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ASIAN KUNG-FU GENERATION - rewrite

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Topic Starter
Irohas
thx FLAC ver
Kyuukai
ur dad is bald

General

drum-hitwhistle.wav is unrankable because it has a +5ms delay. (Check this link)
Here is a fixed version of the hitsound : https://puu.sh/AeUG7/a5376b8123.wav

Easy

00:03:357 (3) - Whistle is missing
00:15:927 (8) - I think hitfinish doesn't fit because there's nothing in the song that supports this hitsound. Maybe you could set the sampleset to Normal & Additions to Soft and add a Whistle instead ? So it follows 00:21:123 (8) - this which has a similar sounding. Also applies to 00:26:654 (8) - 00:42:743 (8) - 00:52:296 (1) - 00:53:469 (3) -
00:52:296 (1) - Replace the sliderhead hitsound to a whistle instead, similar sound as 00:50:955 (4) -
00:56:318 (4) - ^
00:57:659 (1) - ^

Normal

00:06:709 (1) - Remove hitfinish on slidertail, sounds alot better. Applies to 00:33:525 (1) - 01:21:793 (1) -
01:21:458 (6) - Normal additions whistle ? Follows the instrumental better

Hard

00:02:351 (4,1) - Spacing should be x1.4ds and that one 00:05:034 (4,1) - should have a higher spacing since the guitar's intensity is alot stronger compared to the other one.
00:11:235 (3,4) - fix ds
00:11:402 (4,5) - ^
00:12:576 (2) - Sometimes you whistles on similar sounds like 00:17:939 (2) - 00:28:665 (2) - 00:30:006 (2) - but sometimes you don't like 00:13:916 (2) - 00:15:257 (2) - 00:16:598 (2) - 00:19:279 (2) - so maybe you could choose if u wanna add whistles or not xd
00:14:754 (1) - Sampleset Drum/Additions Normal on sliderhead ? Applies to 00:23:469 (3) - 00:24:810 (3) - 00:25:480 (1) - (slidertail) 00:30:173 (3) -
00:38:218 (4,5) - fix ds
01:20:788 (2,3,4,1) - ^

Insane

OD 8 because OD 7 is reeeeeeeeeeeeeeeeeeeee :(
01:20:704 (1,2,1,2) - spacing is a bit too high between thoses 2 note+slider, maybe you could reduce it a bit ?
01:35:201 (4,1) - rip blanket

Dignity

00:48:944 (1,2,3,4,1,2,3,4,1) -

I think you should recheck the hitsounding on every diff, some things actually are missing (check hard diff suggestions)

call me back bro
pkhg

Kyuukai wrote:

ur dad is bald

Easy

00:03:357 (3) - Whistle is missingim using whistles for guitar so no
00:15:927 (8) - I think hitfinish doesn't fit because there's nothing in the song that supports this hitsound. Maybe you could set the sampleset to Normal & Additions to Soft and add a Whistle instead ? So it follows 00:21:123 (8) - this which has a similar sounding. Also applies to 00:26:654 (8) - 00:42:743 (8) - 00:52:296 (1) - 00:53:469 (3) - less volume
00:52:296 (1) - Replace the sliderhead hitsound to a whistle instead, similar sound as 00:50:955 (4) -
00:56:318 (4) - ^
00:57:659 (1) - ^ i think finishes are nice cuz voices intensity
Topic Starter
Irohas

Kyuukai wrote:

ur dad is bald

General

drum-hitwhistle.wav is unrankable because it has a +5ms delay. (Check this link)
Here is a fixed version of the hitsound : https://puu.sh/AeUG7/a5376b8123.wav ok replaced by this one

Normal

00:06:709 (1) - Remove hitfinish on slidertail, sounds alot better. Applies to 00:33:525 (1) - 01:21:793 (1) - did
01:21:458 (6) - Normal additions whistle ? Follows the instrumental better did in some way

Hard

00:02:351 (4,1) - Spacing should be x1.4ds and that one 00:05:034 (4,1) - should have a higher spacing since the guitar's intensity is alot stronger compared to the other one. did
00:11:235 (3,4) - fix ds did
00:11:402 (4,5) - ^ ^
00:12:576 (2) - Sometimes you whistles on similar sounds like 00:17:939 (2) - 00:28:665 (2) - 00:30:006 (2) - but sometimes you don't like 00:13:916 (2) - 00:15:257 (2) - 00:16:598 (2) - 00:19:279 (2) - so maybe you could choose if u wanna add whistles or not xd ya added whistle sounds
00:14:754 (1) - Sampleset Drum/Additions Normal on sliderhead ? Applies to 00:23:469 (3) - 00:24:810 (3) - 00:25:480 (1) - (slidertail) 00:30:173 (3) - sure
00:38:218 (4,5) - fix ds did
01:20:788 (2,3,4,1) - ^ ^

Insane

OD 8 because OD 7 is reeeeeeeeeeeeeeeeeeeee :( ^^
01:20:704 (1,2,1,2) - spacing is a bit too high between thoses 2 note+slider, maybe you could reduce it a bit ? okay
01:35:201 (4,1) - rip blanket ¯\_(ツ)_/¯

Dignity

00:48:944 (1,2,3,4,1,2,3,4,1) - ;)
I think you should recheck the hitsounding on every diff, some things actually are missing (check hard diff suggestions) fixd

call me back bro
Kyuukai
aaaa
Topic Starter
Irohas
converted the bg to .jpg as kyuukai asked
Kyuukai
im -8000 IQ, rebubbled xdddd
Kalibe
od 7,5 on insane is better uwu
Topic Starter
Irohas

Kalibe wrote:

od 7,5 on insane is better uwu
i'll fix in the next mod!!
Kyuukai

Irohas wrote:

Kalibe wrote:

od 7,5 on insane is better uwu
i'll fix in the next mod!!
ur dad big shaq
Topic Starter
Irohas

Kyuukai wrote:

ur dad big shaq
ur dad is ur mom
pkhg
rank when
Hazu-
pls don't play this shit owo
osu file format v14

[General]
AudioFilename: rewrite.mp3
AudioLeadIn: 0
PreviewTime: 59922
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11102,32554,37935,48661
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:rewrite
TitleUnicode:リライト
Artist:ASIAN KUNG-FU GENERATION
ArtistUnicode:ASIAN KUNG-FU GENERATION
Creator:Irohas
Version:hazu's hard
Source:鋼の錬金術師
Tags:fullmetal alchemist hagane no renkijutsushi ハガレン hagaren fma edward elric alphonse akg opening 4 tv size mugiwarasekai hazu- pkhg
BeatmapID:1011261
BeatmapSetID:472742

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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192,224,47939,2,0,L|204:140,1,70,12|0,0:1|3:0,0:0:0:0:
228,60,48274,6,0,P|268:60|320:52,2,70,6|2|12,3:1|3:1|0:1,0:0:0:0:
132,32,48776,1,0,3:0:0:0:
64,100,48944,2,0,L|68:152,3,35,6|8|8|8,3:1|3:3|3:3|3:3,0:0:0:0:
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256,308,50117,1,0,0:0:0:0:
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76,28,51458,1,2,0:0:0:0:
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288,348,52799,1,0,0:0:0:0:
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332,104,58496,1,2,3:1:0:0:
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104,116,58999,5,6,3:2:0:0:
96,228,59167,1,2,3:1:0:0:
0,184,59334,1,12,0:1:0:0:
96,228,59502,1,0,3:0:0:0:
72,340,59670,1,12,0:0:0:0:
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220,112,60843,1,2,0:0:0:0:
220,112,61011,2,0,P|272:100|308:112,1,70,2|0,3:0|3:1,0:0:0:0:
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152,104,62519,1,2,3:1:0:0:
248,116,62687,2,0,P|304:112|336:100,1,70,8|2,0:0|0:0,0:0:0:0:
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496,144,70732,1,8,0:0:0:0:
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52,148,74586,1,0,3:1:0:0:
140,104,74754,2,0,L|228:112,1,70,8|0,0:0|3:0,0:0:0:0:
272,32,75089,6,0,L|432:48,1,140,2|8,3:0|0:0,0:0:0:0:
500,84,75592,1,0,3:1:0:0:
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360,264,76094,2,0,L|352:180,1,70,8|0,0:0|3:0,0:0:0:0:
344,96,76429,6,0,P|280:64|216:100,1,140,6|8,3:2|0:0,0:0:0:0:
188,184,76932,1,0,0:0:0:0:
116,116,77100,2,0,L|124:36,2,70,2|0|8,3:0|3:1|0:0,0:0:0:0:
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112,368,78274,1,0,0:0:0:0:
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169,337,81123,2,0,L|209:333,3,35,8|8|0|8,0:3|0:0|3:3|3:3,0:0:0:0:
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333,348,81793,6,0,L|329:256,1,70,4|0,0:0|0:0,0:0:0:0:
284,192,82128,2,0,L|280:100,1,70,8|2,0:0|0:0,0:0:0:0:
340,44,82464,1,2,3:0:0:0:
340,44,82631,1,0,0:0:0:0:
408,112,82799,2,0,L|488:104,1,70,8|2,0:0|0:0,0:0:0:0:
504,200,83134,6,0,L|496:280,1,70,2|2,3:0|3:1,0:0:0:0:
404,304,83469,2,0,L|412:224,1,70,10|0,0:0|3:1,0:0:0:0:
344,164,83804,1,2,3:0:0:0:
344,164,83972,1,2,3:1:0:0:
264,220,84140,2,0,P|208:208|188:200,1,70,10|0,0:0|3:1,0:0:0:0:
116,148,84475,6,0,L|108:236,1,70,2|0,3:0|3:1,0:0:0:0:
112,316,84810,2,0,P|52:296|24:292,2,70,8|0|2,0:0|0:0|3:0,0:0:0:0:
196,364,85312,1,0,3:1:0:0:
268,296,85480,2,0,L|260:224,1,70,8|0,0:0|3:1,0:0:0:0:
288,132,85815,6,0,P|340:136|380:136,2,70,2|2|8,3:0|3:1|0:0,0:0:0:0:
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192,108,86486,2,0,L|180:192,1,70,2|2,3:0|3:1,0:0:0:0:
84,172,86821,2,0,L|93:102,1,70,2|2,3:0|3:1,0:0:0:0:
156,24,87156,6,0,P|204:16|240:28,1,70,2|0,3:0|0:0,0:0:0:0:
312,68,87492,2,0,P|346:73|380:64,1,70,8|0,0:0|0:0,0:0:0:0:
468,28,87826,1,2,3:0:0:0:
468,28,87994,1,0,3:1:0:0:
504,120,88162,2,0,L|496:204,1,70,8|2,0:0|0:0,0:0:0:0:
444,272,88497,6,0,L|448:348,2,70,2|2|8,3:0|3:1|0:0,0:0:0:0:
396,188,88999,1,0,3:0:0:0:
324,252,89167,2,0,P|284:260|236:252,1,70,2|2,3:0|3:1,0:0:0:0:
172,208,89502,2,0,L|156:300,1,70,8|0,0:0|0:0,0:0:0:0:
64,300,89838,6,0,L|48:392,2,70,8|0|0,0:0|0:0|0:0,0:0:0:0:
40,204,90341,1,0,0:0:0:0:
40,204,90508,2,0,L|51:135,1,70,8|0,0:0|0:0,0:0:0:0:
124,68,90843,2,0,P|172:56|220:68,1,70,12|0,0:0|3:0,0:0:0:0:
276,108,91179,6,0,L|264:256,1,140,2|8,3:0|0:0,0:0:0:0:
232,340,91681,1,2,3:2:0:0:
156,276,91849,2,0,P|104:276|64:288,1,70,2|2,3:0|3:1,0:0:0:0:
8,340,92184,2,0,L|0:256,1,70,12|0,0:0|0:0,0:0:0:0:
20,176,92519,5,12,0:1:0:0:
20,176,92686,2,0,P|72:136|156:168,1,140,2|0,3:2|3:0,0:0:0:0:
224,200,93189,2,0,P|272:196|312:172,1,70,2|0,0:0|3:0,0:0:0:0:
364,120,93525,1,8,0:0:0:0:
452,164,93692,6,0,L|444:316,1,140,4|0,0:0|3:0,0:0:0:0:
364,360,94195,2,0,P|332:348|276:352,1,70,12|2,0:1|0:0,0:0:0:0:
200,364,94531,1,12,0:1:0:0:
200,364,94699,1,0,3:0:0:0:
104,384,94866,2,0,P|69:383|36:370,1,70,12|2,0:1|0:0,0:0:0:0:
12,276,95200,5,12,0:0:0:0:
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136,308,96373,1,2,0:0:0:0:
iYiyo
I remember when we both started mapping/modding around 3 years ago! Thanks for still being here ^^

Nominated.
Topic Starter
Irohas

iYiyo wrote:

I remember when we both started mapping/modding around 3 years ago! Thanks for still being here ^^

Nominated.
thanks man you too!
osu! needs you, i hope we'll continue to map still a long time!!
Lasse
top diff rhythm feels like it simplifies the song too much, even for anime
00:04:028 (1,2,1,2,1,2,1,2) - what is this supposed to follow? there is a clear red tick focused rhythm in the song and you did it correctly on 00:01:849 (2,3,4,1) -
00:06:039 (2,3,1,2) -- ctrlg on rhythm would make much more sense with drum buildup in the song and also be much more intuitive to play cause random unfitting white tick triples are ???
00:07:045 (2,3,4) - 00:33:525 (1,2,3,4) - etc. basically same thing as first
overall there is so much red tick rhythm that gets completely ignored like 01:07:547 - 01:18:274 - etc. makes the map feel really bland rhythm wise since most of the time you end up just tapping to a metronome
when 01:07:045 (1,2) - for example could just be https://i.imgur.com/eYUZhuq.jpg to break up monotonous 1/2 spam and actually follow the song
Monstrata
Just my two cents since the way this was reported as an issue raised some eyebrows.

Lasse wrote:

top diff rhythm feels like it simplifies the song too much, even for anime
00:04:028 (1,2,1,2,1,2,1,2) - what is this supposed to follow? there is a clear red tick focused rhythm in the song and you did it correctly on 00:01:849 (2,3,4,1) -
00:06:039 (2,3,1,2) -- ctrlg on rhythm would make much more sense with drum buildup in the song and also be much more intuitive to play cause random unfitting white tick triples are ??? Please no doublets. This rhythm makes sense too. It's just a simplification of a 5-note stream in order to set up the parallel triplet + slider pattern with 00:06:709 (1) - ...
00:07:045 (2,3,4) - 00:33:525 (1,2,3,4) - etc. basically same thing as first
overall there is so much red tick rhythm that gets completely ignored like 01:07:547 - 01:18:274 - etc. makes the map feel really bland rhythm wise since most of the time you end up just tapping to a metronome
when 01:07:045 (1,2) - for example could just be https://i.imgur.com/eYUZhuq.jpg to break up monotonous 1/2 spam and actually follow the song
Please don't confuse "red tick note" for "red tick rhythm". That's poor mapping analysis. It is indeed true that there is a single vocal note on 01:02:184 - 01:04:866 - , but this is a single instance. The rhythm is not built into red-ticks, there is no shift in polarity. As well, the vocal emphasis is clearly on the white tick after that.

Also, it's quite clear Irohas is mapping to instruments, so recommending rhythmic changes be made to emphasize certain vocal notes is counter-intuitive to the map's rhythm choice anyways...

I can't speak for Irohas, but these "issues" seem poorly conceived...
Topic Starter
Irohas

Lasse wrote:

top diff rhythm feels like it simplifies the song too much, even for anime
00:04:028 (1,2,1,2,1,2,1,2) - what is this supposed to follow? there is a clear red tick focused rhythm in the song and you did it correctly on 00:01:849 (2,3,4,1) - but its getting more intense thats why i put circles here, its alot different than 00:02:519 (1,2,3,4) - especially for 00:05:369 (1,2) -
00:06:039 (2,3,1,2) -- ctrlg on rhythm would make much more sense with drum buildup in the song and also be much more intuitive to play cause random unfitting white tick triples are ??? no the most important snare sound is on the red tick
00:07:045 (2,3,4) - 00:33:525 (1,2,3,4) - etc. basically same thing as first u know drums are loud on white ticks, seems also fine to follow that rhythm
overall there is so much red tick rhythm that gets completely ignored like 01:07:547 - 01:18:274 - etc. makes the map feel really bland rhythm wise since most of the time you end up just tapping to a metronome
when 01:07:045 (1,2) - for example could just be https://i.imgur.com/eYUZhuq.jpg to break up monotonous 1/2 spam and actually follow the song but here i'm not following vocals

Monstrata wrote:

Also, it's quite clear Irohas is mapping to instruments, so recommending rhythmic changes be made to emphasize certain vocal notes is counter-intuitive to the map's rhythm choice anyways...

I can't speak for Irohas, but these "issues" seem poorly conceived...
ya totally lol its basically what i'm trying to follow in all my diffs
Mir
hi more topdiff stuff, mostly about the drumrolls

can agree with lasse regarding 00:04:698 (1) - though, this is a little weird because the song is syncopated here yet the jumps just keep going, ignoring that completely

00:11:067 (1,2,3,1,2,3,1,2) - this part doesn't follow at all how you hitsounded it either, a rhythm like https://i.imgur.com/ipkNHPK.png would play much better
00:38:721 (1) - could be two circles cuz there's two snares whereas 00:38:553 (2) - is only 1 snare so the lack of differentiation feels weird
01:21:374 (1,2) - would be fitting to ctrl g this as well since there's nothing on 01:21:458 - and a snare on 01:21:374 -

other stuff lasse mentioned is also worth considering but to me the hitsounding not following the mapped rhythm in the drumrolls felt very out of place in particular
Monstrata

Mir wrote:

hi more topdiff stuff, mostly about the drumrolls

can agree with lasse regarding 00:04:698 (1) - though, this is a little weird because the song is syncopated here yet the jumps just keep going, ignoring that completely

00:11:067 (1,2,3,1,2,3,1,2) - this part doesn't follow at all how you hitsounded it either, a rhythm like https://i.imgur.com/ipkNHPK.png would play much better
00:38:721 (1) - could be two circles cuz there's two snares whereas 00:38:553 (2) - is only 1 snare so the lack of differentiation feels weird
01:21:374 (1,2) - would be fitting to ctrl g this as well since there's nothing on 01:21:458 - and a snare on 01:21:374 -

other stuff lasse mentioned is also worth considering but to me the hitsounding not following the mapped rhythm in the drumrolls felt very out of place in particular
I don't think I've ever hitsounded a drum roll the way I rhythm'ed it lol... drum rolls are honestly one of the best places to create interesting hitsound rhythms. Please please... you can recommend mappers to hitsound these sections like they'd rhythm them, but please don't say that hitsounding them in a different method is somehow wrong. Could point you to dozens of skystar Hollow Wings La Cataline Monstrata Narcissu maps that do stuff way more "off" than this. It's not "wrong", its honestly how you make hitsounds creative rather than just following the song.
iYiyo
I think I'm a bit late to the party, but basically what Monstrata said about hitsounds. Some parts could sound 'off' (by a little), but actually that's what makes hitsounds creative. Also Irohas is following instruments/drums pretty well, so I don't really think it's worth an issue, THOUGH if Irohas wants to improve something, then he should do it!

About the monotonous 1/2 spam, I think so far what Irohas did is alright, we are talking about a 1.30 tv size map. Stuffs like 00:10:732 (1,2,3,4,1,2,3,1,2,3,1,2,1) - 00:19:112 (3,1,2,1,2,1) - 01:20:452 (1,2,1,2,1,2,1,2,3,1) - are what really stand out from the map, which I think it's just fine

Anyway, I really like how you (qat) are more into maps nowadays. Though I'm mostly against those points, discussions are are always good (even more if those happens on the first days of qualificatinos, specially on v1 maps lol)
Mir

Monstrata wrote:

Mir wrote:

hi more topdiff stuff, mostly about the drumrolls

can agree with lasse regarding 00:04:698 (1) - though, this is a little weird because the song is syncopated here yet the jumps just keep going, ignoring that completely

00:11:067 (1,2,3,1,2,3,1,2) - this part doesn't follow at all how you hitsounded it either, a rhythm like https://i.imgur.com/ipkNHPK.png would play much better
00:38:721 (1) - could be two circles cuz there's two snares whereas 00:38:553 (2) - is only 1 snare so the lack of differentiation feels weird
01:21:374 (1,2) - would be fitting to ctrl g this as well since there's nothing on 01:21:458 - and a snare on 01:21:374 -

other stuff lasse mentioned is also worth considering but to me the hitsounding not following the mapped rhythm in the drumrolls felt very out of place in particular
I don't think I've ever hitsounded a drum roll the way I rhythm'ed it lol... drum rolls are honestly one of the best places to create interesting hitsound rhythms. Please please... you can recommend mappers to hitsound these sections like they'd rhythm them, but please don't say that hitsounding them in a different method is somehow wrong. Could point you to dozens of skystar Hollow Wings La Cataline Monstrata Narcissu maps that do stuff way more "off" than this. It's not "wrong", its honestly how you make hitsounds creative rather than just following the song.
Firstly, I never said it was "wrong."

Secondly, the reason I suggested it is it's really obvious that the rhythm doesn't match up with how the song is structured - which is specifically emphasizing certain beats that get brushed over by the current rhythm. At least changing the rhythm of the map so the hitsounding lines up a little better would make for a more cohesive experience from my point of view, since I didn't really get the rhythm when I was playing it.

I'm just making suggestions though, so just tell me whether or not you agree. I'm not looking for a mapping philosophy discussion on additive/creative hitsounding because I'm not interested in that.

I am even content to just leave if the reasoning provided makes sense.
Topic Starter
Irohas

Mir wrote:

hi more topdiff stuff, mostly about the drumrolls

can agree with lasse regarding 00:04:698 (1) - though, this is a little weird because the song is syncopated here yet the jumps just keep going, ignoring that completely mmh ya already responded in his mod

00:11:067 (1,2,3,1,2,3,1,2) - this part doesn't follow at all how you hitsounded it either, a rhythm like https://i.imgur.com/ipkNHPK.png would play much better i wanted to have kick sliders when the snare is loud, that's why i put them on 00:11:402 (1,1) -
00:38:721 (1) - could be two circles cuz there's two snares whereas 00:38:553 (2) - is only 1 snare so the lack of differentiation feels weird i think sv shows clearly claps sounds above are different
01:21:374 (1,2) - would be fitting to ctrl g this as well since there's nothing on 01:21:458 - and a snare on 01:21:374 - mmh sure

other stuff lasse mentioned is also worth considering but to me the hitsounding not following the mapped rhythm in the drumrolls felt very out of place in particular
Mir
Disqualified on request to fix 01:21:374 (1,2)

Topic Starter
Irohas
fixed!!
Mir
also the reasoning provided for the stuff i mentioned is fine, so go ahead and get renominations from the original bns
iYiyo
re
Kyuukai
Ton daron qui mange des chips
Topic Starter
Irohas
thx <3
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