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Titancube - Warp Drive

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1Computer
M4M reply~

SPOILER

Light Insane

  1. 00:35:773 (2) - Move to 59/80, it will align better with 00:35:420 (1).
  2. 01:16:361 (1,3) - Blanket.
  3. 01:17:067 (4,6) - ^ Will make the pattern more symmetrical.
  4. 01:30:655 (2,3) - Why not increase the spacing? Just to make it a bit more of an "ending."

Ars Novaa's Insane

  1. 00:05:420 (5) - Why don't you move this to 141/216 so that distance is consistent.
  2. 00:16:714 (4,1) - This could be a blanket.
  3. 00:25:890 (2,3,4,1) - You could make this into a butterfly-like shape if you change 00:25:890 (2) to match the other sliders and move things a bit to be symmetrical.
  4. 00:29:243 (5,6) - Blanket.
  5. 00:31:537 (3,4,5) - This stacking needs fixing.
  6. 00:34:890 (6,7) - Blanket.
  7. 01:01:361 - You can have a spinner around here.
  8. 01:30:302 (4,6) - Blanket.

Meep's Extra

  1. I really like this one. Great slider usage.
  2. 00:08:067 (7,8) - Improve blanket.
  3. 00:21:478 (2) - I'd move this to the right slightly (162/148) so that it aligns with 00:21:302 (1).
  4. 01:23:067 (3) - I'd move this one further away from 2 to be more consistent with spacing you already have at 1 and 2.
  5. 01:00:831 (3) - Move red point to center.

Special

  1. 00:18:920 (3,4) - Blanket.
  2. Can't find much wrong with this, so to make up for the small mod, have a star \:D/
Topic Starter
Nowaie

Ayyri wrote:

Hello there.

M4M from Bow Queue Bow queue, best queue (note : all queues are the best)

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[Normal]
  1. If you're going to have a hitsound on 00:22:008 - I suggest you also have one on 00:22:361 - as well. (Since the sounds are connected.) Possibly, even the same one. But that is up to you. Sounds reasonable, fixed
  2. 00:24:125 - Move this to underlap with the tail of 00:22:008 - Okay (Even tho this feels like mapping to nothing)
  3. 01:06:478 - A finish could be added here to emphasize the small break between notes. But that's moreso personal preference. For me it just doesn't fit there
[Hard]
  1. 00:01:890 - The sound here isn't being held out, so you're missing the beat at 00:02:243 - which should be clickable. I would suggest a rhythm more like this.
    Done with an exception that notes 4 and 5 as showed in the picture are turned into a 1/2 slider
    (Cursor at 00:01:890 - )
  2. 00:04:361 - Fix this to blanket 00:04:714 - properly. Fixed
  3. 00:07:537 - Like the above, fix this to be blanketing 00:08:067 - Like as above, fixed
  4. 00:08:773 - This sound shouldn't be mapped a slider, the sound at 00:08:596 - should be instead, since it is held out. I suggest a pattern more like this instead.
    Works out well, fixed
    (Cursor at 00:08:420 - )
  5. 00:09:125 - There's no prominent beat here, I would suggest removing the reverse from this slider and moving it back to 00:09:302 - to better follow the rhythm. I have dropped less important beats in this diff already, so done
  6. 00:32:949 - Fix this to be blanketed by 00:32:596 - Fixed
  7. 00:56:596 - Add a finish here, there's a finish sound in the background here. I'm not going to add it for now, the finish in the background blends into the sound and doesn't have that much impact
  8. 01:00:125 - Move this to properly underlap with 00:58:714 - (Fix 01:00:831 - appropriately too.) Done
  9. 01:25:361 - There's no prominent beat here, this slider seems out of place along with some of the other rhythm in this section. I think something like this fits a bit better.
    Okay
    (Cursor at 01:25:184 - )
[Light Insane]
  1. 00:34:361 - This is a pretty important sound, considering it is a finish. So it should be clickable. I think a pattern like this would work better here.
    I do agree on the finish begin clickable but the example is incorrect as the triplet is needed at the big white tick and the triplet you have represented can be just a normal 1/2 slider
    (Cursor at 00:34:008 - )
  2. 01:17:067 - and 01:17:243 - Could be Ctrl+G'd for a less linear jump, but something more creative. Looks great, but i know i will get yelled at about this

[Special]
  1. 00:05:508 - I think that this would sound better as two circles, to follow the more technical sound in the background. (You did something like that here, 00:07:096 - ) I'll try this out
  2. 00:32:420 - Move this to underlap with the tail of 00:31:537 - to get rid of the weird overlap. Inb4 next modder 00:31:890 (3,5) - BLANKET THESE HURRDURR... just no, it's fine like that
  3. 01:12:478 - and 01:12:655 - This rhythm doesn't really fit here, since there's nothing that should be clickable at 01:12:655 - I think something like this would work better.
    Done
    (Cursor at 01:12:655 - )
  4. 01:21:567 - Why skip this beat but have the rhythm here mapped from 01:21:655 - to 01:22:008 - ? Consider adding a circle there. There is only a minor beat there, nothing notable
[Overall]
  1. This mapset could turn into some nice with some adjustments to it. Considering the amount of difficulties it is more open to a wider audience. With this mod it will get alot of those adjustments. I really hope that the guest mappers do agree on the points aswell.
Good luck. ;w;7 ;v;7 Thank mr Ayyri (one of the most helpful mods)

1Computer wrote:

M4M reply~

SPOILER

Light Insane

  1. 00:35:773 (2) - Move to 59/80, it will align better with 00:35:420 (1). Done
  2. 01:16:361 (1,3) - Blanket. Improved the nonexisting blanket
  3. 01:17:067 (4,6) - ^ Will make the pattern more symmetrical. Pattern got changed with other modders' suggestions
  4. 01:30:655 (2,3) - Why not increase the spacing? Just to make it a bit more of an "ending." Done

Special

  1. 00:18:920 (3,4) - Blanket. Improved the blanket
  2. Can't find much wrong with this, so to make up for the small mod, have a star \:D/ Nice to hear something like this after getting roasted by another modder xD
Thanks for modding!~ ^_^
Ayyri

DTM9 Nowa wrote:

Good luck. ;w;7 ;v;7 Thank mr Ayyri (one of the most helpful mods)
B-but..



>w<
Topic Starter
Nowaie

Ayyri wrote:

B-but..



>w<
Thank mr mrs Ayyri then
PumpkinIcedTea

Ayyri wrote:

[Ars Novaa's Insane]
  1. Consider moving 00:02:773 - and 00:02:949 - a bit closer for better readability. Since the wider spacing is already a bigger step from Hard. Fixed
  2. 00:13:537 - I actually really like this stream. Good job. :3 Thanks :D
  3. 00:16:714 - Fix this to properly blanket 00:17:067 - Fixed
  4. 00:23:949 - I think that this flows a bit better and looks aesthetically better underlaping with the tail of 00:23:067 - Fixed , though the two hitcircles both overlapping with the same slider feels a little weird , maybe its cos of my habit to stack things xp
  5. 00:25:184 - I think that this circle is a tad bit awkwardly placed, it might work better like this, or something similar. I made it similar to what is shown above , except i blanketed it with 00:25:361 (1) - , hope its ok
  6. 00:33:655 - Do you want to skip this beat here? Because you're following this sound with 00:33:567 - and 00:33:743 - so it sounds a bit off to not have something clickable at 00:33:655 - I prefer skipping it. I lowered to speed to 25% and found that the beats at 00:33:302 (3,4,5) - are better to emphasize
  7. 00:34:008 - Why have a finish on this note? It sounds a bit out of place, since there's nothing really "loud" here.. A better place would be at 00:34:361 - Fixed , though i didn't put the finish at 00:34:361
  8. 00:36:567 - You could add a circle here to better follow the rising sound in the background like you have done at 00:37:449 - / 00:37:537 - and 00:38:155 - / 00:38:243 - Fixed
  9. 01:24:831 - This slider could be changed to a triplet to better follow the change in sound here from a sound like 01:23:420 - Fixed
Thanks for modding !

1Computer wrote:

Ars Novaa's Insane

  1. 00:05:420 (5) - Why don't you move this to 141/216 so that distance is consistent. Fixed
  2. 00:16:714 (4,1) - This could be a blanket. Fixed like above
  3. 00:25:890 (2,3,4,1) - You could make this into a butterfly-like shape if you change 00:25:890 (2) to match the other sliders and move things a bit to be symmetrical. Fixed
  4. 00:29:243 (5,6) - Blanket. Fixed
  5. 00:31:537 (3,4,5) - This stacking needs fixing. They are all the same sliders now
  6. 00:34:890 (6,7) - Blanket. Fixed
  7. 01:01:361 - You can have a spinner around here. I like how the lack of notes builds up to the spinner later
  8. 01:30:302 (4,6) - Blanket. Fixed
Thanks for modding as well :D

UPDATE
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Ars Novaa's Insane
Source:VOEZ
Tags:paydayzcool Lexis _Meep_ Ars Novaa electro electronic techno
BeatmapID:1035247
BeatmapSetID:472890

[Difficulty]
HPDrainRate:7
CircleSize:3.9
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,46914,54796
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
126,-100,4,2,1,50,0,0
11420,-66.6666666666667,4,2,1,70,0,1
22714,-80,4,2,1,50,0,0
34008,-66.6666666666667,4,2,1,70,0,0
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89773,-66.6666666666667,4,2,1,70,0,0
94714,-66.6666666666667,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,234
Combo3 : 191,191,255
Combo4 : 0,128,255

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_Meep_
UPDATE TAIMU
http://puu.sh/qhv6Z/2a3b3f296b.osu

All previous mods have been applied to this upadate c; sorry if I dont reply to the mods by itself.
Ayyri

Ars Novaa wrote:

I made it similar to what is shown above , except i blanketed it with 00:25:361 (1) - , hope its ok
Blankets are always good! (I didn't want to suggest that, since I'd already pretty much suggested a good amount of blankets in the overall mod. So I didn't want to be too nitpicky. >w<) But, good job and good luck! :D
Vovan

Ayyri wrote:

Hello there.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

[Lexis' Easy]
  1. 00:11:773 - / 00:14:243 - / 00:15:655 - For these types of sliders, it sounds really weird that you're hitting the 'and' beat, rather than the main melody. Which you are generally consistently hitting at 00:05:067 - / 00:05:773 - / 00:06:478 - etc. If you wanted to have a longer slider, a better way of following the main rhythm is with a slider like you have used at 00:08:596 - or a slider then circle like at 00:01:537 - and 00:02:596 -
    I think the 1st one is good but I changed for the 2 others
  2. 00:22:714 - and 00:23:420 - If you're going to have the slider body basically overlapping with the head of the next slider, I suggest you completely cover the slider head. Otherwise it looks off and a tad bit ugly. (A good example of what I mean is the sliders at 00:23:420 - and 00:24:125 -
    fix
  3. Like the above, 00:24:125 - / 00:24:831 - / 00:25:537 - would also need to be fixed.
    fix
  4. 00:31:184 - and 00:32:949 - Please make the donut-shaped slider overlap the border of the next circle.
    DONUT SHAPED xDDDD I love what you said xD Changed a bit that pattern, but not like you said xD
  5. 00:43:890 - Are you sure you don't want to have this build up clickable? Because you have the other two at 00:42:478 - and 00:44:596 - clickable.
    fix
  6. 00:45:302 - Add a finish here, since there's one in the background and it would be emphasizing the break here.
    fix
  7. 01:10:008 - and 01:10:714 - Please fix this overlap to be more even, like the previously mentioned ones. (Doing so would pretty much match up with the overlap for 01:12:478 - )
    fix
  8. 01:15:302 - Why not have this underlap with 01:12:478 - and 01:10:008 - ? It would look a bit cleaner.
    Underlap ? ._. I stacked them
  9. If you fixed the above, I suggest fixing the overlap with 01:15:302 - and 01:15:655 -
    fix
  10. 01:30:478 - This spinner could end with a finish, to better emphasize the finish in the background.
fix
Good luck. ;w;
Update Time !


Lexis' Easy V1.1.3
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Lexis' Easy
Source:VOEZ
Tags:paydayzcool Lexis _Meep_ Ars Novaa electro electronic techno
BeatmapID:1023968
BeatmapSetID:472890

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
11420,-100,4,2,1,80,0,0
22714,-100,4,2,1,70,0,0
67890,-100,4,2,1,80,0,1
78478,-100,4,2,1,80,0,0
79184,-100,4,2,1,80,0,1
89773,-100,4,2,1,80,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,160
Combo3 : 191,191,255
Combo4 : 0,128,255

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paydayzcool

Ayyri wrote:

[Paydayz's Advanced]

00:05:243 - Do you want to skip the beat here? Because you've been consistent following this line of rhythm since the map started. Changed. Well I skipped the beat because the melody became simpler at 00:05:420, but ok.
00:09:302 - and 00:10:184 - This blanket could be a bit neater. I think it looks better now.
00:19:184 - Remove the anchor in the middle, so the slider looks like 00:19:537 - and 00:19:890 - . It makes the overall pattern look a lot better. I agree with that one.
00:22:714 - Add a finish here, there's one in the background. Done that
00:25:890 - and 00:26:243 - This blanket could be a bit neater. ^
00:27:302 - Consider moving this to properly underlap with 00:25:890 - (Or you could actually just copy and paste 00:25:890 - and Ctrl+G it to match with the shape that you have at 00:26:949 - ) I did the underlap.
00:30:125 - Ctrl+G. This flows a bit better in relation to the slider you have at 00:29:773 - imo. That works!
00:33:302 - and 00:33:831 - Could have finishes added to them to better follow the background music. ^
00:34:008 - Delete this slider. There's no prominent beat at 00:34:008 - and quite frankly, it feels awkward to hit. (Like it's forced.) I would change it to having a circle at 00:34:184 - and a circle at 00:34:361 - (With a finish to follow the background music.) Well, if you slow down the music, you can hear that the bends in the slider follow the melody, which is what I intentionally wanted. If someone else also wants me do delete this, I will. I did the finish though.
Following the above suggestion, from 00:33:125 - to 00:34:361 - the rhythm is a bit where. You don't need to have a reverse slider at 00:33:478 - nor a slider at 00:33:125 - I think the below pattern would work out better. Sorry, but I'd prefer to keep the flow going.
Image
(Cursor at 00:33:125 - )
00:40:008 - Fix this to properly blanket 00:40:714 - Done that
00:56:596 - Add a finish here, there's one in the background. ^
01:06:478 - A finish could be added here to emphasize the pause here. (It's not necessary though.) I did it anyway
01:09:302 - and 01:09:125 - This is a pretty solid blanket. Good job. :3 Thanks
01:10:184 - Do you want to skip the beat here? Because it's quite audible. I would recommend removing the reverse on 01:09:302 - and having a 1/2 slider at 01:09:831 - with a circle at 01:10:184 - (You correctly followed this rhythm at 01:12:831 - ) Sorry, because of SR issues I can't do that.
Image
(Cursor at 01:09:302 - )
01:17:773 - Fix this to properly blanket 01:18:302 - I think I fixed it.
01:19:184 - Add a finish here, there's one in the background music. Did that
Starting at 01:26:243 - you're using more of the clap hitsound. Which I get is the emphasize the tempo rising, but it doesn't really fit. Moreover, it's covering up the song itself. I would suggest removing some of the claps in this section. (Going from 01:26:243 - to 01:27:478 - ) I think having removing claps from 01:26:243 - / 01:26:773 - / 01:27:478 - would solve this. ^
01:28:890 - Here is a place you could add a clap, if you wanted to. It would follow the melody better than what I previously pointed out. ^
If you applied the above, I suggestion removing a clap from 01:29:067 - to not clutter up the hitsounds here like I previously mentioned at 01:26:243 - ^
01:29:773 - Why stop hitsounding here? It sounds a bit empty without them here. Consider adding claps at 01:29:773 - / 01:30:125 - / 01:30:302 - ^
I suggest having the beats at 01:30:655 - and 01:30:831 - clickable, since they're just as important of beats as 01:30:478 - ^
If you did the above, move the spinner to 01:31:008 - ^
Thanks so much for modding Ayyri!

Here comes the update!
Warning, huge wall of text
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Advanced
Source:VOEZ
Tags:paydayzcool Lexis _Meep_ Ars Novaa electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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0,0,"WDWP.jpg",0,0
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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Ashton
nm from my que, only gonna mod one diff, sorry :(

Pink = Aesthetics Blue = Suggestions Red = You sould probably do this




This map is fully hitsounded, coloured and stuff like that, so i'd like to give a star! (◕‿◕✿)


Okay moving on



[Special]
00:12:566 (6) - and 00:13:449 (3) - [color=#FF00FF should be stacked, imo it makes a great look[/color]
00:14:243 (1,2) - Make these mirror eachother? Like make them exactly the same shape.
00:16:713 (9) - nc here so the combo doesn't reach 12
00:17:243 (2,3,4,5,6) - [color=#FF00FF stack the end of 2 with the start of 6[/color]
00:21:038 (8,9,10,1,2) - Part of the stream overlaps with slider 2, I know this wouldn't effect gameplay much but if you wan't your map to look nice......
00:29:067 (4) - I think it would look better if it looked like this but thats just my opinion.
00:38:949 (9) - nc so the combo doesn't reach 16
01:05:067 (1,2,3,4,5,6,7,8) - These jumps seems to be shot in different, random directions, maybe consider making this a viable pattern





My excuse for this small mod: Long mods are for weirdos! I'll get the star soon (when someone hurry ups and gives me kudo) anyways nice map, I like
Topic Starter
Nowaie

Whirl wrote:

nm from my que, only gonna mod one diff, sorry :( One diff > No diffs

Pink = Aesthetics Blue = Suggestions Red = You sould probably do this




This map is fully hitsounded, coloured and stuff like that, so i'd like to give a star! (◕‿◕✿)


Okay moving on



[Special]
00:12:566 (6) - and 00:13:449 (3) - should be stacked, imo it makes a great look Sure, why not
00:14:243 (1,2) - Make these mirror eachother? Like make them exactly the same shape. Done
00:16:713 (9) - nc here so the combo doesn't reach 12 It would look really weird that the combo changes twice in a stream that has fixed DS, I'll NC the head of the stream instead as that is somewhat reasonable and looks much better than NCing the (9)
00:17:243 (2,3,4,5,6) - stack the end of 2 with the start of 6 I don't want my maps to be that geometric but i made it look better by moving (6) further away from the (2)
00:21:038 (8,9,10,1,2) - Part of the stream overlaps with slider 2, I know this wouldn't effect gameplay much but if you wan't your map to look nice...... Moved (2) further away
00:29:067 (4) - I think it would look better if it looked like this but thats just my opinion. As mentioned before i don't want my maps look too geometric (atleast for the higher difficulties) because it gives an unique and fun experience. Also it would somewhat ruin this pattern 00:29:067 (4,5,6) -
00:38:949 (9) - nc so the combo doesn't reach 16 The stream is a single pattern as the flow stays the same and the shape or SV doesn't change so this change isn't necessary but it doesn't hurt the map Fixed
01:05:067 (1,2,3,4,5,6,7,8) - These jumps seems to be shot in different, random directions, maybe consider making this a viable pattern First one who actually points out my shitty jumps :3 but symmetric jumps are too mainstream. Also it plays fine





My excuse for this small mod: Long mods are for weirdos! Mod is a mod always, doesn't matter how long it is. I'll get the star soon (when someone hurry ups and gives me kudo) anyways nice map, I like
Thanks for modding!~
Pentori
yo

[General]
SB BS\flare.jpg (854x854) is above the maximum image file dimensions
soft-hitfinish-vanha1.wav what is this for?

[Special]
00:15:302 (5,6,7,8,1) - this pattern seems inconsistently spaced compared to others. earlier you had 00:12:478 (5,6,7,8,1) - representing the same sounds
00:16:361 (1) - this isn't a clap in the music
00:19:361 (5) - missed an important synth sound in the middle of this slider. this is the same sounds as the stream you had 00:16:361 (1,2,3,4,5,6,7,8,1) - so make it a stream?
00:33:567 (2) - since your stream starts on a blue tick its quite awkward to play since streams normally follow 1/4's and start and end on red/white ticks. the drums are actually playing in duplets here so i think mapping duplets would be the best option. here's an example rhythm http://puu.sh/qop1p/538b7e6560.jpg. 00:33:920 (6) - was also removed as it isn't part of the drum you should be mapping to.
00:42:478 (1) - change this to 2 circles to better represent the build up of music?
00:43:537 (7) - ^
00:53:773 - how come the break is weird like this? the drain begins way before the notes come. just make it a normal break (place a beat in the blue region then remove it)
01:05:067 (1,2,3,4,5,6,7,8,1) - these pp jumps seem overdone. without these jumps your map is 0.22 stars easier which honestly shows that it's not representing the overall difficulty of your map
paydayzcool
Hi again,

It has come to my attention that not all of my beatmap was updated. In fact, 1 important second of it didn't make it through.

So here's a re-post!

!!WARNING!! Huge wall of text!
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Advanced
Source:VOEZ
Tags:paydayzcool Lexis _Meep_ Ars Novaa electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
126,352.941176470588,4,2,1,70,1,0
11420,-100,4,2,1,75,0,0
21302,-100,4,2,1,75,0,0
22714,-100,4,2,1,70,0,0
56596,-200,4,2,1,70,0,0
62243,-133.333333333333,4,2,1,70,0,0
66478,-200,4,2,1,70,0,0
67890,-100,4,2,1,75,0,1
78478,-100,4,2,1,75,0,0
79184,-100,4,2,1,75,0,1
89773,-100,4,2,1,75,0,0
94714,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,255
Combo2 : 0,0,234
Combo3 : 191,191,255
Combo4 : 0,128,255

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252,44,41949,1,0,0:0:0:0:
340,20,42125,2,0,P|376:32|400:72,1,65,8|0,0:0|0:0,0:0:0:0:
400,144,42478,6,0,B|380:208|380:208|320:216|320:216|300:288|300:288,1,195
228,336,43184,2,0,B|100:324|100:324|60:264,1,195
256,192,43890,12,0,45302,0:0:0:0:
368,288,56596,6,0,P|392:232|364:160,1,130,4|0,0:0|0:0,0:0:0:0:
300,228,57655,1,8,0:0:0:0:
240,296,58008,2,0,L|196:240,1,65,0|8,0:0|0:0,0:0:0:0:
108,236,58714,2,0,L|97:165,1,65,0|8,0:0|0:0,0:0:0:0:
100,80,59420,6,0,B|164:68|164:68|236:96,1,130
316,88,60478,1,8,0:0:0:0:
324,180,60831,2,0,L|368:236,1,65,0|8,0:0|0:0,0:0:0:0:
456,240,61537,2,0,L|466:310,1,65,0|8,0:0|0:0,0:0:0:0:
336,344,62243,6,0,P|284:348|228:316,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
308,212,62949,1,0,0:0:0:0:
204,124,63302,1,8,0:0:0:0:
72,96,63655,2,0,L|88:192,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
192,280,64361,2,0,L|208:344,3,48.750001859665,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
256,192,65067,12,4,66478,0:0:0:0:
152,244,67537,5,0,0:0:0:0:
304,144,67890,6,0,B|324:208|324:208|312:280,1,130,4|8,0:0|0:0,0:0:0:0:
256,340,68420,1,0,0:0:0:0:
164,344,68596,2,0,B|104:316|104:316|62:253,1,130,0|8,0:0|0:0,0:0:0:0:
76,172,69125,1,0,0:0:0:0:
84,80,69302,6,0,P|144:112|168:180,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
156,248,70361,2,0,P|196:248|236:216,1,65,8|0,0:0|0:0,0:0:0:0:
280,172,70714,6,0,P|344:144|416:176,1,130,0|8,0:0|0:0,0:0:0:0:
448,236,71243,1,0,0:0:0:0:
380,296,71420,2,0,P|356:272|352:220,1,65
236,244,71773,2,0,P|260:268|264:320,1,65,8|0,0:0|0:0,0:0:0:0:
180,312,72125,6,0,L|132:248,1,65
80,328,72478,2,0,L|32:264,1,65,8|0,0:0|0:0,0:0:0:0:
56,184,72831,1,0,0:0:0:0:
100,104,73008,2,0,P|128:80|176:72,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
172,160,73537,6,0,P|200:224|252:264,1,130,0|8,0:0|0:0,0:0:0:0:
324,312,74067,1,0,0:0:0:0:
416,320,74243,2,0,L|444:252,1,65
368,204,74596,2,0,L|340:144,1,65,8|0,0:0|0:0,0:0:0:0:
380,64,74949,6,0,P|340:56|288:68,1,65
240,112,75302,2,0,P|200:120|148:108,1,65,8|0,0:0|0:0,0:0:0:0:
96,160,75655,1,0,0:0:0:0:
48,236,75831,1,0,0:0:0:0:
92,316,76008,2,0,L|176:304,1,65,8|0,0:0|0:0,0:0:0:0:
240,340,76361,6,0,L|306:287,1,65
384,300,76714,2,0,L|415:221,1,65,8|0,0:0|0:0,0:0:0:0:
484,192,77067,2,0,P|432:152|360:168,1,130,0|8,0:0|0:0,0:0:0:0:
292,204,77596,1,0,0:0:0:0:
231,272,77773,6,0,P|174:306|108:290,1,130,0|8,0:0|0:0,0:0:0:0:
160,216,78302,1,0,0:0:0:0:
104,144,78478,2,8,L|144:80,3,65
220,56,79184,6,0,B|284:56|284:56|336:100,1,130,4|8,0:0|0:0,0:0:0:0:
352,188,79714,1,0,0:0:0:0:
404,264,79890,2,0,L|392:344,1,65
312,284,80243,2,0,L|300:364,1,65,8|0,0:0|0:0,0:0:0:0:
212,344,80596,6,0,P|172:336|144:316,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
212,252,81125,1,0,0:0:0:0:
116,244,81302,2,0,L|104:168,1,65
192,148,81655,2,0,L|204:72,1,65,8|0,0:0|0:0,0:0:0:0:
132,24,82008,6,0,L|284:32,1,130,0|8,0:0|0:0,0:0:0:0:
348,56,82537,1,0,0:0:0:0:
420,112,82714,2,0,L|412:264,1,130,0|8,0:0|0:0,0:0:0:0:
344,300,83243,1,0,0:0:0:0:
260,340,83420,6,0,P|224:344|184:332,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
232,252,83949,1,0,0:0:0:0:
144,264,84125,2,0,P|116:296|104:332,1,65
40,256,84478,2,0,P|25:226|3:203,1,65,8|0,0:0|0:0,0:0:0:0:
40,120,84831,6,0,L|124:132,1,65,8|0,0:0|0:0,0:0:0:0:
188,96,85184,2,0,L|254:149,1,65,8|0,0:0|0:0,0:0:0:0:
332,136,85537,2,0,L|363:215,1,65,8|0,0:0|0:0,0:0:0:0:
440,236,85890,2,0,L|427:319,1,65,8|0,0:0|0:0,0:0:0:0:
344,324,86243,5,0,0:0:0:0:
252,328,86420,2,8,L|176:316,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
236,236,86949,1,8,0:0:0:0:
144,240,87125,2,8,L|68:228,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,160,87655,6,8,L|204:96,1,65,8|0,0:0|0:0,0:0:0:0:
292,88,88008,2,8,L|276:152,1,65,8|0,0:0|0:0,0:0:0:0:
364,144,88361,2,8,L|380:80,1,65,8|0,0:0|0:0,0:0:0:0:
468,72,88714,2,8,L|452:136,1,65
416,220,89067,6,8,P|380:236|332:228,3,65,0|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
268,204,89773,2,0,P|232:188|184:196,3,65,8|0|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
118,206,90478,1,0,0:0:0:0:
86,291,90655,1,8,0:0:0:0:
165,335,90831,1,12,0:0:0:0:
256,192,91008,12,0,91890,0:0:0:0:
Topic Starter
Nowaie

Pentori wrote:

yo

[General]
SB BS\flare.jpg (854x854) is above the maximum image file dimensions I guess ill fix this when i get an opportunity
soft-hitfinish-vanha1.wav what is this for? Old file that didn't delete itself, weird

[Special]
00:15:302 (5,6,7,8,1) - this pattern seems inconsistently spaced compared to others. earlier you had 00:12:478 (5,6,7,8,1) - representing the same sounds Diversity ftw
00:16:361 (1) - this isn't a clap in the music True, fixed
00:19:361 (5) - missed an important synth sound in the middle of this slider. this is the same sounds as the stream you had 00:16:361 (1,2,3,4,5,6,7,8,1) - so make it a stream? Okay
00:33:567 (2) - since your stream starts on a blue tick its quite awkward to play since streams normally follow 1/4's and start and end on red/white ticks. the drums are actually playing in duplets here so i think mapping duplets would be the best option. here's an example rhythm http://puu.sh/qop1p/538b7e6560.jpg. 00:33:920 (6) - was also removed as it isn't part of the drum you should be mapping to. Reasonable and sounds better, fixed
00:42:478 (1) - change this to 2 circles to better represent the build up of music? There is a sort of "hold sound" in the background so i think i keep these. Tho triplet there would be more reasonable than 2 1/2 notes
00:43:537 (7) - ^ ^
00:53:773 - how come the break is weird like this? the drain begins way before the notes come. just make it a normal break (place a beat in the blue region then remove it) This is a grey zone for now. The melody in the background changes when the break currently ends so i tought that it would be reasonable to start the next part there as it would make the part more impactful even there aren't any gameplay elements. Also the HP drain doesn't start before the notes
01:05:067 (1,2,3,4,5,6,7,8,1) - these pp jumps seem overdone. without these jumps your map is 0.22 stars easier which honestly shows that it's not representing the overall difficulty of your map Is this a problem? As the beat intensifies from 00:56:596 - to 01:06:478 - the jumps fit there well. They may be pp jumps but all the maps nowdays have them
Thanks For Modding!~
Chihara Minori
NM From my Weekend Modding Queue

Others
SB and HS:

・00:11:243 - i think the flash effect supposed to be start here. it will feel lighter than starting it 00:11:331 - here considering the effect need some milisecond before totally applied. emph with the up beat better tho
・00:56:596 - from here until 01:04:714 - here i feel the hs kinda rush the actuall beat. maybe you would try apply clap-whistle-clap-whistle-and so~ to current hs placing

Normal
Normal:

・00:00:126 (1,2,3) - doe the change of direction of (3) slightly, i reccomend to make (2) perfectly horizontal, so the flow will feel smoother for those start
・00:14:596 (2) - this curve feel a bit pusshed, straight slider is more than enough there actually, considering you not apply slider at the mayor beat
・00:22:714 (1,2) - move the potition about 1 ~ 3 grid to right, i see that you didnt try to blanket (5,2) tho ~
・00:24:125 (3) - im typical of simple slider art lover, so i reccomend this http://puu.sh/qpsev/8d70e6a3d9.jpg
・00:26:243 (2,3) - blanket instead imo
・00:29:773 (3) - another one http://puu.sh/qpso3/75c3a70044.jpg
・00:31:184 (1,2) - ctrl+g, ctrl+h, then replacing. flow better
・00:32:596 (3) - you can improve this art slider too
・00:35:420 (3) - another art slider here? why suddenly stop?
・01:13:537 (1) - straight slider is fine
・01:30:125 (3) - add whistle
・01:34:361 - end spinner here fs

Hard
Hard:
・00:05:067 (3) - mirro slider from (2) instead
・00:18:302 - i would really happy if you do another 5 rapid beat rhytm just like at 00:12:655 (5,6,1) -
・00:19:714 - ^
・00:21:125 - ^
・00:21:831 (2,3,4) - reverse slider instead? triplet there feel a bit too much isnt it
・00:29:773 (1,2,3,4,1,2,3) - nice ~
・00:34:361 (2) - improve this slider
・01:09:302 (1,2,3) - it just my feeling or (1,2) and (2,3) have same ds already? if it does move (3) about 1~2 grid to right
・01:13:537 (1,2) - blanket could be imporve there
・01:24:302 (3) - copy this 01:25:184 (2) - and reverse it for better flow and emph, ofc replace at current place after
・01:29:243 (1) - mayor beat there ~ it would be more fun if you make a single note there and move the repeating 1/2 slider at 01:29:243 -
・01:34:361 - end spinner here fs

Light Insane
L Insane:
・00:05:067 (4) - improve flow, simply make it straightslider with next note which is (5) instead of previous
・00:05:508 (6) - dont triplet this, no strong enough beat for it
・00:20:243 (2,3) - dem slight blanket
・00:41:773 (9) - delete last reverse to give gap and make it consistent with the rhytm you use earlier
・01:08:773 (5,4) - stack indeed
・01:28:361 (4,5,6) - mirroring last (1) is more than enough
・01:30:478 (1,2,3) - move those notes and move until (3) perfectly stacked with last (7), the ds will make more sense and easier jump pattern
・01:34:361 - end spinner here as well

There's my mod, good luck
Topic Starter
Nowaie
Thanks eclipselotus, i can't answer to it right now nor make changes as i'm not in home right now. I'll answer to it ASAP

EDIT : I don't feel like this mapset would get ranked, or this will pull toumei elegy.
paydayzcool
DTM9, don't feel bad for pulling toumei elegy. It should in fact be an achievement!

You have literally 4 other people spending their time on this. Leaving this will just make our efforts go to waste.
Topic Starter
Nowaie

Time Capsule wrote:

NM From my Weekend Modding Queue

Others
SB and HS:

・00:11:243 - i think the flash effect supposed to be start here. it will feel lighter than starting it 00:11:331 - here considering the effect need some milisecond before totally applied. emph with the up beat better tho Fixed
・00:56:596 - from here until 01:04:714 - here i feel the hs kinda rush the actuall beat. maybe you would try apply clap-whistle-clap-whistle-and so~ to current hs placing Added for now

Normal
Normal:

・00:00:126 (1,2,3) - doe the change of direction of (3) slightly, i reccomend to make (2) perfectly horizontal, so the flow will feel smoother for those start Fixed
・00:14:596 (2) - this curve feel a bit pusshed, straight slider is more than enough there actually, considering you not apply slider at the mayor beat Done
・00:22:714 (1,2) - move the potition about 1 ~ 3 grid to right, i see that you didnt try to blanket (5,2) tho ~ Moved 2 grids to the right, and blanketing that is not that important overall
・00:24:125 (3) - im typical of simple slider art lover, so i reccomend this http://puu.sh/qpsev/8d70e6a3d9.jpg Remade the slider to be somewhat like that
・00:26:243 (2,3) - blanket instead imo It's fine like it's now
・00:29:773 (3) - another one http://puu.sh/qpso3/75c3a70044.jpg Remade the slider to be somewhat like that
・00:31:184 (1,2) - ctrl+g, ctrl+h, then replacing. flow better I agree, fixed
・00:32:596 (3) - you can improve this art slider too Made few tweaks to it
・00:35:420 (3) - another art slider here? why suddenly stop? The melody changes from the technical to a more linear stylish beat, it doesn't need to be that stylish
・01:13:537 (1) - straight slider is fine Nothing wrong with a curved slider but whatever
・01:30:125 (3) - add whistle I chose not to use hitsounds for that part in any of my diffs and i'm keeping it like that. The whistle is not that important there
・01:34:361 - end spinner here fs No, the spinner should end actually here instead 01:35:420 -

Hard
Hard:
・00:05:067 (3) - mirro slider from (2) instead Done but tweaked the (3) a little bit
・00:18:302 - i would really happy if you do another 5 rapid beat rhytm just like at 00:12:655 (5,6,1) - This will be unsure that will it be added, because there is some stuff that has to be cleared up
・00:19:714 - ^ ^
・00:21:125 - ^ ^
・00:21:831 (2,3,4) - reverse slider instead? triplet there feel a bit too much isnt it Why would it be too much, you're suggesting me to make 5-note streams just few seconds ago
・00:29:773 (1,2,3,4,1,2,3) - noice ~
・00:34:361 (2) - improve this slider Tweaked a little bit, can't really say is it improved or not
・01:09:302 (1,2,3) - it just my feeling or (1,2) and (2,3) have same ds already? if it does move (3) about 1~2 grid to right They don't have the same DS
・01:13:537 (1,2) - blanket could be imporve there Perfectly blanketed now (Checked with another slider) The current S-shape may create an illusion that it's not blanketed
・01:24:302 (3) - copy this 01:25:184 (2) - and reverse it for better flow and emph, ofc replace at current place after It's fine like it's now
・01:29:243 (1) - mayor beat there ~ it would be more fun if you make a single note there and move the repeating 1/2 slider at 01:29:243 - What
・01:34:361 - end spinner here fs Explained in normal

Light Insane
L Insane:
・00:05:067 (4) - improve flow, simply make it straightslider with next note which is (5) instead of previous Okay
・00:05:508 (6) - dont triplet this, no strong enough beat for it If it would not be a triplet this shouldn't be mapped aswell 00:05:596 (7) -
・00:20:243 (2,3) - dem slight blanket Dem slight fix
・00:41:773 (9) - delete last reverse to give gap and make it consistent with the rhytm you use earlier Yeah, and that works really well as the beat for the last reverse is not that strong
・01:08:773 (5,4) - stack indeed It's not even visible, why do notes have to be stacked like this >.>
・01:28:361 (4,5,6) - mirroring last (1) is more than enough Is there a problem at all with this?
・01:30:478 (1,2,3) - move those notes and move until (3) perfectly stacked with last (7), the ds will make more sense and easier jump pattern Okay
・01:34:361 - end spinner here as well Explained in normal

There's my mod, good luck
Thanks for modding!~

The map wont be updated before i discuss with the other guest mapper (somewhat explained somewhere down there v )

paydayzcool wrote:

DTM9, don't feel bad for pulling toumei elegy. It should in fact be an achievement!

You have literally 4 other people spending their time on this. Leaving this will just make our efforts go to waste.
I have felt really unmotivated to map/rank this song and i got over that. Overall all of the difficulties are great but there is stuff to discuss about. I will contact the guest mappers soon.

I want to rank this over everything and i know it's possible but not like how it is now, sadly. : (
Yukiyo
you asked for a m4m from my q o/
I hope I can find something after all these mods :/
Disclaimer: I sometimes sound rude in my mods
Don't let it bother you I don't mean it

Special
00:05:508 (6,7) - any reasoning for them to be different from 00:04:979 (3,4) - I don't here any big difference in sound tbh
(or well it is getting more intense but that spacing change hmm idk
00:05:596 (7) - I'd also place this more in flow of the slider Firstly: for the better flow; Secondly: for thje better flow to the next number because the angle is getting sharper and sharper angles are better to play
00:18:831 (2,3) - this sudden close spacing really hurts my eyes imo It really doesn't belong there (also because of the little gap in time you could try to emphazize the next slider a bit more by making that note more spaced as in getting into the rhythm again because there was a little pause)
00:36:037 (5,7) - why is there gap really big and 00:36:214 (6,8) - their feels so squashed
00:44:949 - I feel this beat should definetly be clickable as it markes the beginning of the fiev emphasized notes. (or even 7)
01:13:978 (3,4) - again I feel the close spacing just doesn't fit to the stlye
01:24:831 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I feel you should be building up more intesity because it is coming to the end hence more DS
01:27:302 (7,8) - maybe have this in direction of the slider before (aesthetics) ((This would also make the jump to the stream bigger and thus emphasize it more)

This is a really nice map
It's a clean map with a really good mapping concept (of which I haven't seen many in the past) c:

Insane
00:21:655 (5,6) - a bit close for the time between hmm kinda
01:08:420 (4) - hmm it really emphasizis nothing but it keeps the white tick on its end from being emphasized. On that white tick there is melody to be heard whilst the slider is really just placed randomly as far as I can see. So I'd change this to the slider being on the white tick or it at least not covering up that white tick with its end.
01:11:773 (5,1) - again focus on where placing those slider ... they are covering up prominent beats again like 01:11:949 -

Light Insane
Hmm I don't know anything about Light Insanes
so there wasn't really anything that caught my eye :/

PayDayz' Advanced
00:15:655 (1,2) - I'd ctrl+g these on timeline to creat better rhythm and
00:16:361 (3) - shorten this by one repeat and add a circle
nothing else mayor noticed

Normal
00:42:478 (1,2,3,4,1) - intensify it with some circle the bass is really going ham here

Overall nice set
Hope it goes somewhere and I hope I helped abit o/
Topic Starter
Nowaie

Yukiyo wrote:

you asked for a m4m from my q o/
I hope I can find something after all these mods :/
Disclaimer: I sometimes sound rude in my mods
Don't let it bother you I don't mean it As long as the mod is relevant and reasonable, begin rude is fine

Special
00:05:508 (6,7) - any reasoning for them to be different from 00:04:979 (3,4) - I don't here any big difference in sound tbh
(or well it is getting more intense but that spacing change hmm idk This map is made to be unique and technical overall but i'll lower the DS a little bit
00:05:596 (7) - I'd also place this more in flow of the slider Firstly: for the better flow; Secondly: for thje better flow to the next number because the angle is getting sharper and sharper angles are better to play This got fixed as i was re-spacing the notes
00:18:831 (2,3) - this sudden close spacing really hurts my eyes imo It really doesn't belong there (also because of the little gap in time you could try to emphazize the next slider a bit more by making that note more spaced as in getting into the rhythm again because there was a little pause) I'll increase the DS a little bit but the smaller cap is there for a reason (that is technically a double)
00:36:037 (5,7) - why is there gap really big and 00:36:214 (6,8) - their feels so squashed I just personally like patterns like that. You aren't jumping from 6 to 8 anyway so... no need to do anything for now
00:44:949 - I feel this beat should definetly be clickable as it markes the beginning of the fiev emphasized notes. (or even 7) Made the last reverse of the kickslider clickable. Also the notable emphasizition is 5 notes
01:13:978 (3,4) - again I feel the close spacing just doesn't fit to the stlye Same as earlier, increased the DS
01:24:831 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - I feel you should be building up more intesity because it is coming to the end hence more DS The note placement here is really carefully done (stacks and so on like for example the midpoint of 01:25:890 (6) - and the head of 01:25:184 (3) - ) so i was only able to increase the DS for this note 01:25:714 (5) -
01:27:302 (7,8) - maybe have this in direction of the slider before (aesthetics) ((This would also make the jump to the stream bigger and thus emphasize it more) The movement to the next stream is already somewhat uncomfortable and this would just make it more, so i'm leaving it as it's now

This is a really nice map
It's a clean map with a really good mapping concept (of which I haven't seen many in the past) c: Map to make fun maps, there are enough pp maps ^_^

Insane
00:21:655 (5,6) - a bit close for the time between hmm kinda Increased DS
01:08:420 (4) - hmm it really emphasizis nothing but it keeps the white tick on its end from being emphasized. On that white tick there is melody to be heard whilst the slider is reall just place randomly as far as I can see. So I'd change thi sto the slider being on the white tick or it at least not covering up that white tick with its end. I haven't really given shits about emphasizing before, seems like i should fixed
01:11:773 (5,1) - again focus on where placing those slider ... they are covering up prominent beat again like 01:11:949 - Same as above

Light Insane
Hmm I don't know anything about Light Insanes
so there wasn't really anything that caught my eye :/

Light Insanes are like hard diffs with elements from insane diffs (more 1/4s and jumps) SR ranging from 3.8 to 4.2 depending on what SR is your insane

Normal
00:42:478 (1,2,3,4,1) - intensify it with some circle the bass is really going ham here Done

Overall nice set
Hope it goes somewhere and I hope I helped abit o/ You helped alot because the mapset had to do a small "reset" as 3 (technically 4) diffs were deleted and 1 replaced
Thanks for modding!~
R4UP1


[Insane]

Really good mapped Insane diff ! i just found a few rhythm things... but the rest like: NC, pattern, blanket, Hitsounds, SV, DS looks completely perfect. :)

Timing Points:

01:20:155 - Put a circle here so its like a second triple. I miss a triple here while playing.

01:22:008 (1) - this should be a triple or reverse slider

01:22:625 - Insert a circle here to make it into a triple

01:22:978 - same^

01:24:037 - same^

The rest of the song look perfect! I also took a look at Special but i really cant find any mistakes... REALLY GOOD JOB!
I would ask a BN now so he can take a closer look at it. But from my opinion its ready for ranking.
Topic Starter
Nowaie

R4UP1 wrote:



[Insane]

Really good mapped Insane diff ! i just found a few rhythm things... but the rest like: NC, pattern, blanket, Hitsounds, SV, DS looks completely perfect. :)

Timing Points:

01:20:155 - Put a circle here so its like a second triple. I miss a triple here while playing. Done

01:22:008 (1) - this should be a triple or reverse slider The main sounds that the mapping follows are 1/2 s

01:22:625 - Insert a circle here to make it into a triple Done

01:22:978 - same^ I disagree as here ^ it kinda balances the mapping to the beat after the 1/2 sliders but here the 1/2 feels more comfortable

01:24:037 - same^ Done

The rest of the song look perfect! I also took a look at Special but i really cant find any mistakes... REALLY GOOD JOB!
I would ask a BN now so he can take a closer look at it. But from my opinion its ready for ranking.
I think calling the BNs would be the right choice but i want few more opinions (like yours) on the map overall so... soon™
Thanks for modding!~
Ashton
hi short nm from my que

DIFFICULTIES

Special
00:16:713 (5) - nc

Insane
00:04:184 (8) - move this to x:215 Y:318 then move 00:04:361 (1) - this to X:X;152 Y:272, do this by going to tiny grid
00:12:919 (2) - whistle hitsound



Light Insane
00:06:478 (2) - curve this and blanket 00:05:773 (1,2) - it in here



Storyboarding
8684 here to 9831 here seems to be a really short time to have the 'now playing', I would suggest extedining it up to 10008 here!



literally smalles quickest mod ever, well this map is already pretty much ready for ranking so you can't blame me :/ Nice map!
Topic Starter
Nowaie

Whirl wrote:

hi short nm from my que

DIFFICULTIES

Special
00:16:713 (5) - nc Alright

Insane
00:04:184 (8) - move this to x:215 Y:318 then move 00:04:361 (1) - this to X:X;152 Y:272, do this by going to tiny grid It's fine like how it is. Also this change would make it look weird.
00:12:919 (2) - whistle hitsound Why? Sounds super weird



Light Insane
00:06:478 (2) - curve this and blanket 00:05:773 (1,2) - it in here Done



Storyboarding
8684 here to 9831 here seems to be a really short time to have the 'now playing', I would suggest extedining it up to 10008 here! Extended it by ~200 ms



literally smalles quickest mod ever, well this map is already pretty much ready for ranking so you can't blame me :/ Nice map! Thanks man! It's a good thing if you can't find much ^_^ (usually... :3)
Thanks for modding!~


edit: dont drink and give kudos
paydayzcool
Hi there Yukiyo,

Thanks for modding (And sorry I too so long :? )

Yukiyo wrote:

00:15:655 (1,2) - I'd ctrl+g these on timeline to creat better rhythm and and? Anyways, I changed it.
00:16:361 (3) - shorten this by one repeat and add a circle I think I did it right.
nothing else mayor noticed
Also, can I do a hard? I feel that there is no mapset without a hard diff.

WARNING, HUGE WALL OF TEXT
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Advanced
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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11420,-100,4,2,1,75,0,0
21302,-100,4,2,1,75,0,0
22714,-100,4,2,1,70,0,0
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79184,-100,4,2,1,75,0,1
89773,-100,4,2,1,75,0,0
94714,-100,4,2,1,5,0,0


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Combo2 : 0,0,234
Combo3 : 191,191,255
Combo4 : 0,128,255

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252,328,86420,2,8,L|176:316,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
236,236,86949,1,8,0:0:0:0:
144,240,87125,2,8,L|68:228,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,160,87655,6,8,L|204:96,1,65,8|0,0:0|0:0,0:0:0:0:
292,88,88008,2,8,L|276:152,1,65,8|0,0:0|0:0,0:0:0:0:
364,144,88361,2,8,L|380:80,1,65,8|0,0:0|0:0,0:0:0:0:
468,72,88714,2,8,L|452:136,1,65
416,220,89067,6,8,P|380:236|332:228,3,65,0|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
268,204,89773,2,0,P|232:188|184:196,3,65,8|0|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
118,206,90478,1,0,0:0:0:0:
86,291,90655,1,8,0:0:0:0:
165,335,90831,1,12,0:0:0:0:
256,192,91008,12,0,91890,0:0:0:0:
Venix
Hello, M4M!
[General]
Disable countdown
[Insane]
01:11:949 (6) - move to up
01:14:420 (5) - ^
Other is nice!
[Special]
00:16:713 (1,2,3,4,1) - better option is rotate is to right d;
01:28:360 (9) - nc
Sorry for small mod, but this map is amazing :D
~GL
Topic Starter
Nowaie

Venix wrote:

Hello, M4M!
[General]
Disable countdown Done, dunno why was it there in the first place
[Insane]
01:11:949 (6) - move to up I'm trying to keep these 01:11:949 (6,1) - in a straight line
01:14:420 (5) - ^ Just a little bit so the blanket doesn't fuck up
Other is nice!
[Special]
00:16:713 (1,2,3,4,1) - better option is rotate is to right d; It has that S shape i want for that stream and i don't think that would enhance it by any way
01:28:360 (9) - nc Done
Sorry for small mod, but this map is amazing :D Small mod, best mod
~GL
Thanks for modding!




paydayzcool wrote:

Also, can I do a hard? I feel that there is no mapset without a hard diff

The spread is fine right now and your diff is already "the hard diff"

Also is it ok that I make a sort of fade out for the final spinner in your diff as i made one to my diffs?
Yamicchi
Hi hi :3 M4M in return
[Normal]
00:07:184 (3,4,5,6) - At 00:01:537 (3) - you make (3,4) a 1/2 sliders, then now it's 2 1/1 circles. I think changing (3,4) to a 1/2 reverse slider and 5,6 as 2 circles is perfect. (Why? Because the rhythm at these 2 parts I think are the same)
00:11:420 (1,2,3,4,5,6) - with 00:17:067 (1,2,3,4,5) - same ^. Same rhythm but different pattern cause inconsistency to the map. I suggest changing the first pattern like the second pattern since you repeat the same pattern at 00:19:890 (1,2,3,4,5) -
00:24:125 (3) - you might wanna blanket this slider's start with the last (1) again right? It faded away but do that, the curve of (3) would be better.
00:31:184 (1) - this is a NC already, so why don't you make this slider same with the next (2) instead of continuing the flow of the last (3)?
00:32:596 (3) - I'd prefer something like this

00:35:420 (3) - I've never thought this would be a problem inb4 but Milan- once told me not to create sliders that overlap themselves in Easy, Normal diffs.
01:05:067 (1) - If you think newcomers that play your map will hold the cursor in the middle of this slider then you're wrong. They'll move left and right continuously and they can eat choke any time. Change this to a spinner instead. The spread after that is enough not to be unrankable
01:12:831 (5) - change this slider into 2 circles like you did in 01:10:008 (5,6) - or do the opposite job
01:18:478 (4) - music following is pretty well but no, same reason as I said inb4
01:19:184 (1,2,3,4) - be like while 01:07:890 (1,2,3,4,5,6) - be like so uh I think you should fix this.
[Paydayz's]
But why not Hard? ;w; where is the hard ;w;
00:00:126 (1) - I feel like this slider doesn't belong to this map. How about making a parallel slider with (2) or make a same one but Ctrl + H? The one Nowa did in Light Insane feels good
00:05:773 - same rhythm but you made this clickable at the beginning of the map. Consider changing it
00:07:537 (2) - well, not so excited as I remember in 00:01:890 (2,3) - change?
00:15:655 (1) - no problem if you increase the DS in Hard, but this is Advanced. You do the same for a few more spot. So please change the diff's name to Hard
Imo this map needs more and more symmetry. Some same rhythm parts you placed 1/2 but then some others, you placed 1/1 with the same. rhy. thm. The flow is quite good, the only problem is the rhythm following and the symmetrical issues.
[Light Insane]
00:28:361 (1) - I think lower the DS a bit, because 4->1 DS and 1->2 DS is not so clearly.
00:38:596 (5) - for the whole first part there aren't any 1/4 slider with 4 reverses, so easy choke. Please change this to sth else
00:41:773 (4) - this slider should end on the blue tick, then add another 1/4 reverse slider on the white tick don't you think?
00:44:596 (4) - ^ but the 2nd slider added end on the blue tick too. You missed a beat there
01:19:184 (1,4,5,6,7) - why do you lower the distance at this part?
[Insane]
00:00:831 (3) - make this parallel with (1,2) ?
00:09:125 (3) - Idk why is this circle so far away. I mean it's not a strong beat or nyathing right?
00:12:831 (1,2,3) - hmm, like what you did in 00:18:478 (1) - 00:19:890 (1) - , how about changing these 3 circles to a slider?
00:26:420 (5) - I think move it a bit further from 4 to keep the DS consistent
01:05:067 (1,1,1,1) - how about making them straight? Same with (2,2,2,2)

01:06:478 (3) - a NC would be nice
01:30:920 (1) - end at 01:35:420 - instead?
Well I'm sorry I can only map 5*, not mod :< my mod would be really sucks, so Imma end here. Good luck on the map :3 pp map icm
Topic Starter
Nowaie

Yamicchi wrote:

Hi hi :3 M4M in return
[Normal]
00:07:184 (3,4,5,6) - At 00:01:537 (3) - you make (3,4) a 1/2 sliders, then now it's 2 1/1 circles. I think changing (3,4) to a 1/2 reverse slider and 5,6 as 2 circles is perfect. (Why? Because the rhythm at these 2 parts I think are the same) Done
00:11:420 (1,2,3,4,5,6) - with 00:17:067 (1,2,3,4,5) - same ^. Same rhythm but different pattern cause inconsistency to the map. I suggest changing the first pattern like the second pattern since you repeat the same pattern at 00:19:890 (1,2,3,4,5) - Done
00:24:125 (3) - you might wanna blanket this slider's start with the last (1) again right? It faded away but do that, the curve of (3) would be better. It already was blanketed... almost, so i improved it
00:31:184 (1) - this is a NC already, so why don't you make this slider same with the next (2) instead of continuing the flow of the last (3)? Not going to change anything here yet as keeping up with the flow from earlier comboes is something i have done throughout the diff 00:10:008 (3,4,5,1,2) - 00:22:008 (5,1,2) - 01:12:831 (5,1,2) - and so on...Though i did move the (2) down just a little bit so the roundish flow (3|1|Sliderhead of 2) works bit better
00:32:596 (3) - I'd prefer something like this Changed the first red anchor to be a white one

00:35:420 (3) - I've never thought this would be a problem inb4 but Milan- once told me not to create sliders that overlap themselves in Easy, Normal diffs. I know about this and i usually don't overlap my sliders (by themselves) at all. I made some changes to this slider you are pointing out so i don't really know how did you see it as. I still made it bit more easier to see the overall track of the slider
01:05:067 (1) - If you think newcomers that play your map will hold the cursor in the middle of this slider then you're wrong. They'll move left and right continuously and they can eat choke any time. Change this to a spinner instead. The spread after that is enough not to be unrankable I have seen this in action. Though there isn't enough time to create a spinner. I'll try to do a 4/1 slider as it somewhat fits the melody and makes more sense overall
01:12:831 (5) - change this slider into 2 circles like you did in 01:10:008 (5,6) - or do the opposite job Opposite is better as there is sort of a hold sound there
01:18:478 (4) - music following is pretty well but no, same reason as I said inb4 Replaced with a 1/2 slider
01:19:184 (1,2,3,4) - be like while 01:07:890 (1,2,3,4,5,6) - be like so uh I think you should fix this.We must deal with it
[Light Insane]
00:28:361 (1) - I think lower the DS a bit, because 4->1 DS and 1->2 DS is not so clearly. Tweaked a little bit, should be better now
00:38:596 (5) - for the whole first part there aren't any 1/4 slider with 4 reverses, so easy choke. Please change this to sth else The map is super technical so there is nothing wrong with that (Now everyone can be happystick but how, you may ask. Just play this difficulty and you will see how!....) Changed into 3 3 reverse 1/4 sliders
00:41:773 (4) - this slider should end on the blue tick, then add another 1/4 reverse slider on the white tick don't you think?
00:44:596 (4) - ^ but the 2nd slider added end on the blue tick too. You missed a beat there Bit confused what you meant here but i think i still somewhat understood. So, fixed
01:19:184 (1,4,5,6,7) - why do you lower the distance at this part? Increased the DS to 1.5x
[Insane]
00:00:831 (3) - make this parallel with (1,2) ? I think it was at parallel at one point and just got accidentally changed, fixed
00:09:125 (3) - Idk why is this circle so far away. I mean it's not a strong beat or nyathing right? I sort of allowed it to happen as the beat is starting to intensify here, moved little bit closer so it's not that far away but doesn't ruin the pattern
00:12:831 (1,2,3) - hmm, like what you did in 00:18:478 (1) - 00:19:890 (1) - , how about changing these 3 circles to a slider? Why not
00:26:420 (5) - I think move it a bit further from 4 to keep the DS consistent Remade the pattern for one reason or another, kept the DS thingy in mind
01:05:067 (1,1,1,1) - how about making them straight? Same with (2,2,2,2) The pattern is intended to be like it's now

01:06:478 (3) - a NC would be nice Technically this 01:06:125 (1,2,3) - is intended to be a pattern but i know that the (3) is a major finishing beat. If others note this out i'll consider about it as this is now in a grey zone
01:30:920 (1) - end at 01:35:420 - instead? My mistake, supposed to be there
Well I'm sorry I can only map 5*, not mod :< my mod would be really sucks, so Imma end here. Good luck on the map :3 pp map icm Good luck to Angelsim and Rufus as those streams and technical sliderjumps will be a pain in de ass :^)
Thanks for modding!~
Got a ton of stuff fixed, will help alot in the long run
MrKosiej
M4M

Ok, so. Dis gonna be hard cuz your map is too good XD
But i'm gonna try nonetheless

Special
00:24:655 (5,8,11) - NC ?, i think it would add some clarity

00:39:655 (1) - dunno if it's intentional but the slider is further from the stream. Maybe do a crescendo if you want to raise DS. But it's fine if you want to leave it as it is.

01:05:067 (1,2,3,4,5,6,7,8,1) - seems random

01:09:125 (7,3) - make in one line

01:10:361 (5,2) - blanket?
01:19:008 (7,5) - ^

01:24:125 (5,7) - keep the same distance as in 01:24:302 (6,8) -

01:27:655 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - u could curve it more

Insane
01:15:655 (3,5) - correct blanket

Your map is too good XD, i can't write as long mod as you did on my map. Sorry :<
Waiting for it to be ranked :D Good luck
Topic Starter
Nowaie

MrKOSIEJ wrote:

M4M

Ok, so. Dis gonna be hard cuz your map is too good XD
But i'm gonna try nonetheless Trying is always better than just giving up, you even honestly got some good points that should be atleast explained or fixed

Special
00:24:655 (5,8,11) - NC ?, i think it would add some clarity A problem with this is the (11) because there would be two NCs in a single triplet. So i'll try to NC 00:25:008 (8) - only so the triplets are seperated to two different patterns of two triplets

00:39:655 (1) - dunno if it's intentional but the slider is further from the stream. Maybe do a crescendo if you want to raise DS. But it's fine if you want to leave it as it is. I think that was intentional. I decreased the DS a little bit so it looks a bit better, increasing DS randomly without any support from the beat feels kinda random

01:05:067 (1,2,3,4,5,6,7,8,1) - seems random Plays surprisingly fine tho

01:09:125 (7,3) - make in one line Sure, why not

01:10:361 (5,2) - blanket? I disagree as they are two different patterns that overlap each other like that but invisibly. Also moving one of those would ruin the pattern(s)
01:19:008 (7,5) - ^ Did it to here tho as it didnt take that much moving (It may not look like a blanket but it is)

Doing invisible blankets like this feels bit dumb overall. Just like someone would have told you to blanket this 00:06:125 (2) - with this 00:43:537 (7) -

01:24:125 (5,7) - keep the same distance as in 01:24:302 (6,8) - The DS is supposed to be ascending like that for the final part (like to pump up the hype)

01:27:655 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - u could curve it more It has some curve and a shape i like so i'll keep it like that

Insane
01:15:655 (3,5) - correct blanket Done

Your map is too good XD, i can't write as long mod as you did on my map. Sorry :< Don't be sorry if you can't find much, it's technically a good thing.
Waiting for it to be ranked :D Good luck
Thanks for modding!~
Shira
gr8 sb
well hopefully help

Normal
~
just oneeee ai mod ds thing
00:13:537 (5) - maybe upwards curve instead? to flow into the next note
00:38:243 (3) - make anchor more noticeable?
00:56:596 (1,2,1) - im not sure if 3 repeat is allowed in normal ;; since might be too little of a reaction time for beginners
01:21:302 (5) - curveee otherrr wayyyy
01:23:420 (4,5) - maybe mirror? bc its not really a blanket rn idk
01:24:655 (6) - this kind of feels out of place? since its the only 1/2 note in this diff
kind of plays like an easy but im sure its fine
Paydayz's Advanced
~
00:00:831 (2) - maybe ctrl+g has better flow since the previous slider was pointing towards it
00:03:655 (3,4) - kind of weird flow the slider is going lest but youre going right which destroys the circular flow
00:04:361 - also clickable since large sound here
00:05:773 - ^
00:04:008 (4,1,2) - this whole section just plays weird how about ctrl+g this 00:04:537 (1,2,3) -
00:11:420 (1,3) - u can blanket slider end
00:15:478 (4,1) - why the sudden jump here music didnt change
00:16:361 (3,4) - another awk flow.. yay
00:24:125 (1,2,3) - equal spacing
00:27:302 (2) - ctrl+g to turn the flow around?
00:32:243 (4,1) - could be better blanket
00:34:008 (1,3) - bad overlap imo just rotate it 90 degrees
00:42:831 - unignoreable beat?
00:42:831 - ^
00:56:596 - i get the sv change but from 1.00x > .50x is too much :c .70x is fine
01:04:361 (5) - hard to read 2 repeat. even on insane. just change to one repeat+note
01:18:478 (3) - ^
01:25:184 (2,3) - fix ds just a bit
01:29:067 (1,2) - zzz
Light Insane
~
00:05:773 (1,2) - maybe differentiate between 1/1 spacing since this is almost the same spacing as 00:04:361 (1,2,3,4) -
00:28:008 (4,1) - intentional?
00:39:302 (3,1) - itd be nice if you could even the repeats c:
00:57:655 (4,4) - why stack when the rest isnt
00:59:420 (1) - byebye square pattern
01:01:184 (6,1) - maybe stack/almost stack
01:34:714 - i think spinner ends here or 01:34:361 - but im 80% sure its too late atm
sucks i cant mod insane+ kek

i think this is a solid mapset ~
best of luck for ranking !
Topic Starter
Nowaie

Shiratoi wrote:

gr8 sb
well hopefully help

Normal
~
just oneeee ai mod ds thing Fixed
00:13:537 (5) - maybe upwards curve instead? to flow into the next note Done
00:38:243 (3) - make anchor more noticeable? Wat, that anchor is there for the shape
00:56:596 (1,2,1) - im not sure if 3 repeat is allowed in normal ;; since might be too little of a reaction time for beginners The sliders are 1/1s and visible so there should be enough reaction time, i may change this later on if its seen as a problem
01:21:302 (5) - curveee otherrr wayyyy No?
01:23:420 (4,5) - maybe mirror? bc its not really a blanket rn idk Fixed the blanket
01:24:655 (6) - this kind of feels out of place? since its the only 1/2 note in this diff Is there something wrong with it? I have used 1/2 sliders multiple times in the diff so having 1/2 mapping is fine overall and having a circle there just pumps up the pressure and hype for the last part (Well its a normal but whatever)
kind of plays like an easy but im sure its fine It's supposed to as it is the lowest diff of the mapset
Light Insane
~
00:05:773 (1,2) - maybe differentiate between 1/1 spacing since this is almost the same spacing as 00:04:361 (1,2,3,4) - This may be bit hard as 00:06:478 (2,3) - is 1/2 already but ill try to increase DS for 1|2
00:28:008 (4,1) - intentional? Yes
00:39:302 (3,1) - itd be nice if you could even the repeats c: I can try to make 00:39:302 (3) - to be only 3 reverses, this works somewhat as i have used 3 reverse sliders right before this pattern
00:57:655 (4,4) - why stack when the rest isnt It works, nothing else has to be stacked anyway. Don't forget that this 01:00:831 (5) - is stacked with them aswell
00:59:420 (1) - byebye square pattern 6 note squares, bye bye wont miss ya
01:01:184 (6,1) - maybe stack/almost stack Done
01:34:714 - i think spinner ends here or 01:34:361 - but im 80% sure its too late atm It actually may end too early, you can notice this by turning on music and master to 100% volume and listening to the song in 25% speed
sucks i cant mod insane+ kek

i think this is a solid mapset ~
best of luck for ranking !
Thanks for modding!~
paydayzcool
Hi Shiratoi and Yamicchi!

Thanks for modding! (And sorry Nowa for taking a while... :? )

Yamicchi wrote:

[Paydayz's]
But why not Hard? ;w; where is the hard ;w; Apparently, Nowa removed the had diff because of the SR differences between my advanced diff and his hard diff. I'll change it to hard.
00:00:126 (1) - I feel like this slider doesn't belong to this map. How about making a parallel slider with (2) or make a same one but Ctrl + H? The one Nowa did in Light Insane feels good I copied the 2 to replace the 1.
00:05:773 - same rhythm but you made this clickable at the beginning of the map. Consider changing it wait-wait-wait. What?
00:07:537 (2) - well, not so excited as I remember in 00:01:890 (2,3) - change? Changed.
00:15:655 (1) - no problem if you increase the DS in Hard, but this is Advanced. You do the same for a few more spot. So please change the diff's name to Hard
Imo this map needs more and more symmetry. Some same rhythm parts you placed 1/2 but then some others, you placed 1/1 with the same. rhy. thm. The flow is quite good, the only problem is the rhythm following and the symmetrical issues. Sorry, but if I added any more symmetry than it currently is, it can make the map become disjointed and restricted to the confines of similar sliders and patterns, so I will stick with what I have now.

Shiratoi wrote:

00:00:831 (2) - maybe ctrl+g has better flow since the previous slider was pointing towards it Did that
00:03:655 (3,4) - kind of weird flow the slider is going lest but youre going right which destroys the circular flow I see ur point. But have you considered how I would fix this? It does style better if I curve the 4...
00:04:361 - also clickable since large sound here I'll leave it as it is, as i'm running out of space at the side...
00:05:773 - ^ I'm not sure how I'm gonna change this, because here, the music intensity immediately lowers, which is why theres a huge gap.
00:04:008 (4,1,2) - this whole section just plays weird how about ctrl+g this 00:04:537 (1,2,3) - Screenshot? Space = 0 at this part.
00:11:420 (1,3) - u can blanket slider end I think I did it.
00:15:478 (4,1) - why the sudden jump here music didnt change Changed
00:16:361 (3,4) - another awk flow.. yay ^
00:24:125 (1,2,3) - equal spacing This is a hard diff, so I can sneak in some cheeky spacing if I could.
00:27:302 (2) - ctrl+g to turn the flow around? Changed
00:32:243 (4,1) - could be better blanket This section is now something completely different.
00:34:008 (1,3) - bad overlap imo just rotate it 90 degrees What is "it" in this case? Are you talking about the 1 or the 3? You also didnt specify which direction to turn in, so I'm not changing it until I get something less ambiguous.
00:42:831 - unignoreable beat? Well, this beat here is being covered by the turns in the slider, no i'm not changing it.
00:42:831 - ^ Repeat?
00:56:596 - i get the sv change but from 1.00x > .50x is too much :c .70x is fine Sorry, but the SV is specifically at 0.5 so that it can transfer into the 0.75 SV which follows right after it.
01:04:361 (5) - hard to read 2 repeat. even on insane. just change to one repeat+note Changed
01:18:478 (3) - ^ ^
01:25:184 (2,3) - fix ds just a bit How does it need to be fixed?
01:29:067 (1,2) - zzz ???
Ok Shira, I'm sorry that I marked many of your suggestions in orange, but please be less ambiguous with your suggestions so that others can understand you.

Big thank you for modding anyways! :) :)

!WARNING! HUGE WALL OF TEXT (Please also change the diff name to "Paydayz's Hard")
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Advanced
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 128,255,255
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216,132,3302,2,0,P|257:156|275:180,1,65,8|0,0:0|0:0,0:0:0:0:
329,233,3655,2,0,P|287:257|257:260,1,65
333,325,4008,2,0,P|376:303|397:270,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
244,352,4537,6,0,L|188:300,1,65,0|8,0:0|0:0,0:0:0:0:
104,320,4890,2,0,L|81:246,1,65,0|8,0:0|0:0,0:0:0:0:
64,168,5243,1,0,0:0:0:0:
48,80,5420,2,0,P|116:56|180:68,1,130,8|0,0:0|0:0,0:0:0:0:
344,120,6125,2,0,P|412:144|476:132,1,130,8|0,0:0|0:0,0:0:0:0:
424,312,6831,2,0,L|356:320,1,65,8|0,0:0|0:0,0:0:0:0:
288,260,7184,6,0,L|217:255,1,65
141,215,7537,2,0,P|130:252|144:299,1,65,8|0,0:0|0:0,0:0:0:0:
42,286,7890,2,0,P|44:318|34:348,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
46,194,8420,1,0,0:0:0:0:
62,104,8596,6,0,P|76:75|79:43,1,65
177,63,8949,2,0,P|162:91|160:124,1,65,8|0,0:0|0:0,0:0:0:0:
248,120,9302,2,0,P|315:154|376:135,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
319,63,10184,6,0,P|355:51|399:63,1,65,0|8,0:0|0:0,0:0:0:0:
456,112,10537,2,0,L|464:188,1,65
396,236,10890,2,0,L|388:312,1,65,0|8,0:0|0:0,0:0:0:0:
304,336,11243,1,0,0:0:0:0:
232,284,11420,6,0,P|176:248|108:264,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
160,340,12302,1,0,0:0:0:0:
72,356,12478,2,0,P|32:329|20:304,1,65,8|0,0:0|0:0,0:0:0:0:
32,228,12831,6,0,L|44:148,1,65
88,84,13184,2,0,P|150:93|203:58,1,130,8|0,0:0|0:0,0:0:0:0:
272,116,13714,2,0,P|321:98|351:103,1,65,0|8,0:0|0:0,0:0:0:0:
400,36,14067,1,0,0:0:0:0:
472,92,14243,6,0,P|476:144|464:172,1,65
388,200,14596,2,0,P|384:252|400:280,1,65,8|0,0:0|0:0,0:0:0:0:
464,312,14949,2,0,L|328:320,1,130,0|8,0:0|0:0,0:0:0:0:
236,328,15478,1,0,0:0:0:0:
170,263,15655,6,0,L|129:211,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
92,311,16184,1,0,0:0:0:0:
42,234,16361,2,0,L|-2:178,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
77,149,16890,1,0,0:0:0:0:
23,74,17067,6,0,P|59:58|104:62,1,65
156,116,17420,2,0,L|252:224,1,130,8|0,0:0|0:0,0:0:0:0:
308,276,17949,1,0,0:0:0:0:
380,328,18125,2,0,B|392:296|392:296|392:248,1,65,8|0,0:0|0:0,0:0:0:0:
468,212,18478,6,0,B|456:180|456:180|456:136,1,65
408,72,18831,1,8,0:0:0:0:
324,40,19008,1,0,0:0:0:0:
260,104,19184,2,0,L|278:167,1,65
184,152,19537,2,0,L|164:80,1,65,8|0,0:0|0:0,0:0:0:0:
74,77,19890,6,0,L|92:140,1,65
27,203,20243,2,0,P|86:228|155:203,1,130,8|0,0:0|0:0,0:0:0:0:
204,281,20773,1,0,0:0:0:0:
268,348,20949,2,0,P|328:324|396:348,1,130,8|8,0:0|0:0,0:0:0:0:
476,344,21478,6,0,L|464:272,1,65,0|8,0:0|0:0,0:0:0:0:
380,252,21831,2,0,L|392:180,1,65,0|8,0:0|0:0,0:0:0:0:
396,96,22184,2,8,L|484:76,2,65
308,124,22714,6,0,B|264:92|216:120|216:120|168:120,1,130,4|8,0:0|0:0,0:0:0:0:
116,180,23243,1,0,0:0:0:0:
40,232,23420,2,0,P|32:276|44:312,1,65
120,332,23773,2,0,P|128:288|116:252,1,65,8|0,0:0|0:0,0:0:0:0:
220,336,24125,6,0,B|348:340|348:340|416:304,1,195
432,204,24831,2,0,L|416:124,1,65
352,80,25184,1,8,0:0:0:0:
264,48,25361,1,0,0:0:0:0:
176,60,25537,6,0,P|182:91|208:120,1,65
156,196,25890,2,0,P|176:217|184:256,1,65,8|0,0:0|0:0,0:0:0:0:
92,264,26243,2,0,P|112:316|196:340,1,130,0|8,0:0|0:0,0:0:0:0:
268,332,26773,1,0,0:0:0:0:
300,248,26949,6,0,P|275:232|257:197,1,65
153,167,27302,2,0,L|171:230,1,65,8|0,0:0|0:0,0:0:0:0:
115,84,27655,2,0,L|183:56,1,65
261,29,28008,1,8,0:0:0:0:
340,76,28184,1,0,0:0:0:0:
408,16,28361,6,0,P|428:60|428:96,1,65
380,152,28714,2,0,P|360:196|360:232,1,65,8|0,0:0|0:0,0:0:0:0:
424,276,29067,2,0,P|368:300|280:264,1,130,0|8,0:0|0:0,0:0:0:0:
224,236,29596,1,0,0:0:0:0:
148,288,29773,6,0,P|152:328|176:356,1,65
56,302,30125,2,0,P|57:270|68:240,1,65,8|0,0:0|0:0,0:0:0:0:
32,160,30478,2,0,P|72:152|104:160,1,65
184,184,30831,1,8,0:0:0:0:
272,156,31008,1,0,0:0:0:0:
348,208,31184,6,0,L|336:276,1,65
428,268,31537,2,0,L|416:336,1,65,8|0,0:0|0:0,0:0:0:0:
326,344,31890,2,0,B|298:326|298:326|255:316,1,65
184,296,32243,2,0,B|168:267|168:267|162:223,1,65,8|0,0:0|0:0,0:0:0:0:
254,234,32596,6,0,L|246:153,1,65
158,151,32949,1,8,0:0:0:0:
236,72,33125,2,0,P|196:72|152:40,1,65,0|4,0:0|0:0,0:0:0:0:
84,84,33478,2,0,P|88:32|108:-4,2,65,0|8|8,0:0|0:0|0:0,0:0:0:0:
104,168,34008,6,0,B|120:196|120:196|96:224|96:224|116:252|116:252|96:280,1,130,0|12,0:0|0:0,0:0:0:0:
44,344,34537,2,0,P|22:320|10:290,2,65
132,320,35067,2,0,L|144:240,1,65,8|0,0:0|0:0,0:0:0:0:
228,232,35420,6,0,L|216:312,1,65
296,348,35773,2,0,L|308:268,1,65,8|0,0:0|0:0,0:0:0:0:
392,260,36125,2,0,L|404:180,1,65
476,140,36478,2,0,P|416:108|340:128,1,130,8|0,0:0|0:0,0:0:0:0:
276,160,37008,5,0,0:0:0:0:
200,208,37184,2,0,B|192:244|192:244|144:224|84:252,1,130,8|0,0:0|0:0,0:0:0:0:
84,336,37714,2,0,P|120:336|156:320,1,65,0|8,0:0|0:0,0:0:0:0:
236,316,38067,1,0,0:0:0:0:
328,324,38243,6,0,L|404:312,1,65
396,224,38596,2,0,L|320:236,1,65,8|0,0:0|0:0,0:0:0:0:
260,176,38949,1,0,0:0:0:0:
180,220,39125,1,0,0:0:0:0:
104,168,39302,2,0,P|84:124|80:84,1,65,8|0,0:0|0:0,0:0:0:0:
152,48,39655,6,0,P|172:92|176:132,1,65
212,192,40008,2,0,P|232:248|304:280,1,130,8|0,0:0|0:0,0:0:0:0:
376,256,40537,1,0,0:0:0:0:
308,184,40714,2,0,L|208:288,1,130,8|0,0:0|0:0,0:0:0:0:
124,300,41243,5,0,0:0:0:0:
104,208,41420,2,0,L|204:104,1,130,8|0,0:0|0:0,0:0:0:0:
252,44,41949,1,0,0:0:0:0:
340,20,42125,2,0,P|376:32|400:72,1,65,8|0,0:0|0:0,0:0:0:0:
389,142,42478,6,0,B|369:206|369:206|309:214|309:214|289:286|289:286,1,195
228,336,43184,2,0,B|100:324|100:324|60:264,1,195
256,192,43890,12,0,45302,0:0:0:0:
368,288,56596,6,0,P|392:232|364:160,1,130,4|0,0:0|0:0,0:0:0:0:
300,228,57655,1,8,0:0:0:0:
240,296,58008,2,0,L|196:240,1,65,0|8,0:0|0:0,0:0:0:0:
108,236,58714,2,0,L|97:165,1,65,0|8,0:0|0:0,0:0:0:0:
100,80,59420,6,0,B|164:68|164:68|236:96,1,130
316,88,60478,1,8,0:0:0:0:
324,180,60831,2,0,L|368:236,1,65,0|8,0:0|0:0,0:0:0:0:
456,240,61537,2,0,L|466:310,1,65,0|8,0:0|0:0,0:0:0:0:
336,344,62243,6,0,P|284:348|228:316,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
308,212,62949,1,0,0:0:0:0:
204,124,63302,1,8,0:0:0:0:
72,96,63655,2,0,L|88:192,1,97.50000371933,0|8,0:0|0:0,0:0:0:0:
192,280,64361,2,0,L|208:344,2,48.750001859665,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,192,65067,12,4,66478,0:0:0:0:
152,244,67537,5,0,0:0:0:0:
304,144,67890,6,0,B|324:208|324:208|312:280,1,130,4|8,0:0|0:0,0:0:0:0:
256,340,68420,1,0,0:0:0:0:
164,344,68596,2,0,B|104:316|104:316|62:253,1,130,0|8,0:0|0:0,0:0:0:0:
76,172,69125,1,0,0:0:0:0:
84,80,69302,6,0,P|144:112|168:180,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
156,248,70361,2,0,P|196:248|236:216,1,65,8|0,0:0|0:0,0:0:0:0:
280,172,70714,6,0,P|344:144|416:176,1,130,0|8,0:0|0:0,0:0:0:0:
448,236,71243,1,0,0:0:0:0:
380,296,71420,2,0,P|356:272|352:220,1,65
236,244,71773,2,0,P|260:268|264:320,1,65,8|0,0:0|0:0,0:0:0:0:
180,312,72125,6,0,L|132:248,1,65
80,328,72478,2,0,L|32:264,1,65,8|0,0:0|0:0,0:0:0:0:
56,184,72831,1,0,0:0:0:0:
100,104,73008,2,0,P|128:80|176:72,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
172,160,73537,6,0,P|200:224|252:264,1,130,0|8,0:0|0:0,0:0:0:0:
324,312,74067,1,0,0:0:0:0:
416,320,74243,2,0,L|444:252,1,65
368,204,74596,2,0,L|340:144,1,65,8|0,0:0|0:0,0:0:0:0:
380,64,74949,6,0,P|340:56|288:68,1,65
240,112,75302,2,0,P|200:120|148:108,1,65,8|0,0:0|0:0,0:0:0:0:
96,160,75655,1,0,0:0:0:0:
48,236,75831,1,0,0:0:0:0:
92,316,76008,2,0,L|176:304,1,65,8|0,0:0|0:0,0:0:0:0:
240,340,76361,6,0,L|306:287,1,65
384,300,76714,2,0,L|415:221,1,65,8|0,0:0|0:0,0:0:0:0:
484,192,77067,2,0,P|432:152|360:168,1,130,0|8,0:0|0:0,0:0:0:0:
292,204,77596,1,0,0:0:0:0:
231,272,77773,6,0,P|174:306|108:290,1,130,0|8,0:0|0:0,0:0:0:0:
160,216,78302,1,0,0:0:0:0:
104,144,78478,2,8,P|70:132|41:102,2,65
121,53,79008,1,0,0:0:0:0:
220,56,79184,6,0,B|284:56|284:56|336:100,1,130,4|8,0:0|0:0,0:0:0:0:
352,188,79714,1,0,0:0:0:0:
404,264,79890,2,0,L|392:344,1,65
312,284,80243,2,0,L|300:364,1,65,8|0,0:0|0:0,0:0:0:0:
212,344,80596,6,0,P|172:336|144:316,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
212,252,81125,1,0,0:0:0:0:
116,244,81302,2,0,L|104:168,1,65
192,148,81655,2,0,L|204:72,1,65,8|0,0:0|0:0,0:0:0:0:
132,24,82008,6,0,L|284:32,1,130,0|8,0:0|0:0,0:0:0:0:
348,56,82537,1,0,0:0:0:0:
420,112,82714,2,0,L|412:264,1,130,0|8,0:0|0:0,0:0:0:0:
344,300,83243,1,0,0:0:0:0:
260,340,83420,6,0,P|224:344|184:332,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
232,252,83949,1,0,0:0:0:0:
144,264,84125,2,0,P|116:296|104:332,1,65
40,256,84478,2,0,P|25:226|3:203,1,65,8|0,0:0|0:0,0:0:0:0:
40,120,84831,6,0,L|124:132,1,65,8|0,0:0|0:0,0:0:0:0:
188,94,85184,2,0,L|254:147,1,65,8|0,0:0|0:0,0:0:0:0:
332,136,85537,2,0,L|363:215,1,65,8|0,0:0|0:0,0:0:0:0:
440,236,85890,2,0,L|427:319,1,65,8|0,0:0|0:0,0:0:0:0:
344,324,86243,5,0,0:0:0:0:
252,328,86420,2,8,L|176:316,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
236,236,86949,1,8,0:0:0:0:
144,240,87125,2,8,L|68:228,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,160,87655,6,8,L|204:96,1,65,8|0,0:0|0:0,0:0:0:0:
292,88,88008,2,8,L|276:152,1,65,8|0,0:0|0:0,0:0:0:0:
364,144,88361,2,8,L|380:80,1,65,8|0,0:0|0:0,0:0:0:0:
468,72,88714,2,8,L|452:136,1,65
416,220,89067,6,8,P|380:236|332:228,3,65,0|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
268,204,89773,2,0,P|232:188|184:196,3,65,8|0|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
118,206,90478,1,0,0:0:0:0:
86,291,90655,1,8,0:0:0:0:
165,335,90831,1,12,0:0:0:0:
256,192,91008,12,0,91890,0:0:0:0:
riktoi


moi

[normal]

01:08:949 (3) - en kauheesti fanita näitä slidereita kun ne loppuu seuraavan measuren ekaan tickiin. se on aika hämmentävää kun niiden lopussa on selvästi painettava ääni. yritä jotain sellaista kuin pistäisit ympyrän tähän 01:08:949 - ja sitten siirtäisit sen sliderin tänne 01:09:302 - .
01:11:420 (2,3) - sama homma ^
01:19:890 (2,3) - ^

01:24:655 (6) - tämä on ainoa kohta missä sä pistät nuotin punaiselle tickille. joko otat sen pois ihan vaan että mappi pysyisi loppuun asti samantyylisenä ilman tälläistä yhtäkkistä muutosta tai sitten keksit jotain muuta.

01:30:478 (1) - kerran kun äänet on 01:30:655 - 01:30:831 - niin voit poistaa sen hitsoundin tästä 01:30:478 - ekasta.

[paydayz]

00:31:890 (3) - you can avoid the overlap here
00:32:949 (2,1) - ^

I feel like there are some readibility issues in this difficulty but I just can't put my finger on it as to why I feel this way.

[light insane (what)]

ihan ok homma tän kanssa

[insane]

tääkin on kai ok

[erikoinen]

en nyt jaksa näiden kanssa säätää kun joku kenellä on selvästi enemmän aikaa sitten kertoo tarkemmin jos niiden mielestä joku on ohi tai jotain sellaista.

imo you could have the set go from easy -> normal -> hard -> insane -> special instead of there being a weird light insane diff.

hiukan myöhässä mutta sain silti sentään jotain kirjoitettua. oon nyt lähiaikoina kuitenkin keskittynyt omaan mappaamiseen niin modaamisen taso hiukan laskenut
Topic Starter
Nowaie

riktoi wrote:



moi Huomenta

[normal]

01:08:949 (3) - en kauheesti fanita näitä slidereita kun ne loppuu seuraavan measuren ekaan tickiin. se on aika hämmentävää kun niiden lopussa on selvästi painettava ääni. yritä jotain sellaista kuin pistäisit ympyrän tähän 01:08:949 - ja sitten siirtäisit sen sliderin tänne 01:09:302 - . Jooh, vähän kuitenkin joutuu noiden objektien kanssa leikkimään että saa toimimaan (Sama homma noihin muihin)
01:11:420 (2,3) - sama homma ^
01:19:890 (2,3) - ^

01:24:655 (6) - tämä on ainoa kohta missä sä pistät nuotin punaiselle tickille. joko otat sen pois ihan vaan että mappi pysyisi loppuun asti samantyylisenä ilman tälläistä yhtäkkistä muutosta tai sitten keksit jotain muuta. Helpompi vaan heittää koko nuotti mäkeen

01:30:478 (1) - kerran kun äänet on 01:30:655 - 01:30:831 - niin voit poistaa sen hitsoundin tästä 01:30:478 - ekasta. k den

imo you could have the set go from easy -> normal -> hard -> insane -> special instead of there being a weird light insane diff. The Light Insane is there just to balance the spread overall, 2,88 -> 4.66 isn't a good spread. 2,88 -> 3,98 -> 4,66 makes more sense. Though i have to admit that the Light insane should be like .1* lower but i dont think we have to worry about it right now.

hiukan myöhässä mutta sain silti sentään jotain kirjoitettua. oon nyt lähiaikoina kuitenkin keskittynyt omaan mappaamiseen niin modaamisen taso hiukan laskenut No eipä siinä mitään, normal modi oli kuiteskin niin ei mitään kiirettä ollut ja auttoi kuitenkin
riktoi
tolla spreadillä vaan meinasin diff nimiä, ei mitään sen kummempaa :-d

ps. siisti kuva taidan ottaa sen
Topic Starter
Nowaie

riktoi wrote:

tolla spreadillä vaan meinasin diff nimiä, ei mitään sen kummempaa :-d
Käviskö joku "Hyper" sen Light Insanen sijaan? Tai "Another" Insanen sijaan

Ja voit varastaa sen kuvan
riktoi

DTM9 Nowa wrote:

riktoi wrote:

tolla spreadillä vaan meinasin diff nimiä, ei mitään sen kummempaa :-d
Käviskö joku "Hyper" sen Light Insanen sijaan? Tai "Another" Insanen sijaan

Ja voit varastaa sen kuvan
juu
paydayzcool
Hi riktoi,

Thanks for modding!

riktoi wrote:

[paydayz]

00:31:890 (3) - you can avoid the overlap here Did that
00:32:949 (2,1) - ^ ^

I feel like there are some readibility issues in this difficulty but I just can't put my finger on it as to why I feel this way. hmmm...
I'M RELEASING THE KRACKEN UPDATE!
VVVVVV
osu file format v14

[General]
AudioFilename: WarpDrive.mp3
AudioLeadIn: 0
PreviewTime: 67537
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Warp Drive
TitleUnicode:Warp Drive
Artist:Titancube
ArtistUnicode:Titancube
Creator:DTM9 Nowa
Version:Paydayz's Hard
Source:VOEZ
Tags:paydayzcool electro electronic techno
BeatmapID:1025111
BeatmapSetID:472890

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"WDWP.jpg",0,0
//Break Periods
2,45502,53773
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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21302,-100,4,2,1,75,0,0
22714,-100,4,2,1,70,0,0
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66478,-200,4,2,1,70,0,0
67890,-100,4,2,1,75,0,1
78478,-100,4,2,1,75,0,0
79184,-100,4,2,1,75,0,1
89773,-100,4,2,1,75,0,0
94714,-100,4,2,1,5,0,0


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Combo2 : 0,0,234
Combo3 : 191,191,255
Combo4 : 0,128,255

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