - please add circle to emphasize the song properly✔fixed
  5. 01:41:746 (1,2,3) - flow is not properly lineari dont think its really hard for newest player.
  6. 02:02:391 (5,1) - same as 00:50:133 (5) - also same
  7. 03:03:036 (2,1) - blanket✔fixed

Euny's Extra

  1. 00:45:456 (1,2) - That tiny overlap looks so bad http://puu.sh/qKe2U/28b7179cc6.jpg 3/4 objects fine to overlap sometimes,
  2. 01:19:165 (3) - bend it more so it will be parallel to 01:18:520 (1) - ✔fixed
  3. 01:57:714 (1,2) - silent their ends? they sound kinda weird✔fixed
  4. 02:28:843 (3,4) - ^✔fixed
  5. 02:41:423 (3,4) - overlap✔fixed
  6. 02:47:069 (4) - silent its end✔fixed
  7. 03:03:520 (1,3) - ^✔fixed
  8. 03:09:488 - u have kiai here in ur easy diff but why not here?✔fixed
  9. 03:25:617 (3,2) - overlap it a bit more? current one looks messy✔fixed
gl

[Crz]Sword wrote:

[Euny's Easy]
  1. 00:28:521 (2) - end in x-4,a warning slider ;w; maybe it outscreen✔fixed
  2. 01:21:101 - add a circle?✔fixed
  3. 01:48:198 (2) - ^end in x516 over 512 limit.✔fixed
  4. 02:03:681 (1) - ^,idk would BNs point them so I point at first.imo fix them don't influence your map but no fix maybe warning ;w;its not off screen with any ratio resolution. check it again c:
  5. others look fine to me.
[Euny's Extra]
  1. 01:21:101 - add a circle?✔fixed
  2. 02:02:068 (5) - what,outscreen✔fixed
  3. 03:38:198 (2,3,4,5) - 03:39:488 (2,3,4,5) - personal suggestion,not make them set in a straight line,make them curving maybe more funny to play and easy to click. use for last part only. i love this flow. c:

Jonawaga wrote:

[Easy]
  1. 00:49:165 (4) - Ctrl+J and readjust this, it makes 00:48:843 (3,4) - nah, i love current one. feels more comfortable when play
  2. 02:00:456 (2,5) - Fix the overlap, it's noticeable. check this http://osu.ppy.sh/ss/5937996 not even cant see.
  3. 02:16:585 (2,1) - Improve the blanket. ✔fixed
  4. 03:09:569 (1) - this is unsnapped in 1/2 BSDits fine for spinner
[Extra]
  1. 00:11:101 (3,1,2) - Improve the blankets ✔fixed
  2. 00:18:843 (5) - x-92 to make 00:18:198 (1,2,3,4) - this shape more even, and readjust the blanket not much different with current one.
  3. 00:58:843 (4) - nazi stack✔fixed
  4. 01:08:843 (3) - ^✔fixed
  5. 01:24:649 (3,4,1) - Blanket? Use Ctrl+g 01:24:972 (1) - here to help if you want to keep the triangle✔fixed
  6. 02:15:617 (2,3) - Improve the blanket✔fixed
  7. 03:07:714 (6) - remove the overlap?✔fixed
  8. that's all
Good Luck~!!

squirrelpascals wrote:

Euny Easy
• 00:16:585 (1) - The direction of the reverse arrow might be confusing to easy players already have ranked map like this one with 'easy'diff. i dont think its annoying or confusing for easy players

• 01:39:166 (1) - Same, maybe me toooo same.

• 01:58:359 (2,3) - Why are these notes on 1/2 beats? I understand how your mapping to vocals but it just feels awkward breaking the 1/1 barrier✔fixed

• 03:04:327 (1,2) - Make these the same slider?✔fixed

• 03:09:569 (1) - Start this spinner 2 beats later at 03:09:569 (1) -its fine to keep because its spinner.

Euny Extra
• 00:12:391 (3,2) - This overlap is weird, change placement of 3 at least a little bit?idc about like this more than 1/1 rhythm overlap when map. and they are not noticeable. when play

• 00:20:778 (2,4) - small, but fix blanket?✔fixed

• 00:32:068 (1) - Dont you usually make this beat clickable?no i want to make simple rhythm on here. hope you agree with it.

• 01:13:359 (1) - Adjust this to make the curves even on both sides, like https://osu.ppy.sh/ss/5920656 yeah i think its enough for play

• 01:21:101 - Might be just me, but the break here feels kind of random. Even though the music does change, there are still very apparent notes here✔fixed

• 01:38:843 (2) - Not a perfect angle with the previous slider. Rotatae this by -3 degrees for a perfectly perpendicular slider (I tested this with ctrl+> and my suggestion replicates this)✔fixed

• 01:48:843 (1,1) - space these two✔fixed

• 01:55:133 (3,5,1) - overlap feels awkwardahhh... i think its fine to keep. cant see well when play c:

• 01:57:230 (1,2) - This is spaced pretty far apart for a 1/4 gap✔fixed i changed this part

• 01:58:036 (2,1) - Space those sliders from eachother a little ✔fixed i changed this part

• 01:58:520 - nothing here?because i care vocal.

• 02:02:068 (5) - This goes outside of the playfeild✔fixed

• 02:03:681 (1) - nc with the same pink clolor, is this allowed?✔fixed

• 02:29:165 (4) - silence this sliderend?✔fixed

• 02:35:617 (2,2) - blanket?✔fixed

• 03:13:923 (2) - I dont hear a note under this circle✔fixed

• 03:20:456 (3) - x260 y335 for a blanket (feels more important here)✔fixed

• 03:25:617 (3,2) - space these✔fixed

• 03:32:069 (1,2) - this one looks okay, but i used ctrl+> and they wont perfectly overlap which means the angle is off here as well. You probably dont have to go back and do these check for all of these but it would be nice if you did, just because this is such a specific overlap (Sorry this is really nit-picky) if you feels fine to keep, then i'll keep thanks for suggestion

• 03:33:359 (3) - x373 y382 on the last slider point for a better shape✔fixed i try my best

Might have gone a bit in-depth at some points, its still a really solid map though!
:)
@modders : thanks for mod guys!! 모딩감사합니당!
@Irvin : video offset >> -250ms (dont need to fix mine i already fixed). and here is fixed file. >> http://puu.sh/qOMQB/26d72ad351.zip
btw you have fire?

Topic Starter
Natsu
done
Monstrata
No No

00:26:907 (1,2,3,4,5,6) - Idk, I just find these perfectly linear jumps so annoying to play haha. I think adding some angle change to them would help even if you want to keep the really sharp angle. 180 is just really abrupt for me though.
00:37:875 (4,5) - 4's slider-end isn't perfectly centered if that matters to you.
00:39:488 (5,1) - 00:40:456 (4,5) - I think you should keep the blanket distance the same just because of how close these patterns are to each other.
00:56:585 (2) - The blanket curve could be better if you used 2 white notes to make the blanket instead of just 1.
01:13:359 (1,2,3) - Same here. Actually here, slider 3 kinda overlaps with 1 too, so you might want to make the blanket distance a bit wider to avoid that slider-border overlap.
03:12:714 (5) - Use a construct like this instead? The S curve seems too wide, and you're beginning to see the center being a bit over curved due to how a thunderbolt curve works. This method is better for longer wave sliders (thunderbolt is better for shorter ones)
03:30:778 (3,1,2) - How about arranging them to be both blanektted by the S curve?

Euny's Extra

00:07:552 (1,2,3,4) - Felt a bit weird stacking these and then spacing 00:08:843 (1,2,3,4) - these out so far xP.
00:39:004 (1,2,1) - You could arrange this better imo. Maybe take advantage of overlaps and make them even in the middle? (Natsu does those a lot anyways xD) or maybe space them further apart to avoid overlaps? Just some ideas.
01:13:359 (1) - I think you can make this wave slider better ;c
02:32:069 (1) - Ctrl+G flows so well, haha, but then you might have to Ctrl+G 02:32:391 (2) - as well unless the flowbreak is fine for you (its fine for me anyways since it emphasizes whistle).
03:20:133 (2,3) - This blanket could be better.

Insane

00:14:972 (1,2) - I think Ctr+G'ing the rhythm is better, since you were following vocals just earlier, and you continue to folllow vocals again with 00:15:859 (1,2) -
00:15:456 (3,4) - ^
I guess this applies to all other places where this happens xP. It just felt inconsistent since you went with instruments, and switched back to vocals again. Okay, that ended up being the only real issue I had with this diff.

Hard

00:00:456 (1) - How about not beginning the map so far from the center? Gives the players an uncomfortable starting location since they're so far away from their playfield center right from the start of the game.

Lower difficulties look good

[]

Got metadata by any chance?
Topic Starter
Natsu

Monstrata wrote:

No No

00:26:907 (1,2,3,4,5,6) - Idk, I just find these perfectly linear jumps so annoying to play haha. I think adding some angle change to them would help even if you want to keep the really sharp angle. 180 is just really abrupt for me though. mmm tbh no one had problems playing this, also they aren't perfectly horizontal in the grid, I really want to keep this pattern
01:13:359 (1,2,3) - Same here. Actually here, slider 3 kinda overlaps with 1 too, so you might want to make the blanket distance a bit wider to avoid that slider-border overlap. fixed, but I used a manual stack instead, since I think the blanket is fine

Euny's Extra

02:32:069 (1) - Ctrl+G flows so well, haha, but then you might have to Ctrl+G 02:32:391 (2) - as well unless the flowbreak is fine for you it plays really fine <;

Insane

00:14:972 (1,2) - I think Ctr+G'ing the rhythm is better, since you were following vocals just earlier, and you continue to folllow vocals again with 00:15:859 (1,2) - well if you notice even at No No 00:15:294 (2,4) -I tried to put empathise on those beats, I really don't want them as slider tails
00:15:456 (3,4) - ^
I guess this applies to all other places where this happens xP. It just felt inconsistent since you went with instruments, and switched back to vocals again. Okay, that ended up being the only real issue I had with this diff.


Got metadata by any chance?

Meta: http://www.cubeent.co.kr/clcrelease
Monstrata
No! No!
Doyak
IRC mod
2016-08-30 01:40 Doyak: you sure the bpm is 186 and not 93?
2016-08-30 01:42 Natsu: yeah i can hear drums at most white ticks
2016-08-30 01:42 Natsu: would be weird to have redticks full of drums and blue with bass
2016-08-30 01:42 Doyak: Most half-bpm songs are like that though
2016-08-30 01:43 Doyak: btw seems you became a pp mapper too
2016-08-30 01:43 Natsu: 00:16:585 (1,2,3,4,5,6,7) -
2016-08-30 01:44 Natsu: i think that's really 186 bpm
2016-08-30 01:44 Natsu: but u will see no one will hr this
2016-08-30 01:44 Natsu: or maybe 3 people :c
2016-08-30 01:44 Doyak: it's k, OD9 is enough for nomod pp
2016-08-30 01:46 Natsu: 317 pp only tho
2016-08-30 01:47 Doyak: Are you allowed to fix Euny's diff?
2016-08-30 01:47 Natsu: yes
2016-08-30 01:47 Natsu: also she is online
2016-08-30 01:47 Doyak: I don't like how the NC term is messed up since 00:52:714 - lol
2016-08-30 01:48 Doyak: it goes back to normal on 01:03:036 -
2016-08-30 01:49 Doyak: 01:20:456 (2,3) - idk if it's intended, but it's a bit out of straight line
2016-08-30 01:49 Natsu: yeah fixed
2016-08-30 01:50 Doyak: the NC thing is 02:03:681 - here too
2016-08-30 01:50 Natsu: both
2016-08-30 01:50 Doyak: ok
2016-08-30 01:51 Natsu: ya fisxed too
2016-08-30 01:51 Natsu: fixed
2016-08-30 01:53 Doyak: Normal
2016-08-30 01:53 Doyak: 00:12:714 (4,1) - shouldn't be NC on the latter one
2016-08-30 01:54 Natsu: yeah
2016-08-30 01:55 Doyak: 01:24:972 (4,1) - same
2016-08-30 01:55 Natsu: ~
2016-08-30 01:57 Doyak: 02:35:940 - uhh the NC is...
2016-08-30 01:57 Doyak: should be there, 02:38:843 - 02:41:423 - 02:44:004 - 02:46:585 -
2016-08-30 01:58 Natsu: fixed all that section
2016-08-30 02:00 Doyak: Hard
2016-08-30 02:00 Doyak: 00:10:617 - The strong beat is here, you fine with the current rhythm?
2016-08-30 02:02 Natsu: I think its fine, I want to keep the pattern, isn't that strong i guess
2016-08-30 02:02 Doyak: 00:38:520 (1,2) - This seems a bit closer than the ds and a bit confusing with 1/2s because of jumps like 00:37:069 (4,1) - , so how about increasing the distance a bit
2016-08-30 02:04 Natsu: done
2016-08-30 02:04 Doyak: 02:04:972 (1) - can be prettier I think
2016-08-30 02:05 Natsu: prettier now
2016-08-30 02:06 Doyak: 02:42:391 (5,1) - Weird NC imo
2016-08-30 02:06 Natsu: kk
2016-08-30 02:08 Doyak: 02:20:456 (1,5) - hmm NC consistency?
2016-08-30 02:08 Doyak: or not
2016-08-30 02:09 Natsu: yea+
2016-08-30 02:09 Doyak: anyway 03:23:681 - this part has different NC pattern than other kiais
2016-08-30 02:10 Natsu: ya
2016-08-30 02:10 Natsu: done
2016-08-30 02:10 Doyak: 03:32:068 (1,2) - this is wide but others are narrow
2016-08-30 02:11 Doyak: 01:15:294 (1,2) - 01:17:875 (1,2) - visually not consistent too
2016-08-30 02:12 Natsu: but are different patterns and directions
2016-08-30 02:12 Doyak: kk
2016-08-30 02:12 Doyak: 02:40:778 (4) - not horizontal by 1 pixel xD
2016-08-30 02:13 Natsu: done xD
2016-08-30 02:13 Doyak: 03:33:359 (2) - too xD
2016-08-30 02:13 Natsu: not grid mapping
2016-08-30 02:13 Doyak: actually there could be more but who cares
2016-08-30 02:15 Natsu: haha done
2016-08-30 02:18 Doyak: Insane
2016-08-30 02:18 Doyak: 00:47:552 (1) -
2016-08-30 02:18 Doyak: hmm I don't think this kind of slider fits the music
2016-08-30 02:19 Natsu: tbh they are just for the visual and sake of variation, being honest they play similar to straigh ones due to the leniency
2016-08-30 02:20 Doyak: Yeah, I just meant the visual because the sound is not really wheeeek or anything but it's fine
2016-08-30 02:23 Doyak: 02:37:230 (1,2,3,4,1,2,3,4) - 02:46:585 (1,2,3,4,1,2,3,4) - uhh did you just divide by 4
2016-08-30 02:23 Doyak: I mean 02:47:391 (1,2,3,4,1,2,3,4) -
2016-08-30 02:24 Doyak: because 02:48:036 - is a strong drumbeat which is on red tick, but it's same as 02:37:714 -
2016-08-30 02:24 Doyak: If you're following vocal strictly then it should focus more on white ticks imo
2016-08-30 02:25 Natsu: 02:37:875 (1) - vocals are changing here
2016-08-30 02:25 Natsu: 02:47:391 (1) - same
2016-08-30 02:25 Doyak: I mean 02:48:036 (1) - this one
2016-08-30 02:26 Doyak: If you mean vocal it changes more on 02:48:197 (2) -
2016-08-30 02:26 Natsu: u want me to NC this instead 02:48:197 (1) -
2016-08-30 02:26 Natsu: ?
2016-08-30 02:26 Natsu: yeah sure
2016-08-30 02:26 Doyak: Yes
2016-08-30 02:28 Doyak: ok I'll tell Euny for Euny's Extra
2016-08-30 02:28 Natsu: yeah
2016-08-30 02:39 Doyak: ok the hardest diff
2016-08-30 02:40 Natsu: k
2016-08-30 02:40 Doyak: 00:59:810 (3,2) - is this intentional misstack
2016-08-30 02:40 Natsu: ya
2016-08-30 02:45 Doyak: ok now hitsounds
2016-08-30 02:45 Natsu: k
2016-08-30 02:45 Doyak: Is the hitsound copied to all diffs from the hardest diff?
2016-08-30 02:45 Natsu: yeah
2016-08-30 02:46 Doyak: including Euny's diffs?
2016-08-30 02:46 Natsu: btw I removed an annoying whislt efrom 02:48:843 (1) -
2016-08-30 02:46 Natsu: yeah all is the same
2016-08-30 02:46 Doyak: ok
2016-08-30 02:46 Doyak: so on Euny's Easy
2016-08-30 02:46 Doyak: 00:27:552 - missing clap
2016-08-30 02:46 Doyak: for some reason
2016-08-30 02:46 Natsu: k
2016-08-30 02:46 Natsu: maybe she redo the slider after a mod or something
2016-08-30 02:47 Doyak: 00:28:843 - 00:29:165 - too
2016-08-30 02:47 Doyak: oh then just re-copy it maybe?
2016-08-30 02:47 Doyak: because I see some missing hitsounds already
2016-08-30 02:47 Natsu: just in easy?
2016-08-30 02:47 Doyak: Yes
2016-08-30 02:47 Doyak: then I'll recheck
2016-08-30 02:47 Doyak: re-copy the hitsounds, and update
2016-08-30 02:52 Natsu: done
2016-08-30 02:55 Doyak: http://puu.sh/qSNiK/a92482e868.png lol
2016-08-30 02:55 Doyak: how strange
2016-08-30 02:55 Doyak: that 1ms difference
2016-08-30 02:57 Doyak: wait what
2016-08-30 02:57 Doyak: 00:27:552 - still no clap
2016-08-30 02:57 Doyak: 00:28:843 - 00:29:165 - missing hitsounds still
2016-08-30 02:58 Natsu: wait gonna restart
2016-08-30 03:00 Doyak: 01:39:166 (1,2) - yeah is missing hitsounds too
2016-08-30 03:02 Natsu: done
2016-08-30 03:20 Doyak: hmm
2016-08-30 03:20 Doyak: Bonsai said the bpm should be halved
2016-08-30 03:21 Natsu: uh what is his argument lol
2016-08-30 03:21 Natsu: because i can't find a clue of being half
2016-08-30 03:23 Doyak: Is Bonsai explaining to you?
2016-08-30 03:24 Natsu: nop
2016-08-30 03:24 Doyak: uhh I asked him to explain to you xD
2016-08-30 03:24 Natsu: what he gonna tell is the clap sound
2016-08-30 03:24 Natsu: but still drums are in like with whites
2016-08-30 03:24 Doyak: I think the clap sound is what decides the bpm mostly
2016-08-30 03:25 Doyak: Because you know, the claps are supposed to be in 2nd/4th beat
2016-08-30 03:25 Natsu: 00:39:810 (1,2,3,4,1,2,3,4,5) - all is divided by 1 measure
2016-08-30 03:25 Doyak: in these kind of songs
2016-08-30 03:25 Doyak: that is a special part
2016-08-30 03:25 Doyak: Every song can have special parts lol
2016-08-30 03:26 Doyak: And yes, as the song is "slow"
2016-08-30 03:26 Doyak: more complicated "beats" can exist
2016-08-30 03:26 Doyak: and plays naturally
2016-08-30 03:26 Natsu: i mean basically all is divided exactly by 186
2016-08-30 03:26 Natsu: but the claps
2016-08-30 03:28 Doyak: https://osu.ppy.sh/s/262725
2016-08-30 03:28 Doyak: I found this
2016-08-30 03:29 Doyak: is basically the same reason why this song is actually 120bpm
2016-08-30 03:29 Doyak: ACTION is listening to [http://osu.ppy.sh/b/226605 t+pazolite feat. Rizna - Distorted Lovesong]
2016-08-30 03:29 Doyak: this version is wrong
2016-08-30 03:30 Natsu: yeah i'll change tbh is kinda useless is basically the same map
2016-08-30 03:33 Natsu: done ;o
2016-08-30 03:33 Doyak: btw in Euny's Extra
2016-08-30 03:33 Doyak: 01:57:714 (1,2,3,1) - hitsounds are gone for some reason
2016-08-30 03:36 Natsu: done
2016-08-30 03:36 Doyak: and the snap on the hardest diff is messed up
2016-08-30 03:36 Doyak: idk what happened loooool
2016-08-30 03:37 Natsu: omg
2016-08-30 03:37 Doyak: wtf every sliders are extended like very little
2016-08-30 03:41 Natsu: man
2016-08-30 03:41 Natsu: i cant set 3,70 sv lol
2016-08-30 03:41 Doyak: looool
2016-08-30 03:41 Natsu: 3,60 is the limit basically wdf.
2016-08-30 03:41 Doyak: that's the reason
2016-08-30 03:41 Doyak: I think editing .osu file is allowed in that case iirc
2016-08-30 03:42 Doyak: "The only exceptions are .osu-specific storyboards, slider velocity multipliers and..."
2016-08-30 03:42 Natsu: oh problem is that editor reset it
2016-08-30 03:42 Natsu: hahaha
2016-08-30 03:42 Doyak: loool
2016-08-30 03:43 Doyak: I think you just need to not save in the editor after changing it then
2016-08-30 03:44 Doyak: or there's another way
2016-08-30 03:45 Doyak: lower the base sv
2016-08-30 03:45 Doyak: and increase all green line's slider speed
2016-08-30 03:49 Natsu: k i rock
2016-08-30 03:49 Natsu: i used 1,80 sv
2016-08-30 03:49 Natsu: and 2x everything
2016-08-30 03:49 Doyak: lmao
2016-08-30 03:51 Doyak: 1.80? shouldn't it be 1.85 cuz 3.70/2 = 1.85
2016-08-30 03:55 Natsu: omg
2016-08-30 03:55 Doyak: fixed yet? gonna brush my teeth and brb
2016-08-30 03:59 Doyak: k I'm back
2016-08-30 04:09 Natsu: lol man xDD
2016-08-30 04:09 Natsu: uploading even i found some unsnapped kiai lkol
2016-08-30 04:09 Doyak: loool
2016-08-30 04:10 Natsu: same map hahaa
2016-08-30 04:10 Natsu: and even did taiko mapping to fix svs LOL
2016-08-30 04:10 Natsu: Done
2016-08-30 04:10 Natsu: uy can rebub
2016-08-30 04:10 Doyak: loooooooooooooool
2016-08-30 04:10 Doyak: btw Euny told me that you said
2016-08-30 04:11 Natsu: yeah we in call
2016-08-30 04:11 Doyak: "fuck shet I'll never using this shet slider velocity"
2016-08-30 04:11 Doyak: xD
2016-08-30 04:12 Natsu: lol yeah
2016-08-30 04:12 Natsu: i didnt know 1,60 was the limit
2016-08-30 04:12 Natsu: even I used ,5 for the lol
2016-08-30 04:12 Doyak: I asked Euny to fix few more hitsound things too
2016-08-30 04:14 Doyak: ok also
2016-08-30 04:14 Doyak: 00:48:520 -
2016-08-30 04:14 Doyak: no hitsound here?
2016-08-30 04:14 Doyak: 00:48:843 - as well
2016-08-30 04:15 Doyak: is same as 00:27:875 (7) -
2016-08-30 04:15 Natsu: diff?
2016-08-30 04:15 Doyak: 00:49:811 - here too
2016-08-30 04:15 Doyak: Hardest one
2016-08-30 04:16 Natsu: 00:48:520 (7) - whistle
2016-08-30 04:17 Doyak: 01:00:133 - 01:10:456 - 02:12:391 - 02:22:714 - whistle?
2016-08-30 04:18 Doyak: is same as 03:27:230 - and makes less boring
2016-08-30 04:20 Doyak: http://puu.sh/qSTfP/46a8465217.png
2016-08-30 04:21 Natsu: yeah i saw that
2016-08-30 04:21 Natsu: i added them
2016-08-30 04:21 Doyak: 03:18:520 (1,2,3,1,2,3,4) - btw I think spamming finishes is too noisy
2016-08-30 04:21 Doyak: finish sound is not an 'instant' sound, it lasts for some time
2016-08-30 04:23 Doyak: Did Euny fix what I suggested on her diff
2016-08-30 04:23 Natsu: but they fit the song really nice
2016-08-30 04:23 Natsu: yeah we fixed that
2016-08-30 04:23 Doyak: kk
2016-08-30 04:24 Doyak: ok final recheck
2016-08-30 04:24 Natsu: hopefully hahah
2016-08-30 04:24 Doyak: whew this already took a lot of time
2016-08-30 04:24 Natsu: yeah because that bpm lol
2016-08-30 04:25 Natsu: tbh i dont think snares are the only way to measure it ;o
2016-08-30 04:25 Doyak: wait a sec gonna restart because too much lag
2016-08-30 04:31 Doyak: also the songs you map are usually too long D:
2016-08-30 04:31 Natsu: lol because tv sisze so fast to map, maybe i can make 2 per day LOL
2016-08-30 04:32 Doyak: http://puu.sh/qSU2l/f833b129a6.png
2016-08-30 04:32 Natsu: lol pls
2016-08-30 04:34 Doyak: okaaaaaay 03:35:617 - probably missing some hitsounds
2016-08-30 04:34 Doyak: is same as 03:33:036 -
2016-08-30 04:37 Natsu: done!
2016-08-30 04:42 3:40 * 6 = 20 min
2016-08-30 04:43 Doyak: 22 min actually
2016-08-30 04:43 Doyak: nice recheck time
2016-08-30 04:43 Natsu: congra
2016-08-30 04:43 Natsu: i got rekt from changing that bpm
2016-08-30 04:43 Natsu: lol
2016-08-30 04:43 tv size map * 5 = 7:30
2016-08-30 04:44 Natsu: but i need to hear anime voice + gay video
2016-08-30 04:44 Doyak: lol
2016-08-30 04:44 Doyak: these are good things!
2016-08-30 04:45 Doyak: on Euny Extra
2016-08-30 04:45 Doyak: 02:56:585 (1,2,3,4,1,2,3,4) - mind adding some hitsounds?
2016-08-30 04:46 Doyak: because you didn't map this part lol
2016-08-30 04:46 Doyak: I first thought it was intentional but seems not so yeah
2016-08-30 04:48 Doyak: oh on Easy too
2016-08-30 04:51 Natsu: done
2016-08-30 04:51 Doyak: please make sure you didn't change anything else cuz I'm not gonna recheck fully xD
2016-08-30 04:52 Natsu: lol i didnt
2016-08-30 04:52 Doyak: The first map I qualified had that situation
2016-08-30 04:52 Doyak: on the last update, the mapper accidently added a clap somewhere
2016-08-30 04:52 Doyak: and I didn't full check and qualified
2016-08-30 04:53 Doyak: so it got DQ'd
2016-08-30 04:53 Natsu: monstrata will recheck anyways haha

bpm is changed. So rebubbled.
Monstrata
Qualified! :D
Euny
perfecthamburger
Topic Starter
Natsu

Euny wrote:

perfecthamburger
only mine ;)
Beige
gratz :D new kpop beatmap
Beomsan
gratz
Xiaolin
Kpop domination, grats. \ o /
Topic Starter
Natsu
thanks ></
[ Kosuna ]
Very good song~~~! :)
Karee Pan
I don't play 5*+, but at least the lower ones are so much fun to play.
Well done <3
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