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Equilibrium - Waldschrein

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Topic Starter
Kantzm8
This beatmap was submitted using in-game submission on den 5 juli 2016 at 01:34:18

Artist: Equilibrium
Title: Waldschrein
Tags: Metal triplets streams marathon german
BPM: 200
Filesize: 7805kb
Play Time: 05:16
Difficulties Available:
  1. Compressed fury of a moderately inconvenienced german demi-god (6,04 stars, 1391 notes)
Download: Equilibrium - Waldschrein
Information: Scores/Beatmap Listing
---------------
Thanks Maakkeli for inspiration
Pozidriv
I really liked the map even though it's a bit hard for me :P
Suggestions
  1. 00:47:858 (1,2,3,4,1,2) - These sliders could be a bit faster imo (to match the song)
  2. 02:56:708 - Got a bit confused by the break. I know that there's no drum beat, but there's still a note
  3. 03:21:608 (4) - You should probably use a different hitsound for that specific note and in the similar patterns after: the drum beat in the song is very soft (if it exists ^^)
  4. In general, more histounds needed
    For the rest, I'm not an expert, so you'll have to ask people with more experience :D
Spiraler
From my queue.

["Mein land" sounds a bit like a nazi slogan]

  • Personally I don't think it sounds like a Nazi slogan, maybe because I come from America and nationalism, here evoked through "my country," is a lot more accepted than in Europe.
    00:11:258 (3,4) - I feel more like this should go circle and then slider, emphasize the music with a jump (same goes for this same pattern wherever else it shows up, which is a lot)
    00:22:658 (1,2,3) - this being so close together is a little disappointing to play
    00:27:458 (6) - NC?
    00:28:658 - there should definitely be something here
    00:38:708 (5,6,7) - a jump like this is very weird to make and is also here misspaced
    00:39:458 (1,2,3) - I don't know why this is circles when there's sliders used at 00:41:858 (1,2,3) and 00:44:258 (1,2,3)
    00:47:858 (1,2,3,4) - try to have all of these be big jumps, maybe switch 2 and 3
    00:57:458 (1,2,3,4,5,6) - since you don't vary the spacing here as much as you should, I found this hard to read
    01:01:058 (6) - this whole stream has really weirdly placed corners, make it a bit rounder
    01:22:658 (1,2,3) - shouldn't there be hitsounds on these?
    01:32:858 (4,5,6) - this is a little weird, very similar problem to 00:38:708 (5,6,7)
    02:05:108 (2,3,4) - ^
    02:57:308 (1,2,3) - ^
    01:44:258 (1) - this combo sounds like it needs hitsounds
    01:53:858 (1) - ^
    02:22:658 (7) - if you want to blanket this you should put it on the same place as the end of 02:21:758 (5)
    02:33:758 (3,4,5) - I don't know if most would, but I didn't read this part, strange spacing
    02:35:258 (2,3,4) - this is almost the same spacing, but different interval, very difficult to read
    03:45:608 (4,5,6) - ^
    02:56:858 (4) - NC?
    02:58:658 (1,2) - not sure why you choose to use 2 sliders like this when you use a faster pattern on the same music elsewhere
    03:18:608 - 03:24:758 this whole section is missing hitsounds
    03:35:858 (8,1,2,3) - this is very hard to properly make this pattern readable, maybe a slider would make it easier (like a repeat for 8,1,2 then 3 as a circle?)
    04:00:158 (1,2) - I think this is the only time in the whole map you use this kind of pattern. It's really up to you, but I wasn't expecting this when I played it and it doesn't go well with the rest of the map style, especially when the player has been playing it for a whole 4 minutes
    04:05:258 (6,7) - oh, found it one more time
    04:22:658 - this quiet part was awesome!
    04:32:258 - 04:53:858 this is the most intense part of the song, it should be the most intense part of the map as well, I really found this disappointing, and I think you're really wasting a bit of the song's potential
    05:15:308 (1,2,3,4,5,6,7,8,9,10) - this kind of single tap is strange to play. Make it jump more back and forth instead of just following a line.
Overall a very fun map, I wish you the best of luck in ranking!
Topic Starter
Kantzm8

Pozidriv wrote:

I really liked the map even though it's a bit hard for me :P
Suggestions
  1. 00:47:858 (1,2,3,4,1,2) - These sliders could be a bit faster imo (to match the song) Will do
  2. 02:56:708 - Got a bit confused by the break. I know that there's no drum beat, but there's still a note This one is a bit tricky since i am mapping to the rhytm and not the drum, which causes an awkwawrd pause. If more people agree, i'll def change.
  3. 03:21:608 (4) - You should probably use a different hitsound for that specific note and in the similar patterns after: the drum beat in the song is very soft (if it exists ^^) Will look in to it.
  4. In general, more histounds needed Agree
    For the rest, I'm not an expert, so you'll have to ask people with more experience :D
Thanks! (comments in spoiler)
Topic Starter
Kantzm8

Spiral527 wrote:

From my queue.

Spiral527
["Mein land" sounds a bit like a nazi slogan]

  • Personally I don't think it sounds like a Nazi slogan, maybe because I come from America and nationalism, here evoked through "my country," is a lot more accepted than in Europe. Yeah im probably changing this name by the time im going off to a BN lol
    00:11:258 (3,4) - I feel more like this should go circle and then slider, emphasize the music with a jump (same goes for this same pattern wherever else it shows up, which is a lot) I agree that a note is slightly better. As you say it appears a lotso i wanted some variety but i will change a couple from sliders to notes
    00:22:658 (1,2,3) - this being so close together is a little disappointing to play I made it like that to break up the relatively constant DSing that was going on, if other people remark it, ill change.
    00:27:458 (6) - NC?
    00:28:658 - there should definitely be something here I made the previous note a slider, youre right, its better now!
    00:38:708 (5,6,7) - a jump like this is very weird to make and is also here misspaced Will make it slightly smaller and more intuitive to play
    00:39:458 (1,2,3) - I don't know why this is circles when there's sliders used at 00:41:858 (1,2,3) and 00:44:258 (1,2,3) It was an attempt to emphasize that the music has chilled down a bit, might look into changing.
    00:47:858 (1,2,3,4) - try to have all of these be big jumps, maybe switch 2 and 3 Done
    00:57:458 (1,2,3,4,5,6) - since you don't vary the spacing here as much as you should, I found this hard to read Done
    01:01:058 (6) - this whole stream has really weirdly placed corners, make it a bit rounder Will look into it, am unfortunately bad at making streams look and feel great.
    01:22:658 (1,2,3) - shouldn't there be hitsounds on these? Seems i miss those, done
    01:32:858 (4,5,6) - this is a little weird, very similar problem to 00:38:708 (5,6,7) Will revisit the drum beats to make it more true to the music.
    02:05:108 (2,3,4) - ^ ^
    02:57:308 (1,2,3) - ^ ^
    01:44:258 (1) - this combo sounds like it needs hitsounds done
    01:53:858 (1) - ^ ^
    02:22:658 (7) - if you want to blanket this you should put it on the same place as the end of 02:21:758 (5) makes sense
    02:33:758 (3,4,5) - I don't know if most would, but I didn't read this part, strange spacing Will change spacing to make more intuitive
    02:35:258 (2,3,4) - this is almost the same spacing, but different interval, very difficult to read will change
    03:45:608 (4,5,6) - ^ ^
    02:56:858 (4) - NC? done
    02:58:658 (1,2) - not sure why you choose to use 2 sliders like this when you use a faster pattern on the same music elsewhere
    03:18:608 - 03:24:758 this whole section is missing hitsounds will change
    03:35:858 (8,1,2,3) - this is very hard to properly make this pattern readable, maybe a slider would make it easier (like a repeat for 8,1,2 then 3 as a circle?) You're right that this is a tough one, ill look in to it.
    04:00:158 (1,2) - I think this is the only time in the whole map you use this kind of pattern. It's really up to you, but I wasn't expecting this when I played it and it doesn't go well with the rest of the map style, especially when the player has been playing it for a whole 4 minutes Yeah, its there twice. I think i am keeping it for now since this is a 6* map, you would excpect some surprises but i might change it.
    04:05:258 (6,7) - oh, found it one more time ^
    04:22:658 - this quiet part was awesome! Thanks
    04:32:258 - 04:53:858 this is the most intense part of the song, it should be the most intense part of the map as well, I really found this disappointing, and I think you're really wasting a bit of the song's potential Youre right. The problem is that i mapped this with sliders earlier and i think it sound the best. I could increase the distance of them and make a difficult slider part though.
    05:15:308 (1,2,3,4,5,6,7,8,9,10) - this kind of single tap is strange to play. Make it jump more back and forth instead of just following a line. Idk i kinda like straight line 1/2 tbh, ill have a think about it


Overall a very fun map, I wish you the best of luck in ranking!
Thanks man! (comments in the spoiler)
Bastionior
Hi there

Mein land sounds a bit like bla bla bla..

  1. 00:22:658 (1,2,3) - how about making a triangle? not much use this type of pattern.
  2. 00:37:658 (4,5,6) - could move across the screen by applying symmetrical.
  3. 00:39:458 (1,2,3,4,5) - cool idea that you applied here, but what about those notes?(00:41:858 (1,2,3,4,5,6) - ) all repeat the same pattern, change it.
  4. 00:49:058 (1,2,1,2) - same^
  5. 00:54:908 (5) - stack with end of 00:54:158 (2) -
  6. 01:08:258 (1,2,3) - could randomize, it is identical to the previous sequence I quoted.
  7. 01:13:808 (4) - stack with end of 01:13:058 (1) - .
  8. 01:17:558 (5) - It would be better if it substituted for 4 singles notes, to follow piano. (a stream)
  9. 01:25:508 (3,4,5) - Move away these notes do not have any emphasis to leave it so close, I say this because the part that u put emphasizes serious notes and a drastic increase in the volume, so it is best to distance them.
  10. 01:27:458 (6) - transform only 1 single note, to emphasis the break in relation on gameplay imo.
  11. 01:34:658 - this session is very confusing, especially those claps, break all the rhythm
    and synchrony music, better re-planning this part.
  12. and the other, that part^ is poorly overmapped, is composed only of the following sequence: "A note and Triplet, a note and Triplet." Fix this way.
  13. 01:52:058 (5) - blanket with 01:51:458 (1) -
  14. 02:15:458 - this another session just need to incrementing, increase the volume of soft and all the "first notes" have to be placed one finish to emphasize the vocal, okay?
  15. 02:39:458 (1,2,1,2,1,2,1,2,1,2,1,2,3) - you remember what I told these notes are repetitive, so .. Try to randomize, this way is very nauseating boat some notes in place to or further from onths sliders, improve their shape etc.
  16. 02:59:258 (2,3,4,5) - ehh.. overlap imo.
  17. 03:01:658 (4,1) - ^ same.
  18. 04:32:258 - I believe it should have Kiai time here.
  19. 04:37:058 (1,2,3,4,1,2,3,4) - idk repetitive..
  20. 04:39:758 (2) - transforme this slider in 1/1 e start here 04:39:908 - .
only that, bye.
Topic Starter
Kantzm8

Kalindraz wrote:

Kalindraz
Hi there

Mein land sounds a bit like bla bla bla..

  1. 00:22:658 (1,2,3) - how about making a triangle? not much use this type of pattern.Done since you are the 2nd person to remark these notes
  2. 00:37:658 (4,5,6) - could move across the screen by applying symmetrical. done
  3. 00:39:458 (1,2,3,4,5) - cool idea that you applied here, but what about those notes?(00:41:858 (1,2,3,4,5,6) - ) all repeat the same pattern, change it. will change one of them
  4. 00:49:058 (1,2,1,2) - same^
  5. 00:54:908 (5) - stack with end of 00:54:158 (2) - done
  6. 01:08:258 (1,2,3) - could randomize, it is identical to the previous sequence I quoted.
  7. 01:13:808 (4) - stack with end of 01:13:058 (1) -done
  8. 01:17:558 (5) - It would be better if it substituted for 4 singles notes, to follow piano. (a stream)
  9. 01:25:508 (3,4,5) - Move away these notes do not have any emphasis to leave it so close, I say this because the part that u put emphasizes serious notes and a drastic increase in the volume, so it is best to distance them.will do slightly
  10. 01:27:458 (6) - transform only 1 single note, to emphasis the break in relation on gameplay imo done
  11. 01:34:658 - this session is very confusing, especially those claps, break all the rhythmindeed, removed claps
    and synchrony music, better re-planning this part.
  12. and the other, that part^ is poorly overmapped, is composed only of the following sequence: "A note and Triplet, a note and Triplet." Fix this way. Dont agree, the way i have mapped it is the way i definitely hear the drums.
  13. 01:52:058 (5) - blanket with 01:51:458 (1) -done
  14. 02:15:458 - this another session just need to incrementing, increase the volume of soft and all the "first notes" have to be placed one finish to emphasize the vocal, okay? yep
  15. 02:39:458 (1,2,1,2,1,2,1,2,1,2,1,2,3) - you remember what I told these notes are repetitive, so .. Try to randomize, this way is very nauseating boat some notes in place to or further from onths sliders, improve their shape etc.will try to vary them
  16. 02:59:258 (2,3,4,5) - ehh.. overlap imo.fix
  17. 03:01:658 (4,1) - ^ same.fix
  18. 04:32:258 - I believe it should have Kiai time here.yep
  19. 04:37:058 (1,2,3,4,1,2,3,4) - idk repetitive..it is, but so is the song here
  20. 04:39:758 (2) - transforme this slider in 1/1 e start here 04:39:908 - .yeah
only that, bye
.
Thanks a lot (comments in the spoiler box)
My Angel RangE
hi ;)
00:12:008 (6) - NC and i think
01:00:908 (5,6) - DS..
01:01:058 (6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1) - OWo stream....
01:07:058 (9,1,2) - Confusion Ciirle
01:12:458 (4) - 1/2 beat 2 reverse unrank
02:23:258 (8,1) - DS
02:47:258 (2) - ^^
05:11:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Confusion stream


jump DS Irregular.. fix please :o

good luck.. :)
Topic Starter
Kantzm8
My Angel RangE

My Angel RangE wrote:

hi ;)
00:12:008 (6) - NC and i think The way that ive done it most times is to NC the next note in this pattern
01:00:908 (5,6) - DS.. Fixed
01:01:058 (6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1) - OWo stream.... Not sure what owo means tbh
01:07:058 (9,1,2) - Confusion Ciirle Will try to better it
01:12:458 (4) - 1/2 beat 2 reverse unrank Is that not rankable?
02:23:258 (8,1) - DS Fixed
02:47:258 (2) - ^^
05:11:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Confusion stream Will try to fix


jump DS Irregular.. fix please :o

good luck.. :)
Thanks! (comments in the spoiler)
Izzywing
NM from q

cool song

[mod]

00:17:258 (9) - this slider is too short to pull this shape off, just use a regular slider imo
00:20:858 (3) - ^
00:23:708 (5,8) - properly blanket these without overlapping
00:25:658 (3,5) - ugly overlap
00:27:758 (3) - could be a 1/2 slider that ends on the red tick
00:43:658 (9) - hm...this slider could use some work. something about it just feels ugly to me
00:53:258 (9) - try getting this more symmetrical rotationally
00:53:858 (1,2,3) - this pattern would look neat if these blanketed each other
00:57:458 (1,2) - from the intensity of this sound, this feels like it should be a huge jump
00:57:608 (2,3,4) - should be closer together considering they're the same sound following a strong jump
00:58:508 (5,6) - also sounds like it should be a big jump
01:01:058 (6) - NC
01:02:258 (6) - NC
^Redo the combos of the streams so that the combos fall on the downbeats, then maybe split those in half from there

01:04:808 (4,8) - looks better if these aren't overlapped
01:27:458 (6) - NC
01:33:458 (10) - NC
01:41:258 (5,1) - fix overlap
01:43:958 (7,8,9,1) - improve the quality of this blanket c:
01:55:958 (6,3) - looks neater without overlap
02:05:858 (10) - NC
02:21:758 (5) - yucky slider just make it straight
02:47:108 - map this note, probably by extending the reverse slider
02:47:858 - map this
02:56:858 (1) - remove NC
02:57:308 (1) - ^
02:57:458 (2) - NC
03:56:858 (3,4) - curve 3 more for blanket
04:17:858 (1) - i suggest making the start of this clickable via hit circle and moving the spinner to 04:17:933
05:12:983 - add a circle here to the stream
05:16:658 (10) - NC

gl ~
Topic Starter
Kantzm8
Thanks a lot! I changed all except "02:21:758 (5) - yucky slider just make it straight" I like my small bent dildo slider tbh, if more people remark on it however, i guess that will be the end of it
Yoges
Ninja mod from my kyuu

[Mein Fuhrer]
  1. 00:15:158 (6,7,1) - That jump is a bit awkward because there isn't a sharp change in direction between them. The 6,7 & 1 all continue upwards and to the right which you generally shouldn't do when making jumps. Theses kind of jumps do have their places, they can feel very appropriate in certain situations depending on the music but in the case of this song they're just fumbly especially because of the high speeds. You do this further on in the map a few times as well.
  2. 00:27:758 (3,1) - Either turn the (3) into a slider or put the (1) underneath it and create a spaced stack if you're going after a "hang" feel. The way you have it atm kills the movement in an awkward fashion. A slider would continue the movement and a spaced stack would turn that movement killing into emphasis.
  3. 00:57:458 (1,2,3,4,5,6) - None of the spacing there makes sense.
  4. 01:01:058 (6) - Your streams look a little weird? I'm guessing you used the "convert slider to stream" tool. If you want you could also adjust distance snap to your liking and draw out the stream manually, I find this method gives your much more control when you're making the stream and you might prefer it over the slider to stream tool.
  5. 01:12:458 (4) - That completely kills movement, you'd be better off turning that into two sliders.
  6. 02:47:258 (2) - 2 repeats feel fine but 3 just doesn't fit. Just turn those into two sliders.
  7. 05:01:658 (2) - ^
  8. I've overlooked quite a lot of issues these are just the ones that stood out to me. The map isn't structured very well at all, the aesthetics are quite unorganised. While it is clear you're making an effort to organise your patterns your efforts aren't enough. If you're going for ranked your map needs to be of much higher quality.
  9. You're also doing a terrible job of following the music. Just for comparison look at this section 04:32:258 - pay attention your mouse/pen movement. It's the most intense section of the song but there's barely any movement. The beginning of the song 00:10:658 - has more movement than that. There's also a consistent issue of the map feeling flat and monotonous. The patterns all feel the same. You're kind of mapping everything the same way regardless of how intense it is in the music.
I wish you good luck and I hope that you're on your way up the learning curve to improve your mapping.
Topic Starter
Kantzm8
Yoges

Yoges wrote:

Ninja mod from my kyuu

[Mein Fuhrer]
  1. 00:15:158 (6,7,1) - That jump is a bit awkward because there isn't a sharp change in direction between them. The 6,7 & 1 all continue upwards and to the right which you generally shouldn't do when making jumps. Theses kind of jumps do have their places, they can feel very appropriate in certain situations depending on the music but in the case of this song they're just fumbly especially because of the high speeds. You do this further on in the map a few times as well. Done
  2. 00:27:758 (3,1) - Either turn the (3) into a slider or put the (1) underneath it and create a spaced stack if you're going after a "hang" feel. The way you have it atm kills the movement in an awkward fashion. A slider would continue the movement and a spaced stack would turn that movement killing into emphasis.Already done
  3. 00:57:458 (1,2,3,4,5,6) - None of the spacing there makes sense. Agree, was already changed
  4. 01:01:058 (6) - Your streams look a little weird? I'm guessing you used the "convert slider to stream" tool. If you want you could also adjust distance snap to your liking and draw out the stream manually, I find this method gives your much more control when you're making the stream and you might prefer it over the slider to stream tool.I def might try this since using convert slider it difficult for deathstreams
  5. 01:12:458 (4) - That completely kills movement, you'd be better off turning that into two sliders.Agree
  6. 02:47:258 (2) - 2 repeats feel fine but 3 just doesn't fit. Just turn those into two sliders. Agree
  7. 05:01:658 (2) - ^Agree
  8. I've overlooked quite a lot of issues these are just the ones that stood out to me. The map isn't structured very well at all, the aesthetics are quite unorganised. While it is clear you're making an effort to organise your patterns your efforts aren't enough. If you're going for ranked your map needs to be of much higher quality. Well i was going for rank in the sense that i would love to see it ranked though i doubt it'll happen since apparently it, like a lot my other maps lack structure. It is the reason why BNs have rejected me in the past. I look at a lot of ranked maps and i honestly cant see what structure people are talking about, but i gues that is my problem, that i cant see it.
  9. You're also doing a terrible job of following the music. Just for comparison look at this section 04:32:258 - pay attention your mouse/pen movement. It's the most intense section of the song but there's barely any movement. The beginning of the song 00:10:658 - has more movement than that. There's also a consistent issue of the map feeling flat and monotonous. The patterns all feel the same. You're kind of mapping everything the same way regardless of how intense it is in the music.
I wish you good luck and I hope that you're on your way up the learning curve to improve your mapping.
Thanks! (comment in spoiler)
My Angel Rize
form my q

[Compressed fury of a moderately inconvenienced german demi-god]
  1. 00:11:708 (5) - change position like this
  2. 00:33:758 (2,3,4,5,6,7) - Make a square
  3. 00:57:608 (2,3,4,5) - Use DS pls because distance does not equal
  4. 01:01:058 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - replace with long slider and convert to stream
  5. 01:05:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ^
  6. 01:12:458 (4) - i think make that to 2 slider pls because it feel wired for me
  7. 01:25:508 (3,4,5) - be parallel
  8. 04:01:058 (1) - make this slider like this
  9. 04:04:208 (2,3) - blanket
  10. 04:32:858 (4) - make like this
  11. 05:11:933 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - replace with long slider and convert to stream
Topic Starter
Kantzm8
nice_

nice_safaleen wrote:

form my q

[Compressed fury of a moderately inconvenienced german demi-god]
  1. 00:11:708 (5) - change position like this done
  2. 00:33:758 (2,3,4,5,6,7) - Make a square done
  3. 00:57:608 (2,3,4,5) - Use DS pls because distance does not equal done
  4. 01:01:058 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - replace with long slider and convert to stream literally what i did
  5. 01:05:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ^
  6. 01:12:458 (4) - i think make that to 2 slider pls because it feel wired for me agree
  7. 01:25:508 (3,4,5) - be parallel done
  8. 04:01:058 (1) - make this slider like this agree
  9. 04:04:208 (2,3) - blanket Feel like that messes up the flow
  10. 04:32:858 (4) - make like this done
  11. 05:11:933 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - replace with long slider and convert to stream Again, literally what i did

Thanks! (comments in spoiler)
Jonarwhal
NM from my queue~
~mod~
  1. 00:15:008 (5) - Move this or 00:14:558 (2) - this left. It looks bad when these overlap imo. It's okay to have overlaps, but you usually need a good reason. The overlaps you have can be avoided easily.
  2. 00:15:308 (7,1,2) - Either raise (1) and (2) or lower (7).
  3. 00:17:558 - Map this. There's no reason to skip it.
  4. 00:22:358 (4) - Stack with the tail of 00:21:308 (5) - this.
  5. 00:22:658 (1,2) - The flow is bad. This is an extra, but flow still matters a little.
  6. 00:24:308 (8) - This is too close to 00:23:708 (5) - this to have a blanket that looks good.
  7. 00:25:058 (1,2) - Drag this farther away from 00:24:608 (3) - this, maybe stack it with the tail.
  8. 00:27:758 - Is a clap missing here?
  9. 00:28:358 (3) - Move this away from 00:27:758 (3) - this.
  10. 00:41:108 (8,9,10,11) - The spacing is misleading.
  11. 00:44:858 (3,5) - (3) and (5) are too close.
  12. 00:49:958 (4) - Fix the stack.
  13. 00:51:008 (3) - ^
  14. 00:57:608 (2,3,4,5) - Make the spacing even.
  15. 01:00:458 (2) - This happens again.
  16. 01:09:908 (3) - ^, move this to ~254|304.
  17. 01:10:508 (6) - This is really close to 01:10:058 (4) - this.
  18. 01:14:558 (2) - / 01:14:108 (5) - ^
  19. 01:23:408 (4,1) - Fix blanket.
  20. 01:33:908 (3,5) - They are too close, consider stacking (3) with 01:32:858 (4) - this. I'm noticing this mistake a lot, so I 'll stop there and let you fix it as much as you can. Then call me back and I'll continue.
~NCs~
  1. 00:17:708 (1,2) - Swap NCs, it should be on the downbeat.
  2. 00:19:208 (8,1) - Swap NCs, it should at least be close to the downbeat.
  3. 00:21:608 (6,1) - ^
  4. 00:24:008 (6) - / 00:24:458 (1) - ^
  5. 00:26:408 (6,1) - ^
  6. 00:31:208 (6,1) - ^
  7. 00:36:008 (6,1) - ^ etc. I hope you understand this now.
I hope I helped.
Good Luck~!! :D
Topic Starter
Kantzm8
Thanks i fixed all actually!
Windshear
Really fun map!

02:12:908 (1) - I think these jumps are too far spaced, 3/4 screen jumps directly after those bursts seems too hard for the rest of the map, e.g. 03:34:808 (1) this is basically how it should look.
02:24:908 (6) - This bit imo should form a sik equilateral triangle with the doubles before it
02:35:708 (4) - M8 this one circle looks out of line and needs to be whipped to the left to make a sexy curve with the following circles
02:47:258 (4,5,6) - AAAAAAAAAA this series of sliders isn't the same as the series of sliders before it I reckon it would look nice as if you just flipped the one before it to make the second one. Same thing happens a few times throughout the map tho
02:49:808 (4) - oshit this slider needs to be like 1px to the right it's triggering me
02:56:858 (4) - this circle is really confusing to read I hit it way too early. Try starting a new combo here, it's a lot easier to read
03:38:558 (3) - the slider is not curved perfectly around the slider head after it, I L I T E R A L L Y uninstalled the game after seeing this
03:53:858 (5) - circle needs to be moved to fit directly under the circle above it so that the beautiful zigzag tradition is not broken
04:17:458 (6) - now where should this slider be to make the line great again
04:28:958 (1) - a little too spaced in comparison to the same-timed quad before it but not too important
05:11:858 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - the sharp curve in this bit makes it awkward to play, imo if you make the curve fatter it'll be dardy as

first mod, didn't mod before 2:12 because that stuff seemed pretty good
hope I helped a bit
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