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KAKU P-MODEL - Big Brother

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diraimur

My Angel RangE wrote:

hi ~
00:23:898 (3,4,5) - Flow strange changed slider shapes a bit
thanks for the mod
Arphimigon
long time ago map patten
Would be the point tbh.
Jonarwhal
Hey Voli~ NM from my queue~
most of these suggestions are not problems, but just visual improvements
[General]
  1. lower the hitsound volume wherever you can
[Normal]
  1. use the same control points as the other diffs (you can do this by copy/pasting part of the .osu file or using hitsound copier)
  2. 00:49:793 (1,3) - separate these a bit
  3. 00:53:898 (4,1) - blanket shape?
  4. 00:53:898 (4,1) - arrange the points like this if you want:
  5. 01:13:793 (4) - ^
[Collab]
  1. 00:21:372 (2,3) - Separate these a bit more
  2. 00:45:056 (2) - 326|379 to fix overlap
  3. 00:48:530 (1) - no NC
  4. 00:53:582 (1) - ^
  5. 01:22:635 (1) - NC?
[Hard]
  1. I can't find anything.
[Challenge]
  1. SV seems unreasonably high
  2. 00:16:003 (2) - followpoint overlap is still overlap. It looks messy.
  3. 00:19:477 (1,2) - ^
  4. 00:20:108 (3,4,5,6,7) - idk how anyone is going to read this
  5. 00:22:319 (2) - followpoints again...
  6. 00:23:582 (3,4) - ^
  7. 00:26:108 (2,3) - ^ I'm getting distracted by this. >> I'll have to stop.
Good Luck~!!
Izzywing
I'm not very familiar with the "old mapping style" so I don't really know how to mod the harder diffs without being intrusive. Don't kds this post since what I do have is really short.

[norm]

I think the AR is too high. 4, perhaps?

00:18:214 (1,3) - Small blanket fix here, notice that the end of 3 curves into 1 a bit much and ruins the blanket.
00:22:003 (3) - get the red node inside the slider tick for symmetry
01:13:793 (4) - I think this shape needs some work because it looks lopsided to me.

+1 star, good luck.
diraimur

Jonawaga wrote:

[Collab]
  1. 00:21:372 (2,3) - Separate these a bit more done
thanks for the mod!
163,102,22003,2,0,B|157:67|157:67|164:31,2,70,2|2|10,0:0|0:0|0:0,0:0:0:0:
Topic Starter
Voli
My Angel RangE

My Angel RangE wrote:

hi ~
General

Envle countdown cheek off please

not storyboard, widescreen support / letterbox during beaks cheek off please ! fixed all this


[box=Hard]00:36:530 (4) - Basket fixed
00:42:056 (4,1,2) - ds new combo jump
01:18:845 (1,2,3,4) - long time ago map patten thats intended :o
01:21:214 (4,1,2) - dsnew combo jump

~

Jonawaga

Jonawaga wrote:

Hey Voli~ NM from my queue~
most of these suggestions are not problems, but just visual improvements
[General]
  1. lower the hitsound volume wherever you can I still have to do the volume control in the entire set \o/ will do it soon!
[Normal]
  1. use the same control points as the other diffs (you can do this by copy/pasting part of the .osu file or using hitsound copier)
  2. 00:49:793 (1,3) - separate these a bit well I'm kind of limited to DS :/ and separating them more would mess up blankets at both sides and mess with the ds consistency D:
  3. 00:53:898 (4,1) - blanket shape? I did what I could do while still keeping the tail of the slider horizontally aligned with 00:54:845 (1) -
  4. 00:53:898 (4,1) - arrange the points like this if you want:
    huh? thats a completely different part than the one you screenshotted o.o
  5. 01:13:793 (4) - ^improved the wave slider blanket
[Collab]
  1. 00:21:372 (2,3) - Separate these a bit more
  2. 00:45:056 (2) - 326|379 to fix overlap
  3. 00:48:530 (1) - no NC
  4. 00:53:582 (1) - ^
  5. 01:22:635 (1) - NC? fixed
(rest aren't my parts so i'll leave that up to them)
[Hard]
  1. I can't find anything. that's a good sign i guess?!
[Challenge]
  1. SV seems unreasonably high it's fitting with the song + highjest diff, and even if it was too high, what am i going to do about it now? xD
  2. 00:16:003 (2) - followpoint overlap is still overlap. It looks messy.
  3. 00:19:477 (1,2) - ^
  4. 00:20:108 (3,4,5,6,7) - idk how anyone is going to read this
  5. 00:22:319 (2) - followpoints again...
  6. 00:23:582 (3,4) - ^
  7. 00:26:108 (2,3) - ^ I'm getting distracted by this. >> I'll have to stop.
Good Luck~!!
applied nothing, sorry D: - overlapping followpoints don't matter to my knowledge, I've never heard of it before in my two years of mapping experience, so there's that.. Also stream/slider pattern is definitely readable since you can still see the sliderborder and the first notes already fade out before the slider appears.

Hobbes2

Hobbes2 wrote:

I'm not very familiar with the "old mapping style" so I don't really know how to mod the harder diffs without being intrusive. Don't kds this post since what I do have is really short.

[norm]

I think the AR is too high. 4, perhaps? not sure about that for now, it's a quite dense difficulty for a normal and rather high bpm, so keeping for now.

00:18:214 (1,3) - Small blanket fix here, notice that the end of 3 curves into 1 a bit much and ruins the blanket.
00:22:003 (3) - get the red node inside the slider tick for symmetry
01:13:793 (4) - I think this shape needs some work because it looks lopsided to me.

applied all of this, thanks! and well, I did kds you since all of your suggestions were helpful in a way + you did take the time to mod my map!

+1 star, good luck. \o/ woo!

Thanks a lot for the mods! Appreciate it \o/

Updated all!
Electoz
Hi, from my modding queue~

[General]

  1. Unused files:
    1. BigBrotherBG.png
    2. Susumu Hirasawa - Big Brother.mp3
  2. Countdown setting conflicts in Hard.
[Normal]

  1. Imo OD and HP can be higher despite being the lowest diff in the set, I would recommend OD4 and HP3.
  2. 01:13:793 (4) - Unsnapped.
  3. 00:20:740 (5) - NC?
  4. 00:27:056 (3) - Optional but can be replaced with a 1/1 repeat slider so you won't miss a vocal on 00:27:372 like what you did with 00:16:951 (3) .
  5. 00:39:687 (3) - Try this rhythm instead? Because vocal faded out at 00:40:003 so something like a pause would be more fitting as there's nothing to support with a slider at that point.
  6. 00:43:477 (1,2) - I don't know what you're following here though, the rhythm in this part is going on consistently, so mapping only these two is quite random, a single sliderart ending on either 00:44:424 or 00:44:582 would express this part nicely here.
[Voraigon Collab Advanced]

  1. 00:44:108 (3,2) - A tiny overlap but who cares
  2. 01:03:056 (3) - This should be flipped this way for a better symmetry.
[Hard]

  1. 00:21:372 (1) - Just curious, any reason for putting an NC here?
Nice mapset, hope this helps and good luck~
Topic Starter
Voli

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Unused files:
    1. BigBrotherBG.png
    2. Susumu Hirasawa - Big Brother.mp3
  2. Countdown setting conflicts in Hard. Fixed all, thanks
[Normal]

  1. Imo OD and HP can be higher despite being the lowest diff in the set, I would recommend OD4 and HP3. alright
  2. 01:13:793 (4) - Unsnapped. whoops fixed
  3. 00:20:740 (5) - NC? fixed
  4. 00:27:056 (3) - Optional but can be replaced with a 1/1 repeat slider so you won't miss a vocal on 00:27:372 like what you did with 00:16:951 (3) . tried but doesn't really work without relocating everything around the pattern because of ds issues, so keeping for now, missing a vocal in a normal shouldnt be a big problem
  5. 00:39:687 (3) - Try this rhythm instead? Because vocal faded out at 00:40:003 so something like a pause would be more fitting as there's nothing to support with a slider at that point. made it work after a lot of shuffling around with the notes, gah normal diff ds can be annoying when redoing stuff :p
  6. 00:43:477 (1,2) - I don't know what you're following here though, the rhythm in this part is going on consistently, so mapping only these two is quite random, a single sliderart ending on either 00:44:424 or 00:44:582 would express this part nicely here. ok
[Voraigon Collab Advanced]

  1. 00:44:108 (3,2) - A tiny overlap but who cares wow fookin arphimigon ruining MY part with his straight sliders, fix is gonna be on his part if anything
  2. 01:03:056 (3) - This should be flipped this way for a better symmetry. arphi
[Hard]

  1. 00:21:372 (1) - Just curious, any reason for putting an NC here?accident, fixed
Nice mapset, hope this helps and good luck~
Thanks and thank you for the mod!
Kyshiro
Yes, all of my yes
Topic Starter
Voli
YESSSSSSSS
Arphimigon
YesYesYesYes
zev
same as above
diraimur
yus!
DeletedUser_6181859
From q
Don't give kudosu

Notices

  1. Change BG-resolution to 1366x768, i can't find another picture
  2. Rename "Voraigon Collab Advanced" to "Voraigon's Advanced" (it's allowed) or to "Collab Advanced"
  3. This mapset need Insane
Very good mapset, get your kudosustars.
Good luck!
Topic Starter
Voli

100bit wrote:

From q
Don't give kudosu

Notices

  1. Change BG-resolution to 1366x768, i can't find another picture wowz fixed da 1 pixel
  2. Rename "Voraigon Collab Advanced" to "Voraigon's Advanced" (it's allowed) or to "Collab Advanced" but I want it to have both the name and ''collab'' since if its just ''Voraigon's Advanced'' then it looks like it was made by some guy called Voraigon, while if its just 'collab advanced'' it sounds impersonal and doesnt give credit to the participants, so keeping for now
  3. This mapset need Insane but it has an insane!
Very good mapset, get your kudosustars.
Good luck!
Thanks and thanks for the kudo stars!! :D
Topic Starter
Voli
Beatmap is ready now!
diraimur
gl fam
diraimur
rank pls
https://osu.ppy.sh/ss/5681990
Topic Starter
Voli
how 2 rank stuff
Arphimigon
just be dad
ztrot
This is shocking clean for have so little mods, we talking about the slider shapes in the challenge. While I'm a bit on the fence about them the ar does allow for vision of the slider body you just gotta be quick, to combat this a bit we NC'ed the slider bodies to make it be more visible. It stays consistent and doesn't affect to much but makes these patterns way more visible. Good LUCK Bubbled
Topic Starter
Voli
WOOOOOO

Thanks so much ztrot!!!
diraimur
h y p e
zev
simply amazing, really like the way this map is going.

YAS
Arphimigon
Fuckin yes
Leader
00:20:108 (3,4,5,6,1) - Is this kind of pattern even rankable?
Arphimigon

Leader wrote:

00:20:108 (3,4,5,6,1) - Is this kind of pattern even rankable?
It's actually really easy to read and play and doesn't break any rules afaik so yay \ o /
Topic Starter
Voli

Leader wrote:

00:20:108 (3,4,5,6,1) - Is this kind of pattern even rankable?
Kinda last time i wanna explain that, we went over this a million times already and trust me, its more than fine. xD

The only place its hard to read is in editor, basically
Myxo
Amazing mapset. Qualified after a small irc mod! We only fixed two patterns and some NC issues.
diraimur
marry me desperate
Arphimigon
omg yes daddy
Topic Starter
Voli
omg yes mom
Vivyanne
sik tbh
!
Mao
Congrats <3
HappyRocket88
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh! Congratulations! >w<

It's interesting the fact no BNs looked at it but QATs did. XDDD

I should feel bad now. ;w;
pw384
i've been missing these patterns for long, congratz!
Gust

384059043 wrote:

i've been missing these patterns for long, congratz!
Karen
if you gonna revive the style it would be better to do it completely (cs5 and ar8), otherwise it looks kinda weird lol. Anyways good to see this kind of maps.
Renumi
aaaaaaaaaa
awesome
Topic Starter
Voli
Thanks everyone! <3

Karen wrote:

if you gonna revive the style it would be better to do it completely (cs5 and ar8), otherwise it looks kinda weird lol.
Yeah I was kinda expecting these kinda reactions, but unlike what a lot of people think, the map isn't supposed to be a copy of the old styles. What I tried to do is take the visual style from older mapping eras but still try to maintain a flow/feeling that is somewhat similar to the newer style maps. That's why I didn't make it ar8 and cs5 and I thought people would dislike that anyways, but if there's a desire for that I can go full 2009 mode if you want me to next time :P
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