As your request.
Haha, cute.IamKwaN wrote:
Let me clarify about the special hitsound usage for Mahua, as he found difficulty expressing the reason behind in English. Personally, I find the justification provided by him pretty convincing.
First of all, HELIX is a sequel of another song, SIN, composed by ESTi, as shown in the background image of the set. Following the precedent, 'special' hitsounds are used in this set to create a storyline throughout difficulties intentionally. After listening to Mahua's description, I summarize the plot myself briefly as follows. You may call the story Shingeki no Vampires.
At the beginning till 00:43:888 - , we, players of the map, are hiding ourselves from the attack of vampires. And starting at 00:43:888 - , we get caught. So, it is the first time we feel panic and consequently, we escape exhaustively and gasp drastically. Probably we have to run away more carefully from then on.
At 01:38:746 - , the scream is expressing the emotion we are discovered again. Then we try to disappear silently and carefully but in vain. Screaming appears again at the kiai (i.e. 02:00:688 - ) because we fail to run away from devil's clutches and are captured again.
I may have a look at the snapping issues pointed out by you guys later too.
I immediately imagine a storyboard about thisIamKwaN wrote:
Let me clarify about the special hitsound usage for Mahua, as he found difficulty expressing the reason behind in English. Personally, I find the justification provided by him pretty convincing.
First of all, HELIX is a sequel of another song, SIN, composed by ESTi, as shown in the background image of the set. Following the precedent, 'special' hitsounds are used in this set to create a storyline throughout difficulties intentionally. After listening to Mahua's description, I summarize the plot myself briefly as follows. You may call the story Shingeki no Vampires.
At the beginning till 00:43:888 - , we, players of the map, are hiding ourselves from the attack of vampires. And starting at 00:43:888 - , we get caught. So, it is the first time we feel panic and consequently, we escape exhaustively and gasp drastically. Probably we have to run away more carefully from then on.
At 01:38:746 - , the scream is expressing the emotion we are discovered again. Then we try to disappear silently and carefully but in vain. Screaming appears again at the kiai (i.e. 02:00:688 - ) because we fail to run away from devil's clutches and are captured again.
I may have a look at the snapping issues pointed out by you guys later too.
thx for kwan helpingIamKwaN wrote:
Let me clarify about the special hitsound usage for Mahua, as he found difficulty expressing the reason behind in English. Personally, I find the justification provided by him pretty convincing.
First of all, HELIX is a sequel of another song, SIN, composed by ESTi, as shown in the background image of the set. Following the precedent, 'special' hitsounds are used in this set to create a storyline throughout difficulties intentionally. After listening to Mahua's description, I summarize the plot myself briefly as follows. You may call the story Shingeki no Vampires.
At the beginning till 00:43:888 - , we, players of the map, are hiding ourselves from the attack of vampires. And starting at 00:43:888 - , we get caught. So, it is the first time we feel panic and consequently, we escape exhaustively and gasp drastically. Probably we have to run away more carefully from then on.
At 01:38:746 - , the scream is expressing the emotion we are discovered again. Then we try to disappear silently and carefully but in vain. Screaming appears again at the kiai (i.e. 02:00:688 - ) because we fail to run away from devil's clutches and are captured again.
I may have a look at the snapping issues pointed out by you guys later too.
Hula wrote:
As for the hitsuonds, i'd like to add that there was missed opportunity for basic hitsounding to emphasise
00:44:403 (3,4,5,6,1,2,1,2) - here for instance, hitsounding was not used to emphasise that this pattern follows that bep ebep ebepepebepbebp thing. so?
01:27:774 (1) - this too. this too.
Hitsounding has effort where it isn't required =]
I don't want to get too involved in this set, soz.
and my comment on page 5 about the spacing thing, would like an answer on that, since it was pretty bad to play It's intentionally made to be an antijump here. I've asked several other players and it seems fine to them. I'll think it over if anyone else points this out again.
Koiyuki wrote:
have to be fixed
01:47:660 (3) - 1/3 ok
others are fine after lks remix, lks god.
唉 我煞笔 别说了Koiyuki wrote:
LKs Lks
cry in the wc
我一拳打爆你啊 要不是你给我说我还不知道这茬raririn wrote:
睡了一个午觉就改完了 再膜拜一下麻花藤姥爷
MrSergio wrote:
heh... hitsounding could have been better in some places imo
for example in the intro you keep the 3/4 slider ends not silenced which feels quite heavy due to ghost beats being mapped (00:03:431 (1,2) - ) but i think is ok to hear
or for example triplets that don't sound like triplets at all due to hitsounding being strong every 1/2 instead (00:35:146 (6,7,8) - 00:19:888 (4,5,6) - 00:24:003 (4,5,6) - ) i only want have some change to hear... and increasing the volume here will produce more sense of fear
Honestly, seeing the hitsounding later on it's a bit of a disappointed to see the first half have these problems :/
Gratz anyway I guess...