forum

saradisk - 202 - Sazanami [OsuMania]

posted
Total Posts
18
Topic Starter
Steins
This beatmap was submitted using in-game submission on lundi 11 juillet 2016 at 14:11:40

Artist: saradisk
Title: 202 - Sazanami
Source: Kancolle
Tags: kancolle remix LeiN- Eternalie
BPM: 153
Filesize: 4033kb
Play Time: 02:25
Difficulties Available:
  1. Etlie's Ubercute - 4Key (3,95 stars, 1673 notes)
  2. Hard - 4Key (2,58 stars, 1142 notes)
  3. LeiN-'s Overcute - 4Key (3,77 stars, 1499 notes)
  4. Normal - 4Key (1,95 stars, 862 notes)
Download: saradisk - 202 - Sazanami
Information: Scores/Beatmap Listing
---------------
Thanks to LeiN- for GD
Thanks to Eternalie for GD

For ranked




Ibrahim
Lewd =w=b
Harbyter
o wo
20:03 *Harbyter is editing [https://osu.ppy.sh/b/1010336 saradisk - 202 - Sazanami [Hard]]
20:03 Harbyter: i'll try some hitsounds
20:03 Harbyter: xd
20:03 Steins: oh
20:03 Steins: thanks
20:12 Harbyter: uhmm
20:12 Harbyter: first part is easy
20:12 Harbyter: 00:00:752 (752|0) -
20:12 Harbyter: finish
20:13 Harbyter: 00:01:144 (1144|3,1928|3,2712|0,3497|0,4281|1,5065|1,5850|1,6634|1,7418|0,8202|0,8987|2,9771|2,10555|3,11340|3,12124|0,12908|0,13693|0,14477|2,15261|0,16046|1,16830|3,17614|2,18399|0,19183|3,19967|2,20752|0,21536|2,22320|1) -
20:13 Harbyter: clap
20:14 Harbyter: 00:02:320 (2320|3,3889|3,5457|2,7026|0,8595|1,10163|1,11732|1,13301|1,14869|3,16438|0,18006|3) -
20:14 Harbyter: drum sample and clap
20:14 Harbyter: 00:11:732 (11732|2,12124|2,12516|2,12908|2) - finish
20:15 Harbyter: 00:19:575 (19575|2,19771|1,20555|2,21144|2,21340|1,22124|2) - drum sample and finish
20:15 Harbyter: xdd
20:15 Harbyter: o
20:15 Harbyter: remember to decrease the volume to 25%
20:17 Steins: i see im searching drum HS
20:17 Harbyter: basic hitsound of osu
20:17 Harbyter: fits well here
20:18 Harbyter: 00:26:634 (26634|2,26830|1,27026|2,27222|1) - also ctrl h those
20:19 Steins: done
20:19 Steins: http://puu.sh/pEC4O/018de52042.wav
20:19 Steins: this can be good as drum HS ?
20:19 Harbyter: maybe better make those LN into 1/2
20:19 Harbyter: instead of 1/4
20:19 Harbyter: feels better
20:20 Steins: done
20:20 Harbyter: mmm
20:21 Harbyter: 01:53:221 (113221|1,113304|2) - ctrl h those too
20:22 Harbyter: this flow follow better the music
20:22 Steins: done
20:22 Harbyter: for that hitsound
20:22 Harbyter: i think no
20:22 Harbyter: it has a lound outro
20:24 Steins: mhm
20:30 Harbyter: the sv
20:30 Harbyter: the last greenline
20:30 Harbyter: i see it's still 1.00x
20:30 Steins: i changed inot 0.85
20:31 Harbyter: k
20:31 Steins: if i found drum sample
20:31 Harbyter: 02:09:137 (129137|3,129221|2,129554|2,129637|3) -
20:31 Harbyter: ?_?
20:31 Steins: i should use it for 00:02:320 (2320|3,3889|3,5457|2,7026|0,8595|1,10163|1,11732|1,13301|1,14869|3,16438|0,18006|3) -
20:31 Steins: this in example ?
20:32 Harbyter: for those
20:32 Steins: meh idk what to put there
20:32 Harbyter: the drum-sample clap
20:32 Harbyter: is good
20:33 Harbyter: 02:09:137 (129137|3,129221|2,129554|2,129637|3) -
20:33 Harbyter: ?_?
20:34 Harbyter: isn't better to follow those strange sounds too
20:34 Harbyter: 02:09:637 (129637|3) - removing this
20:34 Steins: i remove so
20:34 Harbyter: 02:09:137 (129137|3) - mov ein col 3 and 02:09:221 (129221|2) - move in the blue line above
20:35 Steins: wat
20:35 Steins: oh
20:35 Steins: gotcha
20:35 Harbyter: http://puu.sh/pED6r/59ef29c3a9.jpg
20:35 Harbyter: if you think it's hard
20:36 Harbyter: then move02:09:304 (129304|2) - in col 4
20:36 Harbyter: 02:19:887 - same here
20:36 Harbyter: 02:24:554 -
20:36 Harbyter: xd
20:37 Steins: gotcha
20:38 Harbyter: i think it's done
20:38 Harbyter: xD
20:40 Steins: oh thanks
20:40 Steins: you can post in the tread (?) if you want kds
20:40 Harbyter: o wo
lemonguy
Wheeeee I'm gonna attempt to do a mod

Etlie's Ubercute
00:12:124 (12124|3,12124|1,12908|1,12908|3,13301|2,13301|0) - maybe use 3 note chords for these, because crash and drum sounds
00:14:477 (14477|0,14477|3,14673|3,14673|0) - this applies to all of the two column repeating notes in this section, I think it would be better to have notes repeating on only one column instead of both, because imo there's nothing in the music that would suggest repeating on both columns (so in this case I'd change the [14][14] to [14][34], and then do similar things to the rest)
00:19:575 (19575|0,19771|0) - here, you have repeating notes for the drum sound, but you don't follow that at the other measures like 00:21:144 (21144|0,21340|3) -, I would use repeating notes for the drum sound at this part each measure for consistency. I would also use a 3 note chord to start each measure because the sound intensity calls for it.
00:24:281 (24281|3,24281|1,24477|1,24477|3,24673|2,24673|0,24869|2,24869|0,25065|2,25065|3,25261|2,25261|3,25457|0,25457|1,25653|0,25653|1) - you're using all 2 note chords here, but there's only heavier drum sounds on the 1st 2nd and 6th beats in this part, maybe use only 2 note chords for the drum sounds and 1 note for other sounds
00:26:830 (26830|1) - add note to 1 for "pu" sound
00:27:614 (27614|2,27614|0,28006|0,28006|1) - these parts (and many notes in this section) should only use one note, I would use LeiN's GD as reference for the usage of 2 note chords in this section. In LeiN's GD, he uses 2 note chords for the parts with synth sounds, and only one note for the lighter cymbal hits.
Also this is again personal preference and I don't think it is totally necessary, but I would use 3 note chords for the heavier sounds in this section
01:09:575 (69575|1,69575|2,69771|1,69771|0,71144|1,71144|0,71340|3,71340|1) - these are good, the usage of chords like this is what I suggested earlier, try to follow this every time it repeats for consistency (especially since right here 01:12:712 (72712|2,72712|0,72908|3,72908|1) - you used [13][24] but you should use a repeating note for one column for consistency)
01:21:721 - Try to not use long anchors (4-5 notes) in this section unless absolutely necessary.
02:09:054 (129054|3,129054|0,129137|2,129304|2,129387|0,129387|3) - change to something like this, you also left out a note for cymbal sound http://puu.sh/pFyy4.png
02:14:137 (134137|2,134304|2) - Like in LeiN's GD, you are able to use a 3 note jack here for the squeak sound, like this http://puu.sh/pFyJh.png
02:19:721 (139721|0,139721|2,139804|3,139971|3,140054|1,140054|0) - again, change to something like this http://puu.sh/pFyLR.png, same thing here 02:24:387 (144387|0,144387|3,144471|1,144637|1,144721|0,144721|3) -
Fun song and fun mapset, good luck with rank >o<
Dellvangel
Hi, here is my mod as requested via chat in game.

1|2|3|4
  • [Normal]
  1. 00:00:752 - delete the green timing, no need to use this line since the red timing already = 1,00 .
  2. 00:18:987 (18987|0,19183|3) - i know what you mean to make a different feeling, but i think this part still same with 00:17:516 (17516|1) - , etc so it just feel kinda weird when i testplay it. To make it consistent may be you can try to delete it and add note at 00:17:516 (17516|1) - because i think you should start to make 'the different feeling' from 00:19:575 - .
  3. 00:26:830 (26830|2,27222|2) - different pitch each other, i think its better to map it with different col too.
  4. 00:39:379 (39379|1,39771|1) - ^.
  5. 01:15:457 (75457|3,75653|2) - ctrl + left for balance, because 01:15:457 (75457|3,75653|2,75850|3,76046|2,76239|3) - already too much for normal diff imo.
  6. 02:15:221 - to 02:25:554 - may be you can ctrl+h everything for note variation, it just feel kinda boring because too many pattern like 02:15:221 (135221|1,135387|3,135387|2,135554|1) - since you also use that before this part.

    Feel kinda sleepy now, will continue to mod this tomorrow, and sorry for dc before because my internet is bad at that time.

    Edit:

    [Hard]
  7. 00:01:483 (1483|1) - move to col 3, seems better for me, to make it mirror pattern with 00:01:875 (1875|3,2071|1,2267|3) - and for balance too.
  8. 00:20:110 (20110|0,20306|1,20502|2,20502|3,20699|0,20895|1,21091|2,21091|3) - hmm feels kinda boring because same pattern, may be try like this http://puu.sh/pGB45/fbc8e87f05.png, start from 00:19:914 - .
  9. 00:21:483 - http://puu.sh/pGB98/61efd58a98.png seems better for me.

Idk i will mod other diff or not aaa, busy irl orz, but yeah this all for now, hope this helpfull, good luck :)
Fubukicat

Gekido- wrote:

Wheeeee I'm gonna attempt to do a mod
wheeeeeee nice mod

Etlie's Ubercute
00:12:124 (12124|3,12124|1,12908|1,12908|3,13301|2,13301|0) - maybe use 3 note chords for these, because crash and drum sounds added
00:14:477 (14477|0,14477|3,14673|3,14673|0) - this applies to all of the two column repeating notes in this section, I think it would be better to have notes repeating on only one column instead of both, because imo there's nothing in the music that would suggest repeating on both columns (so in this case I'd change the [14][14] to [14][34], and then do similar things to the rest) changed nice notice btw
00:19:575 (19575|0,19771|0) - here, you have repeating notes for the drum sound, but you don't follow that at the other measures like 00:21:144 (21144|0,21340|3) -, I would use repeating notes for the drum sound at this part each measure for consistency. I would also use a 3 note chord to start each measure because the sound intensity calls for it. noted
00:24:281 (24281|3,24281|1,24477|1,24477|3,24673|2,24673|0,24869|2,24869|0,25065|2,25065|3,25261|2,25261|3,25457|0,25457|1,25653|0,25653|1) - you're using all 2 note chords here, but there's only heavier drum sounds on the 1st 2nd and 6th beats in this part, maybe use only 2 note chords for the drum sounds and 1 note for other sounds Taking this , I instead made the drum 3+ notes and the others only 2
00:26:830 (26830|1) - add note to 1 for "pu" sound
00:27:614 (27614|2,27614|0,28006|0,28006|1) - these parts (and many notes in this section) should only use one note, I would use LeiN's GD as reference for the usage of 2 note chords in this section. In LeiN's GD, he uses 2 note chords for the parts with synth sounds, and only one note for the lighter cymbal hits.
Also this is again personal preference and I don't think it is totally necessary, but I would use 3 note chords for the heavier sounds in this section
01:09:575 (69575|1,69575|2,69771|1,69771|0,71144|1,71144|0,71340|3,71340|1) - these are good, the usage of chords like this is what I suggested earlier, try to follow this every time it repeats for consistency (especially since right here 01:12:712 (72712|2,72712|0,72908|3,72908|1) - you used [13][24] but you should use a repeating note for one column for consistency) changed
01:21:721 - Try to not use long anchors (4-5 notes) in this section unless absolutely necessary. I don't understand what you mean here owo
02:09:054 (129054|3,129054|0,129137|2,129304|2,129387|0,129387|3) - change to something like this, you also left out a note for cymbal sound http://puu.sh/pFyy4.png got it ! did for the other same part aswell
02:14:137 (134137|2,134304|2) - Like in LeiN's GD, you are able to use a 3 note jack here for the squeak sound, like this http://puu.sh/pFyJh.png let's give this a try then , added
02:19:721 (139721|0,139721|2,139804|3,139971|3,140054|1,140054|0) - again, change to something like this http://puu.sh/pFyLR.png, same thing here 02:24:387 (144387|0,144387|3,144471|1,144637|1,144721|0,144721|3) -
Fun song and fun mapset, good luck with rank >o<
Thanks for the mod guil disguise in gekido
UPDATE
-[ AmiShici ]-
Hii Steins

mod ready

4k = 1~4
Click Me!
  • [Normal]
  1. 00:18:934 (18934|0) - move to 00:19:032 - then delete 00:19:130 (19130|3) -
  2. 00:20:699 (20699|0) - move to 00:20:600 - ?
  3. 00:59:914 (59914|1) - move to 1?
  4. 00:51:091 - add note? to give kick
  5. 00:51:483 - 00:51:875 - 00:52:071 - add if you apply mod above
  6. 01:05:993 (65993|2) - delete then 01:06:091 - double here. to consistency map like this sound 01:05:404 (65404|2,65404|0,65797|0,65797|3) - . carefull to hear it .
  7. 01:07:561 (67561|1) - delete then 01:07:659 - double here. same as above
  8. 01:09:228 - same as above
  9. 01:10:797 - same as above. etc

    [Hard]
  10. 01:07:953 (67953|0,67953|2,68149|0,68149|2) - avoid make different pitch with note in same colomb . it's make awkward when played. so i suggest to move this 01:08:149 (68149|0) - to 4?
  11. 01:30:668 (90668|0,90668|2,91001|2,91001|0) - ^
  12. 01:32:168 (92168|3) - to 3? avoid 01:32:001 (92001|0,92001|3,92168|3,92168|0,92334|0,92334|3) - :3

Goodluck with your map :)
Topic Starter
Steins

-[ AmiShici ]- wrote:

Hii Steins

mod ready

4k = 1~4
Click Me!
  • [Normal]
  1. 00:18:934 (18934|0) - move to 00:19:032 - then delete 00:19:130 (19130|3) -
  2. 00:20:699 (20699|0) - move to 00:20:600 - ?
  3. 00:59:914 (59914|1) - move to 1?
  4. 00:51:091 - add note? to give kick
  5. 00:51:483 - 00:51:875 - 00:52:071 - add if you apply mod above
  6. 01:05:993 (65993|2) - delete then 01:06:091 - double here. to consistency map like this sound 01:05:404 (65404|2,65404|0,65797|0,65797|3) - . carefull to hear it .
  7. 01:07:561 (67561|1) - delete then 01:07:659 - double here. same as above
  8. 01:09:228 - same as above
  9. 01:10:797 - same as above. etc

    Applied most

    [Hard]
  10. 01:07:953 (67953|0,67953|2,68149|0,68149|2) - avoid make different pitch with note in same colomb . it's make awkward when played. so i suggest to move this 01:08:149 (68149|0) - to 4?
  11. 01:30:668 (90668|0,90668|2,91001|2,91001|0) - ^
  12. 01:32:168 (92168|3) - to 3? avoid 01:32:001 (92001|0,92001|3,92168|3,92168|0,92334|0,92334|3) - :3

Applied
Goodluck with your map :)
Thanks ><
juankristal
wew
Gravey-
[General]
Background
Timing
Song Setup
Metadata
- - Misc. . .

Lein-'s Overcute = OD and HP 8.2
Etlie's Ubercute = OD and HP 8.5
OD and HP 9 is Uberly high ayyy ><
Un-check > Song setup > Design > Widescreen Support (Lein's Overcute)
Source: 艦隊これくしょん -艦これ-
Remove tag: Kantai Collection (Already in the metadata^^)

|1|2|3|4|
[Normal]
00:12:463 (12463|0) - Add 'C' missing hitsound

00:13:248 (13248|0) - Add 'F' missing hitsound

00:40:306 (40306|1,40306|2,40699|2,40699|3) - Align these two set of notes at |1| - |2| for pattern consistency and based on your pattern arrangement. Take a look at your patterns next to these.

01:05:993 (65993|2) - I think better remove this then 01:06:091 Add a note here at |2| and |3| with one of the note is having 'Clap Drum Hit' for better rhythm based and consistent pattern. Or either 01:06:189 Add a note here instead in |2| with 'C' based on this part 01:09:130 Pattern consistency (There is two choices for this part)

[Hard]
00:12:463 (12463|1) - Add 'C' missing hitsound

00:13:248 (13248|3) - Add 'F' missing hitsound

00:36:287 (36287|2) - Move to |1| then 00:36:581 (36581|1,36581|0,36679|2) - Ctrl + H for pattern consistency. You will notice your previous pattern/s. 00:34:620

01:52:751 Add note here because there's a beat in here

02:24:418 (144418|1,144584|3,144584|2,144668|1,144834|1) - Ctrl + H for pattern consistency.

[Lein-'s Overcute]
00:12:463 (12463|0,13248|0) - Add 'C' and 'F' missing hitsounds

02:15:001 I think there should be 3 notes here as for the loud beat, snare and cymbal. . .

[Etlie's Ubercute]
00:12:463 (12463|3) - Add 'C' then 00:13:248 (13248|3) - Add 'F' missing hitsounds

Is the Drum Beat Low been used? I somewhat didn't noticed it >.>
Nyaaa nyaaa! Sazanami dayoo HAHA Good luck! >w<)b
LeiN-

Gravey- wrote:

[Lein-'s Overcute]
00:12:463 (12463|0,13248|0) - Add 'C' and 'F' missing hitsounds OK

02:15:001 I think there should be 3 notes here as for the loud beat, snare and cymbal. . . No, I think that's too much
Thank you for modding ^^

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 81721
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:202 - Sazanami
TitleUnicode:202 - Sazanami
Artist:saradisk
ArtistUnicode:saradisk
Creator:Steins
Version:LeiN-'s Overcute
Source:Kancolle
Tags:kantai collection kancolle remix LeiN-
BeatmapID:1010131
BeatmapSetID:472782

[Difficulty]
HPDrainRate:8.6
CircleSize:4
OverallDifficulty:8.6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Sazanami.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,21340,0,"Drum Beat Low.wav",50
Sample,22124,0,"Drum Beat Low.wav",50
Sample,103387,0,"Clap Drum hit.wav",50

[TimingPoints]
752,392.156862745098,4,2,1,40,1,0
752,-100,4,2,1,40,0,0
76046,387.096774193548,4,2,1,40,1,0
76046,-101.307189542484,4,2,1,40,0,0
76820,379.746835443038,4,2,1,40,1,0
76820,-103.267973856209,4,2,1,40,0,0
77579,365.853658536585,4,2,1,40,1,0
77579,-107.18954248366,4,2,1,40,0,0
78310,352.941176470588,4,2,1,40,1,0
78310,-111.111111111111,4,2,1,40,0,0
79368,346.820809248555,4,2,1,40,1,0
79368,-113.071895424837,4,2,1,40,0,0
79714,337.078651685393,4,2,1,40,1,0
79714,-116.339869281046,4,2,1,40,0,0
80388,333.333333333333,4,2,1,40,1,0
80388,-117.64705882353,4,2,1,40,0,0
81721,-117.647058823529,4,2,1,40,0,1
103054,-117.647058823529,4,2,1,40,0,0


[HitObjects]
192,192,752,5,4,0:0:0:0:
64,192,752,1,0,0:0:0:0:
448,192,948,1,0,0:0:0:0:
320,192,1144,1,8,0:0:0:0:
448,192,1340,1,0,0:0:0:0:
192,192,1536,1,0,0:0:0:0:
448,192,1732,1,0,0:0:0:0:
320,192,1928,1,8,0:0:0:0:
448,192,2124,1,0,0:0:0:0:
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192,192,2516,1,0,0:0:0:0:
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320,192,3497,1,8,0:0:0:0:
192,192,3693,1,0,0:0:0:0:
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448,192,4085,1,0,0:0:0:0:
320,192,4281,1,8,0:0:0:0:
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448,192,4869,1,0,0:0:0:0:
320,192,5065,1,8,0:0:0:0:
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192,192,6830,1,0,0:0:0:0:
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448,192,7222,1,0,0:0:0:0:
320,192,7418,1,8,0:0:0:0:
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192,192,8791,1,0,0:0:0:0:
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64,192,51732,1,0,0:0:0:50:Clap Drum hit.wav
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192,192,52026,1,0,0:0:0:50:Clap Drum hit.wav
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64,192,52320,1,0,0:0:0:50:Clap Drum hit.wav
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320,192,60359,1,8,0:0:0:0:
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64,192,65065,1,0,0:0:0:50:Clap Drum hit.wav
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320,192,65457,1,0,0:0:0:50:Clap Drum hit.wav
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320,192,66144,1,0,0:0:0:50:Clap Drum hit.wav
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320,192,66634,1,0,0:0:0:50:Clap Drum hit.wav
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192,192,67026,1,0,0:0:0:50:Clap Drum hit.wav
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448,192,67222,1,0,0:0:0:0:
64,192,67418,1,0,0:0:0:50:Clap Drum hit.wav
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192,192,67712,1,0,0:0:0:50:Clap Drum hit.wav
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192,192,68006,1,0,0:0:0:0:
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64,192,68202,1,0,0:0:0:50:Clap Drum hit.wav
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320,192,68595,1,0,0:0:0:50:Clap Drum hit.wav
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320,192,68987,1,0,0:0:0:50:Clap Drum hit.wav
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192,192,71340,1,0,0:0:0:50:Clap Drum hit.wav
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320,192,71732,1,0,0:0:0:50:Clap Drum hit.wav
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192,192,72320,1,0,0:0:0:0:
320,192,72418,1,0,0:0:0:50:Clap Drum hit.wav
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320,192,72908,1,0,0:0:0:50:Clap Drum hit.wav
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192,192,73301,1,0,0:0:0:50:Clap Drum hit.wav
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448,192,73497,1,0,0:0:0:0:
64,192,73693,1,0,0:0:0:50:Clap Drum hit.wav
192,192,73693,1,0,0:0:0:0:
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64,192,74477,1,0,0:0:0:50:Clap Drum hit.wav
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320,192,74869,1,0,0:0:0:50:Clap Drum hit.wav
192,192,74869,1,0,0:0:0:0:
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64,192,77199,1,0,0:0:0:50:Clap Drum hit.wav
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64,192,78662,1,0,0:0:0:50:Clap Drum hit.wav
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192,192,82721,1,0,0:0:0:50:Clap Drum hit.wav
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192,192,145137,1,0,0:0:0:0:
448,192,145221,1,0,0:0:0:0:
64,192,145387,1,8,0:0:0:0:
192,192,145387,1,0,0:0:0:0:
448,192,145471,1,0,0:0:0:0:
192,192,145554,1,0,0:0:0:0:
448,192,145721,5,8,0:0:0:0:
64,192,145721,1,4,0:0:0:0:
Topic Starter
Steins

Gravey- wrote:

[General]
Background
Timing
Song Setup
Metadata
- - Misc. . .

Lein-'s Overcute = OD and HP 8.2
Etlie's Ubercute = OD and HP 8.5
OD and HP 9 is Uberly high ayyy ><
Un-check > Song setup > Design > Widescreen Support (Lein's Overcute)
Source: 艦隊これくしょん -艦これ-
Remove tag: Kantai Collection (Already in the metadata^^)

|1|2|3|4|
[Normal]
00:12:463 (12463|0) - Add 'C' missing hitsound

00:13:248 (13248|0) - Add 'F' missing hitsound

00:40:306 (40306|1,40306|2,40699|2,40699|3) - Align these two set of notes at |1| - |2| for pattern consistency and based on your pattern arrangement. Take a look at your patterns next to these.

01:05:993 (65993|2) - I think better remove this then 01:06:091 Add a note here at |2| and |3| with one of the note is having 'Clap Drum Hit' for better rhythm based and consistent pattern. Or either 01:06:189 Add a note here instead in |2| with 'C' based on this part 01:09:130 Pattern consistency (There is two choices for this part)

[Hard]
00:12:463 (12463|1) - Add 'C' missing hitsound

00:13:248 (13248|3) - Add 'F' missing hitsound

00:36:287 (36287|2) - Move to |1| then 00:36:581 (36581|1,36581|0,36679|2) - Ctrl + H for pattern consistency. You will notice your previous pattern/s. 00:34:620

01:52:751 Add note here because there's a beat in here

02:24:418 (144418|1,144584|3,144584|2,144668|1,144834|1) - Ctrl + H for pattern consistency.

[Lein-'s Overcute]
00:12:463 (12463|0,13248|0) - Add 'C' and 'F' missing hitsounds

02:15:001 I think there should be 3 notes here as for the loud beat, snare and cymbal. . .

[Etlie's Ubercute]
00:12:463 (12463|3) - Add 'C' then 00:13:248 (13248|3) - Add 'F' missing hitsounds

Is the Drum Beat Low been used? I somewhat didn't noticed it >.>
Nyaaa nyaaa! Sazanami dayoo HAHA Good luck! >w<)b
applied everything thanks
Nozhomi
See what happen when Steins steal my original idea and map saradisk too.
Must be nuked~ ♥
Topic Starter
Steins
Go ahead scrubs BN
Fubukicat
UPDATE
IRC with kernaus , and only changed one thing , cause as the other thingys I don't know what to change .
erlinadewi-
i need naka chan ver. lolololol or maruyu :>
juankristal
Alright, lets see

Normal
In the intro I feel that you shouldnt use the doubles. Yeeeah, they do some emphasys because its a stronger sound but I dont feel it should be used anyways. 00:27:365 - Those are fine.

00:51:679 - Here I would continue with the simple music instead of the doubles again (like 00:51:091 (51091|2,51483|1) - )
00:52:463 - I dont know if you can apply some stuff pointed in the hard diff but maybe it can help you here. I think you can also make it a bit more simple by just using notes in the clear notes (01:02:071 (62071|0,62267|1) - those for example and not those 01:02:463 (62463|2) - )

01:06:091 (66091|1) - Whhooops. Here is why I think you should not use doubles and stick to the main music here :P

In the kiai I like how you use the doubles but I feel you are mapping too much stuff, I would stick to the main thing and keep the doubles. Since the BPM grows here faster it will be fun to play anyways despite using the same structure.

01:54:001 - This trill starts here and not here 01:53:834 (113834|1) - . Try to avoid that
01:56:501 (116501|0) - ^ and pmuch in the others.

Hard
00:25:012 (25012|1,25208|2,25208|3,25404|0) - I would Ctrl+H here to follow the pitch better, as you used trills before the trill style of sound continues and it does scale higher.

00:28:836 (28836|1) - Ghost note? xD
00:31:973 (31973|1) - Mosf ot this are imo ghost notes. The previous one can be justified with the vocals but its your choice to keep that one in particular or not.

00:38:934 (38934|1,39130|2,39522|2) - I would do a Ctrl+H. I dont think there is a real need to make the pattern hard here as a 3-4 long note trill. I think its fine to split it into 2 different hands.

00:51:287 (51287|2) - I would move it to 1st slot to make the trill for pitch. (should be for this 3 00:50:895 (50895|0,51091|1,51287|2) - )

00:52:659 (52659|1,52855|0) - I think Ctrl+G fits better the pitch
00:55:600 (55600|1) - Move to slot 1, to make pitch with 00:56:189 (56189|0,56777|0) -

00:56:385 (56385|3,56581|2) - Maybe move to left to pitch change with previous pattern

00:56:973 (56973|3,57169|2) - I suggest this to be 2-4
01:02:267 (62267|2,63836|2) - Why doubles?

01:53:084 (113084|2) - Delete this one I think? It sounds like triplets all the time here

01:59:168 (119168|2,119334|3,119501|2,119668|3,119834|2,120001|3,120168|2,120334|3) - This one and the following one might be a bit harsh. Its fine to keep it but maybe you can try to sort it out into something a bit easier.

02:09:334 (129334|0,129334|1) - Do that but in the previous white tick.
02:19:668 - ^
02:24:334 - something like ^

Etlie Ubercute
I have my doubts but 00:14:326 - I think this type of sections can be used as a double in all cases because of the background sound that you were previously using as doubles as well.

00:27:561 (27561|2,27561|0,27953|1,27953|0) - I dont know about this ones being doubles. 00:31:091 (31091|1,31091|0) - 00:33:836 (33836|0,33836|1,34228|2,34228|1) - etc. But this one 00:34:620 (34620|2) - is the most important because even if you keep them all this one shouldnt

Same thing related to the first pointed thing here! 00:28:444 - . I dont even know if this 00:28:346 (28346|1) - ones are needed.

00:45:993 (45993|3) - Double?
00:56:973 (56973|0) - ^

01:25:335 (85335|2,85501|2,85668|2,85835|2) - I would try to avoid this kind of stuff.
01:21:835 (81835|2,82001|2,82168|2,82335|2) - ^
01:28:168 (88168|1,88251|2,88334|1,88418|2,88501|1,88584|2,88668|1) - ^ (there is no real reason to make such a long trill)
01:58:668 (118668|1,118834|1,119001|1,119168|1,119334|1,119501|1) - D:

02:09:001 (129001|0,129001|3,129084|2,129168|1,129251|2,129334|1,129334|0) - I find this transition boring, I think you can do something better since the change of the melody here. This is the first that comes to my mind but I think you can also add that note in the red place:



02:09:668 (129668|0,129668|3,130001|0,130001|3) - In this patterns I dont love the idea of both of the doubles being the same thing since they are a different sound. I believe 14-34 should work.

Even tho I DISAGREE 02:13:668 (133668|1,133668|3,133751|0,133834|2,133918|1,134001|3,134001|0,134084|2,134168|2,134168|0,134251|2) - with this jacks if you want to keep them I think you should make them a bit clearer to hit. What I mean is giving some kind of advice that something is about to change. Also 02:14:418 (134418|3,134584|1) - should be in thee same column of the jack beeecause pitch.

I dont reeally know how to make that jack work tbh LOL.

I hope it did help you at least a bit. Good luck with your inappropiate stuff !
Fubukicat

juankristal wrote:

Alright, lets see



Etlie Ubercute
I have my doubts but 00:14:326 - I think this type of sections can be used as a double in all cases because of the background sound that you were previously using as doubles as well. well I'm not fan of the idea of forcing doubles here , it's still a legit point i'll consider

00:27:561 (27561|2,27561|0,27953|1,27953|0) - I dont know about this ones being doubles. 00:31:091 (31091|1,31091|0) - 00:33:836 (33836|0,33836|1,34228|2,34228|1) - etc. But this one 00:34:620 (34620|2) - is the most important because even if you keep them all this one shouldnt
Blame icyworld aka double the vocal XDDDDD

Same thing related to the first pointed thing here! 00:28:444 - . I dont even know if this 00:28:346 (28346|1) - ones are needed.

00:45:993 (45993|3) - Double?
00:56:973 (56973|0) - ^ oh boy nice catch

01:25:335 (85335|2,85501|2,85668|2,85835|2) - I would try to avoid this kind of stuff.
01:21:835 (81835|2,82001|2,82168|2,82335|2) - ^
01:28:168 (88168|1,88251|2,88334|1,88418|2,88501|1,88584|2,88668|1) - ^ (there is no real reason to make such a long trill)
01:58:668 (118668|1,118834|1,119001|1,119168|1,119334|1,119501|1) - D:
^about this section a time ago I got a mod about it but didn't know how to fix it, I managed to kinda re-arrange things but it's still probably a mess /shrug thanks still

02:09:001 (129001|0,129001|3,129084|2,129168|1,129251|2,129334|1,129334|0) - I find this transition boring, I think you can do something better since the change of the melody here. This is the first that comes to my mind but I think you can also add that note in the red place: that's a cool idea ya



02:09:668 (129668|0,129668|3,130001|0,130001|3) - In this patterns I dont love the idea of both of the doubles being the same thing since they are a different sound. I believe 14-34 should work. hmm , well for once I decided to make it intentionally repetitive wich comes to the next point

Even tho I DISAGREE 02:13:668 (133668|1,133668|3,133751|0,133834|2,133918|1,134001|3,134001|0,134084|2,134168|2,134168|0,134251|2) - with this jacks if you want to keep them I think you should make them a bit clearer to hit. What I mean is giving some kind of advice that something is about to change. Also 02:14:418 (134418|3,134584|1) - should be in thee same column of the jack beeecause pitch.
ok , so yeah , I realized that pattern is eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrr , xD , I have no idea how to fix it , pitch suggest applied other tham that idk , I might probably just remove it and remap it in another way , i'm not really fan of it ahue

I dont reeally know how to make that jack work tbh LOL.

I hope it did help you at least a bit. Good luck with your inappropiate stuff !
Thanks for Mod , UPDATE
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