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Titancube - Warp Drive

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DTM9 Nowa wrote:

Jonawaga wrote:

I meant to write circle sizes instead of "slider set", but you got it anyway :3
^^

CharmCaster wrote:

Heyyy, im from my modding queue!

Mod? :?
This is not really a mod, but like you said you wanted opinions so here it is!

I didn't really find anything, i did test plays stuff and idk why but i find that the jump streams were a bit awkward at some point.
Not saying you should remove it! Its fun to play actually but sometimes its a bit awkward like over here 00:36:117

It might just be me but maybe you could improve that? Idk, im bad at modding

I know what causes the issue so i will fix it (transition between the stream and the first short slider begin too long). There wasn't really a way to keep the old pattern so i made a new one. It has bit more momentum and circular flow effect and it plays really nicely + the issue is fixed :) . Could you try to testplay the updated diff and tell me what do you think. This was actually somewhat good thing to point out

Hope this helps in anyway! Good luck!

P.S I actually like this map, its quite good :3 KEEP IT UP
Even a single point can be really helpful. Thanks for "modding"
I have done the testplay you have requested and the flow of it had improved a lot even though i dont know what you changed LOL



It looked the same which is important, and it really isnt awkward to hit those jumps anymore (which you probably made a new one lol), great job! :D

Here, have a kudo star from me hehe ;) Hope this gets ranked, good luck Nowa!
Seijiro
5 mod project

Special:
- 00:33:294 (1) - duh, polarity change here kinda screwed up your pattern a little. Try something like this or in any case, avoid making contradiction between those 2 blue ticks (00:33:382 - and 00:33:559 - ): either map them as a stream (usually the best choice) or map them both with the same 1/4 slider and give them a different spacing than your usual 1/4 sliders (like 00:27:647 (1,2) - ) . My option in the screen is a third choice that not always works (but here does).
- 00:34:000 (1,2) - purely personal, but since the song slightly clams down here, what about a slower SV just for these 2 guys?
- 01:06:470 - from after the break till this point you totally screw with that random jump section ;w; The map was so cool till now too... Try with some squares for that part, it will feel way less random and it will still flow well, like this. Same for later on, for stuff like 01:05:059 (1,2,3,4,5,6,7,8,1) - . Please do not ruin your map with stupid 2016 meta ;w;
- 01:09:117 (4) - personal, but Ctrl + G?
- 01:18:470 (3,5) - since they have same strong hitsound, I'd place them the same way, maybe like... this (adjust a bit the other circles maybe, my example is just something quick)
- 01:26:235 (1,2,3,4) - refer to 01:24:823 (1,2,3) - , it works waaaaay better
- 01:29:765 (1) - I'd make this a 3/4 slider, so the start of the next stream feels more powerful.


Another:
- 00:26:412 (6,7) - rhythm should be Ctrl + G'd here, check the strong beats
- 00:33:294 (1,2,3) - and I though polarity change was a problem. You did it really well here o:
- 00:34:176 (3) - personal, but I'd emphasize a bit more 00:34:353 (4) - by making 3 a 1/4 slider
- 01:02:235 (1,2,3,4,1,2,3,4) - why not a square lol
- 01:18:470 (1,2,1,2) - well, it's pretty solid on its own as it is, but the fact you use so many NCs just triggers me, so here's a better solution imo. At least you don't have those NCs in the way, considering you have longer combos in the map. Also notice the triangle I formed there, similar to 01:19:529 (2,3,4,5,6) - , hue
- 01:24:823 (1,2,3,4,5) - again, this part is pretty strong and it should be similar to 01:26:235 (1,2,3,4,5) - , pattern-wise. You can change pattern as you want on soft repetitive parts, but strong ones really stand out (you also kept so much consistency till now, but you ruin it this way?)
- 01:29:765 (1) - same as for the above diff if you like it


Insane:
- 00:22:000 (3,4,5,6,7) - it would be cool to have the pattern express better that hitsounding of yours. Strong rhythms in general take the stage, whatever the pattern may be, so try to go along with them, not against them.
- 00:34:000 - rhythm and general song emphasis decrease for a bit here, so what about a stacked triplet instead? Clsoe to the next slider too perhaps
- 00:56:588 (1,2,3,4,1,2,3,4) - YES, finally I see what I wanted here xD
- 01:24:823 (1,2,3,4) - 01:26:235 (1,2) - ahem, you know what to do by now, right? :p
- 01:29:765 (1) - just a circles makes miracles here


PayDay:
- 00:11:235 (5) - uhhh, this feels overmapped. Whether remove it or put a clap on it too (the clap here works well since you create a coherent rhythm over the music's rhythm)
- 00:26:941 (1,2) - 1's shape feels a bit awwkward, considering that both 2 and 3 have straight shapes. Why not just copy 2's shape for 1 too?
- 00:33:294 (3,4) - what about something like this instead? Rhythm feels a bit awkward there
- 01:01:529 (4) - just delete this, it's not in the music =3=
- 01:04:353 (5) - and make this a normal 1/1 slider as any other. It's still the same rhythm here after all
- 01:19:706 (2) - this is not the first time I see it, but I'd like to point this out at least once: try moving this circle to x415 y182. This is to ensure a fluid transition between 01:19:176 (1,3) - . As mentioned, this is not the first and you should pay a bit more of attention to this small details, they make up for a lot of structure in some cases
- 01:30:117 (5,1) - delete 1 and add just one repeat to 5. The missing beat will be followed with just the mind, while focusing better on the fact that 01:30:647 (2,3) - are hella stronger than anything else in that section. Trust me that it works well ;) (Maybe just move around those last 2 circles, to make a better flow)


Normal:
- 00:07:000 (3) - nazi stuff, but try moving this to exactly x392 y160. It will look way cleaner imo
- 00:18:294 (3) - similar ^, move it a bit to the bottom to make a better curve (if you don't it's not a problem at all)
- 01:27:647 (1,2) - well, if 2 doesn't have the same intensity as 1 and 3 (since you didn't use a clap on it) then just make these two objects into a slider
- 01:29:765 (2,3,4,5) - let's improve a little rhythm here: suggestion


Easy:
- 00:05:765 - till 00:11:412 - it is the same section you have from 00:00:118 - till 00:05:765 - , this means that rhythm in those sections is identical. This fact makes stuff like 00:08:588 (1,2,3,4) - this feel too dense. Remove those circles and you should be fine
- 01:07:882 (1) - nazi stuff, but can you move this to x92 y92? That slight curve is just... meh
- I can see that you were in a hurry to finish this diff lol. It was probably the last diff you mapped and wanted to just get it done to start searching for mods. Structure in the kiai time feels a bit too random but well.. it's not that noticeable while playing I guess. Just try to give the same amount of effort/time to each part of each diff, they are all important.
- 01:30:117 (1) - just a circle? Or even better: a repeat on 01:29:412 (4) -


General:
-
Use this file instead, it's the one you find in the osu!wiki and it shouldn't have problems.
- AR9.5 on a 170 BPM song feels a bit too much but oh well... (maybe just keep it to 9.2 on the Special diff)
- 00:22:706 - from here on I would rather remove the spectrum, since it's the same rhythm as 00:00:118 - (or at least really similar compared with the section in which you activate the spectrum).
- you can then re-activate it from 00:34:353 -
- 01:30:823 - maybe make the sepctrum fade out a bit faster than the rest, since there isn't really much at that point going on. By the time you get at 01:31:706 - it should be almost totally vanished imo
- metadata was checked by Kwan, so I have nothing else to say here~



You first gained my respect as a modder and now you gain my respect as a mapper.
Please do not start copying that dumb stuff everyone does in 2016 with the 1,2 combos with jumps everywhere. Structure is a higher virtue for me.

Call me back


oh, btw

Ops, time to strike something else ;)

EDIT: damn, you edited out your userpage LOL
_DT3
Yay, finally Nowa!
Topic Starter
Nowaie

MrSergio wrote:

5 mod project

Special:
- 00:33:294 (1) - duh, polarity change here kinda screwed up your pattern a little. Try something like this or in any case, avoid making contradiction between those 2 blue ticks (00:33:382 - and 00:33:559 - ): either map them as a stream (usually the best choice) or map them both with the same 1/4 slider and give them a different spacing than your usual 1/4 sliders (like 00:27:647 (1,2) - ) . My option in the screen is a third choice that not always works (but here does). Mapped them as a stream .-.
- 00:34:000 (1,2) - purely personal, but since the song slightly clams down here, what about a slower SV just for these 2 guys? Sure thing
- 01:06:470 - from after the break till this point you totally screw with that random jump section ;w; The map was so cool till now too... Try with some squares for that part, it will feel way less random and it will still flow well, like this. Same for later on, for stuff like 01:05:059 (1,2,3,4,5,6,7,8,1) - . Please do not ruin your map with stupid 2016 meta ;w; Yeah, i'll change that but the jumps ( 01:05:059 (1,2,3,4,5,6,7,8,1) - ) should be there by one way or another because... well the whole part is asking for the jumps (atleast the final build up)
- 01:09:117 (4) - personal, but Ctrl + G? I kinda like the current one ._.
- 01:18:470 (3,5) - since they have same strong hitsound, I'd place them the same way, maybe like... this (adjust a bit the other circles maybe, my example is just something quick) I'll move them much closer but i don't want them to overlap at all :> it should work like you suggested
- 01:26:235 (1,2,3,4) - refer to 01:24:823 (1,2,3) - , it works waaaaay better Definitely
- 01:29:765 (1) - I'd make this a 3/4 slider, so the start of the next stream feels more powerful. Sure it would feel more powerful but i just don't feel like extending the slider anymore would be a good idea because imo the main synthesizer sound it follows ends here 01:29:941 - . Same applies to another


Another:
- 00:26:412 (6,7) - rhythm should be Ctrl + G'd here, check the strong beats aaaaaaaa i'm dumb .-. fixed
- 00:33:294 (1,2,3) - and I though polarity change was a problem. You did it really well here o: Credit to Snaggletooth p/5485612
- 00:34:176 (3) - personal, but I'd emphasize a bit more 00:34:353 (4) - by making 3 a 1/4 slider Had to do a sh-t ton of shuffeling around that part but i think it finally works \:D/
- 01:02:235 (1,2,3,4,1,2,3,4) - why not a square lol Thank mr monstrata Blue Dragon
- 01:18:470 (1,2,1,2) - well, it's pretty solid on its own as it is, but the fact you use so many NCs just triggers me, so here's a better solution imo. At least you don't have those NCs in the way, considering you have longer combos in the map. Also notice the triangle I formed there, similar to 01:19:529 (2,3,4,5,6) - , hue Alright, i will try to overhaul it by a bit so it would look better and the NCing would make sense. Though i do not like the idea of stacked notes like in your suggestion
- 01:24:823 (1,2,3,4,5) - again, this part is pretty strong and it should be similar to 01:26:235 (1,2,3,4,5) - , pattern-wise. You can change pattern as you want on soft repetitive parts, but strong ones really stand out (you also kept so much consistency till now, but you ruin it this way?) Theoretically i'm still following the synthesizer here 01:25:088 - which is different than here 01:26:500 - for example (Turned into a hold sound from here 01:26:412 - ) but to keep up the consistancy (and because the synthesizer is almost unnoticeable) i will change the pattern xd


Insane:
- 00:22:000 (3,4,5,6,7) - it would be cool to have the pattern express better that hitsounding of yours. Strong rhythms in general take the stage, whatever the pattern may be, so try to go along with them, not against them. The spread doesn't really allow that much harder patterns so i'll try removing one of the hitclaps
- 00:34:000 - rhythm and general song emphasis decrease for a bit here, so what about a stacked triplet instead? Clsoe to the next slider too perhaps
- 00:56:588 (1,2,3,4,1,2,3,4) - YES, finally I see what I wanted here xD ■■ Squares~
- 01:24:823 (1,2,3,4) - 01:26:235 (1,2) - ahem, you know what to do by now, right? :p Maybe xd
- 01:29:765 (1) - just a circles makes miracles here I'll ask you about this ingame among few other things
EDIT : I'll deny the last point because the 1/2 slider is bit easier to hit from the buzz slider and it also helps players to stay on track through movement



Normal:
- 00:07:000 (3) - nazi stuff, but try moving this to exactly x392 y160. It will look way cleaner imo Sieg heil. Also moved the 4 to keep up with the consistant spacing
- 00:18:294 (3) - similar ^, move it a bit to the bottom to make a better curve (if you don't it's not a problem at all) Tried to improve it, hopefully it looks better
- 01:27:647 (1,2) - well, if 2 doesn't have the same intensity as 1 and 3 (since you didn't use a clap on it) then just make these two objects into a slider Well lets try that out
- 01:29:765 (2,3,4,5) - let's improve a little rhythm here: suggestion Done, didn't curve the 2 though


Easy:
- 00:05:765 - till 00:11:412 - it is the same section you have from 00:00:118 - till 00:05:765 - , this means that rhythm in those sections is identical. This fact makes stuff like 00:08:588 (1,2,3,4) - this feel too dense. Remove those circles and you should be fine Done
- 01:07:882 (1) - nazi stuff, but can you move this to x92 y92? That slight curve is just... meh x91|y88 is even better
- I can see that you were in a hurry to finish this diff lol. It was probably the last diff you mapped and wanted to just get it done to start searching for mods. Structure in the kiai time feels a bit too random but well.. it's not that noticeable while playing I guess. Just try to give the same amount of effort/time to each part of each diff, they are all important. I can't map easy difficulties......................... Actually it was recently overhauled and the main problem is that i just do not know how would i balance easy difficulties because i do not have literally any experience with them. Though i am somewhat satisfied with the current way it's done (it's somewhat similiar to my current way to map 1/2 based insanes which contain alot of circular flow and sliders such as these 01:28:706 (3,4) - ) I'll talk about this with another BN when i get a chance
- 01:30:117 (1) - just a circle? Or even better: a repeat on 01:29:412 (4) - Repeat on the 4 sounds good


General:
-
Use this file instead, it's the one you find in the osu!wiki and it shouldn't have problems. Could you re dl and check that again? Jonawaga already noted out this so it may already be fixed
- AR9.5 on a 170 BPM song feels a bit too much but oh well... (maybe just keep it to 9.2 on the Special diff) The SV is really high aswell but 9.2 should do the thing
- 00:22:706 - from here on I would rather remove the spectrum, since it's the same rhythm as 00:00:118 - (or at least really similar compared with the section in which you activate the spectrum)
- you can then re-activate it from 00:34:353 -
- 01:30:823 - maybe make the sepctrum fade out a bit faster than the rest, since there isn't really much at that point going on. By the time you get at 01:31:706 - it should be almost totally vanished imo

For the spectrum changes. I will change it to end where it should but i'm not sure about just ending the spectrum in the middle of the song as it's meant to be on the main intense parts of the song expect the intro which is the... intro. We can discuss about this later on aswell if i need to change something but personally i think the spectre fits to the stream part .-.

- metadata was checked by Kwan, so I have nothing else to say here~ ^^



You first gained my respect as a modder and now you gain my respect as a mapper.
Please do not start copying that dumb stuff everyone does in 2016 with the 1,2 combos with jumps everywhere. Structure is a higher virtue for me. That can't be called mapping xd

Call me back I'll get a mod or two soon so i'll hit ya up after that with some other things aswell


oh, btw

Ops, time to strike something else ;)

EDIT: damn, you edited out your userpage LOL Oops™
Thanks a lot for modding :>

_DT3 wrote:

Yay, finally Nowa!
Soon™
_vanity
[Easy]
  1. I don't have many suggestions for this difficulty, because it already looks very clean.
  2. 00:01:529 (3,2) - Blanket these for a much neater look.
  3. 00:22:000 (4,1) - ^
  4. 01:28:353 (2,3) - Swapping these two notes provide a nicer rhythm.
[Normal]
  1. 00:24:117 (3) - Placing the second red node over the second slidertick might just play a bit nicer with those sounds.
  2. 00:26:941 (3) - You can adjust this slider, referring to what I mentioned above.
  3. 01:05:059 (1,1) - Try avoiding this overlap by stacking this, or moving it elsewhere.
  4. 01:27:647 (1) - Consider splitting this into two notes instead. These sounds are really strong, so it would help with emphasis.
[Payday'z Hard]
  1. 00:29:059 (3) - I'd suggest finding a way to map the red tick inbetween this slider. This sound is pretty noticeable.
  2. 00:18:117 (4,1) - The flow between these notes don't feel very good. Consider adjusting this pattern for a nicer transition.
  3. 00:42:470 (5,6,7,8) - Doing something similar to this, can help with emphasis, considering these beats are very strong.
  4. I'm not sure how much I agree with the slider velocity and lack of clickable notes starting from 00:56:588 to 00:59:412. I understand the point you are trying to make during this section, but I think it's really important for the white ticks inbetween each 1/1 slider to be clickable, because they are just way to strong.
  5. 01:30:647 (2,3) - Stacking these would give off better emphasis.
I really tried finding something in your harder difficulties, but I couldn't pick anything out. Good luck!
Topic Starter
Nowaie
After discussing with multiple people i've decided to add the suggestions to paydayz's difficulty until he says not to do so (I can not get connected with him rn because he is away for some reason). I will try to keep the mapping as "his style" as possible!


MrSergio wrote:

PayDay:
- 00:11:235 (5) - uhhh, this feels overmapped. Whether remove it or put a clap on it too (the clap here works well since you create a coherent rhythm over the music's rhythm) Technically removed it. (Now under a slidertail)
- 00:26:941 (1,2) - 1's shape feels a bit awwkward, considering that both 2 and 3 have straight shapes. Why not just copy 2's shape for 1 too? Changed the flow by a bit maybe not exactly like you suggested but it should be better
- 00:33:294 (3,4) - what about something like this instead? Rhythm feels a bit awkward there Added curve on top of your suggestion to the slider
- 01:01:529 (4) - just delete this, it's not in the music =3= Doing this just because i agree (Soz paydayz lol)
- 01:04:353 (5) - and make this a normal 1/1 slider as any other. It's still the same rhythm here after all Paydayz most likely tried to represent the background change with the midpoint of the slider. I'll just extend the slider to be 1/1 to keep the original shape (Removing the reverse tho)
- 01:19:706 (2) - this is not the first time I see it, but I'd like to point this out at least once: try moving this circle to x415 y182. This is to ensure a fluid transition between 01:19:176 (1,3) - . As mentioned, this is not the first and you should pay a bit more of attention to this small details, they make up for a lot of structure in some cases This is most likely happening because he wants to use constant DS but the playfield does not allow that kind of patterns to happen .-. tweaked that one by a bit because it was seriously off. Other similiar patterns look fine to me though because it just seems to be his style to be little bit off the perfect and i think that works just fine :>
- 01:30:117 (5,1) - delete 1 and add just one repeat to 5. The missing beat will be followed with just the mind, while focusing better on the fact that 01:30:647 (2,3) - are hella stronger than anything else in that section. Trust me that it works well ;) (Maybe just move around those last 2 circles, to make a better flow) Alrighty

_vanity wrote:

[Easy]
  1. I don't have many suggestions for this difficulty, because it already looks very clean.
  2. 00:01:529 (3,2) - Blanket these for a much neater look. Done
  3. 00:22:000 (4,1) - ^ There isn't just enough space to create a good blanket i have tried it .-. Though it currently starts the new section nicely plus it's intended to be like so
  4. 01:28:353 (2,3) - Swapping these two notes provide a nicer rhythm. This 01:28:706 - has to be a clickable due to the higher synthesizer beat plus i want to achieve a hold effect
[Normal]
  1. 00:24:117 (3) - Placing the second red node over the second slidertick might just play a bit nicer with those sounds. With the current shape i would not be satisfied with the outcome so i'll try something different... I'll move the red anchor all the way to the red tick which looks good imo and most likely would work
  2. 00:26:941 (3) - You can adjust this slider, referring to what I mentioned above. Here i have space to change the lengths of the slider without ruining the style of it so it's fixed
  3. 01:05:059 (1,1) - Try avoiding this overlap by stacking this, or moving it elsewhere. Stacked them
  4. 01:27:647 (1) - Consider splitting this into two notes instead. These sounds are really strong, so it would help with emphasis. "well, if 2 doesn't have the same intensity as 1 and 3 (since you didn't use a clap on it) then just make these two objects into a slider" -MrSergio

[Payday'z Hard]
  1. 00:29:059 (3) - I'd suggest finding a way to map the red tick inbetween this slider. This sound is pretty noticeable. Usually in hard difficulties you can skip the little bit less noticeable hits and i think that is what paydayz wanted to do. I'll keep it like it is
  2. 00:18:117 (4,1) - The flow between these notes don't feel very good. Consider adjusting this pattern for a nicer transition. Well i do not think the transition is too bad but not all patterns are supposed to flow. 00:29:765 (1,2) - This pattern would be a good example of flow not begin necessary
  3. 00:42:470 (5,6,7,8) - Doing something similar to this, can help with emphasis, considering these beats are very strong. Good point, i'll see what i can do without ruining the style
  4. I'm not sure how much I agree with the slider velocity and lack of clickable notes starting from 00:56:588 to 00:59:412. I understand the point you are trying to make during this section, but I think it's really important for the white ticks inbetween each 1/1 slider to be clickable, because they are just way to strong. I'll ask a BN about this when i get a chance
  5. 01:30:647 (2,3) - Stacking these would give off better emphasis. The conditions of it got changed due to the suggestions of Mrsergio but i think having them spaced should be just fine
I really tried finding something in your harder difficulties, but I couldn't pick anything out. Good luck!
Thanks a lot for modding!~
Yoshimaro
paydayzcool
OK, been away for a bit, decided to make a few edits on what DTM9 did previously...

[What I changed]
00:43:529 (5,6) - Hmm, I'd prefer this to be similar to 00:42:823 (2,3).
01:00:823 (3) - Ok, but tilt it by 5 degrees upward from horizontal. I would have prefered to follow this beat through with another slider but it seems that DTM9 really wants to cut it off. So I'll shut up on this one... :P
01:04:353 (5) - Reverse arrow please.
01:30:117 (5,1,2) - This is (in readability) weird. Firstly, the 5 repeats more than once, but this is the only slider that repeats more than once, so it can confuse some newer players. The 1 and the 2 have a small pause before hitting so this can also trick the player whom is wanting to play a flowing map.
00:33:294 (3) - This slider seems to fit in better with the map compared to what it looked like previously.
00:11:059 (4) - Ends switched. Looks better that way.
[]

Otherwise, I believe that my M8 DTM9 has done a very good job with taking my spot for the last five days. :)

UPDATE
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno ios android mobile Rayark
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45494,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB BS/hl.png",320,240
F,0,67479,67529,0,0.4
C,2,67479,68509,128,128,255
P,0,67479,68509,A
M,0,67529,,209,305
S,0,67529,,1
F,0,67529,67970,0.4,0
//Storyboard Sound Samples

[TimingPoints]
118,352.941176470588,4,2,1,60,1,0
11412,-100,4,2,1,65,0,0
22706,-100,4,2,1,60,0,0
56588,-200,4,2,1,60,0,0
56941,-200,4,2,2,60,0,0
56963,-200,4,2,1,60,0,0
59765,-200,4,2,2,60,0,0
59787,-200,4,2,1,60,0,0
62235,-133.333333333333,4,2,1,60,0,0
66470,-200,4,2,1,60,0,0
67882,-80,4,2,1,65,0,1
78470,-80,4,2,1,65,0,0
79176,-80,4,2,1,65,0,1
89765,-80,4,2,1,65,0,0
94706,-80,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,234
Combo3 : 128,128,255
Combo4 : 0,128,255

[HitObjects]
240,216,118,6,0,L|96:232,1,130,0|8,0:0|0:0,0:0:0:0:
68,52,823,2,0,L|212:36,1,130,0|8,0:0|0:0,0:0:0:0:
276,84,1353,1,0,0:0:0:0:
352,136,1529,6,0,L|340:204,1,65
432,188,1882,2,0,L|420:256,1,65,8|0,0:0|0:0,0:0:0:0:
344,314,2235,2,0,P|372:338|416:346,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
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172,92,5588,1,0,0:0:0:0:
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62,104,8588,6,0,P|76:75|79:43,1,65
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248,120,9294,2,0,P|315:154|376:135,1,130,0|8,0:0|0:0,0:0:0:0:
320,62,9823,1,0,0:0:0:0:
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49,292,12470,2,0,P|9:265|-3:240,1,65,8|0,0:0|0:0,0:0:0:0:
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89,42,13176,2,0,P|125:46|165:26,1,65,8|0,0:0|0:0,0:0:0:0:
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384,120,13970,1,0,0:0:0:0:
384,120,14059,1,0,0:0:0:0:
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Seijiro
recheck

Another:
- 00:33:382 (2,3,1) - spacing is a bit misleading. Maybe move farther away 00:34:000 (1,2,3) - all this stuff from 00:33:647 (3) -

PayDay:
- 00:34:000 (1,2) - rhythm is a bit un-intuitive here. Basically, you have the strong beat on 00:34:353 - and then a jump (which means, putting emphasis) on a weak beat 00:34:529 - . If you want to keep 00:34:000 (1) - no matter what, I suggest removing the repeat from the next slider and starting to map again from 00:34:706 -
- 01:04:353 (5) - 2 circles work far better
- 01:30:470 (1) - I'd remove this and use just 01:30:647 (2,3) - to emphasize those last beats

Rest is cool for me
Poke me again
Topic Starter
Nowaie

MrSergio wrote:

recheck

Another:
- 00:33:382 (2,3,1) - spacing is a bit misleading. Maybe move farther away 00:34:000 (1,2,3) - all this stuff from 00:33:647 (3) - Done

PayDay:
- 00:34:000 (1,2) - rhythm is a bit un-intuitive here. Basically, you have the strong beat on 00:34:353 - and then a jump (which means, putting emphasis) on a weak beat 00:34:529 - . If you want to keep 00:34:000 (1) - no matter what, I suggest removing the repeat from the next slider and starting to map again from 00:34:706 - No one really suggested this so... I guess i'll tweak it by a bit now so i will shorten the slider to be 1/2 and i added a hitcircle to the cymbal hit (emphasized by a jump and clickable). It should work
- 01:04:353 (5) - 2 circles work far better I will respect paydayz's way to do it for now. So i think this way will work: I will remove the reverse from the slider and add a hitcircle to replace the old endpoint ( 01:04:706 - ). It still has the two clickables like you suggested but it keeps the slider aspect that paydayz appearently wants
- 01:30:470 (1) - I'd remove this and use just 01:30:647 (2,3) - to emphasize those last beats Edit : fixed :/

Rest is cool for me
Poke me again
Thanks a ton again, paydayz you may tweak your diff again if you feel like so (enjoy your thingy tho) :>
Seijiro
fixed one typo in my mod above lol and discussed that last part of the Hard

Aesthetics may improve here and there, but it is a first map for both of the creators so let's give it a try.
Getting an icon or a qualified map is not the end of the road. Please keep working to improve your future maps.

Good luck~
Topic Starter
Nowaie

MrSergio wrote:

fixed one typo in my mod above lol and discussed that last part of the Hard

Aesthetics may improve here and there, but it is a first map for both of the creators so let's give it a try.
Getting an icon or a qualified map is not the end of the road. Please keep working to improve your future maps.

Good luck~
Gonna get popped most likely but let's see how this goes :>

Thank you for everything though <3
DeletedUser_6181859
Finally?
paydayzcool
Oh my god.

I WANNA GET THIS DONE AND OVER WITH!

PLEASE!
Ayumiita

DTM9 Nowa wrote:

MrSergio wrote:

fixed one typo in my mod above lol and discussed that last part of the Hard

Aesthetics may improve here and there, but it is a first map for both of the creators so let's give it a try.
Getting an icon or a qualified map is not the end of the road. Please keep working to improve your future maps.

Good luck~
Gonna get popped most likely but let's see how this goes :>

Thank you for everything though <3
Soon™ xD
Pentori
hello !
[General]
00:53:765 - any reason why this break ends so early? it doesn't snap to any particular sound either.. so it just feels really awkward

[Special]
00:20:235 (2,3) - stack's a bit off. try restacking this again
00:22:353 (1) - can you remove a reverse so it finishes on the blue tick? having a 1/8 jump like that is just asking for slider breaks
00:33:294 (1,2,3,4,5,6,7) - instead of keeping this as a stream, why not try following the kick drums? a rhythm like http://puu.sh/t6eCk/0a90d95893.jpg works well
01:13:882 (3,4,5) - white tick triplets are a little awkward to play here because 01:13:882 (3) - is so much more dominant than 01:14:059 (5) - i would just remove 01:13:970 (4) - and follow the 1/2
01:14:765 (10,11,1) - try restack this again, its a bit off
01:19:794 (5) - aaa why do you do this. using two circles instead would be a lot better. this kind of thing is good for offbeat rhythms but here the blue tick is really weak compared to the white
01:30:117 (2,3,4,5,6) - mm can you ctrl + shift + s this and bring the spacing down to something manageable? the pattern is ok but the spacing is too large in comparison to the rest of the map. something like this works http://puu.sh/t6fF5/1843940ee6.jpg

[Another]
00:24:294 - you normally put streams here for these sounds. maybe try a rhythm that matches the intensity so that it doesn't feel too imbalanced
00:44:588 - why not use a 1/8 reverse like you did in special?

[Insane]
00:16:706 (4,1) - 00:19:529 (5,1) - can you make the spacing between these visually consistent? it helps to recognise patterns
01:06:470 (3) - i think u should nc this so you keep 1,2 patterning

[Hard]
00:34:353 (2,3) - 00:34:529 - is relatively weak so it doesnt really deserved to be clicked. perhaps you could do a rhythm like http://puu.sh/t6gGZ/e59ea3ddd3.jpg instead
00:36:470 (4) - u should really try to make the downbeat 00:36:823 - clickable cos of how strong it is
00:56:588 - i really dislike this section.. having 0.5 sv in contrast to 1.25 is just too big of a difference. slider velocity changes in hard shouldn't be too drastic so maybe just stick with 0.75 sv throughout this part
01:13:529 (1,2,3) - spacing seems pretty big here. just stick with ur original distance snapping
01:30:117 (5) - hm you would expect this to end on the white tick like it does in the music so its kinda confusing to play. maybe add 2 more reverses to this and move around the last 2 circles

[Normal]
od 4?
flow generally stays the same for extended periods of time. see 00:08:588 - for example, it continues anti-clockwise for a while. this is ur first map tho so not going to be too picky on that, just in the future try mix it up a little
00:58:000 (1) - 01:00:823 (1) - 01:03:647 (1) - i dont think u need to nc every measure. just sticking to having an nc every 2 measures is fine

easy looks fine

call me back
paydayzcool
Excellent, thanks for modding Pentori!

Pentori wrote:

hello !
[Hard]
00:34:353 (2,3) - 00:34:529 - is relatively weak so it doesnt really deserved to be clicked. perhaps you could do a rhythm like http://puu.sh/t6gGZ/e59ea3ddd3.jpg instead I changed it, but I don't feel too great about it. Does it really need to change?
00:36:470 (4) - u should really try to make the downbeat 00:36:823 - clickable cos of how strong it is Changed
00:56:588 - i really dislike this section.. having 0.5 sv in contrast to 1.25 is just too big of a difference. slider velocity changes in hard shouldn't be too drastic so maybe just stick with 0.75 sv throughout this part M8, you're meant to dislike it cuz it isn't at the actual climax of the song, but I changed it. :)
01:13:529 (1,2,3) - spacing seems pretty big here. just stick with ur original distance snapping Lol, I thought I could trick the viewer's eyes with a slight jump, but I changed it :)
01:30:117 (5) - hm you would expect this to end on the white tick like it does in the music so its kinda confusing to play. maybe add 2 more reverses to this and move around the last 2 circles (Nowa... Nah m8, :D ur all good.) Changed
Thank you so much for modding. Hope you can bubble this can get this done and over with. We've been working for more than 6 months now... O_O

UPDATE!
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno ios android mobile Rayark
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45494,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB BS/hl.png",320,240
F,0,67479,67529,0,0.4
C,2,67479,68509,128,128,255
P,0,67479,68509,A
M,0,67529,,209,305
S,0,67529,,1
F,0,67529,67970,0.4,0
//Storyboard Sound Samples

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112,164,78470,2,8,P|75:150|43:118,2,81.25,8|0|8,0:0|0:0|0:0,0:0:0:0:
125,69,79000,1,8,0:0:0:0:
211,24,79176,6,0,B|293:23|293:23|357:78,1,162.5,4|8,0:0|0:0,0:0:0:0:
422,145,79706,1,0,0:0:0:0:
488,214,79882,2,0,L|474:300,1,81.25
380,268,80235,2,0,L|358:352,1,81.25,8|0,0:0|0:0,0:0:0:0:
262,356,80588,6,0,P|218:347|188:325,2,81.25,0|0|8,0:0|0:0|0:0,0:0:0:0:
258,258,81117,1,0,0:0:0:0:
163,234,81294,2,0,L|176:151,1,81.25
79,168,81647,2,0,L|65:85,1,81.25,8|0,0:0|0:0,0:0:0:0:
157,52,82000,6,0,L|321:60,1,162.5,0|8,0:0|0:0,0:0:0:0:
415,43,82529,1,0,0:0:0:0:
473,121,82706,2,0,L|464:285,1,162.5,0|8,0:0|0:0,0:0:0:0:
385,341,83235,1,0,0:0:0:0:
287,336,83412,6,0,P|247:340|204:327,2,81.25,0|0|8,0:0|0:0|0:0,0:0:0:0:
255,243,83941,1,0,0:0:0:0:
158,250,84117,2,0,P|126:285|114:323,1,81.25
51,242,84470,2,0,P|19:207|8:168,1,81.25,8|0,0:0|0:0,0:0:0:0:
28,79,84823,6,0,L|119:92,1,81.25,8|8,0:0|0:0,0:0:0:0:
196,47,85176,2,0,L|267:104,1,81.25,8|0,0:0|0:0,0:0:0:0:
357,93,85529,2,0,L|390:178,1,81.25,8|0,0:0|0:0,0:0:0:0:
474,210,85882,2,0,L|459:300,1,81.25,8|0,0:0|0:0,0:0:0:0:
370,327,86235,5,8,0:0:0:0:
272,336,86412,2,8,L|189:322,2,81.25,8|8|0,0:0|0:0|0:0,0:0:0:0:
250,240,86941,1,8,0:0:0:0:
152,240,87117,2,8,L|69:226,2,81.25,0|8|0,0:0|0:0|0:0,0:0:0:0:
201,155,87647,6,8,L|221:72,1,81.25,8|0,0:0|0:0,0:0:0:0:
317,64,88000,2,8,L|296:146,1,81.25,8|0,0:0|0:0,0:0:0:0:
394,136,88353,2,8,L|414:53,1,81.25,8|0,0:0|0:0,0:0:0:0:
511,47,88706,2,8,L|490:129,1,81.25
462,219,89059,6,8,P|421:236|370:229,1,81.25,0|8,0:0|0:0,0:0:0:0:
300,184,89412,1,8,0:0:0:0:
228,249,89588,1,8,0:0:0:0:
142,202,89765,2,8,P|101:195|62:207,1,81.25,8|0,0:0|0:0,0:0:0:0:
18,293,90117,2,0,L|14:342,4,40.625
105,337,90647,5,8,0:0:0:0:
196,303,90823,1,12,0:0:0:0:
256,192,91000,12,0,94706,0:0:0:0:
Topic Starter
Nowaie

Pentori wrote:

hello !
[General]
00:53:765 - any reason why this break ends so early? it doesn't snap to any particular sound either.. so it just feels really awkward Yeah i guess it doesn't really make sense... Originally i tought it would be cool to have the break end little bit earlier than the notes because of the change in tone on that point from the up and down stylish sounds over the break to whatever it is after that point :P Fix'd

[Special]
00:20:235 (2,3) - stack's a bit off. try restacking this again
00:22:353 (1) - can you remove a reverse so it finishes on the blue tick? having a 1/8 jump like that is just asking for slider breaks Yeah sure, had to rotate the kickslider a bit so it works better with the next slider
00:33:294 (1,2,3,4,5,6,7) - instead of keeping this as a stream, why not try following the kick drums? a rhythm like http://puu.sh/t6eCk/0a90d95893.jpg works well I have kinda mixed feelings about this one in general. I personally think both of the options if there well but i decided to go with the full stream without any polarity because i have mapped some of the less noticeable beats for example here 00:24:558 (5,2) - (The main synthesizer beats are in three-beat patterns 00:24:294 (2,3,4) - 00:24:646 (6,7,1) - ) and i generally like it more than a pattern with polarity
01:13:882 (3,4,5) - white tick triplets are a little awkward to play here because 01:13:882 (3) - is so much more dominant than 01:14:059 (5) - i would just remove 01:13:970 (4) - and follow the 1/2 Aaaaaaaaaa had rework few patterns because nothing really worked out .-. but the main point is dealt with now
01:14:765 (10,11,1) - try restack this again, its a bit off
01:19:794 (5) - aaa why do you do this. using two circles instead would be a lot better. this kind of thing is good for offbeat rhythms but here the blue tick is really weak compared to the white I always though it was kinda out of place but never really did anything to it... fuck me sideways xd
01:30:117 (2,3,4,5,6) - mm can you ctrl + shift + s this and bring the spacing down to something manageable? the pattern is ok but the spacing is too large in comparison to the rest of the map. something like this works http://puu.sh/t6fF5/1843940ee6.jpg Lowered the DS little bit so it should be better now. (though the pattern wasn't that hard to play and it was the most hyped part of the song)

[Another]
00:24:294 - you normally put streams here for these sounds. maybe try a rhythm that matches the intensity so that it doesn't feel too imbalanced Sure, reworked the pattern and it should match the intensity better now
00:44:588 - why not use a 1/8 reverse like you did in special? I decided to follow the synthesizer which works out quite well right now. (Also the buzz is not that notable)

[Insane]
00:16:706 (4,1) - 00:19:529 (5,1) - can you make the spacing between these visually consistent? it helps to recognise patterns Done
01:06:470 (3) - i think u should nc this so you keep 1,2 patterning Yeah... Made a similiar change to another

[Normal]
od 4? Sure
flow generally stays the same for extended periods of time. see 00:08:588 - for example, it continues anti-clockwise for a while. this is ur first map tho so not going to be too picky on that, just in the future try mix it up a little I'll keep that in mind :)
00:58:000 (1) - 01:00:823 (1) - 01:03:647 (1) - i dont think u need to nc every measure. just sticking to having an nc every 2 measures is fine It's better to NC where it's needed instead of just every X measures (even though NCing every X measures usually fulfills that it does not mean it always does)
00:58:000 (1) - No, it's there to divide the similiar patterns 00:56:588 (1,2) - 00:58:000 (1,2) - 00:59:412 (1,2) -
01:00:823 (1) - Done, it's not really a part of the two slider pattern but it does not create a pattern by itself so it's better to be included to the pattern prior to it
01:03:647 (1) - Alright, these 01:02:235 (1,2,3,4) - can be seen as a single pattern


easy looks fine

call me back Ring ring~
Thanks a lot m80 :>
Pentori
recheck

special
01:29:059 (1) - sry i missed this can you remove a reverse?

hard
00:36:823 (1,1) - i think u forgot to remove the nc off 00:37:000 (1) - when you changed the pattern

normal
00:58:000 (1) - erm.. well since you removed the nc off the other sliders, it makes this nc inconsistent with the others, regardless of how you arranged the patterns. nc variation is normally ok but for a normal diff you want to try keep it simple, so i suggest removing the nc here as well
Topic Starter
Nowaie

Pentori wrote:

recheck

special
01:29:059 (1) - sry i missed this can you remove a reverse? Yeah

hard
00:36:823 (1,1) - i think u forgot to remove the nc off 00:37:000 (1) - when you changed the pattern I'll fix this one for him

normal
00:58:000 (1) - erm.. well since you removed the nc off the other sliders, it makes this nc inconsistent with the others, regardless of how you arranged the patterns. nc variation is normally ok but for a normal diff you want to try keep it simple, so i suggest removing the nc here as well Meh...
Thanks a lot again ^_^
Pentori
qualified!
Topic Starter
Nowaie

Pentori wrote:

qualified!
\w/
Kyouren
Gratzz :3
Pachiru
GG you finally did this !!!! :D
_DT3
Omg Gratz Nowa!!!
Shmiklak
lmao, I haven't gave you mod back already xD anyway gratz, and srry for died m4m ;w;
Topic Starter
Nowaie
Thanks a lot for the support guys ^_^



Shmiklak wrote:

lmao, I haven't gave you mod back already xD anyway gratz, and srry for died m4m ;w;
Dw about that fam xd
Plaudible
Work paid off \:D/ gratz!!!
Izzz
hype!
Nuolong
grats!~
HappyRocket88
Congratulations! :3
Froskya
Congratz!~
Luel Roseline
Wow...Finally!
Fycho
congratz, Voez is epic.
paydayzcool
YEEEEEEEEEEEEEAH!
Okoratu
as requested, a dq to fix the start of another
paydayzcool
ummm...
Seijiro
I'm back
and this mapset should be back too :p
Topic Starter
Nowaie

MrSergio wrote:

I'm back
and this mapset should be back too :p
Sank yu mr. sergio \w/
Seijiro
final touches to some patterns.
I do believe this is the last time I have to bubble this :p
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